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  • Document management, SCM ?

    - by tsunade
    Hello, This might not be a hard core programming question, but it's related to some of the tools used by programmers I suspect. So we're a bunch of people each with a bunch of documents and a bunch of different computers on a bunch of operating systems (well, only 2, linux and windows). The best way these documents can be stored/managed is if they were available offline (the laptop might not always be online) but also synchronized between all the machines. Having a server with extra reliable storage be a "base repository" seems like a good idea to me. Using a SCM comes to my mind and I've tried Subversion, and it seems to be a good thing that it uses a centralized repository - but: When checking out the total size of the checkout is roughly double the original size. Big files or big repositories seem to slow it down. Also I've tried rsync, which might work - but it's a bit rough when it comes to the potential conflict. Finally I've tried Unison (which is a wrapping of rsync, I think) and while it works it becomes horribly slow for the big directories we have here since it has to scan everything. So the question is - is there a SCM tool out there that is actually practial to use for a big bunch of both small and big files? If thats a NO - does anyone know other tools that do this job? Thanks for reading :)

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  • PHP: Making my code simpler/shorter welcome message

    - by Karem
    Any suggestion to make this welcome message shorter: <?php if(isset($_SESSION['user_id'])) { if(isSet($_SESSION['1stTime'])){ ?> <strong id="welcome" style="font-size: 10px;"> <a href="logout.php"> Logga ut </a> </strong> <?php }else{ $_SESSION['1stTime'] = time(); ?> <script> $(document).ready(function() { $("#welcome").fadeIn("slow"); setTimeout(function(){ $("#welcome").fadeOut("slow"); setTimeout(function(){ $("#welcome").html("<a href='logout.php'>Logga ut</a>"); $("#welcome").fadeIn(); }, 800); }, 5000); }); </script> <strong id="welcome" style="display: none; color: #FFF; font-size: 10px;">Hej, <?php echo $FULL; ?>!</strong> <?php } } ?> First it checks if you are signed in. Next if 1stTime is set, if it is then show "Log out" in swedish, if it isnt, then introduce with "Hi, NAME", and then change to "Log out" after 5 seconds(jquery) + set the session How can i make this simpler?

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  • Extremely CPU Intensive Alarm Clock

    - by SoulBeaver
    For some reason my program, a console alarm clock I made for laughs and practice, is extremely CPU intensive. It consumes about 2mB RAM, which is already quite a bit for such a small program, but it devastates my CPU with over 50% resources at times. Most of the time my program is doing nothing except counting down the seconds, so I guess this part of my program is the one that's causing so much strain on my CPU, though I don't know why. If it is so, could you please recommend a way of making it less, or perhaps a library to use instead if the problem can't be easily solved? /* The wait function waits exactly one second before returning to the * * called function. */ void wait( const int &seconds ) { clock_t endwait; // Type needed to compare with clock() endwait = clock() + ( seconds * CLOCKS_PER_SEC ); while( clock() < endwait ) {} // Nothing need be done here. } In case anybody browses CPlusPlus.com, this is a genuine copy/paste of the clock() function they have written as an example for clock(). Much why the comment //Nothing need be done here is so lackluster. I'm not entirely sure what exactly clock() does yet. The rest of the program calls two other functions that only activate every sixty seconds, otherwise returning to the caller and counting down another second, so I don't think that's too CPU intensive- though I wouldn't know, this is my first attempt at optimizing code. The first function is a console clear using system("cls") which, I know, is really, really slow and not a good idea. I will be changing that post-haste, but, since it only activates every 60 seconds and there is a noticeable lag-spike, I know this isn't the problem most of the time. The second function re-writes the content of the screen with the updated remaining time also only every sixty seconds. I will edit in the function that calls wait, clearScreen and display if it's clear that this function is not the problem. I already tried to reference most variables so they are not copied, as well as avoid endl as I heard that it's a little slow compared to \n.

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  • Splitting a set of object into several subsets of 'similar' objects

    - by doublep
    Suppose I have a set of objects, S. There is an algorithm f that, given a set S builds certain data structure D on it: f(S) = D. If S is large and/or contains vastly different objects, D becomes large, to the point of being unusable (i.e. not fitting in allotted memory). To overcome this, I split S into several non-intersecting subsets: S = S1 + S2 + ... + Sn and build Di for each subset. Using n structures is less efficient than using one, but at least this way I can fit into memory constraints. Since size of f(S) grows faster than S itself, combined size of Di is much less than size of D. However, it is still desirable to reduce n, i.e. the number of subsets; or reduce the combined size of Di. For this, I need to split S in such a way that each Si contains "similar" objects, because then f will produce a smaller output structure if input objects are "similar enough" to each other. The problems is that while "similarity" of objects in S and size of f(S) do correlate, there is no way to compute the latter other than just evaluating f(S), and f is not quite fast. Algorithm I have currently is to iteratively add each next object from S into one of Si, so that this results in the least possible (at this stage) increase in combined Di size: for x in S: i = such i that size(f(Si + {x})) - size(f(Si)) is min Si = Si + {x} This gives practically useful results, but certainly pretty far from optimum (i.e. the minimal possible combined size). Also, this is slow. To speed up somewhat, I compute size(f(Si + {x})) - size(f(Si)) only for those i where x is "similar enough" to objects already in Si. Is there any standard approach to such kinds of problems? I know of branch and bounds algorithm family, but it cannot be applied here because it would be prohibitively slow. My guess is that it is simply not possible to compute optimal distribution of S into Si in reasonable time. But is there some common iteratively improving algorithm?

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  • Using SMO to call Database.ExecuteNonQuery() concurrently?

    - by JimDaniel
    I have been banging my head against the wall trying to figure out how I can run update scripts concurrently against multiple databases in a single SQL Server instance using SMO. Our environments have an ever-increasing number of databases which need updating, and iterating through one at a time is becoming a problem (too slow). From what I understand SMO does not support concurrent operations, and my tests have bore that out. There seems to be shared memory at the Server object level, for things like DataReader context, keeps throwing exceptions such as "reader is already open." I apologize for not having the exact exceptions I am getting. I will try to get them and update this post. I am no expert on SMO and just feeling my way through to be honest. Not really sure I am approaching it the right way, but it's something that has to be done, or our productivity will slow to a crawl. So how would you guys do something like this? Am I using the wrong technology with SMO? All I am wanting to do is execute sql scripts against databases in a single sql server instance in parallel. Thanks for any help you can give, Daniel

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  • Touch draw in Quatz 2D/Core Graphics

    - by OgreSwamp
    Hello, I'm trying to implement "hand draw tool". At the moment algorythm looks like that (I don't insert any code because methods are quite big, will try to explain an idea): Drawing In touchesStarted: method I create NSMutableArray *pointsArray and add point into it. Call setNeedsDisplay: method. In touchesMoved: method I calculate points between last added point from the pointsArray and current point. Add all points to the pointsArray. Call setNeedsDisplay: method. In touchesFinished: event I calculate points between last added point from the array and current point. Set flag touchesWereFinished. Call setNeedsDisplay:. Render: drawRect: method checks is pointsArray != nil and is there any data in it. If there is - it starts to traw circles in each point of this array. If flag touchesWereFinished is set - save current context to the UIImage, release pointsArray, set it to nil and reset the flag. There are a lot disadvantages of this method: It is slow It becomes extremely slow when user touches and move finger for long time. Array becomes enormous "Lines" composed by circles are ugly I would like to change my algorithm to make it bit faster and line smoother. In result I would like to have lines like on the picture at following URL (sorry, not enough reputation to insert an image): http://2.bp.blogspot.com/_r5VzEAUYXJ4/SrOYp8tJCPI/AAAAAAAAAMw/ZwDKXiHlhV0/s320/SketchBook+Mobile(4).png Can you advice me, ho I can draw lines this way (smooth and slim on the edges)? I thought to draw circles with alpha gradient on the edges (to make lines smoother), but it will be extremely slowly IMHO. Thanks for help

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  • jquery animated buttons that just wont behave

    - by TJ Sherrill
    Ok I have a inline list of buttons. <ul id="nav"> <li class="home"><a href="#">Menu Item</a></li> <li class="contact"><a href="#">Menu Item</a></li> <li class="about"><a href="#">Menu Item</a></li> </ul> .home{ position:absolute; bottom:0; background-image:url(../img/menu/single_line.png); background-repeat:no-repeat; height:34px; width:134px; } .home_hover{ position:absolute; bottom:0; background-image:url(../img/menu/single_line_over.png); background-repeat:no-repeat; height:70px; width:134px; } $(document).ready(function(){ $("#nav .home").mouseover(function(){ $(this).toggleClass("home_hover").slideToggle("slow"); return false; }).mouseout(function(){ $(this).toggleClass("home_hover").slideToggle("slow"); return false; }); }); Each menu item has a background image, and then when its hovered the background image is replaced by a taller image. Ultimately I am trying to build a simple menu where on mouseover the menu item appears to slide up. But in reality Jquery can animate the toggleClass with slideToggle. The problem is that this current code doesn't behave right. It jumps up and down, because the text is moving. I am pretty new to Jquery so any help is greatly appreciated. I also loaded this up at http://gasworks.ravennainteractive.com/result/ thanks

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  • MySQL 5.5.8 Gets Periodic Lag

    - by CYREX
    Am using MySQL 5.5.8 on an Ubuntu system and every X amount of time it creates a huge lag that lasts a couple of seconds. Then all goes back to normal until the next lag. The time period varies but it looks like it happen periodically. Am using InnoDB. It is like hiccups in the MySQL. What could be creating this sort of periodic problem. Do not have any cron jobs or process running every time the X period happens. The X period could be between 30 minutes to 2 hours. So for example it could happen every 30 minutes for the next 12 hours or it could happen every 2 hours for the next 8 hours. key_buffer_size = 256M max_allowed_packet = 1M table_cache = 1024 table_open_cache = 1024 sort_buffer_size = 2M read_buffer_size = 2M read_rnd_buffer_size = 4M myisam_sort_buffer_size = 32M thread_cache_size = 128 query_cache_size= 128M log-slow-queries = slow.log long_query_time = 5 log-queries-not-using-indexes # Try number of CPU's*2 for thread_concurrency thread_concurrency = 4 max_connections=512 #innodb_data_file_path = ibdata1:10M:autoextend #innodb_log_group_home_dir = /usr/local/mysql/data # You can set .._buffer_pool_size up to 50 - 80 % # of RAM but beware of setting memory usage too high innodb_buffer_pool_size = 1G #innodb_additional_mem_pool_size = 20M # Set .._log_file_size to 25 % of buffer pool size #innodb_log_file_size = 64M #innodb_log_buffer_size = 8M #innodb_flush_log_at_trx_commit = 0 #innodb_lock_wait_timeout = 50 [mysqldump] quick max_allowed_packet = 16M [myisamchk] key_buffer_size = 64M sort_buffer_size = 64M read_buffer = 2M write_buffer = 2M There are about 200+ tables divided in 3 databases. The most written too is in InnoDB. The other ones are more read. Several of the tables in the InnoDB have more than 2 million records. The other databases top at about 400 thousand records and do not change so often. The PC is a Core 2 Duo 8400 with 4GB RAM, 32Bit Ubuntu.

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  • Does new JUnit 4.8 @Category render test suites almost obsolete?

    - by grigory
    Given question 'How to run all tests belonging to a certain Category?' and the answer would the following approach be better for test organization? define master test suite that contains all tests (e.g. using ClasspathSuite) design sufficient set of JUnit categories (sufficient means that every desirable collection of sets is identifiable using one or more categories) define targeted test suites based on master test suite and set of categories For example: identify categories for speed (slow, fast), dependencies (mock, database, integration), function (), domain ( demand that each test is properly qualified (tagged) with relevant set of categories. create master test suite using ClasspathSuite (all tests found in classpath) create targeted suites by qualifying master test suite with categories, e.g. mock test suite, fast database test suite, slow integration for domain X test suite, etc. My question is more like soliciting approval rate for such approach vs. classic test suite approach. One unbeatable benefit is that every new test is immediately contained by relevant suites with no suite maintenance. One concern is proper categorization of each test.

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  • jQuery: How to reverse sortable('serialize') arrays from last to first?

    - by Binyamin
    The discussion begins http://stackoverflow.com/questions/654535/jquery-what-to-do-with-the-list-that-sortableserialize-returns/2920760#2920760 How to reverse it from last to first, updateList.php?id[]=5&id[]=4&id[]=3&id[]=2&id[]=1&&action=update? <ul> <li id="oreder-5">5</li> <li id="oreder-4">4</li> <li id="oreder-3">3</li> <li id="oreder-2">2</li> <li id="oreder-1">1</li> <ul> My code: $(document).ready(function(){ order=[]; $('#list ul').children('li').each(function(idx, elm) { order.push(elm.id.split('-')[1]) }); $.post('updateList.php', {'order[]': order, action: 'update'}); function slideout(){ setTimeout(function(){ $("#response").slideUp("slow", function () {}); }, 2000); } $("#response").hide(); $(function() { $("#list ul").sortable({ opacity: 0.8, cursor: 'move', update: function() { var order = $(this).sortable("serialize") + '&action=update'; $.post("updateList.php", order, function(theResponse){ $("#response").html(theResponse); $("#response").slideDown('slow'); slideout(); }); }}); }); });

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  • java.awt.Robot.keyPress for continuous keystrokes

    - by Deb
    So, here's my problem. I have a java program which will send keystroke messages to a game (built in Unity), based on how the user interacts with an android phone. (My java program is a listener for the android interaction over wi-fi) Now, in order to do this, I am using java.awt.Robot to send keyPresses to the game window. I have the following code block written in my listener program: if(interacting) { Robot robot = new Robot(); robot.keyPress(VK_A); robot.delay(20); //to simulate the normal keyboard rate } Now the variable interacting will be true as long as the user presses down on the touch screen of the phone, and what I intend to achieve is a continuous chain of keystroke messages being delivered to the game (through the listener). However, this is severely affecting performance, for some reason. I am noticing that the game becomes slow (rapidly dropping frame rates), and even the computer becomes slow, in general. What's going wrong? Should I use a robot.keyRelease(VK_A) after each keyPress? But my game has a different action mapped to the release of a key, and I do not want rapid key presses and releases; what I really want is to simulate continuous keystrokes, in exactly the way it would behave if the user were pressing down the A key on their keyboard manually. Please help.

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  • Currently using View, Should I use a hard table instead?

    - by 1001010101
    I am currently debating whether my table, mapping_uGroups_uProducts, which is a view formed by the following table: CREATE ALGORITHM=UNDEFINED DEFINER=`root`@`localhost` SQL SECURITY DEFINER VIEW `db`.`mapping_uGroups_uProducts` AS select distinct `X`.`upID` AS `upID`,`Z`.`ugID` AS `ugID` from ((`db`.`mapping_uProducts_Products` `X` join `db`.`productsInfo` `Y` on((`X`.`pID` = `Y`.`pID`))) join `db`.`mapping_uGroups_Groups` `Z` on((`Y`.`gID` = `Z`.`gID`))); My current query is: SELECT upID FROM uProductsInfo \ JOIN fs_uProducts USING (upID) column \ JOIN mapping_uGroups_uProducts USING (upID) -- could be faster if we use hard table and index \ JOIN mapping_fs_key USING (fsKeyID) \ WHERE fsName="OVERALL" \ AND ugID=1 \ ORDER BY score DESC \ LIMIT 0,30; which is pretty slow. (for 30 results, it requires about 10 secondes). I think the reason for my query being so slow is definitely due to the fact that that particular query relies on a VIEW which has no index to speed things up. +----+-------------+----------------+--------+----------------+---------+---------+---------------------------------------+-------+---------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+----------------+--------+----------------+---------+---------+---------------------------------------+-------+---------------------------------+ | 1 | PRIMARY | mapping_fs_key | const | PRIMARY,fsName | fsName | 386 | const | 1 | Using temporary; Using filesort | | 1 | PRIMARY | <derived2> | ALL | NULL | NULL | NULL | NULL | 19706 | Using where | | 1 | PRIMARY | uProductsInfo | eq_ref | PRIMARY | PRIMARY | 4 | mapping_uGroups_uProducts.upID | 1 | Using index | | 1 | PRIMARY | fs_uProducts | ref | upID | upID | 4 | db.uProductsInfo.upID | 221 | Using where | | 2 | DERIVED | X | ALL | PRIMARY | NULL | NULL | NULL | 40772 | Using temporary | | 2 | DERIVED | Y | eq_ref | PRIMARY | PRIMARY | 4 | db.X.pID | 1 | Distinct | | 2 | DERIVED | Z | ref | PRIMARY | PRIMARY | 4 | db.Y.gID | 2 | Using index; Distinct | +----+-------------+----------------+--------+----------------+---------+---------+---------------------------------------+-------+---------------------------------+ 7 rows in set (0.48 sec) The explain here looks pretty cryptic, and I don't know whether I should drop view and write a script to just insert everything in the view to a hard table. ( obviously, it will lose the flexibility of the view since the mapping changes quite frequently). Does anyone have any idea to how I can optimize my schema better?

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  • Incrementing value by one over a lot of rows

    - by Andy Gee
    Edit: I think the answer to my question lies in the ability to set user defined variables in MySQL through PHP - the answer by Multifarious has pointed me in this direction Currently I have a script to cycle over 10M records, it's very slow and it goes like this: I first get a block of 1000 results in an array similar to this: $matches[] = array('quality_rank'=>46732, 'db_id'=>5532); $matches[] = array('quality_rank'=>12324, 'db_id'=>1234); $matches[] = array('quality_rank'=>45235, 'db_id'=>8345); $matches[] = array('quality_rank'=>75543, 'db_id'=>2562); I then cycle through them one by one and update the record $mult = count($matches)*2; foreach($matches as $m) { $rank++; $score = (($m[quality_rank] + $rank)/($mult))*100; $s = "UPDATE `packages_sorted` SET `price_rank` = '".$rank."', `deal_score` = '".$score."' WHERE `db_id` = '".$m[db_id]."' LIMIT 1"; } It seems like this is a very slow way of doing it but I can't find another way to increment the field price_rank by one each time. Can anyone suggest a better method. Note: Although I wouldn't usually store this kind of value in a database I really do need on this occasion for comparison search queries later on in the project. Any help would be kindly appreciated :)

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  • Gradual memory leak and slowdown in loop

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases, and the speed at which frames are processed drops precipitously. (From ~0.5 seconds per frame at the start, to ~2 seconds per frame by the 250th frame.) The only thing I can think can be causing the gradual memory leak is a buildup of the NSAutoreleasePool objects themselves. Am I right in thinking they will only be deallocated when the outer pool is released? If so, is there a better memory management solution here? Creating a pool every run through the loop seems a little hacky. And if not, what is causing the slow memory leak? (It is not NSStrings, and much too slow to be NSImages or NSDatas.) And what could be causing the slowdown?

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  • C++ STL Map vs Vector speed

    - by sub
    In the interpreter for my experimental programming language I have a symbol table. Each symbol consists of a name and a value (the value can be e.g.: of type string, int, function, etc.). At first I represented the table with a vector and iterated through the symbols checking if the given symbol name fitted. Then I though using a map, in my case map<string,symbol>, would be better than iterating through the vector all the time but: It's a bit hard to explain this part but I'll try. If a variable is retrieved the first time in a program in my language, of course its position in the symbol table has to be found (using vector now). If I would iterate through the vector every time the line gets executed (think of a loop), it would be terribly slow (as it currently is, nearly as slow as microsoft's batch). So I could use a map to retrieve the variable: SymbolTable[ myVar.Name ] But think of the following: If the variable, still using vector, is found the first time, I can store its exact integer position in the vector with it. That means: The next time it is needed, my interpreter knows that it has been "cached" and doesn't search the symbol table for it but does something like SymbolTable.at( myVar.CachedPosition ). Now my (rather hard?) question: Should I use a vector for the symbol table together with caching the position of the variable in the vector? Should I rather use a map? Why? How fast is the [] operator? Should I use something completely different?

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  • Fast path cache generation for a connected node graph

    - by Sukasa
    I'm trying to get a faster pathfinding mechanism in place in a game I'm working on for a connected node graph. The nodes are classed into two types, "Networks" and "Routers." In this picture, the blue circles represent routers and the grey rectangles networks. Each network keeps a list of which routers it is connected to, and vice-versa. Routers cannot connect directly to other routers, and networks cannot connect directly to other networks. Networks list which routers they're connected to Routers do the same I need to get an algorithm that will map out a path, measured in the number of networks crossed, for each possible source and destination network excluding paths where the source and destination are the same network. I have one right now, however it is unusably slow, taking about two seconds to map the paths, which becomes incredibly noticeable for all connected players. The current algorithm is a depth-first brute-force search (It was thrown together in about an hour to just get the path caching working) which returns an array of networks in the order they are traversed, which explains why it's so slow. Are there any algorithms that are more efficient? As a side note, while these example graphs have four networks, the in-practice graphs have 55 networks and about 20 routers in use. Paths which are not possible also can occur, and as well at any time the network/router graph topography can change, requiring the path cache to be rebuilt. What approach/algorithm would likely provide the best results for this type of a graph?

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  • Preloading Image Bug in IE6-8

    - by Kevin C.
    Page in question: http://phwsinc.com/our-work/one-rincon-hill.asp In IE6-8, when you click the left-most thumbnail in the gallery, the image never loads. If you click the thumbnail a second time, then it will load. I'm using jQuery, and here's my code that's powering the gallery: $(document).ready(function() { // PROJECT PHOTO GALLERY var thumbs = $('.thumbs li a'); var photoWrapper = $('div.photoWrapper'); if (thumbs.length) { thumbs.click( function(){ photoWrapper.addClass('loading'); var img_src = $(this).attr('href'); // The two lines below are what cause the bug in IE. They make the gallery run much faster in other browsers, though. var new_img = new Image(); new_img.src = img_src; var photo = $('#photo'); photo.fadeOut('slow', function() { photo.attr('src', img_src); photo.load(function() { photoWrapper.removeClass('loading'); photo.fadeIn('slow'); }); }); return false; }); } }); A coworker told me that he's always had problems with the js Image() object, and advised me to just append an <img /> element inside of a div set to display:none;, but that's a little messy for my tastes--I liked using the Image() object, it kept things nice and clean, no unnecessary added HTML markup. Any help would be appreciated. It still works without the image preloading, so if all else fails I'll just wrap the preloading in an if !($.browser.msie){ } and call it a day.

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  • how to get data from another file?

    - by Ronnie Chester Lynwood
    hey guys i got this jquery codes: jQuery(function ($) { var OSX = { container: null, init: function () { $("input.osx, a.osx").click(function (e) { e.preventDefault(); $("#osx-modal-content").modal({ overlayId: 'osx-overlay', containerId: 'osx-container', closeHTML: null, minHeight: 80, opacity: 65, position: ['0',], overlayClose: true, onOpen: OSX.open, onClose: OSX.close }); }); }, open: function (d) { var self = this; self.container = d.container[0]; d.overlay.fadeIn('slow', function () { $("#osx-modal-content", self.container).show(); var title = $("#osx-modal-title", self.container); title.show(); d.container.slideDown('slow', function () { setTimeout(function () { var h = $("#osx-modal-data", self.container).height() + title.height() + 20; // padding d.container.animate( {height: h}, 200, function () { $("div.close", self.container).show(); $("#osx-modal-data", self.container).show(); } ); }, 300); }); }) }, close: function (d) { var self = this; // this = SimpleModal object d.container.animate( {top:"-" + (d.container.height() + 20)}, 500, function () { self.close(); // or $.modal.close(); } ); } }; OSX.init(); }); this js is gets #osx-modal-content,#osx-modal-title,#osx-modal-data from index.php. how can i get divs from another page? thanks

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  • Why does my JQuery Image swap not work in firefox or chrome, but fine in IE?

    - by Cognize
    Hi, Relatively new to JQuery. I've got some code that does a banner swap with a fade in fade out transition. The images swap as expected in IE8, chrome, and firefox. However, the actual fade, the smooth transition between images only works in IE. Can anyone point me in the right direction for a fix? Javascript: function swapImages() { var $active = $('#transitionImagePlaceHolder .active'); var $next = ($('#transitionImagePlaceHolder .active').next().length > 0) ? $('#transitionImagePlaceHolder .active').next() : $('#transitionImagePlaceHolder img:first'); $active.fadeOut( 'slow', function () { $next.fadeIn('slow').addClass('active'); $active.removeClass('active'); }); } $(document).ready(function () { setInterval('swapImages()', 5000); }); CSS: #transitionImagePlaceHolder { } #transitionImagePlaceHolder { position:relative; left: 26px; } #transitionImagePlaceHolder img { display:none; position:absolute; top:4; left:10; } HTML: <div id="transitionImagePlaceHolder"> <img class="active" src="Images/TransitionImages/Trans_Img_1.jpg" /> <img src="Images/TransitionImages/Trans_Img_2.jpg" /> <img src="Images/TransitionImages/Trans_Img_3.jpg" /> </div>

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  • WordPress website getting hung up for 10-15 seconds

    - by synergy989
    Problem I have a website (which loads fine): http://testupg.videve.com/ Go to the blog section (and it begins to load, gets hung up, then loads): http://testupg.videve.com/blog/ It's all one WordPress install. The only pages that are getting hung up are the blog page itself and any article page. The video pages load fine etc. What Have I done and noticed. If I disable all plugins, the blog page loads fine. I narrowed it down to DisplayBuddy plugins (Featured posts, Carousel, Slider)...as soon as I enable any single one of them, the site loads slow. The thing that doesn't make sense is, I disabled the sidebar (deleted it from the template) and the article page still loaded slow and it has ZERO instances of this plugin. I disable the plugin and the article page loads fine. How on earth can this be? I am hoping this case above can give just a little bit of insight! One other thing. The video pages use a custom taxonomy so I am wondering if its something to do with the default wordpress taxonomy. Any help is GREATLY appreciated, I have been at this thing for hours and it's time to call in some support. Cheers

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  • Deterministic floating point and .NET

    - by code2code
    How can I guarantee that floating point calculations in a .NET application (say in C#) always produce the same bit-exact result? Especially when using different versions of .NET and running on different platforms (x86 vs x86_64). Inaccuracies of floating point operations do not matter. In Java I'd use strictfp. In C/C++ and other low level languages this problem is essentially solved by accessing the FPU / SSE control registers but that's probably not possible in .NET. Even with control of the FPU control register the JIT of .NET will generate different code on different platforms. Something like HotSpot would be even worse in this case... Why do I need it? I'm thinking about writing a real-time strategy (RTS) game which heavily depends on fast floating point math together with a lock stepped simulation. Essentially I will only transmit user input across the network. This also applies to other games which implement replays by storing the user input. Not an option are: decimals (too slow) fixed point values (too slow and cumbersome when using sqrt, sin, cos, tan, atan...) update state across the network like an FPS: Sending position information for hundreds or a few thousand units is not an option Any ideas?

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  • Refresh Div with Jquery at fixed time

    - by Ben C
    I've got a php script that tells me when the next bus is due, and at the moment I'm refreshing this into a div, using jquery, every minute or so. Now, because I know the time at which the data will change (after the bus has come), I want it to refresh the div at this time (or just after, doesn't really matter). I should point out that I'm fairly new to js, but this is what I've got so far: var nextbustime = $('#bus').contents(); var nextbustime = new Date(nextbustime); var now = new Date(); var t = nextbustime.getTime() - now.getTime(); var refreshId = setTimeout(function() { $('#bus').fadeOut("slow").load('modules/bus.php?randval='+ Math.random()).fadeIn("slow"); }, t); The div is loaded originally with a php include. Naturally, what I've done doesn't work at all. Do I need some loops going on? Do I need to refresh the time calculator? Please please help! Thanks in advance...

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  • What is the most efficient way of associating information with a Type in .Net?

    - by Miguel Angelo
    I want to associate custom data to a Type, and retrieve that data in run-time, blasingly fast. This is just my imagination, of my perfect world: var myInfo = typeof(MyClass).GetMyInformation(); this would be very fast... of course this does not exist! If it did I would not be asking. hehe ;) This is the way using custom attributes: var myInfo = typeof(MyClass).GetCustomAttribute("MyInformation"); this is slow because it requires a lookup of the string "MyInformation" This is a way using a Dictionary<Type, MyInformation: var myInfo = myInformationDictionary[typeof(MyClass)]; This is also slow because it is still a lookup of 'typeof(MyClass)'. I know that dictionary is very fast, but this is not enough... it is not as fast as calling a method. It is not even the same order of speed. I am not saying I want it to be as fast as a method call. I want to associate information with a type and access it as fast as possible. I am asking whether there is a better way, or event a best way of doing it. Any ideas?? Thanks!

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  • ASP.NET problem - Firebug shows odd behaviour

    - by Brandi
    I have an ASP.NET application that does a large database read. It loads up a gridview inside an update panel. In VS2008, just running on my local machine, it runs fantastically. In production (identical code, just published and put on one of our network servers), it runs slow as dirt. Debug is set to false, so this is not the cause of the slow down. I'm not an experienced web developer, so besides that, feel free to suggest the obvious. I have been using Firebug to determine what's going on, and here is what that has turned up: On production, there are around 500 requests. The timeline bar is very short. The size column varies from run to run, but is always the same for the duration of the run. Locally, there are about 30 requests. The timeline bar takes up the entire space. Can anyone shed some light on why this is happening and what I can do to fix it? Also, I can't find much of anything on the web about this, so any references are helpful too.

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  • iPhone: Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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