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  • optimize python code

    - by user283405
    i have code that uses BeautifulSoup library for parsing. But it is very slow. The code is written in such a way that threads cannot be used. Can anyone help me about this? I am using beautifulsoup library for parsing and than save in DB. if i comment the save statement, than still it takes time so there is no problem with database. def parse(self,text): soup = BeautifulSoup(text) arr = soup.findAll('tbody') for i in range(0,len(arr)-1): data=Data() soup2 = BeautifulSoup(str(arr[i])) arr2 = soup2.findAll('td') c=0 for j in arr2: if str(j).find("<a href=") > 0: data.sourceURL = self.getAttributeValue(str(j),'<a href="') else: if c == 2: data.Hits=j.renderContents() #and few others... #... c = c+1 data.save() Any suggestions? Note: I already ask this question here but that was closed due to incomplete information.

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  • Does anybody have any suggestions on which of these two approaches is better for large delete?

    - by RPS
    Approach #1: DECLARE @count int SET @count = 2000 DECLARE @rowcount int SET @rowcount = @count WHILE @rowcount = @count BEGIN DELETE TOP (@count) FROM ProductOrderInfo WHERE ProductId = @product_id AND bCopied = 1 AND FileNameCRC = @localNameCrc SELECT @rowcount = @@ROWCOUNT WAITFOR DELAY '000:00:00.400' Approach #2: DECLARE @count int SET @count = 2000 DECLARE @rowcount int SET @rowcount = @count WHILE @rowcount = @count BEGIN DELETE FROM ProductOrderInfo WHERE ProductId = @product_id AND FileNameCRC IN ( SELECT TOP(@count) FileNameCRC FROM ProductOrderInfo WITH (NOLOCK) WHERE bCopied = 1 AND FileNameCRC = @localNameCrc ) SELECT @rowcount = @@ROWCOUNT WAITFOR DELAY '000:00:00.400' END

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  • PHP Increasing writing to page speed.

    - by Frederico
    I'm currently writing out xml and have done the following: header ("content-type: text/xml"); header ("content-length: ".strlen($xml)); $xml being the xml to be written out. I'm near about 1.8 megs of text (which I found via firebug), it seems as the writing is taking more time than the script to run.. is there a way to increase this write speed? Thank you in advance.

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  • How to batch retrieve documents with mongoDB?

    - by edude05
    Hello everyone, I have an application that queries data from a mongoDB using the mongoDB C# driver something like this: public void main() { foreach (int i in listOfKey) { list.add(getObjectfromDB(i); } } public myObject getObjFromDb(int primaryKey) { document query = new document(); query["primKey"] = primaryKey; document result= mongo["myDatabase"]["myCollection"].findOne(query); return parseObject(result); } On my local (development) machine to get 100 object this way takes less than a second. However, I recently moved the database to a server on the internet, and this query takes about 30 seconds to execute for the same number of object. Furthermore, looking at the mongoDB log, it seems to open about 8-10 connections to the DB to perform this query. So what I'd like to do is have the query the database for an array of primaryKeys and get them all back at once, then do the parsing in a loop afterwards, using one connection if possible. How could I optimize my query to do so? Thanks, --Michael

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • How to simplify my code... 2D array in Objective C...?

    - by Tattat
    self.myArray = [NSArray arrayWithObjects: [NSArray arrayWithObjects: [self d], [self generateMySecretObject],nil], [NSArray arrayWithObjects: [self generateMySecretObject], [self generateMySecretObject],nil],nil]; for (int k=0; k<[self.myArray count]; k++) { for(int s = 0; s<[[self.myArray objectAtIndex:k] count]; s++){ [[[self.myArray objectAtIndex:k] objectAtIndex:s] setAttribute:[self generateSecertAttribute]]; } } As you can see this is a simple 2*2 array, but it takes me lots of code to assign the NSArray in very first place, because I found that the NSArray can't assign the size at very beginning. Also, I want to set attribute one by one. I can't think of if my array change to 10*10. How long it could be. So, I hope you guys can give me some suggestions on shorten the code, and more readable. thz

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  • PHP error handling : my code is not optimized

    - by Tristan
    Hello, I must warn you, this code will heart your eyes, so please don't judge me, i'm trying to improve the way I handle errors all my tests are like this : if ($something < 27) { $error_IP= '<div class="error_message">something bad</div> '; }else{ $erreur_IP=''; } and here's the ugliest thing : if( !isset($_POST) || ($erreur_captcha !='') || ($erreur_email !='') || ($erreur_hebergeurVide != '') || ($erreur_paysVide != '') || ($erreur_slotVide != '') || ($erreur_rconVide != '') || ($erreur_tick != '') + a lot more :d ) What do you suggest to me to optimize my errors handling ? Thank you

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  • optimized grid for rectangular items

    - by peterchen
    I have N rectangular items with an aspect ratio Aitem (X:Y). I have a rectangular display area with an aspect ratio Aview The items should be arranged in a table-like layout (i.e. r rows, c columns). what is the ideal grid rows x columns, so that individual items are largest? (rows * colums = N, of course - i.e. there may be "unused" grid places). A simple algorithm could iterate over rows = 1..N, calculate the required number of columns, and keep the row/column pair with the largest items. I wonder if there's a non-iterative algorithm, though (e.g. for Aitem = Aview = 1, rows / cols can be approximated by sqrt(N)).

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  • 50 million+ Rows of Data - CSV or MySQL

    - by eWizardII
    Hello, I have a CSV file which is about 1GB big and contains about 50million rows of data, I am wondering is it better to keep it as a CSV file or store it as some form of a database. I don't know a great deal about MySQL to argue for why I should use it or another database framework over just keeping it as a CSV file. I am basically doing a Breadth-First Search with this dataset, so once I get the initial "seed" set the 50million I use this as the first values in my queue. Thanks,

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  • Optimize Binary Search Algorithm

    - by Ganesh M
    In a binary search, we have two comparisons one for greater than and other for less than, otherwise its the mid value. How would you optimize so that we need to check only once? bool binSearch(int array[], int key, int left, int right) { mid = left + (right-left)/2; if (key < array[mid]) return binSearch(array, key, left, mid-1); else if (key > array[mid]) return binSearch(array, key, mid+1, right); else if (key == array[mid]) return TRUE; // Found return FALSE; // Not Found }

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  • Will unused deconstructors be optimized out?

    - by Brendan Long
    Assuming MyClass uses the default deconstructor (or no deconstructor), and this code: MyClass buffer[] = new MyClass[i]; // Construct N objects using placement new for(size_t i = 0; i < N; i++){ ~buffer[i]; } delete[] buffer; Is there any optimizer that would be able to remove this loop? Also, is there any way for my code to detect if MyClass is using an empty/default constructor?

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  • How can I speed up line by line reading of an ASCII file? (C++)

    - by Jon
    Here's a bit of code that is a considerable bottleneck after doing some measuring: //----------------------------------------------------------------------------- // Construct dictionary hash set from dictionary file //----------------------------------------------------------------------------- void constructDictionary(unordered_set<string> &dict) { ifstream wordListFile; wordListFile.open("dictionary.txt"); string word; while( wordListFile >> word ) { if( !word.empty() ) { dict.insert(word); } } wordListFile.close(); } I'm reading in ~200,000 words and this takes about 240 ms on my machine. Is the use of ifstream here efficient? Can I do better? I'm reading about mmap() implementations but I'm not understanding them 100%. The input file is simply text strings with *nix line terminations.

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  • MySQL Prepared Statements vs Stored Procedures Performance

    - by amardilo
    Hi there, I have an old MySQL 4.1 database with a table that has a few millions rows and an old Java application that connects to this database and returns several thousand rows from this this table on a frequent basis via a simple SQL query (i.e. SELECT * FROM people WHERE first_name = 'Bob'. I think the Java application uses client side prepared statements but was looking at switching this to the server, and in the example mentioned the value for first_name will vary depending on what the user enters). I would like to speed up performance on the select query and was wondering if I should switch to Prepared Statements or Stored Procedures. Is there a general rule of thumb of what is quicker/less resource intensive (or if a combination of both is better)

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  • .net Compiler Optimizations

    - by Dested
    I am writing an application that I need to run at incredibly low speeds. The application creates and destroys memory in creative ways throughout its run, and it works just fine. I am wondering what compiler optimizations occur so I can try to build to that. One trick off hand is that the CLR handles arrays much faster than lists, so if you need to handle a ton of elements in a List, you may be better off calling ToArray() and handling it rather than calling ElementAt() again and again. I am wondering if there is any sort of comprehensive list for this kind of thing, or maybe the SO community can create one :-)

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  • In ArrayBlockingQueue, why copy final member field into local final variable?

    - by mjlee
    In ArrayBlockingQueue, any method that requires lock will get set 'final' local variable before calling 'lock()'. public boolean offer(E e) { if (e == null) throw new NullPointerException(); final ReentrantLock lock = this.lock; lock.lock(); try { if (count == items.length) return false; else { insert(e); return true; } } finally { lock.unlock(); } } Is there any reason to set a local variable 'lock' from 'this.lock' when field 'this.lock' is final also. Additionally, it also set local variable of E[] before acting on. private E extract() { final E[] items = this.items; E x = items[takeIndex]; items[takeIndex] = null; takeIndex = inc(takeIndex); --count; notFull.signal(); return x; } Is there any reason for copying to local final variable?

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  • iPhone App takes up too much memory

    - by Stephen Furlani
    Ok, so here's my problem. My iPhone app is 1.2MB on disk. Granted I have a bunch of Images for the GUI buttons and backgrounds, etc. In-memory, my app takes up a whopping 15MB! That means if I then take a picture with the camera, 8MB default, it gives a memory warning (several) even before the picker calls its delegate! How can I tell what is grabbing so much memory, and how to remove it? I've removed all of my debugging symbols and added [-Os], but it still takes up a huge amount of memory! Also, (how) can I change the default resolution of the camera?

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  • Fastest way to do a weighted tag search in SQL Server

    - by Hasan Khan
    My table is as follows ObjectID bigint Tag nvarchar(50) Weight float Type tinyint I want to get search for all objects that has tags 'big' or 'large' I want the objectid in order of sum of weights (so objects having both the tags will be on top) select objectid, row_number() over (order by sum(weight) desc) as rowid from tags where tag in ('big', 'large') and type=0 group by objectid the reason for row_number() is that i want paging over results. The query in its current form is very slow, takes a minute to execute over 16 million tags. What should I do to make it faster? I have a non clustered index (objectid, tag, type) Any suggestions?

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  • Common causes of slow performing jQuery and how to optimize the code?

    - by Polaris878
    Hello, This might be a bit of a vague or general question, but I figure it might be able to serve as a good resource for other jQuery-ers. I'm interested in common causes of slow running jQuery and how to optimize these cases. We have a good amount of jQuery/JavaScript performing actions on our page... and performance can really suffer with a large number off elements. What are some obvious performance pitfalls you know of with jQuery? What are some general optimizations a jQuery-er can do to squeeze every last bit of performance out of his/her scripts? One example: a developer may use a selector to access an element that is slower than some other way. Thanks

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  • Initializing a C++ vector to random values... fast

    - by Flamewires
    Hey, id like to make this as fast as possible because it gets called A LOT in a program i'm writing, so is there any faster way to initialize a C++ vector to random values than: double range;//set to the range of a particular function i want to evaluate. std::vector<double> x(30, 0.0); for (int i=0;i<x.size();i++) { x.at(i) = (rand()/(double)RAND_MAX)*range; } EDIT:Fixed x's initializer.

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