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  • UISearchBar in UINavigationBar with ScopeBar

    - by ncipollina
    I am trying to put a UISearchBar inside of the UINavigationBar, which I am able to do without much problem. The problem is that I have logic when editing to show the Scope Bar. This all works fine, with one exception. The navigation bar tries to center the UISearchBar inside of the title view. This causes the search bar to move up above the navigation bar. I tried adding some logic to set the frame of the search bar so that it just draws overtop of my main view, which is fine. I can only set the height, which causes the search bar to draw over the view just fine, but it isn't wide enough to cover the whole screen. If I set the width on the frame, it goes back to the same behavior of trying to center the UISearchBar on the navigation bar. Anyone know how I can accomplish this? Thanks, Nick

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  • Which has been the most reliable, fastest Windows C++ profiler that you have used?

    - by carleeto
    I need to profile a real time C++ app on Windows. Most of the available profilers are either terribly expensive, total overkill, or both. I don't need any .NET stuff. Since it is a real time app, I need the profiler to be as fast as possible. It would be excellent if it integrated in some way with Visual Studio 2005/2008, but that's not necessary. If this description reminds you of a profiler that you have used, I would really like to know about it. I am hoping to draw from people's use of C++ profilers on Windows to pinpoint one that will do the job. Thanks.

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  • Android Canvas.DrawBitmap without blurring/AntiAliasing?

    - by Sh33p
    I'm trying to make an android game using sprites, (or very pixelated characters, backgrounds etc.). I draw them on the canvas like so... matrix.preScale(xrat,yrat); canvas.drawBitmap(img, matrix, null); Where img is the Bitmap and the xrat and yrat are the scales. My problem is that when I test, the Bitmap is blurry or anti-aliased, is there a way to prevent this? The rigid-blocky art style of the game will be ruined if the blocks are blurry. Any (ANY) help appreciated!

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  • Which C++ graph library should I use?

    - by mspoerr
    Hello, I found the following graph libraries, but I am not sure which one I should use. Maybe there are some more... Graphviz (http://www.graphviz.org/) Boost Graph Library (http://www.boost.org/doc/libs/1_42_0/libs/graph/doc/index.html) Lemon (http://lemon.cs.elte.hu/trac/lemon) igraph (http://igraph.sourceforge.net/introduction.html) What it should do: draw a undirected network map come as header only or static lib for Windows the output format should be user editable Graphviz is the only one I tried so far, but I found no static lib for it, I failed to build it by my own and the documentation could be better. Therefore I looked around and found these other three libs. I would be glad to get some recommendations which lib to choose. Thanks, /mspoerr

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  • best way to add route under resource in Laravel 4

    - by passingby
    I would like know if there is a better way to add additional route aside from the default of resource in Laravel 4. I have this code below which is no problem with regard to the functionality, it's just that it seems to be long: <?php Route::group(array('before' => 'auth'), function() { # API Route::group(array('prefix' => 'api'), function() { Route::resource('projects', 'ProjectsController'); Route::resource('projects.groups', 'GroupsController'); Route::post('/projects/{projects}/groups/{groups}/reorder', 'GroupsController@reorder'); }); }); If in Rails Rails.application.routes.draw do # API namespace :api, defaults: { format: 'json' } do scope module: :v1 do resources :projects do resources :groups do member do post :reorder end end end end end end

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  • OpenGL ES 2.0 Rendering with a Texture

    - by Kyle
    The iPhone SDK has an example of using ES 2.0 with a set of (Vertex & Fragment) GLSL shaders to render a varying colored box. Is there an example out there on how to render a simple texture using this API? I basically want to take a quad, and draw a texture onto it. The old ES 1.1 API's don't work at all anymore, so I'm needing a bit of help getting started. Most shader references talk mainly about advanced shading topics, but I'm really unsure about how to tell the shader to use the bound texture, and how to reference the UV's. Thanks!

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  • Kerning problems when drawing text character by character

    - by shekel
    I'm trying to draw strings character by character to add lighting effects to shapes composed of text. while (i != line.length()) { c = line.substring(i, i + 1); cWidth = g.getFontMetrics().stringWidth(c); g.drawString(c, xx += cWidth, yy); i++; } The problem is, the width of a character isn't the actual distance it's drawn from another character when those two characters are printed as a string. Is there any way to get the correct distance in graphics2d?

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  • How can I plot a time series graph with Perl?

    - by Jazz
    I have some data from a database (SQLite), mapping a value (an integer) to a date. A date is a string with this format: YYYY-MM-DD hh:mm. The dates are not uniformly distributed. I want do draw a line graph with the dates on X and the values on Y. What is the easiest way to do this with Perl? I tried DBIx::Chart but I could not make it recognize my dates. I also tried GD::Graph, but as the documentation says: GD::Graph does not support numerical x axis the way it should. Data for X axes should be equally spaced

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  • Excel-like vertical and horizontal headers for android

    - by heru
    Hi all, I need to have excel-like headers. It means, that it has vertical headers (fixed horizontally), which can be scrolled vertically, and horizontal headers (fixed vertically), which can be scrolled horizontally. The contents should be scrollable both vertically and horizontally. To make it clear, I tried to 'draw' here. hor_header1 | hor_header2 | hor_header3 | ....... ver_header1 | content1_1 | content1_2 | content1_3 | ........... ver_header2 | content2_1 | content2_2 | content2_3 | ........ ver_header3 | content3_1 | content3_2 | content3_3 | ........... ....... | ........... | .......... | ........... So ver_header1,2,3 should be sticky when I scroll horizontally, and hor_header1,2,3 should be sticky when I scroll vertically How could I achieve this? Is it possible in android??? Thanks before. Heru

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  • Best direction for displaying game graphics in C# App

    - by Mike Webb
    I am making a small game as sort of a test project, nothing major. I just started and am working on the graphics piece, but I'm not sure the best way to draw the graphics to the screen. It is going to be sort of like the old Zelda, so pretty simple using bitmaps and such. I started thinking that I could just paint to a Picture Box control using Drawing.Graphics with the Handle from the control, but this seems cumbersome. I'm also not sure if I can use double buffering with this method either. I looked at XNA, but for now I wanted to use a simple method to display everything. So, my question. Using the current C# windows controls and framework, what is the best approach to displaying game graphics (i.e. Picture Box, build a custom control, etc.)

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  • Codebase for making a Flash-based interactive map with SVG vector data?

    - by Mike
    I'm looking for a way to take SVG path info (basically a string of coordinates) and dynamically draw it with Actionscript. Icing on the cake would be if those shapes could detect mouse events to trigger JS and dynamically change their appearance (fill, stroke, etc...). I'm currently trying something similar to this (http://raphaeljs.com/australia.html) using SVG but it's just too slow in IE. I've also tried Google's SVG Web (http://code.google.com/p/svgweb/) which basically does exactly what I'm looking for (it converts SVG to Flash in IE) but again, it's sloooooow - which is why I'm considering doing the whole shebang in Flash. Anyone know of some links to point me in the right direction?

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  • Simulating brush strokes for painting application

    - by DrRobot
    I'm trying to write an application that can be used to create pictures that look like paintings using simulated brush strokes. Are there any good sources for simple ways of simulating brush strokes? For example, given a list of mouse positions that the user has dragged the mouse through, a brush width and a brush texture, how do I determine what to draw to the canvas? I've tried angling the brush texture in the direction of the mouse movement and dabbing several brush texture images along the path, but it doesn't look great. I think I'm missing something where the brush texture should shrink and grow on corners. Any simple to follow links would be appreciated. I've found complex academic papers on simulating e.g. oil paints but I just want a basic algorithm to use that produces OK results if possible.

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  • How can you tell if an activity is starting or resuming?

    - by Joren
    I have an activity which pulls some JSON from my server, and then uses it to draw a list. That list launches further activities. My problem is that I can't figure out a way to tell if the activity is still alive when you go back to it, so I end up re-querying my JSON from the server and redrawing the list every time the user goes back to the activity. How can I tell if my activity is still alive so I can skip the redraw? Using onRestart works for hitting the home key then going back, but onCreate not onRestart is called if I selected a list item then hit back.

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  • Help with setting up panels in Java

    - by Milos
    I'm new to Java awt, so I am having trouble with setting up panels. I have one giant panel, which needs to hold 3 panels inside (photo is attached at the bottom). One will go on top(1), second one will be in the middle(3), and third goes on the bottom(2). Any remaining space has to be divided equally between (1)/(3) and (3)/(2). Also, the middle panel (3) is a table, so GridLayout has to be used. How can I achieve this? Thanks in advance! P.S. I've tried to draw it in MS Paint (http://i45.tinypic.com/2w523ie.jpg)

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  • ActionScript Drawing Gradient Line With Transparency

    - by TheDarkIn1978
    i'm attempting to draw a simple gradient line with some transparency, but the portion of the line that receives 0 for the alpha draws black. var lineMatrix:Matrix = new Matrix(); lineMatrix.createGradientBox(500, 1); var line:Sprite = new Sprite(); line.graphics.lineStyle(1, 0, 1, false, LineScaleMode.NONE, CapsStyle.NONE); line.graphics.lineGradientStyle(GradientType.LINEAR, [0XFF0000, 0, 0xFF0000], [1, 0, 1], [0, 127, 255], lineMatrix); line.graphics.moveTo(0, 0); line.graphics.lineTo(500, 0); addChild(line); what am i doing wrong?

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  • Invalidating non-client areas

    - by Ismael
    I've a window which I draw a custom border/caption, in order to do that I handle WM_NCPAINT message. My captin has two backgrounds a brighter one when it is the active window, and a darker one when it is in the background. But under some circumstances, for example when the window loses/gain focus, my caption is not updated so I end with the wrong background. Until now I've handled WM_NCACTIVATE, and send a RedrawWindow(hwnd, NULL, NULL, RDW_FRAME|RDW_INVALIDATE), but this causes the whole window to repaint. Do you have any advice about this?

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  • model (3ds) stats & snapshot in linux

    - by acidzombie24
    I want to write an app that takes in a model filename via cmd line, create a list of stats (poly count, scaling, as much as possible or maybe the stats that i would like) and to load the model with its textures (with anything else) and draw it from multiple position to save the images as pngs. How would i do this? are there utils i can use to extract data from models? how about drawing the models? my server does not have a desktop or video card, would no video HW be a problem?

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  • Best canvas for drawing in wxPython?

    - by Pablo Rodriguez
    I have to draw a graph of elements composing a topological model of a physical network. There would be nodes and arches, and the latter could be unidirectional or bidirectional. I would like to capture the clicking events for the nodes and the arches (to select the element and show its properties somewhere), and the dragging events for the nodes (to move them around) and arches (to connect or disconnect elements). I've done some research and I've narrowed the alternatives down to OGL (Object Graphics Library) and FloatCanvas. I would not like to go down to the DrawingContext, but it is not discarded if necessary. Which canvas option would you choose?

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  • how do i get a layer's frame to automatically resize based on its superlayer's frame or its view's f

    - by Kevlar
    I'm experimenting with using cagradientlayer to draw gradients in our app instead of having a subclass of uiview manage gradients. One snafu that i've come across is that when the view that has the gradient as a sublayer of its main layer gets resized to fit the data i am trying to show, the layer doesn't resize along with it. I end up having the gradient layer end at the original frame size while my view's frame is much larger. Is there a way to have the sublayer autoresize to fit its superlayer's frame, or the superlayer's view's frame?

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  • SDL+OpenGL app: blank screen

    - by Lococo
    I spent the last three days trying to create a small app using SDL + OpenGL. The app itself runs fine -- except it never outputs any graphics; just a black screen. I've condensed it down to a minimal C file, and I'm hoping someone can give me some guidance. I'm running out of ideas. I'm using Windows Vista, MinGW & MSYS. Thanks in advance for any advice! #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glEnable(GL_DEPTH_TEST); // enable depth testing glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // clear to black glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear color/depth buffer glLoadIdentity(); // reset modelview matrix glColor3b(255, 0, 0); // red glLineWidth(3.0); // line width=3 glRecti(10, 10, sx-10, sy-10); // draw rectangle glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface* surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_HWSURFACE|SDL_DOUBLEBUF))) return 0; glViewport(0, 0, sx, sy); // reset the viewport to new dimensions glMatrixMode(GL_PROJECTION); // set projection matrix to be current glLoadIdentity(); // reset projection matrix glOrtho(0, sx, sy, 0, -1.0, 1.0); // create ortho view glMatrixMode(GL_MODELVIEW); // set modelview matrix glLoadIdentity(); // reset modelview matrix for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); exit(0); } UPDATE: I have a version that works, but it changes orthographic to perspective. I'm not sure why this works and the other doesn't, but for future reference, here's a version that works: #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); // set location in front of camera glTranslated(0, 0, -10); glBegin(GL_QUADS); // draw a square glColor3d(1, 0, 0); glVertex3d(-2, 2, 0); glVertex3d( 2, 2, 0); glVertex3d( 2, -2, 0); glVertex3d(-2, -2, 0); glEnd(); glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface *surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_OPENGL))) return 0; glViewport(0, 0, sx, sy); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (float)sx / (float)sy, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glClearColor(0, 0, 0, 1); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); return 0; }

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  • Rails: Routing to a different controller based on request format

    - by Jimmy Cuadra
    I'm writing an app where I want all requests for HTML to be handled by the same controller action. I have some other routes that are JSON-specific. Here's what my routes look like: Blog::Application.routes.draw do constraints format: :json do resources :posts end match "(*path)" => "web#index" end The problem is that constraints is being interpreted as "this route only works with the specified format" rather than "skip this route and try the next one if the request is not in the specified format." In other words, navigating to /posts in the browser gives me a 406 Not Acceptable because the URL is constrained to the JSON format. Instead, I want it to fall through to web#index if the request is for HTML, and hit the resourceful route if the request is for JSON. How can this be achieved? (Using Rails 3.2.9.)

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  • Adding and altering multiple text items to a Canvas -- what approach?

    - by philologon
    I am attempting to use a Canvas to create a simple Cad application. I have been able to get lines to draw as I want. For now the only other thing I need is text. The user should be able to edit the text in place. ?Is one of these better to use for this over the others? Rich Text TextBlock TextBox Label A more important question, though, is once I have chosen which class to use for implementation, how do I set and get the text value in code? Since the app is in essence a cad application, text will be added, deleted, and altered often, so I am not attempting to put these in XAML, but code-behind. That is why I am asking about how to do this in code. If the answer is "use X.SetValue()" (or that family of methods), then please tell me what I am supposed to do with the required DependencyProperty reference? TIA. Paul

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  • Performance hit from C++ style casts?

    - by Trevor Boyd Smith
    I am new to C++ style casts and I am worried that using C++ style casts will ruin the performance of my application because I have a real-time-critical deadline in my interrupt-service-routine. I heard that some casts will even throw exceptions! I would like to use the C++ style casts because it would make my code more "robust". However, if there is any performance hit then I will probably not use C++ style casts and will instead spend more time testing the code that uses C-style casts. Has anyone done any rigorous testing/profiling to compare the performance of C++ style casts to C style casts? What were your results? What conclusions did you draw?

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  • .NET 2d library for circuit diagrams

    - by Dinah
    I want to draw and manipulate logic flow (as opposed to analog) circuit diagrams and I'm trying not to reinvent the wheel. Problems like positioning, line drawing, line crossing and connecting, path finding, rubberband lines, and drag & drop are also identical in flow charts, UML diagrams, or class diagrams so I started by viewing related topics via Google and Stack Overflow. However, the following requirements seemed to keep me from finding anything that quite fit: assuming a chip has an image with input and output stubs, the connecting lines would connect to the chip only in the exact spots of the I/O stubs the color of connecting lines are able to be set as per a chip's output Is there an existing .NET 2d graphics library that would be suitable for drawing circuit diagrams?

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  • Divide numpy array

    - by BandGap
    Hi all I have some data represented in a 1300x1341 matrix. I would like to split this matrix in several pieces (e.g. 9) so that I can loop over and process them. The data needs to stay ordered in the sense that x[0,1] stays below (or above if you like) x[0,0] and besides x[1,1]. Just like if you had imaged the data, you could draw 2 vertical and 2 horizontal lines over the image to illustrate the 9 parts. If I use numpys reshape (eg. matrix.reshape(9,260,745) or any other combination of 9,260,745) it doesn't yield the required structure since the above mentioned ordering is lost... Did I misunderstand the reshape method or can it be done this way? What other pythonic/numpy way is there to do this?

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