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  • How to re-render the panel to different div when panel already render to some other div

    - by venkat
    I have created a Ext.Panel object, it rendered properly to specified div element on my page. I want to replace the panel object underlying element(previously rendered div element) to another div which will be identified dynamically. Here I don't want to create the Panel object once again by specifying identified div element, I need to make use of existing panel object and need to show the panel in the place where the identified div exists. Can any one helps me regarding this. Thanks Venkat

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  • Render multiple control collections in ASP.NET custom control

    - by Monty
    I've build a custom WebControl, which has the following structure: <gws:ModalBox ID="ModalBox1" HeaderText="Title" runat="server"> <Contents>(controls...)</Contents> <Footer>(controls...)</Footer> </gws:ModalBox> The control contains two ControlCollection properties, 'Contents' and 'Footer'. Never tried to build a control with multiple control collections, but solved it like this (simplified): [PersistChildren(false), ParseChildren(true)] public class ModalBox : WebControl { private ControlCollection _contents; private ControlCollection _footer; public ModalBox() : base() { this._contents = base.CreateControlCollection(); this._footer = base.CreateControlCollection(); } [PersistenceMode(PersistenceMode.InnerProperty)] public ControlCollection Contents { get { return this._contents; } } [PersistenceMode(PersistenceMode.InnerProperty)] public ControlCollection Footer { get { return this._footer; } } protected override void RenderContents(HtmlTextWriter output) { // Render content controls. foreach (Control control in this.Contents) { control.RenderControl(output); } // Render footer controls. foreach (Control control in this.Footer) { control.RenderControl(output); } } } However it seems to render properly, it doesn't work anymore if I add some asp.net labels and input controls inside the property. I'll get the HttpException: Unable to find control with id 'KeywordTextBox' that is associated with the Label 'KeywordLabel'. Somewhat understandable, because the label appears before the textbox in the controlcollection. However, with default asp.net controls it does work, so why doesn't this work? What am I doing wrong? Is it even possible to have two control collections in one control? Should I render it differently? Thanks for replies.

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  • Google App Engine datastore

    - by megala
    Hi i had created table with primarykey{groupname} in google app engine datastore as follows, //---------------coding-----------// @Entity @Table(name="Groups", schema="PUBLIC") public class Creategroup { @Id private String groupname; @Basic private String groupid; . . . } My doubt is I wnat to set groupname and groupid both as primary key is it possible.how ? Guide me thanks in advance

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  • Internet Explorer generates extra br

    - by ahsteele
    I have an issue where Internet Explorer is generating an additional br element that is not in my source. The additional br effects the page's layout and is visible when using the developer tool. I've tried removing all hard returns between the surrounding elements but the additional br persists. Firefox and Chrome do not have this issue. Ideas on what I can do to fix the issue? Instead of First line. Second line. I get First line Second line. Code Example <asp:ImageButton ID="RemoveItem" AlternateText="Remove Item" ImageUrl="~/img/buttons/remove.png" runat="server" CssClass="remove" CommandName="Remove" OnCommand="RemoveCartItem_Command" /> <br runat="server" id="TotalBreak" />

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  • High-Quality Text-To-Speech engine for personal use

    - by phihag
    I'm looking for a high-quality TTS engine that I can afford (let's say less than 1000$). So far, I've tried flite and festival. However, while the results are certainly understandable, technical texts are hard to follow. Commercial TTS solutions from Loquendo and Readspeaker sound way better. However, these companies don't seem to be willing to sell their product to mere mortals - I can't find a price on either's homepage. So, what are good TTS solutions for personal use?

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  • JavaScript Templating Engine

    - by Randy Gurment
    Hi, I would like to create universal templating engine in JavaScript, how to? HTML template <h1><%title1%></h1> <h2><%title2%></h2> JSON file { "title1" : "Hello World!", "title2" : "Hi World!" } Javascript Find in HTML file <%title1% Find in JSON file variable "title1" Replace <%title1% with value of variable "title1" Same for <%title2% Thanks!

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  • Draw a textured triangle (patch) in Matlab

    - by Petter
    I have a triangle in (u,v) coordinates in an image. I would like to draw this triangle at 3D coordinates (X,Y,Z) texture-mapped with the triangle in the image. Here, u,v,X,Y,Z are all vectors with three elements representing the three corners of the triangle. I have a very ugly, slow and insatisfactory solution in which I (1) extract a rectangular part of the image, (2) transform it to 3D space with the transformation defined by the three points, (3) draw it with surface, and (4) finally masking out everything that is not part of the triangle with AlphaData. Surely there must be an easier way of doing this?

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  • OpenGL Vertex Buffer Object code giving bad output.

    - by Matthew Mitchell
    Hello. My Vertex Buffer Object code is supposed to render textures nicely but instead the textures are being rendered oddly with some triangle shapes. What happens - http://godofgod.co.uk/my_files/wrong.png What is supposed to happen - http://godofgod.co.uk/my_files/right.png This function creates the VBO and sets the vertex and texture coordinate data: extern "C" GLuint create_box_vbo(GLdouble size[2]){ GLuint vbo; glGenBuffers(1,&vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); GLsizeiptr data_size = 8*sizeof(GLdouble); GLdouble vertices[] = {0,0, 0,size[1], size[0],0, size[0],size[1]}; glBufferData(GL_ARRAY_BUFFER, data_size, vertices, GL_STATIC_DRAW); data_size = 8*sizeof(GLint); GLint textcoords[] = {0,0, 0,1, 1,0, 1,1}; glBufferData(GL_ARRAY_BUFFER, data_size, textcoords, GL_STATIC_DRAW); return vbo; } Here is some relavant code from another function which is supposed to draw the textures with the VBO. glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glColor4d(1,1,1,a/255); glBindTexture(GL_TEXTURE_2D, texture); glTranslated(offset[0],offset[1],0); glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexPointer(2, GL_DOUBLE, 0, 0); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer (2, GL_INT, 0, 0); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_TRIANGLES, 0, 3); glDrawArrays(GL_TRIANGLES, 1, 3); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ARRAY_BUFFER, 0); I would have hoped for the code to use the first three coordinates (top-left,bottom-left,top-right) and the last three (bottom-left,top-right,bottom-right) to draw the triangles with the texture data correctly in the most efficient way. I don't see why triangles should make it more efficient but apparently that's the way to go. It, of-course, fails for some reason. I am asking what is broken but also am I going about it in the right way generally? Thank you.

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  • Moving MVC2 Helpers to MVC3 razor view engine

    - by Dai Bok
    Hi, In my MVC 2 site, I have an html helper, that I use to add javascripts for my pages. In my master page I have the main javascripts I want to include, and then in the aspx pages, I include page specific javascripts. So for example, my Site.Master has something like this: .... <head> <%=html.renderScripts() %> </head> ... //core scripts for main page <%html.AddScript("/scripts/jquery.js") %> <%html.AddScript("/scripts/myLib.js") %> .... Then in the child aspx page, I may also want to include other scripts. ... //the page specific script I want to use <% html.AddScript("/scripts/register.aspx.js") %> ... So when the full page gets rendered the javascript files are all collected and rendered in the head by sitemaster placeholder function RenderScripts. This works fine. Now with MVC 3 and razor view engine, they layout pages behave differently, because now my page level javascripts are not rendered/included. Now all I see the LayoutMaster contents. How do I get the solution wo workwith MVC 3 and the razor view engine. (The helper has already been re-written to return a HTMLString ;-)) For reference: my MasterLayout looks like this: ... ... <head> @{ Html.AddJavaScript("/Scripts/jQuery.js"); Html.AddJavaScript("/Scripts/myLib.js"); } //Render scripts @html.RenderScripts() </head> .... and the child page looks like this: @{ Layout = "~/Views/Shared/MasterLayout.cshtml"; ViewBag.Title = "Child Page"; Html.AddJavaScript("/Scripts/register.aspx.js"); } .... <div>some html </div> Thanks for your help. Edit = Just to explain, if this question is not clear enough. When producing a "page" I collect all the javascript files the designers want to use, by using the html.addJavascript("filename.js") and store these in a dictionary - (1) stops people adding duplicate js files - then finally when the page is ready to render, I write out all the javascript files neatly in the header. (2) - this helper helps keep JS in one place, and prevents designers from adding javascript files all over the place. This used to work fine with Master/SiteMaster Pages in mvc 2. but how can I achieve this with razor?

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  • where is the best place to place a javascript snippet to alter the DOM of a page before it renders

    - by icepack
    I have a few dynamic pages and I want to alter certain elements before the page has fully rendered. My snippet is something like document.body.getElementById("change").innerHTML = "<img src..."; I do not have access to change the content server side. Where is the best place to put the snippet to have the code run before the page it has rendered? Rather, is putting the javascript in either the HEAD (inside the window.onload event?) or before the closing BODY(not inside an event listener) optimal?

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  • How do I make lines scale when using GLOrtho?

    - by Mason Wheeler
    I'm using GLOrtho to set up a 2D view that I can render textures onto. It works really well, up until I try to zoom in on the image. If I pass half the width and half the height of the viewport to GLOrtho, I end up with all my textures displayed twice as big as normal, which is exactly what I expect. But then I try to draw a box around part of the image and it all falls apart. I call glBegin(GL_LINE_LOOP), place the four vertices, and call glEnd, and I expect to see the same thing I would see if I drew it at normal zoom level, doubled. Instead, I get lines that are all the right length, but they all come out one pixel wide, instead of two, and it looks really bad. What am I missing?

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  • where should damage logic go Game Engine or Character Class

    - by numerical25
    I am making a game and I am trying to decide what is the best practice for exchanging damage between two objects on the screen. Should the damage be passed directly between the two objects or should it be pass through a central game engine that decides the damage and different criteria's such as hit or miss or amount dealt. So overall what is the best practice.

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  • Send a "304 Not Modified" for images stored in the datastore

    - by Emilien
    I store user-uploaded images in the Google App Engine datastore as db.Blob, as proposed in the docs. I then serve those images on /images/<id>.jpg. The server always sends a 200 OK response, which means that the browser has to download the same image multiple time (== slower) and that the server has to send the same image multiple times (== more expensive). As most of those images will likely never change, I'd like to be able to send a 304 Not Modified response. I am thinking about calculating some kind of hash of the picture when the user uploads it, and then use this to know if the user already has this image (maybe send the hash as an Etag?) I have found this answer and this answer that explain the logic pretty well, but I have 2 questions: Is it possible to send an Etag in Google App Engine? Has anyone implemented such logic, and/or is there any code snippet available?

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  • Which parts of Graphics Pipelines are done using CPU & GPU?

    - by afriza
    Which parts of pipelines are done using CPU and which are done using GPU? Reading Wikipedia on Graphics Pipeline, maybe my question does not precisely represent what I am asking. Referring to this question, which "steps" are done in CPU and which are done in GPU? Edit: My question is more into which parts of logical high level steps needed to display terrain+3D models are using CPU/GPU instead of which functions.

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  • Removing UITextField from superview does not make it disappear on screen

    - by moshy
    I have the following code // Breakpoint here [label removeFromSuperview]; [label release]; label = nil; stepping through it with the debugger outputs (gdb) po [self subviews] <NSCFArray 0x476af70>( <UIImageView: 0x47581a0; frame = (0 0; 232 81); opaque = NO; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b3d0>>, <UILabel: 0x4758870; frame = (15 11; 202 56); text = 'Test'; clipsToBounds = YES; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b590>> ) (gdb) po label <UILabel: 0x4758870; frame = (15 11; 202 56); text = 'Test'; clipsToBounds = YES; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b590>> (gdb) n (gdb) n (gdb) n (gdb) po [self subviews] <NSCFArray 0x478c4e0>( <UIImageView: 0x47581a0; frame = (0 0; 232 81); opaque = NO; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b3d0>> ) Yet it is still visible, it does not disappear. Not even if I do [self setNeedsDisplay] immediately after. Has anyone else come across this? Is it a bug in the SDK or am I missing something?

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  • Pull image of rendered HTML from a specific browser

    - by Geo Ego
    I am working on an app that will be able to pull an image of rendered HTML from a specific browser. I would like the user to be able to select a specific browser to render an HTML file in, and capture the rendered output in an image file. I am starting with IE8, and I'm not sure where to begin to get the actual rendered output. I can easily open the file in that browser with Process.Start(), but I don't know how to return the rendered output. I have looked a little bit at sinking events, but I don't understand how that works or if that's the right way to go. I would just like some direction, and perhaps some resources to send me on the right path.

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  • Word documents generation in web app using Eclipse BIRT Report Engine

    - by Orr151
    Hi, Is it possible to generate word documents (*.doc) in java web application using Eclipse BIRT (Report Engine)? I want .rptdesign to be an input file in generating process. I could not find any example or tutorial. What would you recommend as an alternative solution. As far as I know Jasper Reports allow only RTF format generation. Thank you for your answer/explaination

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  • Possible to InvalidateVisual() on a given region instead of entire WPF control?

    - by Scott Bilas
    I have a complex WPF control that draws a lot of primitives in its OnRender (it's sort of like a map). When a small portion of it changes, I'd only like to re-issue render commands for the affected elements, instead of running the entire OnRender over. While I'm fine with my OnRender function's performance on a resize or whatever, it's not fast enough for mouse hover-based highlighting of primitives. Currently the only way I know how to force a screen update is to call InvalidateVisual(). No way to send in a dirty rect region to invalidate. Is the lowest granularity of WPF screen composition the UI element? Will I need to do my renders of primitives into an intermediate target and then have that use InvalidateVisual() to update to the screen?

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