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  • How to quickly switch between extended desktop and Eyefinity on ATI cards?

    - by Borek
    Eyefinity is great for games but extended desktop is better for normal work. How do I set up quick switching between those two modes? I've heard that it can be achieved using "Profiles" in Catalyst Control Center - I've found something called "Presets" in the latest 11.x version but can't figure it out (settings not being stored and applied properly). Can someone provided step by step instructions please?

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  • Computer "Server"

    - by user328379
    so at home we had the idea of instead of buying 3 different pc's we would somehow create a "server" for the computers where a cable would come to our screens and keyboard and mouses, so the actual pc was somewhere else in the house with all the others. Does such a thing exist? And is it possible to have such a thing for high performance workflow? (Compiling, High-End Games, just as if it was a separate pc )

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  • Looking for Mini itx board suitable for hooking up to a television.

    - by Jaxsun
    I am building a small computer to hook up to my tv for playing some games and playing media. I would like to find a board with both HDMI and standard RCA hookups that would be powerful enough to play full HD video (if it has an embedded cpu). I came across the VIA VB8003 which seemed to fit my needs but it doesn't seem to be widely available. Any help would be greatly appreciated, thank you.

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  • Internet latency map

    - by David
    I would like to see a latency map, showing the lowest latencies achieved between various destinations around the world. What is for example the lowest latencies achieved between Denmark and India. This could for example be used for planning of where to place a server farm for online games.

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  • Display is slightly blurry on (native) 1920x1080 resolution

    - by Martin Tuskevicius
    I have a computer monitor that is approximately 23" in size. Its native resolution is 1920x1080, and Windows 7 will not allow it to be any higher. However, I cannot make the resolution a little lower as well. When I right-click on my desktop and select 'Screen resolution,' the vertical slider has only two options: 1920x1080 and 1280x720. There are no real problems that I am having besides the fact that the image is slightly blurry. I can easily make things out and see them, but I definitely feel that the image is not as clear as it could be. My graphics card is ATI Radeon HD 5450 and it has the latest graphics drivers installed. I've tried playing around with the AMD VISION Engine Control Center to see if I can change an option to make the image clearer, but I had no luck. I did find one odd thing, though. When I lowered the refresh rate from 60Hz to 50Hz, the image kind of "zoomed in" but it also became perfectly clear like I would expect it to look. The problem is that when I use 50Hz, the image zooms in a little on the center and I lose maybe an inch and a half of the screen (I do not see the bar at the top of applications, I do not see the Windows taskbar thing, etc). I figured if I could somehow zoom in so that the entire image fills the screen (not the slightly cropped version) then I would have the perfectly crisp image of 50Hz, and also the uncropped image of 60Hz. However, upon zooming in, the image began to look blurry again just like it did with 60Hz. So I am at a loss here. I do not know how to make the image look as clear as it should. I have the latest drivers (I updated them today) and I know that my monitor supports the resolution that I am trying to use. Has anybody experienced something like this before? I'd really appreciate any input - thanks! Update: I have figured out how to make the display look crisp! I set it to the 50Hz option, and then I changed the scaling through the monitor itself, rather than software. Now, however, I am finding that games look pretty bad because since it is clear, the lower quality really becomes apparent. I cannot run new games at 1080p, so I run them at the lowest resolution possible (1280x720, since it is the only other option offered, as I have mentioned). So I am wondering, is there a way to have Windows display more resolution options?

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  • Install Second Copy of Windows in a Partition, Block Access to other Partitions

    - by Mat
    I want to lend my computer to my flatmate so that he can play some games for which his computer is underpowered. Is it possible to install a second copy of Windows 7 into a separate partition and configure it such that it has no access to the other partitions and disks on the computer, the ones that I use in my main Windows install? I'm not concerned about security, just want to avoid him accidentially messing with my data somehow. Can I do that?

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  • How to stretch the image from one screen to two screens

    - by wxiiir
    I want to be able to stretch the image from one monitor to a second monitor even if i have to use some software to do it. For example i want the top half of the image that is now shown on my first monitor to occupy the whole second monitor and i want the bottom half to occupy the whole first monitor, or the other way around i don't really care as long as it works. I would be cool to know how to do the same stuff but to the left half and right half. I know that image pixels would have twice the lenght or height this way but i don't really care about it as long as it works so basically i want the stuff to show on both monitors but with the same pixels as before. I have a hd4870 and windows7 and hd4000 family doesnt support having two monitors behaving like a large one, only hd5000 upwards, this would solve my problems without any of the drawbacks but it just can't be done (or maybe it can via software but i'm just too tired of searching). A solution to make almost any graphic card have two monitors behaving like a large one is matrox dualhead2go but that's just as expensive as a good hd5000 card so it's not worth it. thanks in advance EDIT I guess that nobody so far was able to fully comprehend my problem that was very explicitly written but i will elaborate some more. My hd4870 can have 2 monitors working with it but some stuff like games won't run on both monitors, which sucks. There are some ways to circumvent this problem and two of them are perfect or almost perfect but expensive and the third would be a software solution that would make it possible. The first one is to have and hd5000 family video card which will work just fine with both monitors. The second is to have a matrox dualhead2go that will make my hd4870 detect my two monitors as a large monitor. The third is to have a software that makes my two displays be detected as a large display and then captures the output of the video card, splits the images and renders them as 2d images to both monitors OR a simpler one but that would make outputted pixels double the width or height would be to capture the output of the graphics card to one screen, split it in two and enlarge it to fit both monitors and then output it to the monitors. p.s. By capturing the output of the video card i mean just make the video card process the stuff in a certain way. Making the video card detect two monitors as a large one via software may be a bit impossible or impracticable but stretching the output as a 2d image from one to both monitors for some coders should be a walk in the park so it would be likely that such program would exist or that some widespread softwares for dual monitor would have such function in them.

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  • How do I password protect my printer in Windows 7?

    - by Dillie-O
    I have two young kids who have gotten rather computer saavy. They love playing their games, especially when it allows them to print out awards or coloring pages. Unfortunately this means that in the time it takes to refresh my cup of coffee, they can easily drop a 10 page document into the printer queue, and my printer ink runs out rather fast. How would I setup some kind of password protection on the printing, so that I would have to do some kind of final approval before they get their printouts?

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  • How can I stream my laptop's desktop to my iPad?

    - by Bane
    I recently got a wireless PC controller, and now I enjoy games playing from my bed. However, I find it hard to correctly place my laptop so it's comfortable, and it would be great if there was a way to view my screen through my iPad, with minimal lag; so I could simply leave my laptop behind me or on the desk and view the game from the iPad. Is this feasible/realistic? Additional info: Both the iPad and the laptop are on the same WiFi network

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  • How much audio latency is noticeable by human brain?

    - by Borek
    I am choosing a wireless headset for my PC (I hate cables) and am looking at Sennheiser RS 170 / 180. They supposedly sound great, however, there is a 25ms audio latency. I've heard that this is OK when watching TV or listening musing but is bad for games. The question is - has there been any research / hard data that would show how much of a delay is noticeable by human brain? 25ms doesn't sound like a lot but I may be wrong.

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  • Streaming from a second computer

    - by techgod52
    I play games on my laptop, and they run at about 30-45 fps, which is bearable for me. But when I try to stream, the frame rate drops to 20 or lower, which is unplayable for me. I have a second computer though (a Mac, the laptop is Win7), and I'm wondering if there is anyway to stream the game content (onto Twitch.tv) from my laptop using my Mac. Is this possible, and how would I go about doing it?

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  • What is a good operating system for relative newbies for setting up a website and source control? [on hold]

    - by Zeroth
    I'm part of a small group of people working on video games. We want to set up our own boxes to serve the website and handle the source control for development work. I have the most technical expertise, but its been a few years since I've set up or played with Linux or other open source operating systems. So I'm a bit out of the loop on what are the user-friendly open source operating systems out there right now?

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  • 1 SSD or 2 SSDs ?

    - by Belun
    what's better ? one 60 gb SSD (solid state drive) or two 30gb SSDs ? should i get one for the operating system and another for some apps/games ? or should i just get one bigger and put everything on it ?

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  • Convert Java program to C

    - by imicrothinking
    I need a bit of guidance with writing a C program...a bit of quick background as to my level, I've programmed in Java previously, but this is my first time programming in C, and we've been tasked to translate a word count program from Java to C that consists of the following: Read a file from memory Count the words in the file For each occurrence of a unique word, keep a word counter variable Print out the top ten most frequent words and their corresponding occurrences Here's the source program in Java: package lab0; import java.io.File; import java.io.FileReader; import java.util.ArrayList; import java.util.Calendar; import java.util.Collections; public class WordCount { private ArrayList<WordCountNode> outputlist = null; public WordCount(){ this.outputlist = new ArrayList<WordCountNode>(); } /** * Read the file into memory. * * @param filename name of the file. * @return content of the file. * @throws Exception if the file is too large or other file related exception. */ public char[] readFile(String filename) throws Exception{ char [] result = null; File file = new File(filename); long size = file.length(); if (size > Integer.MAX_VALUE){ throw new Exception("File is too large"); } result = new char[(int)size]; FileReader reader = new FileReader(file); int len, offset = 0, size2read = (int)size; while(size2read > 0){ len = reader.read(result, offset, size2read); if(len == -1) break; size2read -= len; offset += len; } return result; } /** * Make article word by word. * * @param article the content of file to be counted. * @return string contains only letters and "'". */ private enum SPLIT_STATE {IN_WORD, NOT_IN_WORD}; /** * Go through article, find all the words and add to output list * with their count. * * @param article the content of the file to be counted. * @return words in the file and their counts. */ public ArrayList<WordCountNode> countWords(char[] article){ SPLIT_STATE state = SPLIT_STATE.NOT_IN_WORD; if(null == article) return null; char curr_ltr; int curr_start = 0; for(int i = 0; i < article.length; i++){ curr_ltr = Character.toUpperCase( article[i]); if(state == SPLIT_STATE.IN_WORD){ article[i] = curr_ltr; if ((curr_ltr < 'A' || curr_ltr > 'Z') && curr_ltr != '\'') { article[i] = ' '; //printf("\nthe word is %s\n\n",curr_start); if(i - curr_start < 0){ System.out.println("i = " + i + " curr_start = " + curr_start); } addWord(new String(article, curr_start, i-curr_start)); state = SPLIT_STATE.NOT_IN_WORD; } }else{ if (curr_ltr >= 'A' && curr_ltr <= 'Z') { curr_start = i; article[i] = curr_ltr; state = SPLIT_STATE.IN_WORD; } } } return outputlist; } /** * Add the word to output list. */ public void addWord(String word){ int pos = dobsearch(word); if(pos >= outputlist.size()){ outputlist.add(new WordCountNode(1L, word)); }else{ WordCountNode tmp = outputlist.get(pos); if(tmp.getWord().compareTo(word) == 0){ tmp.setCount(tmp.getCount() + 1); }else{ outputlist.add(pos, new WordCountNode(1L, word)); } } } /** * Search the output list and return the position to put word. * @param word is the word to be put into output list. * @return position in the output list to insert the word. */ public int dobsearch(String word){ int cmp, high = outputlist.size(), low = -1, next; // Binary search the array to find the key while (high - low > 1) { next = (high + low) / 2; // all in upper case cmp = word.compareTo((outputlist.get(next)).getWord()); if (cmp == 0) return next; else if (cmp < 0) high = next; else low = next; } return high; } public static void main(String args[]){ // handle input if (args.length == 0){ System.out.println("USAGE: WordCount <filename> [Top # of results to display]\n"); System.exit(1); } String filename = args[0]; int dispnum; try{ dispnum = Integer.parseInt(args[1]); }catch(Exception e){ dispnum = 10; } long start_time = Calendar.getInstance().getTimeInMillis(); WordCount wordcount = new WordCount(); System.out.println("Wordcount: Running..."); // read file char[] input = null; try { input = wordcount.readFile(filename); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); System.exit(1); } // count all word ArrayList<WordCountNode> result = wordcount.countWords(input); long end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordcount: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); System.out.println("wordsort: running ..."); start_time = Calendar.getInstance().getTimeInMillis(); Collections.sort(result); end_time = Calendar.getInstance().getTimeInMillis(); System.out.println("wordsort: completed " + (end_time - start_time)/1000000 + "." + (end_time - start_time)%1000000 + "(s)"); Collections.reverse(result); System.out.println("\nresults (TOP "+ dispnum +" from "+ result.size() +"):\n" ); // print out result String str ; for (int i = 0; i < result.size() && i < dispnum; i++){ if(result.get(i).getWord().length() > 15) str = result.get(i).getWord().substring(0, 14); else str = result.get(i).getWord(); System.out.println(str + " - " + result.get(i).getCount()); } } public class WordCountNode implements Comparable{ private String word; private long count; public WordCountNode(long count, String word){ this.count = count; this.word = word; } public String getWord() { return word; } public void setWord(String word) { this.word = word; } public long getCount() { return count; } public void setCount(long count) { this.count = count; } public int compareTo(Object arg0) { // TODO Auto-generated method stub WordCountNode obj = (WordCountNode)arg0; if( count - obj.getCount() < 0) return -1; else if( count - obj.getCount() == 0) return 0; else return 1; } } } Here's my attempt (so far) in C: #include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> // Read in a file FILE *readFile (char filename[]) { FILE *inputFile; inputFile = fopen (filename, "r"); if (inputFile == NULL) { printf ("File could not be opened.\n"); exit (EXIT_FAILURE); } return inputFile; } // Return number of words in an array int wordCount (FILE *filePointer, char filename[]) {//, char *words[]) { // count words int count = 0; char temp; while ((temp = getc(filePointer)) != EOF) { //printf ("%c", temp); if ((temp == ' ' || temp == '\n') && (temp != '\'')) count++; } count += 1; // counting method uses space AFTER last character in word - the last space // of the last character isn't counted - off by one error // close file fclose (filePointer); return count; } // Print out the frequencies of the 10 most frequent words in the console int main (int argc, char *argv[]) { /* Step 1: Read in file and check for errors */ FILE *filePointer; filePointer = readFile (argv[1]); /* Step 2: Do a word count to prep for array size */ int count = wordCount (filePointer, argv[1]); printf ("Number of words is: %i\n", count); /* Step 3: Create a 2D array to store words in the file */ // open file to reset marker to beginning of file filePointer = fopen (argv[1], "r"); // store words in character array (each element in array = consecutive word) char allWords[count][100]; // 100 is an arbitrary size - max length of word int i,j; char temp; for (i = 0; i < count; i++) { for (j = 0; j < 100; j++) { // labels are used with goto statements, not loops in C temp = getc(filePointer); if ((temp == ' ' || temp == '\n' || temp == EOF) && (temp != '\'') ) { allWords[i][j] = '\0'; break; } else { allWords[i][j] = temp; } printf ("%c", allWords[i][j]); } printf ("\n"); } // close file fclose (filePointer); /* Step 4: Use a simple selection sort algorithm to sort 2D char array */ // PStep 1: Compare two char arrays, and if // (a) c1 > c2, return 2 // (b) c1 == c2, return 1 // (c) c1 < c2, return 0 qsort(allWords, count, sizeof(char[][]), pstrcmp); /* int k = 0, l = 0, m = 0; char currentMax, comparedElement; int max; // the largest element in the current 2D array int elementToSort = 0; // elementToSort determines the element to swap with starting from the left // Outer a iterates through number of swaps needed for (k = 0; k < count - 1; k++) { // times of swaps max = k; // max element set to k // Inner b iterates through successive elements to fish out the largest element for (m = k + 1; m < count - k; m++) { currentMax = allWords[k][l]; comparedElement = allWords[m][l]; // Inner c iterates through successive chars to set the max vars to the largest for (l = 0; (currentMax != '\0' || comparedElement != '\0'); l++) { if (currentMax > comparedElement) break; else if (currentMax < comparedElement) { max = m; currentMax = allWords[m][l]; break; } else if (currentMax == comparedElement) continue; } } // After max (count and string) is determined, perform swap with temp variable char swapTemp[1][20]; int y = 0; do { swapTemp[0][y] = allWords[elementToSort][y]; allWords[elementToSort][y] = allWords[max][y]; allWords[max][y] = swapTemp[0][y]; } while (swapTemp[0][y++] != '\0'); elementToSort++; } */ int a, b; for (a = 0; a < count; a++) { for (b = 0; (temp = allWords[a][b]) != '\0'; b++) { printf ("%c", temp); } printf ("\n"); } // Copy rows to different array and print results /* char arrayCopy [count][20]; int ac, ad; char tempa; for (ac = 0; ac < count; ac++) { for (ad = 0; (tempa = allWords[ac][ad]) != '\0'; ad++) { arrayCopy[ac][ad] = tempa; printf("%c", arrayCopy[ac][ad]); } printf("\n"); } */ /* Step 5: Create two additional arrays: (a) One in which each element contains unique words from char array (b) One which holds the count for the corresponding word in the other array */ /* Step 6: Sort the count array in decreasing order, and print the corresponding array element as well as word count in the console */ return 0; } // Perform housekeeping tasks like freeing up memory and closing file I'm really stuck on the selection sort algorithm. I'm currently using 2D arrays to represent strings, and that worked out fine, but when it came to sorting, using three level nested loops didn't seem to work, I tried to use qsort instead, but I don't fully understand that function as well. Constructive feedback and criticism greatly welcome (...and needed)!

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  • Working for Bluetooth MultiPlayer game in Unity for windows Phone 8

    - by Seven 007
    I created a small racing game and i try to implement bluetooth multiplayer in to the game, By using multiplayer plugins for Android I completed for Android Platform. I don't even find any plugins for windows phone 8. So, I tried to do it on myself. msdn Example: Bluetooth App to App Communication But, that's not much useful. If anyone did the bluetooth multiplayer game for windows phone. Just guide me to achive the target. or else give some brief explanation/ links to do the bluetooth multiplayer games for windows phone 8 that may be helpful. Thanks, Seven 007

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  • Is a text file with names/pixel locations something a graphic artist can/should produce? [on hold]

    - by edA-qa mort-ora-y
    I have an artist working on 2D graphics for a game UI. He has no problem producing a screenshot showing all the bits, but we're having some trouble exporting this all into an easy-to-use format. For example, take the game HUD, which is a bunch of elements laid out around the screen. He exports the individual graphics for each one, but how should he communicate the positioning of each of them? My desire is to have a yaml file (or some other simple markup file) that contains the name of each asset and pixel position of that element. For example: fire_icon: pos: 20, 30 fire_bar: pos: 30, 80 Is producing such files a common task of a graphic artist? Is is reasonable to request them to produce such files as part of their graphic work?

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  • Low graphics performance with Intel HD graphics

    - by neil
    hey, my laptop should be capable of running some games fine but doesn't. Examples are egoboo and tome. http://www.ebuyer.com/product/237739 this is my laptop. I tried the gears test and i only get 60 FPS, on IRC they said thats a big issue and should try the forums. I am using Ubuntu 11.04 and was told I should have the newest drivers. neil@neil-K52F:~$ /usr/lib/nux/unity_support_test --print OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile GEM 20100330 DEVELOPMENT OpenGL version string: 2.1 Mesa 7.10.2 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity supported: yes

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  • Game Networking Help Jmonkey SpiderMonkey

    - by user185812
    I have decided I think Jmonkey Engine will be best for my project, (an online RTS), but I have one question. If my game were to be successful (Yes I understand how slim the chances are, and how difficult this can be) I don't quite understand an aspect of networking. Do games like this require multiple servers, or only a single server? If multiple servers, I was unable to find anything regarding if Jmonkey's SpirderMonkey Networking supports this. (Something to allow equal distribution of traffic to multiple servers). UPDATE: I plan on using Jmonkey for my project. My Project is an online RTS, but with somewhat of an FPS twist. I am currently trying to figure out if the game has heavy traffic if having multiple servers to host the game is recommended. In addition to this, if using multiple hosting servers is supported in Jmonkey as I can't seem to find any documentation regarding it.

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  • Coming up with manageable game ideas as a hobbyist game developer

    - by Kragen
    I'm trying to come up with ideas for games to develop - as per the advice on this question I've started jotting down and brainstorming my ideas as I get them, and it has worked relatively well - I now have a growing collection of ideas that I think are relatively original. The trouble is that I'm a solo hobbyist developer so my time is limited (and I have short attention span!) I've decided to set myself a limit of 1 working week (i.e. 35-40 hours) to develop / prototype my game, but all of the ideas that really spark my imagination are far too complex to be achievable in that sort of time (e.g. RTS or RPG style gameplay), and none of my simpler ideas really strike me as being that good (and whenever I get a flash of inspiration I invariably end up making things more complicated!) Am I being too picky - should I just take one of my simpler ideas and have a go?

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  • How to enable 3D acceleration under VMware workstation 8, Ubuntu 11.10 host, Ubuntu 11.10 guest

    - by Yan Zhou
    I saw there are similar questions, but I don't think they answer exactly my questions. Did anyone managed to get 3D acceleration work under VMWare workstation 8? I have VMware 8.01 installed on Ubuntu 11.10. The guest I am trying is also Ubuntu 11.10. I manually installed vmware-tools and it went well, except the X-config part was skipped as it said the distribution driver is used. The guest runs well but it seems fall back to 2D mode. Does any one has any idea how to enable 3D acceleration under VMWare workstaion with Linux guest?

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  • So LibGDX / Java or XNA / C# [on hold]

    - by Israel G.
    I am curious to know what will be better for me - LibGDX / Java or XNA / C#. I am on the same level with C# and Java (I am pretty advanced with both of them). I really want to get into game development, develop indie games and such. So what are the pros and cons of XNA and LibGDX, what do you prefer personally and why? Java - LibGDX is cross platform and uses OpenGL. C# - XNA is for windows only ( you can use monogame but it will hurt performance and other things), Unfortunately, XNA is not going to be supported anymore but I still see people that recommend it over libGDX. (XNA is more popular and has more tutorials then libGDX). So please help me to pick, I really don't know what to choose. Thanks a lot!

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