Search Results

Search found 12809 results on 513 pages for 'little endian'.

Page 114/513 | < Previous Page | 110 111 112 113 114 115 116 117 118 119 120 121  | Next Page >

  • Dependant care account, is it working for you?

    - by heshamelsaghir
    Well, NO.  my little three years old boys are very sick so I need to get them out of the day care.  they keep getting ear infection so bad even the ear tube is not working.  so, now do I give my $5000.00 to the government as a donation or keep my kids in the day care and loose the hearing?  what is going on? I was told I can change this Dependant care account ONLY in the case of a life change!  well, is not this a life change?  when a member of the family is very sick and has to go through an operation "Ear Tube", the operation does not work and keeps getting sick.  Would not this be a life change?

    Read the article

  • Rules of Holes -#1: Stop Digging

    - by ArnieRowland
    You may have heard of the 'First Rule of Holes'. It goes something like this: " When you suspect you might be in a hole, stop digging. " That seems like obvious, and good advice, but what does it really mean? How does the Rule of Holes apply to you? How does it apply to your job? When things are not going right, stop doing the "same ol', same ol'" You find yourself involved in doing the same type of coding over and over. Maybe it's time to stop, step back, take a little time and learn something new....(read more)

    Read the article

  • Bumblebee optirun appears to depend on Intel

    - by user206398
    I have a Lenovo T420 with Intel and Nvidia graphics. On upgrade to Ubuntu Saucy, I had to purge and reinstall bumblebee-nvidia to get beyond optirun failing to find a GPU driver. Now, "optirun glxgears" and "optirun sol" succeed, but optirun fails on 2 Virtual Life viewers that it supported in the past, Cool VL (CoolVLViewer-1.26.8.34-Linux-x86) and Imprudence (Imprudence 1.4.0 beta2). In both cases, the error output is huge, but it starts with libGL error: failed to load driver: i965 and libGL error: failed to load driver: swrast From the little I can discover, i965 is an Intel graphics driver, which should not be invoked at all. I haven't found any information about swrast. I suspect that some of the X configuration associated with Bumblebee has some Intel dependence that is invoked on certain library calls, but not others. I haven't discovered any definite information on this line. The Cool VL Viewer runs without optirun, but complains about the insufficiency of the Intel graphics.

    Read the article

  • XNA Monogame GameState Management not deserilaizing

    - by Pectus Excavatum
    I am having some trouble serializing/deserializing in a little game I am doing to teach myself monogame. Basically, I am using the gamestatemnanagement resources common to monogame (screen manager etc). Then I am serializing my screen manager component and all associated screens in the OnDeactivated method: protected override void OnDeactivated(Object sender, EventArgs args) { foreach (GameplayScreen screen in mScreenManager.GetScreens()) { DataManager.SaveData(screen.Level.LevelData); } mScreenManager.SerializeState(); } The Save data bit is to do with something else. Then I then override OnActivated to de serialize protected override void OnActivated(Object sender, EventArgs args) { //System.Diagnostics.Debug.WriteLine("here activating"); mScreenManager.DeserializeState(); } However, when this runs it just loads a blank screen - it goes into the game initialize and the game draw method, but doesnt go down into the screens initialize or draw methods. I have no idea why this might be - any help would be greatly appreciated. I am not the only one who has encountered this - I found this post also - https://monogame.codeplex.com/discussions/391117

    Read the article

  • After installing Windows XP I can't boot into Ubuntu 12.04 LTS

    - by Osama
    I know that this issue may have been happened to many people and answered many times. For some reason, I had to install Windows XP beside Ubuntu 12.04 LTS. Once I did that, I'm no longer able to log on to my Ubuntu. The booting list screen doesn't show up. I tried some ways to fix that, one was to try Boot Repair (of course after opening Ubuntu live from a USB), however, the program didn't open after the installation had finished !! So how can I fix that? I hope you guys stick a little with my problem until it is solved

    Read the article

  • returning null vs returning zero, which would be better?

    - by Dark Star1
    I inherited a project that I am managing and having to maintain pending the redevelopment of the code base. At the moment I am being tasked with adding little feature all over the place and have gotten into the habit of returning null instead of zero in parts of the code where I am working on. The problem is we have a client that is using this code and parts of code that require data from my implemented features recieve a null and dump the stack trace in UI. I would like to avoid this entirely from my input but without the nullPointer exceptions there's the potential that errors would be introduced into the client's data which may go un-noticed. Usually I would have come up with my own error notification system but I have never inherited a project before. so I am unsure whether to continue down this path. I still believe that the stack dump is preferable to un-noticed data corruption/inaccuracies.

    Read the article

  • Cannot resume from hibernate (s2disk)

    - by hwjp
    I seem to be able to hibernate OK using s2disk, but when I switch the laptop back on, it seems to hang half-way through the "resuming" menu. The splash screen looks healthy, it seems to be trying to resume from the correct disk, but it hangs about half-way through, with three little pips. One great help would be - where can I find the logs, and how do I get more verbose ones? There is some info in /var/log/pm-suspend.log, but that all seems fine, just lots of hibernate: success messages... How do I switch on more verbose logging in s2disk? And what about the resume process, where are the logs for that, and how can I make them more detailed? Background: the standard Ubuntu hibernate wouldn't work, so I've install uswusp and its associated tools - s2disk etc. That initially made things worse, but a fair amount of fiddling with its config, my swap size and so on seem to have got it at least seemingly successfully suspending...

    Read the article

  • Should I understand SVN before I jump to GIT?

    - by John Isaacks
    I work in a department where no one has ever used source control before, including myself. I am trying to push the concept. I have spent a little while researching SVN. I some basics learned. I can Create/update/checkout/commit with command line and from Tortoise. I am starting to learn how to tag and branch but still confused a lot about conflicts between branches and trunk etc. I am still learning, but I do not have a physical person who can show me anything. Its all from books/tutorials and trial and error. From what I have read online it seems like git is the better thing to know, but its also more complicated. I don't want to overwhelm myself. Should I continue to master svn before moving to git or would I be wiser to just jump to git now? Are there pros and cons to both approaches?

    Read the article

  • Does tweeting 9 to 5 hurt job applicants?

    - by evadeflow
    If you were looking into a job applicant's background and discovered that he or she has 1200 followers on Twitter and averages 50 tweets per day (more than half of which are during business hours), would it affect your hiring decision? How and why? Personally, I'd be a little worried about the candidate's ability to focus on the job at hand if they're constantly checking in with their 'tweeps' thoughout the day. In non-tech jobs, a lot of companies simply block Twitter as an irrelevant distraction. But it can be a useful resource---to programmers in particular. I just wonder how much is too much. At what point does it become a red flag?

    Read the article

  • Attributes and Behaviours in game object design

    - by Brukwa
    Recently I have read interesting slides about game object design written by Marcin Chady Theory and Practice of the Game Object Component Architecture. I have prototyped quick sample that utilize all Attributes\Behaviour idea with some sample data. Now I have faced a little problem when I added a RenderingSystem to my prototype application. I have created an object with RenderBehaviour which listens for messages (OnMessage function) like MovedObject in order to mark them as invalid and in OnUpdate pass I am inserting a new renderable object to rederer queue. I have noticed that rendering updates should be the last thing made in single frame and this causes RenderBehaviour to depend on any other Behaviour that changes object position (i.ex. PhysicsSystem and PhysicsBehaviour). I am not even sure if I am doing this the way it should be. Do you have any clues that might put me on the right track?

    Read the article

  • Tricky mod_rewrite challenge

    - by And Finally
    I list about 9,000 records on my little site. At the moment I'm showing them with a dynamic page, like http://domain.com/records.php?id=019031 But I'd like to start using meaningful URLs like this one on Amazon http://www.amazon.co.uk/Library-Mythology-Oxford-Worlds-Classics/dp/0199536325 where the title string on the root level gets ignored and requests are redirected to the records.php page, which accepts the ID as usual. Does anybody know how I could achieve that with mod_rewrite? I'm wondering how I'd deal with requests to my other root-level pages, like http://domain.com/contact.php, that I don't want to redirect to the records page.

    Read the article

  • Ubuntu 12.10 WiFi Problems

    - by Sean Webber
    I have a 32 bit machine running Ubuntu 12.10 with WiFi on it. I have a WPA2 network at home, but if I leave the USB Adapter plugged in while it boots, it infinitely keeps asking for the network password but never connects. If I plug it in after boot, it will connect but then I can't access ANYTHING on the LAN or Internet because "the DNS servers are unreachable". Now, if I leave the computer on a while, I get lucky sometimes and it MAGICALLY decides to connect for a little bit, lock the machine though and the Internet's gone again. The weirdest thing, is when I am connected but can't get to the internet, I do a netstat or ifconfig wlan0, I do have an IP address and everything. It says I'm connected but its not. I have a Realtek RTL8188CU USB adapter.

    Read the article

  • Azure Florida Association: Modern Architecture for Elastic Azure Applications

    - by Herve Roggero
    Join us on November 28th at 7PM, US Eastern Time, to hear Zachary Gramana talk about elastic scale on Windows Azure. REGISTER HERE: https://www3.gotomeeting.com/register/657038102 Description: Building horizontally scalable applications can be challenging. If you face the need to rapidly scale or adjust to high load variations, then you are left with little choice. Azure provides a fantastic platform for building elastic applications. Combined with recent advances in browser capabilities, some older architectural patterns have become relevant again. We will dust off one of them, the client-server architecture, and show how we can use its modern incarnation to bypass a class of problems normally encountered with distributed ASP.NET applications.

    Read the article

  • Is there a well grounded theory on backward and forward compatibility of formats, languages, grammars and vocabularies?

    - by Breton
    I have a friend who has the specific problem of building a case against the use of a custom HTML <wrapper> tag in some site's markup. Now, intuitively we can answer that use of such a tag is risky, as future HTML specs may define a wrapper tag with semantics that conflict with its use on the site. We can also appeal to a particular section of the HTML5 spec which also recommends against the use of custom tags for this reason. And while I agree with the conclusion, I find these arguments a little on the weak side, on their own. Is there some well grounded and proven theory in computer science from which we can derive this conclusion? Have programming language theorists created proofs about the properties of vocabulary versioning, or some such thing?

    Read the article

  • Mic not working on Lenovo G470

    - by Caveman
    I used a Lenovo G470 laptop (Core i5 2410M processor, AMD Radeon 6370M and 2GB DDR3 RAM) and I installed Ubuntu 12.04. I can't get the microphone to work. I encountered this type of issue before in my old Acer Aspire One with Ubuntu 10.04/10.10, and installing PulseAudio Volume Control and tweaking a little solves the problem. I tried the same solution to no avail in 12.04. I tried entering the alsa in terminal and my mic is not detected there. Does anybody encountered a similar problem? Any help will be greatly appreciated.

    Read the article

  • Huge company wants my domain name

    - by Charles Marsh
    Not sure if this is the right place to ask but I'll give it a go. I simply require a little advice; A very large hosted e-commerce platform emailed me a while back and basically asked me to transfer my domain name to them. They made no offer but simply said 'why not change your domain to xx - xx instaead of xxxx' Not they own all the equivalent names in .com, .org all of them apart from my .co.uk I am a registered partner of theirs and my website is a portfolio of all my themes but I also get a lot of enquires through it. I had heard rumors this company is opening an office in the UK! I'm right in thinking I shouldn't just roll over right? I've put some much effort in to SEO and building my reputation... I can't just give it up surly?

    Read the article

  • seo value of duplicating content externally

    - by Don
    I run a website that includes a blog which was hand-coded by myself and is hosted on the same domain. My partner in this endeavour thinks it would be a good idea to open up a blogger/wordpress blog and duplicate the on-site blog on this off-site blog. AFAIK the main reason for doing this is the SEO benefits of the inbound links that this off-site blog will create. I think this is a bad idea, because: Effectively what we're doing is creating a (very small scale) link farm We're more likely to be punished than rewarded (in SEO terms) for duplicating our content across domains This introduces a problem of synchronising our content across domains. For example, if a blog post is edited on the on-site blog, then ideally the off-site blog should be similarly updated. I know very little about SEO, so would be interested to hear what more informed readers have to say.

    Read the article

  • Installing 12.04 on a Dell Dimension 2200

    - by Corn
    I'm attempting to install Ubuntu from a 12.04 live CD. A few boots have gotten me (initframs) in BusyBox. During one attempt, it actually said it had loaded Ubuntu and gave me a command prompt, before quickly taking it away. After the working attempt, the HDD was removed from the BIOS menu for some reason, but was auto-detected on a boot into Windows. I haven't got a clue what I'm doing wrong. I don't get the little Ubuntu graphical splash while it boots either, but F6 (or rather spamming many keys) will display a list of the various [starting]/[stopping] it's doing.

    Read the article

  • Determining the angle to fire a shot when target and shooter moves, and bullet moves with shooter velocity added in

    - by Azaral
    I saw this question: Predicting enemy position in order to have an object lead its target and followed the link in the answer to stack overflow. In the stack overflow page I used the 2nd answer, the one that is a large mathematical derivation. My situation is a little different though. My first question though is will the answer provided in the stack overflow page even work to begin with, assuming the original circumstances of moving target and stationary shooter. My situation is a little different than that situation. My target moves, the shooter moves, and the bullets from the shooter start off with the velocities in x and y added to the bullets' x and y velocities. If you are sliding to the right, the bullets will remain in front of you as you move so as long as your velocity remains constant. What I'm trying to do is to get the enemy to be able to determine where they need to shoot in order to hit the player. Unless the player and enemy is stationary, the velocity from the ship adding to the velocity of the bullets will cause a miss. I'd rather like to prevent that. I used the formula in the stack overflow answer and did what I thought were the appropriate adjustments. I've been banging at this for the last four hours and I just can't make it click. It is probably something really simple and boneheaded that I am missing (that seems to be a lot of my problems lately). Here is the solution presented from the stack overflow answer: It boils down to solving a quadratic equation of the form: a * sqr(x) + b * x + c == 0 Note that by sqr I mean square, as opposed to square root. Use the following values: a := sqr(target.velocityX) + sqr(target.velocityY) - sqr(projectile_speed) b := 2 * (target.velocityX * (target.startX - cannon.X) + target.velocityY * (target.startY - cannon.Y)) c := sqr(target.startX - cannon.X) + sqr(target.startY - cannon.Y) Now we can look at the discriminant to determine if we have a possible solution. disc := sqr(b) - 4 * a * c If the discriminant is less than 0, forget about hitting your target -- your projectile can never get there in time. Otherwise, look at two candidate solutions: t1 := (-b + sqrt(disc)) / (2 * a) t2 := (-b - sqrt(disc)) / (2 * a) Note that if disc == 0 then t1 and t2 are equal. If there are no other considerations such as intervening obstacles, simply choose the smaller positive value. (Negative t values would require firing backward in time to use!) Substitute the chosen t value back into the target's position equations to get the coordinates of the leading point you should be aiming at: aim.X := t * target.velocityX + target.startX aim.Y := t * target.velocityY + target.startY Here is my code, after being corrected by Sam Hocevar (thank you again for your help!). It still doesn't work. For some reason it never enters the section of code inside the if(disc = 0) (obviously because it is always less than zero but...). However, if I plug the numbers from my game log on the enemy and player positions and velocities it outputs a valid firing solution. I have looked at the code side by side a couple of times now and I can't find any differences. There has got to be something simple I'm missing here. If someone else could look at this code and determine what is going on here I'd appreciate it. I know it's not going through that section because if it were, shouldShoot would become true and the enemy would be blasting away at the player. This section calls the function in question, CalculateShootHeading() if(shouldMove) { UseEngines(); } x += xVelocity; y += yVelocity; CalculateShootHeading(); if(shouldShoot) { ShootWeapons(); } UpdateWeapons(); This is CalculateShootHeading(). This is inside the enemy class so x and y are the enemy's x and y and the same with velocity. One output from my game log gives Player X = 2108, Player Y = -180.956, Player X velocity = 10.9949, Player Y Velocity = -6.26017, Enemy X = 1988.31, Enemy Y = -339.051, Enemy X velocity = 1.81666, Enemy Y velocity = -9.67762, 0 enemy projectiles. The output from the console tester is Bullet position = 2210.49, -239.313 and Player Position = 2210.49, -239.313. This doesn't make any sense. The only thing that could be different is the code or the input into my function in the game and I've checked that and I don't think that it is wrong as it's updated before this and never changed. float const bulletSpeed = 30.f; float const dx = playerX - x; float const dy = playerY - y; float const vx = playerXVelocity - xVelocity; float const vy = playerYVelocity - yVelocity; float const a = vx * vx + vy * vy - bulletSpeed * bulletSpeed; float const b = 2.f * (vx * dx + vy * dy); float const c = dx * dx + dy * dy; float const disc = b * b - 4.f * a * c; shouldShoot = false; if (disc >= 0.f) { float t0 = (-b - std::sqrt(disc)) / (2.f * a); float t1 = (-b + std::sqrt(disc)) / (2.f * a); if (t0 < 0.f || (t1 < t0 && t1 >= 0.f)) { t0 = t1; } if (t0 >= 0.f) { float shootx = vx + dx / t0; float shooty = vy + dy / t0; heading = std::atan2(shooty, shootx) * RAD2DEGREE; } shouldShoot = true; }

    Read the article

  • Does putting types/functions inside namespace make compiler's parsing work easy?

    - by iammilind
    Retaining the names inside namespace will make compiler work less stressful!? For example: // test.cpp #include</*iostream,vector,string,map*/> class vec { /* ... */ }; Take 2 scenarios of main(): // scenario-1 using namespace std; // comment this line for scenario-2 int main () { vec obj; } For scenario-1 where using namespace std;, several type names from namespace std will come into global scope. Thus compiler will have to check against vec if any of the type is colliding with it. If it does then generate error. In scenario-2 where there is no using namespace, compiler just have to check vec with std, because that's the only symbol in global scope. I am interested to know that, shouldn't it make the compiler little faster ?

    Read the article

  • New Development Snapshot

    I got a little side tracked by the investigation of the Google Collections test suite performance issue, reported by Albert Strasheim in the comments to the previous snapshot. This caused me to do some work on exception handling (unfortunately without any performance benefit to the Google Collections test suite) which, in turn, triggered something I've been wanting to do for while, namely to introduce a stub version of IKVM.OpenJDK.Core.dll which can...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • AdSense link units targeting better keywords?

    - by Unavailable
    I have one link unit above my navigation which targets exact keywords on what my site is about, on contrary my AdSense for content Leaderboard and Wide Skyscraper show ads that are totally opposite from my keyword, while my ctr increased for about 10 times with link unit I noticed CPC is lower also (but that was just based on one day, today is higher). Is it so bad to completely get rid of standard content ads and put link units, because this way I earn so little for that site but I think that is because smart pricing (accidental clicks on ads that my users are not interested)? I earn in whole day with about 25-35 clicks as much as keyword tool shows for only one click, my site is first for the topic? I really don't know what to do. Has anyone had similar situation or can give some advice?

    Read the article

  • GPG and libpcap help

    - by Johnq
    I was trying to install the newest version of libpcap (as the version in the repositories doesn't seem current) and ran into the following problem. I copied the tcpdump-workers.asc text from the tcpdump website (which hosts libpcap as well) and imported the key to my keyring using gpg --import tcpdump-workers.asc. That when all well and fine but when I tried to verify the libpcap-1.4.0.tar.gz file against the key with gpg --verify, I ended up getting the message that unexpected data. was found. I am wondering if anyone else has run into this problem as the ancient technique of googling my problem has done little to answer my question.

    Read the article

  • How can I increase the text size in empathy chat windows?

    - by skyblue
    The text that appears in empathy chat windows is quite small, even though I have set the font DPI to a large value in Preferences Appearance. There does not appear to be any option to make this larger so that I can read what other people are sending me easily. I've been using pidgin in the meantime because it is a little better in this respect. I would be grateful for any tips on how to increase the text size in empathy chat windows, even if this involves clever .gtkrc-2.0 hacks. Thanks!

    Read the article

  • Top Down bounds of vision

    - by Rorrik
    Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to limit what the character sees based on their facing. I've already worked out having objects obstruct vision, but there are two other factors that I worry would be disorienting and want to do right. I want the player to have reduced peripheral vision and very little view behind them. The assumption is he can turn his head and so see fairly well out to the sides, but hardly at all behind without turning the whole body. How do I make it clear you are not seeing behind you? I want the map to turn so the player is always facing up. Part of the game is to experience kind of a maze and the player should be able to lose track of North. How can I turn the map rather than the player avatar without causing confusion?

    Read the article

< Previous Page | 110 111 112 113 114 115 116 117 118 119 120 121  | Next Page >