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  • Convert in memory POCO objects to c# code to initialize

    - by sidesinger
    Is there a library or code sample for converting an in memory POCO c# object to a .cs code file that creates that object. An example: object of type car in memory becomes: Car c = new Car { Name = "mazda", Id = 5, Passengers = new List<string> { "Bob", "Sally" } // etc... recursing to the bottom }; I could assume it could only set public properties.

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  • Basics for implementing SSL on PHP Website

    - by KoolKabin
    Hi guys, I am here as a developer of a website. My website got different modules among which one function is to process credit card. In order to process credit card I need to implement SSL layer and process the pages. For rest of modules the SSL is optional. Now my points are: 1.) Is the location of file for http and https same? 2.) Can the session of http and https be shared? this is required as i need user login information and cart item information.

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  • Datawindow opening error "The memory could not read"

    - by Ambut bhath
    I'm using PowerBuilder version 7.0.3. While opening/Modify Datawindow the datawindow from the library list i got the following error message ["The instruction at "0x104a985c" referenced memory at "0x00000000". The memory could not be "read" Click on OK to termincate the program Click on CANCEL to debug the program] is there any solution for that issue? how to resolve this? Thanks! in advance regards Ambutbhath

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  • What DX level does my graphics card support? Does it go to 11?

    - by Daniel Moth
    Recently I run into a situation that I have run into quite a few times. Someone encounters a machine and the question arises: "Is there a DirectX 11 card in this machine?". Typically the reason you are interested in that is because cards with DirectX 11 drivers fully support DirectCompute (and by extension C++ AMP) for GPGPU programming. The driver specifically is WDDM (1.1 on Windows 7 and Windows 8 introduces WDDM 1.2 with cool new capabilities). There are many ways for figuring out if you have a DirectX11 card, so here are the approaches that you can use, with a bonus right at the end of the post. Run DxDiag WindowsKey + R, type DxDiag and hit Enter. That is the DirectX diagnostic tool, which unfortunately, only tells you on the "System" tab what is the highest version of DirectX installed on your machine. So if it reports DirectX 11, that doesn't mean you have a DX11 driver! The "Display" tab has a promising "DDI version" label, but unfortunately that doesn't seem to be accurate on the machines I've tested it with (or I may be misinterpreting its use). Either way, this tool is not the one you want for this purpose, although it is good for telling you the WDDM version among other things. Use the Microsoft hardware page There is a Microsoft Windows 7 compatibility center, that lists all hardware (tip: use the advanced search) and you could try and locate your device there… good luck. Use Wikipedia or the hardware vendor's website Use the Wikipedia page for the vendor cards, for both nvidia and amd. Often this information will also be in the specifications for the cards on the IHV site, but is is nice that wikipedia has a single page per vendor that you can search etc. There is a column in the tables for API support where you can see the DirectX version. Check if it is one of these recommended DX11 cards You may not have a DirectX 11 card and are interested in purchasing one. While I am in no position to make recommendations, I will list here some cards from two big IHVs that we know are DirectX 11 capable. Some AMD (aka ATI) cards Low end, inexpensive DX11 hardware: Radeon 5450, 5550, 6450, 6570 Mid range (decent perf, single precision): Radeon 5750, 5770, 6770, 6790 High end (capable of double precision): Radeon 5850, 5870, 6950, 6970 Single precision APUs: AMD E-Series APUs AMD A-Series APUs Some NVIDIA cards Low end, inexpensive DX11 hardware: GeForce GT430, GT 440, GT520, GTS 450 Quadro 400, 600 Mid-range (decent perf, single precision): GeForce GTX 460, GTX 550 Ti, GTX 560, GTX 560 Ti Quadro 2000 High end (capable of double precision): GeForce GTX 480, GTX 570, GTX 580, GTX 590, GTX 595 Quadro 4000, 5000, 6000 Tesla C2050, C2070, C2075 Get the DirectX SDK and run DirectX Caps Viewer Download and install the June 2010 DirectX SDK. As part of that you now have the DirectX Capabilities Viewer utility (find it in your start menu by searching for "DirectX Caps Viewer", the filename is DXCapsViewer.exe). It will list all your devices (emulated, and real hardware ones) under the first node. Expand the hardware entries and then expand again the Direct3D 11 folder. If you see D3D_FEATURE_LEVEL_11_ under that, then your card supports feature level 11 which means it supports DirectCompute and C++ AMP. In the following screenshot of one of my old laptops, the card only goes to feature level 10. Run a utility from the web that just tells you! Of course, writing some C++ AMP code that enumerates accelerators and lists the ones that are capable is trivial. However that requires that you have redistributed the runtime, so a more broadly applicable approach is to use the DX APIs directly to enumerate the DX11 capable cards. That is exactly what the development lead for C++ AMP has done and he describes and shares that utility at this post. Comments about this post by Daniel Moth welcome at the original blog.

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  • AVCam memory low warning

    - by Red Nightingale
    This is less a question and more a record of what I've found around the AVCam sample code provided by Apple for iOS4 and 5 camera manipulation. The symptoms of the problem for me were that my app would crash on launching the AVCamViewController after taking around 5-10 photos. I ran the app through the memory leak profiler and there were no apparent leaks but on inspection with the Activity Monitor I discovered that something called mediaserverd was increasing by 17Mb every time the camera was launched and when it reached ~100Mb the app crashed with multiple low memory warnings.

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  • BoundsChecker shows incorrect memory leak message

    - by Prabhu
    Hello All, I'm using BoundsChecker9.1 with visual c++. I have a class class Sample{ public: vector(AnotherClass) x; }. When I run my program the BoundsChecker tool reports all push_back() calls such as S.x.push_back(AnotherClass()) as memory leak.. Wouldn't all the elements in vector x will always be deallocated when the Sample class goes out of scope? If so, any idea about why BoundsChecker is showing them as memory leak?

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  • Two wim files at grub4dos for USB memory

    - by WindStory
    I have Two wim files at grub4dos for USB memory, the one is win7 pe, and the other one is win 7 installation. This is the menu.lst for my USB. title 1-1. Win7PE \n find --set-root /BOOTwin7peMGR chainloader /BOOTwin7peMGR root title 1-2. Win7 Installation \n find --set-root /bootwin7installmgr chainloader /bootwin7installmgr #title root The Win7PE's wim file is located at "bcd/man7pe_Boot.wim" and "Win7 Installation"'s wim file is located at "sources/boot.wim". But when I click "Win7PE" or "Win7 Installation", usb boots "Windows 7 installation" sreen. Is there any tool for wim boot menu?

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  • Is memory leak caused by global variables?

    - by user297535
    When I checked my application for memory leaks it is showing 12 leaks. What will be the effect of this? I used global variables as shown below #import "file1.m" int num; #import "file2.m" extern int num; num = 10; Can this cause memory leaks? Anyone please help. I am a beginner in programming.

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  • What DX level does my graphics card support? Does it go to 11?

    - by Daniel Moth
    Recently I run into a situation that I have run into quite a few times. Someone encounters a machine and the question arises: "Is there a DirectX 11 card in this machine?". Typically the reason you are interested in that is because cards with DirectX 11 drivers fully support DirectCompute (and by extension C++ AMP) for GPGPU programming. The driver specifically is WDDM (1.1 on Windows 7 and Windows 8 introduces WDDM 1.2 with cool new capabilities). There are many ways for figuring out if you have a DirectX11 card, so here are the approaches that you can use, with a bonus right at the end of the post. Run DxDiag WindowsKey + R, type DxDiag and hit Enter. That is the DirectX diagnostic tool, which unfortunately, only tells you on the "System" tab what is the highest version of DirectX installed on your machine. So if it reports DirectX 11, that doesn't mean you have a DX11 driver! The "Display" tab has a promising "DDI version" label, but unfortunately that doesn't seem to be accurate on the machines I've tested it with (or I may be misinterpreting its use). Either way, this tool is not the one you want for this purpose, although it is good for telling you the WDDM version among other things. Use the Microsoft hardware page There is a Microsoft Windows 7 compatibility center, that lists all hardware (tip: use the advanced search) and you could try and locate your device there… good luck. Use Wikipedia or the hardware vendor's website Use the Wikipedia page for the vendor cards, for both nvidia and amd. Often this information will also be in the specifications for the cards on the IHV site, but is is nice that wikipedia has a single page per vendor that you can search etc. There is a column in the tables for API support where you can see the DirectX version. Check if it is one of these recommended DX11 cards You may not have a DirectX 11 card and are interested in purchasing one. While I am in no position to make recommendations, I will list here some cards from two big IHVs that we know are DirectX 11 capable. Some AMD (aka ATI) cards Low end, inexpensive DX11 hardware: Radeon 5450, 5550, 6450, 6570 Mid range (decent perf, single precision): Radeon 5750, 5770, 6770, 6790 High end (capable of double precision): Radeon 5850, 5870, 6950, 6970 Single precision APUs: AMD E-Series APUs AMD A-Series APUs Some NVIDIA cards Low end, inexpensive DX11 hardware: GeForce GT430, GT 440, GT520, GTS 450 Quadro 400, 600 Mid-range (decent perf, single precision): GeForce GTX 460, GTX 550 Ti, GTX 560, GTX 560 Ti Quadro 2000 High end (capable of double precision): GeForce GTX 480, GTX 570, GTX 580, GTX 590, GTX 595 Quadro 4000, 5000, 6000 Tesla C2050, C2070, C2075 Get the DirectX SDK and run DirectX Caps Viewer Download and install the June 2010 DirectX SDK. As part of that you now have the DirectX Capabilities Viewer utility (find it in your start menu by searching for "DirectX Caps Viewer", the filename is DXCapsViewer.exe). It will list all your devices (emulated, and real hardware ones) under the first node. Expand the hardware entries and then expand again the Direct3D 11 folder. If you see D3D_FEATURE_LEVEL_11_ under that, then your card supports feature level 11 which means it supports DirectCompute and C++ AMP. In the following screenshot of one of my old laptops, the card only goes to feature level 10. Run a utility from the web that just tells you! Of course, writing some C++ AMP code that enumerates accelerators and lists the ones that are capable is trivial. However that requires that you have redistributed the runtime, so a more broadly applicable approach is to use the DX APIs directly to enumerate the DX11 capable cards. That is exactly what the development lead for C++ AMP has done and he describes and shares that utility at this post. Comments about this post by Daniel Moth welcome at the original blog.

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  • How to memory test in Linux?

    - by sasayins
    Hi, I'm planning to test my Linux box and I want to start in memory testing. But my problem is what should I need to test the memory in my linux box? Should I need a tool? Or there are some APIs to use to build some scripts? Thanks

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  • java dynamic memory allocation?

    - by JavaUser
    Hi, Why an object initialization using " new " keyword is called as dynamic memory allocation since compile time itself we know the memory needed for that object . Also please explain what happen when u do ClassA object = new ClassA(); in heap and stack . Thx

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  • Clear / Flush cached memory

    - by TheDave
    I have a small VPS with 6GB RAM hosting a couple of websites. Recently I have noticed that my cached memory size is quite high - see below: Cpu(s): 0.1%us, 0.1%sy, 0.0%ni, 99.1%id, 0.0%wa, 0.2%hi, 0.4%si, 0.0%st Mem: 6113256k total, 5949620k used, 163636k free, 398584k buffers Swap: 1048564k total, 104k used, 1048460k free, 3586468k cached After investigating if there is some method to have this flushed or cleared I stumbled upon a command which is: sync; echo 3 > /proc/sys/vm/drop_caches I read it could be useful to add this to a chron-task/job. Is this method recommended or could this lead to potential problems? The only concern I have is that I use one Magento installation on Memcached - could this have any negative effects on it? I am certainly not a pro therefore I would very much appreciate some expert advise. PS: My VPS runs on CentOS 5 x64 and I have WHM + NGINX installed.

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  • QTreeView memory consumption

    - by Eye of Hell
    Hello. I'm testing QTreeView functionality right now, and i was amazed by one thing. It seems that QTreeView memory consumption depends on items count O_O. This is highly unusual, since model-view containers of such type only keeps track for items being displayed, and rest of items are in the model. I have written a following code with a simple model that holds no data and just reports that it has 10 millions items. With MFC, Windows API or .NET tree / list with such model will take no memory, since it will display only 10-20 visible elements and will request model for more upon scrolling / expanding items. But with Qt, such simple model results in ~300Mb memory consumtion. Increasing number of items will increase memory consumption. Maybe anyone can hint me what i'm doing wrong? :) #include <QtGui/QApplication> #include <QTreeView> #include <QAbstractItemModel> class CModel : public QAbstractItemModel { public: QModelIndex index ( int i_nRow, int i_nCol, const QModelIndex& i_oParent = QModelIndex() ) const { return createIndex( i_nRow, i_nCol, 0 ); } public: QModelIndex parent ( const QModelIndex& i_oInex ) const { return QModelIndex(); } public: int rowCount ( const QModelIndex& i_oParent = QModelIndex() ) const { return i_oParent.isValid() ? 0 : 1000 * 1000 * 10; } public: int columnCount ( const QModelIndex& i_oParent = QModelIndex() ) const { return 1; } public: QVariant data ( const QModelIndex& i_oIndex, int i_nRole = Qt::DisplayRole ) const { return Qt::DisplayRole == i_nRole ? QVariant( "1" ) : QVariant(); } }; int main(int argc, char *argv[]) { QApplication a(argc, argv); QTreeView oWnd; CModel oModel; oWnd.setUniformRowHeights( true ); oWnd.setModel( & oModel ); oWnd.show(); return a.exec(); }

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  • graphic error on console

    - by Christian Elsner
    I have Linux on an embedded system. There is no graphic system, but I still have graphic errors. For example, if I type: ifconfig eth2 hw ether 00:0e:8c:d0:59:d2 I see: ifconfig eth hw ether 00:0e:8:2:2 If I type Enter, it accepts the command I typed, so it's just a matter of displaying. Everything is fine, when I log in via SSH. Anyone any ideas, what could be the cause or where to look at? Output of lspci: 00:00.0 Host bridge: Intel Corporation 3100 Chipset Memory I/O Controller Hub 00:00.1 Unassigned class [ff00]: Intel Corporation 3100 DRAM Controller Error Reporting Registers 00:01.0 System peripheral: Intel Corporation 3100 Chipset Enhanced DMA Controller 00:02.0 PCI bridge: Intel Corporation 3100 Chipset PCI Express Port A 00:03.0 PCI bridge: Intel Corporation 3100 Chipset PCI Express Port A1 00:1c.0 PCI bridge: Intel Corporation 631xESB/632xESB/3100 Chipset PCI Express Root Port 1 (rev 01) 00:1c.1 PCI bridge: Intel Corporation 631xESB/632xESB/3100 Chipset PCI Express Root Port 2 (rev 01) 00:1d.0 USB Controller: Intel Corporation 631xESB/632xESB/3100 Chipset UHCI USB Controller #1 (rev 01) 00:1d.1 USB Controller: Intel Corporation 631xESB/632xESB/3100 Chipset UHCI USB Controller #2 (rev 01) 00:1d.7 USB Controller: Intel Corporation 631xESB/632xESB/3100 Chipset EHCI USB2 Controller (rev 01) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev c9) 00:1f.0 ISA bridge: Intel Corporation 631xESB/632xESB/3100 Chipset LPC Interface Controller (rev 01) 00:1f.2 IDE interface: Intel Corporation 631xESB/632xESB/3100 Chipset SATA IDE Controller (rev 01) 00:1f.3 SMBus: Intel Corporation 631xESB/632xESB/3100 Chipset SMBus Controller (rev 01) 02:00.0 Ethernet controller: Intel Corporation 82574L Gigabit Network Connection 03:01.0 Network controller: Siemens Nixdorf AG Device 4003 (rev 02) 03:01.1 Unassigned class [ff00]: Siemens Nixdorf AG Device 4003 (rev 02) 03:02.0 Ethernet controller: Siemens Nixdorf AG Device 4047 (rev 01) 03:03.0 Ethernet controller: National Semiconductor Corporation DP83815 (MacPhyter) Ethernet Controller 03:04.0 Unassigned class [ff00]: Siemens Nixdorf AG Device 4057 (rev 01) 04:00.0 PCI bridge: Texas Instruments XIO2000(A)/XIO2200(A) PCI Express-to-PCI Bridge (rev 03) 05:00.0 Ethernet controller: Advanced Micro Devices [AMD] 79c970 [PCnet32 LANCE] (rev 44) 06:00.0 PCI bridge: Texas Instruments XIO2000(A)/XIO2200(A) PCI Express-to-PCI Bridge (rev 03) 07:00.0 VGA compatible controller: Silicon Motion, Inc. SM720 Lynx3DM (rev c1) 07:01.0 USB Controller: NEC Corporation USB (rev 43) 07:01.1 USB Controller: NEC Corporation USB (rev 43) 07:01.2 USB Controller: NEC Corporation USB 2.0 (rev 04) The whole thing is running on an Intel Core 2 Duo U2500

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  • HP Envy dv6t-7300: Disabled WiFi through button and can't enable it anymore

    - by Mateus B. Cassiano
    Well, I have a HP Envy dv6t-7300 laptop that came with a Ralink RT5390 WiFi card. Everything was working perfectly, and eventually I press the WiFi button in my keyboard to toggle the card on/off. Until today, all worked right: if the wifi was off (wifi LED amber) and I press the wifi button, after a few seconds the LED turn white and everything works. If I repeat the process, the wifi LED turn amber and the card get disabled, but now, I can't turn it on anymore. running sudo rfkill list all I get: 0: phy0: Wireless LAN Soft blocked: no Hard blocked: no 1: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: yes So, I ran sudo rfkill unblock all but nothing changed. As a side note, if I run sudo ifconfig wlan0 up, the indicator LED gets white (indicating that the card was enabled), but Ubuntu still say that the card is blocked by hardware. Extra information: the card works without issues in windows and in Ubuntu installer (booting from a live CD). I'm using the card out-of-box, using the drivers already included in Ubuntu 12.10. The module rt2800pci is loaded and working fine, not blacklisted, etc, etc. The card and the button toggle worked flawlessly until today, when I toggled it off and can't turn it on anymore... The problem is back, but in a different manner: if I don't press the wifi key a few times during the grub loading, in the login screen the wifi button will be ambar (disabled), pressing it will toggle it white (enabled) or ambar (disabled) again, but ubuntu still says that the network card was disabled by hardware and doesn't connect... In other words, if I don't press the WiFi button a few times when Ubuntu is booting, it will be stuck with the "network card was disabled by hardware" message, even if the light is white (enabled). Any clue? Maybe a error in some startup script or config file?

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  • BSOD Code 16, artifacts all over the place (gtx 260)

    - by belinea
    I have a following, quite dated rig E8400 Core 2 Duo cpu Intel Dragontail Peak DP35DP motherboard on Intel Bearlake P35 chipset 4GB ram Geforce 260gtx Corsair 650W PSU Windows 7 64 bit The following things has happened in the last few days. I first decided to update my Nvidia drivers to the latest version. That was 4 days ago. PC worked fine for 2 days and I was able to play few games as well without any problems. Then 2 days ago a first crash happened while playing the new XCOM game. BSOD code 16. Just the blue screen, no artifacts. PC rebooted and worked well again, I continued playing this game for another 2 hours and went to sleep. Next evening I tried to play some BF3 multiplayer (use to play on LOW settings). Approx. 10 minutes into the game red/pink-ish artifacts appeared on the screen and game quit to desktop. Restarted the game and another 3-4 minutes afterwards another crash to desktop but this time followed shortly by BSOD Code 16. From that moment I started to seeing artifacts on random startups, including Windows loading screen and the BIOS itself. Windows would still load but soon enough it would BSOD on a simple task like opening a Internet browser. Today I get tons of artifacts (little small red dashes all over the screen) on BIOS, loading screen, normal Windows mode as well as safe mode. I suspect it wouldn't be drivers but I tried removing and sweeping them entirely in the safe mode. PC would still start with artifacts all over the place but would load the normal mode, just without the driver, in the default lowest resolution. As soon as proper Nvidia drivers are installed though and PC rebooted, Windows doesn't load at all as BSOD now appears on loading screen. However, again, if I go to safe mode and remove drivers, normal mode launches fine. So obviously crash happens only on high resolution. I opened my machine this morning and gave it a proper cleaning even though it wasn't heavily dusted. It didn't help and number of artifacts seems to increase with every PC restart. I write these words in safe mode, which works, but I have to look through all the red dots and dashes. I don't have built in GPU chipset so I can't try removing my Geforce card nor can I borrow A GPU from anyone else. What are my options? I was looking into getting a completely new rig around Christmas so I'm not freaking out about this. If everything points to hardware issue I may simply decide to get the new machine earlier and don't bother with fixing this one. However it would be great to learn more if this is indeed situation that has slim chances of getting sorted. I realize BSOD Code 16 is rather popular topic online but every story seems a bit different and there can be number of issues with it. Hence a new thread.

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  • Lambda Expressions and Memory Management

    - by Surya
    How do the Lambda Expressions / Closures in C++0x complicate the memory management in C++? Why do some people say that closures have no place in languages with manual memory management? Is there claim valid and if yes, what are the reasons behind it?

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  • vps running out of memory, 200MB free

    - by demon
    At the beginning of this year I took a VPS for my website because I was running against the resource limits from a shared hosting. Here are the things I know: 2GB memory, with 1GB swap Debian X64 server ED installed Software running on the webserver: mysql apache postfix pop3 imap amavisd clamd cron fail2ban munin-node pure-ftpd spamd nginx Now for the setup: Nginx listens on port 80 and handles the static files, the php side is done by apache2 running mod_php in combi with apc(no var caching!). Iam using a pretty 'busy' drupal and phpbb stack on the server, for drupal iam using boost and authcache to handle of the server load with a pressflow stack. phpbb is just phpbb3 with some mods installed, but has at max 30 users online at a time.. The problem is that its staring to use the swap after a few days after a reboot and thus the site becomes slower. I'v added pictures of monit and munin, so maybe somebody can help me out... Monit: Munin:

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  • Why do consoles have so little memory compared to classic computers?

    - by jokoon
    I remember the Playstation having 2MB ram and 1MB graphic memory. The Playstation 3 now has only 256MB ram and 256MB graphic memory, and I'm sure that the day the console was released, even laptop's "standard" capacity was at least 1GB. So why do they put so little memory in their machines, while developers would benefit a lot by having more ? Or is the memory that much faster than desktops and thus more expensive ? Or is it not that much worth it for developers ? What are the Sony/XBox/Nintendo engineers thinking that seems to be the same reason ?

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  • Application Profiling: Memory Usage

    - by Abs
    Hello all, I have switched on the Codeigniter profile (very useful) and I have noticed that a page of mine shows the memory used as: 2,405,496 bytes That's ~2MB and it's for one request - does it mean if 1000 users accessed this page at the same time, memory usage will be 2GB? Have I got my maths wrong or is there more to this than just multiplying two numbers? Thanks all for any help

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  • Setting the first two bytes of a block of memory

    - by idealistikz
    Suppose I have a block of memory as such: void *block = malloc(sizeof(void *) + size); How do I set the first two bytes of the block as NULL or have it point somewhere? I do not want to simply assign 'block' to NULL or to another pointer because I want to access the rest of the memory I malloc'ed.

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