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  • iPhone SDK - Comparing characters in string

    - by Karl Daniel
    Basically what I'm trying to do is compare 2 strings one from a plist and one from the user's input. I use a while loop to step through each character and compare it and if true then I increase an integer then once the loop has finished I work out the percentage correct / similarity of the plist answer and the user's answer. I seem to be having a problem however as the only return I'm getting is 0. Below is the code I'm using... The code below is all functioning and the question no longer requires answering... Working code... answerLength = boxAnswer.length; //Gets number of characters of first string. plistLength = plistAnswer.length; //Gets number of characters of second string. characterRange = 0; //Sets the variable for which character to look at. charactersCorrect = 0; //Sets the variable of number of matching characters. unichar answerCharacter; //Declares a unichar for the first string. unichar plistCharacter; //Declares a unichar for the second string. while (answerLength > 0 && plistLength > 0) { answerCharacter = [boxAnswer characterAtIndex:characterRange]; //Gets character of first string at the index of the range integer. plistCharacter = [plistAnswer characterAtIndex:characterRange]; //Gets character of second string at the index of the range integer. answerLength--; //Reduces number of characters left to compare. plistLength--; characterRange++; //Increases integer to tell it to look at next character in string. if (answerCharacter == plistCharacter) { //Checks to see if character of first string and character of second string match. charactersCorrect++; //If true increases the number correct. } } //Works out percentage of matching characters out of the total string. totalChar = plistAnswer.length; totalPercentage = (charactersCorrect/totalChar)*100; percentageCorrect.text = [NSString stringWithFormat:@"%i%%",totalPercentage]; Variable Declarations... int answerLength; int plistLength; int characterRange; double totalChar; double charactersCorrect; int totalPercentage;

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  • ArrayList in Java [on hold]

    - by JNL
    I was implementing a program to remove the duplicates from the 2 character array. I implemented these 2 solutions, Solution 1 worked fine, but Solution 2 given me UnSupportedoperationException. I am wonderring why i sthat so? The two solutions are given below; public void getDiffernce(Character[] inp1, Character[] inp2){ // Solution 1: // ********************************************************************************** List<Character> list1 = new ArrayList<Character>(Arrays.asList(inp1)); List<Character> list2 = new ArrayList<Character>(Arrays.asList(inp2)); list1.removeAll(list2); System.out.println(list1); System.out.println("*********************************************************************************"); // Solution 2: Character a[] = {'f', 'x', 'l', 'b', 'y'}; Character b[] = {'x', 'b','d'}; List<Character> al1 = new ArrayList<Character>(); List<Character> al2 = new ArrayList<Character>(); al1 = (Arrays.asList(a)); System.out.println(al1); al2 = (Arrays.asList(b)); System.out.println(al2); al1.removeAll(al2); // retainAll(al2); System.out.println(al1); }

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  • insert null character using tamper data

    - by Jeremy Comulu
    Using the firefox extension tamper data (for modifing http requests that firefox makes) how do I insert a null character into a post field? I can enter normal characters, but binary characters in it are not urlencoded and are shown as is, so how do I enter the null character into a field? If you know of a firefox extension like tamper data that I can do this or a way to do this using tamper data please post.

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  • How do I change a character embedded in filenames to another character?

    - by PilotMom
    in a directory with multiple sub directories I need to change filenames that have the "_" character to a another character "." example Current filename: ABC12345_DEF Change to filename: ABC12345.DEF I need to do this recursively through a directory tree. the last three characters of the filename are not always the same. using rename wildcards on either side of the "_" or "." doesn't work (plus I need to do this through several directories)

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  • crontab: question about a special case of the dash character in the time field spec

    - by mdpc
    In the SuSE /etc/crontab the entry to run the cron.{hourly,daily,monthly,weekly} scripts is coded as: -*/15 * * * * root test -x /usr/lib/cron/run-crons && /usr/lib/cron/run-crons /dev/null 2&1 Notice that the very first character of the specification is a dash character (-), and this is NOT a typo. Can somebody explain what the time spec '-*/15' means? BTW, the stuff seems to be running fine. Thanks

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  • How do I change a character embedded in filenames to another character?

    - by PilotMom
    in a directory with multiple sub directories I need to change filenames that have the "_" character to a another character "." example Current filename: ABC12345_DEF Change to filename: ABC12345.DEF I need to do this recursively through a directory tree. the last three characters of the filename are not always the same. using rename wildcards on either side of the "_" or "." doesn't work (plus I need to do this through several directories)

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  • mod_rewrite and % character

    - by pekrimen
    I need to rewrite a URL that contains one or more strings of characters incling a % character (for instance %123) into another string of characters including a % character (for instance %234). I am able to do this using the special THE_REQUEST attribute with something like this: RewriteCond %{THE_REQUEST} ^[A-Z]{3,9}\ /(.*)\%123(.*)\ HTTP RewriteRule .* /%1\%234%2 [R,NE] However, this does not work for URLs that contain more than one "%123" strings... The N option has no efect as it seems that the value of THE_REQUEST is not changed. Any ideas?

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  • Removing trailing newline character from fgets() input

    - by sfactor
    i am trying to get some data from the user and send it to another function in gcc. the code is something like this. printf("Enter your Name: "); if(!(fgets(Name, sizeof Name, stdin) != NULL)) { fprintf(stderr, "Error reading Name.\n"); exit(1); } However, i find that it has an \n character in the end. so if i enter John it ends up sending John\n. so how do i remove that \n and send a proper string.

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  • SEO - Delimiter character for page title

    - by cept0
    I have noticed a few oddities recently with the titles of web pages in SERPs. However, it seems there are several main conventions: Contact Page - Joe Schmoe's Awesome Site // &#045; Hyphen Contact Page — Joe Schmoe's Awesome Site // &mdash; Em dash Contact Page | Joe Schmoe's Awesome Site // &#x007C; Vertical bar Contact Page « Joe Schmoe's Awesome Site // &laquo; Left double angle quotes Is there any reason to use one over the other?

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  • Creating Entity as an aggregation

    - by Jamie Dixon
    I recently asked about how to separate entities from their behaviour and the main answer linked to this article: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ The ultimate concept written about here is that of: OBJECT AS A PURE AGGREGATION. I'm wondering how I might go about creating game entities as pure aggregation using C#. I've not quite grasped the concept of how this might work yet. (Perhaps the entity is an array of objects implementing a certain interface or base type?) My current thinking still involves having a concrete class for each entity type that then implements the relevant interfaces (IMoveable, ICollectable, ISpeakable etc). How can I go about creating an entity purely as an aggregation without having any concrete type for that entity?

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  • Isometric drawing "Not Tile Stuff" on isometric map?

    - by Icebone1000
    So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way? What Im doing now, as one can imagine, is traversing my grid(map) and drawing the tiles in a order so alpha blending works correctly. So, anything I draw in this map must be drawed at the same time the map is being drawn, with sucks a lot, screws your very modular map drawer, because now everything on the game (but the HUD) must be included on the drawer.. I was thinking whats the best approach to do this, comparing the position of all objects(not tile stuff) on the grid against the current tile being draw seems stupid, would it be better to add an id ON the grid(map)? this also seems terrible, because objects can move freely, not per tile steps (it can occupies 2 tiles if its between them, etc.) Dont know if matters, but my grid is 3D, so its not a plane with objects poping out, its a bunch of pilled cubes.

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  • genetic algorithm for leveling/build test

    - by Renan Malke Stigliani
    I'm starting o build a online PVP (duel like, one-to-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I never did anything like that, I'm still thinking about the maths behind the level/skill/special balances. So I thought good way of testing the best/combo builds would implement a Genetic Algorith. It'd be like that: Generate a big portion of random characters Make them fight, level them up accordingly to the victories(more XP)/losses(less XP) Mate the winners, crossing their builds, to try to make even best characters Add some more random chars, emulating new players Repeat the process for some time, or util find some chars who can beat everyone butts So I could play with the math and try to find the balance where the top x% chars would be a mix of various build types. So, is it a good idea, or there are some other easier method to do the balance? PS: I like this also, because it sounds funny

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  • How to detect UTF-8-based encoded strings [closed]

    - by Diego Sendra
    A customer of asked us to build him a multi-language based support VB6 scraper, for which we had the need to detect UTF-8 based encoded strings to decode it later for proper displaying in application UI. It's necessary to point out that this need arises based on VB6 limitations to natively support UTF-8 in its controls, contrary to what it happens in .NET where you can tell a control that it should expect UTF-8 encoding. VB6 natively supports ISO 8859-1 and/or Windows-1252 encodings only, for which textboxes, dropdowns, listview controls, others can't be defined to natively support/expect UTF-8 as you can do in .NET considering what we just explained; so we would see weird symbols such as é, è among others, making it a whole mess at the time of displaying. So, next function contains whole UTF-8 encoded punctuation marks and symbols from languages like Spanish, Italian, German, Portuguese, French and others, based on an excellent UTF-8 based list we got from this link - Ref. http://home.telfort.nl/~t876506/utf8tbl.html Basically, the function compares if each and one of the listed UTF-8 encoded sentences, separated by | (pipe) are found in our passed string making a substring search first. Whether it's not found, it makes an alternative ASCII value based search to get a match. Say, a string like "Societé" (Society in english) would return FALSE through calling isUTF8("Societé") while it would return TRUE when calling isUTF8("SocietÈ") since È is the UTF-8 encoded representation of é. Once you got it TRUE or FALSE, you can decode the string through DecodeUTF8() function for properly displaying it, a function we found somewhere else time ago and also included in this post. Function isUTF8(ByVal ptstr As String) Dim tUTFencoded As String Dim tUTFencodedaux Dim tUTFencodedASCII As String Dim ptstrASCII As String Dim iaux, iaux2 As Integer Dim ffound As Boolean ffound = False ptstrASCII = "" For iaux = 1 To Len(ptstr) ptstrASCII = ptstrASCII & Asc(Mid(ptstr, iaux, 1)) & "|" Next tUTFencoded = "Ä|Ã…|Ç|É|Ñ|Ö|ÃŒ|á|Ã|â|ä|ã|Ã¥|ç|é|è|ê|ë|í|ì|î|ï|ñ|ó|ò|ô|ö|õ|ú|ù|û|ü|â€|°|¢|£|§|•|¶|ß|®|©|â„¢|´|¨|â‰|Æ|Ø|∞|±|≤|≥|Â¥|µ|∂|∑|âˆ|Ï€|∫|ª|º|Ω|æ|ø|¿|¡|¬|√|Æ’|≈|∆|«|»|…|Â|À|Ã|Õ|Å’|Å“|–|—|“|â€|‘|’|÷|â—Š|ÿ|Ÿ|â„|€|‹|›|ï¬|fl|‡|·|‚|„|‰|Â|Ú|Ã|Ë|È|Ã|ÃŽ|Ã|ÃŒ|Ó|Ô||Ã’|Ú|Û|Ù|ı|ˆ|Ëœ|¯|˘|Ë™|Ëš|¸|Ë|Ë›|ˇ" & _ "Å|Å¡|¦|²|³|¹|¼|½|¾|Ã|×|Ã|Þ|ð|ý|þ" & _ "â‰|∞|≤|≥|∂|∑|âˆ|Ï€|∫|Ω|√|≈|∆|â—Š|â„|ï¬|fl||ı|˘|Ë™|Ëš|Ë|Ë›|ˇ" tUTFencodedaux = Split(tUTFencoded, "|") If UBound(tUTFencodedaux) > 0 Then iaux = 0 Do While Not ffound And Not iaux > UBound(tUTFencodedaux) If InStr(1, ptstr, tUTFencodedaux(iaux), vbTextCompare) > 0 Then ffound = True End If If Not ffound Then 'ASCII numeric search tUTFencodedASCII = "" For iaux2 = 1 To Len(tUTFencodedaux(iaux)) 'gets ASCII numeric sequence tUTFencodedASCII = tUTFencodedASCII & Asc(Mid(tUTFencodedaux(iaux), iaux2, 1)) & "|" Next 'tUTFencodedASCII = Left(tUTFencodedASCII, Len(tUTFencodedASCII) - 1) 'compares numeric sequences If InStr(1, ptstrASCII, tUTFencodedASCII) > 0 Then ffound = True End If End If iaux = iaux + 1 Loop End If isUTF8 = ffound End Function Function DecodeUTF8(s) Dim i Dim c Dim n s = s & " " i = 1 Do While i <= Len(s) c = Asc(Mid(s, i, 1)) If c And &H80 Then n = 1 Do While i + n < Len(s) If (Asc(Mid(s, i + n, 1)) And &HC0) <> &H80 Then Exit Do End If n = n + 1 Loop If n = 2 And ((c And &HE0) = &HC0) Then c = Asc(Mid(s, i + 1, 1)) + &H40 * (c And &H1) Else c = 191 End If s = Left(s, i - 1) + Chr(c) + Mid(s, i + n) End If i = i + 1 Loop DecodeUTF8 = s End Function

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  • What encoding is used by javax.xml.transform.Transformer?

    - by Simon Reeves
    Please can you answer a couple of questions based on the code below (excludes the try/catch blocks), which transforms input XML and XSL files into an output XSL-FO file: File xslFile = new File("inXslFile.xsl"); File xmlFile = new File("sourceXmlFile.xml"); TransformerFactory tFactory = TransformerFactory.newInstance(); Transformer transformer = tFactory.newTransformer(new StreamSource(xslFile)); FileOutputStream fos = new FileOutputStream(new File("outFoFile.fo"); transformer.transform(new StreamSource(xmlFile), new StreamResult(fos)); inXslFile is encoded using UTF-8 - however there are no tags in file which states this. sourceXmlFile is UTF-8 encoded and there may be a metatag at start of file indicating this. am currently using Java 6 with intention of upgrading in the future. What encoding is used when reading the xslFile? What encoding is used when reading the xmlFile? What encoding will be applied to the FO outfile? How can I obtain the info (properties) for 1 - 3? Is there a method call? How can the properties in 4 be altered - using configuration and dynamically? if known - Where is there info (web site) on this that I can read - I have looked without much success.

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  • Typical text encoding+BOM, and EOL behavior on mobile devices

    - by Dan W
    Typical things to worry about when dealing with text are the BOM/signature, encoding, and the end of line (EOL) char/chars. I know that Windows often favours \r\n (CR+LF) and Mac/Linux favours \n (LF), but how about mobile devices such as the iPhone and Android? Do typical apps on those platforms favour one or the other? Also, which text encodings are mobiles most likely to use - UTF-8, iso-8859-1, or even Windows 1252 (or other default codepage) or maybe even UTF-16? And if they use UTF-8/16, are they likely to need (or require not having) a BOM/signature? What is the typical behavior here?

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  • How relevant is UTF-7 when it comes to parsing emails?

    - by J. Pablo Fernández
    I recently implemented incoming emails for an application and boy, did I open the gates of hell? Since then every other day an email arrives that makes the app fail in a different way. One of those things is emails encoded as UTF-7. Most emails come as ASCII, some of the Latin encodings, or thankfully, UTF-8. Hotmail error messages (like email address doesn't exist or quota exceeded) seem to come as UTF-7. Unfortunately, UTF-7 is not an encoding Ruby understands: > "hello world".encode("utf-8", "utf-7") Encoding::ConverterNotFoundError: code converter not found (UTF-7 to UTF-8) > Encoding::UTF_7 => #<Encoding:UTF-7 (dummy)> My application doesn't crash, it actually handles the email quite well, but it does send me a notification about the potential error. I spent some time googling and I can't find anyone that implemented the conversion, at least not as a Ruby 1.9.3 Encoding::Converter. So, my question is, since I never got an email with actual content, from an actual person, in UTF-7, how relevant is that encoding? can I safely ignore it?

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  • /etc/init.d Character Encoding Issue

    - by Ryan Rosario
    I have a script in /etc/init.d on an EC2 image that, on machine startup, pulls in source code via SVN, builds it, and then runs it using Ant. The source code is Java. Within this code is a call to the Weka library which writes a file to disk. On most Ubuntu AMIs, and my home machines' versions of Ubuntu, there is no issue. The problem is that with certain versions/AMIs of Ubuntu, Unicode characters in the file are replaced with question marks ('?'). If I run the job manually on the trouble instance, Unicode is output to file correctly, but not when run from /etc/init.d. What might be causing this problem and how can I fix it so that Unicode characters appear correctly in files written from /etc/init.d processes?

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  • Print Your Favorite Video Game Character in 3D

    - by Jason Fitzpatrick
    Beloved video game characters of yesterday are perfect candidates for 3D printing with their simple and block-based sprite shapes. Read on to learn more about the process and mathematics of turning 2D sprites into 3D models. Courtesy of Mikola Lysenko, a computer scientist and mechanical engineer, we’re treated to not just a tutorial on how to create a 3D shape from a 2D seed image, but the mathematics behind figuring out exactly what that 2D sprite should look like if stretched out into three dimensions. Hit up the link below for his tour of techniques including multiview stereo reconstruction and space carving (and why he went with one technique over the other)–the explanation of his process is just as interesting as the cool results it yields. Turning 8-Bit Sprites into Printable 3D Models [via Hack A Day] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Collision resolution - Character walking on ascendent ground

    - by marcg11
    I don't know if the solution to this problem is quite straight-foward but I really don't know how to handle collision resolution on a game where the player walks on an ascendent floor which is not flat. How can the player position itself on the y axis depend on the ground x and z (opengl coords)? What if the floor's slope is too much and the player can't go up, how do you handle that? I don't need any code, just a simple explanation would be great.

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  • Index independent character comparison within text blocks

    - by Michael IV
    I have the following task: developing a program where there is a block of sample text which should be typed by user. Any typos the user does during the test are registered. Basically, I can compare each typed char with the sample char based on caret index position of the input, but there is one significant flaw in such a "naive" approach. If the user typed mistakenly more letters than a whole string has, or inserted more white spaces between the string than should be, then the rest of the comparisons will be wrong because of the index offsets added by the additional wrong insertions. I have thought of designing some kind of parser where each string (or even a char ) is tokenized and the comparisons are made "char-wise" and not "index-wise," but that seems to me like an overkill for such a task. I would like to get a reference to possibly existing algorithms which can be helpful in solving this kind of problem.

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  • What does the python Codecs module do?

    - by Aerovistae
    I just read through the documentation on the Codecs module, but I guess my knowledge/experience of comp sci doesn't run deep enough yet for me to comprehend it. It's for dealing with encoding/decoding, especially Unicode, and while to many of you that's a complete and perfect explanation, to me that's really vague. I don't really understand what it means at all. Text is text is text in a .txt file? Or so this amateur thought. Can anyone explain?

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  • How to spawn a character at certain point and walk to a set point

    - by Robert H.
    I am making a game where I have a background image of a neighborhood. Each location has a different number of customers that are generated to walk on sidewalks. They all walk to a specific location (like a stand or cart that sells stuff), after they get to location I want them to interact with the cart. However, if another customer is already in a sale interaction then the others get in line in order of arrival. After the transaction the customers walk off screen. Any information on how I can do this and what game engine would be needed? Any one have any idea where I should go for this. I already have my game done up through Eclipse/Java without any game engine.

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  • How to deal with Character body parts from Design to Cocos2d

    - by Edwin Soho
    I'm trying to figure out the pattern the game developers use together with game designers: See the picture below with the independent parts: Questions: 1) Should I create different image parts from different body parts or keep frame by frame animaton? (I know both can be used, but I'm trying to figure what is commonly used in the industry) 2) If I'm going to generate different image parts from different body parts (which is I thing is more logical) how would I export that to Cocos2d (Vector or Bitmap)?

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