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  • Save method in cocoatouch?

    - by Henry D'Andrea
    What is the save method for cocoatouch? I need to add it where the comment is: // whatever you want to do. (BOOL) webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)ntype { if ([request.URL.scheme isEqualToString:@"hide"]) { // whatever you want to do. } return true; }

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  • Syncing Online Content with iPhone Application

    - by PF1
    Hi Everyone: I am looking for some way to sync a online XML file with my iPhone application and only download the newest changed items. Each item is marked with a date attribute, so I assume this is possible. I have heard that Core Data can accomplish this task, but I am unsure of the suggested method and how to approach implementing it. Thanks for any help.

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  • How to use NSObject subclass?

    - by Jon
    So I've created a subclass of NSObject called Query @interface Query : NSObject @property (nonatomic, assign) NSNumber *weight; @property (nonatomic, assign) NSNumber *bodyFat; @property (nonatomic, assign) NSNumber *activityLevel; @end Is this correct for setting the object's property? In VC1: BodyFatViewController *aViewController = [[BodyFatViewController alloc]init]; aViewController.query = self.query; [self.navigationController pushViewController:aViewController animated:YES]; In VC2: - (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { Query *anQuery = [[Query alloc]init]; anQuery.bodyFat = [self.bodyFatArray objectAtIndex:row]; anQuery.weight = self.query.weight; self.query = anQuery; }

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  • Cell Dequeue problem when table inside another table's cell content view

    - by Shailesh Kanzariya
    I am using two table views (Main Table and Sub Table), one table inside other's cell. I am adding Sub Table in Main Table's cell content view. I am also using different Cell Identifier for both table cells. Now, issue is : When - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath is called, very first time cell of Main Table is generated and when I scroll up/down they all are just dequeued, so it is expected and standard behavior and working fine. But, cell of Sub Table is getting created/allocated every time. It is not dequeued as it should be. I guess, its happening because Sub Table is part of Main Table's Cell Content view. But not sure and don't know how to resolve it. Can somebody help me to find the solution?

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  • Issue scrolling table view with content inset

    - by Rog
    Hi all, I am experiencing a weird scrolling issue and I was hoping someone could give me a hand in trying to identify why this is happening. I have included the part of my code that I think is relevant to the question but am happy to update this post with whatever else is needed. I have implemented a pull to refresh view in the tableview's content inset area. The refresh fires an Async NSURLConnection that pulls data from a webserver, parses the relevant information and refreshes the table as required. This is where the refresh process kicks off: - (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate{ if (scrollView.contentOffset.y <= - 65.0f && !self.reloading) { self.reloading = YES; [self reloadTableViewDataSource]; [refreshHeaderView setState:EGOOPullRefreshLoading]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.2]; self.tableView.contentInset = UIEdgeInsetsMake(60.0f, 0.0f, 0.0f, 0.0f); [UIView commitAnimations]; } } Problem is if I start to scroll whilst the content inset is "visible" (i.e. during reload) I get this weird behaviour where my table sections do not scroll all the way to the top - see screenshot for a clear visual of what I am trying to describe here. I have included a couple of screenshots below that clearly identify what is happening at the moment. Has anyone experienced this before? Any ideas on what I should be looking at to try and fix it? Many thanks in advance, Rog And this is the result if I start scrolling the table. The orange bit at the top of the image is the actual navigation bar, where I would expect the table section (date 1 December 2010) to be.

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  • How to permanently leave a CALayer rotated at its final location?

    - by David
    Hello, I am trying to rotate a CALayer to a specific angle however, once the animation is done, the layer jumps back to its original position. How would I rotate the layer properly so that it stays at its final destination? Here is the code that I am using CABasicAnimation *rotationAnimation =[CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; //Rotate about z-axis [rotationAnimation setFromValue:[NSNumber numberWithFloat:fromDegree]]; [rotationAnimation setToValue:[NSNumber numberWithFloat:toDegree]]; [rotationAnimation setDuration:0.2]; [rotationAnimation setRemovedOnCompletion:YES]; [rotationAnimation setFillMode:kCAFillModeForwards]; Any suggestions? Thank you.

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  • Adding view to NSOutlineView

    - by Felix
    Hi All, I need to add a view to NSOutlineView. This view contains some text field and button, while expanding the outlineview should show this view. Please let me know how to add the view the NSOutliveView. Thanks, Felix.

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  • Is it possible to create a UINavigationController within a ModalPopup?

    - by aloo
    Hi I have a modalViewController that I am popping up using [self presentModalViewController:myController animated:YES]; I have an event occurring within myController which I would like to result in another controller being pushed onto the navigation stack ON TOP OF myController (which again has been presented modally). How can I do this? I have tried the following from within myController: UINavigationController* navController = [[UINavigationController alloc] initWithRootViewController:self]; NewController* n = [[NewController alloc] init]; [navController pushViewController:n animated:YES]; [n release]; This does not work however....

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  • Load image from server on a UIImageView in phone

    - by Pedro Narvaez
    Hi.. I'm having a problem loading a remote image into a UIImageVIew... It just doesn't show the image, may be i'm missing something... I also use the described here but with the same results How to load image from remote server on the UIImageView in iphone? Can someone help me? This is the code i'm using Im getting the data from a xml and on the image element I have the full path [[detailViewController detailImage] setImage:[UIImage imageWithData: [NSData dataWithContentsOfURL: [NSURL URLWithString: [NSString stringWithFormat:@"%@", [[promoList objectAtIndex: promoIndex] objectForKey: @"image"]] ]]] ]; With this code the image are displayed correctly [[detailViewController detailImage] setImage:[UIImage imageWithData: [NSData dataWithContentsOfURL: [NSURL URLWithString: @"http://localhost/promos/preview/1.jpeg"]] ]];

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  • Code Interaction with Quartz Composition

    - by Alberto MQO
    Hi, i have a Quartz Composition with a Cube, and X/Y/Z rotation inputs are published. On Interface Builder i made a QCView and a QCPatchController with the previous Quartz Composition loaded. In QCView the Patch Controller is binded, and the rotation published ports are binded too to three NSSlider, so when i change the value of the NSSlider's then the cube rotates. All this works fine, but i want to change the rotation values of the cube from the App Delegate on XCode. I tried to change the value of the NSSliders with IBoulets pointing to them, but this change doesnt apply to the cube, like it does when i change the Sliders directly with my mouse. What should i instanciate and/or how to access and change this Input_Ports.value throught the CQPatchController? Thank you very much for reading, i really need help!

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  • NSDateFormatter Puzzle! Is this is new Mountain Lion Bug?

    - by user1631526
    I believe I might have found a bug in NSDateFormatter, and I am not sure if this is localized to Brazil date format. This is my resulting log: 2012-08-26 01:32:17.875 nsDateFormatterPuzzle[3261:303] original item # 0 = 2011-09-18 2012-08-26 01:32:17.876 nsDateFormatterPuzzle[3261:303] original item # 1 = 2011-10-16 2012-08-26 01:32:17.876 nsDateFormatterPuzzle[3261:303] original item # 2 = 2011-11-13 2012-08-26 01:32:17.877 nsDateFormatterPuzzle[3261:303] original item # 3 = 2011-12-11 2012-08-26 01:32:17.877 nsDateFormatterPuzzle[3261:303] original item # 4 = 2012-01-08 2012-08-26 01:32:17.877 nsDateFormatterPuzzle[3261:303] original item # 5 = 2012-02-05 2012-08-26 01:32:17.883 nsDateFormatterPuzzle[3261:303] formatted item # 0 = 18/09/2011 2012-08-26 01:32:17.884 nsDateFormatterPuzzle[3261:303] formatted item # 1 = (null) 2012-08-26 01:32:17.885 nsDateFormatterPuzzle[3261:303] formatted item # 2 = 13/11/2011 2012-08-26 01:32:17.886 nsDateFormatterPuzzle[3261:303] formatted item # 3 = 11/12/2011 2012-08-26 01:32:17.887 nsDateFormatterPuzzle[3261:303] formatted item # 4 = 08/01/2012 2012-08-26 01:32:17.887 nsDateFormatterPuzzle[3261:303] formatted item # 5 = 05/02/2012 Note that if you go to System Preferences -- Date and Time -- Time Zone and change your Time Zone to Rio de Janeiro, you will have the same results.

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  • What's the proper way to use sqlite at xCode?

    - by Elliot Chen
    Hi, Experts: Can you please give some suggestions on sqlite using at xcode? Within my application, I use a sqlite DB to store all local data. Two methods can be used to retrieve those data during running time. 1, Load all the data into memory at initialization stage. (More memory used, less DB open/close operation needed) 2, Read corresponding records when necessary, free the occupied memory after using. (Good habit for memory using, but much DB open/close operations needs). I prefer to use method 2, but not sure whether too many DB opening/closing operations could affect app's efficiency. Or do you think I can 'upgrade' method 2 by opening DB when app launches and closing DB when app quits? Thanks for your suggestions very much!

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  • Using the system localizations on iPhone

    - by nevan
    I want to make a back button for a navigation controller with the title "Back" instead of the title of the previous controller. I'm using this code: UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Back", @"Back") style:UIBarButtonItemStyleBordered target:nil action:nil]; self.navigationItem.backBarButtonItem = backButton; I'd like to be able to skip localizing the "Back" string in my app (since I can only localize it in a limited number of languages). If I give my navigation controller no title, the back button will be automatically localized into whatever the language the user has chosen, so the system has translations of "Back" in many languages. Is there a way to access the localizations that are already present in the system and use them myself? These are things like "Back", "Cancel", "Done" and so on, which show up when creating one of the standard system buttons.

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  • Optimize a views drawing code

    - by xon1c
    Hi, in a simple drawing application I have a model which has a NSMutableArray curvedPaths holding all the lines the user has drawn. A line itself is also a NSMutableArray, containing the point objects. As I draw curved NSBezier paths, my point array has the following structure: linePoint, controlPoint, controlPoint, linePoint, controlPoint, controlPoint, etc... I thought having one array holding all the points plus control points would be more efficient than dealing with 2 or 3 different arrays. Obviously my view draws the paths it gets from the model, which leads to the actual question: Is there a way to optimize the following code (inside the view's drawRect method) in terms of speed? int lineCount = [[model curvedPaths] count]; // Go through paths for (int i=0; i < lineCount; i++) { // Get the Color NSColor *theColor = [model getColorOfPath:[[model curvedPaths] objectAtIndex:i]]; // Get the points NSArray *thePoints = [model getPointsOfPath:[[model curvedPaths] objectAtIndex:i]]; // Create a new path for performance reasons NSBezierPath *path = [[NSBezierPath alloc] init]; // Set the color [theColor set]; // Move to first point without drawing [path moveToPoint:[[thePoints objectAtIndex:0] myNSPoint]]; int pointCount = [thePoints count] - 3; // Go through points for (int j=0; j < pointCount; j+=3) { [path curveToPoint:[[thePoints objectAtIndex:j+3] myNSPoint] controlPoint1:[[thePoints objectAtIndex:j+1] myNSPoint] controlPoint2:[[thePoints objectAtIndex:j+2] myNSPoint]]; } // Draw the path [path stroke]; // Bye stuff [path release]; [theColor release]; } Thanks, xonic

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  • drawRect gets called on UIView subclass but not on UIViewController

    - by HotFudgeSunday
    My code is working so far but I had to create a Class for the UIView. This is a bit inconvenient because I need to interact with the ViewController too. BTW, I did try [self setNeedsDisplay] on the ViewDidLoad of the UIViewController subclass file but it didn't work. Here's the code, which works on UIView Subclass but doesn't get called on a UIViewController one: - (void)drawRect:(CGRect)rect { UIColor *currentColor = [UIColor redColor]; CGContextRef context = UIGraphicsGetCurrentContext(); someNum = 1; CGContextBeginPath(context); CGContextMoveToPoint(context, 30, 40); [self addDotImageX:30 andY:40]; CGContextSetLineWidth(context, 2); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextStrokePath(context); } Any ideas on what to try? BTW, this is a TabBar App. I know those can somehow block the calls to drawRect. The Tabs where created programatically, not through a Nib. Eg: NSMutableArray *listOfViewControllers = [[NSMutableArray alloc] init]; UIViewController *vc; vc = [[Education alloc] init]; vc.title = @"Education"; [listOfViewControllers addObject:vc]; vc.tabBarItem.image = [UIImage imageNamed:@"info.png"]; [vc release]; I would appreciate any ideas. I've been through the answers on this site related to setNeedsDisplay not calling drawRect and haven't found an answer for my particular case. Thanks.

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  • UIImage couldn't load some png picture.

    - by www.ruu.cc
    I Use the following code to load png image: UIImage *imageBack1 = [UIImage imageNamed:@"Bar1.png"]; UIImage *imageBack2 = [UIImage imageNamed:@"Bar2.png"]; imageBack1 work right when imageBack2's value is nil, Bar1.png and Bar2.png are located at the same place,but why Bar2.png couldn't be load?

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  • How to delete a cell in UITableView by using custom button in cell ?

    - by srikanth rongali
    I have UITableView. I customized the cell height (increased). I have 4 labels(UILabel) and 1 image(UIImage) and 3 buttons (UIButton). one of the button is delete button. By touching the cell or button(play button) on the image a video is loaded and played. I need to delete the cell by touching delete button. If I touched the delete button the corresponding video is deleted from library . But, how to delete the cell and all remaining data in it ? I am not able to delete the cells or the data in the cells. How to do it ? I used these. But the control is not entering in to second method committedEditingStyle: - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return YES; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { } } Thank you. The following image shows the delete button of my program.

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  • My UITabBarController isn't appearing, but its first view is?

    - by E-Madd
    I've done some reorganizing of my project recently and now I'm not seeing my tab bar controller, but its first view controller's view is appearing. Here's a breakdown of everything that happens prior to the problem. App Delegate loads FirstViewController with nib. FirstViewController loads the application data from my server and then presents MainViewController with a modal transition. MainViewController is where the UITabBarController is supposed to be appearing. It's a very simple class. The .h @interface MainViewController : UIViewController <UITabBarControllerDelegate> { IBOutlet UITabBarController *tabBarController; } @property (nonatomic, retain) UITabBarController *tabBarController; @end The .m @implementation MainViewController @synthesize tabBarController; - (void)viewDidLoad { NSLog(@"MainViewController viewDidLoad"); //set tab bar controller delegate to self tabBarController.delegate = self; // home view HomeViewController *home = [[HomeViewController alloc] initWithTab]; // menu view MenuViewController *menu = [[MenuViewController alloc] initWithTab]; // special offers view SpecialOffersViewController *so = [[SpecialOffersViewController alloc] initWithTab]; // events view EventsViewController *events = [[EventsViewController alloc] initWithTab]; // info view InfoViewController *info = [[InfoViewController alloc] initWithTab]; //populate the tab bar controller with view controllers NSArray *controllers = [NSArray arrayWithObjects:home, menu, so, events, info, nil]; tabBarController.viewControllers = controllers; //release view controllers [home release]; [menu release]; [so release]; [events release]; [info release]; [controllers release]; //add tab bar controller to view [self.view addSubview:tabBarController.view]; [super viewDidLoad]; } and here's the bit from FirstViewController that modally presents the MainViewController... MainViewController *controller = [[MainViewController alloc] initWithNibName:@"MainViewController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; I'm not getting any compiler errors or warnings and the app runs swell... no crashing. It just isn't showing the darned TabBar, and it used to when I was creating it on my AppDelegate. I checked everything in my NIB and my outlets seem to be hooked up ok. I have no idea what's happened. Help!

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  • Sub-viewController doesn't get autorotation notifications, bug?

    - by Shizam
    If I have a view (and its controller) and I override the willAnimateRotationToInterfaceOrientation method so I can respond to autorotation events everything works fine and dandy. Now if I create another viewController and add its view to the first viewController's view via: [firstViewController.view addSubview:secondViewController.view] The secondViewController's willAnimateRotationToInterfaceOrientation method isn't called. What gives? Thanks, Sam

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  • in playgame button Game Get freezed

    - by bmindhacker
    Hey guys i have done a game in cocos2d.And now i am stuck .i have a menu scene and a game scene. In menu scene i have a button named "Play Game". when i press this button game starts perfectly after game over i have a button named "Go back to main menu" that is used to take back to main menu scene now after game over when i click "PlayGame" button game does not perform any action and get freeze. please please help me guys i will be really thankful to you.

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  • Are @property's necessary for Interface Builder?

    - by Rits
    In my UIViewController subclass, I have 3 UIView's with each a @property as an IBOutlet. I do not use these properties at all in my code. The views get instantiated as soon as the view controller is created and they are deallocated when the view controller is deallocated. I was thinking; can't I just remove the @property's? I did, and I could still connect my instance variables (with IBOutlet) in Interface Builder. So my question now is; is there any use for properties in combination with Interface Builder, or is it OK to leave them out? Is it required for some memory management or something? Or are they really just for use in your own code? And if I do leave them out, do I still need to release them in dealloc?

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