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  • How to Boot from iRAM Solid State Drive on Ubuntu

    - by quickshiftin
    I've got an iRAM solid state drive. I'd like to use this to store a linux root filesystem; the trouble is the device is not recognized as a hard drive to the BIOS. It only shows up if a live CD environment is loaded and the scsi drivers are available (may be other drivers needed as well). I've heard of Boot to Ram and wonder if some variation of that could work here and I could run a linux install off the iRAM??

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  • Dual nVidia GPUs (3 monitors) not working in 11.10

    - by jasonmclose
    after searching I have not found a solution. I have 2 nvidia quadro 295 cards with 3 monitors but I can not extend twinview across multiple GPUs. I have the most recent nvidia proprietary drivers installed, and they work fine for the single GPU / dual monitors. I tried using xinerama, but without success. I don't mind switching to the nouveau drivers if that would handle my multiple monitors, although I would like to continue to use unity and compiz if i can).

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  • Which Kinect package for PC takes care of motion tracking too?

    - by Extrakun
    I am aware that there are opensource drivers for interfacing Kinect with the PC. My question is - the drivers at OpenKinect seems to provide only the images and depth data (from the reading of their wiki and API). It seems that you need to provide your own imaging solution. My question is - is there any all-in-one package, with samples/sources that not only grab images from Kinect, but also do the imaging/motion detection for you?

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  • No firmware found for b43 wireless controlloer (BCM4318) on a Dell Latitude D610

    - by Stanton.Sculpture
    Trying to get my 03:03.0 Network controller: Broadcom Corporation BCM4318 [AirForce One 54g] 802.11g Wireless LAN Controller (rev 02) working. I just reformated and installed 12.04 on this old Windows XP machine, and I don't know where to get the firmware for this. This is what I got when I typed sudo lshw -c network: http://pastebin.ubuntu.com/1041161/ Also, when I go to additional drivers in the system settings, no proprietary drivers show up. Any help I can get on this would be Great, Thanks!

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Pricing options at O’Reilly

    - by Nick Harrison
    I was browsing through the new options for books on O'Reilly and Associates and noticed something kind of cool    If you buy the print edition of a book, you can get the ebook for just a couple dollars more.  This is pure genius marketing. I may question whether or not I want the ebook at 20 or the print copy at 25, but to get them both for 28, well that's a no brainer.  This is actually a strategy examined at great depth in Predictably Rational In all honesty, $20 is probably over priced for the ebook, but $3 if you are already buying the print edition is actually a pretty good deal  .

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  • How do I simulate overprinting in Adobe Reader?

    - by Ben Everard
    On both Mac and Windows when I print a document there is an advanced screen that allows me to select an option called Simulate Overprinting, however such an option doesn't appear on the Ubuntu version. Wikipedia on overprinting: Overprinting refers to the process of printing one colour on top of another in reprographics. This is closely linked to the reprographic technique of 'trapping'. Another use of overprinting is to create a rich black (often regarded as a colour that is "blacker than black") by printing black over another dark colour. This is an issue for us, as we're trying to print documents that need flattening (this is what overprinting does). Am I missing something here, is there a way to enable overprinting on printed PDFs? Note: Please don't confuse simulate overprinting with overprint preview, of which doesn't apply when printing. Just to show you what I'm looking for, this is the Print > Advanced screen... And this is what I see on the Ubuntu screen, not no option for overprinting

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  • sed problem with scripting

    - by Pablo Ramos
    I am trying to run a script using sed i runing like this for et in 1 # 2 3 do if [ -d ET$et ]; then rm -rf ET$et; fi mkdir ET$et cd ET$et cp $home/step_$i/FDE/diabatA/run.adf . cp $home/step_$i/FDE/diabatA/mas$i.xyz . awk1=`awk '/type=fde/{print NR }' run.adf | head -1` awk2=`$(echo "$a+379" | bc -l )` sed -n "$awk1,"$awk2"p" run.adf > first awk3=`awk '/ATOMS/{print NR +1}' first` awk4=`cat mas$i.xyz | wc -l` awk4=$( echo "$awk4-1" | bc -l ) awk5=`awk "/ATOMS/{print NR +"${awk4}" }" run.adf` sed -n "$awk3,"$awk4"p" first > atoms par=$( echo "$awk4-99" | bc -l ) rho1=$(cat atoms | head -34 ) rho2=$(cat atoms | head -64 | tail -31) rho3=$(cat atoms | head -97 | tail -33) rhoall=$(cat atoms | tail -${par} ) echo -e "$rho1\n$rho2\n$rhoall" > eje done but is telling me this: (standard_in) 1: syntax error sed: -e expression #1, char 6: unexpected `,' sed: -e expression #1, char 1: unknown command: `,' Please, I appreciate any help with this issue... Thanks Pablo

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  • Updating a database connection password using a script

    - by Tim Dexter
    An interesting customer requirement that I thought was worthy of sharing today. Thanks to James for the requirement and Bryan for the proposed solution and me for testing the solution and proving it works :0) A customers implementation of Sarbanes Oxley requires them to change all database account passwords every 90 days. This is scripted leveraging shell scripts today for most of their environments. But how can they manage the BI Publisher connections? Now, the customer is running 11g and therefore using weblogic on the middle tier, which is the first clue to Bryans proposed solution. To paraphrase and embellish Bryan's solution a little; why not use a JNDI connection from BIP to the database. Then employ the web logic scripting engine to make updates to the JNDI as needed? BIP is completely uninvolved and with a little 'timing' users will be completely unaware of the password updates i.e. change the password when reports are not being executed. Perfect! James immediately tracked down the WLST script that could be used here, http://middlewaremagic.com/weblogic/?p=4261 (thanks Ravish) Now it was just a case of testing the theory. Some steps: Create the JNDI connection in WLS Create the JNDI connection in BI Publisher pointing to the WLS connection Build new data models using or re-point data sources to use the JNDI connection. Create the WLST script to update the WLS JNDI password as needed. Test! Some details. Creating the JNDI connection in web logic is pretty straightforward. Log into hte console and look for Data Sources under the Services section of the home page and click it Click New >> Generic Datasource Give the connection a name. For the JNDI name, prefix it with 'jdbc/' so I have 'jdbc/localdb' - this name is important you'll need it on the BIP side. Select your db type - this will influence the drivers and information needed on the next page. Being a company man, Im using an Oracle db. Click Next Select the driver of choice, theres lots I know, you can read about them I just chose 'Oracle's Driver (Thin) for Instance connections; Versions 9.0.1 and later' Click Next >> Next Fill out the db name (SID), server, port, username to connect and password >> Next Test the config to ensure you can connect. >> Next Now you need to deploy the connection to your BI server, select it and click Next. You're done with the JNDI config. Creating the JNDI connection on the Publisher side is covered here. Just remember to the connection name you created in WLS e.g. 'jdbc/localdb' Not gonna tell you how to do this, go read the user guide :0) Suffice to say, it works. This requires a little reading around the subject to understand the scripting engine and how to execute scripts. Nicely covered here. However a bit of googlin' and I found an even easier way of running the script. ${ServerHome}/common/bin/wlst.sh updatepwd.py Where updatepwd.py is my script file, it can be in another directory. As part of the wlst.sh script your environment is set up for you so its very simple to execute. The nitty gritty: Need to take Ravish's script above and create a file with a .py extension. Its going to need some modification, as he explains on the web page, to make it work in your environment. I played around with it for a while but kept running into errors. The script as is, tries to loop through all of your connections and modify the user and passwords for each. Not quite what we are looking for. Remember our requirement is to just update the password for a given connection. I also found another issue with the script. WLS 10.x does not allow updates to passwords using clear type ie un-encrypted text while the server is in production mode. Its a bit much to set it back to developer mode bounce it, change the passwords and then bounce and then change back to production and bounce again. After lots of messing about I finally came up with the following: ############################################################################# # # Update password for JNDI connections # ############################################################################# print("*** Trying to Connect.... *****") connect('weblogic','welcome1','t3://localhost:7001') print("*** Connected *****") edit() startEdit() print ("*** Encrypt the password ***") en = encrypt('hr') print "Encrypted pwd: ", en print ("*** Changing pwd for LocalDB ***") dsName = 'LocalDB' print 'Changing Password for DataSource ', dsName cd('/JDBCSystemResources/'+dsName+'/JDBCResource/'+dsName+'/JDBCDriverParams/'+dsName) set('PasswordEncrypted',en) save() activate() Its pretty simple and you can expand on it to loop through the data sources and change each as needed. I have hardcoded the password into the file but you can pass it as a parameter as needed using the properties file method. Im not going to get into the detail of that here but its covered with an example here. Couple of points to note: 1. The change to the password requires a server bounce to get the changes picked up. You can add that to the shell script you will use to call the script above. 2. The script above needs to be run from the MW_HOME\user_projects\domains\bifoundation_domain directory to get the encryption libraries set correctly. My command to run the whole script was: d:\oracle\bi_mw\wlserver_10.3\common\bin\wlst.cmd updatepwd.py - where wlst.cmd is the scripting command line and updatepwd.py was my update password script above. I have not quite spoon fed everything you need to make it a robust script but at least you know you can do it and you can work out the rest I think :0)

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  • Project Euler 1: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 1.  As always, any feedback is welcome. # Euler 1 # http://projecteuler.net/index.php?section=problems&amp;id=1 # If we list all the natural numbers below 10 that are # multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of # these multiples is 23. Find the sum of all the multiples # of 3 or 5 below 1000. import time start = time.time() print sum([x for x in range(1000) if x % 3== 0 or x % 5== 0]) print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue') # Also cool def constraint(x): return x % 3 == 0 or x % 5 == 0 print sum(filter(constraint, range(1000)))

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  • Hard Copies VS Soft Copies

    - by Garet Claborn
    Where do you draw the line and say, "OK, I'm actually going to print out this piece of code, spec, formula, or other info and carry it around but these pieces can stay on disk." Well, more importantly why do you draw the line there? I've encountered this a number of times and have some sort of vague conceptions beyond "oh now I'm REALLY stuck, better print this out." I've also found some quicksheets of basic specs to be handy. Really though, I have no particular logic behind what is useful to physically have available in the design and development process. I have a great pile of 'stuff' papers that seemed at least partially relevant at the time, but I only really use about a third of them ever and often end up wishing I had different info on hand. Edit: So this is what I'm hearing in a nutshell: Major parts of the design pattern Common, fairly static and prominently useful code (reference or specs) Some representation of data useful in collaborating or sharing with team Extreme cases of tough problem solving Overwhelmingly,almost never print anything.

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  • I have 20 Ubuntu 12.04 LTS machines Some are unable to network with other machines , they all have same workgroup viz. Ubuntu

    - by Gaurang Agrawal
    During installation I updated my workgroup to "Workgroup" , after installation I changed it to ubuntu as I was unable to access computers in network . What changes do I need to make in samba configuration ? I don't know if this is related , shared@shared:~$ testparm Load smb config files from /etc/samba/smb.conf rlimit_max: increasing rlimit_max (1024) to minimum Windows limit (16384) Processing section "[printers]" Processing section "[print$]" Loaded services file OK. Server role: ROLE_STANDALONE Press enter to see a dump of your service definitions [global] workgroup = UBUNTU server string = %h server (Samba, Ubuntu) encrypt passwords = No map to guest = Bad User obey pam restrictions = Yes pam password change = Yes passwd program = /usr/bin/passwd %u passwd chat = Enter\snew\s\spassword:* %n\n Retype\snew\s\spassword:* %n\n password\supdated\ssuccessfully . username map = /etc/samba/smbusers unix password sync = Yes syslog = 0 log file = /var/log/samba/log.%m max log size = 1000 name resolve order = bcast host dns proxy = No usershare allow guests = Yes panic action = /usr/share/samba/panic-action %d idmap config * : backend = tdb [printers] comment = All Printers path = /var/spool/samba create mask = 0700 printable = Yes print ok = Yes browseable = No [print$] comment = Printer Drivers path = /var/lib/samba/printers smbclient -L 192.168.1.108 Enter shared's password: Connection to 192.168.1.108 failed (Error NT_STATUS_HOST_UNREACHABLE)

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  • How can I change the wallpaper using a Python script?

    - by furtelwart
    I want to change my wallpaper in Ubuntu 11.10 (with Unity) in a small Python script. I found the possibility to change it via the gconf-editor in /desktop/gnome/background/picture_filename. With python-gconf, I'm able to change the necessary values. Apparently, the gconf string is not read out. If I change it (either via a script or via gconf-editor), the wallpaper remains and in the menu of "Change wallpaper", the old wallpaper is shown. How am I able to change the wallpaper for Unity via a Python script? The following code does work. Apparently, the gsettings are only applied, if some Gtk code is executed. #!/usr/bin/python # -*- coding: utf-8 -*- from gi.repository import Gtk, Gio class BackgroundChanger(): SCHEMA = 'org.gnome.desktop.background' KEY = 'picture-uri' def change_background(self, filename): gsettings = Gio.Settings.new(self.SCHEMA) print(gsettings.get_string(self.KEY)) print(gsettings.set_string(self.KEY, "file://" + filename)) Gtk.Window() print(gsettings.get_string(self.KEY)) if __name__ == "__main__": BackgroundChanger().change_background("/home/user/existing.jpg")

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  • Very heavy .PDF file. How to handle it?

    - by Luigi
    I should print this file on paper, but it is heavy (2,3 MB) and the printing process is very slow. But this is not the whole problem. I should first create another .pdf file (grayscale) with four pages on each sheet. When I try to print this file as a .pdf file, the process of creation of the new file is even slower than the printing process, and the output file is much heavier than the original (hundreds of megabytes). How can I shrink the pdf file? Is there a way to create a printer friendly .pdf version of the file? Before you ask, I can't simply print it on pages. I must create this .pdf file with four pages on each sheet.

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  • Execure a random command from .txt file?

    - by Alberto Burgos
    I have a Ubuntu server, and I'm trying to print a Twitter quote using the app "twidge". So I made a list of tweets on a .txt file. I want to print one tweet (per line) from that file and send it to Twitter via twidge (or what ever other method was possible). I can print a random phrase with shuf: shuf -n 1 /var/www/tweets.txt and it works. It sends me back one of the tweets, but, it does not send it to Twitter, even if the "in line" phrase is a command. i.e: twidge update "bla bla bla" It just prints on the screen, but don't send it to Twitter. I tried turning the .txt to .sh, but don't work... any idea? by the way, i want to use it with crontab, something like this: 15 * * * * shuf -n 1 /var/www/tweets.txt

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  • Keypress Left is called twice in Update when key is pressed only once

    - by Simran kaur
    I have a piece of code that is changing the position of player when left key is pressed. It is inside of Update() function. I know, Update is called multiple times, but since I have an ifstatement to check if left arrow is pressed, it should update only once. I have tested using print statement that once pressed, it gets called twice. Problem: Position updated twice when key is pressed only once. Below given is the structure of my code: void Update() { if (Input.GetKeyDown (KeyCode.LeftArrow)) { print ("PRESSEEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDD"); } } I looked up on web and what was suggested id this: if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.LeftArrow) { print("pressed"); } But, It gives me an error that says: Object reference not set to instance of an object How can I fix this?

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  • I am trying to delete a string from list then write it back to a file [closed]

    - by bradb
    def mang (grocerystock): mangchoice=int(input("What would you like to do? \n 1):Add a new product to the list? \n 2): Remove a product from the list? \n 3: Change the quantity of an item \n 4): Change the price of an item \n 5): View items and their quantity and price")) if mangchoice == 1: infile=open("grocery_stock.txt", 'a') name=input("Please enter the new product's name would you like to add:") quant=int(input("Please enter the new product's quantity")) price=float(input("Please enter the new product's price")) grocerystock[0]=name grocerystock[1]=quant grocerystock[2]=price gS=str(grocerystock) gs=gS.strip("[',']") infile.write(gs + '\n') if mangchoice == 2: namedelete=input("what item would you like to remove") a=open("grocery_stock.txt", 'r') data_list= a.readlines() a.close() print (data_list) del data_list[namedelete] b= open ("grocery_stock.txt", 'w') b.writelines(data_list) b.close() def intro(): choice=(int(input("Would you like to go to Managerial mode or Shop mode?(press 1 for Managerial and 2 for shop mode, to quit press 3)"))) if choice == 1: print ('lets go') mang(grocerystock) elif choice == 0 : print ('loser') grocerystock= ["","",""] intro() This is all the code i have written so far any ideas? The code that i am trying to delte is under if mangchoice == 2:

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  • LibreOffice prints everything half size

    - by oldmankit
    Ever since I printed a document from Evince in landscape orientation, LibreOffice Calc / Writer refuses to print anything correctly. It is scaling everything by 0.5x and rotating it. To get the same effect, go to print - page layout tab - pages per sheet = 2. However, I don't want 2. I want 1. I have wizzed through all of the printing options a few times but can't get to the bottom of this. I've restarted my printer and computer several times. I have done sudo apt-get purge libreoffice* and reinstalled again. Still it will not print full size. (Of course I have checked that the page settings are set to A4 and portrait.) Update: this problem is specific to one printer only, to printing from within LibreOffice (Calc, Writer). With other printers / programs I have no problems.

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  • Printing Tip Handling User Initiated Dialogs Exceptions

    I see this question every so often so it makes sense to share it through a quick post. When using the print API in Silverlight 4 you can run into the dreaded exception: System.Security.SecurityException: Dialogs must be user-initiated Then you examine your code and confirm that your code where you invoke the PrintDocuments Print method are indeed being handled by a user-initiated event. If you are not invoking Print in a user-initiated event then your know your solution :) Here is some sample...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Nashorn ?? JDBC ? Oracle DB ?????·?? 3

    - by Homma
    ???? Nashorn ?? JavaScript ??????? JDBC ? Oracle DB ???????????????????? Oracle DB ????? SQL ??????????????? ???????????????????????????????? ????????? URL ? https://blogs.oracle.com/nashorn_ja/entry/nashorn_jdbc_3 ??? JDBC ??????????????? JDBC ????????????????? Nashorn ????? JavaScript ????????????? ???????? JDBC OCI ???????????????????????????????? ????? ?? Java ??????????????? Nashorn ? JavaScript ???????????????? // Invoke jjs with -scripting option. /* * This sample can be used to check the JDBC installation. * Just run it and provide the connect information. It will select * "Hello World" from the database. */ var OracleDataSource = Java.type("oracle.jdbc.pool.OracleDataSource"); function main() { // Prompt the user for connect information print("Please enter information to test connection to the database"); var user, password, database; user = readLine("user: "); slash_index = user.indexOf('/'); if (slash_index != -1) { password = user.substring(slash_index + 1) user = user.substring(0, slash_index); } else password = readLine("password: "); database = readLine("database(a TNSNAME entry): "); java.lang.System.out.print("Connecting to the database..."); java.lang.System.out.flush(); print("Connecting..."); // Open an OracleDataSource and get a connection var ods = new OracleDataSource(); ods.setURL("jdbc:oracle:oci:@" + database); ods.setUser(user); ods.setPassword(password); var conn = ods.getConnection(); print("connected."); // Create a statement var stmt = conn.createStatement(); // Do the SQL "Hello World" thing var rset = stmt.executeQuery("select 'Hello World' from dual"); while (rset.next()) print(rset.getString(1)); // close the result set, the statement and the connection rset.close(); stmt.close(); conn.close(); print("Your JDBC installation is correct."); } main(); oracle.jdbc.pool.OracleDataSource ? Java.type() ?????Nashorn ??????????????????????????? Java ? System.out.println() ? System.out.flush() ? java.lang. ???????????????? Java ?????????? readEntry() ????? Nashorn ? readLine() ???????????? Java ????????????????????????JavaScript ?????????????????? ?? Java ??????????????????????????? Java ???????????????? JavaScript ?????????????????? ???????? JDBC OCI ???????????????? LD_LIBRARY_PATH ????????????????? ???Nashorn ? readLine() ??????????jjs ????? -scripting ????????????????? $ export LD_LIBRARY_PATH=${ORACLE_HOME}/lib $ jjs -scripting -cp ${ORACLE_HOME}/jdbc/lib/ojdbc6.jar JdbcCheckup.js Please enter information to test connection to the database user: test password: test database(a TNSNAME entry): orcl Connecting to the database...Connecting... connected. Hello World Your JDBC installation is correct. JDBC OCI ????????????????? "select 'Hello World' from dual" ??? SQL ?????????????? ?????????????????database ???? :: ??????????? ??? ??? Oracle DB ????? SQL ???????????????? Java ? JDBC ??????????????????????????? Nashorn ??????????????????????????????????

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  • Windows 8 unable to connect to WPA2 AES Wireless Network

    - by user170193
    I'm running Windows 8 and am unable to connect to my home wireless network. I've tried restarting the router, patching the drivers to the next version, patching the drivers to the last version, running windows update and patching the chipset drivers to the latest version. So far nothing has worked. My computer can get on the internet via USB tethering on my phone or an open WiFi connection, but it is unable to connect to my home WPA2 AES secured wireless network. It sees the network, attempts to connect, gets a limited connection and then drops the connection. All the other wireless devices in my household have no problems. I have the new Dell XPS 12, running Windows 8 using an Intel Centrino Advanced-N 6235 wireless adapter. I've refreshed windows twice now to try different driver configurations. I've tried uninstalling all the Dell software, I've tried uninstalling all the Intel software and reinstalling just the drivers. I've tried turning switching the ability for the Wireless driver to turn the computer off or on. I've tried setting up the connection manually from desktop mode. I've tried switching it on and off using the wireless button on the keyboard and in the software. So far nothing has allowed me to connect to the secured network. It just keeps getting a limited connection, dropping the connection and retrying. It's driving me crazy, any ideas, anything I missed? Thanks.

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  • Making the iPhone work with stripped down Windows XP

    - by Gabriel
    Hi, this is my first time posting here and I have a really specific question. I have an ASUS eee 901 running Windows XP Home. I had everything working well, but then I decided to improve performance by moving Windows to the smaller but faster internal SSD. I used Nlite to strip down Windows, following the instructions here: http://wiki.eeeuser.com/howto:nlitexp I now have a very lightweight installation of XP home with SP3 and all the current updates. Almost everything is working really well. I have installed iTunes and I CAN sync with no problems. However, each time I plug in my iPhone 3GS (latest firmware), Windows tries and fails to install drivers. The Found New Hardware Wizard launches, but nothing I do will make it complete successfully, with the result that the iphone does not show up in Windows as removable storage, or as a camera. When I launch the Camera and Scanner Wizard, it shows only my webcam, not the iphone. I have verified that I have the following files in place: Windows\System32\ptpusb.dll (regsvr32 successful) Windows\System32\ptpusd.dll (entry point not found, can not be registered) Windows\System32\usbaaplrc.dll (entry point not found, can not be registered) Windows\System32\drivers\usbaapl.sys Windows\System32\drivers\usbscan.sys Windows\System32\drivers\usbstor.sys Does anyone know if some other file is required or if there's some other element preventing this from working? Edit (From posted answer) I did select Cameras & Camcorders, and my webcam is working fine for video & still capture.

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  • No headphone or speakers plugged in - Windows 7 issue

    - by Amit Ranjan
    I am facing a wierd issue between my sound card driver and Windows7(any edition). I have a sony vaio notebook (VPCEB24EN). Two days ago, on start I got diabled wifi, charging and speakers. Then I restart the PC and everthing worked fine. Later on I again restarted my machine, and then I found the my speakers were not working. I thought, restart will work. I restarted many more times but it did'nt work. I searched google and found that , it might be due to : 1. Hardware is not switched on from bios. 2. No hardware. 3. overriding 64-bit drivers with 32-bit drivers. To make it working, I restored my laptop from scratched, but while restoring pc, the realtek HD drivers, it gave me an error 505. I then formatted the drive and installed Win7 Ultimate 32bit (With PC was, Win7 64-bit Home Basic). I got lots of yellow exclamation in device manager, thinking now this will resolve my issue. But Even after the installing all drivers on a fresh installation, I was still with the same position. A red cross on speaker- No Speakers or Headphone plugged in. Please Note: My Laptop is Vaio , E Series, VPCEB24EN. Audio : Intel® High Definition Audio compatible but accepts Realted Audio. While using BIOS Agent, I got Intel Chipset 5 Series Audio Adapter and ATI RV370 Audio adapter found on my board. Installed is Win7 32bit Ultimate. factory default was Win7 64-bit Home Basic Memory: RAM 3GB/ 320GB HDD Display : ATI Mobility Radeon™ HD 5145 Graphics

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  • How does USB device recognition work?

    - by GorillaSandwich
    I'm curious how USB device recognition works in Windows. I imagine it's something like this: When you plug in a device, it tells Windows "here's my device ID to tell you what I am" Windows looks to see if any drivers have been installed that match that device ID. The driver probably tells Windows what the device should be called - like "BlackBerry Curve" or "Canon Printer" If so, it somehow associates that device with that driver Otherwise, it looks for a matching driver online (if you let it) Am I right? If so, that still leaves some questions. When you install drivers, where do they go? Are they files in a folder, or do they get added to the registry? What is Windows doing when it first recognizes the device, thinks, and finally says "your new device is installed and ready to use?" Where does Windows look for missing drivers? Is it in their own database? Do device manufacturers submit drivers to Microsoft for inclusion there? Can anybody explain how this process really works? Also, do other OSes do this differently?

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  • ATI Radeon 5670 Won't Show Resolutions over 1400x900

    - by Phil Sandler
    Just got my new Dell computer with Windows 7 and an ATI Radeon 5670. I attached it to my current monitor, which is a Samsung 24" (2443bwt). Windows 7 does not allow me to display in resolutions greater than 1400 x 900. The setup through a VGA cable into the VGA port of the card. The card also has a DVI port, but I need to use the VGA port because a KVM that supports VGA only. My old PC (which is Windows XP, GeForce 8600 video) can display in 1900 x 1200 on the same monitor (which is what I want) and even higher. It does this through a vga cable also connected to the KVM (through the DVI port but using an adapter). I have tried the same setup (DVI = VGA adapter) on the new PC and nothing changed. I have tried: Updating the drivers via Windows "Update Driver" (says they are current) Installing the updated version of the drivers from ATI (made no difference) Installing Powerstrip (all the options I would need for a custom resolution are greyed out) Installing the drivers/software from ATI caused the ATI Catalyst Control Center software to stop functioning, so I can no longer even start it. I have found some references to other people having this problem and instructions on cleaning the software off and reinstalling it (as uninstalling normally doesn't solve it). I will try this tonight. In any case, I didn't see any options in CCC that would allow me to override the settings for max resolution. However I didn't tinker with it too much before I tried updating the drivers, so I may have missed a setting. I contacted Samsung via online chat and they say it's a problem with the video card/driver (of course--what else would they say?). Any thoughts on what else I could try?

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