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  • How to get sound on macbook pro 4,1

    - by Thomas
    I have just installed Xubuntu 12.04.2. My soundcard is detected: thomas@thomas-pc:~$ sudo aplay -l **** List of PLAYBACK Hardware Devices **** Home directory /home/thomas not ours. card 0: Intel [HDA Intel], device 0: ALC889A Analog [ALC889A Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: ALC889A Digital [ALC889A Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 Everything is put to max in alsamixer and nothing is muted (all the sliders are on OO. My speakers do not work, but when I plug in a headphone I hear it very soft. When I connect my stereo and put the sound VERY loud (3-blocks-of-complaining-neighbours loud) I hear it on a normal level but crackling. I added options snd-hda-intel model=mbp5 amixer set IEC958 off to at the end of /etc/modprobe.d/alsa-base.conf. When it's still not working I tried everything here: https://help.ubuntu.com/community/SoundTroubleshooting 1 >>> list-sinks 1 sink(s) available. * index: 0 name: <alsa_output.pci-0000_00_1b.0.analog-stereo> driver: <module-alsa-card.c> flags: HARDWARE HW_MUTE_CTRL HW_VOLUME_CTRL DECIBEL_VOLUME LATENCY DYNAMIC_LATENCY state: SUSPENDED suspend cause: IDLE priority: 9959 volume: 0: 100% 1: 100% 0: 0.00 dB 1: 0.00 dB balance 0.00 base volume: 100% 0.00 dB volume steps: 65537 muted: no current latency: 0.00 ms max request: 0 KiB max rewind: 0 KiB monitor source: 0 sample spec: s16le 2ch 44100Hz channel map: front-left,front-right Stereo used by: 0 linked by: 0 configured latency: 0.00 ms; range is 0.50 .. 371.52 ms card: 0 <alsa_card.pci-0000_00_1b.0> module: 4 properties: alsa.resolution_bits = "16" device.api = "alsa" device.class = "sound" alsa.class = "generic" alsa.subclass = "generic-mix" alsa.name = "ALC889A Analog" alsa.id = "ALC889A Analog" alsa.subdevice = "0" alsa.subdevice_name = "subdevice #0" alsa.device = "0" alsa.card = "0" alsa.card_name = "HDA Intel" alsa.long_card_name = "HDA Intel at 0x9b500000 irq 46" alsa.driver_name = "snd_hda_intel" device.bus_path = "pci-0000:00:1b.0" sysfs.path = "/devices/pci0000:00/0000:00:1b.0/sound/card0" device.bus = "pci" device.vendor.id = "8086" device.vendor.name = "Intel Corporation" device.product.name = "82801H (ICH8 Family) HD Audio Controller" device.form_factor = "internal" device.string = "front:0" device.buffering.buffer_size = "65536" device.buffering.fragment_size = "32768" device.access_mode = "mmap+timer" device.profile.name = "analog-stereo" device.profile.description = "Analog Stereo" device.description = "Built-in Audio Analog Stereo" alsa.mixer_name = "Realtek ALC889A" alsa.components = "HDA:10ec0885,106b3a00,00100103" module-udev-detect.discovered = "1" device.icon_name = "audio-card-pci" ports: analog-output-speaker: Speakers (priority 10000, available: unknown) properties: analog-output-headphones: Headphones (priority 9000, available: no) properties: active port: <analog-output-speaker> 2 and 3: Doesn't seem an permission issue, the sound is very far away (See opening paragraph). 4 thomas@thomas-pc:~$ sudo aplay -l **** List of PLAYBACK Hardware Devices **** Home directory /home/thomas not ours. card 0: Intel [HDA Intel], device 0: ALC889A Analog [ALC889A Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: ALC889A Digital [ALC889A Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 5 thomas@thomas-pc:~$ find /lib/modules/`uname -r` | grep snd /lib/modules/3.2.0-48-generic/kernel/sound/core/snd-hwdep.ko /lib/modules/3.2.0-48-generic/kernel/sound/core/snd-pcm.ko [.. huge lists continues ..] /lib/modules/3.2.0-48-generic/kernel/sound/pcmcia/pdaudiocf/snd-pdaudiocf.ko /lib/modules/3.2.0-48-generic/kernel/sound/pcmcia/vx/snd-vxpocket.ko thomas@thomas-pc:~$ 6 thomas@thomas-pc:~$ lspci -v | grep -A7 -i "audio" 00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03) Subsystem: Apple Inc. Device 00a4 Flags: bus master, fast devsel, latency 0, IRQ 46 Memory at 9b500000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 7 I guess it's supported. Linux mint and Xubuntu 13.04 had no trouble with sounds. Everything worked out of the box Thanks in advance Edit: alsa-info.sh output: WARNING: /etc/modprobe.d/alsa-base.conf line 45: ignoring bad line starting with 'amixer' ALSA Information Script v 0.4.62 -------------------------------- This script visits the following commands/files to collect diagnostic information about your ALSA installation and sound related hardware. dmesg lspci lsmod aplay amixer alsactl /proc/asound/ /sys/class/sound/ ~/.asoundrc (etc.) See './alsa-info.sh --help' for command line options. WARNING: /etc/modprobe.d/alsa-base.conf line 45: ignoring bad line starting with 'amixer' Automatically upload ALSA information to www.alsa-project.org? [y/N] : y Uploading information to www.alsa-project.org ... Done! Your ALSA information is located at http://www.alsa-project.org/db/?f=6cffc584284d4c0b266eb53249824ef83d6c4e3e Please inform the person helping you. thomas@thomas-pc:~$

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  • Optimizing AES modes on Solaris for Intel Westmere

    - by danx
    Optimizing AES modes on Solaris for Intel Westmere Review AES is a strong method of symmetric (secret-key) encryption. It is a U.S. FIPS-approved cryptographic algorithm (FIPS 197) that operates on 16-byte blocks. AES has been available since 2001 and is widely used. However, AES by itself has a weakness. AES encryption isn't usually used by itself because identical blocks of plaintext are always encrypted into identical blocks of ciphertext. This encryption can be easily attacked with "dictionaries" of common blocks of text and allows one to more-easily discern the content of the unknown cryptotext. This mode of encryption is called "Electronic Code Book" (ECB), because one in theory can keep a "code book" of all known cryptotext and plaintext results to cipher and decipher AES. In practice, a complete "code book" is not practical, even in electronic form, but large dictionaries of common plaintext blocks is still possible. Here's a diagram of encrypting input data using AES ECB mode: Block 1 Block 2 PlainTextInput PlainTextInput | | | | \/ \/ AESKey-->(AES Encryption) AESKey-->(AES Encryption) | | | | \/ \/ CipherTextOutput CipherTextOutput Block 1 Block 2 What's the solution to the same cleartext input producing the same ciphertext output? The solution is to further process the encrypted or decrypted text in such a way that the same text produces different output. This usually involves an Initialization Vector (IV) and XORing the decrypted or encrypted text. As an example, I'll illustrate CBC mode encryption: Block 1 Block 2 PlainTextInput PlainTextInput | | | | \/ \/ IV >----->(XOR) +------------->(XOR) +---> . . . . | | | | | | | | \/ | \/ | AESKey-->(AES Encryption) | AESKey-->(AES Encryption) | | | | | | | | | \/ | \/ | CipherTextOutput ------+ CipherTextOutput -------+ Block 1 Block 2 The steps for CBC encryption are: Start with a 16-byte Initialization Vector (IV), choosen randomly. XOR the IV with the first block of input plaintext Encrypt the result with AES using a user-provided key. The result is the first 16-bytes of output cryptotext. Use the cryptotext (instead of the IV) of the previous block to XOR with the next input block of plaintext Another mode besides CBC is Counter Mode (CTR). As with CBC mode, it also starts with a 16-byte IV. However, for subsequent blocks, the IV is just incremented by one. Also, the IV ix XORed with the AES encryption result (not the plain text input). Here's an illustration: Block 1 Block 2 PlainTextInput PlainTextInput | | | | \/ \/ AESKey-->(AES Encryption) AESKey-->(AES Encryption) | | | | \/ \/ IV >----->(XOR) IV + 1 >---->(XOR) IV + 2 ---> . . . . | | | | \/ \/ CipherTextOutput CipherTextOutput Block 1 Block 2 Optimization Which of these modes can be parallelized? ECB encryption/decryption can be parallelized because it does more than plain AES encryption and decryption, as mentioned above. CBC encryption can't be parallelized because it depends on the output of the previous block. However, CBC decryption can be parallelized because all the encrypted blocks are known at the beginning. CTR encryption and decryption can be parallelized because the input to each block is known--it's just the IV incremented by one for each subsequent block. So, in summary, for ECB, CBC, and CTR modes, encryption and decryption can be parallelized with the exception of CBC encryption. How do we parallelize encryption? By interleaving. Usually when reading and writing data there are pipeline "stalls" (idle processor cycles) that result from waiting for memory to be loaded or stored to or from CPU registers. Since the software is written to encrypt/decrypt the next data block where pipeline stalls usually occurs, we can avoid stalls and crypt with fewer cycles. This software processes 4 blocks at a time, which ensures virtually no waiting ("stalling") for reading or writing data in memory. Other Optimizations Besides interleaving, other optimizations performed are Loading the entire key schedule into the 128-bit %xmm registers. This is done once for per 4-block of data (since 4 blocks of data is processed, when present). The following is loaded: the entire "key schedule" (user input key preprocessed for encryption and decryption). This takes 11, 13, or 15 registers, for AES-128, AES-192, and AES-256, respectively The input data is loaded into another %xmm register The same register contains the output result after encrypting/decrypting Using SSSE 4 instructions (AESNI). Besides the aesenc, aesenclast, aesdec, aesdeclast, aeskeygenassist, and aesimc AESNI instructions, Intel has several other instructions that operate on the 128-bit %xmm registers. Some common instructions for encryption are: pxor exclusive or (very useful), movdqu load/store a %xmm register from/to memory, pshufb shuffle bytes for byte swapping, pclmulqdq carry-less multiply for GCM mode Combining AES encryption/decryption with CBC or CTR modes processing. Instead of loading input data twice (once for AES encryption/decryption, and again for modes (CTR or CBC, for example) processing, the input data is loaded once as both AES and modes operations occur at in the same function Performance Everyone likes pretty color charts, so here they are. I ran these on Solaris 11 running on a Piketon Platform system with a 4-core Intel Clarkdale processor @3.20GHz. Clarkdale which is part of the Westmere processor architecture family. The "before" case is Solaris 11, unmodified. Keep in mind that the "before" case already has been optimized with hand-coded Intel AESNI assembly. The "after" case has combined AES-NI and mode instructions, interleaved 4 blocks at-a-time. « For the first table, lower is better (milliseconds). The first table shows the performance improvement using the Solaris encrypt(1) and decrypt(1) CLI commands. I encrypted and decrypted a 1/2 GByte file on /tmp (swap tmpfs). Encryption improved by about 40% and decryption improved by about 80%. AES-128 is slighty faster than AES-256, as expected. The second table shows more detail timings for CBC, CTR, and ECB modes for the 3 AES key sizes and different data lengths. » The results shown are the percentage improvement as shown by an internal PKCS#11 microbenchmark. And keep in mind the previous baseline code already had optimized AESNI assembly! The keysize (AES-128, 192, or 256) makes little difference in relative percentage improvement (although, of course, AES-128 is faster than AES-256). Larger data sizes show better improvement than 128-byte data. Availability This software is in Solaris 11 FCS. It is available in the 64-bit libcrypto library and the "aes" Solaris kernel module. You must be running hardware that supports AESNI (for example, Intel Westmere and Sandy Bridge, microprocessor architectures). The easiest way to determine if AES-NI is available is with the isainfo(1) command. For example, $ isainfo -v 64-bit amd64 applications pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov amd_sysc cx8 tsc fpu 32-bit i386 applications pclmulqdq aes sse4.2 sse4.1 ssse3 popcnt tscp ahf cx16 sse3 sse2 sse fxsr mmx cmov sep cx8 tsc fpu No special configuration or setup is needed to take advantage of this software. Solaris libraries and kernel automatically determine if it's running on AESNI-capable machines and execute the correctly-tuned software for the current microprocessor. Summary Maximum throughput of AES cipher modes can be achieved by combining AES encryption with modes processing, interleaving encryption of 4 blocks at a time, and using Intel's wide 128-bit %xmm registers and instructions. References "Block cipher modes of operation", Wikipedia Good overview of AES modes (ECB, CBC, CTR, etc.) "Advanced Encryption Standard", Wikipedia "Current Modes" describes NIST-approved block cipher modes (ECB,CBC, CFB, OFB, CCM, GCM)

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  • Unity Android: Truecolor texture performance hit and alternatives for truecolor

    - by Esa
    After integrating the graphics assets to my application, I noticed that when the textures are compressed they look very bad compared to truecolor. This happens to all the textures and it did not seem to help changing the texture type to GUI nor did it help to switch the 32-bit display buffering on. Does using truecolor textures make the application much heavier to run? Or does it just increase the size of the .APK? Are there alternatives to getting a good texture quality and a smaller texture size instead of using truecolor?

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  • SSAO Distortion

    - by Robert Xu
    I'm currently (attempting) to add SSAO to my engine, except it's...not really work, to say the least. I use a deferred renderer to render my scene. I have four render targets: Albedo, Light, Normal, and Depth. Here are the parameters for all of them (Surface Format, Depth Format): Albedo: 32-bit ARGB, Depth24Stencil8 Light: 32-bit ARGB, None Normal: 32-bit ARGB, None Depth: 8-bit R (Single), Depth24Stencil8 To generate my random noise map for the SSAO, I do the following for each pixel in the noise map: Vector3 v3 = Vector3.Zero; double z = rand.NextDouble() * 2.0 - 1.0; double r = Math.Sqrt(1.0 - z * z); double angle = rand.NextDouble() * MathHelper.TwoPi; v3.X = (float)(r * Math.Cos(angle)); v3.Y = (float)(r * Math.Sin(angle)); v3.Z = (float)z; v3 += offset; v3 *= 0.5f; result[i] = new Color(v3); This is my GBuffer rendering effect: PixelInput RenderGBufferColorVertexShader(VertexInput input) { PixelInput pi = ( PixelInput ) 0; pi.Position = mul(input.Position, WorldViewProjection); pi.Normal = mul(input.Normal, WorldInverseTranspose); pi.Color = input.Color; pi.TPosition = pi.Position; pi.WPosition = input.Position; return pi; } GBufferTarget RenderGBufferColorPixelShader(PixelInput input) { GBufferTarget output = ( GBufferTarget ) 0; float3 position = input.TPosition.xyz / input.TPosition.w; output.Albedo = lerp(float4(1.0f, 1.0f, 1.0f, 1.0f), input.Color, ColorFactor); output.Normal = EncodeNormal(input.Normal); output.Depth = position.z; return output; } And here is the SSAO effect: float4 EncodeNormal(float3 normal) { return float4((normal.xyz * 0.5f) + 0.5f, 0.0f); } float3 DecodeNormal(float4 encoded) { return encoded * 2.0 - 1.0f; } float Intensity; float Size; float2 NoiseOffset; float4x4 ViewProjection; float4x4 ViewProjectionInverse; texture DepthMap; texture NormalMap; texture RandomMap; const float3 samples[16] = { float3(0.01537562, 0.01389096, 0.02276565), float3(-0.0332658, -0.2151698, -0.0660736), float3(-0.06420016, -0.1919067, 0.5329634), float3(-0.05896204, -0.04509097, -0.03611697), float3(-0.1302175, 0.01034653, 0.01543675), float3(0.3168565, -0.182557, -0.01421785), float3(-0.02134448, -0.1056605, 0.00576055), float3(-0.3502164, 0.281433, -0.2245609), float3(-0.00123525, 0.00151868, 0.02614773), float3(0.1814744, 0.05798516, -0.02362876), float3(0.07945167, -0.08302628, 0.4423518), float3(0.321987, -0.05670302, -0.05418307), float3(-0.00165138, -0.00410309, 0.00537362), float3(0.01687791, 0.03189049, -0.04060405), float3(-0.04335613, -0.00530749, 0.06443053), float3(0.8474263, -0.3590308, -0.02318038), }; sampler DepthSampler = sampler_state { Texture = DepthMap; MipFilter = Point; MinFilter = Point; MagFilter = Point; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; sampler NormalSampler = sampler_state { Texture = NormalMap; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; sampler RandomSampler = sampler_state { Texture = RandomMap; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; struct VertexInput { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; }; struct PixelInput { float4 Position : POSITION0; float2 TextureCoordinates : TEXCOORD0; }; PixelInput SSAOVertexShader(VertexInput input) { PixelInput pi = ( PixelInput ) 0; pi.Position = input.Position; pi.TextureCoordinates = input.TextureCoordinates; return pi; } float3 GetXYZ(float2 uv) { float depth = tex2D(DepthSampler, uv); float2 xy = uv * 2.0f - 1.0f; xy.y *= -1; float4 p = float4(xy, depth, 1); float4 q = mul(p, ViewProjectionInverse); return q.xyz / q.w; } float3 GetNormal(float2 uv) { return DecodeNormal(tex2D(NormalSampler, uv)); } float4 SSAOPixelShader(PixelInput input) : COLOR0 { float depth = tex2D(DepthSampler, input.TextureCoordinates); float3 position = GetXYZ(input.TextureCoordinates); float3 normal = GetNormal(input.TextureCoordinates); float occlusion = 1.0f; float3 reflectionRay = DecodeNormal(tex2D(RandomSampler, input.TextureCoordinates + NoiseOffset)); for (int i = 0; i < 16; i++) { float3 sampleXYZ = position + reflect(samples[i], reflectionRay) * Size; float4 screenXYZW = mul(float4(sampleXYZ, 1.0f), ViewProjection); float3 screenXYZ = screenXYZW.xyz / screenXYZW.w; float2 sampleUV = float2(screenXYZ.x * 0.5f + 0.5f, 1.0f - (screenXYZ.y * 0.5f + 0.5f)); float frontMostDepthAtSample = tex2D(DepthSampler, sampleUV); if (frontMostDepthAtSample < screenXYZ.z) { occlusion -= 1.0f / 16.0f; } } return float4(occlusion * Intensity * float3(1.0, 1.0, 1.0), 1.0); } technique SSAO { pass Pass0 { VertexShader = compile vs_3_0 SSAOVertexShader(); PixelShader = compile ps_3_0 SSAOPixelShader(); } } However, when I use the effect, I get some pretty bad distortion: Here's the light map that goes with it -- is the static-like effect supposed to be like that? I've noticed that even if I'm looking at nothing, I still get the static-like effect. (you can see it in the screenshot; the top half doesn't have any geometry yet it still has the static-like effect) Also, does anyone have any advice on how to effectively debug shaders?

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  • WebSocket Applications using Java: JSR 356 Early Draft Now Available (TOTD #183)

    - by arungupta
    WebSocket provide a full-duplex and bi-directional communication protocol over a single TCP connection. JSR 356 is defining a standard API for creating WebSocket applications in the Java EE 7 Platform. This Tip Of The Day (TOTD) will provide an introduction to WebSocket and how the JSR is evolving to support the programming model. First, a little primer on WebSocket! WebSocket is a combination of IETF RFC 6455 Protocol and W3C JavaScript API (still a Candidate Recommendation). The protocol defines an opening handshake and data transfer. The API enables Web pages to use the WebSocket protocol for two-way communication with the remote host. Unlike HTTP, there is no need to create a new TCP connection and send a chock-full of headers for every message exchange between client and server. The WebSocket protocol defines basic message framing, layered over TCP. Once the initial handshake happens using HTTP Upgrade, the client and server can send messages to each other, independent from the other. There are no pre-defined message exchange patterns of request/response or one-way between client and and server. These need to be explicitly defined over the basic protocol. The communication between client and server is pretty symmetric but there are two differences: A client initiates a connection to a server that is listening for a WebSocket request. A client connects to one server using a URI. A server may listen to requests from multiple clients on the same URI. Other than these two difference, the client and server behave symmetrically after the opening handshake. In that sense, they are considered as "peers". After a successful handshake, clients and servers transfer data back and forth in conceptual units referred as "messages". On the wire, a message is composed of one or more frames. Application frames carry payload intended for the application and can be text or binary data. Control frames carry data intended for protocol-level signaling. Now lets talk about the JSR! The Java API for WebSocket is worked upon as JSR 356 in the Java Community Process. This will define a standard API for building WebSocket applications. This JSR will provide support for: Creating WebSocket Java components to handle bi-directional WebSocket conversations Initiating and intercepting WebSocket events Creation and consumption of WebSocket text and binary messages The ability to define WebSocket protocols and content models for an application Configuration and management of WebSocket sessions, like timeouts, retries, cookies, connection pooling Specification of how WebSocket application will work within the Java EE security model Tyrus is the Reference Implementation for JSR 356 and is already integrated in GlassFish 4.0 Promoted Builds. And finally some code! The API allows to create WebSocket endpoints using annotations and interface. This TOTD will show a simple sample using annotations. A subsequent blog will show more advanced samples. A POJO can be converted to a WebSocket endpoint by specifying @WebSocketEndpoint and @WebSocketMessage. @WebSocketEndpoint(path="/hello")public class HelloBean {     @WebSocketMessage    public String sayHello(String name) {         return "Hello " + name + "!";     }} @WebSocketEndpoint marks this class as a WebSocket endpoint listening at URI defined by the path attribute. The @WebSocketMessage identifies the method that will receive the incoming WebSocket message. This first method parameter is injected with payload of the incoming message. In this case it is assumed that the payload is text-based. It can also be of the type byte[] in case the payload is binary. A custom object may be specified if decoders attribute is specified in the @WebSocketEndpoint. This attribute will provide a list of classes that define how a custom object can be decoded. This method can also take an optional Session parameter. This is injected by the runtime and capture a conversation between two endpoints. The return type of the method can be String, byte[] or a custom object. The encoders attribute on @WebSocketEndpoint need to define how a custom object can be encoded. The client side is an index.jsp with embedded JavaScript. The JSP body looks like: <div style="text-align: center;"> <form action="">     <input onclick="say_hello()" value="Say Hello" type="button">         <input id="nameField" name="name" value="WebSocket" type="text"><br>    </form> </div> <div id="output"></div> The code is relatively straight forward. It has an HTML form with a button that invokes say_hello() method and a text field named nameField. A div placeholder is available for displaying the output. Now, lets take a look at some JavaScript code: <script language="javascript" type="text/javascript"> var wsUri = "ws://localhost:8080/HelloWebSocket/hello";     var websocket = new WebSocket(wsUri);     websocket.onopen = function(evt) { onOpen(evt) };     websocket.onmessage = function(evt) { onMessage(evt) };     websocket.onerror = function(evt) { onError(evt) };     function init() {         output = document.getElementById("output");     }     function say_hello() {      websocket.send(nameField.value);         writeToScreen("SENT: " + nameField.value);     } This application is deployed as "HelloWebSocket.war" (download here) on GlassFish 4.0 promoted build 57. So the WebSocket endpoint is listening at "ws://localhost:8080/HelloWebSocket/hello". A new WebSocket connection is initiated by specifying the URI to connect to. The JavaScript API defines callback methods that are invoked when the connection is opened (onOpen), closed (onClose), error received (onError), or a message from the endpoint is received (onMessage). The client API has several send methods that transmit data over the connection. This particular script sends text data in the say_hello method using nameField's value from the HTML shown earlier. Each click on the button sends the textbox content to the endpoint over a WebSocket connection and receives a response based upon implementation in the sayHello method shown above. How to test this out ? Download the entire source project here or just the WAR file. Download GlassFish4.0 build 57 or later and unzip. Start GlassFish as "asadmin start-domain". Deploy the WAR file as "asadmin deploy HelloWebSocket.war". Access the application at http://localhost:8080/HelloWebSocket/index.jsp. After clicking on "Say Hello" button, the output would look like: Here are some references for you: WebSocket - Protocol and JavaScript API JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Binary data as payload Custom payloads using encoder/decoder Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API Capturing WebSocket on-the-wire messages

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  • Moonlight extension not working with new Firefox versions

    - by igi
    The web browser I use is Firefox (currently in version 8 in Oneiric). According the Compatibility Check information the Moonlight extension is not compatible with FF8. Anyway, I enabled this extension using the AddOn Compatibility Reporter. And, actually, I cannot watch Silverlight streams in an acceptable way: the video gets stuck, the HD keeps buffering (I guess), so I have to close the window. Does anybody know if there is a way to fix this or a suitable alternative? I'm looking for something which is fully supported and mantained.

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  • SDL to SFML simple question

    - by ultifinitus
    Hey! I've been working on a game in c++ for about a week and a half, and I've been using SDL. However, my current engine only needs the following from whatever library I use: enable double buffering load an image from path into something that I can apply to the screen apply an image to the screen with a certain x,y enable transparency on an image (possibly) image clipping, for sprite sheets. I am fairly sure that SFML has all of this functionality, I'm just not positive. Will someone confirm my suspicions? Also I have one or two questions regarding SFML itself. Do I have to do anything to enable hardware accelerated rendering? How quick is SFML at blending alpha values? (sorry for the less than intelligent question!)

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  • Tracing Silex from PHP to the OS with DTrace

    - by cj
    In this blog post I show the full stack tracing of Brendan Gregg's php_syscolors.d script in the DTrace Toolkit. The Toolkit contains a dozen very useful PHP DTrace scripts and many more scripts for other languages and the OS. For this example, I'll trace the PHP micro framework Silex, which was the topic of the second of two talks by Dustin Whittle at a recent SF PHP Meetup. His slides are at Silex: From Micro to Full Stack. Installing DTrace and PHP The php_syscolors.d script uses some static PHP probes and some kernel probes. For Oracle Linux I discussed installing DTrace and PHP in DTrace PHP Using Oracle Linux 'playground' Pre-Built Packages. On other platforms with DTrace support, follow your standard procedures to enable DTrace and load the correct providers. The sdt and systrace providers are required in addition to fasttrap. On Oracle Linux, I loaded the DTrace modules like: # modprobe fasttrap # modprobe sdt # modprobe systrace # chmod 666 /dev/dtrace/helper Installing the DTrace Toolkit I download DTraceToolkit-0.99.tar.gz and extracted it: $ tar -zxf DTraceToolkit-0.99.tar.gz The PHP scripts are in the Php directory and examples in the Examples directory. Installing Silex I downloaded the "fat" Silex .tgz file from the download page and extracted it: $ tar -zxf silex_fat.tgz I changed the demonstration silex/web/index.php so I could use the PHP development web server: <?php // web/index.php $filename = __DIR__.preg_replace('#(\?.*)$#', '', $_SERVER['REQUEST_URI']); if (php_sapi_name() === 'cli-server' && is_file($filename)) { return false; } require_once __DIR__.'/../vendor/autoload.php'; $app = new Silex\Application(); //$app['debug'] = true; $app->get('/hello', function() { return 'Hello!'; }); $app->run(); ?> Running DTrace The php_syscolors.d script uses the -Z option to dtrace, so it can be started before PHP, i.e. when there are zero of the requested probes available to be traced. I ran DTrace like: # cd DTraceToolkit-0.99/Php # ./php_syscolors.d Next, I started the PHP developer web server in a second terminal: $ cd silex $ php -S localhost:8080 -t web web/index.php At this point, the web server is idle, waiting for requests. DTrace is idle, waiting for the probes in php_syscolors.d to be fired, at which time the action associated with each probe will run. I then loaded the demonstration page in a browser: http://localhost:8080/hello When the request was fulfilled and the simple output of "Hello" was displayed, I ^C'd php and dtrace in their terminals to stop them. DTrace output over a thousand lines long had been generated. Here is one snippet from when run() was invoked: C PID/TID DELTA(us) FILE:LINE TYPE -- NAME ... 1 4765/4765 21 Application.php:487 func -> run 1 4765/4765 29 ClassLoader.php:182 func -> loadClass 1 4765/4765 17 ClassLoader.php:198 func -> findFile 1 4765/4765 31 ":- syscall -> access 1 4765/4765 26 ":- syscall <- access 1 4765/4765 16 ClassLoader.php:198 func <- findFile 1 4765/4765 25 ":- syscall -> newlstat 1 4765/4765 15 ":- syscall <- newlstat 1 4765/4765 13 ":- syscall -> newlstat 1 4765/4765 13 ":- syscall <- newlstat 1 4765/4765 22 ":- syscall -> newlstat 1 4765/4765 14 ":- syscall <- newlstat 1 4765/4765 15 ":- syscall -> newlstat 1 4765/4765 60 ":- syscall <- newlstat 1 4765/4765 13 ":- syscall -> newlstat 1 4765/4765 13 ":- syscall <- newlstat 1 4765/4765 20 ":- syscall -> open 1 4765/4765 16 ":- syscall <- open 1 4765/4765 26 ":- syscall -> newfstat 1 4765/4765 12 ":- syscall <- newfstat 1 4765/4765 17 ":- syscall -> newfstat 1 4765/4765 12 ":- syscall <- newfstat 1 4765/4765 12 ":- syscall -> newfstat 1 4765/4765 12 ":- syscall <- newfstat 1 4765/4765 20 ":- syscall -> mmap 1 4765/4765 14 ":- syscall <- mmap 1 4765/4765 3201 ":- syscall -> mmap 1 4765/4765 27 ":- syscall <- mmap 1 4765/4765 1233 ":- syscall -> munmap 1 4765/4765 53 ":- syscall <- munmap 1 4765/4765 15 ":- syscall -> close 1 4765/4765 13 ":- syscall <- close 1 4765/4765 34 Request.php:32 func -> main 1 4765/4765 22 Request.php:32 func <- main 1 4765/4765 31 ClassLoader.php:182 func <- loadClass 1 4765/4765 33 Request.php:249 func -> createFromGlobals 1 4765/4765 29 Request.php:198 func -> __construct 1 4765/4765 24 Request.php:218 func -> initialize 1 4765/4765 26 ClassLoader.php:182 func -> loadClass 1 4765/4765 89 ClassLoader.php:198 func -> findFile 1 4765/4765 43 ":- syscall -> access ... The output shows PHP functions being called and returning (and where they are located) and which system calls the PHP functions in turn invoked. The time each line took from the previous one is displayed in the third column. The first column is the CPU number. In this example, the process was always on CPU 1 so the output is naturally ordered without requiring post-processing, or the D script requiring to be modified to display a time stamp. On a terminal, the output of php_syscolors.d is color-coded according to whether each function is a PHP or system one, hence the file name. Summary With one tool, I was able to trace the interaction of a user application with the operating system. I was able to do this to an application running "live" in a web context. The DTrace Toolkit provides a very handy repository of DTrace information. Even though the PHP scripts were created in the time frame of the original PHP DTrace PECL extension, which only had PHP function entry and return probes, the scripts provide core examples for custom investigation and resolution scripts. You can easily adapt the ideas and and create scripts using the other PHP static probes, which are listed in the PHP Manual. Because DTrace is "always on", you can take advantage of it to resolve development questions or fix production situations.

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  • How to configure TATA Photon+ EC1261 HUAWEI

    - by user3215
    I'm running ubuntu 10.04. I have a newly purchased TATA Photon+ Internet connection which supports Windows and Mac. On the Internet I found a article saying that it could be configured on Linux. I followed the steps to install it on Ubuntu from this link. I am still not able to get online, and need some help. Also, it is very slow, but I was told that I would see speeds up to 3.1MB. I dont have wvdial installed and cannot install it from apt as I'm not connected to internet Booting from windows I dowloaded "wvdial" .deb package and tried to install on ubuntu but it's ended with dependency problem. Automatically, don't know how, I got connected to internet only for once. Immediately I installed wvdial package after this I followed the tutorials(I could not browse and upload the files here) . From then it's showing that the device is connected in the network connections but no internet connection. Once I disable the device, it won't show as connected again and I'll have to restart my system. Sometimes the device itself not detected(wondering if there is any command to re-read the all devices). output of wvdialconf /etc/wvdial.cof: #wvdialconf /etc/wvdial.conf Editing `/etc/wvdial.conf'. Scanning your serial ports for a modem. ttyS0<*1>: ATQ0 V1 E1 -- failed with 2400 baud, next try: 9600 baud ttyS0<*1>: ATQ0 V1 E1 -- failed with 9600 baud, next try: 115200 baud ttyS0<*1>: ATQ0 V1 E1 -- and failed too at 115200, giving up. Modem Port Scan<*1>: S1 S2 S3 WvModem<*1>: Cannot get information for serial port. ttyUSB0<*1>: ATQ0 V1 E1 -- failed with 2400 baud, next try: 9600 baud ttyUSB0<*1>: ATQ0 V1 E1 -- failed with 9600 baud, next try: 9600 baud ttyUSB0<*1>: ATQ0 V1 E1 -- and failed too at 115200, giving up. WvModem<*1>: Cannot get information for serial port. ttyUSB1<*1>: ATQ0 V1 E1 -- failed with 2400 baud, next try: 9600 baud ttyUSB1<*1>: ATQ0 V1 E1 -- failed with 9600 baud, next try: 9600 baud ttyUSB1<*1>: ATQ0 V1 E1 -- and failed too at 115200, giving up. WvModem<*1>: Cannot get information for serial port. ttyUSB2<*1>: ATQ0 V1 E1 -- OK ttyUSB2<*1>: ATQ0 V1 E1 Z -- OK ttyUSB2<*1>: ATQ0 V1 E1 S0=0 -- OK ttyUSB2<*1>: ATQ0 V1 E1 S0=0 &C1 -- OK ttyUSB2<*1>: ATQ0 V1 E1 S0=0 &C1 &D2 -- OK ttyUSB2<*1>: ATQ0 V1 E1 S0=0 &C1 &D2 +FCLASS=0 -- OK ttyUSB2<*1>: Modem Identifier: ATI -- Manufacturer: +GMI: HUAWEI TECHNOLOGIES CO., LTD ttyUSB2<*1>: Speed 9600: AT -- OK ttyUSB2<*1>: Max speed is 9600; that should be safe. ttyUSB2<*1>: ATQ0 V1 E1 S0=0 &C1 &D2 +FCLASS=0 -- OK Found a modem on /dev/ttyUSB2. Modem configuration written to /etc/wvdial.conf. ttyUSB2<Info>: Speed 9600; init "ATQ0 V1 E1 S0=0 &C1 &D2 +FCLASS=0" output of wvdial: #wvdial --> WvDial: Internet dialer version 1.60 --> Cannot get information for serial port. --> Initializing modem. --> Sending: ATZ ATZ OK --> Sending: ATQ0 V1 E1 S0=0 &C1 &D2 +FCLASS=0 ATQ0 V1 E1 S0=0 &C1 &D2 +FCLASS=0 OK --> Sending: AT+CRM=1 AT+CRM=1 OK --> Modem initialized. --> Sending: ATDT#777 --> Waiting for carrier. ATDT#777 CONNECT --> Carrier detected. Starting PPP immediately. --> Starting pppd at Sat Oct 16 15:30:47 2010 --> Pid of pppd: 5681 --> Using interface ppp0 --> pppd: (u;[08]@s;[08]`{;[08] --> pppd: (u;[08]@s;[08]`{;[08] --> pppd: (u;[08]@s;[08]`{;[08] --> pppd: (u;[08]@s;[08]`{;[08] --> pppd: (u;[08]@s;[08]`{;[08] --> pppd: (u;[08]@s;[08]`{;[08] --> local IP address 14.96.147.104 --> pppd: (u;[08]@s;[08]`{;[08] --> remote IP address 172.29.161.223 --> pppd: (u;[08]@s;[08]`{;[08] --> primary DNS address 121.40.152.90 --> pppd: (u;[08]@s;[08]`{;[08] --> secondary DNS address 121.40.152.100 --> pppd: (u;[08]@s;[08]`{;[08] Output of log message /var/log/messages: Oct 16 15:29:44 avyakta-desktop pppd[5119]: secondary DNS address 121.242.190.180 Oct 16 15:29:58 desktop pppd[5119]: Terminating on signal 15 Oct 16 15:29:58 desktop pppd[5119]: Connect time 0.3 minutes. Oct 16 15:29:58 desktop pppd[5119]: Sent 0 bytes, received 177 bytes. Oct 16 15:29:58 desktop pppd[5119]: Connection terminated. Oct 16 15:30:47 desktop pppd[5681]: pppd 2.4.5 started by root, uid 0 Oct 16 15:30:47 desktop pppd[5681]: Using interface ppp0 Oct 16 15:30:47 desktop pppd[5681]: Connect: ppp0 <--> /dev/ttyUSB2 Oct 16 15:30:47 desktop pppd[5681]: CHAP authentication succeeded Oct 16 15:30:47 desktop pppd[5681]: CHAP authentication succeeded Oct 16 15:30:48 desktop pppd[5681]: local IP address 14.96.147.104 Oct 16 15:30:48 desktop pppd[5681]: remote IP address 172.29.161.223 Oct 16 15:30:48 desktop pppd[5681]: primary DNS address 121.40.152.90 Oct 16 15:30:48 desktop pppd[5681]: secondary DNS address 121.40.152.100 EDIT 1 : I tried the following sudo stop network-manager sudo killall modem-manager sudo /usr/sbin/modem-manager --debug > ~/mm.log 2>&1 & sudo /usr/sbin/NetworkManager --no-daemon > ~/nm.log 2>&1 & Output of mm.log: #vim ~/mm.log: ** Message: Loaded plugin Option High-Speed ** Message: Loaded plugin Option ** Message: Loaded plugin Huawei ** Message: Loaded plugin Longcheer ** Message: Loaded plugin AnyData ** Message: Loaded plugin ZTE ** Message: Loaded plugin Ericsson MBM ** Message: Loaded plugin Sierra ** Message: Loaded plugin Generic ** Message: Loaded plugin Gobi ** Message: Loaded plugin Novatel ** Message: Loaded plugin Nokia ** Message: Loaded plugin MotoC Output of nm.log: #vim ~/nm.log: NetworkManager: <info> starting... NetworkManager: <info> modem-manager is now available NetworkManager: SCPlugin-Ifupdown: init! NetworkManager: SCPlugin-Ifupdown: update_system_hostname NetworkManager: SCPluginIfupdown: guessed connection type (eth0) = 802-3-ethernet NetworkManager: SCPlugin-Ifupdown: update_connection_setting_from_if_block: name:eth0, type:802-3-ethernet, id:Ifupdown (eth0), uuid: 681b428f-beaf-8932-dce4-678ed5bae28e NetworkManager: SCPlugin-Ifupdown: addresses count: 1 NetworkManager: SCPlugin-Ifupdown: No dns-nameserver configured in /etc/network/interfaces NetworkManager: nm-ifupdown-connection.c.119 - invalid connection read from /etc/network/interfaces: (1) addresses NetworkManager: SCPluginIfupdown: management mode: unmanaged NetworkManager: SCPlugin-Ifupdown: devices added (path: /sys/devices/pci0000:00/0000:00:14.4/0000:02:02.0/net/eth1, iface: eth1) NetworkManager: SCPlugin-Ifupdown: device added (path: /sys/devices/pci0000:00/0000:00:14.4/0000:02:02.0/net/eth1, iface: eth1): no ifupdown configuration found. NetworkManager: SCPlugin-Ifupdown: devices added (path: /sys/devices/virtual/net/lo, iface: lo) @

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  • Real World Nuget

    - by JoshReuben
    Why Nuget A higher level of granularity for managing references When you have solutions of many projects that depend on solutions of many projects etc à escape from Solution Hell. Links · Using A GUI (Package Explorer) to build packages - http://docs.nuget.org/docs/creating-packages/using-a-gui-to-build-packages · Creating a Nuspec File - http://msdn.microsoft.com/en-us/vs2010trainingcourse_aspnetmvcnuget_topic2.aspx · consuming a Nuget Package - http://msdn.microsoft.com/en-us/vs2010trainingcourse_aspnetmvcnuget_topic3 · Nuspec reference - http://docs.nuget.org/docs/reference/nuspec-reference · updating packages - http://nuget.codeplex.com/wikipage?title=Updating%20All%20Packages · versioning - http://docs.nuget.org/docs/reference/versioning POC Folder Structure POC Setup Steps · Install package explorer · Source o Create a source solution – configure output directory for projects (Project > Properties > Build > Output Path) · Package o Add assemblies to package from output directory (D&D)- add net folder o File > Export – save .nuspec files and lib contents <?xml version="1.0" encoding="utf-16"?> <package > <metadata> <id>MyPackage</id> <version>1.0.0.3</version> <title /> <authors>josh-r</authors> <owners /> <requireLicenseAcceptance>false</requireLicenseAcceptance> <description>My package description.</description> <summary /> </metadata> </package> o File > Save – saves .nupkg file · Create Target Solution o In Tools > Options: Configure package source & Add package Select projects: Output from package manager (powershell console) ------- Installing...MyPackage 1.0.0 ------- Added file 'NugetSource.AssemblyA.dll' to folder 'MyPackage.1.0.0\lib'. Added file 'NugetSource.AssemblyA.pdb' to folder 'MyPackage.1.0.0\lib'. Added file 'NugetSource.AssemblyB.dll' to folder 'MyPackage.1.0.0\lib'. Added file 'NugetSource.AssemblyB.pdb' to folder 'MyPackage.1.0.0\lib'. Added file 'MyPackage.1.0.0.nupkg' to folder 'MyPackage.1.0.0'. Successfully installed 'MyPackage 1.0.0'. Added reference 'NugetSource.AssemblyA' to project 'AssemblyX' Added reference 'NugetSource.AssemblyB' to project 'AssemblyX' Added file 'packages.config'. Added file 'packages.config' to project 'AssemblyX' Added file 'repositories.config'. Successfully added 'MyPackage 1.0.0' to AssemblyX. ============================== o Packages folder created at solution level o Packages.config file generated in each project: <?xml version="1.0" encoding="utf-8"?> <packages>   <package id="MyPackage" version="1.0.0" targetFramework="net40" /> </packages> A local Packages folder is created for package versions installed: Each folder contains the downloaded .nupkg file and its unpacked contents – eg of dlls that the project references Note: this folder is not checked in UpdatePackages o Configure Package Manager to automatically check for updates o Browse packages - It automatically picked up the updates Update Procedure · Modify source · Change source version in assembly info · Build source · Open last package in package explorer · Increment package version number and re-add assemblies · Save package with new version number and export its definition · In target solution – Tools > Manage Nuget Packages – click on All to trigger refresh , then click on recent packages to see updates · If problematic, delete packages folder Versioning uninstall-package mypackage install-package mypackage –version 1.0.0.3 uninstall-package mypackage install-package mypackage –version 1.0.0.4 Dependencies · <?xml version="1.0" encoding="utf-16"?> <package xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd"> <metadata> <id>MyDependentPackage</id> <version>1.0.0</version> <title /> <authors>josh-r</authors> <owners /> <requireLicenseAcceptance>false</requireLicenseAcceptance> <description>My package description.</description> <dependencies> <group targetFramework=".NETFramework4.0"> <dependency id="MyPackage" version="1.0.0.4" /> </group> </dependencies> </metadata> </package> Using NuGet without committing packages to source control http://docs.nuget.org/docs/workflows/using-nuget-without-committing-packages Right click on the Solution node in Solution Explorer and select Enable NuGet Package Restore. — Recall that packages folder is not part of solution If you get downloading package ‘Nuget.build’ failed, config proxy to support certificate for https://nuget.org/api/v2/ & allow unrestricted access to packages.nuget.org To test connectivity: get-package –listavailable To test Nuget Package Restore – delete packages folder and open vs as admin. In nugget msbuild: <Import Project="$(SolutionDir)\.nuget\nuget.targets" /> TFSBuild Integration Modify Nuget.Targets file <RestorePackages Condition="  '$(RestorePackages)' == '' "> True </RestorePackages> … <PackageSource Include="\\IL-CV-004-W7D\Packages" /> Add System Environment variable EnableNuGetPackageRestore=true & restart the “visual studio team foundation build service host” service. Important: Ensure Network Service has access to Packages folder Nugetter TFS Build integration Add Nugetter build process templates to TFS source control For Build Controller - Specify location of custom assemblies Generate .nuspec file from Package Explorer: File > Export Edit the file elements – remove path info from src and target attributes <?xml version="1.0" encoding="utf-16"?> <package xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd">     <metadata>         <id>Common</id>         <version>1.0.0</version>         <title />         <authors>josh-r</authors>         <owners />         <requireLicenseAcceptance>false</requireLicenseAcceptance>         <description>My package description.</description>         <dependencies>             <group targetFramework=".NETFramework3.5" />         </dependencies>     </metadata>     <files>         <file src="CommonTypes.dll" target="CommonTypes.dll" />         <file src="CommonTypes.pdb" target="CommonTypes.pdb" /> … Add .nuspec file to solution so that it is available for build: Dev\NovaNuget\Common\NuSpec\common.1.0.0.nuspec Add a Build Process Definition based on the Nugetter build process template: Configure the build process – specify: · .sln to build · Base path (output directory) · Nuget.exe file path · .nuspec file path Copy DLLs to a binary folder 1) Set copy local for an assembly reference to false 2)  MSBuild Copy Task – modify .csproj file: http://msdn.microsoft.com/en-us/library/3e54c37h.aspx <ItemGroup>     <MySourceFiles Include="$(MSBuildProjectDirectory)\..\SourceAssemblies\**\*.*" />   </ItemGroup>     <Target Name="BeforeBuild">     <Copy SourceFiles="@(MySourceFiles)" DestinationFolder="bin\debug\SourceAssemblies" />   </Target> 3) Set Probing assembly search path from app.config - http://msdn.microsoft.com/en-us/library/823z9h8w(v=vs.80).aspx -                 <?xml version="1.0" encoding="utf-8" ?> <configuration>   <runtime>     <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">       <probing privatePath="SourceAssemblies"/>     </assemblyBinding>   </runtime> </configuration> Forcing 'copy local = false' The following generic powershell script was added to the packages install.ps1: param($installPath, $toolsPath, $package, $project) if( $project.Object.Project.Name -ne "CopyPackages") { $asms = $package.AssemblyReferences | %{$_.Name} foreach ($reference in $project.Object.References) { if ($asms -contains $reference.Name + ".dll") { $reference.CopyLocal = $false; } } } An empty project named "CopyPackages" was added to the solution - it references all the packages and is the only one set to CopyLocal="true". No MSBuild knowledge required.

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  • kubuntu - what's the best smplayer configuration for best quality in hd movies (mkv)

    - by Frank
    I have ubuntu x64 13.04 with kde 4.11 and smplayer v0.8.6 and the last mplayer version from ppa. I have ATI video card HD6870 MSI with fglrx driver v13.4. My kde settings are: Composition mode: Opengl 3.1 graphic system qt: Raster scaling mode: precise Vsync: auto So what's the best configuration for quality over performace in smplayer according to my system specs? For example what do I have to set for the following options? enable postprocessing by default and postprocessing quality output driver Deinterlacing method software equalizer direct rendering double buffering draw video using slices threads for decoding (MPEG-1/2 and H.264 only loop filter use CoreAVC Thanks

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  • Depth is disabled - How to turn on?

    - by marc wellman
    In XNA 3.1 is there any other way to disable depth in 3D Worlds using DirectX models other than GraphicsDevice.RenderState.DepthBufferEnable = false; ? The reason for my question is I have quite a huge program which offers a 3D World with a couple of 3D DirectX models inside. Depth was never an issue since it ever worked fine but since a few days after doing some modifications my models are all depth-translucent i.e. depth-buffering and/or culling seems to be disabled. But in my whole source code I never touch any of the options related to Depth or Culling which means I never turn these settings on explicitly nor turn it off somewhere. So I am searching for some other statement maybe related to the GraphicsDevice that implicitly turns depth off - but I can't find it. (Sorry that I don't post any source code but I have too much source code and I simply don't know where to search) UPDATE: These are a couple of simple objects seen with correct depth. These are the same objects in their current state.

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  • How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

    - by Grigory Javadyan
    So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double buffering). Didn't worry about it all too much because most of the time the game grabs the entire screen, windowed mode is just for debugging. Anyway, yesterday I updated my nVidia drivers and tearing disappeared, the game runs smooth and looks nice in windowed mode too. I can see how the problem may be in the graphics driver, but this leads to a question. Obviously, professional game developers have to deal with a lot of different hardware/software configurations. What are the techniques they use to make sure the game looks the roughly the same on different graphics cards or even the same model of graphics card, but with different driver versions?

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  • I need help on my C++ assignment using MS Visual C++

    - by krayzwytie
    Ok, so I don't want you to do my homework for me, but I'm a little lost with this final assignment and need all the help I can get. Learning about programming is tough enough, but doing it online is next to impossible for me... Now, to get to the program, I am going to paste what I have so far. This includes mostly //comments and what I have written so far. If you can help me figure out where all the errors are and how to complete the assignment, I will really appreciate it. Like I said, I don't want you to do my homework for me (it's my final), but any constructive criticism is welcome. This is my final assignment for this class and it is due tomorrow (Sunday before midnight, Arizona time). This is the assignment: Examine the following situation: o Your company, Datamax, Inc., is in the process of automating its payroll systems. Your manager has asked you to create a program that calculates overtime pay for all employees. Your program must take into account the employee’s salary, total hours worked, and hours worked more than 40 in a week, and then provide an output that is useful and easily understood by company management. • Compile your program utilizing the following background information and the code outline in Appendix D (included in the code section). • Submit your project as an attachment including the code and the output. Company Background: o Three employees: Mark, John, and Mary o The end user needs to be prompted for three specific pieces of input—name, hours worked, and hourly wage. o Calculate overtime if input is greater than 40 hours per week. o Provide six test plans to verify the logic within the program. o Plan 1 must display the proper information for employee #1 with overtime pay. o Plan 2 must display the proper information for employee #1 with no overtime pay. o Plans 3-6 are duplicates of plan 1 and 2 but for the other employees. Program Requirements: o Define a base class to use for the entire program. o The class holds the function calls and the variables related to the overtime pay calculations. o Define one object per employee. Note there will be three employees. o Your program must take the objects created and implement calculations based on total salaries, total hours, and the total number of overtime hours. See the Employee Summary Data section of the sample output. Logic Steps to Complete Your Program: o Define your base class. o Define your objects from your base class. o Prompt for user input, updating your object classes for all three users. o Implement your overtime pay calculations. o Display overtime or regular time pay calculations. See the sample output below. o Implement object calculations by summarizing your employee objects and display the summary information in the example below. And this is the code: // Final_Project.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <string> #include <iomanip> using namespace std; // //CLASS DECLARATION SECTION // class CEmployee { public: void ImplementCalculations(string EmployeeName, double hours, double wage); void DisplayEmployInformation(void); void Addsomethingup (CEmployee, CEmployee, CEmployee); string EmployeeName ; int hours ; int overtime_hours ; int iTotal_hours ; int iTotal_OvertimeHours ; float wage ; float basepay ; float overtime_pay ; float overtime_extra ; float iTotal_salaries ; float iIndividualSalary ; }; int main() { system("cls"); cout << "Welcome to the Employee Pay Center"; /* Use this section to define your objects. You will have one object per employee. You have only three employees. The format is your class name and your object name. */ std::cout << "Please enter Employee's Name: "; std::cin >> EmployeeName; std::cout << "Please enter Total Hours for (EmployeeName): "; std::cin >> hours; std::cout << "Please enter Base Pay for(EmployeeName): "; std::cin >> basepay; /* Here you will prompt for the first employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Example of Prompts Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the second employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the third employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will implement a function call to implement the employ calcuations for each object defined above. You will do this for each of the three employees or objects. The format for this step is the following: [(object name.function name(objectname.name, objectname.hours, objectname.wage)] ; */ /* This section you will send all three objects to a function that will add up the the following information: - Total Employee Salaries - Total Employee Hours - Total Overtime Hours The format for this function is the following: - Define a new object. - Implement function call [objectname.functionname(object name 1, object name 2, object name 3)] /* } //End of Main Function void CEmployee::ImplementCalculations (string EmployeeName, double hours, double wage){ //Initialize overtime variables overtime_hours=0; overtime_pay=0; overtime_extra=0; if (hours > 40) { /* This section is for the basic calculations for calculating overtime pay. - base pay = 40 hours times the hourly wage - overtime hours = hours worked – 40 - overtime pay = hourly wage * 1.5 - overtime extra pay over 40 = overtime hours * overtime pay - salary = overtime money over 40 hours + your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // if (hours > 40) else { /* Here you are going to calculate the hours less than 40 hours. - Your base pay is = your hours worked times your wage - Salary = your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // End of the else } //End of Primary Function void CEmployee::DisplayEmployInformation(); { // This function displays all the employee output information. /* This is your cout statements to display the employee information: Employee Name ............. = Base Pay .................. = Hours in Overtime ......... = Overtime Pay Amount........ = Total Pay ................. = */ } // END OF Display Employee Information void CEmployee::Addsomethingup (CEmployee Employ1, CEmployee Employ2) { // Adds two objects of class Employee passed as // function arguments and saves them as the calling object's data member values. /* Add the total hours for objects 1, 2, and 3. Add the salaries for each object. Add the total overtime hours. */ /* Then display the information below. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% EMPLOYEE SUMMARY DATA%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Total Employee Salaries ..... = 576.43 %%%% Total Employee Hours ........ = 108 %%%% Total Overtime Hours......... = 5 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% */ } // End of function

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  • How do I set the encoding statement in the XML declaration when performing an XSL transformation usi

    - by aspiehler
    I wrote a simple package installer in WinBatch that needs to update an XML file with information about the package contents. My first stab at it involved loading the file with Msxml2.DOMDocument, adding nodes and data as required, then saving the data back to disk. This worked well enough, except that it would not create tab and CR/LF whitespace in the new data. The solution I came up with was writing an XSL stylesheet that would recreate the XML file with whitespace added back in. I'm doing this by: loading the XSL file into an Msxml2.FreeThreadedDOMDocument object setting that object as the stylesheet property of an Msxml2.XSLTemplate object creating an XSL processor via Msxml2.XSLTemplate.createProcessor() setting my original Msxml2.DOMDocument as the input property of the XSL processor Calling transform() method of the XSL processor, and saving the output to a file. This works as for as reformatting the XML file with tabs and carriage returns, but my XML declaration comes out either as <?xml version="1.0"?> or <?xml version="1.0" encoding="UTF-16"?> depending on whether I used Msxml2.*.6.0 or Msxml2.* objects (a fall back if the system doesn't have 6.0). If the encoding is set to UTF-16, Msxml12.DOMDocument complains about trying to convert UTF-16 to 1-byte encoding the next time I run my package installer. I've tried creating and adding an XML declaration using both createProcessingInstruction() to both the XML and XSL DOM objects, but neither one seems to affect the output of the XSLTemplate processor. I've also set encoding to UTF-8 in the <xsl:output/> tag in my XSL file. Here is the relevant code in my Winbatch script: xmlDoc = ObjectCreate("Msxml2.DOMDocument.6.0") if !xmlDoc then xmlDoc = ObjectCreate("Msxml2.DOMDocument") xmlDoc.async = @FALSE xmlDoc.validateOnParse = @TRUE xmlDoc.resolveExternals = @TRUE xmlDoc.preserveWhiteSpace = @TRUE xmlDoc.setProperty("SelectionLanguge", "XPath") xmlDoc.setProperty("SelectionNamespaces", "xmlns:fns='http://www.abc.com/f_namespace'") xmlDoc.load(xml_file_path) xslStyleSheet = ObjectCreate("Msxml2.FreeThreadedDOMDocument.6.0") if !xslStyleSheet then xslStyleSheet = ObjectCreate("Msxml2.FreeThreadedDOMDocument") xslStyleSheet.async = @FALSE xslStyleSheet.validateOnParse = @TRUE xslStyleSheet.load(xsl_style_sheet_path) xslTemplate = ObjectCreate("Msxml2.XSLTemplate.6.0") if !xslTemplate then xslTemplate = ObjectCreate("Msxml2.XSLTemplate") xslTemplate.stylesheet = xslStyleSheet processor = xslTemplate.createProcessor() processor.input = xmlDoc processor.transform() ; create a new file and write the XML processor output to it fh = FileOpen(output_file_path, "WRITE" , @FALSE) FileWrite(fh, processor.output) FileClose(fh) The style sheet, with some slight changes to protect the innocent: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.1"> <xsl:output method="xml" indent="yes" encoding="UTF-8"/> <xsl:template match="/"> <fns:test_station xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:fns="http://www.abc.com/f_namespace"> <xsl:for-each select="/fns:test_station/identification"> <xsl:text>&#x0A; </xsl:text> <identification> <xsl:for-each select="./*"> <xsl:text>&#x0A; </xsl:text> <xsl:copy-of select="."/> </xsl:for-each> <xsl:text>&#x0A; </xsl:text> </identification> </xsl:for-each> <xsl:for-each select="/fns:test_station/software"> <xsl:text>&#x0A; </xsl:text> <software> <xsl:for-each select="./package"> <xsl:text>&#x0A; </xsl:text> <package> <xsl:for-each select="./*"> <xsl:text>&#x0A; </xsl:text> <xsl:copy-of select="."/> </xsl:for-each> <xsl:text>&#x0A; </xsl:text> </package> </xsl:for-each> <xsl:text>&#x0A; </xsl:text> </software> </xsl:for-each> <xsl:for-each select="/fns:test_station/calibration"> <xsl:text>&#x0A; </xsl:text> <calibration> <xsl:for-each select="./item"> <xsl:text>&#x0A; </xsl:text> <item> <xsl:for-each select="./*"> <xsl:text>&#x0A; </xsl:text> <xsl:copy-of select="."/> </xsl:for-each> <xsl:text>&#x0A; </xsl:text> </item> </xsl:for-each> <xsl:text>&#x0A; </xsl:text> </calibration> </xsl:for-each> </fns:test_station> </xsl:template> </xsl:stylesheet> And this is a sample output file: <?xml version="1.0" encoding="UTF-16"?> <fns:test_station xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:fns="http://www.abc.com/f_namespace"> <software> <package> <part_number>123456789</part_number> <version>00</version> <test_category>1</test_category> <description>name of software package</description> <execution_path>c:\program files\test\test.exe</execution_path> <execution_arguments>arguments</execution_arguments> <crc_path>c:\ste_config\crc\123456789.lst</crc_path> <uninstall_path>c:\ste_config\uninstall\uninst_123456789.bat</uninstall_path> <install_timestamp>2009-11-09T14:00:44</install_timestamp> </package> </software> </fns:test_station>

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  • I need help on my C++ assignment using Microsoft Visual C++

    - by krayzwytie
    Ok, so I don't want you to do my homework for me, but I'm a little lost with this final assignment and need all the help I can get. Learning about programming is tough enough, but doing it online is next to impossible for me... Now, to get to the program, I am going to paste what I have so far. This includes mostly //comments and what I have written so far. If you can help me figure out where all the errors are and how to complete the assignment, I will really appreciate it. Like I said, I don't want you to do my homework for me (it's my final), but any constructive criticism is welcome. This is my final assignment for this class and it is due tomorrow (Sunday before midnight, Arizona time). This is the assignment: Examine the following situation: Your company, Datamax, Inc., is in the process of automating its payroll systems. Your manager has asked you to create a program that calculates overtime pay for all employees. Your program must take into account the employee’s salary, total hours worked, and hours worked more than 40 in a week, and then provide an output that is useful and easily understood by company management. Compile your program utilizing the following background information and the code outline in Appendix D (included in the code section). Submit your project as an attachment including the code and the output. Company Background: Three employees: Mark, John, and Mary The end user needs to be prompted for three specific pieces of input—name, hours worked, and hourly wage. Calculate overtime if input is greater than 40 hours per week. Provide six test plans to verify the logic within the program. Plan 1 must display the proper information for employee #1 with overtime pay. Plan 2 must display the proper information for employee #1 with no overtime pay. Plans 3-6 are duplicates of plan 1 and 2 but for the other employees. Program Requirements: Define a base class to use for the entire program. The class holds the function calls and the variables related to the overtime pay calculations. Define one object per employee. Note there will be three employees. Your program must take the objects created and implement calculations based on total salaries, total hours, and the total number of overtime hours. See the Employee Summary Data section of the sample output. Logic Steps to Complete Your Program: Define your base class. Define your objects from your base class. Prompt for user input, updating your object classes for all three users. Implement your overtime pay calculations. Display overtime or regular time pay calculations. See the sample output below. Implement object calculations by summarizing your employee objects and display the summary information in the example below. And this is the code: // Final_Project.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <string> #include <iomanip> using namespace std; // //CLASS DECLARATION SECTION // class CEmployee { public: void ImplementCalculations(string EmployeeName, double hours, double wage); void DisplayEmployInformation(void); void Addsomethingup (CEmployee, CEmployee, CEmployee); string EmployeeName ; int hours ; int overtime_hours ; int iTotal_hours ; int iTotal_OvertimeHours ; float wage ; float basepay ; float overtime_pay ; float overtime_extra ; float iTotal_salaries ; float iIndividualSalary ; }; int main() { system("cls"); cout << "Welcome to the Employee Pay Center"; /* Use this section to define your objects. You will have one object per employee. You have only three employees. The format is your class name and your object name. */ std::cout << "Please enter Employee's Name: "; std::cin >> EmployeeName; std::cout << "Please enter Total Hours for (EmployeeName): "; std::cin >> hours; std::cout << "Please enter Base Pay for(EmployeeName): "; std::cin >> basepay; /* Here you will prompt for the first employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Example of Prompts Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the second employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the third employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will implement a function call to implement the employ calcuations for each object defined above. You will do this for each of the three employees or objects. The format for this step is the following: [(object name.function name(objectname.name, objectname.hours, objectname.wage)] ; */ /* This section you will send all three objects to a function that will add up the the following information: - Total Employee Salaries - Total Employee Hours - Total Overtime Hours The format for this function is the following: - Define a new object. - Implement function call [objectname.functionname(object name 1, object name 2, object name 3)] /* } //End of Main Function void CEmployee::ImplementCalculations (string EmployeeName, double hours, double wage){ //Initialize overtime variables overtime_hours=0; overtime_pay=0; overtime_extra=0; if (hours > 40) { /* This section is for the basic calculations for calculating overtime pay. - base pay = 40 hours times the hourly wage - overtime hours = hours worked – 40 - overtime pay = hourly wage * 1.5 - overtime extra pay over 40 = overtime hours * overtime pay - salary = overtime money over 40 hours + your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // if (hours > 40) else { /* Here you are going to calculate the hours less than 40 hours. - Your base pay is = your hours worked times your wage - Salary = your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // End of the else } //End of Primary Function void CEmployee::DisplayEmployInformation(); { // This function displays all the employee output information. /* This is your cout statements to display the employee information: Employee Name ............. = Base Pay .................. = Hours in Overtime ......... = Overtime Pay Amount........ = Total Pay ................. = */ } // END OF Display Employee Information void CEmployee::Addsomethingup (CEmployee Employ1, CEmployee Employ2) { // Adds two objects of class Employee passed as // function arguments and saves them as the calling object's data member values. /* Add the total hours for objects 1, 2, and 3. Add the salaries for each object. Add the total overtime hours. */ /* Then display the information below. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% EMPLOYEE SUMMARY DATA%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Total Employee Salaries ..... = 576.43 %%%% Total Employee Hours ........ = 108 %%%% Total Overtime Hours......... = 5 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% */ } // End of function

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  • ffmpeg: Could not find codec parameters for stream 0 (Video: h264) unspecified size

    - by dempap
    I try to convert a video from .raw to .mp4. For this reason I did download, build and install both x264 and ffmpeg. However, command: ffmpeg -f h264 -i output.raw -vcodec copy output.mp4 fails with error (shown in picture below). Is there any way to fix this? Commands I also run: 1 root@beagleboard:/# v4l2-ctl --list-formats ioctl: VIDIOC_ENUM_FMT Index : 0 Type : Video Capture Pixel Format: 'YUYV' Name : YUV 4:2:2 (YUYV) Index : 1 Type : Video Capture Pixel Format: 'MJPG' (compressed) Name : MJPEG 2 root@beagleboard:/dev# v4l2-ctl --set-fmt-video=pixelformat=0

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  • mod-rewrite: Replacing some characters in a url

    - by GeorgeCalm
    Is it possible to replace some forward slashes (/) of a URL to dots (.) in a RewriteRule? It doesn't have to be done exclusively with a RewriteRule, but definitely not with a script. Example 1: INPUT: /document/my/document.html OUTPUT: /document-my.document.html Example 2: INPUT: /document/depth/of/path/can/vary.html OUTPUT: /document-depth.of.path.can.vary.html

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  • Is there any fundamental difference between piping in mac and linux?

    - by Mohammad Moghimi
    ps -e | grep bash sample output from a linux machine: 1128 pts/14 00:00:00 bash 7491 pts/7 00:00:00 bash 12651 pts/14 00:00:00 bash 16145 pts/2 00:00:00 bash sample output from a mac machine: 58352 ttys000 0:00.09 login -pfl username /bin/bash -c exec -la bash /bin/bash 58353 ttys000 0:00.02 -bash 58390 ttys000 0:00.00 grep bash 20372 ttys005 0:00.06 login -pfl username /bin/bash -c exec -la bash /bin/bash 20373 ttys005 0:00.18 -bash My question is that why we see "grep bash" in the second case but not the first case.

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  • Php pdo_dblib - cannot find/unable to load freetds

    - by MaxPowers
    Self-hosted box, RHEL 6 PHP 5.3.3 PDO installed freetds installed pdo_dblib - so far no luck installing My goal is to use PDO with sybase. Attempting to install pdo_dblib from the appropriate version php source code. I have tried a variety of methods and searched quite a bit for help on this topic, but have yet to be successful. Method 1 Install freetds $ ./configure $ make $ su root Password: $ make install This is successful Install pdo_dblib inside the /ext/pdo_dblib folder: $ phpize $ ./configure $ make $ make test Error output: PHP Warning: PHP Startup: Unable to load dynamic library '/home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so' - /home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so: undefined symbol: php_pdo_register_driver in Unknown on line 0 Warning: PHP Startup: Unable to load dynamic library '/home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so' - /home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so: undefined symbol: php_pdo_register_driver in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library '/home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so' - /home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so: undefined symbol: php_pdo_register_driver in Unknown on line 0 Warning: PHP Startup: Unable to load dynamic library '/home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so' - /home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so: undefined symbol: php_pdo_register_driver in Unknown on line 0 That doesn't look good...I researched this and found an interesting hack for this here. But changing pdo.ini to pdo_0.ini was not the solution, as I still got the same errors on make test. $ su $ make install Output: Installing shared extensions: /usr/lib64/php/modules/ That seems strange...and no, it doesn't actually install (not showing up on phpinfo after apache restart). Method 2 Install freetds following the instructions exactly, i add the prefix $ ./configure --prefix=/usr/local/freetds $ make $ su root Password: $ make install This is successful Install pdo_dblib inside the /ext/pdo_dblib folder: $ phpize $ ./configure --with-sybase=/usr/local/freetds This produces the following error at the bottom of the output ... checking for PDO_DBLIB support via FreeTDS... yes, shared configure: error: Cannot find FreeTDS in known installation directories Method 3 freetds ./configure variation (including or not include the --prefix...) did not change the result of this so I'll skip it. Install pdo_dblib pecl extension following the method specified here. pecl download pdo_dblib tar -xzvf PDO_DBLIB-1.0.tgz Removed the line, <dep type=”ext” rel=”ge” version=”1.0?>pdo</dep> Saved the package.xml file, and moved it in to the PDO_DBLIB directory. mv package.xml ./PDO_DBLIB-1.0 Navigated to the PDO_DBLIB directory, then installed the package from the directory. cd ./PDO_DBLIB-1.0 pecl install package.xml But, this command gives me the following error output, same as Method 2. checking for PDO_DBLIB support via FreeTDS... yes, shared configure: error: Cannot find FreeTDS in known installation directories ERROR: `/home/sybase/Install_items/pecl_pdo_dblib/PDO_DBLIB-1.0/configure' failed

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  • Snow Leopard Server, how to turn on compression for web

    - by gbrandt
    I am trying to make the webserver in Snow Leopard compress all output by default. The only thing I have found is to add SetOutputFilter DEFLATE in the .htaccess file for a directory. I really don't want to add an .htaccess file to every directory served. How can I globally get Apache2 on Snow Leopard to compress output?

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  • running vmstat around a command

    - by svrist
    Im trying to automate a long list of database experiments. I would like to save vmstat output while specific parts of the experiments are running. Does something exist along the lines of time(1) or script(1) that I could use to say: " While this command is running, save vmstat 2(or similar) output to a file " I am aware that vmstat gives my vmstat for the complete system including other processes, but that is OK for my usage. (Running Ubuntu 9.10 if that makes a difference)

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  • NRPE Warning threshold must be a positive integer

    - by Frida
    OS: Ubuntu 12.10 Server 64bits I've installed Icinga, with ido2db, pnp4nagios and icinga-web (last release, following the instruction given in the documentation, installation with apt, etc). I am using icinga-web to monitor my hosts. For the moment, I have just my localhost, and all is perfect. I am trying to add a host and monitor it with NRPE (version 2.12): root@server:/etc/icinga# /usr/lib/nagios/plugins/check_nrpe -H client NRPE v2.12 The configuration looks good. I've created a file in /etc/icinga/objects/client.cfg as below on the server: root@server:/etc/icinga/objects# cat client.cfg define host{ use generic-host ; Name of host template to use host_name client alias client.toto address xx.xx.xx.xx } # Service Definitions define service{ use generic-service host_name client service_description CPU Load check_command check_nrpe_1arg!check_load } define service{ use generic-service host_name client service_description Number of Users check_command check_nrpe_1arg!check_users } And add in my /etc/icinga/commands.cfg: # this command runs a program $ARG1$ with no arguments define command { command_name check_nrpe command_line /usr/lib/nagios/plugins/check_nrpe -H $HOSTADDRESS$ -c $ARG1$ -a $ARG2$ } # this command runs a program $ARG1$ with no arguments define command { command_name check_nrpe_1arg command_line /usr/lib/nagios/plugins/check_nrpe -H $HOSTADDRESS$ -c $ARG1$ } But it does not work. These are the logs from the client: Dec 3 19:45:12 client nrpe[604]: Connection from xx.xx.xx.xx port 32641 Dec 3 19:45:12 client nrpe[604]: Host address is in allowed_hosts Dec 3 19:45:12 client nrpe[604]: Handling the connection... Dec 3 19:45:12 client nrpe[604]: Host is asking for command 'check_users' to be run... Dec 3 19:45:12 client nrpe[604]: Running command: /usr/lib/nagios/plugins/check_users -w -c Dec 3 19:45:12 client nrpe[604]: Command completed with return code 3 and output: check_users: Warning t hreshold must be a positive integer#012Usage:check_users -w -c Dec 3 19:45:12 client nrpe[604]: Return Code: 3, Output: check_users: Warning threshold must be a positive integer#012Usage:check_users -w -c Dec 3 19:44:49 client nrpe[32582]: Connection from xx.xx.xx.xx port 32129 Dec 3 19:44:49 client nrpe[32582]: Host address is in allowed_hosts Dec 3 19:44:49 client nrpe[32582]: Handling the connection... Dec 3 19:44:49 client nrpe[32582]: Host is asking for command 'check_load' to be run... Dec 3 19:44:49 client nrpe[32582]: Running command: /usr/lib/nagios/plugins/check_load -w -c Dec 3 19:44:49 client nrpe[32582]: Command completed with return code 3 and output: Warning threshold mu st be float or float triplet!#012#012Usage:check_load [-r] -w WLOAD1,WLOAD5,WLOAD15 -c CLOAD1,CLOAD5,CLO AD15 Dec 3 19:44:49 client nrpe[32582]: Return Code: 3, Output: Warning threshold must be float or float trip let!#012#012Usage:check_load [-r] -w WLOAD1,WLOAD5,WLOAD15 -c CLOAD1,CLOAD5,CLOAD15 Dec 3 19:44:49 client nrpe[32582]: Connection from xx.xx.xx.xx closed. Have you any ideas?

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  • Sorting by date

    - by user62367
    Original: Jan 23 2011 10:42 SOMETHING 2007.12.20.avi Jun 26 2009 SOMETHING 2009.06.25.avi Feb 12 2010 SOMETHING 2010.02.11.avi Jan 29 2011 09:17 SOMETHING 2011.01.27.avi Feb 11 2011 20:06 SOMETHING 2011.02.10.avi Feb 27 2011 23:05 SOMETHING 2011.02.24.avi Output: Feb 27 2011 23:05 SOMETHING 2011.02.24.avi Feb 11 2011 20:06 SOMETHING 2011.02.10.avi Jan 29 2011 09:17 SOMETHING 2011.01.27.avi Jan 23 2011 10:42 SOMETHING 2007.12.20.avi Feb 12 2010 SOMETHING 2010.02.11.avi Jun 26 2009 SOMETHING 2009.06.25.avi How could I get the output where the newest file is at the top?

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  • How to iptables forward ppp0 to eth0

    - by HPHPHP2012
    need your help with get it routing properly. I've server with eth0 (external interface) and eth1(internal interface). eth1 is merged into the bridge br0 (172.16.1.1) I've installed the pptp and successfully configured it, so I got ppp0 interface (192.168.91.1) and got my VPN clients successfully connected. So I need your help to manage how to allow my VPN clients use internet connection (eth0). Below my configuration files, any help is much appreciated! Thank you! P.S. VPN clients are Windows Xp, Windows 7, Mac OS X Lion, Ubuntu 12.04, iOS 5.x cat /etc/pptpd.conf #local server ip address localip 192.168.91.1 #remote addresses remoteip 192.168.91.11-254,192.168.91.10 #translating ip addresses on this interface bcrelay br0 cat /etc/ppp/pptpd-options name pptpd refuse-pap refuse-chap refuse-mschap require-mschap-v2 require-mppe-128 ms-dns 8.8.8.8 ms-dns 8.8.4.4 nodefaultroute lock nobsdcomp auth logfile /var/log/pptpd.log cat /etc/nat-up #!/bin/sh SERVER_IP="aaa.aaa.aaa.aaa" LOCAL_IP="172.16.1.1" #eth0 with public ip PUBLIC="eth0" #br0 is internal bridge on eth1 interface INTERNAL="br0" #vpn VPN="ppp0" #local LOCAL="lo" iptables -F iptables -X iptables -t nat -F iptables -t nat -X iptables -t mangle -F iptables -t mangle -X iptables -P INPUT DROP iptables -P FORWARD DROP iptables -P OUTPUT ACCEPT echo 1 > /proc/sys/net/ipv4/ip_forward iptables -A INPUT -i $LOCAL -j ACCEPT iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A INPUT -m state --state NEW ! -i $PUBLIC -j ACCEPT ####CLEAR CONFIG#### #iptables -A FORWARD -i $PUBLIC -o $INTERNAL -m state --state ESTABLISHED,RELATED -j ACCEPT #iptables -A FORWARD -i $PUBLIC -o $INTERNAL -j ACCEPT #iptables -A FORWARD -i $INTERNAL -o $PUBLIC -j ACCEPT #iptables -t nat -A POSTROUTING -j MASQUERADE ####THIS PART IS NOT HANDLING IT#### iptables -A FORWARD -i $PUBLIC -o $VPN -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A FORWARD -i $PUBLIC -o $VPN -j ACCEPT iptables -A FORWARD -s 192.168.91.0/24 -o $PUBLIC -j ACCEPT iptables -t nat -A POSTROUTING -s 192.168.91.0/24 -o $PUBLIC -j MASQUERADE # VPN - PPTPD iptables -A INPUT -p gre -s 0/0 -j ACCEPT iptables -A OUTPUT -p gre -m state --state RELATED,ESTABLISHED -j ACCEPT iptables -A INPUT -p tcp -s 0/0 --dport 1723 -j ACCEPT #SSH iptables -A INPUT -p tcp --dport 2222 -j ACCEPT iptables -A OUTPUT -p tcp --sport 2222 -j ACCEPT #BLACKLIST BLOCKDB="/etc/ip.blocked" IPS=$(grep -Ev "^#" $BLOCKDB) for i in $IPS do iptables -A INPUT -s $i -j DROP iptables -A OUTPUT -d $i -j DROP done

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