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  • UITableView search bar?

    - by ryyst
    Hi, is there any easy way in the iPhone SDK to include search bars like those in the iPod app or in the Contacts app? (They behave and look unlike the usual UISearchBars ...) -- Ry

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  • Requirements Analysis in Game Development?

    - by Joey Green
    I'm a software engineering student with a focus on game development and am wondering how big of a part does requirement analysis play a part in game development? I'm asking because there is a class being offered and I could take it. It is all about requirements analysis. Here is a description: An in-depth study of current research and practice in requirements elicitation, requirements, analysis, requirements specification,requirements verification and validation, and requirements management. Would this type of knowledge be useful for an independent game developer?

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  • Start fail VMware-Player 3.1.5 on Ubuntu 12.04 32bit

    - by Chris Lee
    Install got no problem but at start of VMWare Player it want to compile and exit with this error: "Unable to build kernel module." Thats the log: Jun 05 00:03:36.153: app-3075712704| Log for VMware Workstation pid=3709 version=7.1.5 build=build-491717 option=Release Jun 05 00:03:36.153: app-3075712704| The process is 32-bit. Jun 05 00:03:36.153: app-3075712704| Host codepage=UTF-8 encoding=UTF-8 Jun 05 00:03:36.153: app-3075712704| Logging to /tmp/vmware-root/setup-3709.log Jun 05 00:03:36.284: app-3075712704| modconf query interface initialized Jun 05 00:03:36.284: app-3075712704| modconf library initialized Jun 05 00:03:36.336: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.350: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.371: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.417: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.429: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.521: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.526: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.529: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.533: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.536: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.579: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.583: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.586: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.589: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.593: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.602: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.624: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:39.677: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.689: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.694: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.697: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.701: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.711: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:39.733: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:39.854: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.858: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.862: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.865: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.868: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:40.065: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:40.066: app-3075712704| Building module vmmon. Jun 05 00:03:40.066: app-3075712704| Extracting the sources of the vmmon module. Jun 05 00:03:40.075: app-3075712704| Building module with command: /usr/bin/make -C /tmp/vmware-root/modules/vmmon-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-24-generic-pae/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 Jun 05 00:03:42.016: app-3075712704| Failed to compile module vmmon! Is it a gcc problem ?

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  • Is Java viable for serious game development?

    - by tehtros
    Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn this into a career. The problem, is that my language of choice is Java. Now, I am not intending this to be a Java vs. C++ question, but rather, is Java an acceptable language for serious game development, instead of lower level languages like C++. By serious, I mean high quality graphics, and being able to play a game with said high quality graphics, without much lag on decent computers. Also, eventually, possible making it to consoles. I have scoured the internet, but there are not very many resources for Java game development, not nearly as many as C++. In fact, most engines are written in C++. Once, I tried to play a made with jMonkeyEngine. The game was terribly slow, to the point where my computer froze. I had no other Java applications running and nothing too resource intensive. Keep in mind, that my computer can play most modern 3D games with ease. So, I am really serious about game development, is Java still a viable choice? I have tried multiple times to learn C++, but I don't really like the language. I don't really know why, but usually, whenever I try to learn, I can never grasp the topics. Also, my most of my friends know Java, and one is even anti-C++, saying that no one knows how to use it right. Then, he goes to say that "there is no right way to use C++, that it can not be used correctly. The nature of the language prevents good code." Also, if I continue to learn and improve Java now, and it turns out that later I am required to learn C++, will making the switch be difficult? So, in short, can Java be taken serious, for serious game development. This includes heavy graphics, fast game play without lag, and possibly, and easy switch to consoles?

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  • Android game development in c++

    - by kamziro
    So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a friend though, that android has a native development toolkit which allows for c++ code to work on android. Has anyone used this, and if so, how do you find it? I mean, will it "just work" like iOS, or are there more considerations that need to be taken care of due to the wide variety of android devices available?

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  • How do I get into Facebook game development?

    - by Ben Zeigler
    I have some ideas that I think might make interesting games for a Facebook-like platform, in that they are social and casual. Does anyone have advice on how to get into Facebook development from a background in traditional C++ game development? Is there anything special that differentiates developing facebook games from developing other web-based games, such as API intricacies and so forth? To start with this will probably be hobbyist level instead of some sort of professional enterprise, anything I need to know about making indie-level facebook games?

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  • Android game development in c++

    - by kamziro
    So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a friend though, that android has a native development toolkit which allows for c++ code to work on android. Has anyone used this, and if so, how do you find it? I mean, will it "just work" like iOS, or are there more considerations that need to be taken care of due to the wide variety of android devices available?

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  • iPhone Device 3.1 SDK Breaks vertical alignment of UITableViewCellStyleValue1 textLabel

    - by user171089
    Can anyone provide an explanation for the following phenomenon? As of the iPhone Device 3.1 SDK, I've found that if a UITableViewCell is of style UITableViewCellStyleValue1 and its detailTextLabel.text is unassigned, then the textLabel does not display in the center of the cell as would be expected. One notable caveat is that this only happens for me when I'm testing on the Device – the iPhone Simulator 3.1 SDK displays the cells correctly. Also, this is not a problem when using the iPhone Device 3.0 SDK. Below is a simple UITableView subclass implementation that demonstrates the problem. @implementation BuggyTableViewController #pragma mark Table view methods // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 3; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease]; } switch (indexPath.row) { case 0: cell.textLabel.text = @"detailTextLabel.text unassigned"; break; case 1: cell.textLabel.text = @"detailTextLabel.text = @\"\""; cell.detailTextLabel.text = @""; break; case 2: cell.textLabel.text = @"detailTextLabel.text = @\"A\""; cell.detailTextLabel.text = @"A"; break; default: break; } return cell; } @end

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  • Simple iPhone drawing app with Quartz 2D

    - by Mr guy 4
    I am making a simple iPhone drawing program as a personal side-project. I capture touches event in a subclassed UIView and render the actual stuff to a seperate CGLayer. After each render, I call [self setNeedsLayout] and in the drawRect: method I draw the CGLayer to the screen context. This all works great and performs decently for drawing rectangles. However, I just want a simple "freehand" mode like a lot of other iPhone applications have. The way I thought to do this was to create a CGMutablePath, and simply: CGMutablePathRef path; -(void)touchBegan { path = CGMutablePathCreate(); } -(void)touchMoved { CGPathMoveToPoint(path,NULL,x,y); CGPathAddLineToPoint(path,NULL,x,y); } -(void)drawRect:(CGContextRef)context { CGContextBeginPath(context); CGContextAddPath(context,path); CGContextStrokePath(context); } However, after drawing for more than 1 second, performance degrades miserably. I would just draw each line into the off-screen CGLayer, if it were not for variable opacity! The less-than-100% opacity causes dots to be left on the screen connecting the lines. I have looked at CGContextSetBlendingMode() but alas I cannot find an answer. Can anyone point me in the right direction? Other iPhone apps are able to do this with very good efficiency.

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  • EXC_BREAKPOINT when starting iPhone app

    - by pgb
    A user of our app sent me the following crash log: Incident Identifier: 59D4D5E7-570A-4047-A679-3016B2A226C4 CrashReporter Key: d8284d671ee22ad17511360ce73409ebfa8b84bb Process: .... [63] Path: /var/mobile/Applications/.... Identifier: ... Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-03-08 17:00:15.437 -0800 OS Version: iPhone OS 2.2.1 (5H11a) Report Version: 103 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x00000001, 0xe7ffdefe Crashed Thread: 0 Thread 0 Crashed: 0 dyld 0x2fe01060 dyld_fatal_error + 0 1 dyld 0x2fe088d4 dyld::_main(mach_header const*, unsigned long, int, char const**, char const**, char const**) + 3064 2 dyld 0x2fe0196c dyldbootstrap::start(mach_header const*, int, char const**, long) + 884 3 dyld 0x2fe01048 _dyld_start + 32 Thread 0 crashed with ARM Thread State: r0: 0x2fe23ca0 r1: 0x00000000 r2: 0x2fe23ca0 r3: 0x00000000 r4: 0x2ffff4e0 r5: 0x2ffff4bc r6: 0x2fe005c0 r7: 0x2ffffb00 r8: 0x00000004 r9: 0x2fe57cf0 r10: 0x2fe236c8 r11: 0x00000009 ip: 0x0000018d sp: 0x2ffff5b8 lr: 0x2fe088dc pc: 0x2fe01060 cpsr: 0x00000010 Binary Images: 0x2fe00000 - 0x2fe22fff dyld ??? (???) <f6a50d5f57a676b54276d0ecef46d5f0> /usr/lib/dyld My app uses OpenFeint and PinchMedia analytics. For PinchMedia, I'm linking using their provided .a file, and for OpenFeint, I'm compiling their code (as per their guidelines). The frameworks / libs I'm linking are: UIKit.framework (Weak) MapKit.framework (Weak) Foundation.framework CoreGraphics.framework OpenAL.framework AudioToolbox.framework libsqlite3 SystemConfiguration.framework CoreLocation.framework PinchMedia analytics Security.framework QuartzCore.framework CFNetwork.framework My base SDK is iPhone 3.0, and my Base OS Deployment Target is 2.2.1. There are two things I find weird: The app crashes even before the main method is invoked. The crash log looks exactly like the one posted here: http://stackoverflow.com/questions/2368689/objective-c-iphone-app-exc-breakpoint-sigtrap The user that sent me this crash is using a 2nd gen iPod Touch with OS 2.2.1. I wasn't able to reproduce the issue, but based on the comments in iTunes, it seems that more people is having the same issue.

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  • NSFILEMANAGER CRASHING IN APP DELEGATE

    - by theiphoneguy
    I have this code in a method called from applicationDidFinishLaunching. It works in the simulator, but crashes on the iPhone. There are about 1,600 2KB mp3 files being copied in this operation. If I try to instantiate the app multiple times, it will eventually copy more each time until the app eventually will start without crashing. I am releasing everything I allocate. I have about 20GB disk space free on the iPhone. If I progressively comment out code and run it on the iPhone, the copyItemAtPath seems to be the suspect. (void)createCopyOfAudioFiles:(BOOL)force { @try { NSError *error; NSString *component; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSFileManager *fileManager = [[NSFileManager alloc] init]; NSEnumerator *enumerator = [[[NSBundle mainBundle]pathsForResourcesOfType:@"mp3" inDirectory:nil] objectEnumerator]; while ((component = [enumerator nextObject]) != nil) { NSArray *temp = [component componentsSeparatedByString:@".app/"]; NSString *file = [NSString stringWithFormat:@"%@", [temp objectAtIndex:1]]; NSString *writableAudioPath = [documentsDirectory stringByAppendingPathComponent:file]; BOOL success = [fileManager fileExistsAtPath:writableAudioPath]; if (success &amp;&amp; !force) { continue; } else if (success &amp;&amp; force) { success = [fileManager removeItemAtPath:writableAudioPath error:&amp;error]; } success = [fileManager copyItemAtPath:component toPath:writableAudioPath error:&amp;error]; if (!success) { @throw [NSException exceptionWithName:[error localizedDescription] reason:[error localizedFailureReason] userInfo:nil]; } } [fileManager release]; } @catch (NSException *exception) { NSLog(@"%@", exception); @throw [NSException exceptionWithName:exception.name reason:exception.reason userInfo:nil]; } @finally { } }

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  • xcodebuild + iPhone fail under ssh with Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport'

    - by mamcx
    I'm triying to compile my iPhone app from ssh. This is for my build tool that run in another machine. The base sdk is iPhone Device 3.0. The error is : "Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport'" However, executing from the regular terminal run ok. Also directly from xcode. This is the log: [trtrrtrtr@mac-pro-de-trtrr-trtr ~/mamcx/projects/JhonSell/iPhone]$ xcodebuild -target BestSeller -configuration Debug=== BUILDING NATIVE TARGET Three20 OF PROJECT Three20 WITH CONFIGURATION Debug === Checking Dependencies... No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=armv6, VALID_ARCHS=i386). 2010-04-27 16:16:50.369 xcodebuild[1168:4b1b] Error loading /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: dlopen(/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice, 265): no suitable image found. Did find: /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: GC capability mismatch 2010-04-27 16:16:50.371 xcodebuild[1168:4b1b] Exception caught: Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport' 2010-04-27 16:16:50.373 xcodebuild[1168:4b1b] Error loading /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: dlopen(/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice, 265): no suitable image found. Did find: /Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneRemoteDevice.xcodeplugin/Contents/MacOS/iPhoneRemoteDevice: GC capability mismatch 2010-04-27 16:16:50.373 xcodebuild[1168:4b1b] Exception caught: Couldn't load plug-in 'com.apple.Xcode.iPhoneSupport' ** BUILD FAILED **

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  • iphone: problem playing youtube mp4's over 3g network

    - by Alex1987
    Hi guys I'm am developing an app that enables the user to stream youtube mp4 videos on the iphone. What I did was very simple - I just took a url of the form http://youtube.com/get_video?*&fmt=18 (for example http://youtube.com/get_video?video_id=KUXGVfmrEN4&&t=vjVQa1PpcFNrxzfbeI6WrJfK6s0BdQ9ypMgV_6yqwjo=&fmt=18) and used mpmovieplayercontroller or UIWebView to stream the video. It works great over WIFI but doesn't work at all on 3g network . On 3g I get a blank page in the UIWebView or file format not supported on mpmovieplayercontroller. Does youtube block access from 3g networks to its mp4 videos? How to bypass this? You can check this easily yourself on your own iphone by preforming the following steps: 1. Obtain the download link. You can do this easily by downloading the following plugin for firefox: https://addons.mozilla.org/en-US/firefox/addon/13990. 2. Email the link to your email. 3. Open your mail on the iphone and click on the link. Try this on WIFI and 3g.

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  • iPhone: objc_class_name_TTTabStrip symbol not found build error

    - by user187532
    Hello friends, I am trying to implement 'scrollview' effect in 'Tabbar' which has 'TabItems'. I found that the good example is from 'facebook' open source 'TTCatlog' project 'Tabs' section. So i included all the source from it to my project and trying to build it. I have followed the following links to go ahead on this: http://stackoverflow.com/questions/822792/how-to-create-a-horizontal-scrolling-view-on-iphone source: http://github.com/facebook/three20/tree/master/samples/ My calling code is like below: _tabBar1 = [[TTTabStrip alloc] initWithFrame:CGRectMake(10, 68, 300, 28)]; _tabBar1.tabItems = [NSArray arrayWithObjects: [[[TTTabItem alloc] initWithTitle:@"Item 1"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 2"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 3"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 4"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 5"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 6"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 7"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 8"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 9"] autorelease], [[[TTTabItem alloc] initWithTitle:@"Item 10"] autorelease], nil]; [self.navigationController.view addSubview:_tabBar1]; My project folder as like below: ..../iphone/MyProgram/MyProgram.xcodeproj ..../iphone/Three20/src/Three20.... In my project settings for header search path, I have ../Three20/src But when i try to build it, it throws the following error: "objc_class_name_TTTabStrip symbol not found" "objc_class_name_TTTabItem symbol not found" I see there, all these files (.h and .m) are availbale there. Could someone please help what's wrong there and how do i get rid of this issue and continue working with it?

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  • Reasonable expectation to support new Operating Systems?

    - by Neil N
    My company has a desktop app originally developed for Windows XP. The original programmer has since been fired (fired with extreme prejudice I might add). I have fixed the app various times but overall try to avoid it, it is a mess and the only real way to fix it is to completely rewrite it, which could take a year. We have been trying to "forget" about this app, and instead steer clients towards our web version, which is more up to date, easier to maintain, easier to extend, and WAY easier to support. Most clients agree, the web version is just better all around. However we have one client that insists on using the desktop app. The app required a little duct tape to get working on Vista, but now completely breaks on Windows 7. I'm not even sure WHAT all the fixes are to get it working on Win7 (the current time estimate stands at "miracle") but after both installing the RELEASE build, and running the DEBUG build from Visual Studio, the app has errors on nearly every user action, and from what I can see from a high level test run, none of them are related. Since Windows 7 did not exist when this app was developed, is my company really expected to make all the required changes to make it function as "smoothly" as it did on XP?

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  • Sending series of images to display like a movie on iPhone

    - by unknownthreat
    Allow me to elaborate more. On the server, we will have a program that will take data from iPhone and process that data and produce series of images. Each time an image is generated, it will be send back to display on iPhone. I have done all of the things above using UDP, OpenGL, and such. It works. The images are transferred to iPhone and can be displayed, but it is slow. The image's resolution is around 320 x 420 and we send the image pixels by pixels. This naive implementation leads to a slow framerate. I can see around 2-3 frames per second. There are also some UDP packets dropped, and this is expected. Are there any sort of compression method available for something like this? Are there any other method that can make this better? NOTE: please don't just write "compression" as an answer, because we are aware that we will need to do it in some ways.

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  • iPhone: Accessing Composite Name in AddressBook Causes EXC_BAD_ACCESS

    - by Fyrian
    Hi everyone. I'm new to iPhone development and have a question I hope someone can help me with. I have a programmer working on an iPhone app for me and when I run the app in the simulator, it works great. But when I try to run it on my actual iPhone, I get a EXC_BAD_ACCESS error and the app locks up. Looking at the debugger, it's referencing the following code in my MainController as the problem: -(void)loadAddressBook{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; addressBookLoaded=1; [AddressbookRecord readAllContactTable:[self getDBPath]]; ABAddressBookRef addressBook = ABAddressBookCreate(); for(NSUInteger i=1;i<=ABAddressBookGetPersonCount(addressBook);i++) { ABRecordRef myPerson =ABAddressBookGetPersonWithRecordID (addressBook,(ABRecordID)(i)); NSString *name = (NSString*)ABRecordCopyCompositeName(myPerson); //save in database AddressbookRecord *addObj = [[AddressbookRecord alloc] initWithPrimaryKey:0]; addObj.ClientName=name; [addObj addNewContactEntry]; } addressBookLoaded=2; [pool release]; } More specifically, it points to this specific line as the problem: NSString *name =(NSString*)ABRecordCopyCompositeName(myPerson); My programmer can't seem to figure out what the problem is since he can't replicate it on his end. Does anyone have any ideas what would cause this problem??? Thanks!

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  • Static library woes in iPhone 3.x with categories and C libraries

    - by hgpc
    I have a static library (let's call it S) that uses a category (NSData+Base64 from MGTwitterEngine) and a C library (MiniZip wrapped by ZipArchive). This static library is used in an iPhone 3.x project (let's call it A). To be able to use the MiniZip library I included its files in project A as well as the static library S. If not I get compilation errors. Project A works fine on the simulator. When I run it on the device, I get unrecognized selector errors when the category is used. As pointed out here, it seems there's a linker bug that affects categories in iPhone 3.x (http://stackoverflow.com/questions/1147676/categories-in-static-library-for-iphone-device-3-0). The workaround is to add -all_load to the Other Linker Flags of the project that references the static library. However, if I do this then I get duplicate symbol errors because I included the MiniZip libraries in project A. A workaround is to include the category files in project A as well. If I do this, project A works well in the device, but fails to build on the simulator because of duplicate symbol errors. How should I set up project A to make it work on the simulator and the device with the same configuration?

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  • unable to get data from iphone application

    - by user317192
    Hi, I have made a php web services that takes the username and password from iPhone application and saves the data in the users table. I call that web service from my button touchup event like this: NSLog(userName.text); NSLog(password.text); NSString * dataTOB=[userName.text stringByAppendingString:password.text]; NSLog(dataTOB); NSData * postData=[dataTOB dataUsingEncoding:NSUTF8StringEncoding allowLossyConversion:YES]; NSString *postLength = [NSString stringWithFormat:@"%d", [postData length]]; NSLog(postLength); NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; NSURL *url = [NSURL URLWithString:[NSString stringWithFormat:@"http://localhost:8888/write.php"]]; [request setURL:url]; [request setHTTPMethod:@"POST"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Content-Type"]; [request setHTTPBody:postData]; NSURLResponse *response; NSError *error; [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; if(error==nil) NSLog(@"Error is nil"); else NSLog(@"Error is not nil"); NSLog(@"success!"); I am getting nothing from Iphone side into the web service and I am unable to understand why this is happening. Although i debugged and found that everything is fine at the iphone application level but the call to the web service doesn't works as expected...... Please suggest..... Thanks Ashish

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  • iPhone OS: Get a list of methods and variables from anonymous object

    - by ChrisOPeterson
    I am building my first iPhone/Obj-c app and I have a large amount of data-holding subclasses that I am passing into a cite function. To the cite function these objects are anonymous and I need to find a way to access all the variables of each passed object. I have been using a pre-built NSArray and Selectors to do this but with more than 30 entries (and growing) it is kind of silly to do manually. There has to be a way to dynamically look up all the variables of an anonymous object. The obj-c runtime run-time docs mention this problem but from what I can tell this is not available in iPhone OS. If it is then I don't understand the implementation and need some guidance. A similar question was asked before but again I think they were talking about OSX and not iPhone. Any thoughts? -(NSString*)cite:(id)source { NSString *sourceClass = NSStringFromClass([source class]); // Runs through all the variables in the manually built methodList for(id method in methodList) { SEL x = NSSelectorFromString(method); // further implementation // Should be something like NSArray *methodList = [[NSArray alloc] initWithObjects:[source getVariableList]] for(id method in methodList) { SEL x = NSSelectorFromString(method); // Further implementation }

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  • Two part question about submitting bluetooth-enabled apps for the iPhone

    - by Kyle
    I have a couple questions about submitting blue-tooth enabled apps on the iPhone. I want to first say that bluetooth is merely an option in the application. The application does not completely rely on bluetooth as there are many modes the user can go in. First, do they require you to have the "peer-peer" key set in UIRequiredDeviceCapabilities even if bluetooth interface options can be disabled or hidden for non-bluetooth enabled devices? Basically, it's just an OPTION in the game and there are many other modes the player can play.. Does Apple not allow you to do that? I'm just curious, because it seems like something they would do. Adding to that, how do you check for it's functionality at runtime? In essence, how do you check UIRequiredDeviceCapabilities at runtime. I'm aware of checking iPhone device types, so would that be a proper way of going about it? I'm also sort of unaware which devices can run bluetooth gamekit, there doesn't seem to be a proper reference at the SDK site, or I'm unable to find it. Thanks for reading! [edit] I can confirm the existance of somebody rejected for submitting a bluetooth enabled app which didn't work on a iPhone 2G.. Of course, they didn't say if that was the MAIN function of the app, though.

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  • iPhone --- 3DES Encryption returns "wrong" results?

    - by Jan Gressmann
    Hello fellow developers, I have some serious trouble with a CommonCrypto function. There are two existing applications for BlackBerry and Windows Mobile, both use Triple-DES encryption with ECB mode for data exchange. On either the encrypted results are the same. Now I want to implent the 3DES encryption into our iPhone application, so I went straight for CommonCrypto: http://www.opensource.apple.com/source/CommonCrypto/CommonCrypto-32207/CommonCrypto/CommonCryptor.h I get some results if I use CBC mode, but they do not correspond with the results of Java or C#. Anyway, I want to use ECB mode, but I don't get this working at all - there is a parameter error showing up... This is my call for the ECB mode... I stripped it a little bit: const void *vplainText; plainTextBufferSize = [@"Hello World!" length]; bufferPtrSize = (plainTextBufferSize + kCCBlockSize3DES) & ~(kCCBlockSize3DES - 1); plainText = (const void *) [@"Hello World!" UTF8String]; NSString *key = @"abcdeabcdeabcdeabcdeabcd"; ccStatus = CCCrypt(kCCEncrypt, kCCAlgorithm3DES, kCCOptionECBMode, key, kCCKeySize3DES, nil, // iv, not used with ECB plainText, plainTextBufferSize, (void *)bufferPtr, // output bufferPtrSize, &movedBytes); t is more or less the code from here: http://discussions.apple.com/thread.jspa?messageID=9017515 But as already mentioned, I get a parameter error each time... When I use kCCOptionPKCS7Padding instead of kCCOptionECBMode and set the same initialization vector in C# and my iPhone code, the iPhone gives me different results. Is there a mistake by getting my output from the bufferPtr? Currently I get the encrypted stuff this way: NSData *myData = [NSData dataWithBytes:(const void *)bufferPtr length:(NSUInteger)movedBytes]; result = [[NSString alloc] initWithData:myData encoding:NSISOLatin1StringEncoding]; It seems I almost tried every setting twice, different encodings and so on... where is my error?

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