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  • How to spread XML Sitemaps over several webservers behind AWS loadbalancer?

    - by Jurik
    We have a web portal with almost a million products and way more other urls. I wrote a script that checks database. If there is a new url needed or an old one update, this script will update/create the XML Sitemaps. But we have several servers behind the load balancer at our rented AWS space. Further this script checks database for each url if there was an update so that it updates the appropriate xml file too. My question is how to spread those XML Sitemaps over all webservers behind this AWS load balancer? Our approaches/ideas: we could just generate them on one server with a cron job and copy them to the other servers, but this could be difficult because of automatic raising numbers of servers and so on. we put them on our S3 - but this one is not avaible thru our domain, so I guess google will have a problem with it I let my script run on every webserver but change it in a way that it will generate each time all xml files if they do not exist. But then I would have conflicts with updated URLs in my database, where I saved timestamp of last changed value of every url Is there another - better - solution that I do not know? Are there any special services by amazon for such cases?

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  • Convience of mySQL over xml

    - by Bonechilla
    Currently I use XML to store specific information to correctly load a few things such as a list of specfied characters, scenes and music, Once more I use JAXB in combination with standard compression/decompression(ZIP) functionality to store a list of extrenous data. This data is called to add functionality to the character, somewhat like Skills in an RPG. Each skill is seperated into its own XML file with a grandlist which contains the names of each file with their extensions omitted and zipped in folder that gets encrypted. At first using xml was working fine however as the skill list grow i worry about its stability. I was wondering if I should begin storing the data in mySQL. Originally I planned to simply convert everything to JSON over xml but i think possibly mySQL would be a better move. Can anyone inform me of the key difference and pros and cons of each I guess i'm looking for the best way to store the data more conviently and would be easier to operate on. The data is mostly primatives and strings and the only arraylist of values i have i can just concat into a single field and parse later

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  • Be liberal in what you accept... or not?

    - by Matthieu M.
    [Disclaimer: this question is subjective, but I would prefer getting answers backed by facts and/or reflexions] I think everyone knows about the Robustness Principle, usually summed up by Postel's Law: Be conservative in what you send; be liberal in what you accept. I would agree that for the design of a widespread communication protocol this may make sense (with the goal of allowing easy extension), however I have always thought that its application to HTML / CSS was a total failure, each browser implementing its own silent tweak detection / behavior, making it near impossible to obtain a consistent rendering across multiple browsers. I do notice though that there the RFC of the TCP protocol deems "Silent Failure" acceptable unless otherwise specified... which is an interesting behavior, to say the least. There are other examples of the application of this principle throughout the software trade that regularly pop up because they have bitten developpers, from the top off my head: Javascript semi-colon insertion C (silent) builtin conversions (which would not be so bad if it did not truncated...) and there are tools to help implement "smart" behavior: name matching phonetic algorithms (Double Metaphone) string distances algorithms (Levenshtein distance) However I find that this approach, while it may be helpful when dealing with non-technical users or to help users in the process of error recovery, has some drawbacks when applied to the design of library/classes interface: it is somewhat subjective whether the algorithm guesses "right", and thus it may go against the Principle of Least Astonishment it makes the implementation more difficult, thus more chances to introduce bugs (violation of YAGNI ?) it makes the behavior more susceptible to change, as any modification of the "guess" routine may break old programs, nearly excluding refactoring possibilities... from the start! And this is what led me to the following question: When designing an interface (library, class, message), do you lean toward the robustness principle or not ? I myself tend to be quite strict, using extensive input validation on my interfaces, and I was wondering if I was perhaps too strict.

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  • How to correctly export UV coordinates from Blender

    - by KlashnikovKid
    Alright, so I'm just now getting around to texturing some assets. After much trial and error I feel I'm pretty good at UV unwrapping now and my work looks good in Blender. However, either I'm using the UV data incorrectly (I really doubt it) or Blender doesn't seem to export the correct UV coordinates into the obj file because the texture is mapped differently in my game engine. And in Blender I've played with the texture panel and it's mapping options and have noticed it doesn't appear to affect the exported obj file's uv coordinates. So I guess my question is, is there something I need to do prior to exporting in order to bake the correct UV coordinates into the obj file? Or something else that needs to be done to massage the texture coordinates for sampling. Or any thoughts at all of what could be going wrong? (Also here is a screen shot of my diffused texture in blender and the game engine. As you can see in the image, I have the same problem with a simple test cube not getting correct uv's either) http://www.digitalinception.net/blenderSS.png http://www.digitalinception.net/gameSS.png

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  • Quick Question, robots.txt Disallow: /*/ does what exactly?

    - by Exit
    A SEO firm suggested changing the robots.txt to: User-agent: * Disallow: /*/ Allow: /ims/ I'm not sure what that would do, but my guess is that is would tell all robots to index nothing but the ims folder. I understand the wildcard, but I'm confused by the slashes and don't know how they would play out in conjunction with the wildcard. * Update * I didn't mention that there is a sitemap listed in the robots.txt file, but according to one tech blogger, he realized that sitemaps trump robots exclusions. So, even though this says in Google Webmaster Tools that everything with a trailing slash will not be indexed, the sitemap contains the important links. I did notice that the link count on Google went from 360 to 336, and the sitemap links under the URL scaled back to 3 from 6. I'm not sure the cause or what links were removed, though. Perhaps it cleaned out garbage. I'm still clueless why they would add in 'Allow: /ims/', that seems pointless. And a quick list of what would index according to the robots rules above (withouth the sitemap) using /*/: domain.com Indexed domain.com/page.html Indexed domain.com/folder/ Not Indexed domain.com/folder/page.html Not Indexed

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  • Is Play Framework good for doing some logic parallely?

    - by pmichna
    I'm going to build a web application that's going to host urban games. A user visits my website, clicks "Start game" and starts receiving some SMS messages when gets to some location and has to answer them to get points. My question: is Play suitable for this kind of application? From what I've read I know for sure it's ok for traditional web applications: user interface for same data storage and manipulation. But what if after clicking the "start button" some logic has to go on its own course? How would I handle parallely checking geolocation of the players (I have API for that)? I guess in some threads that would ping them every ~5 sec. and do some processing but is it possible to just "disconnect" them from the main user interface? So to sum up: I want an application written in Play that starts a separate thread for a game after clicking "start game" and other users are able to view their data (statisctics etc.), while the threads work their way with the game logic. I found something like jobs but they are documented for version 1.2 (current one is 2.2). Sorry for my somewhat fuzzy explenation, I tried to do my best.

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  • How to handle wildly varying rendering hardware / getting baseline

    - by edA-qa mort-ora-y
    I've recently started with mobile programming (cross-platform, also with desktop) and am encountering wildly differing hardware performance, in particular with OpenGL and the GPU. I know I'll basically have to adjust my rendering code but I'm uncertain of how to detect performance and what reasonable default settings are. I notice that certain shader functions are basically free in a desktop implemenation but can be unusable in a mobile device. The problem is I have no way of knowing what features will cause what performance issues on all the devices. So my first issue is that even if I allow configuring options I'm uncertain of which options I have to make configurable. I'm wondering also wheher one just writes one very configurable pipeline, or whether I should have 2 distinct options (high/low). I'm also unsure of where to set the default. If I set to the poorest performer the graphics will be so minimal that any user with a modern device would dismiss the game. If I set them even at some moderate point, the low end devices will basically become a slide-show. I was thinking perhaps that I just run some benchmarks when the user first installs and randomly guess what works, but I've not see a game do this before.

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  • 2D animations frames vs 3D animation for small indie project: timing considerations

    - by mm24
    pretty lame question but was wondering.. I am developing a 2D game using Cocos2D for iOS. The art work till now is all 2D (is a shooter game) but some of the characters would benefit of complex animations (eg. 20 frames). I feel a bit stupid because I came across only now that there is the chance to do 3D to 2D frames exporting and then to use them in Cocos2D. The thing that put me off on 3D gaming at first was that it takes more than one person in a team to do so properly (Illustrator, 3D modeller, 3D animator and programmer). Now I feel a bit stupid because having a 3D model I could do and modify the poses whenever I wanted (I should ask to the 3D animator which I guess would be time expensive). Instead now is me and two illustrators (as I require many frames per character). Is my impression that it would have been much longer right or not? Are there any other project management considerations that can be done on this? Sorry if for some this might be trivial but is my first "indie game developer experience".

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  • How should I deal with user agent parsing in logs?

    - by Mr. Jefferson
    My web app project includes logging functionality so we can see where visitors are coming from (referrer URL), what the popular user agents are, what pages are most popular, etc. The log is stored in SQL Server, and when I query the user agents I use a large (almost 100 lines) and growing CASE statement to separate the user agents using string matching (i.e. if the user agent contains the string "Firefox/9" then it's Firefox 9). Is there a better way to do this so I don't have to continually add to that CASE statement to deal with new browser releases? Also, how should I deal with less common, weird/unknown user agents? I've seen the following in the logs and been unable to find good information online about what they are: WordPress/3.3.1; http://www.facecolony.org Mozilla/4.0 ( http://www.hairirons.org redips; <a href=http://hairirons.org/>chi hair iron</a>) I'd guess they're bots/crawlers, but the sites they point to don't appear to reference web crawlers (or even be available sometimes). I've seen other user agents aren't familiar to me, but I know they're bots because they include "bot" or "spider" or something similar in them.

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  • How do I draw a point sprite using OpenGL ES on Android?

    - by nbolton
    Edit: I'm using the GL enum, which is incorrect since it's not part of OpenGL ES (see my answer). I should have used GL10, GL11 or GL20 instead. Here's a few snippets of what I have so far... void create() { renderer = new ImmediateModeRenderer(); tiles = Gdx.graphics.newTexture( Gdx.files.getFileHandle("res/tiles2.png", FileType.Internal), TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge); } void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glClearColor(0.6f, 0.7f, 0.9f, 1); } void renderSprite() { int handle = tiles.getTextureObjectHandle(); Gdx.gl.glBindTexture(GL.GL_TEXTURE_2D, handle); Gdx.gl.glEnable(GL.GL_POINT_SPRITE); Gdx.gl11.glTexEnvi(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); renderer.begin(GL.GL_POINTS); renderer.vertex(pos.x, pos.y, pos.z); renderer.end(); } create() is called once when the program starts, and renderSprites() is called for each sprite (so, pos is unique to each sprite) where the sprites are arranged in a sort-of 3D cube. Unfortunately though, this just renders a few white dots... I suppose that the texture isn't being bound which is why I'm getting white dots. Also, when I draw my sprites on anything other than 0 z-axis, they do not appear -- I read that I need to crease my zfar and znear, but I have no idea how to do this using libgdx (perhaps it's because I'm using ortho projection? What do I use instead?). I know that the texture is usable, since I was able to render it using a SpriteBatch, but I guess I'm not using it properly with OpenGL.

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  • Why kernel source is not installed

    - by Subhajit
    I want to install kernel source in Ubuntu 12.04 which is not installed. I have checked the same using the following command : dpkg -s kernel Output is Kernel is not installed no information available Hence I have followed the following steps to install the same: 1.Installed the Dependencies by the following command: sudo apt-get install gcc libncurses5-dev git-core kernel-package fakeroot build-essential sudo apt-get update && sudo apt-get upgrade Download kernel source by the following command: wget http://www.kernel.org/pub/linux/kernel/v3.x/linux-3.5.tar.bz2 tar -xvf linux-3.5.tar.bz2 cd linux-3.5/ 3.Compiled the source code to generate the .deb packages by the following command make-kpkg clean fakeroot make-kpkg --initrd --append-to-version=-spica kernel_image kernel_headers Install the .deb packages (two .deb packages generated, one is to install the kernel headers, another one is to install the kernel image) by the following command sudo dpkg -i linux-*.deb But after reboot it seems kernel is not installed (checked by dpkg -s kernel). Please tell where I am going wrong. Also, In step 3, I guess I am installing a new kernel (named spica kernel_image) but during the boot up this new kernel is not showing as option. Please help me

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  • importing animations in Blender, weird rotations/locations

    - by user975135
    This is for the Blender 2.6 API. There are two problems: 1. When I import a single animation frame from my animation file to Blender, all bones look fine. But when I import multiple (all of the frames), just the first one looks right, seems like newer frames are affected by older ones, so you get slightly off positions/rotations. This is true when both assigning PoseBone.matrix and PoseBone.matrix_basis. bone_index = 0 # for each frame: for frame_index in range(frame_count): # for each pose bone: add a key for bone_name in bone_names: # "bone_names" - a list of bone names I got earlier pose.bones[bone_name].matrix = animation_matrices[frame_index][bone_index] # "animation_matrices" - a nested list of matrices generated from reading a file # create the 'keys' for the Action from the poses pose.bones[bone_name].keyframe_insert('location', frame = frame_index+1) pose.bones[bone_name].keyframe_insert('rotation_euler', frame = frame_index+1) pose.bones[bone_name].keyframe_insert('scale', frame = frame_index+1) bone_index += 1 bone_index = 0 Again, it seems like previous frames are affecting latter ones, because if I import a single frame from the middle of the animation, it looks fine. 2. I can't assign armature-space animation matrices read from a file to a skeleton with hierarchy (parenting). In Blender 2.4 you could just assign them to PoseBone.poseMatrix and bones would deform perfectly whether the bones had a hierarchy or none at all. In Blender 2.6, there's PoseBone.matrix_basis and PoseBone.matrix. While matrix_basis is relative to parent bone, matrix isn't, the API says it's in object space. So it should have worked, but doesn't. So I guess we need to calculate a local space matrix from our armature-space animation matrices from the files. So I tried multiplying it ( PoseBone.matrix ) with PoseBone.parent.matrix.inverted() in both possible orders with no luck, still weird deformations.

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  • Requirements/issue tracker similar to online spreadsheet

    - by Maxim Eliseev
    Is there a requirements/issue tracker software which is similar to Google spreadsheet? We have Fogbugz but I find it more heavyweight and slow than a simple spreadsheet. Is there a Fogbugz alternative which is - fast - can show issues/requirements as a spreadsheet (at) and allows in-place editing - supports tree structures (where issue can have child issues)? It is required for a small project. There will be 2 developers and 1-2 other users. I guess that only one user will be actively maintaining it. UPDATE I do not say that a spreadsheet is better than Fogbugz or similar tools. In fact I am looking for a tool which is similar to Fogbugz and could replace a spreadsheet, but faster than Fogbugz and has an additional feature (table-like mode). I'd like to find a tool which can operate in a mode which looks like a table (one row per issue) but has a rich set features (similar to Fogbugs and JIRA). I find Fogbugz (and similar tools) inconvenient because I must enter the web form in order to edit anything. In-place editing (when issues are shown as a table) would be much faster.

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  • Statistical Software Quality Control References

    - by Xodarap
    I'm looking for references about hypothesis testing in software management. For example, we might wonder whether "crunch time" leads to an increase in defect rate - this is a surprisingly difficult thing to do. There are many questions on how to measure quality - this isn't what I'm asking. And there are books like Kan which discuss various quality metrics and their utilities. I'm not asking this either. I want to know how one applies these metrics to make decisions. E.g. suppose we decide to go with critical errors / KLOC. One of the problems we'll have to deal with with that this is not a normally distributed data set (almost all patches have zero critical errors). And further, it's not clear that we really want to examine the difference in means. So what should our alternative hypothesis be? (Note: Based on previous questions, my guess is that I'll get a lot of answers telling me that this is a bad idea. That's fine, but I'd request that it's based on published data, instead of your own experience.)

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  • Did something just get borked with glibc/perl/irssi?

    - by Wayne Werner
    I was using irssi about 30 minutes ago now on Ubuntu server 12.04. Everything was perfectly fine and then all of the sudden something happened (my guess is a power failure). The box was restarted. When I logged back in and ran irssi, I got the following: *** glibc detected *** irssi: double free or corruption (out): 0x0000000002085a40 *** ======= Backtrace: ========= /lib/x86_64-linux-gnu/libc.so.6(+0x7e626)[0x7ffc01d87626] irssi(config_node_set_str+0x98)[0x491768] irssi[0x491f12] irssi[0x491e61] irssi(config_parse+0x52)[0x492112] irssi[0x48ab81] irssi(settings_init+0xd1)[0x48bf81] irssi(core_init+0x79)[0x47a849] irssi(main+0xd8)[0x4167e8] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed)[0x7ffc01d2a76d] irssi[0x416b41] ======= Memory map: ======== 00400000-004d0000 r-xp 00000000 08:01 1319015 /usr/bin/irssi 006cf000-006d0000 r--p 000cf000 08:01 1319015 /usr/bin/irssi 006d0000-006dc000 rw-p 000d0000 08:01 1319015 /usr/bin/irssi 006dc000-006dd000 rw-p 00000000 00:00 0 02078000-02099000 rw-p 00000000 00:00 0 [heap] 7ffc0025b000-7ffc00270000 r-xp 00000000 08:01 655404 /lib/x86_64-linux-gnu/libgcc_s.so.1 7ffc00270000-7ffc0046f000 ---p 00015000 08:01 655404 /lib/x86_64-linux-gnu/libgcc_s.so.1 7ffc0046f000-7ffc00470000 r--p 00014000 08:01 655404 /lib/x86_64-linux-gnu/libgcc_s.so.1 7ffc00470000-7ffc00471000 rw-p 00015000 08:01 655404 /lib/x86_64-linux-gnu/libgcc_s.so.1 7ffc00471000-7ffc0073a000 r--p 00000000 08:01 1320172 /usr/lib/locale/locale-archive 7ffc0073a000-7ffc00746000 r-xp 00000000 08:01 655391 /lib/x86_64-linux-gnu/libnss_files-2.15.so 7ffc00746000-7ffc00945000 ---p 0000c000 08:01 655391 /lib/x86_64-linux-gnu/libnss_files-2.15.so 7ffc00945000-7ffc00946000 r--p 0000b000 08:01 655391 /lib/x86_64-linux-gnu/libnss_files-2.15.so 7ffc00946000-7ffc00947000 rw-p 0000c000 08:01 655391 /lib/x86_64-linux-gnu/libnss_files-2.15.so 7ffc00947000-7ffc00951000 r-xp 00000000 08:01 655392 /lib/x86_64-linux-gnu/libnss_nis-2.15.so 7ffc00951000-7ffc00b51000 ---p 0000a000 08:01 655392 /lib/x86_64-linux-gnu/libnss_nis-2.15.so Followed by many more lines. Is there anything I can do to fix this?

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  • Be aware of the difference between CURRENT_DATE and SYSDATE

    - by Kevin Smith
    I was running some queries in SQL Developer against the WebCenter Content (WCC) schema that included date fields such as dInDate. I was comparing the dates against CURRENT_DATE. I was not getting the expected results. I did some googlng and didn’t find a solution, but I did run across a reference to SYSDATE. I tried SYSDATE in my queries and got the expected results. I did a TO_CHAR on the two date fields and found they returned different times. CURRENT_DATE returned the time from my laptop which was  in the EDT time zone. SYSDATE returned the time from the database server which happened to be in the PDT time zone. I guess if both the database server and my laptop were in the same time zone I would not have seen any problem. Here is the query I ran to display the two fields. select to_char(current_date,'DD-MON-YY HH:MI:SS'), to_char(sysdate,'DD-MON-YY HH:MI:SS') from dual; As you can see from the screen shot from SQL Developer they definitely returned different times. I’m sure there is some command or setting you can use to prevent this problem, but for me the take away is to use SYSDATE in your queries when you want to do any date comparison.

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  • Restoring GRUB2 on Software RAID 0 after Windows 7 wiped it using LiveCD

    - by unknownthreat
    I have installed Ubuntu 10.10 on my system. However, I need to install Windows 7 back, and I expect that it would alter GRUB and it did. Right now, my partition on my Software RAID 0 looks like this: nvidia_acajefec1 is Ubuntu 10.10 and nvidia_acajefec3 is Windows 7. I've been following some guides around and I am always stuck at GRUB not able to detect the usual RAID content. I've tried running: sudo grub > root (hd0,0) GRUB complains it couldn't find my hard disk. So I tried: find (hd0,0) And it complains that it couldn't find anything. So I tried: find /boot/grub/stage1 It said "file not found". Here's the text from the console: ubuntu@ubuntu:~$ grub Probing devices to guess BIOS drives. This may take a long time. [ Minimal BASH-like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists the possible completions of a device/filename. ] grub> root (hd0,0) root (hd0,0) Error 21: Selected disk does not exist grub> find /boot/grub/stage1 find /boot/grub/stage1 Error 15: File not found Fortunately, I got one person suggesting that what I've been trying to do is for GRUB Legacy, not GRUB2. So I went to the suggested website, ** (http://grub.enbug.org/Grub2LiveCdInstallGuide) **try to look around, and try: ubuntu@ubuntu:~$ sudo fdisk -l Unable to seek on /dev/sda This is just the step 2 of the instruction in the http://grub.enbug.org/Grub2LiveCdInstallGuide and I cannot proceed because it cannot seek /dev/sda. However, ubuntu@ubuntu:~$ sudo dmraid -r /dev/sdb: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 /dev/sda: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 So what now? Do you have an idea for how to make fdisk see my RAID array on live cd (Ubuntu 10.10)? Honestly, I am lost, very lost in trying to restore GRUB2 on this software RAID 0 system right now.

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  • Sending changes to a terrain heightmap over UDP

    - by Floomi
    This is a more conceptual, thinking-out-loud question than a technical one. I have a 3D heightmapped terrain as part of a multiplayer RTS that I would like to terraform over a network. The terraforming will be done by units within the gameworld; the player will paint a "target heightmap" that they'd like the current terrain to resemble and units will deform towards that on their own (a la Perimeter). Given my terrain is 257x257 vertices, the naive approach of sending heights when they change will flood the bandwidth very quickly - updating a quarter of the terrain every second will hit ~66kB/s. This is clearly way too much. My next thought was to move to a brush-based system, where you send e.g. the centre of a circle, its radius, and some function defining the influence of the brush from the centre going outwards. But even with reliable UDP the "start" and "stop" messages could still be delayed. I guess I could compare timestamps and compensate for this, although it'd likely mean that clients would deform verts too much on their local simulations and then have to smooth them back to the correct heights. I could also send absolute vert heights in the "start" and "stop" messages to guarantee correct data on the clients. Alternatively I could treat brushes in a similar way to units, and do the standard position + velocity + client-side prediction jazz on them, with the added stipulation that they deform terrain within a certain radius around them. The server could then intermittently do a pass and send (a subset of) recently updated verts to clients as and when there's bandwidth to spare. Any other suggestions, or indications that I'm on the right (or wrong!) track with any of these ideas would be greatly appreciated.

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  • System boots in console + login loop

    - by Imagicien
    I messed up my system while trying to fix permission problems for setting up a LAMP local server. I tried this solution: How to avoid using sudo when working in /var/www? without success. Then I saw this solution: Permissions issue: how can Apache access files in my Home directory? I understood that I had to change the permissions of my root directory (among others), so I executed: sudo chmod 710 / I also changed the user group on / to www-data. I also did these operations on /home. I'm pretty sure one of those commands broke something, because it's the last commands I executed, and after that, my system showed strange/broken behavior: Firefox stopped showing pages Some icons got replaced by an red X icon (meaning "Icon not found" I guess) Applications refused to launch (no reaction) After rebooting: I got a strange graphical message talking about not being able to mount something, asking me if I wanted to wait, and talking about /tmp (I forgot the message since I was in shock) My system now boots in console, and when I login, it flashes unsignificant stuff* before re-asking me to login. My important data is on Ubuntu One. I'd prefer not having to reinstall from scratch. Is there a way to regain access to my system? Thanks a lot for your help. *Looks like a terminal header with the name of the OS and other info. Doesn't seem important.

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  • Starting to Program C++ and Java

    - by user0321
    So as the title states, I'm trying to start programming in C++ and Java. I took C++ and Java courses in high school and I'm trying to get back into it. Of course all I want to get working now is a simple "Hello World" program. Couple of things: I want to use an IDE. I've decided on Eclipse. I'm just confused about how I go about downloading/using it. For Java: I get stuck right on their download page. They show Eclipse Classic, Eclipse IDE for Java developers and Eclipse IDE for Java EE Developers. I only programmed in Notepad and compiled in command prompt. Question 1: Which version of Eclipse should I download? Question 2: Do I need to install the Java JDK or does it come built into Eclipse? For C++: I guess I download the separate Eclipse IDE for C/C++ developers? I'm not too sure. I remember using Microsoft Visual for C++. I remember it being weird though. Anyways Question 3: Which version of Eclipse should I download? Question 4: Does C++ have a Development Kit or does it come built into Eclipse?

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  • What every beginner should know about website development? [closed]

    - by user975234
    I am a novice at building websites and considering to make one. But there is a lot of confusion that's going on right now. I guess every beginner faces them. Few questions that come up are: I have an idea and a need a website. That's all i know right now. But how do i start ? HTML is for sure the basic language but there are a hell of other technologies too. What is actually asp, php, ruby etc? How do i choose the right one from them? Other than asp, php there is javascript and other languages under the same belt. What are they used for? Hosting. When i am choosing the host, what considerations i have to keep in mind ? What support do i need from them (other than getting some important space obviously!). I am considering of making the website in ruby on rails. I don't know about php and what effect it would have if i choose ruby over php. I thought about ruby just because its new and i dont want to learn some thing "not new"! :P Moreover what is a framework and how does a framework effect my development process? These three questions are just to explain my "confusion" better. There is obviously a lot more to it. Just to try to answer how the flow of website development goes keeping in mind my questions!

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  • Prevent oversteering catastrophe in racing games

    - by jdm
    When playing GTA III on Android I noticed something that has been annoying me in almost every racing game I've played (maybe except Mario Kart): Driving straight ahead is easy, but curves are really hard. When I switch lanes or pass somebody, the car starts swiveling back and forth, and any attempt to correct it makes it only worse. The only thing I can do is to hit the brakes. I think this is some kind of oversteering. What makes it so irritating is that it never happens to me in real life (thank god :-)), so 90% of the games with vehicles inside feel unreal to me (despite probably having really good physics engines). I've talked to a couple of people about this, and it seems either you 'get' racing games, or you don't. With a lot of practice, I did manage to get semi-good at some games (e.g. from the Need for Speed series), by driving very cautiously, braking a lot (and usually getting a cramp in my fingers). What can you do as a game developer to prevent the oversteering resonance catastrophe, and make driving feel right? (For a casual racing game, that doesn't strive for 100% realistic physics) I also wonder what games like Super Mario Kart exactly do differently so that they don't have so much oversteering? I guess one problem is that if you play with a keyboard or a touchscreen (but not wheels and pedals), you only have digital input: gas pressed or not, steering left/right or not, and it's much harder to steer appropriately for a given speed. The other thing is that you probably don't have a good sense of speed, and drive much faster than you would (safely) in reality. From the top of my head, one solution might be to vary the steering response with speed.

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  • How do I start Ubuntu without X server?

    - by Kaare Mikkelsen
    So, I'm trying to install the official nVidia drivers for my fancy graphics card, and they advice disabling the X server before installing, as well as making sure that I can boot without the X server, so as not to wreck anything. However, I seem to be doing something wrong. As I understand it, this should be as simple as changing the runlevel from 2 to 1? (I am aware that all this may simply be me not understanding runlevels) If that is correct, a quick test should be simply typing "sudo init 1" or "sudo telinit 1" in a terminal? Doing that makes the system attempt to shutdown, only it stops at the purple screen with the ubuntu logo and 5 white dots underneath. I haven't observed it get anywhere from there, I always end up holding down the power button. "sudo telinit 3" has not visible effect. Alternatively, I should be able to get there using the recovery mode, activated through the grub menu? I have very little success with that. After picking recovery mode, I am faced with a set of options about how to proceed. Both choosing the one with "network enabled" and "text only", I get a dialog explaining that this will mount my / file system in read/write mode, and whether this is what I want. I choose yes, and it seems to report that my drive is fine (there's a single line of text detailing the state of the partition). And then it stops. I haven't tried letting it sit for more than a few minutes, but presumably this process should be comparable in duration to a regular boot? I am not particularly fond of messing with any .conf-files until I am certain that I can handle things with training wheels on. So, I guess there are two questions: the one in the title, and "how do I start a text-only session without changing defaults?" Thanks in advance :)

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  • Almost time to hit the road again

    - by Chris Williams
    I’ve had a few months of not much traveling, but now that the weather is improving… conference season is starting up again. That means it’s time for me to start hitting the road. In June, I have Tech Ed 2010 in New Orleans, LA. I lived in New Orleans for several years, both as military and civilian and I have a few friends still down there. I haven’t been there since before Hurricane Katrina, so I have mixed feelings about returning… but I am still looking forward to it. Also in June, I have Codestock in Knoxville, TN. Codestock is one of my favorite events, primarily because of the excellent people that speak there and also attend sessions. It’s a great mix of people and technologies. Sometime in July or August, I’m headed to Austin, TX for a couple days. I don’t know the exact date yet, but if you have an event down there in that timeframe, let me know and maybe we can sort something out. In September, I’m heading to Seattle for my first PAX (Penny Arcade Expo.)  I’m going strictly as an attendee and it looks like a LOT of fun. Really excited to check it out. Also in September, I’m headed to Omaha for the Heartland Developers Conference. This is a FANTASTIC event, and certainly one of my local favorites. (I guess local is relative, it’s about a 6 hour drive.) In addition to speaking on WP7, I’ll be doing a series of hands on labs on XNA they day before the conference starts, so that should be a lot of fun as well.   In addition to all this stuff, I have my own XNA User Group to take care of. In August, Andy “The Z-Man” Dunn is coming to speak and check out the various food on a stick offerings at the Minnesota State Fair!

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  • How does this ruby error handling module code work

    - by Michael Durrant
    Trying to get a better handle on ruby exception handling. I have this code (from a book): def err_with_msg(pattern) m = Module.new (class << m; self; end).instance_eval do define_method(:===) do |e| pattern === e.msg end end m end So ok this is a method. We're creating a new Module. I think of module as mix-ins. Not sure what it's doing here. Not we add the module to the class. Fair enough. Then we have self on its own. What that for? I guess we have a little anonymouse method this is just about self. hmmm ok, now for each of the above, check the pattern match. but for each, I thought the above for for a new Module, did the module get to use instance's by being included? A better explanation of what's going on here would be most helpful.

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