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  • Traveling Salesman - Nearest Neighbor vs Genetic DEATHMATCH

    - by EvilTeach
    Over the last few days I have noted a few web sites that demonstrated TS solution using genetic algorithms. I am looking for your opinion which is better for this particular problem. Heuristics vs Genetic. By better, I mean will yield a shorter/lower cost path. Explain why you feel the way that you do. Examples, and off-site links are welcome.

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  • Implications of using many USB web cameras

    - by Martin
    I'm looking into connecting multiple low resolution USB webcams to a single computer. What implications might this have on performance? How does, for example, four 320x240 cameras fare against a single 640x480 camera? I'm not well versed in the architecture of the USB interface, what are the performance caveats? By performance I mean how would it affect the time to read the image data from multiple cameras compared to a single one.

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  • Why does PostgresQL query performance drop over time, but restored when rebuilding index

    - by Jim Rush
    According to this page in the manual, indexes don't need to be maintained. However, we are running with a PostgresQL table that has a continuous rate of updates, deletes and inserts that over time (a few days) sees a significant query degradation. If we delete and recreate the index, query performance is restored. We are using out of the box settings. The table in our test is currently starting out empty and grows to half a million rows. It has a fairly large row (lots of text fields). We are search is based of an index, not the primary key (I've confirmed the index is being used, at least under normal conditions) The table is being used as a persistent store for a single process. Using PostgresQL on Windows with a Java client I'm willing to give up insert and update performance to keep up the query performance. We are considering rearchitecting the application so that data is spread across various dynamic tables in a manner that allows us to drop and rebuild indexes periodically without impacting the application. However, as always, there is a time crunch to get this to work and I suspect we are missing something basic in our configuration or usage. We have considered forcing vacuuming and rebuild to run at certain times, but I suspect the locking period for such an action would cause our query to block. This may be an option, but there are some real-time (windows of 3-5 seconds) implications that require other changes in our code. Additional information: Table and index CREATE TABLE icl_contacts ( id bigint NOT NULL, campaignfqname character varying(255) NOT NULL, currentstate character(16) NOT NULL, xmlscheduledtime character(23) NOT NULL, ... 25 or so other fields. Most of them fixed or varying character fiel ... CONSTRAINT icl_contacts_pkey PRIMARY KEY (id) ) WITH (OIDS=FALSE); ALTER TABLE icl_contacts OWNER TO postgres; CREATE INDEX icl_contacts_idx ON icl_contacts USING btree (xmlscheduledtime, currentstate, campaignfqname); Analyze: Limit (cost=0.00..3792.10 rows=750 width=32) (actual time=48.922..59.601 rows=750 loops=1) - Index Scan using icl_contacts_idx on icl_contacts (cost=0.00..934580.47 rows=184841 width=32) (actual time=48.909..55.961 rows=750 loops=1) Index Cond: ((xmlscheduledtime < '2010-05-20T13:00:00.000'::bpchar) AND (currentstate = 'SCHEDULED'::bpchar) AND ((campaignfqname)::text = '.main.ee45692a-6113-43cb-9257-7b6bf65f0c3e'::text)) And, yes, I am aware there there are a variety of things we could do to normalize and improve the design of this table. Some of these options may be available to us. My focus in this question is about understanding how PostgresQL is managing the index and query over time (understand why, not just fix). If it were to be done over or significantly refactored, there would be a lot of changes.

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  • Which third party website thumbnailing services do you use?

    - by Ben Delarre
    I've got a requirement for showing thumbnails of arbitrary websites. I need to be able to show small thumbnails (120px by 90px), and larger thumbnails of around 480px wide. I'll need to specify the queue and invalid placeholder images and preferably have a pingback when the queued images are processed so I can respond appropriately. I'd also need a simple API I can use either directly embedded in my HTML, or from a simple web request to queue the images. I've been looking at various services ranging from low-fi services, to large scale ones - here's some examples: www.bitpixels.com Uses Google AppEngine, seems like a prototype or a toy. Free! www.websnapr.com Tried using this, made a free account and requested a thumbnail. Waited a few minutes and refreshed a couple of times, and ended up having the account banned. Free is tricky yes, but if I can't try it out successfully I'm disinclined to pay. www.shrinktheweb.com Free account seems to be very quick. Lots of documentation on the site, and even covers local caching of the images to your own server (documentation mostly in PHP). Quality of thumbnails look good, and there appear to be sufficient options for setting thumbnail placeholder images and parameters for altering how the thumbnailing is done. Also supports large 'screenshots' of URLs - very useful for me. Discovered the PRO pricing is an à la carte menu, allowing me to select just the features I want and keep the monthly cost low. Excellent stuff, have decided to use this service. www.thumbalizr.com Good coverage of thumbnail sizes and control options - even allowing specification for browser width when thumbnailing. No ping-back, but I can live without that. Supports local caching of images with PHP API, would prefer .NET, but can port it if necessary. Looks like a fairly professional service but seems fairly expensive for the number of thumbnails you get to generate. apologies for lack of proper linking - spam protection! I'm not entirely convinced by any of them, and since this will be a long term service I'd like some stability and support. I'm willing to pay for the service, but I'd want something that fulfills most if not all of my requirements for that. I should also mention that we're hosted on Windows under IIS, so local solutions involving Xvfb and the like sadly can't be used for this project. So my question is: what services do you use? How have they panned out, are you happy with them?

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  • Updating multiple tables at the same time in Linq-to-SQL

    - by kiran
    How do I update two tables at the same time using Linq-to-SQL? var z = from a in db.Products join b in db.ProductSubcategories on a.ProductSubcategoryID equals b.ProductSubcategoryID join d in db.ProductCategories on b.ProductCategoryID equals d.ProductCategoryID select new { ProductName = a.Name, ProductCategory = d.Name, ProductSubCategory = b.Name, Cost = a.StandardCost, discontinuedDate = a.DiscontinuedDate, ProductId=a.ProductID };

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  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

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  • Any good SASS parser for PHP?

    - by Andrew Moore
    I'm currently using a modified CSS Cacheer as an alternative but its syntax is somewhat vague and adoption is, well, abysmally low... Documentation is hard to come by as well. I'm looking to switch to SASS as it has a bigger user base than CSS Cacheer and better documentation. I am aware of phpHaml but it doesn't have support for SASS yet. Any recommendation on a SASS parser for PHP? Preferably it should support SassScript.

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  • Drupal taxonomy multi-select default value

    - by msindle
    I'm using drupal 6.16 and have a set of taxonomy terms that are set up as a multi-select box. I would like for the first item to be selected when the user loads the page. I dont know if I need to add code to a file or just simply change a setting. I should warn you I do not have a lot of experience, but would rate myself as a low intermediate level programmer. Thanks in advance msindle

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  • object array mobile development

    - by mixm
    Im currently creating a tile-based game for android. Using java via dalvik JVM. im fretting over a decision to represent objects in a particular map. should i use an id based map (2 dimensional integer array) and place game logic in a separate function in the game engine, or create an object array (2 dimensional array of game objects) and store game logic within the class methods. i am thinking about the cost of object creation and garbage collection vs extensibility.

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  • MPXJ - get ResourceAssignment baseline values

    - by patmortech
    I'm trying to display the Baseline Start, Finish, Cost, and Work values for a ResourceAssignment, but cannot seem to find any methods on the ResourceAssignment object that would provide this information. Anybody know if this is possible? I know the information is stored because I can see it in MS Project, and I can see it in the XML version of the project file. Just can't see in the API where to get access to it.

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  • Accessing SQL Data Services via ADO.NET Data Service Client Library

    - by Mehmet Aras
    Is this possible? Basically I would like to use SQL Data Services REST interface and let the ADO.NET Data Service Client library handle communication details and generate the entities that I can use. I looked at the samples in February release of Azure services kit but the samples in there are using HttpWebRequest and HttpWebResponse to consume SQL Data Services RESTfully. I was hoping to use ADO.NET Data Service Client library to abstract low-level details away.

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  • Pretty-printing of numpy.array

    - by camillio
    Hello, I'm curious, whether there is any way to print formated numpy.arrays, e.g., in the way similar to this: x = 1.23456 print '%.3f' % x If I want to print the numpy.array of floats, it prints several decimals, often in 'scientific' format, which is rather hard to read even for low-dimensional arrays. However, numpy.array apparently has to be printed as a string, i.e., with %s. Is there any solution ready for this purpose? Many thanks in advance :-)

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  • What good alternatives are there to Google Charts?

    - by Rhubarb
    I have been experimenting with Google charts. Are there any alternatives that are reasonably as expressive but can be installed locally on your own web server? I don't like the idea of relying on an outside entity for a feature to work. Even if it is for cost, it would be preferable. Any suggestions?

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  • Continuation - Viewing FIRST_ROWS before query completes.

    - by Frank Developer
    I have identified the query constructs my users normally use. would it make sense for me to create composite indexes to support those constructs and provide FIRST_ROWS capability? If I migrate from SE to IDS, I will loose the ability to write low-level functions with c-isam calls, but gain FIRST_ROWS along with other goodies like: SET-READS for index scans (onconfig USE_[KO]BATCHEDREAD), optimizer directives, parallel queries, etc?

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  • Should We Mask Passwords?

    - by Abi Noda
    From Jacob Nielson's "Stop Password Masking": Usability suffers when users type in passwords and the only feedback they get is a row of bullets. Typically, masking passwords doesn't even increase security, but it does cost you business due to login failures. What do you guys think?

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  • Silverlight IDE for latest version

    - by lexu
    In 2008 Artur Carvalho asked for an Alternative IDE for Silverlight and was told to look at Visual Studio Express. Is that still the valid answer in 2010 or are there other IDEs one should consider (cost/ OS it runs on / stability)? I'm trying to get a feel for silverlight development before commiting cash. So I don't need enterprize level tools or a license to distribute ..

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  • How can I script an alert for when my Amazon Web Service usage goes above a certain amount?

    - by frabcus
    We're using S3, SimpleDB and SQS on quite a complicated project. I'd like to be able to automatically track their usage, to be sure we don't suddenly spend large amounts of money when we didn't intend to (perhaps because of a bug). Is there a way of reading the usage figures of all Amazon Web Services and/or the current real time dollar cost of an account from a script? Or any service or script which provides alerts based on that?

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  • Autocorrelation returns random results with mic input (using a high pass filter)

    - by Niall
    Hello, Sorry to ask a similar question to the one i asked before (FFT Problem (Returns random results)), but i've looked up pitch detection and autocorrelation and have found some code for pitch detection using autocorrelation. Im trying to do pitch detection of a users singing. Problem is, it keeps returning random results. I've got some code from http://code.google.com/p/yaalp/ which i've converted to C++ and modified (below). My sample rate is 2048, and data size is 1024. I'm detecting pitch of both a sine wave and mic input. The frequency of the sine wave is 726.0, and its detecting it to be 722.950820 (which im ok with), but its detecting the pitch of the mic as a random number from around 100 to around 1050. I'm now using a High pass filter to remove the DC offset, but it's not working. Am i doing it right, and if so, what else can i do to fix it? Any help would be greatly appreciated! double* doHighPassFilter(short *buffer) { // Do FFT: int bufferLength = 1024; float *real = malloc(bufferLength*sizeof(float)); float *real2 = malloc(bufferLength*sizeof(float)); for(int x=0;x<bufferLength;x++) { real[x] = buffer[x]; } fft(real, bufferLength); for(int x=0;x<bufferLength;x+=2) { real2[x] = real[x]; } for (int i=0; i < 30; i++) //Set freqs lower than 30hz to zero to attenuate the low frequencies real2[i] = 0; // Do inverse FFT: inversefft(real2,bufferLength); double* real3 = (double*)real2; return real3; } double DetectPitch(short* data) { int sampleRate = 2048; //Create sine wave double *buffer = malloc(1024*sizeof(short)); double amplitude = 0.25 * 32768; //0.25 * max length of short double frequency = 726.0; for (int n = 0; n < 1024; n++) { buffer[n] = (short)(amplitude * sin((2 * 3.14159265 * n * frequency) / sampleRate)); } doHighPassFilter(data); printf("Pitch from sine wave: %f\n",detectPitchCalculation(buffer, 50.0, 1000.0, 1, 1)); printf("Pitch from mic: %f\n",detectPitchCalculation(data, 50.0, 1000.0, 1, 1)); return 0; } // These work by shifting the signal until it seems to correlate with itself. // In other words if the signal looks very similar to (signal shifted 200 data) than the fundamental period is probably 200 data // Note that the algorithm only works well when there's only one prominent fundamental. // This could be optimized by looking at the rate of change to determine a maximum without testing all periods. double detectPitchCalculation(double* data, double minHz, double maxHz, int nCandidates, int nResolution) { //-------------------------1-------------------------// // note that higher frequency means lower period int nLowPeriodInSamples = hzToPeriodInSamples(maxHz, 2048); int nHiPeriodInSamples = hzToPeriodInSamples(minHz, 2048); if (nHiPeriodInSamples <= nLowPeriodInSamples) printf("Bad range for pitch detection."); if (1024 < nHiPeriodInSamples) printf("Not enough data."); double *results = new double[nHiPeriodInSamples - nLowPeriodInSamples]; //-------------------------2-------------------------// for (int period = nLowPeriodInSamples; period < nHiPeriodInSamples; period += nResolution) { double sum = 0; // for each sample, find correlation. (If they are far apart, small) for (int i = 0; i < 1024 - period; i++) sum += data[i] * data[i + period]; double mean = sum / 1024.0; results[period - nLowPeriodInSamples] = mean; } //-------------------------3-------------------------// // find the best indices int *bestIndices = findBestCandidates(nCandidates, results, nHiPeriodInSamples - nLowPeriodInSamples - 1); //note findBestCandidates modifies parameter // convert back to Hz double *res = new double[nCandidates]; for (int i=0; i < nCandidates;i++) res[i] = periodInSamplesToHz(bestIndices[i]+nLowPeriodInSamples, 2048); double pitch2 = res[0]; free(res); free(results); return pitch2; } /// Finds n "best" values from an array. Returns the indices of the best parts. /// (One way to do this would be to sort the array, but that could take too long. /// Warning: Changes the contents of the array!!! Do not use result array afterwards. int* findBestCandidates(int n, double* inputs,int length) { //int length = inputs.Length; if (length < n) printf("Length of inputs is not long enough."); int *res = new int[n]; double minValue = 0; for (int c = 0; c < n; c++) { // find the highest. double fBestValue = minValue; int nBestIndex = -1; for (int i = 0; i < length; i++) { if (inputs[i] > fBestValue) { nBestIndex = i; fBestValue = inputs[i]; } } // record this highest value res[c] = nBestIndex; // now blank out that index. if(nBestIndex!=-1) inputs[nBestIndex] = minValue; } return res; } int hzToPeriodInSamples(double hz, int sampleRate) { return (int)(1 / (hz / (double)sampleRate)); } double periodInSamplesToHz(int period, int sampleRate) { return 1 / (period / (double)sampleRate); } Thanks, Niall. Edit: Changed the code to implement a high pass filter with a cutoff of 30hz (from What Are High-Pass and Low-Pass Filters?, can anyone tell me how to convert the low-pass filter using convolution to a high-pass one?) but it's still returning random results. Plugging it into a VST host and using VST plugins to compare spectrums isn't an option to me unfortunately.

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  • Recommended Clang command line options

    - by frou
    The Manual for Clang seems to be work in progress, so could you help me formulate the definitive command line options for compiling ANSI-C (AKA C89, C90) with maximum strictness and relevant/helpful warnings? Clang is a compiler front end for the C, C++, and Objective-C programming languages. It uses the Low Level Virtual Machine (LLVM) as its back end. It is still under development. Its goal is to offer a replacement to the GNU Compiler Collection (GCC)

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  • Where is the VM in LLVM?

    - by anon
    Note: marked as community wiki. Where is the Low Level Virtual Machine in LLVM? I see that we have llvm-g++ and c-lang, but to me, a LLVM is something almost like Valgrind of a simulator, where instructions are executed on it, and I can write programs to instrument the running code / interrupt when certain conditions happen / etc ... Where are the tools like this built on LLVM? Thanks!

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  • The C++ Standard: Book Recommendation.

    - by Nawaz
    I'm planning to buy this book: The C++ Standard: Incorporating Technical Corrigendum No. 1 http://www.flipkart.com/standard-british-standards-institution-incorporating-book-0470846747 Since it's cost is too much for me (being an Indian we've the habit of buying only low-price edition books :D), I want to make sure if this is the correct edition/version of the Standard. So I need some good advice if I should go for it, or there is better option for me which I'm unaware of. PS: I want to buy hard copy, not PDF.

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  • Best practice for viewflipper containing 10 linearlayouts?

    - by Brad Hein
    I'm embarking on a GUI Activity composed of a viewflipper, which I would like to contain 10 linearlayout layouts. Is it advisable to put all of my layouts into the same XML resource/layout file? If not, is there a more organized approach to coding a viewflipper with many layouts? Will having everything in the same file come at a significant performance cost?

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