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  • Why isn't the boost::shared_ptr -> operator inlined?

    - by Alan
    Since boost::shared_ptr could be called very frequently and simply returns a pointer, isn't the -> operator a good candidate for being inlined? T * operator-> () const // never throws { BOOST_ASSERT(px != 0); return px; } Would a good compiler automatically inline this anyway? Should I lose any sleep over this? :-)

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  • jquery datepicker in asp.net

    - by Abu Hamzah
    whats wrong with the below code, its throwing me an error of Compiler Error Message: CS1002: ; expected $(document).ready(function() { $('<%StartDate%>').datepicker({ showOn: 'button', buttonImage: '../images/Calendar.png', buttonImageOnly: true, onSelect: function() { }, onClose: function() { $(this).focus(); } }); }); <label for="sd">StartDate:</label> <asp:TextBox ID="StartDate" runat="server"></asp:TextBox>

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  • sending input parameters to another function

    - by Pegah
    Hi everybody, I need to send the list of the input arguments to readInput function. But the compiler gives error when I call readInput function. Could you please tell me where my mistake is? bool readInput(netcorr net,int argc, char * argv[]); int main(int argc, char * const argv[]) { netcorr net; bool error=readInput(net, argc, argv); } bool readInput(netcorr &net,int argc, char * argv[]) { } thanks for your help. Pegah

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  • getting started with Google Closure if you don't compare about minifying/compiling?

    - by Tim
    If you don't care about minifying your code, is there a way to get started using the Google Closure library without having to set up a subversion client and use the compiler? The Notepad sample program on Google's website refers to <script src="closure-library/base.js" > </script > Can you simply download closure-library/base.js somewhere and start playing with the UI examples? The Closure Lite quick-start version doesn't appear to include goog.ui

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  • problem in printing floating point

    - by kudi
    hi I am using IAR c compiler, I am trying to print floating point value like printf("version number: %f\n",1.4); but I am always getting like below in console version number:ERROR help please thanks in advance kudi

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  • F# constructor syntax - overiding and augmenting new

    - by Benjol
    I have a non-disposable class with Open/Close syntax that I'd like to be able to use, so I'm trying to inherit from it, and work the Open into the new and the Close into Dispose. The second part is ok, but I can't work out how to do the Open: type DisposableOpenCloseClass(openargs) = inherit OpenCloseClass() //do this.Open(openargs) <-- compiler no like interface IDisposable with member this.Dispose() = this.Close() (cf. this question which I asked a long time ago, but I can't join the dots to this one)

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  • How can I put quotes in a string?

    - by riad
    I need to write a string literal to a text file, but the C# compiler finds errors when I use quote characters in it. My current code: writeText.WriteLine("<?xml version="1.0" encoding="utf-8"?>"); I need the output for the text file to be: <?xml version="1.0" encoding="utf-8"?> How can I put quote characters in strings in C#?

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  • Debug vs Trace in C#

    - by koumides
    All, As I understand statements like Debug.WriteLine() will not stay in the code in the Release build. On the other hand Trace.WriteLine() will stay in the code in the Release build. What is controling this behaviour? Does the C# compiler ignores everything from the System.Diagnostics.Debug class when the DEBUG is defined? I am just trying to understand the internals of C# and just curious. Thanks, MK

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  • How to make a macro which gives back a string into the source code?

    - by mystify
    Example: I want to do this: METHODNAME(5) { // do something } which results in: - (void)animationStep5 { // do something } Is there any way to do this? Basically, what I need is a way to generate a real source code string before the program is compiled, so the compiler does see - (void)animationStep5... Or maybe there's something different than a macro, which can help here to auto-generate method names (not at run-time)?

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  • initializing a readonly property. Object c

    - by tak
    i was trying to create a property which is readonly. i wanted to initialize with a value from the class creating an instance of this class.e.g @property (readonly) NSString *firstName; And wanted to initialize it like -(id)initWithName:(NSString *)n{ self.firstName = n; } Once i do this, this compiler shows an error that the readonly property cannot be assigned. So how can i do this?

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  • How can I write a "Hello World" app in assembly language?

    - by SLC
    I've often heard of applications written using the language of the gods, assembly language. I've never tried though, and I don't even have a clue how to do it. If I wanted to dabble, how would I go about doing it? I know absolutely nothing about what is required, although presumably some kind of compiler and Notepad. Just purely out of curiousity, what would I need to write a "Hello World!" application?

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  • Odd behaviour with scala method syntax

    - by Ceilingfish
    Hi chaps, I hit a bit of a quirk of scala's syntax I don't really understand object Board { def getObjectAt(x:Int, y:Int):Placeable = return locations(x)(y) } works fine. But object Board { def getObjectAt(x:Int, y:Int):Placeable { return locations(x)(y) } } returns the error Board.scala:8: error: illegal start of declaration return locations(x)(y) I found some stuff that says the second form convinces the scala compiler you're trying to specify an expansion to the return type Placeable. Is there a way I can fix this, or should I just avoid specifying a return type here?

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  • 32-Bit Compiling in XCode

    - by user15386
    I was trying to get SDL to work on my mac but kept running into mysterious errors. After some googling, I realized that my issue was that SDL compiled in 32 bits, or was 32 bits, or something, and XCode was compiling my program in 64 bits. There were some solutions, as well, but all were very technical or required arcane knowledge which my novice brain did not comprehend. So, how can I either get a version of SDL that will work with a 64 bit compiler, or tell XCode to compile in 32 bits?

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  • in vb.net an error is coming

    - by user275111
    Compiler Error Message: ASPNET: Make sure that the class defined in this code file matches the 'inherits' attribute, and that it extends the correct base class (e.g. Page or UserControl). in vb code-i used namespace and a class.

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  • Scala return type for tuple-functions

    - by Felix
    Hello Guys, I want to make a scala function which returns a scala tuple. I can do a function like this: def foo = (1,"hello","world") and this will work fine, but now I want to tell the compiler what I expect to be returned from the function instead of using the built in type inference (after all, I have no idea what a (1,"hello","world") is) I thought I remembered the classname being something like Tuple3[Int,String,String] but that doesnt work for me. Suggestions? :D (ps: I love stack overflow!)

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  • Is typeid of type name always evaluated at compile time in c++ ?

    - by cyril42e
    I wanted to check that typeid is evaluated at compile time when used with a type name (ie typeid(int), typeid(std::string)...). To do so, I repeated in a loop the comparison of two typeid calls, and compiled it with optimizations enabled, in order to see if the compiler simplified the loop (by looking at the execution time which is 1us when it simplifies instead of 160ms when it does not). And I get strange results, because sometimes the compiler simplifies the code, and sometimes it does not. I use g++ (I tried different 4.x versions), and here is the program: #include <iostream> #include <typeinfo> #include <time.h> class DisplayData {}; class RobotDisplay: public DisplayData {}; class SensorDisplay: public DisplayData {}; class RobotQt {}; class SensorQt {}; timespec tp1, tp2; const int n = 1000000000; int main() { int avg = 0; clock_gettime(CLOCK_REALTIME, &tp1); for(int i = 0; i < n; ++i) { // if (typeid(RobotQt) == typeid(RobotDisplay)) // (1) compile time // if (typeid(SensorQt) == typeid(SensorDisplay)) // (2) compile time if (typeid(RobotQt) == typeid(RobotDisplay) || typeid(SensorQt) == typeid(SensorDisplay)) // (3) not compile time ???!!! avg++; else avg--; } clock_gettime(CLOCK_REALTIME, &tp2); std::cout << "time (" << avg << "): " << (tp2.tv_sec-tp1.tv_sec)*1000000000+(tp2.tv_nsec-tp1.tv_nsec) << " ns" << std::endl; } The conditions in which this problem appear are not clear, but: - if there is no inheritance involved, no problem (always compile time) - if I do only one comparison, no problem - the problem only appears only with a disjunction of comparisons if all the terms are false So is there something I didn't get with how typeid works (is it always supposed to be evaluated at compilation time when used with type names?) or may this be a gcc bug in evaluation or optimization? About the context, I tracked down the problem to this very simplified example, but my goal is to use typeid with template types (as partial function template specialization is not possible). Thanks for your help!

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  • What the reasons for/against returning 0 from main in ISO C++?

    - by Maulrus
    I know that the C++ standard says that return 0 is inserted at the end of main() if no return statement is given; however, I often see recently-written, standard-conforming C++ code that explicitly returns 0 at the end of main(). For what reasons would somebody want to explicitly return 0 if it's automatically done by the compiler?

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  • Having an issue while trying to implement In-App Purchase

    - by Raymond
    This is my first time to implement In-App purchase and I am using the tutorial located here: Ray Wenderlich Now I am sure this is something simple, but I am having issues figuring out, so I figured I would ask all of the gurus out here. The compiler is saying that _products is Use of undeclared identifier - (void)productPurchased:(NSNotification *)notification { NSString * productIdentifier = notification.object; [_products enumerateObjectsUsingBlock:^(SKProduct * product, NSUInteger idx, BOOL *stop) { if ([product.productIdentifier isEqualToString:productIdentifier]) { *stop = YES; } }]; }

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  • please help me to find Bug in my Code (segmentation fault)

    - by Vikramaditya Battina
    i am tring to solve this http://www.spoj.com/problems/LEXISORT/ question it working fine in visual studio compiler and IDEone also but when i running in SPOJ compiler it is getting SEGSIGV error Here my code goes #include<stdio.h> #include<stdlib.h> #include<string.h> char *getString(); void lexisort(char **str,int num); void countsort(char **str,int i,int num); int main() { int num_test; int num_strings; char **str; int i,j; scanf("%d",&num_test); for(i=0;i<num_test;i++) { scanf("%d",&num_strings); str=(char **)malloc(sizeof(char *)*num_strings); for(j=0;j<num_strings;j++) { str[j]=(char *)malloc(sizeof(char)*11); scanf("%s",str[j]); } lexisort(str,num_strings); for(j=0;j<num_strings;j++) { printf("%s\n",str[j]); free(str[j]); } free(str); } return 0; } void lexisort(char **str,int num) { int i; for(i=9;i>=0;i--) { countsort(str,i,num); } } void countsort(char **str,int i,int num) { int buff[52]={0,0},k,x; char **temp=(char **)malloc(sizeof(char *)*num); for(k=0;k<52;k++) { buff[k]=0; } for(k=0;k<num;k++) { if(str[k][i]>='A' && str[k][i]<='Z') { buff[(str[k][i]-'A')]++; } else { buff[26+(str[k][i]-'a')]++; } } for(k=1;k<52;k++) { buff[k]=buff[k]+buff[k-1]; } for(k=num-1;k>=0;k--) { if(str[k][i]>='A' && str[k][i]<='Z') { x=buff[(str[k][i]-'A')]; temp[x-1]=str[k]; buff[(str[k][i]-'A')]--; } else { x=buff[26+(str[k][i]-'a')]; temp[x-1]=str[k]; buff[26+(str[k][i]-'a')]--; } } for(k=0;k<num;k++) { str[k]=temp[k]; } free(temp); }

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  • Intializing dictionary in c# 3.0

    - by Casey
    I'm having trouble with the following collections initalization: private Dictionary<string, string> mydictionary = new Dictionary<string, string>() { {"key", "value"} , {"key2", "value2"} , {"key3", "value3"} }; I keep getting various compiler errors about the syntax. From what I have googled this should be perfectly valid C# 3.0 code. The first error that pops up is: Error 102 ; expecte What am I doing wrong?

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