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  • Is it bad practice to output from within a function?

    - by Nick
    For example, should I be doing something like: <?php function output_message($message,$type='success') { ?> <p class="<?php echo $type; ?>"><?php echo $message; ?></p> <?php } output_message('There were some errors processing your request','error'); ?> or <?php function output_message($message,$type='success') { ob_start(); ?> <p class="<?php echo $type; ?>"><?php echo $message; ?></p> <?php return ob_get_clean(); } echo output_message('There were some errors processing your request','error'); ?> I understand they both achieve the same end result, but are there benefits doing one way over the other? Or does it not even matter?

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  • How do I enable additional debugging output from Ansible and Vagrant?

    - by Brian Lyttle
    I'm investigating Ansible for server and application provisioning. My application is currently provisioned with shell scripts in Vagrant. Rather than rewrite my scripts I've taken a sample and attempted to deploy it. It appears to deploy fine, but I've seeing a failure message after what looks like a series of successful steps: » vagrant provision ~/vm/blvagrant 1 ? [default] Running provisioner: ansible... PLAY [web-servers] ************************************************************ GATHERING FACTS *************************************************************** ok: [192.168.9.149] TASK: [install python-software-properties] ************************************ ok: [192.168.9.149] => {"changed": false, "item": ""} TASK: [add nginx ppa if it ubuntu 10.04 and up] ******************************* ok: [192.168.9.149] => {"changed": false, "item": "", "repo": "ppa:nginx/stable", "state": "present"} TASK: [update apt repo] ******************************************************* ok: [192.168.9.149] => {"changed": false, "item": ""} TASK: [install nginx] ********************************************************* ok: [192.168.9.149] => {"changed": false, "item": ""} TASK: [copy fixed init for nginx] ********************************************* ok: [192.168.9.149] => {"changed": false, "gid": 0, "group": "root", "item": "", "mode": "0755", "owner": "root", "path": "/etc/init.d/nginx", "size": 2321, "state": "file", "uid": 0} TASK: [service nginx] ********************************************************* ok: [192.168.9.149] => {"changed": false, "item": "", "name": "nginx", "state": "started"} TASK: [write nginx.conf] ****************************************************** ok: [192.168.9.149] => {"changed": false, "gid": 0, "group": "root", "item": "", "mode": "0644", "owner": "root", "path": "/etc/nginx/nginx.conf", "size": 1067, "state": "file", "uid": 0} PLAY RECAP ******************************************************************** 192.168.9.149 : ok=8 changed=0 unreachable=0 failed=0 Ansible failed to complete successfully. Any error output should be visible above. Please fix these errors and try again. How do I go about getting additional debug information? I've already added ansible.verbose = true to my vagrant config which results in the dictionaries being displayed within the output above.

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  • openGL managing images, VBOs and shaders

    - by roxlu
    I'm working on a game where I use shaders with vertex attributes (so not immediate mode). I'm drawing lots of images and changing the width/height of the quads I use to draw them a lot. To optimize this it's probably a good idea to have one buffer but then one needs to update the complete buffer when one image changes (or only a part of the buffer using glBufferSubData...) I was just wondering what kind of strategies you guys are using?

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  • OpenGL Application displays only 1 frame

    - by Avi
    EDIT: I have verified that the problem is not the VBO class or the vertex array class, but rather something else. I have a problem where my vertex buffer class works the first time its called, but displays nothing any other time its called. I don't know why this is, and it's also the same in my vertex array class. I'm calling the functions in this order to set up the buffers: enable client states bind buffers set buffer / array data unbind buffers disable client states Then in the draw function, that's called every frame: enable client states bind buffers set pointers unbind buffers bind index buffer draw elements unbind index buffer disable client states Is there something wrong with the order in which I'm calling the functions, or is it a more specific code error? EDIT: here's some of the code Code for setting pointers: //element is the vertex attribute being drawn (e.g. normals, colors, etc.) static void makeElementPointer(VertexBufferElements::VBOElement element, Shader *shade, void *elementLocation) { //elementLocation is BUFFER_OFFSET(n) if a buffer is bound switch (element) { .... glVertexPointer(3, GL_FLOAT, 0, elementLocation); //changes based on element .... //but I'm only dealing with } //vertices for now } And that's basically all the code that isn't just a straight OpenGL function call.

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  • Data breakpoints to find points where data gets broken

    - by raccoon_tim
    When working with a large code base, finding reasons for bizarre bugs can often be like finding a needle in a hay stack. Finding out why an object gets corrupted without no apparent reason can be quite daunting, especially when it seems to happen randomly and totally out of context. Scenario Take the following scenario as an example. You have defined the a class that contains an array of characters that is 256 characters long. You now implement a method for filling this buffer with a string passed as an argument. At this point you mistakenly expect the buffer to be 256 characters long. At some point you notice that you require another character buffer and you add that after the previous one in the class definition. You now figure that you don’t need the 256 characters that the first member can hold and you shorten that to 128 to conserve space. At this point you should start thinking that you also have to modify the method defined above to safeguard against buffer overflow. It so happens, however, that in this not so perfect world this does not cross your mind. Buffer overflow is one of the most frequent sources for errors in a piece of software and often one of the most difficult ones to detect, especially when data is read from an outside source. Many mass copy functions provided by the C run-time provide versions that have boundary checking (defined with the _s suffix) but they can not guard against hard coded buffer lengths that at some point get changed. Finding the bug Getting back to the scenario, you’re now wondering why does the second string get modified with data that makes no sense at all. Luckily, Visual Studio provides you with a tool to help you with finding just these kinds of errors. It’s called data breakpoints. To add a data breakpoint, you first run your application in debug mode or attach to it in the usual way, and then go to Debug, select New Breakpoint and New Data Breakpoint. In the popup that opens, you can type in the memory address and the amount of bytes you wish to monitor. You can also use an expression here, but it’s often difficult to come up with an expression for data in an object allocated on the heap when not in the context of a certain stack frame. There are a couple of things to note about data breakpoints, however. First of all, Visual Studio supports a maximum of four data breakpoints at any given time. Another important thing to notice is that some C run-time functions modify memory in kernel space which does not trigger the data breakpoint. For instance, calling ReadFile on a buffer that is monitored by a data breakpoint will not trigger the breakpoint. The application will now break at the address you specified it to. Often you might immediately spot the issue but the very least this feature can do is point you in the right direction in search for the real reason why the memory gets inadvertently modified. Conclusions Data breakpoints are a great feature, especially when doing a lot of low level operations where multiple locations modify the same data. With the exception of some special cases, like kernel memory modification, you can use it whenever you need to check when memory at a certain location gets changed on purpose or inadvertently.

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  • free -m output, should I be concerend about this servers low memory?

    - by Michael
    This is the output of free -m on a production database (MySQL with machine. 83MB looks pretty bad, but I assume the buffer/cache will be used instead of Swap? [admin@db1 www]$ free -m total used free shared buffers cached Mem: 16053 15970 83 0 122 5343 -/+ buffers/cache: 10504 5549 Swap: 2047 0 2047 top ouptut sorted by memory: top - 10:51:35 up 140 days, 7:58, 1 user, load average: 2.01, 1.47, 1.23 Tasks: 129 total, 1 running, 128 sleeping, 0 stopped, 0 zombie Cpu(s): 6.5%us, 1.2%sy, 0.0%ni, 60.2%id, 31.5%wa, 0.2%hi, 0.5%si, 0.0%st Mem: 16439060k total, 16353940k used, 85120k free, 122056k buffers Swap: 2096472k total, 104k used, 2096368k free, 5461160k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 20757 mysql 15 0 10.2g 9.7g 5440 S 29.0 61.6 28588:24 mysqld 16610 root 15 0 184m 18m 4340 S 0.0 0.1 0:32.89 sysshepd 9394 root 15 0 154m 8336 4244 S 0.0 0.1 0:12.20 snmpd 17481 ntp 15 0 23416 5044 3916 S 0.0 0.0 0:02.32 ntpd 2000 root 5 -10 12652 4464 3184 S 0.0 0.0 0:00.00 iscsid 8768 root 15 0 90164 3376 2644 S 0.0 0.0 0:00.01 sshd

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  • How do I put different textures on different walls? LWJGL

    - by lehermj
    So far I have it so you are running around in a box, but all of the walls are the same texture! I've loaded up other textures for the walls (I want the walls a different texture than the floor) but it seems as if its being ignored... Here's my code: int floorTexture = glGenTextures(); { InputStream in = null; try { in = new FileInputStream("floor.png"); PNGDecoder decoder = new PNGDecoder(in); ByteBuffer buffer = BufferUtils.createByteBuffer(4 * decoder.getWidth() * decoder.getHeight()); decoder.decode(buffer, decoder.getWidth() * 4, Format.RGBA); buffer.flip(); glBindTexture(GL_TEXTURE_2D, floorTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, decoder.getWidth(), decoder.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); glBindTexture(GL_TEXTURE_2D, floorTexture); } catch (FileNotFoundException ex) { System.err.println("Failed to find the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } catch (IOException ex) { System.err.println("Failed to load the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } finally { if (in != null) { try { in.close(); } catch (IOException e) { e.printStackTrace(); } } } } int wallTexture = glGenTextures(); { InputStream in = null; try { in = new FileInputStream("walls.png"); PNGDecoder decoder = new PNGDecoder(in); ByteBuffer buffer = BufferUtils.createByteBuffer(4 * decoder.getWidth() * decoder.getHeight()); decoder.decode(buffer, decoder.getWidth() * 4, Format.RGBA); buffer.flip(); glBindTexture(GL_TEXTURE_2D, wallTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, decoder.getWidth(), decoder.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); glBindTexture(GL_TEXTURE_2D, wallTexture); } catch (FileNotFoundException ex) { System.err.println("Failed to find the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } catch (IOException ex) { System.err.println("Failed to load the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } finally { if (in != null) { try { in.close(); } catch (IOException e) { e.printStackTrace(); } } } } int ceilingDisplayList = glGenLists(1); glNewList(ceilingDisplayList, GL_COMPILE); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, ceilingHeight, gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, ceilingHeight, gridSize); glEnd(); glEndList(); int wallDisplayList = glGenLists(1); glNewList(wallDisplayList, GL_COMPILE); glBegin(GL_QUADS); // North wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); // West wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(-gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, floorHeight, +gridSize); // East wall glTexCoord2f(0, 0); glVertex3f(+gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(+gridSize, floorHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, -gridSize); // South wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(+gridSize, floorHeight, +gridSize); glEnd(); glEndList(); int floorDisplayList = glGenLists(1); glNewList(floorDisplayList, GL_COMPILE); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, floorHeight, gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, floorHeight, gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(gridSize, floorHeight, -gridSize); glEnd(); glEndList();

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  • Possible / How to render to multiple back buffers, using one as a shader resource when rendering to the other, and vice versa?

    - by Raptormeat
    I'm making a game in Direct3D10. For several of my rendering passes, I need to change the behavior of the pass depending on what is already rendered on the back buffer. (For example, I'd like to do some custom blending- when the destination color is dark, do one thing; when it is light, do another). It looks like I'll need to create multiple render targets and render back and forth between them. What's the best way to do this? Create my own render textures, use them, and then copy the final result into the back buffer. Create multiple back buffers, render between them, and then present the last one that was rendered to. Create one render texture, and one back buffer, render between them, and just ensure that the back buffer is the final target rendered to I'm not sure which of these is possible, and if there are any performance issues that aren't obvious. Clearly my preference would be to have 2 rather than 3 default render targets, if possible.

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  • WSS - Server Error in "/" Application. Compilation Error Message: CS1006: Could not write to output

    - by ptahiliani
    I got the above errror when I tried to run WSS default site after installing and running the Advance System Optimizer 3.o. I resolve this by going to the following locations and adding permission for the admin users accounts (ASP.NET & IIS_WPG) I have set up for Sharepoint. C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files C:\WINDOWS\System 32\Log Files C:\WINDOWS\Temp After the correct permissions have been added, Sharepoint works as normal.

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  • Multiple vulnerabilities in libexif

    - by Umang_D
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-2812 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 6.4 libexif Solaris 11 11/11 SRU 12.4 CVE-2012-2813 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 6.4 CVE-2012-2814 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 7.5 CVE-2012-2836 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 6.4 CVE-2012-2837 Numeric Errors vulnerability 5.0 CVE-2012-2840 Numeric Errors vulnerability 7.5 CVE-2012-2841 Numeric Errors vulnerability 7.5 CVE-2012-2845 Numeric Errors vulnerability 6.4 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Which scripting language to use to asynchronously ssh into equipment, run several commands, parse the output, and save to a file on my computer?

    - by Fujin
    There are several points I'd like to stress in my question. I'd like to login by asynchronously ssh'ing into our infrastructure equipment. Meaning, I do not want to connect to only one device, do all the tasks I need, disconnect, then connect to the next device. I want to connect to several devices at once in order to make the process as fast as possible. By equipment I mean 'infrastructure equipment' and not servers. I say this because I will not have the luxury of saving files to the device then transferring them to myself with scp or another method. The output of the scripts that are run will have to be saved directly to my computer. The output of the commands that are run will need to be cleaned up and parsed. Also I want the outputs of each device to be combined into one nice and neat file, not a separate file for each device. This will all be done from a linux box, using ssh, into devices that all use linux'ish proprietary OSes. My guess is the answer to my question will either be a Bash, Perl, or Python script but I figured it wouldn't hurt to ask and to hear the reasons why one way is better than another. Thanks everyone. EXTRA CREDIT: With you answer, include links to resources that will help create the script I described in the language that you suggested.

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  • Why is the ASP Repeater.Items collection empty, when controls are on the screen?

    - by Ryan
    I have an ASP page with the following repeater: <asp:Repeater runat="server" ID="RegionRepeater" DataSourceID="SqlDataSourceRegions" EnableViewState="true"> <ItemTemplate> <tr> <td valign="top"> <b><%#Eval("description")%></b> <asp:HiddenField runat="server" ID="RegionID" Value='<%#Eval("region_id")%>'/> </td> <td> <asp:FileUpload ID="FileUpload" runat="server" Width="368px" /> </td> </tr> </ItemTemplate> </asp:Repeater> (The repeater is inside a Wizard, inside a content pane). The code behind is connected to the protected void Wizard1_NextButtonClick(object sender, WizardNavigationEventArgs e) event. There are two items on the screen (two rows inside the table). However, when the code tries to read those items, the Items collection is empty! foreach(RepeaterItem region in RegionRepeater.Items) { // Never runs - the RegionRepeater.Items.Count = 0 FileUpload fileUpload = (FileUpload) region.FindControl("FileUpload"); String regionID = ((HiddenField)region.FindControl("RegionID")).Value; ... Why is the collection empty, when there are controls drawn on the screen? Thanks a lot for any help; this is starting to drive me nuts. (BTW: I tried adding/removing the EnableViewState="true" tag)

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  • Can printf change its parameters??

    - by martani_net
    EDIT: complete code with main is here http://codepad.org/79aLzj2H and once again this is were the weird behavious is happening for (i = 0; i<tab_size; i++) { //CORRECT OUTPUT printf("%s\n", tableau[i].capitale); printf("%s", tableau[i].pays); printf("%s\n", tableau[i].commentaire); //WRONG OUTPUT //printf("%s --- %s --- %s |\n", tableau[i].capitale, tableau[i].pays, tableau[i].commentaire); } I have an array of the following strcuture struct T_info { char capitale[255]; char pays[255]; char commentaire[255]; }; struct T_info *tableau; This is how the array is populated int advance(FILE *f) { char c; c = getc(f); if(c == '\n') return 0; while(c != EOF && (c == ' ' || c == '\t')) { c = getc(f); } return fseek(f, -1, SEEK_CUR); } int get_word(FILE *f, char * buffer) { char c; int count = 0; int space = 0; while((c = getc(f)) != EOF) { if (c == '\n') { buffer[count] = '\0'; return -2; } if ((c == ' ' || c == '\t') && space < 1) { buffer[count] = c; count ++; space++; } else { if (c != ' ' && c != '\t') { buffer[count] = c; count ++; space = 0; } else /* more than one space*/ { advance(f); break; } } } buffer[count] = '\0'; if(c == EOF) return -1; return count; } void fill_table(FILE *f,struct T_info *tab) { int line = 0, column = 0; fseek(f, 0, SEEK_SET); char buffer[MAX_LINE]; char c; int res; int i = 0; while((res = get_word(f, buffer)) != -999) { switch(column) { case 0: strcpy(tab[line].capitale, buffer); column++; break; case 1: strcpy(tab[line].pays, buffer); column++; break; default: strcpy(tab[line].commentaire, buffer); column++; break; } /*if I printf each one alone here, everything works ok*/ //last word in line if (res == -2) { if (column == 2) { strcpy(tab[line].commentaire, " "); } //wrong output here printf("%s -- %s -- %s\n", tab[line].capitale, tab[line].pays, tab[line].commentaire); column = 0; line++; continue; } column = column % 3; if (column == 0) { line++; } /*EOF reached*/ if(res == -1) return; } return ; } Edit : trying this printf("%s -- ", tab[line].capitale); printf("%s --", tab[line].pays); printf("%s --\n", tab[line].commentaire); gives me as result -- --abi -- Emirats arabes unis I expect to get Abu Dhabi -- Emirats arabes unis -- Am I missing something?

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  • Why is "rake tests" running an empty suite when I use shoulda?

    - by ryeguy
    So here is my test suite: class ReleaseTest < ActiveSupport::TestCase should_not_allow_values_for :title, '', 'blah', 'blah blah' should_allow_values_for :title, 'blah - bleh', 'blah blah - bleh bleh' def test_something assert true end end Shoulda's macros generate 5 tests, and then I have test_something below (just to see if that would matter), totalling 6 tests. They all pass as you can see below, but then it runs a 0-test suite. This happens even if I completely empty out ReleaseTest. This problem only exists if I have config.gem 'shoulda' in my environment.rb. If I explicitly do require 'shoulda' at the top of my tests, everything works fine. What would be causing this? /usr/bin/ruby -e STDOUT.sync=true;STDERR.sync=true;load($0=ARGV.shift) /var/lib/gems/1.9.1/bin/rake test Testing started at 6:58 PM ... (in /home/rlepidi/projects/rails/testproject) /usr/bin/ruby1.9.1 -I"lib:test" "/var/lib/gems/1.9.1/gems/rake-0.8.7/lib/rake/rake_test_loader.rb" "test/unit/release_test.rb" Loaded suite /var/lib/gems/1.9.1/gems/rake-0.8.7/lib/rake/rake_test_loader Started ...... Finished in 0.029335778 seconds. 6 tests, 6 assertions, 0 failures, 0 errors, 0 pendings, 0 omissions, 0 notifications 100% passed /usr/bin/ruby1.9.1 -I"lib:test" "/var/lib/gems/1.9.1/gems/rake-0.8.7/lib/rake/rake_test_loader.rb" /usr/bin/ruby1.9.1 -I"lib:test" "/var/lib/gems/1.9.1/gems/rake-0.8.7/lib/rake/rake_test_loader.rb" Loaded suite /var/lib/gems/1.9.1/bin/rake Started Finished in 0.000106717 seconds. 0 tests, 0 assertions, 0 failures, 0 errors, 0 pendings, 0 omissions, 0 notifications 0% passed Empty test suite.

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  • XmlHttpRequest in a bookmarklet returns empty responseText on GET?

    - by David Eyk
    I'm trying to build a javascript bookmarklet for a special URL shortening service we've built at http://esv.to for shortening scripture references (i.e. "Matthew 5" becomes "http://esv.to/Mt5". The bookmarklet is supposed to do a GET request to http://api.esv.to/Matthew+5, which returns a text/plain response of http://esv.to/Mt5. The code for the bookmarklet itself looks like this (expanded for readability): var body = document.getElementsByTagName('body')[0], script = document.createElement('script'); script.type = 'text/javascript'; script.src = 'http://esv.to/media/js/bookmarklet.js'; body.appendChild(script); void(0); The code from http://esv.to/media/js/bookmarklet.js looks like this: (function() { function shorten(ref, callback) { var url = "http://esv.to/api/" + escape(ref); var req = new XMLHttpRequest(); req.onreadystatechange = function shortenIt() { if ( this.readyState == 4 && this.status == 200 ) { callback(req.responseText); }; }; req.open( "GET", url ); req.send(); }; function doBookmarklet() { var ref = prompt("Enter a scripture reference or keyword search to link to:", "") shorten(ref, function (short) { prompt("Here is your shortened ESV URL:", short); }); }; doBookmarklet(); })(); When called from http://esv.to itself, the bookmarklet works correctly. But when used on another page, it does not. The strange thing is, when I watch the request from Firebug, the response is 200 OK, the browser downloads 17 bytes (the length of the returned string), but the response body is empty! No error is thrown, just an empty responseText on the XmlHttpRequest object. Now, according to http://stackoverflow.com/questions/664689/ajax-call-from-bookmarklet, GET shouldn't violate the same origin policy. Is this a bug? Is there a workaround?

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  • Why is the ASP.NET Repeater.Items collection empty, when controls are on the screen?

    - by Ryan
    I have an ASP page with the following repeater: <asp:Repeater runat="server" ID="RegionRepeater" DataSourceID="SqlDataSourceRegions" EnableViewState="true"> <ItemTemplate> <tr> <td valign="top"> <b><%#Eval("description")%></b> <asp:HiddenField runat="server" ID="RegionID" Value='<%#Eval("region_id")%>'/> </td> <td> <asp:FileUpload ID="FileUpload" runat="server" Width="368px" /> </td> </tr> </ItemTemplate> </asp:Repeater> (The repeater is inside a Wizard, inside a content pane). The code behind is connected to the protected void Wizard1_NextButtonClick(object sender, WizardNavigationEventArgs e) event. There are two items on the screen (two rows inside the table). However, when the code tries to read those items, the Items collection is empty! foreach(RepeaterItem region in RegionRepeater.Items) { // Never runs - the RegionRepeater.Items.Count = 0 FileUpload fileUpload = (FileUpload) region.FindControl("FileUpload"); String regionID = ((HiddenField)region.FindControl("RegionID")).Value; ... Why is the collection empty, when there are controls drawn on the screen? Thanks a lot for any help; this is starting to drive me nuts. (BTW: I tried adding/removing the EnableViewState="true" tag)

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  • Why do I get empty request from the Jakarta Commons HttpClient?

    - by polyurethan
    I have a problem with the Jakarta Commons HttpClient. Before my self-written HttpServer gets the real request there is one request which is completely empty. That's the first problem. The second problem is, sometimes the request data ends after the third or fourth line of the http request: POST / HTTP/1.1 User-Agent: Jakarta Commons-HttpClient/3.1 Host: 127.0.0.1:4232 For debugging I am using the Axis TCPMonitor. There every things is fine but the empty request. How I process the stream: StringBuffer requestBuffer = new StringBuffer(); InputStreamReader is = new InputStreamReader(socket.getInputStream(), "UTF-8"); int byteIn = -1; do { byteIn = is.read(); if (byteIn > 0) { requestBuffer.append((char) byteIn); } } while (byteIn != -1 && is.ready()); String requestData = requestBuffer.toString(); How I send the request: client.getParams().setSoTimeout(30000); method = new PostMethod(url.getPath()); method.getParams().setContentCharset("utf-8"); method.setRequestHeader("Content-Type", "application/xml; charset=utf-8"); method.addRequestHeader("Connection", "close"); method.setFollowRedirects(false); byte[] requestXml = getRequestXml(); method.setRequestEntity(new InputStreamRequestEntity(new ByteArrayInputStream(requestXml))); client.executeMethod(method); int statusCode = method.getStatusCode(); Have anyone of you an idea how to solve these problems? Alex

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  • IOException during blocking network NIO in JDK 1.7

    - by Bass
    I'm just learning NIO, and here's the short example I've written to test how a blocking NIO can be interrupted: class TestBlockingNio { private static final boolean INTERRUPT_VIA_THREAD_INTERRUPT = true; /** * Prevent the socket from being GC'ed */ static Socket socket; private static SocketChannel connect(final int port) { while (true) { try { final SocketChannel channel = SocketChannel.open(new InetSocketAddress(port)); channel.configureBlocking(true); return channel; } catch (final IOException ioe) { try { Thread.sleep(1000); } catch (final InterruptedException ie) { } continue; } } } private static byte[] newBuffer(final int length) { final byte buffer[] = new byte[length]; for (int i = 0; i < length; i++) { buffer[i] = (byte) 'A'; } return buffer; } public static void main(final String args[]) throws IOException, InterruptedException { final int portNumber = 10000; new Thread("Reader") { public void run() { try { final ServerSocket serverSocket = new ServerSocket(portNumber); socket = serverSocket.accept(); /* * Fully ignore any input from the socket */ } catch (final IOException ioe) { ioe.printStackTrace(); } } }.start(); final SocketChannel channel = connect(portNumber); final Thread main = Thread.currentThread(); final Thread interruptor = new Thread("Inerruptor") { public void run() { System.out.println("Press Enter to interrupt I/O "); while (true) { try { System.in.read(); } catch (final IOException ioe) { ioe.printStackTrace(); } System.out.println("Interrupting..."); if (INTERRUPT_VIA_THREAD_INTERRUPT) { main.interrupt(); } else { try { channel.close(); } catch (final IOException ioe) { System.out.println(ioe.getMessage()); } } } } }; interruptor.setDaemon(true); interruptor.start(); final ByteBuffer buffer = ByteBuffer.allocate(32768); int i = 0; try { while (true) { buffer.clear(); buffer.put(newBuffer(buffer.capacity())); buffer.flip(); channel.write(buffer); System.out.print('X'); if (++i % 80 == 0) { System.out.println(); Thread.sleep(100); } } } catch (final ClosedByInterruptException cbie) { System.out.println("Closed via Thread.interrupt()"); } catch (final AsynchronousCloseException ace) { System.out.println("Closed via Channel.close()"); } } } In the above example, I'm writing to a SocketChannel, but noone is reading from the other side, so eventually the write operation hangs. This example works great when run by JDK-1.6, with the following output: Press Enter to interrupt I/O XXXX Interrupting... Closed via Thread.interrupt() — meaning that only 128k of data was written to the TCP socket's buffer. When run by JDK-1.7 (1.7.0_25-b15 and 1.7.0-u40-b37), however, the very same code bails out with an IOException: Press Enter to interrupt I/O XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXX Exception in thread "main" java.io.IOException: Broken pipe at sun.nio.ch.FileDispatcherImpl.write0(Native Method) at sun.nio.ch.SocketDispatcher.write(SocketDispatcher.java:47) at sun.nio.ch.IOUtil.writeFromNativeBuffer(IOUtil.java:93) at sun.nio.ch.IOUtil.write(IOUtil.java:65) at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:487) at com.example.TestBlockingNio.main(TestBlockingNio.java:109) Can anyone explain this different behaviour?

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  • How do you set a variable to be an empty, but workable Jquery object?

    - by KallDrexx
    Outside of a for I declare a variable using var list;. I use this variable inside of my for loop like so: // add the html to the list if (list == undefined) list = item; else list.append(item.contents()); item is a cloned jquery object build from a $('list_template').clone(); call (list_template is a div with <li> elements inside). What I am doing is creating a list, which I will then appendTo() where I need it. Right now this code works fine, but it doesn't seem right to me. Unfortunatly, I cannot seem to figure out how to correctly declare the list variable to be an empty Jquery object. I have tried both: var list = $([]); var list = $(''); Both of those cause the append to not work correctly (or as expected) with list.html() being null. Is there a way to initialize my variable to an empty jquery object, so all I have to do is list.append(item.contents()); without the if/else statements?

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  • Python list should be empty on class instance initialisation, but it's not. Why?

    - by canavanin
    Hi everyone! I would like to create instances of a class containing a list that's empty by default; instead of later setting this list to the final full list I would like to successively add items to it. Here's a piece of sample code illustrating this: #!/usr/bin/python class test: def __init__(self, lst=[], intg=0): self.lista = lst self.integer = intg name_dict = {} counter = 0 for name in ('Anne', 'Leo', 'Suzy'): counter += 1 name_dict[name] = test() name_dict[name].integer += 1 name_dict[name].lista.append(counter) print name, name_dict[name].integer, name_dict[name].lista When I ran the above program I expected to get Anne 1 [1] Leo 1 [2] Suzy 1 [3] as I assumed lista to always be initialised to an empty list. What I got instead was this: Anne 1 [1] Leo 1 [1, 2] Suzy 1 [1, 2, 3] If I replace self.lista = lst by self.lista = [] it works fine, just like when I add the line name_dict[name].lista = [] to the for loop. Why is it that the contents of the previous objects' lists are retained, yet their values of integer aren't? I am rather new to Python, so it would be great if someone could point out to me where my thoughts/assumptions have gone astray. Thanks a lot in advance for your replies.

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  • Async task ASP.net HttpContext.Current.Items is empty - How do handle this?

    - by GuruC
    We are running a very large web application in asp.net MVC .NET 4.0. Recently we had an audit done and the performance team says that there were a lot of null reference exceptions. So I started investigating it from the dumps and event viewer. My understanding was as follows: We are using Asyn Tasks in our controllers. We rely on HttpContext.Current.Items hashtable to store a lot of Application level values. Task<Articles>.Factory.StartNew(() => { System.Web.HttpContext.Current = ControllerContext.HttpContext.ApplicationInstance.Context; var service = new ArticlesService(page); return service.GetArticles(); }).ContinueWith(t => SetResult(t, "articles")); So we are copying the context object onto the new thread that is spawned from Task factory. This context.Items is used again in the thread wherever necessary. Say for ex: public class SomeClass { internal static int StreamID { get { if (HttpContext.Current != null) { return (int)HttpContext.Current.Items["StreamID"]; } else { return DEFAULT_STREAM_ID; } } } This runs fine as long as number of parallel requests are optimal. My questions are as follows: 1. When the load is more and there are too many parallel requests, I notice that HttpContext.Current.Items is empty. I am not able to figure out a reason for this and this causes all the null reference exceptions. 2. How do we make sure it is not null ? Any workaround if present ? NOTE: I read through in StackOverflow and people have questions like HttpContext.Current is null - but in my case it is not null and its empty. I was reading one more article where the author says that sometimes request object is terminated and it may cause problems since dispose is already called on objects. I am doing a copy of Context object - its just a shallow copy and not a deep copy.

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  • NMEA data received but empty. Is there any secret?

    - by Roland Bertolom
    I have a tablet "Futjitsu Stylistic Q550". It's running on Windows 7 (not Phone!). It has a built-in GPS-receiver "Sierra Wireless". I need to parse NMEA data from COM-port. I can do it but it's always empty! Like "$GPRMC,,V,,,,,,,,,,N*53". I've tried standing on open space a long time (so my Android device had located me via GPS for a long time) but NMEA data still empty. So I suppose that GPS is off. But I don't know how to figure it out. I've tried send to COM port $PARAM,START,0*61 but no changes. I've tried to insert SIM-card into the device, as it was suggested on one forum but result was the same. Well is it possible that GPS is idle or something or it's just not working? And if it is idle or off how can I enable it? And.. That looks strange but GSV enumerates satellites but everyone of them has still no data e.g.: $GPGSV,4,1,16,32,,,,11,,,,23,,,*78

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  • trying to redirect the php page is get id is empty ir does not exists.

    - by user570782
    <? include..... if ($picid != $_GET['picid']) || (empty($picid)) { echo "page not working"; } else { $picid = $_GET['picid']; $query = mysql_query("SELECT * FROM pic_info WHERE picid = 'picid1' ");// problem while($rows = mysql_fetch_assoc($query)): $picid = $rows['picid']; $title = $rows['title']; $link = $rows['link']; $description = $rows['description']; $movie_pic = $rows['movie_pic']; $source = $rows['source']; } $get_comment = mysql_query("SELECT * FROM comment WHERE picid ='$picid'");// work partially $comment_count = mysql_num_rows($get_comment); if ($comment_count>0) { messages = " "; while ($com = mysql_fetch_array($get_comment)){ $comment_id = $com['comment_id']; $name = $com['name']; $message = $com['message']; $time_post= $com['time_post']; $messages .= '<em> on ' .$time_post.'</em><b> '.$name.' said.....</b><br/> '.$message.'<hr/>'; // line with problem } } ?> i am stuck i am trying to say that if $_GET['picid']; is empty echo out error message or if the movid does not exist in the db echo out error message. when i run it i get an error. not sure if i am calling the correct function. what am i doing wrong please help

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