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  • Youtube videos suddenly all report "Invalid parameters" and won't play

    - by Pointy
    Running 11.10, with up-to-date Flash (11.1.102.55, which the Flash site agrees is the up-to-date version). Every Youtube video reports a blank screen with the words, "Invalid parameters": I've tried fiddling with the player "hardware acceleration" setting, and that has no effect. Similarly, I've clicked and un-clicked and re-clicked the "storage" options in the global settings thing, also to no effect. I haven't seen this in any google searches (though there are other problems described involved the "Invalid parameters" message) which makes me think it's a recent phenomenon. edit — hmm, fails in Firefox but works in Chrome ...

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  • Silverlight Cream for February 26, 2011 -- #1052

    - by Dave Campbell
    In this Issue: Mark Monster, Gill Cleeren, Pencho Popadiyn, Kevin Dockx, Joost van Schaik, Jesse Liberty, John Papa, Jeremy Likness, Arik Poznanski(-2-), Page Brooks, Deborah Kurata, Mike Snow, Alfred Astort, Samuel Jack, XAMLNinja, and Shawn Wildermuth. Above the Fold: Silverlight: "Asynchronous Callbacks with Rx" Jesse Liberty WP7: "Phoney Windows Phone 7 Project Now Available!" Shawn Wildermuth MVVM: "Validating our ViewModel" Mark Monster Shoutouts: Shawn Wildermuth has a video up of his FadingMessage class to show it off: Introducing Phoney's FadingMessage Class From SilverlightCream.com: Validating our ViewModel Mark Monster discusses Validation in his latest post... using INotifyDataErrorInfo and his own implementation of a ViewModel base that supports it and INPC. Getting ready for Microsoft Silverlight Exam 70-506 (Part 7) Gill Cleeren hits part 7 of his series at SilverlightShow on a great walk through Silverlight and getting ready for the exam. This is the final part and concentrates on deploying apps. Windows Phone 7–Creating Custom Keyboard Pencho Popadiyn has a post at SilverlightShow discussing problems with WP7 keyboards in his native Bulgaria, and his solution to the problem... create his own. 360 Degrees Feedback by Kevin Dockx Kevin Dockx produced a white paper for his company about an employee review solution they did in Silverlight. The white paper is available, and SilverlightShow interviewd Kevin to answer questions about the app. Extended Windows Phone 7 page for handling rotation, focused element updates and back key press Looks like Joost van Schaik has a few posts I've missed... and I'm not going to get to them all today! ... this one is about the base class he uses for WP7 apps... a bunch of utilities he uses... definitely worth a look (and a take). Asynchronous Callbacks with Rx Jesse Liberty has his 8th post in the Rx series up and this one's on Asynchronous Callbacks... if you haven't seen this before, you should definitely look into it... cool stuff, Jesse! Silverlight TV 63: Exploring National Instruments' App Using Data and Business Features John Papa has Silverlight TV number 63 up and is talking to Steve Lasker about National Instruments and their Lab View product. Great demo and discussion. Jounce Part 11: Debugging MEF Jeremy Likness's latest (number 11) in his series on his MVVM framework Jounce is out, and he's discussing how to debug MEF, which Jounce handles nicely through the logging he provides... and you can use it externally to Jounce. Get Twitter Trends on Windows Phone 7 Arik Poznanski has a couple Twitter for WP7 posts up... first is one for pulling Twitter trends from whatthetrend.com... plus the code to do it. Searching Twitter on Windows Phone 7 In his next post, Arik Poznanski shows how to search twitter from your WP7 ... again with code. Tiled Background Control in Silverlight Page Brooks shows how to get a tiled background control in Silverlight ... did you know there was one in the JetPack them? Silverlight Charting: Displaying Data Above the Column Deborah Kurata continues her charting posts with this one displaying the column value above the column. I like this... it has a clean look and all the data is available at a glance. Silverlight: Tasks on the Win7 Mobile Phone Mike Snow has a list of the WP7 tasks available and an example of using them... looks like a pretty good reference! 10 of 10 - Aesthetics and alignment matter Alfred Astort discusses aesthetics and WP7 dev... looks like it's the same as any app development, but if you're not doing it, you should be. Simon Squared – We have Multi-player: Days 4, 5 and (ahem!) 6 Samuel Jack details the completion of his multi-player game for WP7 utilizing Azure, in the hour-by-hour detail he's done the rest... plus a video of the final product! Who ate all the pies!! XAMLNinja has a very good discussion/link set of Charting posts all leading up to a portrait-only version of charting for WP7 with labels that looks looks great Phoney Windows Phone 7 Project Now Available! Shawn Wildermuth has a collection of classes he always uses with WP7 dev, and he's sharing them with all of us a "Phoney" Tools project on Codeplex... and now has a NuGet project also. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Online games programming basics

    - by Renkon
    I am writing with regard to an issue I am having nowadays. I have come up with an interesting idea of making an online game in C#, yet I do not have the knowledge to work with more than a player. Basic games like a TIC-TAC-TOE or a SNAKE were done already, and I would like to do a simple, but online, game. Would you mind giving me some tutorials or guides related to that? I would really like to learn how to work online with the client/server structure (though, I do know the basics about that structure). I look forward to reading from you. Yours faithfully, Renkon.

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  • unable to mount read-only DVD with photos

    - by nevil
    I have a working Samsung CD/DVD player with (SATA connection) and i'm running latest updated version of 12.04. Audio CDs and video DVDs appear in the devices sidebar, but I have a DVD from a professional photographer with pictures of my daughter and friends which will just not open. When I try to mount in terminal I get the following message: mount: block device /dev/sr0 is write-protected, mounting read-only mount: you must specify the file system type I am assuming it's JPEG. What should I do next? I have looked through previous questions in this area but none seems to address this particular problem. Thanks for any help.

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  • Game Physics With RK4 Implementation For A 2D Platformer

    - by oscar.rpr
    I been reading about RK4 for physics implementation in a game, so I read in some pages and all people recommend me this page: http://gafferongames.com/game-physics/fix-your-timestep/ This page shows clearly how this one works, but I can't figure out how to implement in my game, maybe I don't understand that good but I find some things that are not really clearly to me. In my game, the player decides when change direction in the X-Axis but I can't figure out how with this RK4 implementation change the direction of the object, in the example the point goes side to side but I don't understand how I can control when he goes right or left. So if anyone can give a little bit of clarity in this implementation and my problem which I do not understand I will be really grateful. Thanks beforehand

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  • Game based on Ajax polling for 12 players

    - by Azincourt
    I am planning on writing a small browser game. The webserver is a shared server, with no root / install possible. I want to use AJAX for client/server communication. There will be 12 players. So each player would be polling the server for the current game status every X milliseconds (let's say 200ms). So that would be 200ms x 12 players x 5 = 60 requests per second Can Apache handle those requests? What might be the bottlenecks when using this attempt?

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  • How do I install an equalizer in Rhythmbox?

    - by sayth
    Previous I have never used rhythmbox by default because it seemed to be lacking in features to me. Just my personal opinion. With rhythmbox back in 12.04 will ubuntu give it some attention to give it some usability one thing that was majorly missing on my last use of rhythmbox was an equalizer which is the most basic of requirements for an audio player let alone a preamp. I have searched and found that on the rhythmbox website the plugin is available but in the plugins menu of rhythmbox it is not there. I searched google and there are many guides from 2009 trying to install the equalizer. there is nothing recent and one would assume this would be a default plugin, there is no point after all searching for cover art if your music doesn't sound right. How can I easily install the equalizer in 12.04?

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  • Orange dope ses outils de communications et de collaboration Cloud avec une version « as a service » de sa solution Business Together

    Cloud : Orange veut accélère le développement des communications et de la collaboration hébergées Avec une nouvelle version « as a service » de sa solution Business Together Il y a peu, nous parlions d'un secteur en plein boom avec la gestion de flottes mobiles et de la carte que voulait jouer Orange face aux éditeurs. Mais le cloud, toujours en très forte croissance, est essentiellement porté par les outils collaboratifs. Dans ce domaine, on parle souvent de « pure player » comme Office 365, les Google Apps for Business, voire de Zoho. Mais tout comme pour la gestion de flottes, on évoque un peu moins les offres...

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  • 2d tank movement and turret solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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  • how should I network my turn based game?

    - by ddriver1
    I'm writing a very basic turn based strategy game which allows a player to select units and attack enemy units on their turn. The game is written in Java using the slick2d library and I plan to use kyronet for the networking api. I want the game to be networked, but I do not know how I should go about it. My current idea is to connect two users together, and the first one to join the game becomes the game host, while the other becomes the client. However after reading http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ it seems my game would be suited to a peer to peer lockstep model. Would that make programming the networking side much easier? Any suggestions on how I should structure my networking would be greatly appreciated

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  • How to Activate VLC’s Web Interface, Control VLC From a Browser, & Use Any Smartphone as a Remote

    - by Chris Hoffman
    VLC includes a web interface, which you can enable to access your VLC player from a web browser, controlling playback from another device – particularly useful for a media center PC. VLC also offers a mobile web interface for smartphones. The web interface is turned off and locked down by default – you have to edit the web server’s .hosts file or VLC will disallow all incoming connections from other devices. How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • Sony Ericsson txt: workhorse feature phone with Java ME tech

    - by hinkmond
    Just like your basic Quarter Horse, the new Sony Ericsson txt feature phone might not be as fancy as a "thoroughbred" smartphone, but it can sure get the job done with Java ME technology. See: Sony Ericsson txt w/Java ME Here's a quote: ...comes with the usual features such as a web browser, email client and music player and FM radio, plus support for social networking applications and a YouTube client. You can download and install additional Java applications... Sometimes the simple workhorse feature phone (with Java ME) is much better to go with than the idiosyncratic thoroughbred smartphone. Hinkmond

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  • Polymorphism and passing

    - by Tucker Morgan
    Ok i am going to try and state my question as clearly as possible, but if you have trouble understanding it please just ask for clarification, i really want to figure out how to do this. I am writing a text based RPG, and i have three class that inherit from a super class, they all have special attacks that they can preform, at the same time i have a class that holds the function which handles battles in my game. Now how do i get the unique special abilities functions for whatever role the player chooses into the battle function. Also i am using the vector.push_back method to handle how my sub classes are referenced Please help me your my only hope

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  • Can I do an install onto a 4GB usb stick which is smaller than the recommended installation size?

    - by Radek
    I've read through this question: How do I install Ubuntu to a USB key? So I am aware how to install Ubuntu onto a USB stick. I'm also aware that the minimum recommended HDD requirement for ubuntu is 5GB. my question is specifically, can I squeeze the install of Ubuntu 11.10 onto a 4GB usb stick? Can I do so without downloading alternate version of Ubuntu? All I want is firefox wi-fi What I have live USB of Ubuntu 11.10 notebook without hdd internet access 4GB usb stick The reason why I need full install is to install new programs (skype) and do upgrade (of flash player)

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  • Online Multiplayer Game Architecture [on hold]

    - by Eric
    I am just starting to research online multiplayer game development and I have a high-level architectural question regarding how online multiple games function. I have server-side and client-side programming experience, and I understand how AJAX-esque transfer protocol operates. What I don't understand yet is how online multiple fits into all of that. For example, an online Tetris multiplayer game. Would both players have the entire Tetris game built out on their client-side and then get pushed "moves" from the other player via some AJAX-esque mechanism, in which case each client would have to be constantly listening via JavaScript for inbound "moves" and update the client appropriately? Or would each client build out the aesthetics and run a virtual server per game to which each client connects and thus pull and push commands in real-time via something like web sockets? I apologize if this question is too high-level and general, but I couldn't find anything online that offered this high-level of a perspective on the topic.

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  • Diagonal line of sight with two corners

    - by Ash Blue
    Right now I'm using Bresenham's line algorithm for line of sight. The problem is I've found an edge case where players can look through walls. Occurs when the player looks between two corners of a wall with a gap on the other side at specific angles. The result I want is for the tile between two walls to be marked invalid as so. What is the fastest way to modify Bresenham's line algorithm to solve this? If there isn't a good solution, is there a better suited algorithm? Any ideas are welcome. Please note the solution should also be capable of supporting 3d. Edit: For the working source code and an interactive demo of the completed product please see http://ashblue.github.io/javascript-pathfinding/

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  • As a game developer, which data structure use for develop the game? [duplicate]

    - by Rizwanabbasi
    This question already has an answer here: When should vector/list be used? 5 answers We are developing a game for bank robbery. The game plots a bank robbery. Lots of people witness that robbery. Our game will load the lists of suspected offenders while the players (witnesses) will have to identify the offenders of this robbery. Game should load list of offenders to identify the one as quickly as possible. Admin can add/remove offenders in the lists and two or more lists of offenders can also be merged into one (to show it to the player). As a game developer, which data structure we should use for develop the game? Justify your selection with solid arguments. Remember the most critical requirement is that the list should load super fast.

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  • Can I share a TV card?

    - by Boris
    My environment: 2 PCs, a desktop and a laptop, both on Oneiric they are connected together by ethernet wire nfs-common is installed and configured: the desktop is the server a TV tuner card is installed on the desktop, I can watch TV with the software Me-TV It works fine, TV on desktop, and my network too: I share folders thanks to NFS. But I would like more: How can I share my TV tuner card from the desktop and be able to watch TV on the laptop too? If possible I would like a solution that allows me to keep using the software Me-TV, on both PCs. I bet that there is a solution to create a fake TV card on the 2nd PC with xNBD. I'm trying xnbd-server --target /dev/dvb/adapter0/demux0 but I cant make it work. Trying to understand some examples of xNBD command lines, it seems to be meant only for sharing disk player. If someone as ever used xNBD, he's welcome.

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  • Technologies similar to Flash and Silverlight for Desktop apps

    - by M.A. Hanin
    Long story short: we use Flash as a partial GUI in our .NET desktop applications. Normally, this means that the Flash player control sits in some WinForm, playing a movie file. Changes in the real world are presented in the movie (e.g., a light-bulb turned on in the real world? a matching one will light up inside the Flash movie), and interaction with the instances in the movie will affect the real world (clicked the light-bulb? the light bulb in the real world will turn on). My question is: which technologies / products can offer me similar capabilities? Of course, I'm looking for something that can compete with Flash / Silverlight: animations, object-oriented scripting and design, powerful tools allowing the artists to design symbols conveniently, etc... static image objects won't cut it

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  • Objective - Gestures while finger touches screen

    - by marcg11
    I'm creating a space cocos2d game with objetive-c. I have in the bottom left 2 arrows to move the sprite left or right. I also implemented a swipe gesture to change weapon, however it only happens when I'm not touching the screen. I would like the player to change weapons while he's moving the sprite and not have to lift the finger from the arrows and stop moving the sprite to change weapons. Is there any way I can detect Gestures while having a finger pressed un a buton in thes screen?

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  • Podcast Best Practices - Page Development & Monetization Considerations

    - by Christopher Ickes
    Our current podcast page has show notes and a link to download an mp3 of our podcast. We were advised to add an audio player to stream the file live from our website. The thought being this would improve time spent on our site and allow for greater advertising dollars. Is it better to have a page with show notes, an mp3 for download AND also stream the podcast live OR just stick to the show notes & mp3 download? Does anyone see any affect on advertising revenue, either way?

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  • How to write a user story specific to tasks in this case

    - by vignesh
    We have planned to take up an user story say As a player I want to view the game map to know current standings of my team The sprint is for two weeks. We will be able to complete only HTML in two weeks time, this user story will take 4-6 weeks to be completed as we have a shortage of content designing resources. How can we change this user story so that HTML completion can be considered as a done for this user story and we need to take up the integration of this user story in the next sprint? Is it possible to create two different user stories, one for HTML and other for integration, testing, bug fixing etc?

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  • How to implement turn-based game engine?

    - by Dvole
    Let's imagine game like Heroes of Might and Magic, or Master of Orion, or your turn-based game of choice. What is the game logic behind making next turn? Are there any materials or books to read about the topic? To be specific, let's imagine game loop: void eventsHandler(); //something that responds to input void gameLogic(); //something that decides whats going to be output on the screen void render(); //this function outputs stuff on screen All those are getting called say 60 times a second. But how turn-based enters here? I might imagine that in gameLogic() there is a function like endTurn() that happens when a player clicks that button, but how do I handle it all? Need insights.

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  • YouTube API Office Hours May 23, 2012

    YouTube API Office Hours May 23, 2012 This is a recording of the YouTube API Hangout on Air from Wednesday 5/23 at 10am PDT (UTC-7) Jeffrey Posnick spoke about the new CORS support in the YouTube API. JJ Shannon Behrens with Jarek Wilkiewicz covered YouTube sessions schedule at Google I/O (developers.google.com Our special guests were Dror Shimshowitz and Aj Crane from the YouTube Product Management team. Dror and AJ gave a short overview of an exciting session they have coming up at Google I/O. Topics: * YouTube Channels: Get with the Program! * Getting Direct Feedback from your YouTube Community * Mobile YouTube API Apps for Content Creators, Curators and Consumers * HTML5 at YouTube: Stories from the Front Line * YouTube API + Cloud Rendering = Happy Mobile Gamers * New YouTube Android Player Tools (Session + Codelab) * Master the Latest YouTube Data API (Codelab) * Webinar: YouTube for Your Business * Webinar: Using YouTube APIs and Ruby on Rails for Educational Apps From: GoogleDevelopers Views: 649 16 ratings Time: 46:44 More in Science & Technology

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  • The Dark Knight meets The Avengers [Video]

    - by Asian Angel
    Batman and the Avengers team up to defeat a common enemy, but their ‘after battle’ plans are extremely different! Can Batman learn to be a ‘team player’ who relaxes and has fun, or will he brood alone in his cave forever? The Dark Knight Meets The Avengers [CollegeHumor] HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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