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  • Need to dynamically-generate a "sticky note" text

    - by gravyface
    Working on a website that has an image of a sticky note which will change text somewhat frequently (every month or so) as new "todo" items are created on it. Font I'm currently using is not Web Safe and the text is slightly angled to match the skew of the sticky note as well. Now I'm a pragmatist, and in situations like this I would normally secede defeat and opt for something more CSS/HTML practical. But no more! I'm falling a bit behind on what's going on with HTML5, CSS3, PNG graphics, Flash (ugh), and/or any other rich visuals. I'm decent with PHP/CSS/JS (jquery), have dabbled in Flash/actionscript too. My question is: what tools/method should I be looking at here?

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  • Can C# make my class look like another class?

    - by Vaccano
    I have a class that look like this: public class BasePadWI { public WorkItem WorkItemReference { get; set; } .... Other stuff ...... } I then have a dictionary that is defined like this: public Dictionary<BasePadWI, Canvas> Pad { get; set; } I would then like to make a call like this: List<WorkItem> workItems = Pad.Keys.ToList(); (Note: WorkItem is a sealed class, so I cannot inherit.) Is there some trickery that I could do in the class to make it look like a WorkItem? I have done this in the mean time: List<WorkItem> workItems = Pad.Keys.ToList().ConvertAll(x=>x.WorkItem);

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  • create an hotspot and set an image without background (like earth icon) to my panel

    - by sirvan
    Hi I try to create an hotspot by Extends of canvas and I try to add it on a panel witch painted by images , so I must to draw an icon (image) instead of clear rectangle of the screen, to do that I override the paint method to draw the icon I want to use, so far there is no problem, the hotspot work true and the icon painted in true size I want(32,24 pixel) I try to add this hotspot after painting image on the my panel in mypanel.paint(g) that override too. The problem , I use an car icon that have no background !!(I hope you can understand me) just car icon must be show on the panel that painted with my images; But an unwanted rectangle created around the icon and made bad view, How I can paint may icon on panel without that background? Please help me.

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  • How to deserialize JSON text into a date type using Windows 8 JSON.parse?

    - by canderso
    I'm building a Windows 8 Metro app (aka "Modern UI Style" or "Windows Store app") in HTML5/JavaScript consuming JSON Web Services and I'm bumping into the following issue: in which format should my JSON Web Services serialize dates for the Windows 8 Metro JSON.parse method to deserialize those in a date type? I tried: sending dates using the ISO-8601 format, (JSON.parse returns a string), sending dates such as "/Date(1198908717056)/" as explained here (same result). I'm starting to doubt that Windows 8's JSON.parse method supports dates as even when parsing the output of its own JSON.stringify method does not return a date type. Example: var d = new Date(); // => a new date var str = JSON.stringify(d); // str is a string => "\"2012-07-10T14:44:00.000Z\"" var date2 = JSON.parse(str); // date2 is a string => "2012-07-10T14:44:00.000Z"

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  • How to detect time on a playing Flash video

    - by 6bytes
    Hi I have a video playing on my page. I want to show and hide some div's when the video reaches a certain point. Lets say hide something on 10th second and show it again on 20th second. I can easily do it in HTML5 with video tag and currentTime attribute but for IE I have to create the same functionality and I think with flash based videos (from YouTube or something like that). Is there a way to detect the current time of a video playing on my website, embeded from YouTube, Metacafe or any other video sharing site? I know I could detect it in flash and make it run some JavaScript function but I don't have flash nor have the skills to do it in AS3. Is it possible to do it from JavaScript level or does any video sharing website out there provides this kind of functionality for their videos?

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  • Tiling rectangles seamlessly in WPF while maintaing subpixel accuracy?

    - by Jens
    I have had the problem described in the question Tiling rectangles seamlessly in WPF, but am not really happy with the answers given there. I am painting a bar chart by painting lots of rectangles right next to each other. Depending on the scale of the canvas containing them, there are small gaps visible between some of them as a result from sub-pixel rendering. I learned from the above question how to make my rectangles fit with the screen pixels, removing that effect. Unfortunately, my chart may display way more bars than there are pixels. Apart from the tiny gaps (which manifest as a periodic change in color saturation), this works well. If I snap each bar with the screen pixels, most of the bars vanish, though, so I am looking for another solution. Thanks in advance!

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  • integrate / build 'weather radar' widget

    - by zack
    I'm looking to integrate a 'weather radar' widget into a site I'm building. The only available resource I can find is: http://www.meteoonline.co.uk/gadgets/Europe/Netherlands/135 which basically delivers a flash mov in a iframe ! urrrgh! - and 'permission denied' of course with any javascript interaction on the iframe.. Can anyone suggest an alternative resource / or approach ? I'm happy to work with the raw data if I can get it .. any ideas welcome ! site is like [ html5 + jquery on django ]

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  • How To Refactor If-else Code Segment?

    - by LostInLib
    I'm developing win8(metro style) application with Html5-js-jquery. I have this code segment; GetBoutiqueDetail: function (boutiqueId, options) { if (IsUserLogin()) { //different job A } else { ShowLoginPanel(undefined); } }, GetProductDetail: function (boutiqueId, productId, options) { if (IsUserLogin()) { //different job B } else { ShowLoginPanel(undefined); } }, AddBasket: function (productId, productVariantId, quantity, options) { if (IsUserLogin()) { //different job C } else { ShowLoginPanel(undefined); } },.... .And ~20 functions should check if user login or not. I should call functions like similar to "Library.GetBoutiqueDetail();" So my question is simple, how can I refactor that code to remove these if-else sections ?

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  • Getting started with a facebook application

    - by Cyclone
    I'm really new to Facebook application development, and I'm quite confused about application permissions and why the php sdk is so limiting and has so few precoded functions. First off, how do I check if a user has set proper permissions for my application, and if not, display that standard dialog immediately instead of using FBML and making them click the link? Secondly, how do I publish to a user's stream with the php apis? Finally, are there any good tutorial sites for making a php based canvas application that use the latest versions of all the sdks? Thank you for your help! I really don't see why so much of this is Javascript, it would really make much more sense to me to have things like: if(!$facebook->appHasPerm('publish_stream'){$facebook->showPermDialog('publish_stream');} I'd feel like I have much more control over the application if it worked like that.

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  • Creating a Dynamic calendar in Silverlight

    - by Tom
    I am attempting to create a long range calendar that dynamically loads (and unloads) event data as the user scrolls left or right through time. I'm really struggling to figure out how to lay the basic framework of the UI out and how to dynamically build the interface as the user scrolls by clicking and dragging the mouse in the view area. See the image below for a basic diagram of the intent. Each slice would have potentially multiple rectangles in it for events that occurred on that day (slice). I would like each slice to be a canvas to allow me to position those rectangles appropriately. There are a few problems that I am not yet sure how to tackle but this is the first big one that I've been mulling over for a while and can't quite wrap my head around: I know how to dynamically create controls but how would I go about adding things to one end of the scrollable content while removing things from the other depending on the way the user is scrolling? Any guidance in the right direction would be much appreciated! Thanks.

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  • integrating facebook auth into my web form app

    - by user169692
    Hi, I would like to allow my users to authorise my app with their fb on registration. All of the examples i see redirect users to the fb canvas page after authorisation, but i only want this to be a step in the registration process. Essentially, i want an icon they can click that would open up a new window where they can login to fb and a simple postback to the registration page where i would detect the login and hide the login button. Any ideas on how I can achieve this using the facebook c# sdk? Thanks and Merry Christmas :)

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  • Is there a need for zero-out DIV's margin and padding?

    - by ssg
    I wonder if on any browser div element comes with a preset margin/padding value other than zero. As far as I know, div and span come with zero padding and margin values by standard to make them suitable canvas for style decoration. Even better, is there a definite standard for default styles for all elements that is cross-browser which we can make assumptions upon? For instance FORM comes with top/bottom margins, OL/UL come with padding-left's. I occasionally see a * { margin: 0; padding: 0; } and this just looks like a dirty hack without knowing the reasons or consequences. Anyone has any better approach to this?

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  • Android game goes blank after pressing home and restarting

    - by sirconnorstack
    I am making an Android game with an Activity called Game, a SurfaceView called GameView and a Thread called GameThread. The Game's onCreate(), I make a new GameView, which makes a new GameThread, where all the game logic and canvas drawing is carried out. However, I'm having some lifecycle difficulties. When I press back and restart it, it works fine, but when I press home and restart it, all I see is a blank screen. Here are the GameView's onSurfaceCreated() and onSurfaceDestroyed(): @Override public void surfaceCreated(SurfaceHolder holder) { mThread.mRunning = true; mThread.mWidth = getWidth(); if(mThread.mWidth > 550) mThread.mWidth = 550; mThread.mHeight = getHeight(); try { mThread.start(); } catch(IllegalThreadStateException e) { } } @Override public void surfaceDestroyed(SurfaceHolder holder) { // Wait for the secondary thread to end before finishing boolean retry = true; mThread.mRunning = false; while (retry) { try { mThread.join(); retry = false; } catch (InterruptedException e) { } } }

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  • Navbar Dropdown in Bootstrap 3

    - by user2333842
    I recently started learning and using Bootstrap 3. I figured I would start with something simple- a header and a dropdown bar. I used the code from the Bootstrap website. I started out with the basic Bootstrap template, then added the bootstrap navbar. This is my code so far. <!DOCTYPE html> <html> <head> <title>WEBSITE NAME</title> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <!-- Bootstrap --> <link href="css/bootstrap.min.css" rel="stylesheet" media="screen"> <!-- HTML5 shim and Respond.js IE8 support of HTML5 elements and media queries --> <!--[if lt IE 9]> <script src="../../assets/js/html5shiv.js"></script> <script src="../../assets/js/respond.min.js"></script> <![endif]--> </head> <body> <h1>WEBSITE NAME</h1> <nav class="navbar navbar-default" role="navigation"> <!-- Brand and toggle get grouped for better mobile display --> <div class="navbar-header"> <button type="button" class="navbar-toggle" data-toggle="collapse" data-target=".navbar-ex1-collapse"> <span class="sr-only">Toggle navigation</span> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </button> </div> <!-- Collect the nav links, forms, and other content for toggling --> <div class="collapse navbar-collapse navbar-ex1-collapse"> <ul class="nav navbar-nav"> <li class="active"><a href="#">Home</a></li> <li><a href="#">Tutorials</a></li> <li><a href="#">Software</a></li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Dropdown <b class="caret"></b></a> <ul class="dropdown-menu"> <li><a href="#">Action</a></li> <li><a href="#">Another action</a></li> <li><a href="#">Something else here</a></li> <li><a href="#">Separated link</a></li> <li><a href="#">One more separated link</a></li> </ul> </li> </ul> <form class="navbar-form navbar-left" role="search"> <div class="form-group"> <input type="text" class="form-control" placeholder="Search"> </div> <button type="submit" class="btn btn-default">Submit</button> </form> <ul class="nav navbar-nav navbar-right"> <li><a href="https://twitter.com/"><span class="glyphicon glyphicon-comment"></span> Twitter</a></li> <li><a href="https://youtube.com/"><span class="glyphicon glyphicon-facetime-video"></span> YouTube</a></li> </ul> </li> </ul> </div><!-- /.navbar-collapse --> </nav> <!-- jQuery (necessary for Bootstrap's JavaScript plugins) --> <script src="//code.jquery.com/jquery.js"></script> <!-- Include all compiled plugins (below), or include individual files as needed --> <script src="js/bootstrap.min.js"></script> </body> </html> The dropdown menu is absolutely not working at all- hovering or clicking it. What do I need to do?

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  • Erase part of RenderTarget when drawing primitives?

    - by user1495173
    I'm creating a paint like application using XNA. I have a render target which acts as a canvas. When the user draws something I draw corresponding triangles using DrawUserPrimitives and triangle strips to make lines and other curves. I want to implement an eraser in the application, so that the user can erase the triangles from the texture. I've used OpenGL in the past and there I would just use a blend function like so: glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA); How would I do this in XNA? I tried setting the GraphicsDevice blend mode to AlphaBlend, Additive, etc.. but it did not work. Any ideas? Thanks!

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  • Is there a ways to make google store coordinates in the android map?

    - by Pavel
    Hi. I'm in the middle of developing android app using google map. My question is - how to store coordinates with google map and display them later on? I know how to use canvas, how to draw it etc. but I want to store those coordinates with google map - just like with the google maps feature on internet. When I log in I can see points I've put on the map straight away. Can someone please tell me how to do that? There must be a way. Any answers greatly appreciated!

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  • Launching a Facebook page from an iPhone app via QR code

    - by user1655186
    I'm trying to create a QR code that launches a Facebook page from the app, rather than the browser on both Android and iOS. Creating the code with fb://page/<page id>, works perfectly on an Android. This was also supposed to work with iOS's Facebook app, but I think since Facebook updated their app recently from a HTML5 version to a fully native iOS app, that functionality has stopped working. It indeed opens the Facebook app, but it does not go to the page. Has anyone else seen this happen since the app was updated a few weeks ago? And what string would I have to use to create a working QR Code for iOS's Facebook app?

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  • Right-click on a Listbox in a Silverlight 4 app.

    - by AngryHacker
    I am trying to implement what I used to take for granted in Winforms applications. I am a Silverlight noob, so hopefully all this is elementary. I have a listbox in a Silverlight 4 app. I'd like to do the following: Right-click on the listbox Have the item under the location where I click highlight itself I'd like a context menu to popup (with my own items in the context menu) From my research so far, it appears that there is no ContextMenu construct in Silverlight, instead we have to build up a Grid/Canvas structure and attach it to a Popup object, which is what is then popped up. My questions are as follows: To accomplish #2, I need some kind of hit test on the listbox. I can't figure out how to do that and my google-fu isn't helping. Once I do identify the index under the mouse, how do I actually select the item? Is there a reusable Context menu component somewhere that I can use? Extra credit if the component allows arbitrary sub-menus.

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  • Explain to me the following VS 2010 Extension Sample code..

    - by ealshabaan
    Coders, I am building a VS 2010 extension and I am experimenting around some of the samples that came with the VS 2010 SDK. One of the sample projects is called TextAdornment. In that project there is a weirdo class that looks like the following: [Export(typeof(IWpfTextViewCreationListener))] [ContentType("text")] [TextViewRole(PredefinedTextViewRoles.Document)] internal sealed class TextAdornment1Factory : IWpfTextViewCreationListener While I was experimenting with this project, I tried to debug the project to see the flow of the program and I noticed that this class gets hit when I first start the debugging. Now my question is the following: what makes this class being the first class to get called when VS starts? In other words, why this class gets active and it runs as of some code instantiate an object of this class type? Here is the only two files in the sample project: TextAdornment1Factory.cs using System.ComponentModel.Composition; using Microsoft.VisualStudio.Text.Editor; using Microsoft.VisualStudio.Utilities; namespace TextAdornment1 { #region Adornment Factory /// /// Establishes an to place the adornment on and exports the /// that instantiates the adornment on the event of a 's creation /// [Export(typeof(IWpfTextViewCreationListener))] [ContentType("text")] [TextViewRole(PredefinedTextViewRoles.Document)] internal sealed class TextAdornment1Factory : IWpfTextViewCreationListener { /// /// Defines the adornment layer for the adornment. This layer is ordered /// after the selection layer in the Z-order /// [Export(typeof(AdornmentLayerDefinition))] [Name("TextAdornment1")] [Order(After = PredefinedAdornmentLayers.Selection, Before = PredefinedAdornmentLayers.Text)] [TextViewRole(PredefinedTextViewRoles.Document)] public AdornmentLayerDefinition editorAdornmentLayer = null; /// <summary> /// Instantiates a TextAdornment1 manager when a textView is created. /// </summary> /// <param name="textView">The <see cref="IWpfTextView"/> upon which the adornment should be placed</param> public void TextViewCreated(IWpfTextView textView) { new TextAdornment1(textView); } } #endregion //Adornment Factory } TextAdornment1.cs using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Microsoft.VisualStudio.Text; using Microsoft.VisualStudio.Text.Editor; using Microsoft.VisualStudio.Text.Formatting; namespace TextAdornment1 { /// ///TextAdornment1 places red boxes behind all the "A"s in the editor window /// public class TextAdornment1 { IAdornmentLayer _layer; IWpfTextView _view; Brush _brush; Pen _pen; ITextView textView; public TextAdornment1(IWpfTextView view) { _view = view; _layer = view.GetAdornmentLayer("TextAdornment1"); textView = view; //Listen to any event that changes the layout (text changes, scrolling, etc) _view.LayoutChanged += OnLayoutChanged; _view.Closed += new System.EventHandler(_view_Closed); //selectedText(); //Create the pen and brush to color the box behind the a's Brush brush = new SolidColorBrush(Color.FromArgb(0x20, 0x00, 0x00, 0xff)); brush.Freeze(); Brush penBrush = new SolidColorBrush(Colors.Red); penBrush.Freeze(); Pen pen = new Pen(penBrush, 0.5); pen.Freeze(); _brush = brush; _pen = pen; } void _view_Closed(object sender, System.EventArgs e) { MessageBox.Show(textView.Selection.IsEmpty.ToString()); } /// <summary> /// On layout change add the adornment to any reformatted lines /// </summary> private void OnLayoutChanged(object sender, TextViewLayoutChangedEventArgs e) { foreach (ITextViewLine line in e.NewOrReformattedLines) { this.CreateVisuals(line); } } private void selectedText() { } /// <summary> /// Within the given line add the scarlet box behind the a /// </summary> private void CreateVisuals(ITextViewLine line) { //grab a reference to the lines in the current TextView IWpfTextViewLineCollection textViewLines = _view.TextViewLines; int start = line.Start; int end = line.End; //Loop through each character, and place a box around any a for (int i = start; (i < end); ++i) { if (_view.TextSnapshot[i] == 'a') { SnapshotSpan span = new SnapshotSpan(_view.TextSnapshot, Span.FromBounds(i, i + 1)); Geometry g = textViewLines.GetMarkerGeometry(span); if (g != null) { GeometryDrawing drawing = new GeometryDrawing(_brush, _pen, g); drawing.Freeze(); DrawingImage drawingImage = new DrawingImage(drawing); drawingImage.Freeze(); Image image = new Image(); image.Source = drawingImage; //Align the image with the top of the bounds of the text geometry Canvas.SetLeft(image, g.Bounds.Left); Canvas.SetTop(image, g.Bounds.Top); _layer.AddAdornment(AdornmentPositioningBehavior.TextRelative, span, null, image, null); } } } } } }

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  • How can I write faster JavaScript?

    - by a paid nerd
    I'm writing an HTML5 canvas visualization. According to the Chrome Developer Tools profiler, 90% of the work is being done in (program), which I assume is the V8 interpreter at work calling functions and switching contexts and whatnot. Other than logic optimizations (e.g., only redrawing parts of the visualization that have changed), what can I do to optimize the CPU usage of my JavaScript? I'm willing to sacrifice some amount of readability and extensibility for performance. Is there a big list I'm missing because my Google skills suck? I have some ideas but I'm not sure if they're worth it: Limit function calls When possible, use arrays instead of objects and properties Use variables for math operation results as much as possible Cache common math operations such as Math.PI / 180 Use sin and cos approximation functions instead of Math.sin() and Math.cos() Reuse objects when passing around data instead of creating new ones Replace Math.abs() with ~~ Study jsperf.com until my eyes bleed Use a preprocessor on my JavaScript to do some of the above operations

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  • Java : VolatileImage slower than BufferedImage.

    - by Norswap
    I'm making a game in java and in used BufferedImages to render content to the screen. I had performance issues on low end machines where the game is supposed to run, so I switched to VolatileImage which are normally faster. Except they actually slow the whole thing down. The images are created with GraphicsConfiguration.createCompatibleVolatileImage(...) and are drawn to the screen with Graphics.drawImage(...) (follow link to see which one specifically). They are drawn upon a Canvas using double buffering. Does someone has an idea of what is going wrong here ?

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  • CSRF verification failed, but only with Facebook App

    - by dkgirl
    I am creating a Facebook App using Django. When I access my webpage directly then it works fine. I have then added this webpage as the Facebook canvas URL, so that users are directed to this page when they go to the App. Now, when I enter the App, I get the "CSRF verification failed" error. I think it's because facebook is doing a POST, but without the CSRF token. However, I cannot control how Facebook redirects to my App. Anyone know how to deal with this? This is all my View does: def frontpage(request): return render_to_response('tube/frontpage.html', {"s": 'hello'}) and frontpage.html just writes "front page!"

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  • scrolling in both directions at the same time...like in many games

    - by Angel
    Hi, I want to create a game which has a grid view...like 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 5 6 7 8 9 3 1 3 2 4 6 7 8 9 1 4 6 3 1 5 6 8 9 1 4 6 4 4 7 8 1 5 7 8 8 what i want to do is on my screen it should display only a part of it that is 1 2 3 4 1 2 3 4 1 5 6 7 Rest all should be hidden and scrollable in both the directions at the same time (diagonally) Please give inputs.. Should i use canvas and over it gridView or simply a grid view.. . If yes then how? Thanks

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  • How to store a 250mb database in an Offline Web App

    - by Couto
    Ok, maybe i'm not seeing the whole picture or something, but i kinda need a brainstorm. So the purpose is to make a webapp (HTML5, CSS, Javascript) that has to search on a 250mb database without any internet connection, so.. yes the database has to be on the client side. The hard part here is, this App has to work on an iPod or iPhone without internet connection. (An initial connection to download the App is ok), LocalStorage has a 5mb limit, couchDB would be great since they have an webapp easily accessed by Javascript (privacy concerns don't matter at this point), so i'm pretty much out of ideas.... Does anyone see an alternative, or solution for the purpose?

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  • Googla Maps Javascript API, Jquery Tabs

    - by user1357598
    I have tried everything possible.. unminified all javascript, still can't get the map to load properly inside the tab. Trying to use this custom code too with no success jQuery('.tabs-shortcode > ul').bind('tabsshow', function(e, ui) { if (ui && ui.panel) { jQuery('.mapp-canvas', ui.panel).each(function() { var id = jQuery(this).attr('id'); if (id) { window[id].resize(); } }); } }); webpage: http://bit.ly/UTHskS thanks in advance, Andy

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