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  • Touch coordinates in iPhone landscape mode app

    - by gok
    I am trying to make this landscape only iphone app. I only use this code for this purpose: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } However when I click clip subviews checkbox from interface builder, the view is clipped from the middle. I also don't receive any touch events from outside of view bounds obviously. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint fingerPos = [[touches anyObject] locationInView:self.view]; NSLog(@"%f %f",fingerPos.x,fingerPos.y); } only prints for coordinates between 20 and 320 for X. But Y works fine. When i try to modify bounds by hand, everything works fine; View is positioned and shown correctly, printed coordinates are correct, I receive touch from all of the screen except between 0 and 20 for X. So Left side of the screen is unresponsive to touch events for only 20 pixels. Code I use to modify bounds: self.view.bounds = CGRectMake(-180.0f, 0.0f, 680.0f, 480.0f); What might be causing this? Weird!

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  • Query on simple C++ threadpool implementation

    - by ticketman
    Stackoverflow has been a tremendous help to me and I'd to give something back to the community. I have been implementing a simple threadpool using the tinythread C++ portable thread library, using what I have learnt from Stackoverflow. I am new to thread programming, so not that comfortable with mutexes, etc. I have a question best asked after presenting the code (which runs quite well under Linux): // ThreadPool.h class ThreadPool { public: ThreadPool(); ~ThreadPool(); // Creates a pool of threads and gets them ready to be used void CreateThreads(int numOfThreads); // Assigns a job to a thread in the pool, but doesn't start the job // Each SubmitJob call will use up one thread of the pool. // This operation can only be undone by calling StartJobs and // then waiting for the jobs to complete. On completion, // new jobs may be submitted. void SubmitJob( void (*workFunc)(void *), void *workData ); // Begins execution of all the jobs in the pool. void StartJobs(); // Waits until all jobs have completed. // The wait will block the caller. // On completion, new jobs may be submitted. void WaitForJobsToComplete(); private: enum typeOfWorkEnum { e_work, e_quit }; class ThreadData { public: bool ready; // thread has been created and is ready for work bool haveWorkToDo; typeOfWorkEnum typeOfWork; // Pointer to the work function each thread has to call. void (*workFunc)(void *); // Pointer to work data void *workData; ThreadData() : ready(false), haveWorkToDo(false) { }; }; struct ThreadArgStruct { ThreadPool *threadPoolInstance; int threadId; }; // Data for each thread ThreadData *m_ThreadData; ThreadPool(ThreadPool const&); // copy ctor hidden ThreadPool& operator=(ThreadPool const&); // assign op. hidden // Static function that provides the function pointer that a thread can call // By including the ThreadPool instance in the void * parameter, // we can use it to access other data and methods in the ThreadPool instance. static void ThreadFuncWrapper(void *arg) { ThreadArgStruct *threadArg = static_cast<ThreadArgStruct *>(arg); threadArg->threadPoolInstance->ThreadFunc(threadArg->threadId); } // The function each thread calls void ThreadFunc( int threadId ); // Called by the thread pool destructor void DestroyThreadPool(); // Total number of threads available // (fixed on creation of thread pool) int m_numOfThreads; int m_NumOfThreadsDoingWork; int m_NumOfThreadsGivenJobs; // List of threads std::vector<tthread::thread *> m_ThreadList; // Condition variable to signal each thread has been created and executing tthread::mutex m_ThreadReady_mutex; tthread::condition_variable m_ThreadReady_condvar; // Condition variable to signal each thread to start work tthread::mutex m_WorkToDo_mutex; tthread::condition_variable m_WorkToDo_condvar; // Condition variable to signal the main thread that // all threads in the pool have completed their work tthread::mutex m_WorkCompleted_mutex; tthread::condition_variable m_WorkCompleted_condvar; }; cpp file: // // ThreadPool.cpp // #include "ThreadPool.h" // This is the thread function for each thread. // All threads remain in this function until // they are asked to quit, which only happens // when terminating the thread pool. void ThreadPool::ThreadFunc( int threadId ) { ThreadData *myThreadData = &m_ThreadData[threadId]; std::cout << "Hello world: Thread " << threadId << std::endl; // Signal that this thread is ready m_ThreadReady_mutex.lock(); myThreadData->ready = true; m_ThreadReady_condvar.notify_one(); // notify the main thread m_ThreadReady_mutex.unlock(); while(true) { //tthread::lock_guard<tthread::mutex> guard(m); m_WorkToDo_mutex.lock(); while(!myThreadData->haveWorkToDo) // check for work to do m_WorkToDo_condvar.wait(m_WorkToDo_mutex); // if no work, wait here myThreadData->haveWorkToDo = false; // need to do this before unlocking the mutex m_WorkToDo_mutex.unlock(); // Do the work switch(myThreadData->typeOfWork) { case e_work: std::cout << "Thread " << threadId << ": Woken with work to do\n"; // Do work myThreadData->workFunc(myThreadData->workData); std::cout << "#Thread " << threadId << ": Work is completed\n"; break; case e_quit: std::cout << "Thread " << threadId << ": Asked to quit\n"; return; // ends the thread } // Now to signal the main thread that my work is completed m_WorkCompleted_mutex.lock(); m_NumOfThreadsDoingWork--; // Unsure if this 'if' would make the program more efficient // if(NumOfThreadsDoingWork == 0) m_WorkCompleted_condvar.notify_one(); // notify the main thread m_WorkCompleted_mutex.unlock(); } } ThreadPool::ThreadPool() { m_numOfThreads = 0; m_NumOfThreadsDoingWork = 0; m_NumOfThreadsGivenJobs = 0; } ThreadPool::~ThreadPool() { if(m_numOfThreads) { DestroyThreadPool(); delete [] m_ThreadData; } } void ThreadPool::CreateThreads(int numOfThreads) { // Check a thread pool has already been created if(m_numOfThreads > 0) return; m_NumOfThreadsGivenJobs = 0; m_NumOfThreadsDoingWork = 0; m_numOfThreads = numOfThreads; m_ThreadData = new ThreadData[m_numOfThreads]; ThreadArgStruct threadArg; for(int i=0; i<m_numOfThreads; ++i) { threadArg.threadId = i; threadArg.threadPoolInstance = this; // Creates the thread and save in a list so we can destroy it later m_ThreadList.push_back( new tthread::thread( ThreadFuncWrapper, (void *)&threadArg ) ); // It takes a little time for a thread to get established. // Best wait until it gets established before creating the next thread. m_ThreadReady_mutex.lock(); while(!m_ThreadData[i].ready) // Check if thread is ready m_ThreadReady_condvar.wait(m_ThreadReady_mutex); // If not, wait here m_ThreadReady_mutex.unlock(); } } // Adds a job to the batch, but doesn't start the job void ThreadPool::SubmitJob(void (*workFunc)(void *), void *workData) { // Check that the thread pool has been created if(!m_numOfThreads) return; if(m_NumOfThreadsGivenJobs >= m_numOfThreads) return; m_ThreadData[m_NumOfThreadsGivenJobs].workFunc = workFunc; m_ThreadData[m_NumOfThreadsGivenJobs].workData = workData; std::cout << "Submitted job " << m_NumOfThreadsGivenJobs << std::endl; m_NumOfThreadsGivenJobs++; } void ThreadPool::StartJobs() { // Check that the thread pool has been created // and some jobs have been assigned if(!m_numOfThreads || !m_NumOfThreadsGivenJobs) return; // Set 'haveworkToDo' flag for all threads m_WorkToDo_mutex.lock(); for(int i=0; i<m_NumOfThreadsGivenJobs; ++i) m_ThreadData[i].haveWorkToDo = true; m_NumOfThreadsDoingWork = m_NumOfThreadsGivenJobs; // Reset this counter so we can resubmit jobs later m_NumOfThreadsGivenJobs = 0; // Notify all threads they have work to do m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); } void ThreadPool::WaitForJobsToComplete() { // Check that a thread pool has been created if(!m_numOfThreads) return; m_WorkCompleted_mutex.lock(); while(m_NumOfThreadsDoingWork > 0) // Check if all threads have completed their work m_WorkCompleted_condvar.wait(m_WorkCompleted_mutex); // If not, wait here m_WorkCompleted_mutex.unlock(); } void ThreadPool::DestroyThreadPool() { std::cout << "Ask threads to quit\n"; m_WorkToDo_mutex.lock(); for(int i=0; i<m_numOfThreads; ++i) { m_ThreadData[i].haveWorkToDo = true; m_ThreadData[i].typeOfWork = e_quit; } m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); // As each thread terminates, catch them here for(int i=0; i<m_numOfThreads; ++i) { tthread::thread *t = m_ThreadList[i]; // Wait for thread to complete t->join(); } m_numOfThreads = 0; } Example of usage: (this calculates pi-squared/6) struct CalculationDataStruct { int inputVal; double outputVal; }; void LongCalculation( void *theSums ) { CalculationDataStruct *sums = (CalculationDataStruct *)theSums; int terms = sums->inputVal; double sum; for(int i=1; i<terms; i++) sum += 1.0/( double(i)*double(i) ); sums->outputVal = sum; } int main(int argc, char** argv) { int numThreads = 10; // Create pool ThreadPool threadPool; threadPool.CreateThreads(numThreads); // Create thread workspace CalculationDataStruct sums[numThreads]; // Set up jobs for(int i=0; i<numThreads; i++) { sums[i].inputVal = 3000*(i+1); threadPool.SubmitJob(LongCalculation, &sums[i]); } // Run the jobs threadPool.StartJobs(); threadPool.WaitForJobsToComplete(); // Print results for(int i=0; i<numThreads; i++) std::cout << "Sum of " << sums[i].inputVal << " terms is " << sums[i].outputVal << std::endl; return 0; } Question: In the ThreadPool::ThreadFunc method, would better performance be obtained if the following if statement if(NumOfThreadsDoingWork == 0) was included? Also, I'd be grateful of criticisms and ways to improve the code. At the same time, I hope the code is of use to others.

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  • HttpHandler and XML files

    - by Frank
    Hello, I would like to intercept any request made to the server for XML files. I thought that it might be possible with an HttpHandler. It's coded and it works... on localhost only (?!?!). So, why is it working on localhost only? Here is my web.config <?xml version="1.0" encoding="utf-8"?> <configuration> <system.web> <httpHandlers> <add verb="*" path="*.xml" type="FooBar.XmlHandler, FooBar" /> </httpHandlers> </system.web> </configuration> Here is my C# : namespace FooBar { public class XmlHandler : IHttpHandler { public bool IsReusable { get { return false; } } public void ProcessRequest(HttpContext context) { HttpResponse Response = context.Response; Response.Write(xmlString); } } } As you might have seen, I'm writing the xmlString directly in the response, it's only temporary because I'm still wondering how I could give the filename instead (that's the second question ;) ) What is supposed to be written in the response is only the xml filename that will be retrieved by a flash app. Thanks Edit : When calling the page from another computer it looks like it's not getting to the HttpHandler. However, the mapping for IIS have been done correctly.

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  • Converting From Castle Windsor To StructureMap In An MVC2 Project

    - by alphadogg
    I am learning about best practices in MVC2 and I am knocking off a copy of the "Who Can Help Me" project (http://whocanhelpme.codeplex.com/) off Codeplex. In it, they use Castle Windsor for their DI container. One "learning" task I am trying to do is convert this subsystem in this project to use StructureMap. Basically, at Application_Start(), the code news up a Windsor container. Then, it goes through multiple assemblies, using MEF: public static void Register(IContainer container) { var catalog = new CatalogBuilder() .ForAssembly(typeof(IComponentRegistrarMarker).Assembly) .ForMvcAssembly(Assembly.GetExecutingAssembly()) .ForMvcAssembliesInDirectory(HttpRuntime.BinDirectory, "CPOP*.dll") // Won't work in Partial trust .Build(); var compositionContainer = new CompositionContainer(catalog); compositionContainer .GetExports<IComponentRegistrar>() .Each(e => e.Value.Register(container)); } and any class in any assembly that has an IComponentRegistrar interface will get its Register() method run. For example, the controller registrar's Register() method implementation basically is: public void Register(IContainer container) { Assembly.GetAssembly(typeof(ControllersRegistrarMarker)).GetExportedTypes() .Where(IsController) .Each(type => container.AddComponentLifeStyle( type.Name.ToLower(), type, LifestyleType.Transient )); } private static bool IsController(Type type) { return typeof(IController).IsAssignableFrom(type); } Hopefully, I am not butchering WCHM too much. I am wondering how does one do this with StructureMap?

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  • Why do I get "Illegal characters in path" while using XmlDiff to compare 2 xml files?

    - by Patryk
    I have a problem trying to compare 2 xml files with the XmlDiff library from Microsoft. I am using an overloaded function which passes 2 xmls as strings : xmldiff = new XmlDiff(XmlDiffOptions.IgnoreChildOrder | XmlDiffOptions.IgnorePrefixes | XmlDiffOptions.IgnoreNamespaces); bool identical = xmldiff.Compare(first, last, false); where first and last look more or less like this : <?xml version="1.0" encoding="ISO-8859-1"?> <breakfast_menu> <food> <name>Belgian Waffles</name> <price>$5.95</price> <description>two of our famous Belgian Waffles with plenty of real maple syrup</description> <calories>650</calories> </food> <food> <name>Strawberry Belgian Waffles</name> <price>$7.95</price> <description>light Belgian waffles covered with strawberries and whipped cream</description> <calories>900</calories> </food> </breakfast_menu> And I get this error

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  • GridView not DataBinding Automatically after ObjectDataSource Select Method

    - by John Polvora
    I've created a objectadasource that returns a datatable, the gridview is binded to this datasource. the ODS have parameters assigned on the Page_Load event, and the ODS returns the data ok and the gridview shows it fine. the problem is i have a textbox with a filter. first I created a filterexpression in gridview, using the contents of the textbox, worked fine for me. but now I've enabled the paging in gridview. then the filterexpression is not useful now, since the ODS returns only the rows of the pagesize of gridview. I did a new ODS method that select data from parameters page and pagesize according to GridView, and it's OK. now my filter textbox passes his text property to a parameter of the ods select method, then the ods gets the data based on my filter and shows it in the grid. on the Page_Load: ObjectDataSource_Lista.SelectParameters["search"].DefaultValue = filter; ObjectDataSource_Lista.SelectParameters["id"].DefaultValue = ID.ToString(); but when I change the value of the filter, the grid doesn't refresh. on debugging. I see that the ODS Select Method is refreshed ok, but the GridView don't. So I need to call mannually the Databind() method of the grid, to refresh data. the problem is, I have a commandbutton on the grid, and if I manually databind(), the command button stops functioning, generating Page ValidateRequest errors. My question is: how to databind() the grid automatically after the datasource refreshed? ps: on the ODS Selected event, causes a infinite loop and the debug webserver crashes. Temporary solution: Created a Variable private bool wasdatabound; on the event GridView_Databound, set wasdatabound = true; on the Page_PreRenderComplete, if ((GridView1.Visible) && (!databounded)) GridView1.DataBind();

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  • System.Dynamic bug?

    - by ControlFlow
    While I playing with the C# 4.0 dynamic, I found strange things happening with the code like this: using System.Dynamic; sealed class Foo : DynamicObject { public override bool TryInvoke( InvokeBinder binder, object[] args, out object result) { result = new object(); return true; } static void Main() { dynamic foo = new Foo(); var t1 = foo(0); var t2 = foo(0); var t3 = foo(0); var t4 = foo(0); var t5 = foo(0); } } Ok, it works but... take a look at IntelliTrace window: So every invokation (and other operations too on dynamic object) causes throwing and catching strange exceptions twice! I understand, that sometimes exceptions mechanism may be used for optimizations, for example first call to dynamic may be performed to some stub delegate, that simply throws exception - this may be like a signal to dynamic binder to resolve an correct member and re-point delegate. Next call to the same delegate will be performed without any checks. But... behavior of the code above looks very strange. Maybe throwing and catching exceptions twice per any operation on DynamicObject - is a bug?

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  • Why does RunDLL32 process exit early on Windows 7?

    - by Vicky
    On Windows XP and Vista, I can run this code: STARTUPINFO si; PROCESS_INFORMATION pi; BOOL bResult = FALSE; ZeroMemory(&pi, sizeof(pi)); ZeroMemory(&si, sizeof(si)); si.cb = sizeof(STARTUPINFO); si.dwFlags = STARTF_USESHOWWINDOW; si.wShowWindow = SW_SHOW; bResult = CreateProcess(NULL, "rundll32.exe shell32.dll,Control_RunDLL modem.cpl", NULL, NULL, FALSE, NORMAL_PRIORITY_CLASS, NULL, NULL, &si, &pi); if (bResult) { WaitForSingleObject(pi.hProcess, INFINITE); CloseHandle(pi.hProcess); CloseHandle(pi.hThread); } and it operates as I would expect, i.e. the WaitForSingleObject does not return until the Modem Control Panel window has been closed by the user. On Windows 7, the same code, WaitForSingleObject returns straight away (with a return code of 0 indicating that the object signalled the requested state). Similarly, if I take it to the command line, on XP and Vista I can run start /wait rundll32.exe shell32.dll,Control_RunDLL modem.cpl and it does not return control to the command prompt until the Control Panel window is closed, but on Windows 7 it returns immediately. Is this a change in RunDll32? I know MS made some changes to RunDll32 in Windows 7 for UAC, and it looks from these experiments as though one of those changes might have involved spawning an additional process to display the window, and allowing the originating process to exit. The only thing that makes me think this might not be the case is that using a process explorer that shows the creation and destruction of processes, I do not see anything additional being created beyond the called rundll32 process itself. Any other way I can solve this? I just don't want the function to return until the control panel window is closed.

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  • How do you unit test a method containing a LINQ expression?

    - by Phil.Wheeler
    I'm struggling to get my head around how to accommodate a mocked method that only accepts a Linq expression as its argument. Specifically, the repository I'm using has a First() method that looks like this: public T First(Expression<Func<T, bool>> expression) { return All().Where(expression).FirstOrDefault(); } The difficulty I'm encountering is with my MSpec tests, where I'm (probably incorrectly) trying to mock that call: public abstract class with_userprofile_repository { protected static Mock<IRepository<UserProfile>> repository; Establish context = () => { repository = new Mock<IRepository<UserProfile>>(); repository.Setup<UserProfile>(x => x.First(up => up.OpenID == @"http://testuser.myopenid.com")).Returns(GetDummyUser()); }; protected static UserProfile GetDummyUser() { UserProfile p = new UserProfile(); p.OpenID = @"http://testuser.myopenid.com"; p.FirstName = "Joe"; p.LastLogin = DateTime.Now.Date.AddDays(-7); p.LastName = "Bloggs"; p.Email = "[email protected]"; return p; } } I run into trouble because it's not enjoying the Linq expression: System.NotSupportedException: Expression up = (up.OpenID = "http://testuser.myopenid.com") is not supported. So how does one test these sorts of scenarios?

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  • How do I intiailize the vector I have defined in my header file?

    - by FrankTheTank
    I have the following in my Puzzle.h class Puzzle { private: vector<int> puzzle; public: Puzzle() : puzzle (16) {} bool isSolved(); void shuffle(vector<int>& ); }; and then my Puzzle.cpp looks like: Puzzle::Puzzle() { // Initialize the puzzle (0,1,2,3,...,14,15) for(int i = 0; i <= puzzle.size(); i++) { puzzle[i] = i; } } // ... other methods Am I using the initiailizer list wrong in my header file? I would like to define a vector of ints and initialize its size to that of 16. How should I do this? G++ Output: Puzzle.cpp:16: error: expected unqualified-id before ')' token Puzzle.cpp: In constructor `Puzzle::Puzzle()': Puzzle.cpp:16: error: expected `)' at end of input Puzzle.cpp:16: error: expected `{' at end of input Puzzle.cpp: At global scope: Puzzle.cpp:24: error: redefinition of `Puzzle::Puzzle()' Puzzle.cpp:16: error: `Puzzle::Puzzle()' previously defined here

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  • Info on type family instances

    - by yairchu
    Intro: While checking out snoyman's "persistent" library I found myself wanting ghci's (or another tool) assistance in figuring out stuff. ghci's :info doesn't seem to work as nicely with type-families and data-families as it does with "plain" types: > :info Maybe data Maybe a = Nothing | Just a -- Defined in Data.Maybe ... > :info Persist.Key Potato -- "Key Potato" defined in example below data family Persist.Key val -- Defined in Database.Persist ... (no info on the structure/identity of the actual instance) One can always look for the instance in the source code, but sometimes it could be hard to find it and it may be hidden in template-haskell generated code etc. Code example: {-# LANGUAGE FlexibleInstances, GeneralizedNewtypeDeriving, MultiParamTypeClasses, TypeFamilies, QuasiQuotes #-} import qualified Database.Persist as Persist import Database.Persist.Sqlite as PSqlite PSqlite.persistSqlite [$persist| Potato name String isTasty Bool luckyNumber Int UniqueId name |] What's going on in the code example above is that Template-Haskell is generating code for us here. All the extensions above except for QuasiQuotes are required because the generated code uses them. I found out what Persist.Key Potato is by doing: -- test.hs: test = PSqlite.persistSqlite [$persist| ... -- ghci: > :l test.hs > import Language.Haskell.TH > import Data.List > runQ test >>= putStrLn . unlines . filter (isInfixOf "Key Potato") . lines . pprint where newtype Database.Persist.Key Potato = PotatoId Int64 type PotatoId = Database.Persist.Key Potato Question: Is there an easier way to get information on instances of type families and data families, using ghci or any other tool?

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  • C# Why can't I find Sum() of this HashSet. says "Arithmetic operation resulted in an overflow."

    - by user2332665
    I was trying to solve this problem projecteuler,problem125 this is my solution in python(just for understanding the logic) import math lim=10**8 found=set() for start in xrange(1,int(math.sqrt(lim))): sos = start*start for i in xrange(start+1,int(math.sqrt(lim))): sos += (i*i) if sos >= lim: break s=str(int(sos)) if s==s[::-1]: found.add(sos) print sum(found) the same code I wrote in C# is as follows using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Program { public static bool isPalindrome(string s) { string temp = ""; for (int i=s.Length-1;i>=0;i-=1){temp+=s[i];} return (temp == s); } static void Main(string[] args) { int lim = Convert.ToInt32(Math.Pow(10,8)); var found = new HashSet<int>(); for (int start = 1; start < Math.Sqrt(lim); start += 1) { int s = start *start; for (int i = start + 1; start < Math.Sqrt(lim); i += 1) { s += i * i; if (s > lim) { break; } if (isPalindrome(s.ToString())) { found.Add(s); } } } Console.WriteLine(found.Sum()); } } } the code debugs fine until it gives an exception at Console.WriteLine(found.Sum()); (line31). Why can't I find Sum() of the set found

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  • LINQ Datacontext Disposal Issues

    - by Refracted Paladin
    I am getting a Cannot access object: DataContext after it's been disposed in the below DAL method. I thought that I would be okay calling dispose there. result is an IEnumurable and I thought it was IQueryable that caused these kinds of problems. What am I doing wrong? How SHOULD I be disposing of my DataContext. Is there something better to be returning then a DataTable? This is a Desktop app that points at SQL 2005. Example method that causes this error -- public static DataTable GetEnrolledMembers(Guid workerID) { var DB = CmoDataContext.Create(); var AllEnrollees = from enrollment in DB.tblCMOEnrollments where enrollment.CMOSocialWorkerID == workerID || enrollment.CMONurseID == workerID join supportWorker in DB.tblSupportWorkers on enrollment.EconomicSupportWorkerID equals supportWorker.SupportWorkerID into workerGroup from worker in workerGroup.DefaultIfEmpty() select new { enrollment.ClientID, enrollment.CMONurseID, enrollment.CMOSocialWorkerID, enrollment.EnrollmentDate, enrollment.DisenrollmentDate, ESFirstName = worker.FirstName, ESLastName = worker.LastName, ESPhone = worker.Phone }; var result = from enrollee in AllEnrollees.AsEnumerable() where (enrollee.DisenrollmentDate == null || enrollee.DisenrollmentDate > DateTime.Now) //let memberName = BLLConnect.MemberName(enrollee.ClientID) let lastName = BLLConnect.MemberLastName(enrollee.ClientID) let firstName = BLLConnect.MemberFirstName(enrollee.ClientID) orderby enrollee.DisenrollmentDate ascending, lastName ascending select new { enrollee.ClientID, //MemberName = memberName, LastName = lastName, FirstName = firstName, NurseName = BLLAspnetdb.NurseName(enrollee.CMONurseID), SocialWorkerName = BLLAspnetdb.SocialWorkerName(enrollee.CMOSocialWorkerID), enrollee.EnrollmentDate, enrollee.DisenrollmentDate, ESWorkerName = enrollee.ESFirstName + " " + enrollee.ESLastName, enrollee.ESPhone }; DB.Dispose(); return result.CopyLinqToDataTable(); } partial class where I create the DataContext -- partial class CmoDataContext { public static bool IsDisconnectedUser { get { return Settings.Default.IsDisconnectedUser; } } public static CmoDataContext Create() { var cs = IsDisconnectedUser ? Settings.Default.CMOConnectionString : Settings.Default.Central_CMOConnectionString; return new CmoDataContext(cs); }

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  • Calling end invoke on an asynchronous call when an exception has fired in WCF.

    - by james.ingham
    Hey, I currently have an asynchronous call with a callback, which fires this method on completion: private void TestConnectionToServerCallback(IAsyncResult iar) { bool result; try { result = testConnectionDelegate.EndInvoke(iar); Console.WriteLine("Connection made!"); } catch (EndpointNotFoundException e) { Console.WriteLine("Server Timeout. Are you connected?"); result = false; } ... } With the EndpointNotFoundException firing when the server is down or no connection can be made. My question is this, if I want to recall the testConnectionDelegate with some kind of re-try button, must I first call testConnectionDelegate.EndInvoke where the exception is caught? When I do call end invoke in the catch, I get another exception on result = testConnectionDelegate.EndInvoke(iar); whenever I call this method for the second time. This is "CommunicationObjectFaultedException". I'm assuming this is because I didn't end it properly, which is what I think I have to do. Any help would be appreciated. Thanks - James

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  • Play multiple audio files using AVAudioPlayer

    - by inScript09
    Hi all, I am planning on releasing 10 of my song recordings for free but bundled in an iphone app. They are not available on web or itunes or anywhere as of now. I am new to iphone sdk (latest) as you can imagine, so I have been going through the developer documentation, various forums and stackoverflow to learn. Apple's avTouch sample application was a great start. But I want my app to play all the 10 tracks one by one. All the songs are added to resources folder and are named as track1, track2...track10. In the avTouch app code I can see the following 2 parts which is where I think I need to make changes to achieve what I am looking for. But I am lost. // Load the array with the sample file NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"m4a"]]; - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag { if (flag == NO) NSLog(@"Playback finished unsuccessfully"); [player setCurrentTime:0.]; [self updateViewForPlayerState]; } can anyone please help me on 1. how to load the array with all the 10 tracks which are added to resources folder 2. and when I hit play, player should start the first track. when the 1st track ends 2nd track should start and so on for the remaining tracks. Thank You

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  • AspNetMembership provider with WCF service

    - by Sly
    I'm trying to configure AspNetMembershipProvider to be used for authenticating in my WCF service that is using basicHttpBinding. I have following configuration: <system.serviceModel> <serviceHostingEnvironment aspNetCompatibilityEnabled="true" /> <bindings> <basicHttpBinding> <binding name="basicSecureBinding"> <security mode="Message"></security> </binding> </basicHttpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior name="MyApp.Services.ComputersServiceBehavior"> <serviceAuthorization roleProviderName="AspNetSqlRoleProvider" principalPermissionMode="UseAspNetRoles" /> <serviceCredentials> <userNameAuthentication userNamePasswordValidationMode="MembershipProvider" membershipProviderName="AspNetSqlMembershipProvider"/> </serviceCredentials> <serviceMetadata httpGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="true" /> </behavior> </serviceBehaviors> </behaviors> <services> <service behaviorConfiguration="MyApp.Services.ComputersServiceBehavior" name="MyApp.Services.ComputersService"> <endpoint binding="basicHttpBinding" contract="MyApp.Services.IComputersService" /> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services> </system.serviceModel> Roles are enabled and membership provider is configured (its working for web site). But authentication process is not fired at all. There is no calles to data base during request, and when I try to set following attribute on method: [PrincipalPermission(SecurityAction.Demand, Authenticated = true)] public bool Test() { return true; } I'm getting access denied exception. Any thoughts how to fix it?

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  • How to create an Universal Binary for iTunes Connect Distribution?

    - by balexandre
    I created an app that was rejected because Apple say that my App was not showing the correct iPad window and it was showing the same iPhone screen but top left aligned. Running on simulator, I get my App to show exactly what it should, a big iPad View. my app as Apple referees that is showing on device: my app running the simulator (50% zoom only): my code in the Application Delegate is the one I published before - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // The default have the line below, let us comment it //MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; // Our main controller MainViewController *aController = nil; // Is this OS 3.2.0+ ? #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) // It's an iPad, let's set the MainView to our MainView-iPad aController = [[MainViewController alloc] initWithNibName:@"MainView-iPad" bundle:nil]; else // This is a 3.2.0+ but not an iPad (for future, when iPhone/iPod Touch runs with same OS than iPad) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #else // It's an iPhone/iPod Touch (OS < 3.2.0) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #endif // Let's continue our default code self.mainViewController = aController; [aController release]; mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } on my target info I have iPhone/iPad My question is, how should I build the app? Use Base SDK iPhone Simulator 3.1.3 iPhone Simulator 3.2 my Active Configuration is Distribution and Active Architecture is arm6 Can anyone that already published app into iTunes Connect explain me the settings? P.S. I followed the Developer Guideline on Building and Installing your Development Application that is found on Creating and Downloading Development Provisioning Profiles but does not say anything regarding this, as I did exactly and the app was rejected.

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  • OpenGL/Carbon/Cocoa Memory Management Autorelease issue

    - by Stephen Furlani
    Hoooboy, I've got another doozy of a memory problem. I'm creating a Carbon (AGL) Window, in C++ and it's telling me that I'm autorelease-ing it without a pool in place. uh... what? I thought Carbon existed outside of the NSAutoreleasePool... When I call glEnable(GL_TEXTURE_2D) to do some stuff, it gives me a EXC_BAD_ACCESS warning - but if the AGL Window is never getting release'd, then shouldn't it exist? Setting set objc-non-blocking-mode at (gdb) doesn't make the problem go away. So I guess my question is WHAT IS UP WITH CARBON/COCOA/NSAutoreleasePool? And... are there any resources for Objective-C++? Because crap like this keeps happening to me. Thanks, -Stephen --- CODE --- Test Draw Function void Channel::frameDraw( const uint32_t frameID) { eq::Channel::frameDraw( frameID ); getWindow()->makeCurrent(false); glEnable(GL_TEXTURE_2D); // Throws Error Here } Make Current (Equalizer API from Eyescale) void Window::makeCurrent( const bool useCache ) const { if( useCache && getPipe()->isCurrent( this )) return; _osWindow->makeCurrent(); } void AGLWindow::makeCurrent() const { aglSetCurrentContext( _aglContext ); AGLWindowIF::makeCurrent(); if( _aglContext ) { EQ_GL_ERROR( "After aglSetCurrentContext" ); } } _aglContext is a valid memory location (i.e. not NULL) when I step through. -S!

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  • Google Javascript v8 - multithreading

    - by willem
    Hi guys Suppose I have the following piece of code bool run (void) { HandleScope hande_scope; Handle<String> source; Local<Script> script; Persistent<Context> context; context = Context::New(); Context::Scope context_scope(context); script = Script::Compile("var a = 1; var b = 2;"); Local<Value> result = script->Run(); if (result.IsEmpty()) return false; else return true; } Is it true that one cannot execute this code using multiple threads? It seems like HandleScope is not designed to be used in multithreaded applications. I can use the v8::Locker and v8::Unlocker methodes but that would always give me execution traces as this: t1: a = 1 t1: b = 2 t2: a = 1 t2: b = 2 I hope someone can give me a hint on getting this code multithreaded so that a possible execution trace could like this: t1: a = 1 t2: a = 1 t1: b = 2 t2: b = 2 Thanks already in advance! Willem -- EDIT -- So I guess that this question has no answer :)

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  • Prevent Ninject from calling Initialize multiple times when binding to several interfaces

    - by Ahe
    Hi We have a concrete singleton service which implements Ninject.IInitializable and 2 interfaces. Problem is that services Initialize-methdod is called 2 times, when only one is desired. We are using .NET 3.5 and Ninject 2.0.0.0. Is there a pattern in Ninject prevent this from happening. Neither of the interfaces implement Ninject.IInitializable. the service class is: public class ConcreteService : IService1, IService2, Ninject.IInitializable { public void Initialize() { // This is called twice! } } And module looks like this: public class ServiceModule : NinjectModule { public override void Load() { this.Singleton<Iservice1, Iservice2, ConcreteService>(); } } where Singleton is an extension method defined like this: public static void Singleton<K, T>(this NinjectModule module) where T : K { module.Bind<K>().To<T>().InSingletonScope(); } public static void Singleton<K, L, T>(this NinjectModule module) where T : K, L { Singleton<K, T>(module); module.Bind<L>().ToMethod(n => n.Kernel.Get<T>()); } Of course we could add bool initialized-member to ConcreteService and initialize only when it is false, but it seems quite a bit of a hack. And it would require repeating the same logic in every service that implements two or more interfaces. Thanks for all the answers! I learned something from all of them! (I am having a hard time to decide which one mark correct). We ended up creating IActivable interface and extending ninject kernel (it also removed nicely code level dependencies to ninject, allthough attributes still remain).

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  • Programmatically Add Controls to WPF Form

    - by user210757
    I am trying to add controls to a UserControl dynamically (programatically). I get a generic List of objects from my Business Layer (retrieved from the database), and for each object, I want to add a Label, and a TextBox to the WPF UserControl and set the Position and widths to make look nice, and hopefully take advantage of the WPF Validation capabilities. This is something that would be easy in Windows Forms programming but I'm new to WPF. How do I do this (see comments for questions) Say this is my object: public class Field { public string Name { get; set; } public int Length { get; set; } public bool Required { get; set; } } Then in my WPF UserControl, I'm trying to create a Label and TextBox for each object: public void createControls() { List<Field> fields = businessObj.getFields(); Label label = null; TextBox textbox = null; foreach (Field field in fields) { label = new TextBox(); // HOW TO set text, x and y (margin), width, validation based upon object? // i have tried this without luck: // Binding b = new Binding("Name"); // BindingOperations.SetBinding(label, Label.ContentProperty, b); MyGrid.Children.Add(label); textbox = new TextBox(); // ??? MyGrid.Children.Add(textbox); } // databind? this.DataContext = fields; }

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  • iPad start in Landscape receive only touch within 768x768

    - by user1307179
    It works perfect fine when starting in portrait and also works when you rotate from portrait to landscape and back. It does not work when starting in landscape. But then it works when you rotate from landscape to portrait and back. In landscape starting mode, the screen does not respond with any touch where screen coordinateX greater than 768. What happens in code is, I use status bar orientation to determine original orientation and rotate each view manually. The views display correctly but does not receive touch properly. Then my root view controller will get called when ipad start rotating with: - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration which will rotate every subviews. Root controller: - (void)loadView { self.view = [[UIView alloc]init ]; //initialize child views [self willRotateToInterfaceOrientation:0 duration:0]; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { if ([model isLandscape]) { self.view.frame = CGRectMake(0, 0, 1024, 768-80); } else { self.view.frame = CGRectMake(0, 0, 768, 1024-80); } //rotate child views } My code [model isLandscape] works so I don't need to provide details as to how it works but here are the code anyway: - (bool)isLandscape { if (orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight) return true; else return false; } -(id) init { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)orientationChanged:(NSNotification *)notification { UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation == UIDeviceOrientationPortrait || curOrientation == UIDeviceOrientationPortraitUpsideDown || curOrientation == UIDeviceOrientationLandscapeLeft || curOrientation == UIDeviceOrientationLandscapeRight) { orientation = curOrientation; ((AppDelegate*)([UIApplication sharedApplication].delegate)).savedOrientationForRestart = orientation; NSLog(@"changed"); } } -(void)validateOrientation { //first time when initializing orientation UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation != UIDeviceOrientationPortrait && curOrientation != UIDeviceOrientationPortraitUpsideDown && curOrientation != UIDeviceOrientationLandscapeLeft && curOrientation != UIDeviceOrientationLandscapeRight) { orientation = [[UIApplication sharedApplication] statusBarOrientation]; } }

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  • Invalid Cast Exception in ASP.NET but not in WinForms

    - by Shadow Scorpion
    I have a problem in this code: public static T[] GetExtras <T>(Type[] Types) { List<T> Res = new List<T>(); foreach (object Current in GetExtras(typeof(T), Types)) { Res.Add((T)Current);//this is the error } return Res.ToArray(); } public static object[] GetExtras(Type ExtraType, Type[] Types) { lock (ExtraType) { if (!ExtraType.IsInterface) return new object[] { }; List<object> Res = new List<object>(); bool found = false; found = (ExtraType == typeof(IExtra)); foreach (Type CurInterFace in ExtraType.GetInterfaces()) { if (found = (CurInterFace == typeof(IExtra))) break; } if (!found) return new object[] { }; foreach (Type CurType in Types) { found = false; if (!CurType.IsClass) continue; foreach (Type CurInterface in CurType.GetInterfaces()) { try { if (found = (CurInterface.FullName == ExtraType.FullName)) break; } catch { } } try { if (found) Res.Add(Activator.CreateInstance(CurType)); } catch { } } return Res.ToArray(); } } When I'm using this code in windows application it works! But I cant use it on ASP page. Why?

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  • Tell LINQ Distinct which item to return

    - by Jon
    I understand how to do a Distinct() on a IEnumerable and that I have to create an IEqualityComparer for more advanced stuff however is there a way in which you can tell which duplicated item to return? For example say you have a List<T> List<MyClass> test = new List<MyClass>(); test.Add(new MyClass {ID = 1, InnerID = 4}); test.Add(new MyClass {ID = 2, InnerID = 4}); test.Add(new MyClass {ID = 3, InnerID = 14}); test.Add(new MyClass {ID = 4, InnerID = 14}); You then do: var distinctItems = test.Distinct(new DistinctItemComparer()); class DistinctItemComparer : IEqualityComparer<MyClass> { public bool Equals(MyClass x, MyClass y) { return x.InnerID == y.InnerID;; } public int GetHashCode(MyClassobj) { return obj.InnerID.GetHasCode(); } } This code will return the classes with ID 1 and 3. Is there a way to return the ID matches 2 & 4.

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  • Why are all objects in this extension of usercontrol null at runtime?

    - by csciguy
    All, I have a simple class. public class Container : UserControl { public bool IsClickable { get; set; } } I have a class that extends this class. public class ScrollingContainer : Container { public void Draw() { } public void Update() { } } I have a custom class, that then extends ScrollingContainer. public partial class MaskContainer : ScrollingContainer { public MaskContainer() { InitializeComponent(); } } XAML <local:ScrollingContainer x:Class="Test.Types.MaskContainer" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:GameObjects;assembly=GameObjects" mc:Ignorable="d" > </local:ScrollingContainer> In my mainpage.xaml, I have the following. <types:MaskContainer x:Name="maskContainer" Canvas.ZIndex="1" Width="Auto" Height="Auto"> <Canvas x:Name="maskCanvas"> <Button x:Name="button1" Content="test button"/> </Canvas> </types:MaskContainer> Why, at runtime, are both maskCanvas and button1 null? maskContainer is not null. The inheritance should be straightforward here. Container inherits usercontrol. Scrollable container inherits container. Mask Container inherits scrollable container. Why am I losing the fucntionality of the original base class at this level? Is it incorrect to add the element (button1) to the maskcontainer inside of the main.xaml? My end goal is to create a container that is reusable, but inherits all properties/methods that I've specified throughout the chain. Any help is appreciated.

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