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  • Finder plugin in 10.6

    - by Girish Kolari
    I want to color badge files and folders based on the some condition in finder, what is the approach to achieve this in Mac OS X 10.6 I have checked this question: This only talk about the context menu in finder http://stackoverflow.com/questions/1651075/finder-plugin-in-snow-leopard I have even checked: http://scplugin.tigris.org/ even they don't do color badging in 10.6 which is pending task. Thanks in advance for your all help

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  • Cannot hide a UIButton

    - by Neurofluxation
    Hey again, I have the following code: visitSite.hidden = YES; For some reason, when I click a UIButton and call this piece of code, the visitSite button does not hide. The code is within this block: -(IBAction)welcomeButtonPressed:(id)sender { [UIButton beginAnimations:@"welcomeAnimation" context:NULL]; [UIButton setAnimationDuration:1.5]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; ((UIView *)sender).hidden = YES; [UIButton commitAnimations]; visitWebsite.hidden = YES; //THIS DOESN'T WORK! } Help!!

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  • How to show/open/bringToFront a Window that is inside the MainMenu.xib File?

    - by 0SX
    This is a stupid question that I should be able to answer myself but I can't seem to get it to work. I have a window inside my MainMenu.xib file that I want to show or bring to front. Right now I have it visible at launch and it works but if I close it with orderOut: and do another instance of it, buttons quit working. How can I reopen the same window that the NSApplication launched at the beginning of the app? I've spent 2+ days trying to figure a way to make it work but no luck. I've even tried to split the window out to it's own xib file but when I do that my methods from the appDelegate fail to respond/work. Any help would be much appreciated. I feel stupid for even asking such a simplistic question. lol Thanks.

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  • How do I actually use Authorization Services?

    - by abrahamvegh
    I've been searching and experimenting for nearly four hours now, so I'm gonna just ask straight up: How can I correctly use the Authorization Services API to show the user a system-level authorization window, the same one you see when you click a lock icon in System Preferences? From what I can tell, there is no way to do it using Cocoa if you want to do it programmatically, and if your goal is to call an executable that normally needs to be called via sudo (in my case, /usr/bin/pmset) you're up a creek without a paddle. I challenge you, I implore you: Please, enlighten me. Thank you. :)

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  • Is release without prior retain dangerous?

    - by BankStrong
    I have some code which I think has extra release statements. Is the code incorrect? What is the end result? I don't understand memory management well yet - even after reading lots of articles and stackoverflow answers. Thanks for straightening me out. NSMutableArray *points = [NSMutableArray new]; for (Segment *s in currentWorkout.segments) { [points addObjectsFromArray:[s.track locationPoints]]; } [routeMap update:points]; [points release];

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  • Is this a good KVO-compliant way to model a mutable to-many relationship?

    - by andyvn22
    Say I'd like a mutable, unordered to-many relationship. For internal optimization reasons, it'd be best to store this in an NSMutableDictionary rather than an NSMutableSet. But I'd like to keep that implementation detail private. I'd also like to provide some KVO-compliant accessors, so: - (NSSet*)things; - (NSUInteger)countOfThings; - (void)addThings:(NSSet*)someThings; - (void)removeThings:(NSSet*)someThings; Now, it'd be convenient and less evil to provide accessors (private ones, of course, in my implementation file) for the dictionary as well, so: @interface MYClassWithThings () @property (retain) NSMutableDictionary* keyedThings; @end This seems good to me! I can use accessors to mess with my keyedThings within the class, but other objects think they're dealing with a mutable, unordered (, unkeyed!) to-many relationship. I'm concerned that several things I'm doing may be "evil" though, according to good style and Apple approval and whatnot. Have I done anything evil here? (For example, is it wrong not to provide setThings, since the things property is supposedly mutable?)

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  • How do I implement AABB ray cast hit checking for opengl es on the iPhone

    - by Big Fizzy
    Basically, I draw a 3D cube, I can spin it around but I want to be able to touch it and know where on my cube's surface the user touched. I'm using for setting up, generating and spinning. Its based on the Molecules code and NeHe tutorial #5. Any help, links, tutorials and code would be greatly appreciated. I have lots of development experience but nothing much in the way of openGL and 3d. // // GLViewController.h // NeHe Lesson 05 // // Created by Jeff LaMarche on 12/12/08. // Copyright Jeff LaMarche Consulting 2008. All rights reserved. // #import "GLViewController.h" #import "GLView.h" @implementation GLViewController - (void)drawBox { static const GLfloat cubeVertices[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,-1.0f, 1.0f, -1.0f,-1.0f, 1.0f, -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,-1.0f, 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f }; static const GLubyte cubeNumberOfIndices = 36; const GLubyte cubeVertexFaces[] = { 0, 1, 5, // Half of top face 0, 5, 4, // Other half of top face 4, 6, 5, // Half of front face 4, 6, 7, // Other half of front face 0, 1, 2, // Half of back face 0, 3, 2, // Other half of back face 1, 2, 5, // Half of right face 2, 5, 6, // Other half of right face 0, 3, 4, // Half of left face 7, 4, 3, // Other half of left face 3, 6, 2, // Half of bottom face 6, 7, 3, // Other half of bottom face }; const GLubyte cubeFaceColors[] = { 0, 255, 0, 255, 255, 125, 0, 255, 255, 0, 0, 255, 255, 255, 0, 255, 0, 0, 255, 255, 255, 0, 255, 255 }; glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeVertices); int colorIndex = 0; for(int i = 0; i < cubeNumberOfIndices; i += 3) { glColor4ub(cubeFaceColors[colorIndex], cubeFaceColors[colorIndex+1], cubeFaceColors[colorIndex+2], cubeFaceColors[colorIndex+3]); int face = (i / 3.0); if (face%2 != 0.0) colorIndex+=4; glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &cubeVertexFaces[i]); } glDisableClientState(GL_VERTEX_ARRAY); } //move this to a data model later! - (GLfixed)floatToFixed:(GLfloat)aValue; { return (GLfixed) (aValue * 65536.0f); } - (void)drawViewByRotatingAroundX:(float)xRotation rotatingAroundY:(float)yRotation scaling:(float)scaleFactor translationInX:(float)xTranslation translationInY:(float)yTranslation view:(GLView*)view; { glMatrixMode(GL_MODELVIEW); GLfixed currentModelViewMatrix[16] = { 45146, 47441, 2485, 0, -25149, 26775,-54274, 0, -40303, 36435, 36650, 0, 0, 0, 0, 65536 }; /* GLfixed currentModelViewMatrix[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65536 }; */ //glLoadIdentity(); //glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 4.0f); // Reset rotation system if (isFirstDrawing) { //glLoadIdentity(); glMultMatrixx(currentModelViewMatrix); [self configureLighting]; isFirstDrawing = NO; } // Scale the view to fit current multitouch scaling GLfixed fixedPointScaleFactor = [self floatToFixed:scaleFactor]; glScalex(fixedPointScaleFactor, fixedPointScaleFactor, fixedPointScaleFactor); // Perform incremental rotation based on current angles in X and Y glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); GLfloat totalRotation = sqrt(xRotation*xRotation + yRotation*yRotation); glRotatex([self floatToFixed:totalRotation], (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[1] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[0]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[5] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[4]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[9] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[8]) ); // Translate the model by the accumulated amount glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); float currentScaleFactor = sqrt(pow((GLfloat)currentModelViewMatrix[0] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[1] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[2] / 65536.0f, 2.0f)); xTranslation = xTranslation / (currentScaleFactor * currentScaleFactor); yTranslation = yTranslation / (currentScaleFactor * currentScaleFactor); // Grab the current model matrix, and use the (0,4,8) components to figure the eye's X axis in the model coordinate system, translate along that glTranslatef(xTranslation * (GLfloat)currentModelViewMatrix[0] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[4] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[8] / 65536.0f); // Grab the current model matrix, and use the (1,5,9) components to figure the eye's Y axis in the model coordinate system, translate along that glTranslatef(yTranslation * (GLfloat)currentModelViewMatrix[1] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[5] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[9] / 65536.0f); // Black background, with depth buffer enabled glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [self drawBox]; } - (void)configureLighting; { const GLfixed lightAmbient[] = {13107, 13107, 13107, 65535}; const GLfixed lightDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed matAmbient[] = {65535, 65535, 65535, 65535}; const GLfixed matDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed lightPosition[] = {30535, -30535, 0, 0}; const GLfixed lightShininess = 20; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glMaterialxv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialxv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightxv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightxv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightxv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.1, zFar = 1000.0, fieldOfView = 60.0; GLfloat size; glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glScissor(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glTranslatef(0.0f, 0.0f, -6.0f); isFirstDrawing = YES; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end

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  • Append data to file in iPhone app

    - by zp26
    I have a problem. I want to create a file like XML. I have create a code for this but the file not append the information but rewrite and save only the last NSData. Can you help me/ This is my code -(void)salvataggioInXML:(NSString*)name:(float)x:(float)y:(float)z{ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; NSFileHandle *myHandle = [NSFileHandle fileHandleForUpdatingAtPath:filePath]; [myHandle seekToEndOfFile]; NSString *tagName = [NSString stringWithFormat:@"<name>%@<name>", name]; NSString *tagX = [NSString stringWithFormat:@"<x>%f<x>", name]; NSString *tagY = [NSString stringWithFormat:@"<y>%f<y>", name]; NSString *tagZ = [NSString stringWithFormat:@"<z>%f<z>", name]; NSData* dataName = [tagName dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataX = [tagX dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataY = [tagY dataUsingEncoding: NSASCIIStringEncoding]; NSData* dataZ = [tagZ dataUsingEncoding: NSASCIIStringEncoding]; if ([dataName writeToFile:filePath atomically:YES]) NSLog(@"writeok"); [myHandle seekToEndOfFile]; if ([dataX writeToFile:filePath atomically:YES]) NSLog(@"writeok"); [myHandle seekToEndOfFile]; if ([dataY writeToFile:filePath atomically:YES]) NSLog(@"writeok"); [myHandle seekToEndOfFile]; if ([dataZ writeToFile:filePath atomically:YES]) NSLog(@"writeok"); [myHandle seekToEndOfFile]; NSLog(@"zp26 %@",filePath); }

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  • CATransitionFade not working on newly added subviews

    - by David Liu
    For some reason, fading in new buttons using CATransition isn't working for me when it's a newly added button. The fade animation, however, is working on existing subviews. Code: // Add new button. CATransition *animation = [CATransition animation]; [animation setDuration:0.5]; [animation setType:kCATransitionFade]; [[button layer] addAnimation:animation forKey:@"fadeIn"]; [self.view addSubview:button]; // Enable previous button (Enabling fades in different type of background) if(toolbar.buttons.count != 0){ UIButton * prevButton = [toolbar.buttons objectAtIndex:(toolbar.buttons.count - 1)]; prevButton.enabled = YES; [[prevButton layer] addAnimation:animation forKey:@"fadeIn"]; }

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  • Working with NSCalendar -- getting the next first tuesday of a month

    - by Bjorn S.
    Hi all, This is a bit odd, but is it possible to use an NSCalendar (or any component, for that matter) to figure out what the date of the next "first tuesday of the month" would be? For example, today is Thursday March 25, 2010. The next "first tuesday of the month" would be on April 6. Likewise, if I were looking for the next "first tuesday of the month" on April 1, it would still be on April 6. How would you do this? Thanks very much!!!!!

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  • Drawing in iPad

    - by Manjunath
    Hi all, I am trying to draw custom shapes in iPad application. I am using UIBezierPath for drawing which is available for 3.2 onwards. My question is whether it is good to use this class or should I go to the core graphics? Is there any difference between uibezierpath and core graphics drawing related to performance?

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  • Calling a method in a view controller from a view

    - by Lakshmie
    I have to invoke a method present in a view controller who's reference is available in the view. When I try to call the method like any other method, for some reason, iPhone just ignores the call. Can somebody explain as to why this happens and also how can I go about invoking this method? In the view I have this method: -(void) touchesBegan :(NSSet *) touches withEvent:(UIEvent *)event{ NSArray* mySubViews = [self subviews]; for (UITouch *touch in touches) { int i = 0; for(; i<[mySubViews count]; i++){ if(CGRectContainsPoint([[mySubViews objectAtIndex:i] frame], [touch locationInView:self])){ break; } } if(i<[mySubViews count]){ // viewController is the reference to the View Controller. [viewController pointToSummary:[touch locationInView:self].y]; NSLog(@"Helloooooo"); break; } } } Whenever the touches event is triggered, Hellooooo gets printed in the console but the method before that is simply ignored

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  • Perform selector on parent NSOperation

    - by user326943
    I extend NSOperation (call it A) which contains NSOperationQueue for other NSOperations (which is another extended class different from A, call these operations B). When operation A is running (executing B operations) how do i call a specific function/method on operation A when certain event takes place on B operations? For example every operation B that finishes it calls a function on operation A returning itself? *Nested NSOperation and NSOperationQueue(s) Hope this mockup pseudo code can help to draw the picture. //My classes extended from NSOperation NSOperation ClassA NSOperation ClassB //MainApp -(void)applicationDidFinishLaunching:(NSNotification *)aNotification { ClassA A1; ClassA A2; NSOperationQueue Queue; Queue AddOperation: A1; Queue AddOperation: A2; } //Main of ClassA -(void)main { ClassB B1; ClassB B2; NSOperationQueue Queue; Queue AddOperation: B1; Queue AddOperation: B2; } //Main of ClassB -(void)main { //Do some work and when done call selector on ClassA above }

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  • How to find the leaky faucet that loads into Malloc 32kb

    - by Rob
    I have been messing around with Leaks trying to find which function is not being deallocated (I am still new to this) and could really use some experienced insight. I have this bit of code that seems to be the culprit. Every time I press the button that calls this code, 32kb of memory is additionally allocated to memory and when the button is released that memory does not get deallocated. What I found was that everytime that AVAudioPlayer is called to play an m4a file, the final function to parse the m4a file is MP4BoxParser::Initialize() and this in turn allocates 32kb of memory through Cached_DataSource::ReadBytes My question is, how do I go about deallocating that after it is finished so that it doesn't keep allocating 32kb every time the button is pressed? Any help you could provide is greatly appreciated! - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //stop playing theAudio.stop; // cancel any pending handleSingleTap messages [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleSingleTap) object:nil]; UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [g_AppsList objectAtIndex: [touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource: filename ofType:@"m4a"]; theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:-1]; [theAudio setVolume: g_Volume]; [theAudio play]; }

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  • sqlite3 - stringWithUTF8String is leaking!

    - by Darko Hebrang
    I would appreciate if someone could help me solve my leaking problem. The leaks occur at: aImage, aCategory, aDescription, category and categories. I release them in dealloc, but obviously that is not sufficient: -(void) readListFromDatabase:(char *) sqlStatement { // Setup some globals databaseName = @"mydatabase.sql"; // Get the path to the documents directory and append the databaseName NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDir = [documentPaths objectAtIndex:0]; databasePath = [documentsDir stringByAppendingPathComponent:databaseName]; // Setup the database object sqlite3 *database; // Init the categories Array categories = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { // Setup the SQL Statement and compile it for faster access sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row aImage = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; aCategory = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; aDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; // Create a new category object with the data from the database category=[[Category alloc] initWithName:aImage category_name:aCategory description_text:aDescription]; // Add the category object to the categories Array [categories addObject:category]; [category release]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } - (void)dealloc { [databaseName release]; [databasePath release]; [categories release]; [aImage release]; [aCategory release]; [aDescription release]; [category release]; [super dealloc]; }

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  • create custom pdf viewer for iphone

    - by Ankit Sachan
    I want to develop a custom pdf viewer, in which I can add features like: bookmarks jump to specific page take some notes page flipping effect Can you suggest some libraries in Cocoa touch to fullfill my requirements? I followed the PDF viewing tutorial in which a webview was used but it only provides basic scrolling and zoom facilities. I have seen some apps in which bookmarks and page flipping is possible. Kindly suggest me something so that I can integrate more features.

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  • NSNumber >= 13 won't retain. Everything else will.

    - by jkap
    The code I'm currently working on requires adding an NSNumber object to an array. All of the NSNumbers with value 0-12 are added fine, but 13 onward causes a EXC_BAD_ACCESS. I turned on NSZombieEnabled and am now getting *** -[CFNumber retain]: message sent to deallocated instance 0x3c78420. Here's the call stack: #0 0x01eac3a7 in ___forwarding___ #1 0x01e886c2 in __forwarding_prep_0___ #2 0x01e3f988 in CFRetain #3 0x01e4b586 in _CFArrayReplaceValues #4 0x0002a2f9 in -[NSCFArray insertObject:atIndex:] #5 0x0002a274 in -[NSCFArray addObject:] #6 0x00010a3b in -[Faves addObject:] at Faves.m:24 #7 0x000062ff in -[ShowController processFave] at ShowController.m:458 #8 0x002af405 in -[UIApplication sendAction:to:from:forEvent:] #9 0x00312b4e in -[UIControl sendAction:to:forEvent:] #10 0x00314d6f in -[UIControl(Internal) _sendActionsForEvents:withEvent:] #11 0x00313abb in -[UIControl touchesEnded:withEvent:] #12 0x002c8ddf in -[UIWindow _sendTouchesForEvent:] #13 0x002b27c8 in -[UIApplication sendEvent:] #14 0x002b9061 in _UIApplicationHandleEvent #15 0x02566d59 in PurpleEventCallback #16 0x01e83b80 in CFRunLoopRunSpecific #17 0x01e82c48 in CFRunLoopRunInMode #18 0x02565615 in GSEventRunModal #19 0x025656da in GSEventRun #20 0x002b9faf in UIApplicationMain #21 0x00002498 in main at main.m:14 If it wasn't isolated to NSNumbers of a certain range, I'd assume I screwed something up with my memory management, but I've just got no idea. Any ideas? Thanks, Josh

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  • Location of the object after scrolling in UIScrollView

    - by ludo
    Hi, I have a scrollView (width:320px height:100px) on my UIView, inside it I add 10 images with width:106.5px each. After that I use this function to have 3 different parts inside my scrollView, so everytime I scroll, an image will automatically be center. -(void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate { [self returnToPosition:self.scrollView]; } -(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self returnToPosition:self.scrollView]; } -(void)returnToPosition:(UIScrollView *)scrollView { CGFloat itemWidth = 106.5f; CGFloat position = [self.scrollView contentOffset].x; CGFloat newPosition = 0.0f; CGFloat offSet = position / itemWidth; NSUInteger target = (NSUInteger)(offSet + 0.5f); newPosition = target * itemWidth; [self.scrollView setContentOffset:CGPointMake(newPosition, 0.0f) animated:YES]; } Here is my question, I want to be able to know which image will be in the middle position after the user scroll the View, because I want to display on my UIView a text, specific to that image. But I don't know how to do that. Some Ideas?

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  • iPhone Dev: Animating PNG Sequences

    - by Franky
    What is the best or recommended technique for animating PNG Sequences. Heres what I've learned: Do it Manually Using MutableArrays containing Strings, you can animate a UIImageView with a timer which increments an index number UIImage - animation methods This works, the only problem is to find if an image has completed its animation, you have to check the isAnimating BOOL, and to do that you need a timer. What is the best and recommended? Looking to do Oldschool game sprite animations, ie: Idle Animation Attack Animation Walk Animation ect... Let me know if any one has something. @lessfame

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  • Easy XPath question for iPhone

    - by Sam
    Hey guys! This is driving me NUTS! Here's my XML document <?xml version="1.0" encoding="UTF-8"?> <container version="1.0" xmlns="urn:oasis:names:tc:opendocument:xmlns:container"> <rootfiles> <rootfile full-path="content.opf" media-type="application/oebps-package+xml"/> </rootfiles> </container> All I want to do is get the root file element. I'm using TouchXML on the iPhone and here is my xPath query: /container/rootfiles/rootfile It doesn't work! I've tried everything. Any help would be appreciated... Sam

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  • How to call schedule method in NSObject?

    - by Tattat
    It is my Object.... -(id)init{ if(self = [super init]){ [self schedule:@selector(testCalled:) interval:1.0]; } } -(void)testCalled{ NSLog(@"Called from my Object"); } I already add this line in the .h...: -(void)testCalled; It prompt me that "MyObject" may not respond to -'schedule:interval:', but in my scene, which have a super class CCLayer can call this method,so, I think it is a method from CCLayer, how can I replace it with NSObject default method?

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