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  • How can I call the iPhone to draw using other method?

    - by Tattat
    I have a view with a class called "drawingViewController", and I have the drawRect method: - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 100.0f, 100.0f); CGContextStrokePath(context); } But I wanna to define some other drawing method, but it did't work, how can I do so apart from calling drawRect method? thz in advance.

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  • findViewById returns null in new Intent

    - by drozzy
    I am having a problem where in the started Intent, the findViewById returns null. Is there anything special I should know about starting a new intent? It goes something like this for me: //in the MainList class Intent stuffList = new Intent(this, StuffList.class); then in the new Stuff's constructor: public class StuffList extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.setContentView(R.layout.stuff_list); ... this.setListAdapter(new StuffAdapter(this, my_cursor)); and in the StuffAdapter I do my usual view and data retrieval. Note the line where findViewById returns null: class ViewWrapper{ View base; TextView label = null; ViewWrapper(View base){ this.base = base; } TextView getLabel(){ if(label == null){ label = (TextView)base.findViewById(R.id.my_label); // returns NULL } return label;} } class StuffAdapter extends CursorAdapter{ StuffAdapter(Context context, Cursor cursor){ super(context, cursor); } @Override public View newView(Context context, Cursor cursor, ViewGroup parent) { LayoutInflater inflater = getLayoutInflater(); View row = inflater.inflate(R.layout.stuff_list, parent, false); ViewWrapper wrapper = new ViewWrapper(row); row.setTag(wrapper); return(row); } @Override public void bindView(View row, Context context, Cursor cursor) { ViewWrapper wrapper = (ViewWrapper)row.getTag(); TextView label = wrapper.getLabel(); // also NULL //this throws exception of course label.setText(cursor.getString("title")); } } The curious thing is that in the class that calls intent (MainList class), I do Exactly the same thing (i list a bunch of objects), and it Works! however when I try to do it in an Intent - it can't seem to find the view by id.

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  • touchesBegan and other touch events not getting detected in UINavigationController

    - by SaltyNuts
    In short, I want to detect a touch on the navigation controller titlebar, but having trouble actually catching any touches at all! Everything is done without IB, if that makes a difference. My app delegate's .m file contains: MyViewController *viewController = [[MyViewController alloc] init]; navigationController = [[UINavigationController alloc] initWithRootViewController:viewController]; [window addSubview:navigationController.view]; There are a few other subviews added to this window in a way that overlays navigationController leaving only the navigation bar visible. MyViewController is a subclass of UIViewController and its .m file contains: - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for (UITouch *touch in touches) { NSLog(@"ended\n"); } } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { for (UITouch *touch in touches) { NSLog(@"began\n"); } } I also tried putting these functions directly into app delegate's .m file, but the console remains blank. What am I doing wrong?

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  • document directory problem?

    - by senthilmuthu
    When i write Data(53MB ) to Document directory ,the data is not written when i check directly through application support path.i coded like this, - (BOOL)writeApplicationData:(NSData *)data toFile:(NSString *)fileName { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; if (!documentsDirectory) { NSLog(@"Documents directory not found!"); return NO; } NSString *appFile = [documentsDirectory stringByAppendingPathComponent:fileName]; return ([data writeToFile:appFile atomically:YES]); } it works fine, but when i read the data using follwing code, the data is null, anyhelp pls? - (NSData *)applicationDataFromFile:(NSString *)fileName { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *appFile = [documentsDirectory stringByAppendingPathComponent:fileName]; NSData *myData = [[[NSData alloc] initWithContentsOfFile:appFile] autorelease]; return myData; }

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  • How to manage orientation lock in android?

    - by pixel
    I want to create checkbox in my preference Activity that allows user to toggle orientation change. In similar questions people write only about complete orientation lock (by overriding onConfigurationChanged method or adding configChanges in AndroidManifest.xml) or orientation enforcing ( by setRequestedOrientation ). Is there a way to toggle orientation lock?

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  • UINavigationBar BarButtonItem with Plain Style

    - by choise
    Hi, i got the following code: - (id)init { if (self = [super init]) { self.title = @"please wait"; UIBarButtonItem *favorite = [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"star.png"] style:UIBarButtonItemStylePlain target:self action:@selector(buttonFavoriteClicked:)]; self.navigationItem.rightBarButtonItem = favorite; } return self; } but my button looks still like a Button with UIBarButtonItemStyleBordered is there a way to set a button with plain style at this position?

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  • How can I programmatically add more than just one view object to my view controller?

    - by BeachRunnerJoe
    I'm diving into iPhone OS development and I'm trying to understand how I can add multiple view objects to the "Left/Root" view of my SplitView iPad app. I've figured out how to programmatically add a TableView to that view based on the example code I found in Apple's online documentation... RootViewController.h @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate, UITableViewDelegate, UITableViewDataSource> { DetailViewController *detailViewController; UITableView *tableView; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } RootViewController.m - (void)loadView { UITableView *newTableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame] style:UITableViewStylePlain]; newTableView.autoresizingMask = UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleWidth; newTableView.delegate = self; newTableView.dataSource = self; [newTableView reloadData]; self.view = newTableView; [newTableView release]; } but there are a few things I don't understand about it and I was hoping you veterans could help clear up some confusion. In the statement self.view = newTableView, I assume I'm setting the entire view to a single UITableView. If that's the case, then how can I add additional view objects to that view alongside the table view? For example, if I wanted to have a DatePicker view object and the TableView object instead of just the TableView object, then how would I programmatically add that? Referencing the code above, how can I resize the table view to make room for the DatePicker view object that I'd like to add? Thanks so much in advance for your help! I'm going to continue researching these questions right now.

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  • Problems when handling orientation changes

    - by nixau
    Hi all, I need to handle orientation changes in my Android application. For this purpose I decided to use OrientationEventListener convenience class. But his callback method is given somewhat strange behavior. My application starts in the portrait mode and then eventually switches to the lanscape one. I have some custom code executing in the callback onOrientationChanged method that provides some additional UI handling logic - it has a few calls to findViewById. What is strange is that when switching back from landscape to portrait mode onOrientationChanged callback is called twice, and what's even worse - the second call is dealing with bad Context - findViewById method starts returning null. These calls are made right from the MainThread @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); listener = new OrientationListener(); } @Override protected void onResume() { super.onResume(); // enabling listening listener.enable(); } @Override protected void onPause() { super.onPause(); // disabling listening listener.disable(); } I've replicated the same behavior with a dummy Activity without any logic except for one that deals with orientation hadling. I initiate orientation switch from the Android 2.2 emulator by pressing Ctrl+F11 What could be wrong? Upd: Inner class that implements OrientationEventListener private class OrientationListener extends OrientationEventListener { public OrientationL() { super(getBaseContext()); } @Override public void onOrientationChanged(int orientation) { toString(); } } }

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  • first app - wrong language is shown in appstore

    - by Sean
    hi all last week i distributed my first app to the appstore. what i've to see was, that the app language which is shown in appstore is not the right one. my app is just in german, but in appstore english is shown up. can somebody tell me what i've exactly got to do, that the language in the appstore is german? i know i ned a "de.lproj" folder, but i don't know what this folder should contain and what i've got to do step by step to realize that the right way. thanks in advance sean

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  • UIButton that cycles through images when clicked

    - by dot
    I have three images that I want to cycle through when clicking on a UIButton. How would I go about doing this? This is what I have so far, but it's not really working. //the images NSString* imageNames[] = {"MyFirstImage", "AnotherImage", whatever else}; int currentImageIndex = 0; and - (IBAction)change{ UIImage* imageToShow = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource: imageNames[currentImageIndex] ofType:@"png"]; if( currentImageIndex++ == sizeof(imageNames)/sizeof(NSString)) //check to see if you hit the last image { currentImageIndex = 0; //start over } } Ideas? Any help will be greatly appreciated! Thanks!

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  • How to efficiently show many Images? (iPhone programming)

    - by Thomas
    In my application I needed something like a particle system so I did the following: While the application initializes I load a UIImage laserImage = [UIImage imageNamed:@"laser.png"]; UIImage *laserImage is declared in the Interface of my Controller. Now every time I need a new particle this code makes one: // add new Laserimage UIImageView *newLaser = [[UIImageView alloc] initWithImage:laserImage]; [newLaser setTag:[model.lasers count]-9]; [newLaser setBounds:CGRectMake(0, 0, 17, 1)]; [newLaser setOpaque:YES]; [self.view addSubview:newLaser]; [newLaser release]; Please notice that the images are only 17px * 1px small and model.lasers is a internal array to do all the calculating seperated from graphical output. So in my main drawing loop I set all the UIImageView's positions to the calculated positions in my model.lasers array: for (int i = 0; i < [model.lasers count]; i++) { [[self.view viewWithTag:i+10] setCenter:[[model.lasers objectAtIndex:i] pos]]; } I incremented the tags by 10 because the default is 0 and I don't want to move all the views with the default tag. So the animation looks fine with about 10 - 20 images but really gets slow when working with about 60 images. So my question is: Is there any way to optimize this without starting over in OpenGl ES? Thank you very much and sorry for my english! Greetings from Germany, Thomas

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  • How to check a character is alphabet or integer.

    - by user133611
    Hi All, In my project i have string suppose NSString* str = @"$ 120.00"; From the above string i am getting every individual character, Now i have to get all integres in the string i.e, $ is not a integer so i dont want that, "1" is a integer i want that like this . How can i do that can any one help me Thank you

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  • Sorting array containing strings in objective c

    - by jakob
    Hello experts! I have an array named 'names' with strings looking like this: ["name_23_something", "name_25_something", "name_2_something"]; Now I would like to sort this array in ascending order so it looks like this: ["name_25_something", "name_23_something", "name_2_something"]; I guess that should start of with extracting the numbers since I want that the sorting is done by them: for(NSString *name in arr) { NSArray *nameSegments = [name componentsSeparatedByString:@"_"]; NSLog("number: %@", (NSString*)[nameSegments objectAtIndex:1]); } I'm thinking of creating a dictionary with the keys but I'm not sure if that is the correct objective-c way, maybe there some some methods I could use instead? Could you please me with some tips or example code how this sorting should be done in a proper way. Thank you

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  • iPod touch debugging: Error on install/run only if app exists on device already?

    - by Ben
    Hi all, I am using an iPod to test an app. The device is all set up with the right provisioning profiles, etc-- that's not really the issue. But every time I start the app from Xcode on the device, I get the "A signed resource has been added, modified, or deleted." error from the Organizer window. Wait, I know, you think it's a provisioning profile problem. But here's the kicker: if I just delete the app from the iPod (using the main screen) and try again, it works fine. I only get this error when the app is already installed. The other kicker is that this behavior doesn't happen on an iPhone that I have for occasional testing-- on that device, I can start/restart/restart indefinitely. But using the iPod, my compile-run-test cycle is annoyingly slow since I have to manually delete the app each time. Any ideas? I'm using Xcode 3.2.2 (prerelease) FWIW. The iPod has stock OS 3.1.2 on it. Thanks!

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  • Efficiency questions

    - by rayman
    Hi, I have to manage XML documents and Strings in my app. In terms of efficiency and memory usage, will a collection like ArrayList be much more expensive than String[]? Also, I could store the content as a regular String or XML. Is working with XML also more expensive? (When I say expensive, I am referring to the use of system resources.) If there are differences, are they significant? Thanks, Ray.

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  • Strange problem with NSMutableArray - Possibly some memory corruption

    - by user210504
    Hi! I am trying to update data in a table view using a NSMutableArray. Quite simple :( What is happening is that I get my data from a NSURLConnection Callback, which I parse and store it in an array and call reload data on the table view. The problem is that when cellForRowAtIndexPath is called back by the framework. The array still shows the correct count of the elements but all string objects I had stored earlier are shown as invalid. Any pointers

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  • NSAlert pops up for 3 times

    - by Marco
    Hello community i have a big problem. i implemented an NSAlert in the viewDidLoad() of my app: UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:alertMessage delegate:self cancelButtonTitle:ok otherButtonTitles:nil]; But the Alert pops up for 3 times, and then i can klick on it. Could it be that the viewDidLoad() starts for 3 times? This is the viewDidLoad in the rootViewController, that manages the views: - (void)viewDidLoad { Kundenkarte *kartenAnsicht = [[Kundenkarte alloc] initWithNibName:@"Kundenkarte" bundle:nil]; kartenAnsicht.rootViewController = self; kartenAnsicht.viewDidLoad; self.map = kartenAnsicht; [self.view addSubview:kartenAnsicht.view]; [kartenAnsicht release]; // [super viewDidLoad]; } kartenAnsicht is the view where the problem is. I hope someone could help me because my ideas are over!

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  • Can i openly speculate based on App rejection that the iPad has xxx MB of memory?

    - by GamingHorror
    If i were to calculate the iPad's amount of RAM based on just the one fact that my iPad App got rejected due to memory warnings twice, and me fixing it, would this violate the developer NDA? Obviously i know how much memory my App uses, how much the iPhone OS is likely to use and estimate the amount reserved for video memory, then i can deduct from that that the iPad has xxx MB of memory. I just wonder if i can say that number publicly without violating any NDA?

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  • how do I copy UITextField data into a UILabel

    - by orangecl4now
    I have a textfield and a label. When you touch the textfield, the keyboard appears In IB, the textfield's properties are Keyboard: ASCII Capable Return Key: Done I wired the IBOutlet to the label and the textfield. How do I get the keyboard to go away when I'm done entering text. How do I get to copy the text to the UIlabel? thanks

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  • Animating removeFromSuperview

    - by brettr
    I'd like to animate the transition from a subview back to the super view. I display the subview using: [UIView beginAnimations:@"curlup" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [self.view addSubview:self.mysubview.view]; [UIView commitAnimations]; The above works fine. It's going back to the super view that I don't get any animation: [UIView beginAnimations:@"curldown" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [self.view removeFromSuperview]; [UIView commitAnimations]; Is there something different I should be doing to get the subview to animate when removed?

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