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  • Complicated jQuery .hover Work

    - by Paul Herz
    The following code is giving me a lot of trouble. To note, .hover changes the background image. Firstly, how can I combine the two with .hover rather than a separate mouseenter and mouseleave? Second, How can I make it so that while the div is shifting upwards, the background image is simultaneously fading? $('div.designbox.orangehello').mouseenter(function() { $('div.designbox.orangehello').animate({ top: '-=10', }, 55, function() { $(this).addClass('hover'); }); }); $('div.designbox.orangehello').mouseleave(function() { $('div.designbox.orangehello').animate({ top: '+=10', }, 55, function() { $(this).removeClass('hover'); }); });

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  • Animating the <li> removal in jQuery

    - by Marco
    Hi guys, i'm adding and removing <li> elements with jQuery, that are shown horizontally with the following style: #my_ul { list-style: none; } #my_ul li { float: left; margin: 0px 15px; } For example, if i add four <li> to an <ul> and then i decide to remove the second one, after it has been removed the other two <li> elements on the right immediately move to the left. What i'd like to do is to animate this behaviour, with the remaining <li> elements that softly moves to the left. Any tips? Thanks

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  • How to add animation on open of a Jquery SimpleModal?

    - by Obay
    The animation-enabled example in the SimpleModal site has this animation: 1. Fade in the overlay 2. Slide down the modal div This is the code: $("#the-div").modal({ onOpen: function (dialog) { dialog.overlay.fadeIn('fast', function () { dialog.data.hide(); dialog.container.show('fast', function () { dialog.data.slideDown('fast'); }); }); }}); I want this animation instead: 1. Just display the modal 2. Fade in the overlay Alas, simply removing the 2nd parameter of dialog.overlay.fadeIn() from the code above doesn't work. I also tried removing the parameters of dialog.container.show(), also changing it to dialog.container.open(). I've tried other combinations of the code, to no avail. How do I achieve the animation that I wish?

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  • change fillColor of selected CAShapeLayer

    - by Frank
    I'm trying to change the fillColor of a CAShapeLayer when the layer it's contained in is touched. I'm able to change the background color of the tapped layer like this: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { CALayer *layer = [(CALayer *)self.view.layer.presentationLayer hitTest:point]; layer = layer.modelLayer; layer.backgroundColor = [UIColor blueColor].CGColor; } This turns the background of "layer" blue as expected. My problem is how do I change the color of the CAShapelayer inside "layer"? Thanks!

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  • Optimizing drawing on UITableViewCell

    - by Brian
    I am drawing content to a UITableViewCell and it is working well, but I'm trying to understand if there is a better way of doing this. Each cell has the following components: Thumbnail on the left side - could come from server so it is loaded async Title String - variable length so each cell could be different height Timestamp String Gradient background - the gradient goes from the top of the cell to the bottom and is semi-transparent so that background colors shine through with a gloss It currently works well. The drawing occurs as follows: UITableViewController inits/reuses a cell, sets needed data, and calls [cell setNeedsDisplay] The cell has a CALayer for the thumbnail - thumbnailLayer In the cell's drawRect it draws the gradient background and the two strings The cell's drawRect it then calls setIcon - which gets the thumbnail and sets the image as the contents of the thumbnailLayer. If the image is not found locally, it sets a loading image as the contents of the thumbnailLayer and asynchronously gets the thumbnail. Once the thumbnail is received, it is reset by calling setIcon again & resets the thumbnailLayer.contents This all currently works, but using Instruments I see that the thumbnail is compositing with the gradient. I have tried the following to fix this: setting the cell's backgroundView to a view whose drawRect would draw the gradient so that the cell's drawRect could draw the thumbnail and using setNeedsDisplayInRect would allow me to only redraw the thumbnail after it loaded --- but this resulted in the backgroundView's drawing (gradient) covering the cell's drawing (text). I would just draw the thumbnail in the cell's drawRect, but when setNeedsDisplay is called, drawRect will just overlap another image and the loading image may show through. I would clear the rect, but then I would have to redraw the gradient. I would try to draw the gradient in a CAGradientLayer and store a reference to it, so I can quickly redraw it, but I figured I'd have to redraw the gradient if the cell's height changes. Any ideas? I'm sure I'm missing something so any help would be great.

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  • MySQL-python 1.2.3 and OS X 10.5: 64- or 32-bit?

    - by Dave Everitt
    I've been happily using Django and MySQL in development on an existing machine running OS X 10.4 Tiger, and have set up a similar environment in 10.5 Leopard on a new 64-bit MacBook, with a working MySQL and Python 2.6.4. However, now I want them to communicate, easy_install MySQL-python gave ld warnings that the file is not of the required architecture, which led me to test my Python 2.4.6 install (from the Mac OS X disc image): >>> import sys >>> sys.maxint 2147483647 Ah. So my Python install appears to be 32-bit and (I think?) won't install MySQL-python for my 64-bit MySQL. There are lots of hacks out there for MySQL-python on OS X (mostly 1.2.2), but - after hours of reading - I'm pretty sure they won't fix this architecture mismatch. So I'm stuck because I can't decide whether to: give up, remove the 64-bit MySQL install (thorough methods, please?) and use the 32-bit MySQL disc image instead; re-install Python in 64-bit mode from the tarball, --with-universal archs-64-bit and --enable-universalsdk= as detailed in Python.org's 2.6 news. So my questions for anyone who has encountered this issue are: Is installing 64-bit Python on OS X 10.5 worth bothering with? If so, (naive, lazy question!) how are the two required arguments combined? If I just skip along in 32-bit (as on my working setup) what am I missing? I'm after a hassle-free install that's easy to reproduce on other machines (possible student use) so I'd really welcome your opinions, please!

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  • EAGLView orientation changes and strange buffering

    - by Drew
    I'm writing an app that offloads some heavy drawing into an EAGLView, and it does some lightweight stuff in UIKit on top. It seems that the GL render during an orientation change is cached somewhere, and I can't figure out how to get access to it. Specifically: After an orientation change, calling glClear(GL_COLOR_BUFFER_BIT) isn't enough to clear the GL display (drawing is cached somewhere?) How can I clear this cache? After an orientation change, glReadPixel() can no longer access pixels drawn before the orientation change. How can I get access to where this is stored?

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  • DisplayObject.rotation not matching trig functions

    - by futuraprime
    I'm trying to label an animated pie chart, and I've been having a great deal of trouble getting rotated objects to line up with trigonometrically-positioned objects. So, for example, if I have a pie piece that's middle is angle theta and has been rotated n degrees in a tween, and then I try to position a label with code like this: label.x = center.x + Math.cos((theta + n)/180 * Math.PI) * radius; label.y = center.y + Math.sin((theta + n)/180 * Math.PI) * radius; the label is often not aligned with the center of the pie slice. Since I am also zooming in to the pie chart a great deal, the error becomes significant enough that it occasionally causes the label to miss the pie slice altogether. The error seems relatively unpredictable, and it looks a great deal like a rounding error, but I don't see any obvious rounding going on (the trig functions evaluate to ten or so decimal places, which should be more than enough here). How can I get these labels to position correctly?

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  • Deployment Setup (.Net) - Search target machine -> Registry search (64 bit)

    - by Joonas Kirsebom
    I have a windows installer project which installs some software (winform, service, mce addin). During the installation I need to search the machine for a registry key. This is done with with the "Launch Condition" - "Add Registry Search" (Deployment Project). I have filled out all the properties right, and checked against the regestry that the value actually can be found. The problem is that the "Registry Search" searches in the x86 part of the registry (HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\...) although my system is a x64 and the deployment setup is also set to x64. Does anyone know how to force the "Registry Search" to search the x64 registry? Or know about a workaround? The weird thing about this, is that Registry setting in the deployment setup is writing to the right registry (x64). My idea is that the "Registry Search" program is only developed to the x86 architecture, and therefore can't read the right registry. I found this article from microsoft, so it seams that they know about this problem. https://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=110105&wa=wsignin1.0#details My system is: Windows 7 64bit Visual Studio 2008

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  • book style website, how to have different links on each page?

    - by dean nolan
    I am creating a website that is to have a book style layout. So you turn the pages and they fold over. I have this working in JQuery for images. What I am looking to do is have clickable links on the pages so that I can jump to a page further in the "book" or even to another site. Does anyone know the best way to go about this or have any examples to help out? Thanks

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  • What is the fastest way to scale and display an image in Python?

    - by Knut Eldhuset
    I am required to display a two dimensional numpy.array of int16 at 20fps or so. Using Matplotlib's imshow chokes on anything above 10fps. There obviously are some issues with scaling and interpolation. I should add that the dimensions of the array are not known, but will probably be around thirty by four hundred. These are data from a sensor that are supposed to have a real-time display, so the data has to be re-sampled on the fly.

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  • jQuery animate on an image replacement

    - by Lee
    Hey All Hope you can advise I would like to add some simple fade in out of an image replacement which I have hooked into a select menu.ie, $("#vehicle").change(function(){ var selected = $(this).val(); $("#selectedVehicle").attr('src', '/assets/images/mini/'+selected+'.png'); }); <img id="selectedVehicle" src="/assets/v2/images/select-vehicle.png"> any suggestions how I can do it? Thanks in advanced

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  • Animating a font size change in a UITableView

    - by nickthedude
    Hey Simple little app for educational purposes, its a simple uitableview and I want users to be able to use a uislider to adjust the font size as needed. The code I have now works to change the font but only when the view is updated, ie when i pull up or down the table view to reveal other cells. I'd like the font change to be reflected immediately as a user moves the uislider if possible, here's the code that I have working half way: -(UITableViewCell *) tableView: (UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *) indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SimpleTableIdentifier]; if (cell == nil) cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier: SimpleTableIdentifier] autorelease]; NSUInteger row = [indexPath row]; cell.text = [listData objectAtIndex:row]; UIImage *image = [UIImage imageNamed:@"star.png"]; cell.font = [UIFont systemFontOfSize:[fontSlider value]]; cell.image = image; return cell; }

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  • Custom event loop and UIKit controls. What extra magic Apple's event loop does?

    - by tequilatango
    Does anyone know or have good links that explain what iPhone's event loop does under the hood? We are using a custom event loop in our OpenGL-based iPhone game framework. It calls our game rendering system, calls presentRenderbuffer and pumps events using CFRunLoopRunInMode. See the code below for details. It works well when we are not using UIKit controls (as a proof, try Facetap, our first released game). However, when using UIKit controls, everything almost works, but not quite. Specifically, scrolling of UIKit controls doesn't work properly. For example, let's consider following scenario. We show UIImagePickerController on top of our own view. UIImagePickerController covers our custom view We also pause our own rendering, but keep on using the custom event loop. As said, everything works, except scrolling. Picking photos works. Drilling down to photo albums works and transition animations are smooth. When trying to scroll photo album view, the view follows your finger. Problem: when scrolling, scrolling stops immediately after you lift your finger. Normally, it continues smoothly based on the speed of your movement, but not when we are using the custom event loop. It seems that iPhone's event loop is doing some magic related to UIKit scrolling that we haven't implemented ourselves. Now, we can get UIKit controls to work just fine and dandy together with our own system by using Apple's event loop and calling our own rendering via NSTimer callbacks. However, I'd still like to understand, what is possibly happening inside iPhone's event loop that is not implemented in our custom event loop. - (void)customEventLoop { OBJC_METHOD; float excess = 0.0f; while(isRunning) { animationInterval = 1.0f / openGLapp->ticks_per_second(); // Calculate the target time to be used in this run of loop float wait = max(0.0, animationInterval - excess); Systemtime target = Systemtime::now().after_seconds(wait); Scope("event loop"); NSAutoreleasePool* pool = [[ NSAutoreleasePool alloc] init]; // Call our own render system and present render buffer [self drawView]; // Pump system events [self handleSystemEvents:target]; [pool release]; excess = target.seconds_to_now(); } } - (void)drawView { OBJC_METHOD; // call our own custom rendering bool bind = openGLapp->app_render(); // bind the buffer to be THE renderbuffer and present its contents if (bind) { opengl::bind_renderbuffer(renderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } } - (void) handleSystemEvents:(Systemtime)target { OBJC_METHOD; SInt32 reason = 0; double time_left = target.seconds_since_now(); if (time_left <= 0.0) { while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE)) == kCFRunLoopRunHandledSource) {} } else { float dt = time_left; while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, dt, FALSE)) == kCFRunLoopRunHandledSource) { double time_left = target.seconds_since_now(); if (time_left <= 0.0) break; dt = (float) time_left; } } }

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  • Using UIImageView for a flipbook anim on iphone

    - by Joey
    I'm using UIImageView to run a flipbook anim like this: mIntroAnimFrame = [[UIImageView alloc] initWithFrame:CGRectMake( 0, 0, 480, 320); mIntroAnimFrame.image = [UIImage imageNamed:@"frame0000.tif"]; Basically, when determine it is time, I flip the image by just calling: mIntroAnimFrame.image = [UIImage imageNamed:@"frame0000.tif"]; again with the right frame. Should I be doing this differently? Are repeated calls to set the image this way possibly bogging down main memory, or does each call essentially free the previous UIImage because nothing else references it? I suspect the latter is true. Also, is there an easy way to preload the images? The anim seems to slow down at times. Should I simply load all the images into a dummy UIImage array so they are preloaded, then refer to it when I want to show it with mIntroAnimFrame.image = mPreloadedArray[i]; ?

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  • How to get DIVs into this code via JQuery

    - by ludz
    Heya everyone I been struggling along with this piece of code for the longest time, its driving me insane. I am trying many different things and looking at past posts here but nothing seems to be helping. Basicly i have a jquery pagination code in place and i want to add animated transitions between pages. With some assistance i got that working correctly however this causes the page to jump around as the new items fade in and out. To fix this i need a DIV wrapped around each selection of results. I have been trying to use .wrap .html .wrapinner .append and i cant get any of it to work properly. The 2 areas where i beleive the code needs to be place are as follows: $('#content').children().slice(0, show_per_page).css('display', 'block'); and $('#content').children().fadeOut('slow').slice(start_from, end_on).fadeIn('slow'); Full original code: http://tutsvalley.com/tutorials/making-a-jquery-pagination-system/ Only the second line of code posted here has been altered. Basicly i want to wrap each group of sliced output in a DIV. I hope that makes sense, if you need anymore information please let me know. Any ideas or suggestions on what to try it would be much apreciated as its currently driving me crazy :) Ludz~

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  • How to order a window to front if you are not in the Application in Objective-C

    - by ahmet2106
    Hello, Is there a way to make a "makeKeyAndOrderToFront" without beeing in the Application? If I am in Safari and in the Menu Bar there is a MenuItem to my App, after I press this, i want to show a window of my App in the Front (makeKeyAndOrderToFront makes this just if you are in the Application). Which way can I use? And how can I animate this Window (like Tweeties Add new Tweet - atebits.com). Thank you!

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  • JQuery animate div "like" a Zoom

    - by Russell Parrott
    I can never get these to work - sorry - but I I am trying to animate on a mouse over then "re-animate" on a mouse out. I can never get $('#xyz').hover(function(){'something',function(){'somethingelse'}); to work. Hope you guys can help. What I am trying to do is animate + and - 20px (top and left) on some absolutely positioned divs and then add 40px to the width height returning to the original position/width/height on mouse out. I haven't even got to the css widths/heights yet .... Here is my code (which is wrong - well it must be as it doesn't work :-) ) $('.box').hover(function(){ $(this).animate({'top':'-20','left':'-20'},function(){ $(this).animate({'top':'20','left':'20' }); }); Help really appreciated. Thanks in advance

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  • Great projects, works, people in intersection of programming and art/music?

    - by jacob
    In a recent question I was introduced to the work of André Michelle, which blew me away. What other great people or works do you know in the fields of art and music? As someone with a love for math/programming and art/music I'd love to know more about people using sophisticated (or not so sophisticated) techniques to produce creative things. The software used can be anything from Max/MSP, Flash to simple C code or Assembler. Pointers to forums, blogs, newsletters and similar are very appreciated as well.

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