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  • Beginner Geek: How To Change the Boot Order in Your Computer’s BIOS

    - by Chris Hoffman
    The boot order in your computer’s BIOS controls which device it loads the operating system from. Modify your boot order to force your computer to boot from a USB drive, CD or DVD drive, or another hard drive. You may need to change this setting when booting from another device, whether you’re running an operating system from a live USB drive or installing a new operating system from a disc. Note: This process will look different on each computer. The instructions here will guide you through the process, but the screenshots won’t look exactly the same. How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Software rendering 3d triangles in the proper order

    - by at.
    I'm implementing a basic 3d rendering engine in software (for education purposes, please don't mention to use an API). When I project a triangle from 3d to 2d coordinates, I draw the triangle. However, it's in a random order and so whatever gets drawn last draws on top of all other triangles (which might be in front of triangles it shouldn't be in front of)... Intuitively, seems I need to draw the triangles in the correct order. So I can calculate all their distances to the camera and sort by that. The objects furthest away get drawn last. Is this the proper way to render triangles? If I'm sorting all the objects, this is n*log(n) now. Is this the most efficient way to do this?

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  • Maintain proper symbol order when applying an armature in flash

    - by Michael Taufen
    I am trying to animate a character's leg in flash CS 5.5 for a game I am working on. I decided to use the bone tool because it's awesome. The problem I am having, however, is that for my character to be animated properly, the symbols that make up his leg (upper leg, lower leg, and shoe) need to be on top of each other in a specific way (otherwise the shoe looks like its next to the leg, etc). Applying the bones results in the following problem: the first symbol I apply it to is placed in the rear on the armature layer, the next on top of it, and so on, until the final symbol is already on top. I need them to be in the opposite order, but arrange send to back does nothing on the armature layer. How can I fix this? tl;dr: The bone tool is not maintaining the stacking order of my objects, please help. Thanks for helping :).

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  • How to Control the Order of Startup Programs in Windows

    - by Sysadmin Geek
    You are probably very familiar with the startup programs function of Windows. While you can specify the applications you want to launch at the start of Windows, the ability to control the order in which they start is not available. However, there are a couple of ways you can easily overcome this limitation and control the startup order of applications. Note: this tutorial should work for any version of Windows, including Windows Server Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Tune Pop Enhances Android Music Notifications Another Busy Night in Gotham City Wallpaper Classic Super Mario Brothers Theme for Chrome and Iron Experimental Firefox Builds Put Tabs on the Title Bar (Available for Download) Android Trojan Found in the Wild Chaos, Panic, and Disorder Wallpaper

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  • Pre order Nokia Lumia 900 from AT&T for $99.99 and Walmart for $49.99

    - by Gopinath
    Nokia Lumia 900, the flagship Windows Phone OS smartphone from Nokia is available for pre-order from AT&T Stores. With a two year contract, you can grab the phone by paying $99.99 online and they are expected to ship a day or two earlier than their official launch in AT&T stores across US. Walmart in an aggressive move, is selling Nokia Lumia 900 for just $49.99 with a two year contract. So you save $50 more. Earlier in January of this year, Nokia unveiled its plans of Lumia 900 launch exclusively for American market. Nokia Lumia 900 features a 4.3 inch Clear Black display, sporting a resolution of 800 x 480 pixels, 1.4 GHz Snapdragon processor, Windows Phone 7.5 (Mango) OS, 8 megapixel rear camera with f2.2/28mm Carl Zeiss lens and dual LED flash, auto-focus and HD (720p) video recording, 1 megapixel front-facing camera for video calls, 512 MB RAM, 16 GB internal memory, 14.5 GB user memory and more. Pre-order Nokia Lumia 900 from AT&T and Walmart

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  • Correct order of tasks in each frame for a Physics simulation

    - by Johny
    I'm playing a bit around with 2D physics. I created now some physic blocks which should collide with each other. This works fine "mostly" but sometimes one of the blocks does not react to a collision and i think that's because of my order of tasks done in each frame. At the moment it looks something like this: function GameFrame(){ foreach physicObject do AddVelocityToPosition(); DoCollisionStuff(); // Only for this object not to forget! AddGravitationToVelocity(); end RedrawScene(); } Is this the correct order of tasks in each frame?

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  • Draw order in XNA

    - by Petr Abdulin
    It is possible to set draw order of a DrawableGameComponent by setting DrawOrder property. But is it possible to set draw order of "main" Game class? I have 2 DrawableGameComponents, and Draw method of a main Game class is called first, while I want it to be the last. Should I just mode all "main" draw code to another component and set it DrawOrder? Answer: seems like I'm just confused myself a little. Black on black, that's why I didn't saw it. Main Draw is called last, as expected.

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  • C++11 support for higher-order list functions

    - by Giorgio
    Most functional programming languages (e.g. Common Lisp, Scheme / Racket, Clojure, Haskell, Scala, Ocaml, SML) support some common higher-order functions on lists, such as map, filter, takeWhile, dropWhile, foldl, foldr (see e.g. Common Lisp, Scheme / Racket, Clojure side-by-side reference sheet, the Haskell, Scala, OCaml, and the SML documentation.) Does C++11 have equivalent standard methods or functions on lists? For example, consider the following Haskell snippet: let xs = [1, 2, 3, 4, 5] let ys = map (\x -> x * x) xs How can I express the second expression in modern standard C++? std::list<int> xs = ... // Initialize the list in some way. std::list<int> ys = ??? // How to translate the Haskell expression? What about the other higher-order functions mentioned above? Can they be directly expressed in C++?

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  • Load HTML frames in a specific order without back button problems?

    - by Joergen Bech
    I have a web page that uses a frameset. Due to scripting and object dependencies, I need to load the frames in a specific order. I have used this example as a template: The JavaScript Source: Navigation: Frames Load Order This loads an empty page in place of the page I need to load last, then replaces it with the correct page after the first page has loaded. However: I also need to use the browser Back button. If you run the sample at the above link, let both frames load, then click the Back button, the top frame reverts to the temporary blank page. It is then necessary to click the Back button again to navigate to the page before the frameset. Is there a way to force frames to load in a specific order without this Back button behavior - or a way to force the Back button to skip the empty page? This needs to work with Internet Explorer 6 and 7 and preferably with Firefox 3 as well.

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  • How to dynamically order many-to-many relationship in JPA or HQl?

    - by Indrek
    I have a mapping like this: @ManyToMany(cascade = CascadeType.PERSIST) @JoinTable( name="product_product_catalog", joinColumns={@JoinColumn(name="product_catalog", referencedColumnName="product_catalog")}, inverseJoinColumns={@JoinColumn(name="product", referencedColumnName="product")}) public List<Product> products = new ArrayList<Product>(); I can fetch the products for the catalog nicely, but I can't (dynamically) order the products. How could I order them? I probably have to write a many-to-many HQL query with the order-by clause? I though of passing the orderBy field name string to the query, or is there a better solution? Tables are: products, product_catalog, product_product_catalog (associative table) P.S. Using Play! Framework JPASupport for my entities.

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  • How to dynamically order many-to-many relationship with JPA or HQl?

    - by Indrek
    I have a mapping like this: @ManyToMany(cascade = CascadeType.PERSIST) @JoinTable( name="product_product_catalog", joinColumns={@JoinColumn(name="product_catalog", referencedColumnName="product_catalog")}, inverseJoinColumns={@JoinColumn(name="product", referencedColumnName="product")}) public List<Product> products = new ArrayList<Product>(); I can fetch the products for the catalog nicely, but I can't (dynamically) order the products. How could I order them? I probably have to write a many-to-many HQL query with the order-by clause? I though of passing the orderBy field name string to the query, or is there a better solution? Tables are: products, product_catalog, product_product_catalog (associative table) P.S. Using Play! Framework JPASupport for my entities.

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  • How can we control the device driver load order in Windows XP ?

    - by Deniz
    We are trying to install both an HP scanner and a Kodak scanner on an XP machine and the problem is that that HP's scanner driver always places itself into the first and default scanner device position. We are using an automation software on that machine which must use the Kodak scanner as the default scanner. The HP flatbed isn't needed to be the default scanner on that machine. It will always be used manually and through its own software. Our developers did some research 2 years ago couldn't find a solution. Nowadays we are preparing to expand our user base and this problem did surface again on machines with the same configuration. I did a more aggresive search pn the net and found some tips like this one : http://support.microsoft.com/kb/115486 I couldn't realize how to suit this solution to my scenario. Could someone please point me to the right direction ?

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  • Web Sockets: Browser won't receive the message, complains about it not starting with 0x00 (byte)

    - by giggsey
    Here is my code: import java.net.*; import java.io.*; import java.util.*; import org.jibble.pircbot.*; public class WebSocket { public static int port = 12345; public static ArrayList<WebSocketClient> clients = new ArrayList<WebSocketClient>(); public static ArrayList<Boolean> handshakes = new ArrayList<Boolean>(); public static ArrayList<String> nicknames = new ArrayList<String>(); public static ArrayList<String> channels = new ArrayList<String>(); public static int indexNum; public static void main(String args[]) { try { ServerSocket ss = new ServerSocket(WebSocket.port); WebSocket.console("Created socket on port " + WebSocket.port); while (true) { Socket s = ss.accept(); WebSocket.console("New Client connecting..."); WebSocket.handshakes.add(WebSocket.indexNum,false); WebSocket.nicknames.add(WebSocket.indexNum,""); WebSocket.channels.add(WebSocket.indexNum,""); WebSocketClient p = new WebSocketClient(s,WebSocket.indexNum); Thread t = new Thread( p); WebSocket.clients.add(WebSocket.indexNum,p); indexNum++; t.start(); } } catch (Exception e) { WebSocket.console("ERROR - " + e.toString()); } } public static void console(String msg) { Date date = new Date(); System.out.println("[" + date.toString() + "] " + msg); } } class WebSocketClient implements Runnable { private Socket s; private int iAm; private String socket_res = ""; private String socket_host = ""; private String socket_origin = ""; protected String nick = ""; protected String ircChan = ""; WebSocketClient(Socket socket, int mynum) { s = socket; iAm = mynum; } public void run() { String client = s.getInetAddress().toString(); WebSocket.console("Connection from " + client); IRCclient irc = new IRCclient(iAm); Thread t = new Thread( irc ); try { Scanner in = new Scanner(s.getInputStream()); PrintWriter out = new PrintWriter(s.getOutputStream(),true); while (true) { if (! in.hasNextLine()) continue; String input = in.nextLine().trim(); if (input.isEmpty()) continue; // Lets work out what's wrong with our input if (input.length() > 3 && input.charAt(0) == 65533) { input = input.substring(2); } WebSocket.console("< " + input); // Lets work out if they authenticate... if (WebSocket.handshakes.get(iAm) == false) { checkForHandShake(input); continue; } // Lets check for NICK: if (input.length() > 6 && input.substring(0,6).equals("NICK: ")) { nick = input.substring(6); Random generator = new Random(); int rand = generator.nextInt(); WebSocket.console("I am known as " + nick); WebSocket.nicknames.set(iAm, "bo-" + nick + rand); } if (input.length() > 9 && input.substring(0,9).equals("CHANNEL: ")) { ircChan = "bo-" + input.substring(9); WebSocket.console("We will be joining " + ircChan); WebSocket.channels.set(iAm, ircChan); } if (! ircChan.isEmpty() && ! nick.isEmpty() && irc.started == false) { irc.chan = ircChan; irc.nick = WebSocket.nicknames.get(iAm); t.start(); continue; } else { irc.msg(input); } } } catch (Exception e) { WebSocket.console(e.toString()); e.printStackTrace(); } t.stop(); WebSocket.channels.remove(iAm); WebSocket.clients.remove(iAm); WebSocket.handshakes.remove(iAm); WebSocket.nicknames.remove(iAm); WebSocket.console("Closing connection from " + client); } private void checkForHandShake(String input) { // Check for HTML5 Socket getHeaders(input); if (! socket_res.isEmpty() && ! socket_host.isEmpty() && ! socket_origin.isEmpty()) { send("HTTP/1.1 101 Web Socket Protocol Handshake\r\n" + "Upgrade: WebSocket\r\n" + "Connection: Upgrade\r\n" + "WebSocket-Origin: " + socket_origin + "\r\n" + "WebSocket-Location: ws://" + socket_host + "/\r\n\r\n",false); WebSocket.handshakes.set(iAm,true); } return; } private void getHeaders(String input) { if (input.length() >= 8 && input.substring(0,8).equals("Origin: ")) { socket_origin = input.substring(8); return; } if (input.length() >= 6 && input.substring(0,6).equals("Host: ")) { socket_host = input.substring(6); return; } if (input.length() >= 7 && input.substring(0,7).equals("Cookie:")) { socket_res = "."; } /*input = input.substring(4); socket_res = input.substring(0,input.indexOf(" HTTP")); input = input.substring(input.indexOf("Host:") + 6); socket_host = input.substring(0,input.indexOf("\r\n")); input = input.substring(input.indexOf("Origin:") + 8); socket_origin = input.substring(0,input.indexOf("\r\n"));*/ return; } protected void send(String msg, boolean newline) { byte c0 = 0x00; byte c255 = (byte) 0xff; try { PrintWriter out = new PrintWriter(s.getOutputStream(),true); WebSocket.console("> " + msg); if (newline == true) msg = msg + "\n"; out.print(msg + c255); out.flush(); } catch (Exception e) { WebSocket.console(e.toString()); } } protected void send(String msg) { try { WebSocket.console(">> " + msg); byte[] message = msg.getBytes(); byte[] newmsg = new byte[message.length + 2]; newmsg[0] = (byte)0x00; for (int i = 1; i <= message.length; i++) { newmsg[i] = message[i - 1]; } newmsg[message.length + 1] = (byte)0xff; // This prints correctly..., apparently... System.out.println(Arrays.toString(newmsg)); OutputStream socketOutputStream = s.getOutputStream(); socketOutputStream.write(newmsg); } catch (Exception e) { WebSocket.console(e.toString()); } } protected void send(String msg, boolean one, boolean two) { try { WebSocket.console(">> " + msg); byte[] message = msg.getBytes(); byte[] newmsg = new byte[message.length+1]; for (int i = 0; i < message.length; i++) { newmsg[i] = message[i]; } newmsg[message.length] = (byte)0xff; // This prints correctly..., apparently... System.out.println(Arrays.toString(newmsg)); OutputStream socketOutputStream = s.getOutputStream(); socketOutputStream.write(newmsg); } catch (Exception e) { e.printStackTrace(); } } } class IRCclient implements Runnable { protected String nick; protected String chan; protected int iAm; boolean started = false; IRCUser irc; IRCclient(int me) { iAm = me; irc = new IRCUser(iAm); } public void run() { WebSocket.console("Connecting to IRC..."); started = true; irc.setNick(nick); irc.setVerbose(false); irc.connectToIRC(chan); } void msg(String input) { irc.sendMessage("#" + chan, input); } } class IRCUser extends PircBot { int iAm; IRCUser(int me) { iAm = me; } public void setNick(String nick) { this.setName(nick); } public void connectToIRC(String chan) { try { this.connect("irc.appliedirc.com"); this.joinChannel("#" + chan); } catch (Exception e) { WebSocket.console(e.toString()); } } public void onMessage(String channel, String sender,String login, String hostname, String message) { // Lets send this message to me WebSocket.clients.get(iAm).send(message); } } Whenever I try to send the message to the browser (via Web Sockets), it complains that it doesn't start with 0x00 (which is a byte). Any ideas? Edit 19/02 - Added the entire code. I know it's real messy and not neat, but I want to get it functioning first. Spend last two days trying to fix.

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  • Jumbled byte array after using TcpClient and TcpListener

    - by Dylan
    I want to use the TcpClient and TcpListener to send an mp3 file over a network. I implemented a solution of this using sockets, but there were some issues so I am investigating a new/better way to send a file. I create a byte array which looks like this: length_of_filename|filename|file This should then be transmitted using the above mentioned classes, yet on the server side the byte array I read is completely messed up and I'm not sure why. The method I use to send: public static void Send(String filePath) { try { IPEndPoint endPoint = new IPEndPoint(Settings.IpAddress, Settings.Port + 1); Byte[] fileData = File.ReadAllBytes(filePath); FileInfo fi = new FileInfo(filePath); List<byte> dataToSend = new List<byte>(); dataToSend.AddRange(BitConverter.GetBytes(Encoding.Unicode.GetByteCount(fi.Name))); // length of filename dataToSend.AddRange(Encoding.Unicode.GetBytes(fi.Name)); // filename dataToSend.AddRange(fileData); // file binary data using (TcpClient client = new TcpClient()) { client.Connect(Settings.IpAddress, Settings.Port + 1); // Get a client stream for reading and writing. using (NetworkStream stream = client.GetStream()) { // server is ready stream.Write(dataToSend.ToArray(), 0, dataToSend.ToArray().Length); } } } catch (ArgumentNullException e) { Debug.WriteLine(e); } catch (SocketException e) { Debug.WriteLine(e); } } } Then on the server side it looks as follows: private void Listen() { TcpListener server = null; try { // Setup the TcpListener Int32 port = Settings.Port + 1; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); // TcpListener server = new TcpListener(port); server = new TcpListener(localAddr, port); // Start listening for client requests. server.Start(); // Buffer for reading data Byte[] bytes = new Byte[1024]; List<byte> data; // Enter the listening loop. while (true) { Debug.WriteLine("Waiting for a connection... "); string filePath = string.Empty; // Perform a blocking call to accept requests. // You could also user server.AcceptSocket() here. using (TcpClient client = server.AcceptTcpClient()) { Debug.WriteLine("Connected to client!"); data = new List<byte>(); // Get a stream object for reading and writing using (NetworkStream stream = client.GetStream()) { // Loop to receive all the data sent by the client. while ((stream.Read(bytes, 0, bytes.Length)) != 0) { data.AddRange(bytes); } } } int fileNameLength = BitConverter.ToInt32(data.ToArray(), 0); filePath = Encoding.Unicode.GetString(data.ToArray(), 4, fileNameLength); var binary = data.GetRange(4 + fileNameLength, data.Count - 4 - fileNameLength); Debug.WriteLine("File successfully downloaded!"); // write it to disk using (BinaryWriter writer = new BinaryWriter(File.Open(filePath, FileMode.Append))) { writer.Write(binary.ToArray(), 0, binary.Count); } } } catch (Exception ex) { Debug.WriteLine(ex); } finally { // Stop listening for new clients. server.Stop(); } } Can anyone see something that I am missing/doing wrong?

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  • Asp.Net MVC 2: How exactly does a view model bind back to the model upon post back?

    - by Dr. Zim
    Sorry for the length, but a picture is worth 1000 words: In ASP.NET MVC 2, the input form field "name" attribute must contain exactly the syntax below that you would use to reference the object in C# in order to bind it back to the object upon post back. That said, if you have an object like the following where it contains multiple Orders having multiple OrderLines, the names would look and work well like this (case sensitive): This works: Order[0].id Order[0].orderDate Order[0].Customer.name Order[0].Customer.Address Order[0].OrderLine[0].itemID // first order line Order[0].OrderLine[0].description Order[0].OrderLine[0].qty Order[0].OrderLine[0].price Order[0].OrderLine[1].itemID // second order line, same names Order[0].OrderLine[1].description Order[0].OrderLine[1].qty Order[0].OrderLine[1].price However we want to add order lines and remove order lines at the client browser. Apparently, the indexes must start at zero and contain every consecutive index number to N. The black belt ninja Phil Haack's blog entry here explains how to remove the [0] index, have duplicate names, and let MVC auto-enumerate duplicate names with the [0] notation. However, I have failed to get this to bind back using a nested object: This fails: Order.id // Duplicate names should enumerate at 0 .. N Order.orderDate Order.Customer.name Order.Customer.Address Order.OrderLine.itemID // And likewise for nested properties? Order.OrderLine.description Order.OrderLine.qty Order.OrderLine.price Order.OrderLine.itemID Order.OrderLine.description Order.OrderLine.qty Order.OrderLine.price I haven't found any advice out there yet that describes how this works for binding back nested ViewModels on post. Any links to existing code examples or strict examples on the exact names necessary to do nested binding with ILists? Steve Sanderson has code that does this sort of thing here, but we cannot seem to get this to bind back to nested objects. Anything not having the [0]..[n] AND being consecutive in numbering simply drops off of the return object. Any ideas?

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  • multi-shop orders table and sequential order numbers based on shop

    - by imanc
    Hey, I am looking at building a shop solution that needs to be scalable. Currently it retrieves 1-2000 orders on average per day across multiple country based shops (e.g. uk, us, de, dk, es etc.) but this order could be 10x this amount in two years. I am looking at either using separate country-shop databases to store the orders tables, or looking to combine all into one order table. If all orders exist in one table with a global ID (auto num) and country ID (e.g uk,de,dk etc.), each countries orders would also need to have sequential ordering. So in essence, we'd have to have a global ID and a country order ID, with the country order ID being sequential for countries only, e.g. global ID = 1000, country = UK, country order ID = 1000 global ID = 1001, country = DE, country order ID = 1000 global ID = 1002, country = DE, country order ID = 1001 global ID = 1003, country = DE, country order ID = 1002 global ID = 1004, country = UK, country order ID = 1001 THe global ID would be DB generated and not something I would need to worry about. But I am thinking that I'd have to do a query to get the current country order based ID+1 to find the next sequential number. Two things concern me about this: 1) query times when the table has potentially millions of rows of data and I'm doing a read before a write, 2) the potential for ID number clashes due to simultaneous writes/reads. With a MyISAM table the entire table could be locked whilst the last country order + 1 is retrieved, to prevent ID number clashes. I am wondering if anyone knows of a more elegant solution? Cheers, imanc

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  • How to determine the best byte size for the dd command

    - by James
    I know that doing a dd if=/dev/hda of=/dev/hdb does a deep hard drive copy. I've heard that people have been able to speed up the process by increasing the number of bytes that are read and written at a time (512) with the "bs" option. People have suggested that the optimal byte size is due to sector size. I personally think it would have something to do with the amount of cache that the hard drive has. My question is: What determines the ideal byte size for copying from a hard drive? and Why does that determine the ideal byte size?

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  • Converting to Byte Array after reading a BLOB from SQL in C#

    - by Soham
    Hi All, I need to read a BLOB and store it in a byte[], before going forward with Deserializing; Consider: //Reading the Database with DataAdapterInstance.Fill(DataSet); DataTable dt = DataSet.Tables[0]; foreach (DataRow row in dt.Rows) { byte[] BinDate = Byte.Parse(row["Date"].ToString()); // convert successfully to byte[] } I need help in this C# statement, as I am not able to convert an object type into a byte[]. Note, "Date" field in the table is a blob and not of type Date; Help appreciated; Soham

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  • How do you write byte[] array using log4.net

    - by like.no.other
    Hi, I have a byte[] with some data in it, I would like to write this byte array AS-IS to the log file using log4.net. The problems that i am facing is that There are no overload for byte[] in TextWriter, so even implementing an IObjectRenderer is of no use. I dont have access to the underlying Stream object of Log4.net Also tried converting byte[] into char[] still when i write it, it adds an extra byte. Is this even possible with Log4.net. Thanx in Advance.

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  • How can i convert a string into byte[] of unsigned int 32 C#

    - by Miroo
    i have string like "0x5D, 0x50, 0x68, 0xBE, 0xC9, 0xB3, 0x84, 0xFF" i wanna convert it into byte[] key= new byte[] { 0x5D, 0x50, 0x68, 0xBE, 0xC9, 0xB3, 0x84, 0xFF}; i thought about splitting the string by ',' then loop on it and setvalue into another byte[] in index of i string Key = "0x5D, 0x50, 0x68, 0xBE, 0xC9, 0xB3, 0x84, 0xFF"; string[] arr = Key.Split(','); byte[] keybyte= new byte[8]; for (int i = 0; i < arr.Length; i++) { keybyte.SetValue(Int32.Parse(arr[i].ToString()), i); } but seems like it doesn't work i get error in converting the string into unsigned int32 on the first beginning an help would be appreciated

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  • Sbyte[] vs byte[][] using methods

    - by blgnklc
    It is written byte[][] getImagesForFields(java.lang.String[] fieldnames) Gets an array of images for the given fields. On the other hand, as long as I use the method in the web application project built on asp.net 2.o using c#; the provided web method declared above, returns sbyte; Have a look my code below; formClearanceService.openSession(imageServiceUser); formClearanceService.prepareInstance(formId); byte[][] fieldImagesList = formClearanceService.getImagesForFields(fieldNames); formClearanceService.closeSession(); thus I get the following error: Cannot implicitly convert type 'sbyte[]' to 'byte[][]' So now, 1- should I ask the web service provider what is going on? or 2- any other way that can use the sbyte as I was suppose to use byte[][] like following using: byte[] ssss = fieldImagesList [0]..

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  • Converting Byte[] to String - Interbase to C# - InvalidCastException

    - by NorthernOutpost
    I'm using OleDbDataReader rdr to read a "Comments" field in BLOB form (sub_type 1 segment size 80) into a string from an Interbase DB, and I keep getting exceptions. Any suggestions? Attempt #1 ls_Chap_Comments.Add((rdr["Comments"]).ToString()); InvalidCastException: The data value could not be converted for reasons other than sign mismatch or data overflow. For example, the data was corrupted in the data store but the row was still retrievable." Attempt #2 byte[] b = new byte[100]; b = (byte[])rdr["Comments"]; string s = System.Text.ASCIIEncoding.ASCII.GetString(b); InvalidCastException: Unable to cast object of type System.String to type System.Byte[] Attempt #3 // 17 is the BLOB column zero-based location for "Comments" retval = rdr.GetBytes(17, startIndex, outbyte, 0, bufferSize); InvalidCastException: Unable to cast object of type System.String to type System.Byte[]. Any suggestions would be really appreciated!

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  • Adding Values to a Byte Array

    - by rross
    I'm starting with the two values below: finalString = "38,05,e1,5f,aa,5f,aa,d0"; string[] holder = finalString.Split(','); I'm looping thru holder like so: foreach (string item in holder) { //concatenate 0x and add the value to a byte array } On each iteration I would like to concatenate a 0x to make it a hex value and add it to a byte array. This is what I want the byte array to be like when I finish the loop: byte[] c = new byte[]{0x38,0x05,0xe1,0x5f,0xaa,0x5f,0xaa,0xd0}; So far all my attempts have not been successful. Can someone point me in the right direction?

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