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  • returning null vs returning zero, which would be better?

    - by Dark Star1
    I inherited a project that I am managing and having to maintain pending the redevelopment of the code base. At the moment I am being tasked with adding little feature all over the place and have gotten into the habit of returning null instead of zero in parts of the code where I am working on. The problem is we have a client that is using this code and parts of code that require data from my implemented features recieve a null and dump the stack trace in UI. I would like to avoid this entirely from my input but without the nullPointer exceptions there's the potential that errors would be introduced into the client's data which may go un-noticed. Usually I would have come up with my own error notification system but I have never inherited a project before. so I am unsure whether to continue down this path. I still believe that the stack dump is preferable to un-noticed data corruption/inaccuracies.

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  • XNA Monogame GameState Management not deserilaizing

    - by Pectus Excavatum
    I am having some trouble serializing/deserializing in a little game I am doing to teach myself monogame. Basically, I am using the gamestatemnanagement resources common to monogame (screen manager etc). Then I am serializing my screen manager component and all associated screens in the OnDeactivated method: protected override void OnDeactivated(Object sender, EventArgs args) { foreach (GameplayScreen screen in mScreenManager.GetScreens()) { DataManager.SaveData(screen.Level.LevelData); } mScreenManager.SerializeState(); } The Save data bit is to do with something else. Then I then override OnActivated to de serialize protected override void OnActivated(Object sender, EventArgs args) { //System.Diagnostics.Debug.WriteLine("here activating"); mScreenManager.DeserializeState(); } However, when this runs it just loads a blank screen - it goes into the game initialize and the game draw method, but doesnt go down into the screens initialize or draw methods. I have no idea why this might be - any help would be greatly appreciated. I am not the only one who has encountered this - I found this post also - https://monogame.codeplex.com/discussions/391117

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  • After installing Windows XP I can't boot into Ubuntu 12.04 LTS

    - by Osama
    I know that this issue may have been happened to many people and answered many times. For some reason, I had to install Windows XP beside Ubuntu 12.04 LTS. Once I did that, I'm no longer able to log on to my Ubuntu. The booting list screen doesn't show up. I tried some ways to fix that, one was to try Boot Repair (of course after opening Ubuntu live from a USB), however, the program didn't open after the installation had finished !! So how can I fix that? I hope you guys stick a little with my problem until it is solved

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  • Bumblebee optirun appears to depend on Intel

    - by user206398
    I have a Lenovo T420 with Intel and Nvidia graphics. On upgrade to Ubuntu Saucy, I had to purge and reinstall bumblebee-nvidia to get beyond optirun failing to find a GPU driver. Now, "optirun glxgears" and "optirun sol" succeed, but optirun fails on 2 Virtual Life viewers that it supported in the past, Cool VL (CoolVLViewer-1.26.8.34-Linux-x86) and Imprudence (Imprudence 1.4.0 beta2). In both cases, the error output is huge, but it starts with libGL error: failed to load driver: i965 and libGL error: failed to load driver: swrast From the little I can discover, i965 is an Intel graphics driver, which should not be invoked at all. I haven't found any information about swrast. I suspect that some of the X configuration associated with Bumblebee has some Intel dependence that is invoked on certain library calls, but not others. I haven't discovered any definite information on this line. The Cool VL Viewer runs without optirun, but complains about the insufficiency of the Intel graphics.

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  • Should I understand SVN before I jump to GIT?

    - by John Isaacks
    I work in a department where no one has ever used source control before, including myself. I am trying to push the concept. I have spent a little while researching SVN. I some basics learned. I can Create/update/checkout/commit with command line and from Tortoise. I am starting to learn how to tag and branch but still confused a lot about conflicts between branches and trunk etc. I am still learning, but I do not have a physical person who can show me anything. Its all from books/tutorials and trial and error. From what I have read online it seems like git is the better thing to know, but its also more complicated. I don't want to overwhelm myself. Should I continue to master svn before moving to git or would I be wiser to just jump to git now? Are there pros and cons to both approaches?

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  • Tricky mod_rewrite challenge

    - by And Finally
    I list about 9,000 records on my little site. At the moment I'm showing them with a dynamic page, like http://domain.com/records.php?id=019031 But I'd like to start using meaningful URLs like this one on Amazon http://www.amazon.co.uk/Library-Mythology-Oxford-Worlds-Classics/dp/0199536325 where the title string on the root level gets ignored and requests are redirected to the records.php page, which accepts the ID as usual. Does anybody know how I could achieve that with mod_rewrite? I'm wondering how I'd deal with requests to my other root-level pages, like http://domain.com/contact.php, that I don't want to redirect to the records page.

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  • Attributes and Behaviours in game object design

    - by Brukwa
    Recently I have read interesting slides about game object design written by Marcin Chady Theory and Practice of the Game Object Component Architecture. I have prototyped quick sample that utilize all Attributes\Behaviour idea with some sample data. Now I have faced a little problem when I added a RenderingSystem to my prototype application. I have created an object with RenderBehaviour which listens for messages (OnMessage function) like MovedObject in order to mark them as invalid and in OnUpdate pass I am inserting a new renderable object to rederer queue. I have noticed that rendering updates should be the last thing made in single frame and this causes RenderBehaviour to depend on any other Behaviour that changes object position (i.ex. PhysicsSystem and PhysicsBehaviour). I am not even sure if I am doing this the way it should be. Do you have any clues that might put me on the right track?

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  • Does tweeting 9 to 5 hurt job applicants?

    - by evadeflow
    If you were looking into a job applicant's background and discovered that he or she has 1200 followers on Twitter and averages 50 tweets per day (more than half of which are during business hours), would it affect your hiring decision? How and why? Personally, I'd be a little worried about the candidate's ability to focus on the job at hand if they're constantly checking in with their 'tweeps' thoughout the day. In non-tech jobs, a lot of companies simply block Twitter as an irrelevant distraction. But it can be a useful resource---to programmers in particular. I just wonder how much is too much. At what point does it become a red flag?

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  • Ubuntu 12.10 WiFi Problems

    - by Sean Webber
    I have a 32 bit machine running Ubuntu 12.10 with WiFi on it. I have a WPA2 network at home, but if I leave the USB Adapter plugged in while it boots, it infinitely keeps asking for the network password but never connects. If I plug it in after boot, it will connect but then I can't access ANYTHING on the LAN or Internet because "the DNS servers are unreachable". Now, if I leave the computer on a while, I get lucky sometimes and it MAGICALLY decides to connect for a little bit, lock the machine though and the Internet's gone again. The weirdest thing, is when I am connected but can't get to the internet, I do a netstat or ifconfig wlan0, I do have an IP address and everything. It says I'm connected but its not. I have a Realtek RTL8188CU USB adapter.

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  • Azure Florida Association: Modern Architecture for Elastic Azure Applications

    - by Herve Roggero
    Join us on November 28th at 7PM, US Eastern Time, to hear Zachary Gramana talk about elastic scale on Windows Azure. REGISTER HERE: https://www3.gotomeeting.com/register/657038102 Description: Building horizontally scalable applications can be challenging. If you face the need to rapidly scale or adjust to high load variations, then you are left with little choice. Azure provides a fantastic platform for building elastic applications. Combined with recent advances in browser capabilities, some older architectural patterns have become relevant again. We will dust off one of them, the client-server architecture, and show how we can use its modern incarnation to bypass a class of problems normally encountered with distributed ASP.NET applications.

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  • Huge company wants my domain name

    - by Charles Marsh
    Not sure if this is the right place to ask but I'll give it a go. I simply require a little advice; A very large hosted e-commerce platform emailed me a while back and basically asked me to transfer my domain name to them. They made no offer but simply said 'why not change your domain to xx - xx instaead of xxxx' Not they own all the equivalent names in .com, .org all of them apart from my .co.uk I am a registered partner of theirs and my website is a portfolio of all my themes but I also get a lot of enquires through it. I had heard rumors this company is opening an office in the UK! I'm right in thinking I shouldn't just roll over right? I've put some much effort in to SEO and building my reputation... I can't just give it up surly?

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  • Mic not working on Lenovo G470

    - by Caveman
    I used a Lenovo G470 laptop (Core i5 2410M processor, AMD Radeon 6370M and 2GB DDR3 RAM) and I installed Ubuntu 12.04. I can't get the microphone to work. I encountered this type of issue before in my old Acer Aspire One with Ubuntu 10.04/10.10, and installing PulseAudio Volume Control and tweaking a little solves the problem. I tried the same solution to no avail in 12.04. I tried entering the alsa in terminal and my mic is not detected there. Does anybody encountered a similar problem? Any help will be greatly appreciated.

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  • Is there a well grounded theory on backward and forward compatibility of formats, languages, grammars and vocabularies?

    - by Breton
    I have a friend who has the specific problem of building a case against the use of a custom HTML <wrapper> tag in some site's markup. Now, intuitively we can answer that use of such a tag is risky, as future HTML specs may define a wrapper tag with semantics that conflict with its use on the site. We can also appeal to a particular section of the HTML5 spec which also recommends against the use of custom tags for this reason. And while I agree with the conclusion, I find these arguments a little on the weak side, on their own. Is there some well grounded and proven theory in computer science from which we can derive this conclusion? Have programming language theorists created proofs about the properties of vocabulary versioning, or some such thing?

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  • seo value of duplicating content externally

    - by Don
    I run a website that includes a blog which was hand-coded by myself and is hosted on the same domain. My partner in this endeavour thinks it would be a good idea to open up a blogger/wordpress blog and duplicate the on-site blog on this off-site blog. AFAIK the main reason for doing this is the SEO benefits of the inbound links that this off-site blog will create. I think this is a bad idea, because: Effectively what we're doing is creating a (very small scale) link farm We're more likely to be punished than rewarded (in SEO terms) for duplicating our content across domains This introduces a problem of synchronising our content across domains. For example, if a blog post is edited on the on-site blog, then ideally the off-site blog should be similarly updated. I know very little about SEO, so would be interested to hear what more informed readers have to say.

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  • Determining the angle to fire a shot when target and shooter moves, and bullet moves with shooter velocity added in

    - by Azaral
    I saw this question: Predicting enemy position in order to have an object lead its target and followed the link in the answer to stack overflow. In the stack overflow page I used the 2nd answer, the one that is a large mathematical derivation. My situation is a little different though. My first question though is will the answer provided in the stack overflow page even work to begin with, assuming the original circumstances of moving target and stationary shooter. My situation is a little different than that situation. My target moves, the shooter moves, and the bullets from the shooter start off with the velocities in x and y added to the bullets' x and y velocities. If you are sliding to the right, the bullets will remain in front of you as you move so as long as your velocity remains constant. What I'm trying to do is to get the enemy to be able to determine where they need to shoot in order to hit the player. Unless the player and enemy is stationary, the velocity from the ship adding to the velocity of the bullets will cause a miss. I'd rather like to prevent that. I used the formula in the stack overflow answer and did what I thought were the appropriate adjustments. I've been banging at this for the last four hours and I just can't make it click. It is probably something really simple and boneheaded that I am missing (that seems to be a lot of my problems lately). Here is the solution presented from the stack overflow answer: It boils down to solving a quadratic equation of the form: a * sqr(x) + b * x + c == 0 Note that by sqr I mean square, as opposed to square root. Use the following values: a := sqr(target.velocityX) + sqr(target.velocityY) - sqr(projectile_speed) b := 2 * (target.velocityX * (target.startX - cannon.X) + target.velocityY * (target.startY - cannon.Y)) c := sqr(target.startX - cannon.X) + sqr(target.startY - cannon.Y) Now we can look at the discriminant to determine if we have a possible solution. disc := sqr(b) - 4 * a * c If the discriminant is less than 0, forget about hitting your target -- your projectile can never get there in time. Otherwise, look at two candidate solutions: t1 := (-b + sqrt(disc)) / (2 * a) t2 := (-b - sqrt(disc)) / (2 * a) Note that if disc == 0 then t1 and t2 are equal. If there are no other considerations such as intervening obstacles, simply choose the smaller positive value. (Negative t values would require firing backward in time to use!) Substitute the chosen t value back into the target's position equations to get the coordinates of the leading point you should be aiming at: aim.X := t * target.velocityX + target.startX aim.Y := t * target.velocityY + target.startY Here is my code, after being corrected by Sam Hocevar (thank you again for your help!). It still doesn't work. For some reason it never enters the section of code inside the if(disc = 0) (obviously because it is always less than zero but...). However, if I plug the numbers from my game log on the enemy and player positions and velocities it outputs a valid firing solution. I have looked at the code side by side a couple of times now and I can't find any differences. There has got to be something simple I'm missing here. If someone else could look at this code and determine what is going on here I'd appreciate it. I know it's not going through that section because if it were, shouldShoot would become true and the enemy would be blasting away at the player. This section calls the function in question, CalculateShootHeading() if(shouldMove) { UseEngines(); } x += xVelocity; y += yVelocity; CalculateShootHeading(); if(shouldShoot) { ShootWeapons(); } UpdateWeapons(); This is CalculateShootHeading(). This is inside the enemy class so x and y are the enemy's x and y and the same with velocity. One output from my game log gives Player X = 2108, Player Y = -180.956, Player X velocity = 10.9949, Player Y Velocity = -6.26017, Enemy X = 1988.31, Enemy Y = -339.051, Enemy X velocity = 1.81666, Enemy Y velocity = -9.67762, 0 enemy projectiles. The output from the console tester is Bullet position = 2210.49, -239.313 and Player Position = 2210.49, -239.313. This doesn't make any sense. The only thing that could be different is the code or the input into my function in the game and I've checked that and I don't think that it is wrong as it's updated before this and never changed. float const bulletSpeed = 30.f; float const dx = playerX - x; float const dy = playerY - y; float const vx = playerXVelocity - xVelocity; float const vy = playerYVelocity - yVelocity; float const a = vx * vx + vy * vy - bulletSpeed * bulletSpeed; float const b = 2.f * (vx * dx + vy * dy); float const c = dx * dx + dy * dy; float const disc = b * b - 4.f * a * c; shouldShoot = false; if (disc >= 0.f) { float t0 = (-b - std::sqrt(disc)) / (2.f * a); float t1 = (-b + std::sqrt(disc)) / (2.f * a); if (t0 < 0.f || (t1 < t0 && t1 >= 0.f)) { t0 = t1; } if (t0 >= 0.f) { float shootx = vx + dx / t0; float shooty = vy + dy / t0; heading = std::atan2(shooty, shootx) * RAD2DEGREE; } shouldShoot = true; }

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  • Installing 12.04 on a Dell Dimension 2200

    - by Corn
    I'm attempting to install Ubuntu from a 12.04 live CD. A few boots have gotten me (initframs) in BusyBox. During one attempt, it actually said it had loaded Ubuntu and gave me a command prompt, before quickly taking it away. After the working attempt, the HDD was removed from the BIOS menu for some reason, but was auto-detected on a boot into Windows. I haven't got a clue what I'm doing wrong. I don't get the little Ubuntu graphical splash while it boots either, but F6 (or rather spamming many keys) will display a list of the various [starting]/[stopping] it's doing.

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  • AdSense link units targeting better keywords?

    - by Unavailable
    I have one link unit above my navigation which targets exact keywords on what my site is about, on contrary my AdSense for content Leaderboard and Wide Skyscraper show ads that are totally opposite from my keyword, while my ctr increased for about 10 times with link unit I noticed CPC is lower also (but that was just based on one day, today is higher). Is it so bad to completely get rid of standard content ads and put link units, because this way I earn so little for that site but I think that is because smart pricing (accidental clicks on ads that my users are not interested)? I earn in whole day with about 25-35 clicks as much as keyword tool shows for only one click, my site is first for the topic? I really don't know what to do. Has anyone had similar situation or can give some advice?

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  • Does putting types/functions inside namespace make compiler's parsing work easy?

    - by iammilind
    Retaining the names inside namespace will make compiler work less stressful!? For example: // test.cpp #include</*iostream,vector,string,map*/> class vec { /* ... */ }; Take 2 scenarios of main(): // scenario-1 using namespace std; // comment this line for scenario-2 int main () { vec obj; } For scenario-1 where using namespace std;, several type names from namespace std will come into global scope. Thus compiler will have to check against vec if any of the type is colliding with it. If it does then generate error. In scenario-2 where there is no using namespace, compiler just have to check vec with std, because that's the only symbol in global scope. I am interested to know that, shouldn't it make the compiler little faster ?

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  • New Development Snapshot

    I got a little side tracked by the investigation of the Google Collections test suite performance issue, reported by Albert Strasheim in the comments to the previous snapshot. This caused me to do some work on exception handling (unfortunately without any performance benefit to the Google Collections test suite) which, in turn, triggered something I've been wanting to do for while, namely to introduce a stub version of IKVM.OpenJDK.Core.dll which can...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I increase the text size in empathy chat windows?

    - by skyblue
    The text that appears in empathy chat windows is quite small, even though I have set the font DPI to a large value in Preferences Appearance. There does not appear to be any option to make this larger so that I can read what other people are sending me easily. I've been using pidgin in the meantime because it is a little better in this respect. I would be grateful for any tips on how to increase the text size in empathy chat windows, even if this involves clever .gtkrc-2.0 hacks. Thanks!

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  • GPG and libpcap help

    - by Johnq
    I was trying to install the newest version of libpcap (as the version in the repositories doesn't seem current) and ran into the following problem. I copied the tcpdump-workers.asc text from the tcpdump website (which hosts libpcap as well) and imported the key to my keyring using gpg --import tcpdump-workers.asc. That when all well and fine but when I tried to verify the libpcap-1.4.0.tar.gz file against the key with gpg --verify, I ended up getting the message that unexpected data. was found. I am wondering if anyone else has run into this problem as the ancient technique of googling my problem has done little to answer my question.

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  • Top Down bounds of vision

    - by Rorrik
    Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to limit what the character sees based on their facing. I've already worked out having objects obstruct vision, but there are two other factors that I worry would be disorienting and want to do right. I want the player to have reduced peripheral vision and very little view behind them. The assumption is he can turn his head and so see fairly well out to the sides, but hardly at all behind without turning the whole body. How do I make it clear you are not seeing behind you? I want the map to turn so the player is always facing up. Part of the game is to experience kind of a maze and the player should be able to lose track of North. How can I turn the map rather than the player avatar without causing confusion?

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  • Stumbling Through: Visual Studio 2010 (Part II)

    I would now like to expand a little on what I stumbled through in part I of my Visual Studio 2010 post and touch on a few other features of VS 2010.  Specifically, I want to generate some code based off of an Entity Framework model and tie it up to an actual data source.  Im not going to take the easy way and tie to a SQL Server data source, though, I will tie it to an XML data file instead.  Why?  Well, why not?  This is purely for learning, there are probably much better ways to get strongly-typed classes around XML but it will force us to go down a path less travelled and maybe learn a few things along the way.  Once we get this XML data and the means to interact with it, I will revisit data binding to this data in a WPF form and see if I cant get reading, adding, deleting, and updating working smoothly with minimal code.  To begin, I will use what was learned in the first part of this blog topic and draw out a data model for the MFL (My Football League) - I dont want the NFL to come down and sue me for using their name in this totally football-related article.  The data model looks as follows, with Teams having Players, and Players having a position and statistics for each season they played: Note that when making the associations between these entities, I was given the option to create the foreign key but I only chose to select this option for the association between Player and Position.  The reason for this is that I am picturing the XML that will contain this data to look somewhat like this: <MFL> <Position/> <Position/> <Position/> <Team>     <Player>         <Statistic/>     </Player> </Team> </MFL> Statistic will be under its associated Player node, and Player will be under its associated Team node no need to have an Id to reference it if we know it will always fall under its parent.  Position, however, is more of a lookup value that will not have any hierarchical relationship to the player.  In fact, the Position data itself may be in a completely different xml file (something Id like to play around with), so in any case, a player will need to reference the position by its Id. So now that we have a simple data model laid out, I would like to generate two things based on it:  A class for each entity with properties corresponding to each entity property An IO class with methods to get data for each entity, either all instances, by Id or by parent. Now my experience with code generation in the past has consisted of writing up little apps that use the code dom directly to regenerate code on demand (or using tools like CodeSmith).  Surely, there has got to be a more fun way to do this given that we are using the Entity Framework which already has built-in code generation for SQL Server support.  Lets start with that built-in stuff to give us a base to work off of.  Right click anywhere in the canvas of our model and select Add Code Generation Item: So just adding that code item seemed to do quite a bit towards what I was intending: It apparently generated a class for each entity, but also a whole ton more.  I mean a TON more.  Way too much complicated code was generated now that code is likely to be a black box anyway so it shouldnt matter, but we need to understand how to make this work the way we want it to work, so lets get ready to do some stumbling through that text template (tt) file. When I open the .tt file that was generated, right off the bat I realize there is going to be trouble there is no color coding, no intellisense no nothing!  That is going to make stumbling through more like groping blindly in the dark while handcuffed and hopping on one foot, which was one of the alternate titles I was considering for this blog.  Thankfully, the community comes to my rescue and I wont have to cast my mind back to the glory days of coding in VI (look it up, kids).  Using the Extension Manager (Available under the Tools menu), I did a quick search for tt editor in the Online Gallery and quickly found the Tangible T4 Editor: Downloading and installing this was a breeze, and after doing so I got some color coding and intellisense while editing the tt files.  If you will be doing any customizing of tt files, I highly recommend installing this extension.  Next, well see if that is enough help for us to tweak that tt file to do the kind of code generation that we wantDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ubuntu will not connect after restart

    - by nicedoggy
    Firstly, I hope this hasn't been covered elsewhere, I have searched but haven't found this particular problem. I updated to 12.04 a while back and though I now thoroughly regret that decision, I'm able to live with 12.04 and all it's odd little quirks. The one problem that I would like to fix is this. I have a small network, using a router modem which stays on most of the time. If the computer is switched off, when it is switched on again I have to click on "auto Ethernet" in "Network" in order to get on the internet. It then works fine. Previous versions just connected automatically on restart. When 12.04 says it is unable to connect, other computers on the network are able to connect. Thanks for any help.

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  • 2-components color model

    - by Cyan
    RGB is the natural color model for OpenGL. But a lot of other color models exist. For example, CMY(K) for printers, YUV for JPEG, the little cousins YCbCr and YCoCg, HSL & HSV from the 70's, and so on. All these models tend to share a common property : they are based on 3 components. Therefore my question is : Does it exist a 2-components color model ? I'm surprised to not find any. I was expecting something along the line of Hue+light could exist. I guess it cannot be as "complete" as a true 3-components color model, but a fine-enough approximation will be good for my usecase. The end objective is to store the 2 components into a single BC5 texture (GL_COMPRESSED_RED_GREEN_RGTC2 in OpenGL). The 3rd component requires a second fetch into a second texture, which hurts performance.

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