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  • AutoCad 2011 support available for AutoVue 20.0!

    - by warren.baird
    I'm happy to announce that support for AutoCad 2011 has been released for AutoVue 20.0. The support is available as a patch on My Oracle Support. To find the patch, visit https://support.oracle.com and click on the 'Patches & Updates' tab at the top of the screen. In the Patch Search area, enter patch # 9576064 and click search, then click on the patch # and click 'download'. Let us know how it works for you!

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  • Scaling Skeletal values to be able to reach objects on the screen

    - by Sweta Dwivedi
    I have created a game using Kinect + XNA and the game runs on full screen mode.. However when i try to touch or reach a certain area on the screen using hand.. I cant reach it.. I will already be outside the range of the sensor trying to touch the object on the game screen.. Is there anyway I can scale the skeletal values so that the users can easily touch objects on the screen without having to stretch or bend too much?

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  • I can't capture the output screen of a game tutorial

    - by user12543
    Hello, I'm trying to do a screen capture with gtk-recordmydesktop and other capture tools but for some reason, it will not capture an output screen while its running. It captures one screen but doesn't show the rest. I can capture my screen running if I use my flip camcorder but recordmydesktop will not work. Is there a way to capture live video playing on the desktop without using an outside camera? Brian

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  • 6 Ways To Customize the Windows 8 Start Screen

    - by Chris Hoffman
    While you can’t get rid of the Start screen in Windows 8, there are lots of ways to customize the look and feel of the Start screen and make it your own. In addition to removing tiles you don’t want to see, you can turn the Start screen into a full-screen desktop application, folder, and website launcher. You can tone the colors down or use an even more colorful design. 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • screen sharing not painting properly on client

    - by wittless
    I cannot get the screen sharing utility in ubuntu 11.10 to work properly. When I connect, I get the initial screen, but no updates. When I connect to my ubuntu box via a laptop, I can see the mouse moving, but when I click on anything, the screen does not update. I can disconnect, reconnect and then see the updated screen, but it does not automatically refresh. Is anyone else having this problem? How do I fix it?

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  • Print screen key can no longer select a region to capture

    - by Steven Sproat
    After upgrading from 11.04 to 11.10, I've noticed that the "Take Screenshot" application used to be launched when I'd hit print screen. Now it automatically captures the entire screen. In 11.04 it would pop up the "take screenshot" application which allows me to capture a rectangular region of the screen. Can this be reverted? I never want to capture the whole screen, only portions of it, which means manually cropping out that section in GIMP with this changed behaviour. Cheers.

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  • Chrome : Google continuera le support du navigateur sur XP au moins jusqu'en 2015, un an après l'arrêt officiel du support de l'OS

    Chrome : Google continuera le support du navigateur sur XP au moins jusqu'en 2015, un an après l'arrêt officiel du support de l'OS En dépit de l'annonce faite par Microsoft d'arrêter le support de Windows XP le 8 avril 2014, Google a annoncé prolonger le support de Chrome sur l'OS d'au moins un an. Ainsi, jusqu'en avril 2015, Google continuera de proposer des mises à jour et correctifs de sécurité pour Chrome.Rappelons que NetApplication situe encore la part des utilisateurs Windows XP à plus...

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  • My Oracle Support ?????????·??????????

    - by Takeyoshi Sasaki
    ??? My Oracle Support ?????????·????????????????????????? My Oracle Support ?????????·?????????? My Oracle Support ?????????????????????????? ????????·?????????????????????????????????????·?????????????????????????????·????????????????????? ?????????????????????????·?????????????????? Oracle KROWN???? Oracle KROWN??????·???? Oracle?????PeopleSoft/JD Edwards Website Siebel SupportWeb-Japan ???My Oracle Support ???????????????????????????

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  • page posting issue when working in Screen Scraping

    - by Muhammad Akhtar
    Hi, I am working on screen scraping and done successfully in 3 websites, I have an issue in last website here is my url, When I hit with my parameter, it is showing result on next page, simply posting to other page and showing the result fine on other page Here is My Test However, when I hit from my application, since here I don't have an option to post, it only fetch html of requested page that is obviously my above mention HTML test link, that actually have parameter in URL to get the result. How can I handle this situtation? Please give me hint. Thanks here is my C# code, I am using HTMLAgality String url; HtmlWeb hw = new HtmlWeb(); HtmlDocument doc; url = "http://mysampleURL"; doc = hw.Load(url);

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  • How to set the image into fit screen in the image view

    - by Pugal Devan
    Hi, I am new to iphone development. I want to display the actual size of the image in image view. I have created image view by using Interface builder and set the properties. Now the problem is, I have set into "Scale to Fill", then the image will be stretched in the full screen. Now i want to display the actual size of the image will be displayed in image view. For example 52X52 size image should be displayed with the same size in the image view.The 1200X1020 size image should be fit to the size of the image view .So according the size of the image it should fit to image view and i want the image smaller than image view should retain its original size(It should not stretch to fit the image view). Is it any possible solution to achieve it, please guide me. Thanks.

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  • Android TranslateAnimation after scrollTo() = undrawn view

    - by user293354
    This might be a "duh" question but I'm going to go ahead and ask it anyway. I have an oversized (bigger than the screen) RelativeLayout, and I'm using swipes to start a TranslateAnimation from viewing one part of the layout to another. Say for instance the layout is two screen wide and two screens tall. After the nice animation to shift the screen, I was using View.scrollTo() to set the new position. This works fine going from the first screen (top left at 0,0) to one of the others. When I swipe to animate back to the first screen though, because the View.scrollTo() invalidated that part of the layout (I assume), that part of the layout is all black as I animate through it. I tried a couple things to get it to redraw itself after the scrollTo() but haven't had any luck, so I figured I'd ask here. thanks! joe d

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  • force close when assign onclick to button

    - by Lynnooi
    hi, i am very new in android development as well as in java. i had developed an application that gets an image url from a site and wanted to download it into the device and later on i would like to enable users to set it as wallpapers. however, i am met a problem when assigning onclick event to a button. Once i uncomment the line in red, it will pop up a box stating that the application was stopped unexpectedly. Can someone please help me with this? private ImageView imView = null; public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); try { /* Create a URL we want to load some xml-data from. */ URL url = new URL(xmlURL); /* Get a SAXParser from the SAXPArserFactory. */ SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); /* Get the XMLReader of the SAXParser we created. */ XMLReader xr = sp.getXMLReader(); /* Create a new ContentHandler and apply it to the XML-Reader */ ExampleHandler myExampleHandler = new ExampleHandler(); xr.setContentHandler(myExampleHandler); /* Parse the xml-data from our URL. */ xr.parse(new InputSource(url.openStream())); /* Parsing has finished. */ /* Our ExampleHandler now provides the parsed data to us. */ ParsedExampleDataSet parsedExampleDataSet = myExampleHandler .getParsedData(); /* Set the result to be displayed in our GUI. */ if (myExampleHandler.filenames != null) { a = a + "\n" + myExampleHandler.filenames + ", by " + myExampleHandler.authors + "\nhits: " + myExampleHandler.hits + " downloads"; this.ed = myExampleHandler.thumbs; this.imageURL = myExampleHandler.mediafiles; } } catch (Exception e) { a = e.getMessage(); } // get thumbnail Context context = this.getBaseContext(); if (ed.length() != 0) { Drawable image = ImageOperations(context, this.ed, "image.jpg"); ImageView imgView = new ImageView(context); imgView = (ImageView) findViewById(R.id.image1); imgView.setImageDrawable(image); } TextView tv = (TextView) findViewById(R.id.txt_name); tv.setText(a); Button bt3 = (Button) findViewById(R.id.get_imagebt); //bt3.setOnClickListener(getImageBtnOnClick); } OnClickListener getImageBtnOnClick = new OnClickListener() { public void onClick(View view) { downloadFile(imageURL); } }; void downloadFile(String fileUrl) { URL myFileUrl = null; try { myFileUrl = new URL(fileUrl); } catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { HttpURLConnection conn = (HttpURLConnection) myFileUrl .openConnection(); conn.setDoInput(true); conn.connect(); int length = conn.getContentLength(); InputStream is = conn.getInputStream(); bmImg = BitmapFactory.decodeStream(is); // this.imView.setImageBitmap(bmImg); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } private Drawable ImageOperations(Context ctx, String url, String saveFilename) { try { InputStream is = (InputStream) this.fetch(url); Drawable d = Drawable.createFromStream(is, "src"); return d; } catch (MalformedURLException e) { e.printStackTrace(); return null; } catch (IOException e) { e.printStackTrace(); return null; } } public Object fetch(String address) throws MalformedURLException, IOException { URL url = new URL(address); Object content = url.getContent(); return content; } Main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/viewgroup"> <ImageView android:id="@+id/image1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> <ImageView android:id="@+id/image2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> <TextView android:id="@+id/txt_name" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" /> <Button id="@+id/get_imagebt" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="xxx Get an image" android:layout_gravity="center" /> <ImageView id="@+id/imview" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> </LinearLayout>

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  • Tracking finger move in order to rotate a triangle : tracking is not perfect

    - by Laurent BERNABE
    I've written a custom view, with the OpenGL_1 technology, in order to let user rotate a red triangle just by dragging it along x axis. (Will give a rotation around Y axis). It works, but there is a bit of latency when dragging from one direction to the other (without releasing the mouse/finger). So it seems that my code is not yet "goal perfect". (I am convinced that no code is perfect in itself). I thought of using a quaternion, but maybe it won't be so usefull : must I really use a Quaternion (or a kind of Matrix) ? I've designed application for Android 4.0.3, but it could fit into Android api 3 (Android 1.5) as well (at least, I think it could). So here is my main layout : activity_main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <com.laurent_bernabe.android.triangletournant3d.MyOpenGLView android:layout_width="match_parent" android:layout_height="match_parent" /> </LinearLayout> Here is my main activity : MainActivity.java package com.laurent_bernabe.android.triangletournant3d; import android.app.Activity; import android.os.Bundle; import android.support.v4.app.NavUtils; import android.view.Menu; import android.view.MenuItem; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: NavUtils.navigateUpFromSameTask(this); return true; } return super.onOptionsItemSelected(item); } } And finally, my OpenGL view MyOpenGLView.java package com.laurent_bernabe.android.triangletournant3d; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Point; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.opengl.GLU; import android.util.AttributeSet; import android.view.MotionEvent; public class MyOpenGLView extends GLSurfaceView implements Renderer { public MyOpenGLView(Context context, AttributeSet attrs) { super(context, attrs); setRenderer(this); } public MyOpenGLView(Context context) { this(context, null); } @Override public boolean onTouchEvent(MotionEvent event) { int actionMasked = event.getActionMasked(); switch(actionMasked){ case MotionEvent.ACTION_DOWN: savedClickLocation = new Point((int) event.getX(), (int) event.getY()); break; case MotionEvent.ACTION_UP: savedClickLocation = null; break; case MotionEvent.ACTION_MOVE: Point newClickLocation = new Point((int) event.getX(), (int) event.getY()); int dx = newClickLocation.x - savedClickLocation.x; angle += Math.toRadians(dx); break; } return true; } @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); GLU.gluLookAt(gl, 0f, 0f, 5f, 0f, 0f, 0f, 0f, 1f, 0f ); gl.glRotatef(angle, 0f, 1f, 0f); gl.glColor4f(1f, 0f, 0f, 0f); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, triangleCoordsBuff); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 60f, (float) width / height, 0.1f, 10f); gl.glMatrixMode(GL10.GL_MODELVIEW); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glEnable(GL10.GL_DEPTH_TEST); gl.glClearDepthf(1.0f); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); buildTriangleCoordsBuffer(); } private void buildTriangleCoordsBuffer() { ByteBuffer buffer = ByteBuffer.allocateDirect(4*triangleCoords.length); buffer.order(ByteOrder.nativeOrder()); triangleCoordsBuff = buffer.asFloatBuffer(); triangleCoordsBuff.put(triangleCoords); triangleCoordsBuff.rewind(); } private float [] triangleCoords = {-1f, -1f, +1f, -1f, +1f, +1f}; private FloatBuffer triangleCoordsBuff; private float angle = 0f; private Point savedClickLocation; } I don't think I really have to give you my manifest file. But I can if you think it is necessary. I've just tested on Emulator, not on real device. So, how can improve the reactivity ? Thanks in advance.

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  • Screen Capture with Open GL using glReadPixels

    - by Raja
    Hi, I created a CGRegisterScreenRefreshCallback(refreshCallback, NULL) and in the refreshCallback method get the list of rectangles which have changed. I am getting the rectangle data from frameBuffer using OpenGL glReadPixels. Is there a better way of screen capture either with/without opengl and also using OpenGL can I skip reading pixel by pixel ? I have looked at glGetTexImage and glCopyTexSubImage2D. Any simple code block which can explain how to use these functions to get the changed rectangle data would be very helpful ? Thanks, Raja.

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  • Screen Scraping

    - by Sambo
    Hi I'm trying to implement a screen scraping scenario on my website and have the following set so far. What I'm ultimately trying to do is replace all links in the $results variable that have "ResultsDetails.aspx?" to "results-scrape-details/" then output again. Can anyone point me in the right direction? <?php $url = "http://mysite:90/Testing/label/stuff/ResultsIndex.aspx"; $raw = file_get_contents($url); $newlines = array("\t","\n","\r","\x20\x20","\0","\x0B"); $content = str_replace($newlines, "", html_entity_decode($raw)); $start = strpos($content,"<div id='pageBack'"); $end = strpos($content,'</body>',$start) + 6; $results = substr($content,$start,$end-$start); $pattern = 'ResultsDetails.aspx?'; $replacement = 'results-scrape-details/'; preg_replace($pattern, $replacement, $results); echo $results;

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  • Screen scraping an application window and interacting with the mouse and keyboard

    - by ccook
    The other day I found myself addicted to a flash game and frustrated by the thing at the same time. In a moment of frustration with the game I thought I would make a 'bot' to beat it for me. Well, I really wouldn't, but it made me realize: I don't know how to interact with another application in a way to do this. Which brings me to the question, how would one take screenshots of another running application and interact with it with the keyboard and mouse. Ideally the solution would be in a managed language like c#. When doing the background reading the net was drowning with articles on scrapping HTML. There were not many articles on actually screen scrapping an application. Diverse answers are appreciated as I’m really looking at surveying what’s out there.

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  • JBoss 4.2.3 Servlet API 2.5 JSF 2.0 Hibernate 3.0 Support Added [Solved]

    - by AZ_
    While deploying my project on Redhat 6 with Jboss 4.2.3 I was having following difficulties so I decided to put it on stackoverflow so that it can help other people. If anyone could suggest a good title so that it can easily be searched, please Q: How to make Jboss 4.2.x to ignore old JSF libraries and use one within your project libs? Q: How to make Jboss scan specific path for WAR file scanning? Q: How to bind Jboss with IP address rather then localhost? Q: Where Jboss put exploded WAR file? Q: Hibernate-annotations conflict with Jboss 4.2.3 annotations and throwing following Exception. java.lang.ClassCastException: org.hibernate.validator.event.ValidateEventListener cannot be cast to org.hibernate.event.PreInsertEventListener Q: How to run JSF 2.0.x on JBoss 4.0.x ? As JSF 2.0 supports at least Servlet 2.5 API and JBoss has Tomcat 5.x that can support Servlet 2.4 at max. Q: How to change Servlet version of a Dynamic Web Project?

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  • How do Apple code level support requests work?

    - by JustinXXVII
    I'm having an issue with a build that I can't figure out, and I'm considering filing a support request. It says I'll get contacted in about 3 days usually. Can anyone explain the process this takes, because I don't want to burn one of these by screwing up! Should I include a zip file of my entire project, or will the source file I'm having issues with be enough? Do I have to be at my computer when they contact me? Thanks for your help, generous ones!

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  • Aligning Android Button To Bottom in RelativeLayout??

    - by MobiKnow
    I'm trying to align a button to the bottom right and bottom left of my screen, using a RelativeLayout. I want to do this to keep the same relative layout across different screen sizes. Currently the buttons on my screen move up/down depending on the resolution of the screen. 320x480 puts the buttons higher on the screen versus 480x800. I'm trying to get my screens to look the same between the two sizes. Any information you can provide is greatly appreciated. Thanks, MobiKnow.

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  • App stays in splash screen in iOS 7.0.3

    - by Sathish
    Recently in iOS 7.0.3, my app stays in the splash screen and was not going into the app at all. If i kill the app, and launch it again it opens up without any issues. Can anyone help me on this issue?. I think the application -didFinishLaunchingWithOptions was not returning yes. Note: I have a lot of stuffs like deleting database, initializing a dozen of buttons in appdelegate's *init* function. I know that it is a bad practice to have things in init but since its been there for more than 4 years and was working fine with previous OS versions i didn't find a good reason to change it. Also this issue is not happening all the time. My app size is 40 MB. Thanks in advance...

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  • how to control the width and height of default alert dialog in Android?

    - by sat
    AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle("Title"); builder.setItems(items, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int item) { Toast.makeText(getApplicationContext(), items[item], Toast.LENGTH_SHORT).show(); } }); AlertDialog alert = builder.create(); I am using above code to show alert dialog , By default it fills the screen in width and wrap_content in height. How to control the width and height of default alert dialog ? I tried , alert.getWindow().setLayout(100,100); // It dint work. How to get the layout params on the alert window and set manually the width and height ?

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  • As a C# developer, would you learn Java to develop for Android or use MonoDroid instead?

    - by Dan Tao
    I'd consider myself pretty well versed in C#. It's my language of choice at the moment, and it's where basically all my professional experience lies. Still, I'm puzzled by the existence of the MonoDroid project. My understanding has always been that C# and Java are very close. Like, if you know one, you can learn the other really quickly. So, as I've considered developing my first Android app, I just assumed I would familiarize myself with Java enough to get started and then just sort of learn as I go. Wouldn't this make more sense than using MonoDroid, which is likely to be less feature-rich than the Java Android SDK, and requires learning its own API (albeit a .NET API) anyway? I just feel like it would be better to learn a new language (and an extremely popular one at that) and get some experience in it—when it's so close to what you already know anyway—rather than stick with a technology you're experienced with, without gaining any more valuable skills. Maybe I'm grossly misrepresenting the average potential MonoDroid user. Maybe it's more for people who are experienced in Java and .NET and just prefer .NET. Or maybe (in fact it's likely) there are other factors I just haven't considered. I'm just wondering, why would you use MonoDroid instead of just developing for Android using Java?

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  • Acceptable sound quality: stereo needed for an Android game?

    - by Thomas Calc
    I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 channels (that means stereo, right?). I read the other stackexchange topics about "acceptable sound quality", but they're too general, address too many things. My experience is that even with 80kbps, my effects sound OK. But I tested it on a limited number of Android devices (including a Sony Ericsson Xperia Neo and a HTC Desire HD). My questions: For mobile phones and tablets, generally, what parameters are recommended? Won't my 80kbps sounds be bad on a newer device (such as a modern tablet)? I don't hear any difference between stereo and mono (2 channels vs. 1 channel, right?), is there any noticeable difference at all for mobile phones / tablets? (in terms of the player experience) May it worth it at all? I assume that stereo sounds take much more in memory (when they're decoded to PCM), despite of the fact that the compressed OGG size is practically the same. Reacting to Roy T.'s great comment: Actually, I couldn't measure the PCM size (Android decodes OGG internally), but I thought that stereo will take more space than mono when uncompressed After throwing out one of the WAV channels in Audacity, and re-exporting it: The new WAV file size is half than before The OGG file size is practically the same as before The sound effects and game music was recorded by my friend who is an experienced hobby musician/composer, but he knows little about computers & software so he just gave me some high-quality WAV files generated via his hardware.These were stereo, but if I check them in Audacity, both channels appear to be exactly the same.Can I consider them the same (= moving to mono), or might there be some unnoticeable differences to the human eye?

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  • Android 2.1 How to get Phone Numbers of contacts.

    - by Brandon Delany
    Hi, I am new to Android and have been working on an app that needs to get all of the user's contact's phone numbers. Apparently the code I have does not work with the 2.1 SDK. So far here is the code I am using: String[] projection = new String[] { Phone.NUMBER }; Cursor c = managedQuery( Phone.CONTENT_URI, projection, null, null, null ); int colIndex = -1; try { colIndex = c.getColumnIndexOrThrow( Phone.NUMBER ); } catch( Exception e ) { print( e.getMessage() ); } print( "Column Index = " + colIndex ); //count is equal to 3 for( int i = 0; i < count; i++ ){ try { print( c.getString( 2 ) ); //the 2 used to be colIndex } catch ( Exception e ) { print( e.getMessage() ); } } It seems that no matter what I pass into c.getString() it keeps telling me that I passed in -1. But I even hardcoded the 2, and it says the same thing. Any help would be much appreciated.

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  • Can I share code & resources between Android projects without using a library?

    - by Tom
    The standard advice for sharing code & resources between Android projects is to use a library. Personally I find this works poorly if (a) the shared code changes a lot, or (b) your computer isn't fast enough. I also don't want to get into deploying multiple APK's, which seems to be necessary when I use dependent projects (i.e. Java Build Path, Projects Tab). On the other hand, sharing a folder of source code by using the Eclipse linked source feature works great (Java Build Path, Source tab, Link Source button), but for these two issues: 1) I can't use the same technique to share resources. I can create the link to the resources parent folder but then things get wonky and the shared resources don't get compiled (I'm using ADT 21). 2) So then I settle for copying the shared resources into each project, but this doesn't work because either. The shared code can't import the copy of its resources because it doesn't know the package name of the project that uses it. The solution I've been using is to access the resources dynamically, but that has become cumbersome as the number of resources grows. So, I need a solution to either (1) or (2), or I'll have to go back to a library project. (Or maybe there is another option I haven't thought of?)

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