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  • UITableView madness

    - by kesrut
    Hello, I'm new to iPhone application development. I'm trying to understand how to use UITableView. I'm wrote simple code: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1 ; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease]; } cell.textLabel.text = @"Hello"; return cell; } UITable shows content, but if i'm drag table contents my application terminates. You can see video: http://www.youtube.com/watch?v=TucTVJVhSD0 I tried to everything with array: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1 ; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [hello count] ; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"MyIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease]; } cell.textLabel.text = [hello objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:NO]; NSLog(@"Selected") ; } - (void) awakeFromNib { hello = [[NSArray alloc] initWithObjects:@"hello", @"world", @"end", nil]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } Content is shown and if I'm selecting item i'm getting: [Session started at 2010-03-16 19:21:48 +0200.] 2010-03-16 19:21:52.295 ViewTest[1775:207] * -[ViewTestViewController respondsToSelector:]: message sent to deallocated instance 0x3911ec0 I'm total new to iPhone programming. And as i see everything i do - i'm just getting application terminated ..

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  • No method found compiler warning

    - by Magic Bullet Dave
    I have create a class from a string, check it is valid and then check if it responds to a particular method. If it does then I call the method. It all works fine, except I get an annoying compiler warning: "warning: no '-setCurrentID:' method found". Am I doing something wrong here? Is there anyway to tell the compiler all is ok and stop it reporting a warning? The here is the code: // Create an instance of the class id viewController = [[NSClassFromString(class) alloc] init]; // Check the class supports the methods to set the row and section if ([viewController respondsToSelector:@selector(setCurrentID:)]) { [viewController setCurrentID:itemID]; } // Push the view controller onto the tab bar stack [self.navigationController pushViewController:viewController animated:YES]; [viewController release]; Cheers Dave

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  • NavigationBar from UINavigationController not positioned correctly

    - by David Liu
    So, my iPad program has a pseudo-split view controller (one that I implemented, not base SDK one), and was working correctly a while ago. It has the basic layout (UINavController for master, content view controller for detail on right), but I have it so the master view doesn't disappear when rotated into portrait view. Recently, I added in a UITabBarController to contain the entire split view, which has made the navigation bar go wonky, while all the other views are positioned fine. In addition, the navigation bar only gets mispositioned when the program starts up while the iPad is in landscape, or upside-down portrait. If it starts out in portrait, everything is fine. Relevant Code: RootViewController.m: - (void)loadView { navController = [[NavigationBreadcrumbsController_Pad alloc] init]; ABTableViewController_Pad * tableViewController = [[ABTableViewController_Pad alloc] initWithNibName:@"ABTableView"]; master = [[UINavigationController_Pad alloc] initWithRootViewController:tableViewController]; [tableViewController release]; // Dummy blank UIViewcontroller detail = [[UIViewController alloc] init]; detail.view = [[[UIView alloc] init] autorelease]; [detail.view setBackgroundColor:[UIColor grayColor]]; self.view = [[[UIView alloc] init] autorelease]; self.view.backgroundColor = [UIColor blackColor]; [self positionViews]; [self.view addSubview:navToolbarController.view]; [self.view addSubview:master.view]; [self.view addSubview:detail.view]; } // Handles the respositioning of view into it's current orientation -(void)positionViews{ CGFloat tabBarOffset = 0; if(self.tabBarController){ tabBarOffset = self.tabBarController.tabBar.frame.size.height; } if(self.interfaceOrientation == UIInterfaceOrientationPortrait || self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { self.view.frame = CGRectMake(0, 0, 768, 1004); navController.view.frame = CGRectMake(0,0,768,44); //adjust master view [master.view setFrame:CGRectMake(0, 44, 320, 1024 - 44 - 20 - tabBarOffset)]; //adjust detail view [detail.view setFrame:CGRectMake(321,44, 448, 1024 - 44 - 20 - tabBarOffset)]; } // Landscape Layout else{ self.view.frame = CGRectMake(0, 0, 748, 1024); navToolbarController.view.frame = CGRectMake(0,0,1024,44); //adjust master view [master.view setFrame:CGRectMake(0, 44, 320, 768 - 44 - 20 - tabBarOffset)]; //adjust detail view [detail.view setFrame:CGRectMake(321,44, 1024 - 320, 768 - 44 - 20 - tabBarOffset)]; } }

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  • Dragging an UIView inside UIScrollView

    - by Sergey Mikhanov
    Hello community! I am trying to solve a basic problem with drag and drop on iPhone. Here's my setup: I have a UIScrollView which has one large content subview (I'm able to scroll and zoom it) Content subview has several small tiles as subviews that should be dragged around inside it. My UIScrollView subclass has this method: - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { UIView *tile = [contentView pointInsideTiles:[self convertPoint:point toView:contentView] withEvent:event]; if (tile) { return tile; } else { return [super hitTest:point withEvent:event]; } } Content subview has this method: - (UIView *)pointInsideTiles:(CGPoint)point withEvent:(UIEvent *)event { for (TileView *tile in tiles) { if ([tile pointInside:[self convertPoint:point toView:tile] withEvent:event]) return tile; } return nil; } And tile view has this method: - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:self.superview]; self.center = location; } This works, but not fully correct: the tile sometimes "falls down" during the drag process. More precisely, it stops receiving touchesMoved: invocations, and scroll view starts scrolling instead. I noticed that this depends on the drag speed: the faster I drag, the quicker the tile "falls". Any ideas on how to keep the tile glued to the dragging finger? Thanks in advance!

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  • UITableview has problem reloading

    - by seelani
    Hi guys, I've kinda finished my application for a school project but have run into a major "bug". It's a account management application. I'm unable to insert a picture here so here's a link: http://i232.photobucket.com/albums/ee112/seelani/Screenshot2010-12-22atPM075512.png Here's the problem when i click on the plus sign, i push a nav controller to load another view to handle the adding and deleting of categories. When i add and return back to the view above, it doesn't update. It only updates after i hit the button on the right which is another view used to change some settings, and return back to the page. I did some research on viewWillAppear and such but I'm still confused to why it doesn't work properly. This problem is also affecting my program when i delete a category, and return back to this view it crashes cos the view has not reloaded successfully. I will get this error when deleting and returning to the view. "* Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSMutableArray objectAtIndex:]: index 4 beyond bounds [0 .. 3]'". [EDIT] Table View Code: @class LoginViewController; @implementation CategoryTableViewController @synthesize categoryTableViewController; @synthesize categoryArray; @synthesize accountsTableViewController; @synthesize editAccountTable; @synthesize window; CategoryMgmtTableController *categoryMgmtTableController; ChangePasswordView *changePasswordView; - (void) save_Clicked:(id)sender { /* UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Category Management" message:@"Load category management table view" delegate:self cancelButtonTitle: @"OK" otherButtonTitles:nil]; [alert show]; [alert release]; */ KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; categoryMgmtTableController = [[CategoryMgmtTableController alloc]initWithNibName:@"CategoryMgmtTable" bundle:nil]; [appDelegate.categoryNavController pushViewController:categoryMgmtTableController animated:YES]; } - (void) change_Clicked:(id)sender { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Change Password" message:@"Change password View" delegate:self cancelButtonTitle: @"OK" otherButtonTitles:nil]; [alert show]; [alert release]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; changePasswordView = [[ChangePasswordView alloc]initWithNibName:@"ChangePasswordView" bundle:nil]; [appDelegate.categoryNavController pushViewController:changePasswordView animated:YES]; /* KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; categoryMgmtTableController = [[CategoryMgmtTableController alloc]initWithNibName:@"CategoryMgmtTable" bundle:nil]; [appDelegate.categoryNavController pushViewController:categoryMgmtTableController animated:YES]; */ } #pragma mark - #pragma mark Initialization /* - (id)initWithStyle:(UITableViewStyle)style { // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. if ((self = [super initWithStyle:style])) { } return self; } */ -(void) initializeCategoryArray { sqlite3 *db= [KeyCryptAppAppDelegate getNewDBConnection]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; const char *sql = [[NSString stringWithFormat:(@"Select Category from Categories;")]cString]; const char *cmd = [[NSString stringWithFormat:@"pragma key = '%@' ", appDelegate.pragmaKey]cString]; sqlite3_stmt *compiledStatement; sqlite3_exec(db, cmd, NULL, NULL, NULL); if (sqlite3_prepare_v2(db, sql, -1, &compiledStatement, NULL)==SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) [categoryArray addObject:[NSString stringWithUTF8String:(char*) sqlite3_column_text(compiledStatement, 0)]]; } else { NSAssert1(0,@"Error preparing statement", sqlite3_errmsg(db)); } sqlite3_finalize(compiledStatement); } #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated { self.title = NSLocalizedString(@"Categories",@"Types of Categories"); categoryArray = [[NSMutableArray alloc]init]; [self initializeCategoryArray]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(save_Clicked:)] autorelease]; self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAction target:self action:@selector(change_Clicked:)] autorelease]; [super viewWillAppear:animated]; } - (void)viewDidAppear:(BOOL)animated { NSLog (@"view did appear"); [super viewDidAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { NSLog (@"view will disappear"); [super viewWillDisappear:animated]; } - (void)viewDidDisappear:(BOOL)animated { [categoryTableView reloadData]; NSLog (@"view did disappear"); [super viewDidDisappear:animated]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ #pragma mark - #pragma mark Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [self.categoryArray count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSUInteger row = [indexPath row]; cell.text = [categoryArray objectAtIndex:row]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *selectedCategory = [categoryArray objectAtIndex:[indexPath row]]; NSLog (@"AccountsTableView.xib is called."); if ([categoryArray containsObject: selectedCategory]) { if (self.accountsTableViewController == nil) { AccountsTableViewController *aAccountsView = [[AccountsTableViewController alloc]initWithNibName:@"AccountsTableView"bundle:nil]; self.accountsTableViewController =aAccountsView; [aAccountsView release]; } NSInteger row =[indexPath row]; accountsTableViewController.title = [NSString stringWithFormat:@"%@", [categoryArray objectAtIndex:row]]; // This portion pushes the categoryNavController. KeyCryptAppAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [self.accountsTableViewController initWithTextSelected:selectedCategory]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; appDelegate.pickedCategory = selectedCategory; [delegate.categoryNavController pushViewController:accountsTableViewController animated:YES]; } } #pragma mark - #pragma mark Memory management - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } - (void)dealloc { [accountsTableViewController release]; [super dealloc]; } @end And the code that i used to delete rows(this is in a totally different tableview): - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source NSString *selectedCategory = [categoryArray objectAtIndex:indexPath.row]; [categoryArray removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; [deleteCategoryTable reloadData]; //NSString *selectedCategory = [categoryArray objectAtIndex:indexPath.row]; sqlite3 *db= [KeyCryptAppAppDelegate getNewDBConnection]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; const char *sql = [[NSString stringWithFormat:@"Delete from Categories where Category = '%@';", selectedCategory]cString]; const char *cmd = [[NSString stringWithFormat:@"pragma key = '%@' ", appDelegate.pragmaKey]cString]; sqlite3_stmt *compiledStatement; sqlite3_exec(db, cmd, NULL, NULL, NULL); if (sqlite3_prepare_v2(db, sql, -1, &compiledStatement, NULL)==SQLITE_OK) { sqlite3_exec(db,sql,NULL,NULL,NULL); } else { NSAssert1(0,@"Error preparing statement", sqlite3_errmsg(db)); } sqlite3_finalize(compiledStatement); } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } }

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  • Why I got some memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • Help needed Using C File In Project, iPhone

    - by Stumf
    Hello all, I am new to all this, but here goes: There is an apple file that I would like to use parts of for my app. It is called BatteryTimeRemaining.c. http://www.opensource.apple.com/source/PowerManagement/PowerManagement-211/pmconfigd/BatteryTimeRemaining.c I want to be able to use some of the calculations in it, the problem being I don't to know how to add and use it properly. I get countless errors e.g. undeclared: first use of this function. Do I need to add all the header files which are included in the .c file? Do I compile it and then add? Many thanks, Stuart

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  • Using Mapkit to create a local searchable Map

    - by Digital D
    Using MapKit as a base, I'm planning on adding a map to a project with 'local search' capabilities. I think 'local search' describes the feature I want to design into the map. Here is my vision. The map is displayed on the bottom half of a view. The user's current location is highlighted by default. When the user pushes the 'search' button annotation pins drop onto the map. The search is programmatically fixed to a certain item....for example supermarkets. So supermarkets in a 5 mile radius of the user's current location will populate the map. How would I add this local search feature to the already amazing MapKit? I've learned an incredible amount as a new developer in the last few months, and look forward to learning googles...correction googols more. Thanks in anticipation.

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  • Static variable for communication among like-typed objects

    - by Dan Ray
    I have a method that asynchronously downloads images. If the images are related to an array of objects (a common use-case in the app I'm building), I want to cache them. The idea is, I pass in an index number (based on the indexPath.row of the table I'm making by way through), and I stash the image in a static NSMutableArray, keyed on the row of the table I'm dealing with. Thusly: @implementation ImageDownloader ... @synthesize cacheIndex; static NSMutableArray *imageCache; -(void)startDownloadWithImageView:(UIImageView *)imageView andImageURL:(NSURL *)url withCacheIndex:(NSInteger)index { self.theImageView = imageView; self.cacheIndex = index; NSLog(@"Called to download %@ for imageview %@", url, self.theImageView); if ([imageCache objectAtIndex:index]) { NSLog(@"We have this image cached--using that instead"); self.theImageView.image = [imageCache objectAtIndex:index]; return; } self.activeDownload = [NSMutableData data]; NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:[NSURLRequest requestWithURL:url] delegate:self]; self.imageConnection = conn; [conn release]; } //build up the incoming data in self.activeDownload with calls to didReceiveData... - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"Finished downloading."); UIImage *image = [[UIImage alloc] initWithData:self.activeDownload]; self.theImageView.image = image; NSLog(@"Caching %@ for %d", self.theImageView.image, self.cacheIndex); [imageCache insertObject:image atIndex:self.cacheIndex]; NSLog(@"Cache now has %d items", [imageCache count]); [image release]; } My index is getting through okay, I can see that by my NSLog output. But even after my insertObject: atIndex: call, [imageCache count] never leaves zero. This is my first foray into static variables, so I presume I'm doing something wrong. (The above code is heavily pruned to show only the main thing of what's going on, so bear that in mind as you look at it.)

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  • Change position of navigationItem.title

    - by ludo
    Hi, In my ViewDidLoad I use : self.navigation.title = @"test"; It will display my title in the middle of my UINavigationController, how can I change the position and put this title on the left. Or maybe create a label and put it on the left? Thanks,

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  • Another IKImageView Question

    - by Brian Postow
    I'm trying to use the select and copy feature of the IKImageView. If all you want to do is have an app with an image, select a portion and copy it to the clipboard, it's easy. You set the copy menu pick to the first responder's copy:(id) method and magically everything works. However, if you want something more complicated, like you want to copy as part of some other operation, I can't seem to find the method to do this. IKImageView doesn't seem to have a copy method, it doesn't seem to have a method that will even tell you the selected rectangle! I have gone through Hillegass' book, so I understand how the clipboard works, just not how to get the portion of the image out of the view... Now, I'm starting to think that I made a mistake in basing my project on IKImageView, but it's what Preview is built on (or so I've read), so I figured it had to be stable... and anyway, now it's too late, I'm too deep in this to start over... So, other than not using IKImageView, any suggestions on how to copy the select region to the clipboard manually?

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  • iPhone SDK: How to generate a random time of day

    - by bigdave
    Hello all, I am having some problems trying to figure out the best way of generating a random time of day. For instance, if I want to choose a random time between the hours of 9am and 5pm, what would be the best way with the least amount of overhead on the device? I guess I need someone to point me in the right direction. Thanks!

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  • Alarm Clock settings proble,

    - by Viral
    Hello Friends, when i change 24/12 setting from my application at that time as soon as change iphone setting also change which i select from my application... Is it possible....? if yes than say me it's urgent...

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  • cannot upgrade current target for ipad

    - by choise
    Hi everyone, i try to upgrade my old existing app to make it a universal application for iphone and ipad. i clicked on my target and tryed to select "upgrade current target for ipad", but i cannot click it, because its not clickable. my project settings are: The Base SDK is set to iPhone Device 3.2 The iPhone OS Deployment Target is set to iPhone OS 3.1 The Targeted Device Family is set to iPhone/iPad are there any other things i have to pay attention? please help, to get my application upgraded.

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  • Sending data remotely from iPhone native apps to Rails apps

    - by jpartogi
    Dear all, I have decided to develop a native iPhone apps as a compliment to our webapps. Now I am wondering what are my options to send data remotely from the iPhone apps - since the database is online - to our online database. What I can think of on top of my head - since I come from web dev background - is JSON. My webapps is built using Rails, so I figure it would not be difficult to accept JSON request from the iPhone apps. But the next question is, is it difficult to send JSON data remotely from the iPhone apps? If JSON is not recommendable, what are my other options? Thank you so much for the assistance. Really appreciate it.

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  • The iPhone “phone” doesn’t have the provisioning profile with which the application was signed.

    - by eda
    i have tried everything to fix this provision problem and nothing is working. ive reformated my mac, reinstalled the iphone, ive also dragged the provisions (developer and distribution) onto the organizer, itunes, and xcode. in itunes people say to drag the provisions to the iphone icon but that doesnt work its only able to go under library it shows a blue rectangle for me to drop it there. i just have a newly created dummy app with a 57x57 icon. ive also setup the project with the distribution thing with its distribution provision. when i build i get this: The iPhone “myphone” doesn’t have the provisioning profile with which the application was signed. Click “Install and Run” to install the provisioning profile “distribution” on “myphone” and continue running “helloworld.app”. and it has a button "install and run" ive clicked on that hundreths of times and nothing. in orgranizer i see a tab called console ive cleared it and rebuild the app and there is some output that i dont understand. I'm thinking its my problem whats it mean? Fri Mar 26 11:22:19 unknown misagent[215] <Error>: profile not valid: 0xe8008012 Fri Mar 26 11:22:19 unknown mobile_installationd[206] <Error>: 00808600 install_embedded_profile: Skipping the installation of the embedded profile Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 verify_executable: Could not validate signature: e8008015 Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 preflight_application_install: Could not verify /var/tmp/install_staging.NEb61T/helloworld.app/helloworld Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 install_application: Could not preflight application install Fri Mar 26 11:22:20 unknown mobile_installation_proxy[219] <Error>: handle_install: Installation failed Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 handle_install: API failed Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 send_message: failed to send mach message of 64 bytes: 10000003 Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 send_error: Could not send error response to client Fri Mar 26 11:22:42 unknown misagent[231] <Error>: profile not valid: 0xe8008012 Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 install_embedded_profile: Skipping the installation of the embedded profile Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 verify_executable: Could not validate signature: e8008015 Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 preflight_application_install: Could not verify /var/tmp/install_staging.6M55Ay/helloworld.app/helloworld Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 install_application: Could not preflight application install Fri Mar 26 11:22:43 unknown mobile_installation_proxy[235] <Error>: handle_install: Installation failed Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 handle_install: API failed Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 send_message: failed to send mach message of 64 bytes: 10000003 Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 send_error: Could not send error response to client

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  • UIView frame origin doesn't set good

    - by Infinity
    Hi guys! Here is my code: frame = _pageContentView.frame; NSLog(@"%f; %f; %f; %f;", frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); frame.size.height = pageContentView.frame.size.height; NSLog(@"%f; %f; %f; %f;", frame.origin.x, frame.origin.y, frame.size.width, frame.size.height); _pageContentView.frame = frame; NSLog(@"%f; %f; %f; %f;", _pageContentView.frame.origin.x, _pageContentView.frame.origin.y, _pageContentView.frame.size.width, _pageContentView.frame.size.height); And the NSLog outputs these values: 0.000000; 0.000000; 317.648956; 0.000000; 0.000000; 0.000000; 317.648956; 768.000000; 0.000007; 0.000004; 317.648956; 768.000000; Can you see? In the last row the x and y coordinates are a bit crazy... Where do these number come frome? What's the problem here?

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  • UIViewControllers - TabBarApplication - iPhone SDK

    - by Kevin
    Hello everyone, I am very new to the iPhone SDK. I need to know if in a tab bar application I need to make UIViewController classes. For example, when I make a new tab bar application there is a default FirstViewController class (.h, .m) already there. Now if I have code on the second tab, would I need to create a SecondViewController class? If not, how would I make a button on the 2nd tab, and make that button do something. I'm not really sure how to do it, because the FirstViewController works with the buttons and code, but if I make a SecondViewController, and I link everything my app crashes. If anyone could help it would be greatly appreciated. Kevin

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  • Processing potentially large STDIN data, more than once

    - by d11wtq
    I'd like to provide an accessor on a class that provides an NSInputStream for STDIN, which may be several hundred megabytes (or gigabytes, though unlikely, perhaps) of data. When I caller gets this NSInputStream it should be able to read from it without worrying about exhausting the data it contains. In other words, another block of code may request the NSInputStream and will expect to be able to read from it. Without first copying all of the data into an NSData object which (I assume) would cause memory exhaustion, what are my options for handling this? The returned NSInputStream does not have to be the same instance, it simply needs to provide the same data. The best I can come up with right now is to copy STDIN to a temporary file and then return NSInputStream instances using that file. Is this pretty much the only way to handle it? Is there anything I should be cautious of if I go the temporary file route?

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  • How do I use a modalViewController Identically in Two Controllers?

    - by Theory
    I'm using the Three20 TTMessageController in my app. I've figured out how to use it, adding on a bunch of other stuff (including TTMessageControllerDelegate methods and ABPeoplePickerNavigationControllerDelegate methods). It works great for me, after a bit of a struggle to figure it out. The trouble I'm having now is a design issue: I want to use it identically in two different places, including with the same delegate methods. My current approach is that I've put all the code into a single class inheriting from NSObject, called ComposerProxy, and I'm just having the two controllers that use it use the proxy, like so: ComposerProxy *proxy = [[ComposerProxy alloc] initWithController:this]; [proxy go]; The go method constructs the TTMessageController, configures it, adds it to a UINavigationController, and presents it: [self.controller presentModalViewController: navController animated: YES]; This works great, as I have all my code nicely encapsulated in ComposerProxy and I need only the above two lines anywhere I want to use it. The downside, though, is that I can't dealloc the proxy variable without getting crashes. I can't autorelease it, either: same problem. So I'm wondering if my proxy approach is a poor one. How does one normally encapsulate a bunch of behaviors like this without requiring a lot of duplicate code in the classes that use it? Do I need to add a delegate class to my ComposerProxy and make the controller responsible for dismissing the modal view controller in a hypothetical composerDidFinish method or some such? Many TIA!

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  • Core Data - How to check if a managed object's properties have been deallocated?

    - by georryan
    I've created a program that uses core data and it works beautifully. I've since attempted to move all my core data methods calls and fetch routines into a class that is self contained. My main program then instantiates that class and makes some basic method calls into that class, and the class then does all the core data stuff behind the scenes. What I'm running into, is that sometimes I'll find that when I grab a managed object from the context, I'll have a valid object, but its properties have been deallocated, and I'll cause a crash. I've played with the zombies and looked for memory leaks, and what I have gathered is it seems that the run loop is probably responsible for deallocating the memory, but I'm not sure. Is there a way to determine if that memory has been deallocated and force the core data to get it back if I need to access it? My managedObjectContext never gets deallocated, and the fetchedResultsController never does, either. I thought maybe I needed to use the [managedObjectContext refreshObject:mergeData:] method, or the [managedObjectContext setRetainsRegisteredObjects:] method. Although, I'm under the impression that last one may not be the best bet since it will be more memory intensive (from what I understand). These errors only popped up when I moved the core data calls into another class file, and they are random when they show up. Any insight would be appreciated. -Ryan

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  • NSScrollView jumping to bottom on scroll

    - by Nick Locking
    I have an NSScrollView containing an NSImageView, which resizes based on various factors. When it resizes I have generally changed the image, so I scroll the NSScrollView to the top. This works fine. However, when I start to scroll the NSScrollView again, it moves a few pixels and then (most of the time) jumps to the bottom of the scroll. After it jumps once, it works as normal until I move the scroller to the top again. This is driving me insane. All I'm really doing is this: [_imageView setImage: anNSImage]; NSRect frame; NSSize imageSize = [anNSImage] size]; frame.size = imageSize; frame.origin = NSZeroPoint; [_imageView setFrame: frame]; [[_mainScrollview contentView] scrollToPoint: NSMakePoint(0, [_imageView frame].size.height - [_mainScrollview frame].size.height)];

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  • What is the difference between moveBackward: and moveLeft: when using NSResponder -interpretKeyEvent

    - by nciagra
    I'm implementing a custom text box using -interpretKeyEvents: and am trying to figure out what the difference is between moveBackward: vs moveLeft: and moveForward: vs moveRight:. moveLeft: is bound to the left arrow and moveBackward: is bound to Ctrl + B. The documentation describes them almost identically and they seem to behave identically in practice. I'm assuming this is just a holdover from Vim? Does anyone know what the real difference is? Should moveBackward: just call my moveLeft: implementation? Thanks a lot, Nick

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  • How to know a device's name from its device ID in OS X?

    - by yangumi
    Hi all, I'm writing a program in OS X that receives click events from a mouse and a touchpad. When the user clicks at somewhere, the OS sends the device ID, which is just an int, and the position of the cursor to my callback function. I want to know if the click event comes from mouse or touchpad. So, how can I know the device's name from its device ID? Thank you! (I'm sorry for my poor English.)

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  • AppDelegate viewController memory leak?

    - by fuzzygoat
    I am just curious with regards to the correct way to create a view controller programatically. When I compile this code with the static analyser I get a leak (as you would expect) from the alloc. Should I just leave it as it needs to stay until the app exits anyways, or is there a cleaner way? - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSLog(@"UIApplication application:"); RectViewController *myController = [[RectViewController alloc] init]; [window addSubview:[myController view]]; [window makeKeyAndVisible]; return YES; } cheers Gary

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