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  • Why doesn't light continuous on my model?

    - by nosferat
    I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of textured cubes: What is more odd, the light on the blocks that makes up the floor is continuous. What am I doing wrong? UPDATE This is how it looks like without textures: https://dl.dropbox.com/u/45620018/without%20textures.PNG If I would not know that these are perfect cubes, I'd say there is a slight curve on surface. I also tried lightening the texture but it also didn't help: https://dl.dropbox.com/u/45620018/lighter%20texture.PNG I just simply exported the model from Blender and did not set up any normals or things like that. However I also did not do any special woth the floor brick model.

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  • ExcelBook Conceals Facebook Browsing in a Spreadsheet

    - by Jason Fitzpatrick
    If you can’t get enough of social media while you’re at work, ExcelBook hides your Facebook browsing inside a spreadsheet. It’s certainly not the way to win the employee of the month award, but if you’re looking for a subtle way to browse and update Facebook from your cube ExcelBook offers and Adobe Air-based Facebook interface that looks like a spreadsheet application. Hit up the link below to grab a copy. ExcelBook [BeStupidAtWork via Yahoo! News] HTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)What is a Histogram, and How Can I Use it to Improve My Photos?

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  • Trying to create a sphere in UDK on which I can stand

    - by Dave
    Trying to build a globe in UDK, but when I do (create a sphere), my player falls straight through it. How do I make a sphere that I can walk on? Every other shape (cube, cone...etc) work just fine. -- Edit: Specifically, I want to build a CSG/Brush sphere, not a mesh sphere. It appears to work just fine if I set the "sphere exptrapolation" to 1 or 2, but if I bump it up to 3 or higher, I fall right through. I literally created 2 spheres next to each other, one set at "2" and one at "3" - I can walk from the top of the "2" sphere and jump onto the "3" sphere, but I fall right through it.

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  • Unity3D Android - Move your character to a specific x position

    - by user3666251
    Im making a new game for android and I wanted to move my character (which is a cube for now) to a specific x location (on top of a flying floor/ground thingy) but I've been having some troubles with it.I've been using this script : var jumpSpeed: float = 3.5; var distToGround: float; function Start(){ // get the distance to ground distToGround = collider.bounds.extents.y; } function IsGrounded(): boolean { return Physics.Raycast(transform.position, -Vector3.up, distToGround + 0.1); } function Update () { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime); if (Input.anyKeyDown && IsGrounded()){ rigidbody.velocity.x = jumpSpeed; } } And this is the result (which is not what I want) : https://www.youtube.com/watch?v=Fj8B6eI4dbE&feature=youtu.be Anyone has any idea how to do this ? Im new in unity and scripting.Im using java btw. Ty.

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  • Moving the jBullet collision body to with the player object

    - by Kenneth Bray
    I am trying to update the location of the rigid body for a player class, as my player moves around I would like the collision body to also move with the player object (currently represented as a cube). Below is my current update method for when I want to update the xyz coords, but I am pretty sure I am not able to update the origin coords? : public void Update(float pX, float pY, float pZ) { posX = pX; posY = pY; posZ = pZ; //update the playerCube transform for the rigid body cubeTransform.origin.x = posX; cubeTransform.origin.y = posY; cubeTransform.origin.z = posZ; cubeRigidBody.getMotionState().setWorldTransform(cubeTransform); processTransformMatrix(cubeTransform); } I do not have rotation updated, as I do not actually want/need the player body to rotate at all currently. However, in the final game this will me put in place.

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  • Where is the best place to find stock website templates?

    - by Billy ONeal
    I think I'm in the majority of programmers in saying I can't do visual design for s***. But I do write programs occasionally, and I'd like to have a nice website to tell people about said programs. I used to use a site called "OSWD" to find templates, but it's been forever since it's been looked at, and most of the designs seem overly specifically tailored to a single kind of site -- for example, a site featuring a large picture of an ice cube wouldn't make much sense for a site displaying software for people to use. I know there are plenty of template sites out there which have freely available designs, but I'm not sure which ones are good, and which ones are garbage. Where is the best place to find website templates?

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  • Unity: Render 2D textures on a 3D object's face

    - by www.Sillitoy.com
    I am not familiar with 3D graphics and I'd like to know what is the right way to render some 2D figures on different points of a wider face of a 3D object. My 3D object is just a cube representing a poker table. I have 2D png for players placeholders and I'd like to render these figures on the 3D object where needed. An alternative solution would be to render the whole face with a big picture containing all the placeholders figures. However it would be a waste of memory and thus less efficient. What do you suggest me?

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  • Maya is lagging in a specific way...?

    - by Aerovistae
    My Maya installation worked perfectly. It is not my computer. Something caused it to stop working overnight, somehow. When I try to drag a vertex or something like that, it moves the vertex, but then I have to click like 3 times somewhere outside the mesh before the actual mesh will catch up and follow the vertex. Until I do that, it just stays as it was, with a floating vertex somewhere inside it or outside it. It makes modeling borderline impossible and completely infuriating. What ought to be happening is what we're all used to-- as I move the vertex, the mesh follows it actively, so I can see what it looks like at every given moment until I release the vertex in its new position. Other weird thing: this only applies to complex meshes, like a couple thousand faces. A simple cube works fine. What gives?? Anybody?

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  • Procedural Planets, Heightmaps and Textures

    - by henryprescott
    I am currently working on an OpenGL procedural planet generator. I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM related. At the momement I am drawing a cube with VBOs and mapping onto a sphere. I am familiar with most fractal heightmap generating techniques and have already implemented my own version of midpoint displacement(not that useful in this case I know). My question is, what is the best way to procedurally generate the heightmap. I have looked at libnoise which allows me to make tilable heightmaps/textures, but as far as I can see I would need to generate a net like this. Leaving the tiling obvious. Could anyone advise me on the best route to take? Any input would be much appreciated. Thanks, Henry.

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  • System bar not showing when using the macbuntu theme

    - by black sensei
    i think i really need your assistance in this.I've installed ubuntu 10.10 and this mac theme and so far it works fine. This morning i upgraded to 11.04 and it also went well. i just realise some of the effects were gone. so i open compizconfig settings manager, i've tried to enable the destop cube and the expo and it prompted me of desabling somethings here and there. honestly i went fast couldn't undo what i've done and i realize the new application launcher and the system bar weren't showing properly, so i decided to restart my machine.After that 'bummer', nothing were like before.no system bar, no application launcher, not menu bar for any of my applications not even for the console. How i'm going to solve this one this time. thanks for reading this and specially for helping out.

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  • Windows 7 won't boot? Tried Boot Repair (dual-boot)

    - by user206870
    I downloaded Ubuntu and installed it so that my computer was dual boot. The first day, Ubuntu and Windows both worked great. Unfortunately, the next day, after messing around on Compiz Config Settings Manager to get the rotation cube, I tried booting into windows 7, and it wouldn't boot. It just goes to the screen where the Windows logo comes up and says Windows 7, and then reboots without even displaying an error message. I tried boot repair and it didn't work, the problem's still there. How can I fix this? PS: here's the link that boot repair gave to me: http://paste.ubuntu.com/6287090

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  • Assigning a different texture based on picking(XNA)

    - by Thomas Carmichael
    I'm making a game using XNA. I have some simple objects like cube and sphere, and I would like to change the texture of one face of these objects based on picking. That is, when the cursor is over one face, it turns red. The only way I've seen to do this is to overload the content processor as here: http://xbox.create.msdn.com/en-US/education/catalog/sample/picking_triangle but it seems like it shouldn't be this complicated. I'm using .x models, and would like to be able to implement this for more complex models in the future beyond cubes/spheres/etc. Is this the best/only way to go about it? I'll figure that out if that's what is necessary, but it seems that there would be a simpler solution to load a different texture to a face than I've seen, I just don't know what it is.

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  • Are Web Safe Colors Still Relevant?

    - by VxJasonxV
    I still remember one of my high school teachers lecturing us about the "web safe colors". A set of 216-256 colors that you should confine your designs to use, and nothing else besides them. Last I knew, Photoshop still has the "web safe" yield icon[1] on it's color picker. Are web safe colors still a concern? Outside of the obvious application (accessibility, legacy software versions, etc.), how much consideration should I give to limiting my color choice for my general audience? [1] Or was it the cube? I never remember.

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  • ideas on multiplayer games which include lots of collaboration?

    - by user494461
    For my master thesis I wanted to design a small multiplayer game which includes more than one player(maybe 5), has 2-3 players collaborating at a time to achieve some task. The most important thing is realistic simulation of the movable objects in the scene which more than one player should simultaneously interact with. I would also prefer large virtual environments (VEs) like mmogs where groups of players are interacting in different areas of the VE. tasks for players should include 2-3 players touching movable objects at same time. e,g, a very basic task can be users lifting a cube together and pushing it through a hole I am not new to designing virtual environments with openGL, but have never designed games before and rarely play other than few of my favorite ones like Fifa. I wanted some ideas on what kind of games should I look at which should help me with ideas for my tasks for the users to gain points and win in games? any current indie games which might inspire me?

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  • Writing a basic shader for large input files

    - by Zoltan Varadi
    I started writing a shader for my iOS app and instead of starting from scratch i used this tutorial here: http://www.raywenderlich.com/3664/opengl-es-2-0-for-iphone-tutorial I wrote an import function, first to import wavefront .obj models. My problem is that with I can't handle larger inputs (with a simple cube it was working). I realized that the indices array is an array of GLubyte values, which is unsigned char, so as a result i cant have more than 256 indexes. I modified it to GLuint, but then only get a blank screen. What else needs to me modified? p.s.: the source can be downloaded from here: http://d1xzuxjlafny7l.cloudfront.net/downloads/HelloOpenGL.zip

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  • Render 2D textures on a 3D object's face

    - by www.Sillitoy.com
    I am not familiar with 3D graphics, and I'd like to know the right way to render some 2D figures on different points of a wider face of a 3D object. My 3D object is just a cube representing a poker table. I have a 2D png for players' placeholders, and I'd like to render these figures on the 3D object where needed. An alternative solution would be to render the whole face with a big picture containing all the placeholders figures. However, it would be a waste of memory and thus less efficient. What do you suggest?

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  • Is it possible to make the desktop background transparent or otherwise hidden?

    - by EndangeredMassa
    I'm running Ubuntu in a virtual machine via VirtualBox. I have the seamless mode turned on, which is pretty cool. However, if I move an Ubuntu window around quickly, I can see the redraw of the ubuntu background quickly before it's hidden by VirtualBox again. This isn't a huge deal, but I'd like to fix it, if possible. I see two possible options that don't involve changing VirtualBox code: 1. Make the Ubuntu desktop transparent 2. Make the Ubuntu desktop hidden entirely Is it possible to do either? I know that Compiz Fusion has/had a feature to do this for their cube effects, but I don't think that I can run this on the VM. And, even if I could, I don't want to run those services for this one small feature.

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  • Speed up content loading

    - by user1806687
    I am using WinForms Sample downloaded from microsoft website. The problem is, that the model loading time is quite long, using: contentBuilder.Add(ModelPath, ModelName, null, "ModelProcessor"); contentManager.Load<Model>(ModelName); even a simple model, such as a cube with no textures, takes 4+ seconds to load. Now, I am no expert on this, but is there anyway to decrease loading time? EDIT: I've gone thru the code and found out that calling contentBuilder.Build(); ,which comes right after contentBuilder.Add() method takes up most of the time.

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  • rotate opengl mesh relative to camera

    - by shuall
    I have a cube in opengl. It's position is determined by multiplying it's specific model matrix, the view matrix, and the projection matrix and then passing that to the shader as per this tutorial (http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/). I want to rotate it relative to the camera. The only way I can think of getting the correct axis is by multiplying the inverse of the model matrix (because that's where all the previous rotations and tranforms are stored) times the view matrix times the axis of rotation (x or y). I feel like there's got to be a better way to do this like use something other than model, view and projection matrices, or maybe I'm doing something wrong. That's what all the tutorials I've seen use. PS I'm also trying to keep with opengl 4 core stuff. edit: If quaternions would fix my problems, could someone point me to a good tutorial/example for switching from 4x4 matrices to quaternions. I'm a little daunted by the task.

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  • Vertex data split into separate buffers or one one structure?

    - by kiba2
    Is it better to have all vertex data in one structure like this: class MyVertex { int x,y,z; int u,v; int normalx, normaly, normalz; } Or to have each component (location, normal, texture coordinates) in separate arrays/buffers? To me it always seemed logical to keep the data grouped together in one structure because they'd always be the same for each instance of a shared vertex and that seems to be true for things like character models (ex: the normal should be an average of adjacent normals for smooth lighting). One instance where this doesn't seem to work is other kinds of meshes like say a cube where the texture coordinates for each may be the same but that causes them to be different where the vertices are shared. Does everybody normally keep them separate? Won't this make them less space efficient if there needs to be an instance of texture coordinates and normals for each triangle vertex (They won't be indexed)? Can OpenGL even handle this mixing of indexed (for location) vs non-indexed buffers in the same VBO?

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  • Which one is better to get started? [closed]

    - by vanangamudi
    Which one of the open-source game engine is better to get started? I read several threads over several forums and found that it is better to write own game engine specific to application. But I need to know the requirements of a game engine, other than Graphics, Physics and AI... Many people suggested Unity, But I need open-source version so that I can have a look at implementation... so I google rigorously and found some unknown game engines(at least to me) Unvanquished Cube Spring Pyrogenesis Torque3D CrystalSpace Panda3D Delta3D Irrichlt OpenArena AlienArena (please list others if I missed anything....) FYI: my present focus is on FPS/TPS. Can you tell me which one is better at performance if possible? Torque3D claims to be the best opensource engine - is that true, and if so to what extent?

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  • What are the pros and cons of Coffeescript?

    - by Philip
    Of course one big pro is the amount of syntactic sugar leading to shorter code in a lot of cases. On http://jashkenas.github.com/coffee-script/ there are impressive examples. On the other hand I have doubts that these examples represent code of complex real world applications. In my code for instance I never add functions to bare objects but rather to their prototypes. Moreover the prototype feature is hidden from the user, suggesting classical OOP rather than idiomatic Javascript. The array comprehension example would look in my code probably like this: cubes = $.map(list, math.cube); // which is 8 characters less using jQuery...

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  • Desktop not showing after playing with compiz

    - by Mark
    Having successfully installed Ubuntu 11.04 I decided to look into improving look and feel of the unity desktop. I could find no option to introduce any nice effects with the standard install, but a google session suggested Compiz would do the job. I installed this and selected the "Wobbly windows" option and this worked fine. After a while I thought I'd try some of the other available effects (can't remember which but may have been cube desktop) but this resulted in no windows showing at all. I now have just blank wall paper with no icons or menus. There are no error messages and right clicking the desktop produces a small context menu but nothing else. Rebooting brings me back to a blank desktop with just wallpaper. I do not know where to start.

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  • PeopleSoft HCM?????????????????????????????

    - by user775380
    ????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ????????????????????  - ?????????  - ?????????????????????  - ????(???????????????/??/????????)  - ???????????????? ???????????????????????????ERP???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ??????????????????Hyperion???????????????????????????????????????????????CSE??????PeopleSoft HCM?????????Essbase????????????????????????????????????????????????????PeopleSoft?HCM????????????????????????(Essbase????/???????????????????????????)  Essbase?????~Excel??????·?? Essbase?Excel?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? Essbase?????????????????????????????????????????????PeopleSoft HCM???????????????????????????????????????????PeopleSoft????????????PeopleTools 8.52?Cube Builder?????????????? ???????????????????????????????????? ????: ????????????(12/5): ???????ERP???PeopleSoft Enterprise??????????? CSE?????: ???????????? (?????????????????????????????????) ITPro????: ????????????CSE?PeopleSoft???????? Oracle Essbase????: ????????????????

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  • Yii urlManager language in URL

    - by TaMeR
    I am trying to add a language to the url with following syntax: http://www.example.com/en/site/page/view/about What I have so far works with short urls like: http://www.example.com/en/site/contact but not with long once as in my first example Here is what I have so far: /config/main.php 'urlManager'=>array( 'class'=>'application.components.MyCUrlManager', 'urlFormat'=>'path', 'showScriptName'=>false, 'rules'=>array( '<language:\w+>/<controller:\w+>/<id:\d+>'=>'<controller>/view', '<language:\w+>/<controller:\w+>/<action:\w+>/<id:\d+>'=>'<controller>/<action>', '<language:\w+>/<controller:\w+>/<action:\w+>'=>'<controller>/<action>', ), ), <?php // components/MyCUrlManager.php class MyCUrlManager extends CUrlManager { public function createUrl($route,$params=array(),$ampersand='&') { if(isset($_POST['_lang'])){ Yii::app()->language = $_POST['_lang']; }elseif (!isset($route['language']) && $controller != 'srbac'){ $route['language']=Yii::app()->language; }else{ Yii::app()->language = $route['language']; } return parent::createUrl($route, $params, $ampersand); } } ?> class Controller extends CController: { /// ..... function init() { parent::init(); if (isset($_POST['_lang'])) { Yii::app()->setLanguage($_POST['_lang']); Yii::app()->session['_lang'] = Yii::app()->language; }elseif (isset(Yii::app()->session['_lang'])) { Yii::app()->setLanguage(Yii::app()->session['_lang']); } } } class LangBox extends CWidget { public function run() { $currentLang = Yii::app()->language; require_once 'Zend/Locale.php'; $locale = new Zend_Locale(); //$siteLanguages = $this->getLang(); $siteLanguages = array('en','de','tr'); foreach($siteLanguages as $value){ $list[$value] = $locale->getTranslation($value, 'Language', $value); } asort($list); $this->render('langBox', array('currentLang' => $currentLang, 'list'=>$list)); } }

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