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  • How to customize the content of each page using Page Control and UIScrollView?

    - by viper15
    I have problem with customizing each page using pagecontrol and UIScrollView. I'm customizing Page Control from Apple. Basically I would like to have each page different with text and image alternately on different page. Page 1 will have all text, Page 2 will have just images, Page 3 will have all text and goes on. This is original code: // Set the label and background color when the view has finished loading. - (void)viewDidLoad { pageNumberLabel.text = [NSString stringWithFormat:@"Page %d", pageNumber + 1]; self.view.backgroundColor = [MyViewController pageControlColorWithIndex:pageNumber]; } As you can see, this code shows only Page 1, Page 2 etc as you scroll right. I tried to put in this new code but that didn't make any difference. There's no error. I know this is pretty simple code. I don't why it doesn't work. I declare pageText as UILabel. // Set the label and background color when the view has finished loading. - (void)viewDidLoad { pageNumberLabel.text = [NSString stringWithFormat:@"Page %d", pageNumber + 1]; self.view.backgroundColor = [MyViewController pageControlColorWithIndex:pageNumber]; if (pageNumber == 1) { pageText.text = @"Text in page 1"; } if (pageNumber == 2) { pageText.text = @"Image in page 2"; } if (pageNumber == 3) { pageText.text = @"Text in page 3"; } } I don't know why it doesn't work. Also if you have better way to do it, let me know. Thanks.

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  • Equivalent of CGPoint with integers?

    - by Ivan Vucica
    Cheers, I like strict typing in C. Therefore, I don't want to store a 2D vector of floats if I specifically need integers. Is there an Apple-provided equivalent of CGPoint which stores data as integers? I've implemented my type Vector2i and its companion function Vector2iMake() à la CGPoint, but something deep in me screams that Apple was there already.

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  • Equivalent of CGPoint with integers?

    - by Ivan Vucica
    Cheers, I like strict typing in C. Therefore, I don't want to store a 2D vector of floats if I specifically need integers. Is there an Apple-provided equivalent of CGPoint which stores data as integers? I've implemented my type Vector2i and its companion function Vector2iMake() à la CGPoint, but something deep in me screams that Apple was there already.

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  • Newbie: UINavigationController is pulling me back from further learning :(

    - by nithin
    I have created a window-based application and my problem is I am unable to create UINavigationController on the go. InFact I don't know how to do that. My AppDelegeate - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window addSubview:logInView.view]; [window makeKeyAndVisible]; } here the logInView is an object of @interface LogInViewController : UIViewController { IBOutlet UITextField *usernameField; IBOutlet UITextField *passwordField; IBOutlet UIButton *logInButton; } -(IBAction) logInClick:(id) sender; from the click action of this loginviewcontroller It should be showing the home screen with navigation controller. and I have to add many subviews. My question is where should I init the UINavigationController and where could I write the codes for adding subviews? how to map it with interfacebuilder?

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  • Address Book callback not called

    - by Oliver
    I have an iPhone app that makes use of the AddressBook.framework and uses Core Data to store these contacts. In order to make sure I update my own database when the Address Book is updated (whether via MobileMe or editing within my own app), I am subscribing to the notification as to when the Address Book is updating. I call this on startup: ABAddressBookRef book = ABAddressBookCreate(); ABAddressBookRegisterExternalChangeCallback(book, addressBookChanged, self); Which (supposedly) calls this on any editing. I have an ABPersonViewController which allows editing, and addressBookChanged never seems to get called. void addressBookChanged(ABAddressBookRef reference, CFDictionaryRef dictionary, void *context) { // The contacts controller we need to call ContactsController *contacts = (ContactsController *)context; // Sync with the Address Book [contacts synchronizeWithAddressBook:reference]; } Is there any reason for it to not be called?

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  • How to share information across controllers?

    - by Steffen
    Hi everybody, I recently started programming my first Cocoa app. I have ran into a problem i hope you can help me with. I have a MainController who controls the user browsing his computer and sets some textfield = the chosen folder. I need to retrieve that chosen folder in my AnalyzeController in order to do some work. How do i pass the textfield objectValue from the MainController to the AnalyzeController? Thanks

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  • Working with NSCalendar -- getting the next first tuesday of a month

    - by Bjorn S.
    Hi all, This is a bit odd, but is it possible to use an NSCalendar (or any component, for that matter) to figure out what the date of the next "first tuesday of the month" would be? For example, today is Thursday March 25, 2010. The next "first tuesday of the month" would be on April 6. Likewise, if I were looking for the next "first tuesday of the month" on April 1, it would still be on April 6. How would you do this? Thanks very much!!!!!

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  • How to check when animation finishes if animation block is

    - by pumpk1n
    I have a controller which adds as subviews a custom UIView class called Circle. Let's call a particular instance of Circle, "circle". I have a method in Circle, animateExpand, which expands the circle by animating the view. In the following code (which lives in the controller) I want to alloc and init a circle, add it to a NSMutableArray circleArray, animate the expansion, and at the end of the expansion, i want to remove the object from the array. My attempt: Circle *circle = [[Circle alloc] init]; [circleArray addObject:circle]; [circle animateExpand]; [circleArray removeObjectIdenticalTo:circle]; [circle release]; The problem is [circleArray removeObjectIdenticalTo:circle]; gets called before the animation finishes. Presumbly because the animation is done on a seperate thread. I cant implement the deletion in completion:^(BOOL finished){ }, because the Circle class does not know about a circleArray. Any solutions would be helpful, thanks!

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  • NSScrollView jumping to bottom on scroll

    - by Nick Locking
    I have an NSScrollView containing an NSImageView, which resizes based on various factors. When it resizes I have generally changed the image, so I scroll the NSScrollView to the top. This works fine. However, when I start to scroll the NSScrollView again, it moves a few pixels and then (most of the time) jumps to the bottom of the scroll. After it jumps once, it works as normal until I move the scroller to the top again. This is driving me insane. All I'm really doing is this: [_imageView setImage: anNSImage]; NSRect frame; NSSize imageSize = [anNSImage] size]; frame.size = imageSize; frame.origin = NSZeroPoint; [_imageView setFrame: frame]; [[_mainScrollview contentView] scrollToPoint: NSMakePoint(0, [_imageView frame].size.height - [_mainScrollview frame].size.height)];

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  • Crash in Reachability API

    - by Marc
    I'm using the Reachability sample code provided by Apple to check the network connectivity and get notified of changes (Reachability Sample code). I had a look at some crash locks of my app. It seems that some crashes are due to the Reachability/SystemConfiguration Reachablity API stuff (see below). SCNetworkReachabilityGetFlags is only used in the Reachability class provided by Apple. Or am I misinterpreting the crash log? Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x00000e70 mach_msg_trap + 20 1 libSystem.B.dylib 0x00003354 mach_msg + 60 2 SystemConfiguration 0x0001f480 configopen + 168 3 SystemConfiguration 0x00004d08 SCDynamicStoreCreateWithOptions + 272 4 SystemConfiguration 0x00004e54 SCDynamicStoreCreate + 24 5 SystemConfiguration 0x00015244 updateReachabilityStoreInfo + 152 6 SystemConfiguration 0x00016f04 updateCommCenterStatus + 32 7 SystemConfiguration 0x00017678 checkAddress + 1368 8 SystemConfiguration 0x0001a260 __SCNetworkReachabilityGetFlags + 1992 9 SystemConfiguration 0x0001b00c rlsPerform + 132 10 CoreFoundation 0x00058266 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 8 11 CoreFoundation 0x00028692 __CFRunLoopDoSources0 + 214 12 CoreFoundation 0x00027f62 __CFRunLoopRun + 258 13 CoreFoundation 0x00027d74 CFRunLoopRunSpecific + 220 14 CoreFoundation 0x00027c82 CFRunLoopRunInMode + 54 15 GraphicsServices 0x00004e84 GSEventRunModal + 188 16 UIKit 0x00004f8c -[UIApplication _run] + 564 17 UIKit 0x000024cc UIApplicationMain + 964 18 MyApp 0x0000f80c main (main.m:21) 19 MyApp 0x0000f77c start + 44

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  • What is NSString in struct?

    - by 4thSpace
    I've defined a struct and want to assign one of its values to a NSMutableDictionary. When I try, I get a EXC_BAD_ACCESS. Here is the code: //in .h file typedef struct { NSString *valueOne; NSString *valueTwo; } myStruct; myStruct aStruct; //in .m file - (void)viewDidLoad { [super viewDidLoad]; aStruct.valueOne = @"firstValue"; } //at some later time [myDictionary setValue:aStruct.valueOne forKey:@"key1"]; //dies here with EXC_BAD_ACCESS This is the output in debugger console: (gdb) p aStruct.valueOne $1 = (NSString *) 0xf41850 Is there a way to tell what the value of aStruct.valueOne is? Since it is an NSString, why does the dictionary have such a problem with it? ------------- EDIT ------------- This edit is based on some comments below. The problem appears to be in the struct memory allocation. I have no issues assigning the struct value to the dictionary in viewDidLoad, as mentioned in one of the comments. The problem is that later on, I run into an issue with the struct. Just before the error, I do: po aStruct.oneValue Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000000 0x9895cedb in objc_msgSend () The program being debugged was signaled while in a function called from GDB. GDB has restored the context to what it was before the call. To change this behavior use "set unwindonsignal off" Evaluation of the expression containing the function (_NSPrintForDebugger) will be abandoned. This occurs just before the EXC_BAD_ACCESS: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setDateFormat:@"MM-dd-yy_HH-mm-ss-A"]; NSString *date = [formatter stringFromDate:[NSDate date]]; [formatter release]; aStruct.valueOne = date; So the memory issue is most likely in my releasing of formatter. The date var has no retain. Should I instead be doing NSString *date = [[formatter stringFromDate:[NSDate date]] retain]; Which does work but then I'm left with a memory leak.

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  • UITableView gives empty table, does not load data

    - by Alex L
    Hi, Everything works fine when the view that holds my table is the main (first) view. However, when it's not the first view and I switch into that view, my table does not load data and I get an empty table. Using NSLog I can tell that the program is not invoking numberOfRowsInSection and cellForRowAtIndexPath. I have <UITableViewDataSource, UITableViewDelegate>, IBOutlet UITableview *tableView all declared. They are also connected in the InterfaceBuilder. I tried using viewWillAppear and [tableView reloadData] but that did not help. I'm new to iPhone development and your help is appreciated!

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  • iPhone SDK Internet connection detection

    - by givp
    I'm working on an iPhone application that makes a few calls to web services. I posted this application on the Apple store but it got rejected (and rightly so) since there was no error message displayed to the user if no Internet connection is available. Since obviously the application would not work without it. So I just wanted to know how to best achieve this? I'm guessing something needs to go in the viewDidLoad method that will throw an alert box saying something like "You need an Internet connection to use this application". Any ideas would be appreciated.

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  • JSON in COCOA (with YAJL)

    - by mekanics
    at first, sry for my english... :) I'm using the YAJL Framework http://github.com/gabriel/yajl-objc My file look like this: [ [ 3753700, { "altitude" : 36950, "heading" : 129.918421384319, "latitude" : 47.554033252495699, "longitude" : 8.2125612837369903, "pointType" : "EXTRAPOLATED", "speed" : 455.04395392093699, "timestamp" : 1273252673301, "verticalRate" : 0.0 } ], [ 3753700, { "altitude" : 36950, "heading" : 129.918421384319, "latitude" : 47.552708437680799, "longitude" : 8.2149074662342798, "pointType" : "EXTRAPOLATED", "speed" : 455.04395392093699, "timestamp" : 1273252674555, "verticalRate" : 0.0 } ] ] I've tried it in x-variant, but I always get a 'NSInvalidArgumentException' from console: 2010-05-07 20:17:30.998 testApp[2365:207] *** -[NSConcreteData yajl_JSON]: unrecognized selector sent to instance 0x1353d0 2010-05-07 20:17:31.006 testApp[2365:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSConcreteData yajl_JSON]: unrecognized selector sent to instance 0x1353d0' How to read the data correctly? thx for help

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  • Xcode acting strange

    - by Moshe
    I am typing code from Head First iPhone Development (O'reilly) and Xcode will build and run fine once and then, without any modification to the code, the second build will fail. Why?(I'm using command+R)

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  • As-You-Type-Searching with Core Data / NSFetchedResultsController

    - by Snej
    I implemented an as-you-type-searching (text search on single attribute) by fetching with performFetch: after each given character by the user. The performFetch: is running in a background thread to avoid keyboard freezes. But while typing many useless fetches are started. A NSOperationQueue might be an option, but I wonder if there are other approaches for this quite usual search behavior. What's best practice to notice when fetching is done and the table view is updated with the previous fetch to start a new fetch?

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  • How to store javascript variables in iPhone application

    - by sugar
    <script type="text/javascript"> function getSelectionRange() { var sel; if (window.getSelection) { sel = window.getSelection(); if (sel.rangeCount) { return sel.getRangeAt(0); } } else if (document.selection) { return document.selection.createRange(); } return null; } var range; </script> whatShouldBeHere=[wvText stringByEvaluatingJavaScriptFromString:@"getSelectionRange();"]; Here, method getSelectionRange is returning JavaScript Object of Range type. How can I catch & store in plist file in iPhone application ? Thanks in advance for sharing your knowledge. Sagar

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  • Problems in getting data from CFStreamCreatePairWithSocketToHost

    - by gkedmi
    Hi I'm building an iPhoe app with a socket to a PC app , I need to get an image from this PC app. It's my first time using "CFStreamCreatePairWithSocketToHost".After I establish the socket with "NSOperation" I call CFStreamClientContext streamContext = {0, self, NULL, NULL, NULL}; BOOL success = CFReadStreamSetClient(myReadStream, kMyNetworkEvents,MyStreamCallBack,&streamContext); CFReadStreamScheduleWithRunLoop(myReadStream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); then I call CFWriteStreamWrite(myWriteStream, &writeBuffer, 3); // Open read stream. if (!CFReadStreamOpen(myReadStream)) { // Notify error } . . . while(!cancelled && !finished) { SInt32 result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.25, NO); if (result == kCFRunLoopRunStopped || result == kCFRunLoopRunFinished) { break; } if (([NSDate timeIntervalSinceReferenceDate] - _lastRead) MyConnectionTimeout) { // Call timed out cancelled = YES; break; } // Also handle stream status CFStreamStatus status = CFReadStreamGetStatus(myReadStream); } and then when I get "kCFStreamEventHasBytesAvailable" I use while (CFReadStreamHasBytesAvailable(myReadStream)) { CFReadStreamRead(myReadStream, readBuffer, 1000); //and buffer the the bytes } It's unpredictable , sometimes I get the whole picture , sometime I got just part of it , and I can't understand what make the different. can someone has an idea what is wrong here? thanks

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  • Rotate image in Quartz? Image is upside down! (iPhone)

    - by Johannes Jensen
    I don't want to transform the ENTIRE context. I'm making a game with Quartz, and I'm drawing my player with lines, rects and ellipses. And then I have diamong.png which I rendered at 0,0 in the top left of the screen. Problem is... It renders upside down! How would I rotate it 180 degrees? Here's some of my code: CGImageRef diamondImage = CGImageRetain([UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"Diamond.png" ofType:nil]].CGImage); CGContextDrawImage(context, CGRectMake(0, 0, 32, 24), diamondImage); If it's of any help, I'm using Landscape mode, with home button to the right. It's defined both in my .plist, and in my ViewController's -shouldAutorotateToInterfaceOrientation:interfaceOrientation: How would I rotate/transform it?

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  • How to set that compiler flag?

    - by mystify
    Shark told me this: This instruction is the start of a loop that is not aligned to a 16-byte address boundary. For optimal performance, you should align the start of a hot loop using a compiler directive. With gcc 3.3 or later, use the -falign-loops=16 compiler flag. for (int i=0; i < 4; i++) { // line with the info //...code } How would I set that flag, and does it really improve performance?

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