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  • Build automation: Is it usual to use QMake for non-Qt projects?

    - by Raphael
    So, I'm planning to write a C++ library and I want it to be cross-platform, and as this library won't deal with UI and I want it to have as little dependencies as possible, I won't be using Qt (actually Qt won't really help me to achieve what I want, all I plan on using is STL and Boost). Now when it comes to build a cross-platform project, I really like QMake as it's extremely easy to use and I have experience with it. I also heard good things about CMake, though I really doubt it's as easy to use as QMake. Anyway, here is my question: Should I stick with build automation tool that I know or is QMake just out of context for a non-Qt project? Should I take this as an opportunity to learn CMake? Or is there a better alternative to these two?

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  • How to organize my 1000s of PDF?

    - by mmb
    I have a huge collection of PDF. Mostly it consists of research papers, of self-created documents but also of scanned documents. Right now I drop them all in one folder and give them precise names with tags in the filename. But even that gets impractical, so I am looking for a PDF library management application. I am thinking of something like Yep for Mac, with the following features: PDF cover browsing (with large preview, larger than Nautilus allows) tagging of PDF (data should be readable cross-platform) possibility to share across network (thus rather flat files than database) if possible: cross-platform Mendeley seemed to be a good choice, but I am not only having academic papers and don't want to fill it all metadata that is required there. The only alternative I could find thus far is Shoka, but the features are limited and developments seems to have stopped already.

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  • How to make safe and secure forms in asp.net MVC 3

    - by anirudha
    the asp.net application need all kind of security. unsecure forms may be influence by XSS [cross site scripting] there is some way to solve these type of problem in MVC. first sollution is that use <%= Html.AntiForgeryToken() %> for make secure from cross site scripting. it’s work by machine key in MVC. well you can valid them whenever you got respond from client. you can apply by this attribute on action you give the response behalf of form submission [ValidateAntiForgeryToken] you can secondly use authorize attribute where you can make own definition of authorize attribute in asp.net mvc for more info read david’s post well I am use my own custom attribute who use a different type of authorization :- the who controller use a attribute I put their and the attribute I put their have a logic and logic check the cookie in request who make sure that request they got from user.

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  • Get all triangles that are < N dist from you?

    - by CyanPrime
    Does anyone know of a way I could add a radius to this code for p? Like basically saying "this is true if the triangle is < N dist from the point" public boolean isPointInTriangle( Vector3f p, Vector3f a, Vector3f b, Vector3f c ) { return ( pointsAreOnSameSide(p, a, b, c) && pointsAreOnSameSide(p, b, a, c) && pointsAreOnSameSide(p, c, a, b) ); } public boolean pointsAreOnSameSide( Vector3f p1, Vector3f p2, Vector3f a, Vector3f b ) { Vector3f diffba = new Vector3f(0,0,0); Vector3f.sub( b, a, diffba ); Vector3f diffp1a = new Vector3f(0,0,0); Vector3f.sub( p1, a, diffp1a ); Vector3f diffp2a = new Vector3f(0,0,0); Vector3f.sub( p2, a, diffp2a ); Vector3f cross1 = Vector3f.cross(diffba, diffp1a); Vector3f cross2 = Vector3f.cross(diffba, diffp2a); return ( Vector3f.dot( cross1, cross2 ) >= 0 ); }

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  • SNTP, why do you mock me?!

    - by Matthew
    --- SOLVED SEE EDIT 5 --- My w2k3 pdc is configured as an authoritative time server. Other servers on the domain are able to sync with it if I manually specify it in the peer list. By if I try to sync from flags 'domhier', it wont resync; I get the error message The computer did not resync because no time data was available. I can only think that it is not querying the pdc. I also tried setting the registry as shown here (http://support.microsoft.com/kb/193825). But no luck (I have not restarted the server, I am hoping I wont have to since it is the pdc) If you would like any further information on my config, please let me know. Edit 1: I have set the w32time service config AnnouceFlags to 0x05 as documented here www.krr.org/microsoft/authoritative_time_servers.php and a number of other places. The PDC syncs to an external time source (ntp). I can get the stripchart on the client from the pdc no problems. The loginserver for the host I am trying to configure is shown as the pdc. Edit 2: The packet capture has revealed something interesting. The client is contacting the correct server, and getting a valid response but I still get the same error message. Here is the NTP excerpt from the client to the server Flags: 11.. .... = Leap Indicator: alarm condition (clock not synchronized) (3) ..01 1... = Version number: NTP Version 3 (3) .... .011 = Mode: client (3) Peer Clock Stratum: unspecified or unavailable (0) Peer Polling Interval: 10 (1024 sec) Peer Clock Precision: 0.015625 sec Root Delay: 0.0000 sec Root Dispersion: 1.0156 sec Reference Clock ID: NULL Reference Clock Update Time: Sep 1, 2010 05:29:39.8170 UTC Originate Time Stamp: NULL Receive Time Stamp: NULL Transmit Time Stamp: Nov 8, 2010 01:44:44.1450 UTC Key ID: DC080000 Here is the reply NTP excerpt from the server to the client Flags: 0x1c 00.. .... = Leap Indicator: no warning (0) ..01 1... = Version number: NTP Version 3 (3) .... .100 = Mode: server (4) Peer Clock Stratum: secondary reference (3) Peer Polling Interval: 10 (1024 sec) Peer Clock Precision: 0.00001 sec Root Delay: 0.1484 sec Root Dispersion: 0.1060 sec Reference Clock ID: 192.189.54.17 Reference Clock Update Time: Nov 8,2010 01:18:04.6223 UTC Originate Time Stamp: Nov 8, 2010 01:44:44.1450 UTC Receive Time Stamp: Nov 8, 2010 01:46:44.1975 UTC Transmit Time Stamp: Nov 8, 2010 01:46:44.1975 UTC Key ID: 00000000 Edit 3: dumpreg for paramters on pdc Value Name Value Type Value Data ------------------------------------------------------------------------ ServiceMain REG_SZ SvchostEntry_W32Time ServiceDll REG_EXPAND_SZ C:\WINDOWS\system32\w32time.dll NtpServer REG_SZ bhvmmgt01.domain.com,0x1 Type REG_SZ AllSync and config Value Name Value Type Value Data -------------------------------------------------------------------------- LastClockRate REG_DWORD 156249 MinClockRate REG_DWORD 155860 MaxClockRate REG_DWORD 156640 FrequencyCorrectRate REG_DWORD 4 PollAdjustFactor REG_DWORD 5 LargePhaseOffset REG_DWORD 50000000 SpikeWatchPeriod REG_DWORD 900 HoldPeriod REG_DWORD 5 LocalClockDispersion REG_DWORD 10 EventLogFlags REG_DWORD 2 PhaseCorrectRate REG_DWORD 7 MinPollInterval REG_DWORD 6 MaxPollInterval REG_DWORD 10 UpdateInterval REG_DWORD 100 MaxNegPhaseCorrection REG_DWORD -1 MaxPosPhaseCorrection REG_DWORD -1 AnnounceFlags REG_DWORD 5 MaxAllowedPhaseOffset REG_DWORD 300 FileLogSize REG_DWORD 10000000 FileLogName REG_SZ C:\Windows\Temp\w32time.log FileLogEntries REG_SZ 0-300 Edit 4: Here are some notables from the ntp log file on the pdc. ReadConfig: failed. Use default one 'TimeJumpAuditOffset'=0x00007080 DomainHierachy: we are now the domain root. ClockDispln: we're a reliable time service with no time source: LS: 0, TN: 864000000000, WAIT: 86400000 Edit 5: F&^%ING SOLVED! Ok so I was reading about people with similar problems, some mentioned w32time server settings applied by GPO, but I tested this early on and there were no settings applied to this service by gpo. Others said that the reporting software may not be picking up some old gpo settings applied. So I searched the registry for all w32time instaces. I came across an interesting key that indicated there may be some other ntp software running on the server. Sure enough, I look through the installed software list and there the little F*&%ER is. Uninstalled and now working like a dream. FFFFFFFUUUUUUUUUUUU

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  • Creating my first F# program in my new &ldquo;Expert F# Book&rdquo;

    - by MarkPearl
    So I have a brief hour or so that I can dedicate today to reading my F# book. It’s a public holiday and my wife’s birthday and I have a ton of assignments for UNISA that I need to complete – but I just had to try something in F#. So I read chapter 1 – pretty much an introduction to the rest of the book – it looks good so far. Then I get to chapter 2, called “Getting Started with F# and .NET”. Great, there is a code sample on the first page of the chapter. So I open up VS2010 and create a new F# console project and type in the code which was meant to analyze a string for duplicate words… #light let wordCount text = let words = Split [' '] text let wordset = Set.ofList words let nWords = words.Length let nDups = words.Length - wordSet.Count (nWords, nDups) let showWordCount text = let nWords,nDups = wordCount text printfn "--> %d words in text" nWords printfn "--> %d duplicate words" nDups   So… bad start - VS does not like the “Split” method. It gives me an error message “The value constructor ‘Split’ is not defined”. It also doesn’t like wordSet.Count telling me that the “namespace or module ‘wordSet’ is not defined”. ??? So a bit of googling and it turns out that there was a bit of shuffling of libraries between the CTP of F# and the Beta 2 of F#. To have access to the Split function you need to download the F# PowerPack and hen reference it in your code… I download and install the powerpack and then add the reference to FSharp.Core and FSharp.PowerPack in my project. Still no luck! Some more googling and I get the suggestions I got were something like this…#r "FSharp.PowerPack.dll";; #r "FSharp.PowerPack.Compatibility.dll";; So I add the code above to the top of my Program.fs file and still no joy… I now get an error message saying… Error    1    #r directives may only occur in F# script files (extensions .fsx or .fsscript). Either move this code to a script file, add a '-r' compiler option for this reference or delimit the directive with '#if INTERACTIVE'/'#endif'. So what does that mean? If I put the code straight into the F# interactive it works – but I want to be able to use it in a project. The C# equivalent I would think would be the “Using” keyword. The #r doesn’t seem like it should be in the FSharp code. So I try what the compiler suggests by doing the following…#if INTERACTIVE #r "FSharp.PowerPack.dll";; #r "FSharp.PowerPack.Compatibility.dll";; #endif No luck, the Split method is still not recognized. So wait a second, it mentioned something about FSharp.PowerPack.Compatibility.dll – I haven’t added this as a reference to my project so I add it and remove the two lines of #r code. Partial success – the Split method is now recognized and not underlined, but wordSet.Count is still not working. I look at my code again and it was a case error – the original wordset was mistyped comapred to the wordSet. Some case correction and the compiler is no longer complaining. So the code now seems to work… listed below…#light let wordCount text = let words = String.split [' '] text let wordSet = Set.ofList words let nWords = words.Length let nDups = words.Length - wordSet.Count (nWords, nDups) let showWordCount text = let nWords,nDups = wordCount text printfn "--> %d words in text" nWords printfn "--> %d duplicate words" nDups  So recap – if I wanted to use the interactive compiler then I need to put the #r code. In my mind this is the equivalent of me adding the the references to my project. If however I want to use the powerpack in a project – I just need to make sure that the correct references are there. I feel like a noob once again!

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  • Part 9: EBS Customizations, how to track

    - by volker.eckardt(at)oracle.com
    In the previous blogs we were concentrating on the preparation tasks. We have defined standards, we know about the tools and techniques we will start with. Additionally, we have defined the modification strategy, and how to handle such topics best. Now we are ready to take the requirements! Such requirements coming over in spreadsheets, word files (like GAP documents), or in any other format. As we have to assign some attributes, we start numbering all that and assign a short name to each of these requirements (=CEMLI reference). We may also have already a Functional person assigned, and we might involve someone from the tech team to estimate, and we like to assign a status such as 'planned', 'estimated' etc. All these data are usually kept in spreadsheets, but I would put them into a database (yes, I am from Oracle :). If you don't have any good looking and centralized application already, please give a try with Oracle APEX. It should be up and running in a day and the imported sheets are than manageable concurrently!  For one of my clients I have created this CEMLI-DB; in between enriched with a lot of additional functionality, but initially it was just a simple centralized CEMLI tracking application. Why I am pointing out again the centralized method to manage such data? Well, your data quality will dramatically increase, if you let your project members see (also review and update) "your" data.  APEX allows you to filter, sort, print, and also export. And if you can spend some time to define proper value lists, everyone will gain from. APEX allows you to work in 'agile' mode, means you can improve your application step by step. Let's say you like to reference a document, or even upload the same, you can do that. Or, you need to classify the CEMLIs by release, just add this release field, same for business area or CEMLI type. One CEMLI record may then look like this: Prepare one or two (online) reports, to be ready to present your "workload" to the project management. Use such extracts also when you work offline (to prioritize etc.). But as soon as you are again connected, feed the data back into the central application. Note: I have combined this application with an additional issue tracker.  Here the most important element is the CEMLI reference, which acts as link to any other application (if you are not using APEX also as issue tracker :).  Please spend a minute to define such a reference (see blog Part 8: How to name Customizations).   Summary: Building the bridge from Gap analyse to the development has to be done in a controlled way. Usually the information is provided differently, but it is suggested to collect all requirements centrally. Oracle APEX is a great solution to enter and maintain such information in a structured, but flexible way. APEX helped me a lot to work with distributed development teams during the complete development cycle.

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  • Oracle MAA Part 1: When One Size Does Not Fit All

    - by JoeMeeks
    The good news is that Oracle Maximum Availability Architecture (MAA) best practices combined with Oracle Database 12c (see video) introduce first-in-the-industry database capabilities that truly make unplanned outages and planned maintenance transparent to users. The trouble with such good news is that Oracle’s enthusiasm in evangelizing its latest innovations may leave some to wonder if we’ve lost sight of the fact that not all database applications are created equal. Afterall, many databases don’t have the business requirements for high availability and data protection that require all of Oracle’s ‘stuff’. For many real world applications, a controlled amount of downtime and/or data loss is OK if it saves money and effort. Well, not to worry. Oracle knows that enterprises need solutions that address the full continuum of requirements for data protection and availability. Oracle MAA accomplishes this by defining four HA service level tiers: BRONZE, SILVER, GOLD and PLATINUM. The figure below shows the progression in service levels provided by each tier. Each tier uses a different MAA reference architecture to deploy the optimal set of Oracle HA capabilities that reliably achieve a given service level (SLA) at the lowest cost.  Each tier includes all of the capabilities of the previous tier and builds upon the architecture to handle an expanded fault domain. Bronze is appropriate for databases where simple restart or restore from backup is ‘HA enough’. Bronze is based upon a single instance Oracle Database with MAA best practices that use the many capabilities for data protection and HA included with every Oracle Enterprise Edition license. Oracle-optimized backups using Oracle Recovery Manager (RMAN) provide data protection and are used to restore availability should an outage prevent the database from being able to restart. Silver provides an additional level of HA for databases that require minimal or zero downtime in the event of database instance or server failure as well as many types of planned maintenance. Silver adds clustering technology - either Oracle RAC or RAC One Node. RMAN provides database-optimized backups to protect data and restore availability should an outage prevent the cluster from being able to restart. Gold raises the game substantially for business critical applications that can’t accept vulnerability to single points-of-failure. Gold adds database-aware replication technologies, Active Data Guard and Oracle GoldenGate, which synchronize one or more replicas of the production database to provide real time data protection and availability. Database-aware replication greatly increases HA and data protection beyond what is possible with storage replication technologies. It also reduces cost while improving return on investment by actively utilizing all replicas at all times. Platinum introduces all of the sexy new Oracle Database 12c capabilities that Oracle staff will gush over with great enthusiasm. These capabilities include Application Continuity for reliable replay of in-flight transactions that masks outages from users; Active Data Guard Far Sync for zero data loss protection at any distance; new Oracle GoldenGate enhancements for zero downtime upgrades and migrations; and Global Data Services for automated service management and workload balancing in replicated database environments. Each of these technologies requires additional effort to implement. But they deliver substantial value for your most critical applications where downtime and data loss are not an option. The MAA reference architectures are inherently designed to address conflicting realities. On one hand, not every application has the same objectives for availability and data protection – the Not One Size Fits All title of this blog post. On the other hand, standard infrastructure is an operational requirement and a business necessity in order to reduce complexity and cost. MAA reference architectures address both realities by providing a standard infrastructure optimized for Oracle Database that enables you to dial-in the level of HA appropriate for different service level requirements. This makes it simple to move a database from one HA tier to the next should business requirements change, or from one hardware platform to another – whether it’s your favorite non-Oracle vendor or an Oracle Engineered System. Please stay tuned for additional blog posts in this series that dive into the details of each MAA reference architecture. Meanwhile, more information on Oracle HA solutions and the Maximum Availability Architecture can be found at: Oracle Maximum Availability Architecture - Webcast Maximize Availability with Oracle Database 12c - Technical White Paper

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  • C# Dev Challenge Part 1 of n &ndash; Beginner Edition

    - by mbcrump
    I developed this challenge to test one’s knowledge of C Sharp. I am planning on creating several challenges with different skill sets, so don’t get mad if this challenge doesn’t well challenge you... I noticed that most people like short quizzes so this one only contains 5 questions. All of the challenges are clear and concise of what I am asking you to do. No smoke and mirrors here, meaning that none of the code has syntax errors. The purpose of this exercise is to test several OOP concepts and see how much of the C# language you really know. Question #1 – Lets start off Easy… Will the following code snippet compile successfully? What does this question test? - Can this compile without a namespace? Do you have to have an entry point of “static void Main()”? class Test { static int Main() { System.Console.WriteLine("Developer Challenge"); return 0; } } Answer (select text in box below): Yes, it will compile successfully. Question #2 – What is the value of the Console.WriteLine statements? What does this question test? – Do I understand reference types/value types? If a variable is declared with the @ symbol and its not a reserved keyword does the application compile successfully? using System; internal struct MyStruct { public int Value; } internal class MyClass { public int Value; } class Test { static void Main() { MyStruct @struct1 = new MyStruct(); MyStruct @struct2 = @struct1; @struct2.Value = 100; MyClass @ref1 = new MyClass(); MyClass @ref2 = @ref1; @ref2.Value = 100; Console.WriteLine("Value Type: {0} {1}", @struct1.Value, @struct2.Value); Console.WriteLine("Reference Type: {0} {1}", @ref1.Value, @ref2.Value); } } Answer (select text in box below): Value Type: 0 100 Reference Type: 100 100 Question #3 – What is the value of the Console.WriteLine statements? What does this question test? – Can 2 objects reference the same point in memory? using System; class Test { static void Main() { string s1 = "Testing2"; string t1 = s1; Console.WriteLine(s1 == t1); Console.WriteLine((object)s1 == (object)t1); } } Answer (select text in box below): True True Question #4 – What is the value of the Console.WriteLine statements? What does this question test? – How does the “Stack” work – LIFO or FIFO?   using System; using System.Collections; class Test { static void Main() { Stack a = new Stack(5); a.Push("1"); a.Push("2"); a.Push("3"); a.Push("4"); a.Push("5"); foreach (var o in a) { Console.WriteLine(o); } } } Answer (select text in box below): 5 4 3 2 1 Question #5 – What is the value of the Console.WriteLine statements? What does this question test? – Array and General Looping Knowledge. using System; namespace ConsoleApplication5 { class Program { static void Main(string[] args) { int[] J_LIST = new int[5] { 1, 2, 3, 4, 5 }; int K = 10; int L = 5; foreach (var J in J_LIST) { K = K - J; L = K + 2 * J; Console.WriteLine("J = {0, 5} K = {1, 5} L = {2, 5}", J, K, L); } Console.ReadLine(); } } } Answer (select text in box below): J = 1 K = 9 L = 11 J = 2 K = 7 L = 11 J = 3 K = 4 L = 10 J = 4 K = 0 L = 8 J = 5 K = -5 L = 5 Stay Tuned for more challenges!

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • How to automatically remove Flash history/privacy trail? Or stop Flash from storing it?

    - by Arjan van Bentem
    Many people have heard about third-party cookies, and some browsers even block those by default. Some people may even be using Private Browsing modes. However, only few seem to realise that Adobe's Flash player also leaves a cross-browser trail on your local hard drive, and allows for sending cookie-like information back to the server, including third-party sites. And because it is a plugin, Flash does not take any of the browser's privacy settings into account. Sorry for the long post, but first some details about why using Flash raises a privacy concern, followed by the results of my tests: The Flash player keeps a cross-browser history of the domain names of the Flash-sites your computer has visited. Unlike your browser's history, this history is not limited to a certain number of days. History is also recorded while using so-called Private Browsing modes. It is stored on your hard drive (though, as described below, without going to Adobe's site you won't know what is stored). I am not sure if any date and time information is kept about each visit, but to see the domain names: right-click on some Flash content, open the settings dialog, and click the Help icon or click the Advanced button within the Privacy tab. This opens a browser to the help pages on Adobe.com, where one can click through to the Website Storage Settings panel. One can clear the existing list, but one cannot stop it from being recorded again. Flash allows for storing data on your local hard drive, using so-called Local Shared Objects (aka "Flash Cookies"). Just like HTTP cookies, this data can be sent back to the server, for tracking purposes. They are cross-browser, have no expiration date, and no user defined maximum lifetime can be set in the Flash preferences either. These not being HTTP cookies, they are (of course) not blocked by a browser's cookies preferences and are not removed when the normal HTTP cookies are deleted. Adobe has announced that version 10.1 will obey Private Browsing in most popular browsers, but unfortunately no word about also removing the data whenever normal cookies are deleted manually. And its implementation might be confusing: [..] if the browser is in normal browsing mode when the Flash Player instance is created, then that particular instance will forever be in normal browsing mode (private browsing is turned off). Accordingly, toggling private browsing on or off without refreshing the page or closing the private browsing window will not impact Flash Player. Local Shared Objects are not limited to the site you visit, and third-party storage is enabled by default. At the Global Storage Settings panel one can deselect the default Allow third-party Flash content to store data on your computer. Because of the cross-browser and expiration-less nature (and the fact that few people know about it), I feel that the cross-browser third-party Flash Cookies are more dangerous for visitor tracking than third-party normal HTTP cookies. They are even used to restore plain HTTP cookies that the user tried to delete: "All advertisers, websites and networks use cookies for targeted advertising, but cookies are under attack. According to current research they are being erased by 40% of users creating serious problems," says Mookie Tenembaum, founder of United Virtualities. "From simple frequency capping to the more sophisticated behavioral targeting, cookies are an essential part of any online ad campaign. PIE ["Persistent Identification Element"] will give publishers and third-party providers a persistent backup to cookies effectively rendering them unassailable", adds Tenembaum. [..] To justify this tracking mechanism, UV's Tenembaum said, "The user is not proficient enough in technology to know if the cookie is good or bad, or how it works." When selecting None (zero KB) for Specify the amount of disk space that website websites that you haven't yet visited can use to store information on your computer, and checking Never ask again then some sites do not work. However, the same site might work when setting it to None but without selecting Never ask again, and then choose Deny whenever prompted. Both options would result in zero KB of data being allowed, but the behaviour differs. The plugin also provides a Flash Player cache for Adobe-signed files. I guess these files are not an issue. So: how to automatically delete that information? On a Mac, one can find a settings.sol file and a folder for each visited Flash-website in: $HOME/Library/Preferences/Macromedia/Flash Player/macromedia.com/support/flashplayer/sys/ Deleting the settings.sol file and all the folders in sys, removes the trail from the settings panels. However, the actual Local Shared Ojects are elsewhere (see Wikipedia for locations on other operating systems), in a randomly named subfolder of: $HOME/Library/Preferences/Macromedia/Flash Player/#SharedObjects But then: how to remove this automatically? Simply removing the folders and the settings.sol file every now and then (like by using launchd or Windows' Task Scheduler) may interfere with active browsers. Or is it safe to assume that, given the cross-browser nature, the plugin would not care if things are removed while it is active? Only clearing during log-off may not work for those who hibernate all the time. Firefox users can install BetterPrivacy or Objection to delete the Local Shared Objects (for all others browsers as well). I don't know if that also deletes the trail of website domain names. Or: how to stop Flash from storing a history trail? Change of plans: I'm currently testing prohibiting Flash to write to its own sys and #SharedObjects folders. So far, Flash has not tried to restore permissions (though, when deleting the folders, Flash will of course recreate them). I've not encountered any problems but this may take some while to validate, using multiple browsers and sites. I've not yet found a log that reports errors. On a Mac: cd "$HOME/Library/Preferences/Macromedia/Flash Player/macromedia.com/support/flashplayer" rm -r sys/* chmod u-w sys cd "$HOME/Library/Preferences/Macromedia/Flash Player" # preserve the randomly named subfolders (only preserving the latest would suffice; see below) rm -r \#SharedObjects/*/* chmod -R u-w \#SharedObjects I guess the above chmods cannot be achieved on an old Windows system (I'm not sure about XP and Vista?). Though maybe on Windows one could replace the folders sys and #SharedObjects with dummy files with the same names? Anyone? Obviously, keeping Flash from storing those Local Shared Objects for all sites may cause problems. Some test results (Flash 10 on Mac OS X): When blocking the sys folder (even when leaving the #SharedObjects folder writable) then YouTube won't remember your volume settings while viewing multiple videos. Temporarily allowing write access to the blocked folders while visiting trusted sites (to only create folders for domains you like, maybe including references in settings.sol) solves that. This way, for YouTube, Flash could be allowed to write to sys/#s.ytimg.com and #SharedObjects/s.ytimg.com, while Flash could not create new folders for other domains. One may also need to make settings.sol read-only afterwards, or delete it again. When blocking both the sys and #SharedObjects folders, YouTube and Vimeo work fine (though they might not remember any settings). However, Bits on the Run refuses to even show the video player. This is solved by temporarily unblocking the #SharedObjects folder, to allow Flash to create a subfolder with some random name. Within this folder, it would create yet another folder for the current Flash website (content.bitsontherun.com). Removing that website-specific folder, and blocking both #SharedObjects and the randomly named subfolder, still seems to allow Bits on the Run to operate, even though it still cannot write anything to disk. So: the existence of the randomly named subfolder (even when write protected) is important for some sites. When I first found the #SharedObjects folder, it held many subfolders with random names, some created on the very same day. I wonder when Flash decides it wants a new folder, and how it determines (and remembers) that random name. For a moment I considered not blocking write access for sys and #SharedObjects, but explicitly creating read-only folders for well-known third-party tracking domains (like based on a list from, for example, AdBlock Plus). That way, any other domain could still create Local Shared Objects. But the list would be long, and the domains from AdBlock Plus are probably all third-party domains anyway, so disabling Allow third-party Flash content to store data on your computer might have the very same result. Any experience anyone? (Final notes: if the above links to the settings panels do not work in the future, then use the URL that is known to Flash player as a starting point: www.adobe.com/go/settingsmanager. See also "You Deleted Your Cookies? Think Again" at Wired.com -- which uses Flash cookies itself as well... For the very suspicious using Time Machine: you may want to exclude both folders, for each user, and remove the trace that is already on your backup.)

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  • Weird - "The EntityReference object could not be serialized" when serializing from an ASP.NET Web Si

    - by Mikey Cee
    I have an Entity Framework data model. Part of the model is a Customer entity. The web service provides a method to get a customer, and to receive an updated version of this customer to be persisted. To test this, I created a new ASP.NET web Application, (Solution Add New Project ASP.NET Web Application), then added a reference to my service reference using the standard Add Service Reference dialog. I then call the service using the following code: var client = new CustomerServiceClient(); var customer = client.GetCustomerByID(18); // get it customer.LimitDown = 100; // change it client.SaveCustomer(customer); // persist it Everything works as expected. Now, I do exactly the same thing, but this time with as ASP.NET Web Site (Solution Add New Web Site ASP.NET Web Site). I add the reference in a similar fashion and copy and paste the code above into the new site. But now I get the following exception thrown on the 4th line: System.InvalidOperationException The EntityReference object could not be serialized. This type of object cannot be serialized when the RelationshipManager belongs to an entity object that does not implement IEntityWithRelationships. Source Error: Line 2474: Line 2475: public SkyWalkerCustomerService.OperationResult SaveCustomer(SkyWalkerCustomerService.Customer customer) { Line 2476: return base.Channel.SaveCustomer(customer); Line 2477: } Line 2478: } Stack Trace: System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) +9475203 System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) +345 SkyWalkerCustomerService.ICustomerService.SaveCustomer(Customer customer) +0 SkyWalkerCustomerService.CustomerServiceClient.SaveCustomer(Customer customer) in c:\Windows\Microsoft.NET\Framework\v4.0.30128\Temporary ASP.NET Files\testsite2\dd2bcf8d\f95604ff\App_WebReferences.fz4h7x7l.0.cs:2476 _Default.Page_Load(Object sender, EventArgs e) in c:\Users\Mike\Documents\Repositories\UWC\SkyWalker\TestSite2\Default.aspx.cs:17 System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +14 System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +35 System.Web.UI.Control.OnLoad(EventArgs e) +91 System.Web.UI.Control.LoadRecursive() +61 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1966 Googling for this error returns very little. Why doesn't this work?

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  • script to search and replace deprecated functions

    - by user573881
    Hi, I am using the following script to search and replace the deprecated functions in a file with the newer ones. 5 for strFile in `ls deprecated_functions_search_and_replace.txt ` 6 do 7 sed "s/ereg_replace[^\(]*(\([^,]*\),/preg_replace\1('#'.\2.'#',/g" $strFile > temp_file 8 mv $strFile $strFile".bakup" 9 mv temp_file $strFile 10 11 sed "s/eregi[^\(]*(\([^,]*\),/preg_match\1('#'.\2.'#i',/g" $strFile > temp_file 12 mv $strFile $strFile".bakup" 13 mv temp_file $strFile 14 15 sed "s/ereg[^\(]*(\([^,]*\),/preg_match\1('#'.\2.'#',/g" $strFile > temp_file 16 mv $strFile $strFile".bakup" 17 mv temp_file $strFile 18 19 sed "s/split[^\(]*(\([^,]*\),/preg_split\1('#'.\2.'#',/g" $strFile > temp_file 20 mv $strFile $strFile".bakup" 21 mv temp_file $strFile 22 23 sed "s/mysql_escape_string/mysql_real_escape_string/g" $strFile > temp_file 24 mv $strFile $strFile".bakup" 25 mv temp_file $strFile 26 27 sed "s/set_magic_quotes_runtime(0)/\/\/set_magic_quotes_runtime(0)/g" $strFile > temp_file 28 mv $strFile $strFile".bakup" 29 mv temp_file $strFile 30 31 sed "s/ini_get('safe_mode')/false/g" $strFile > temp_file 32 mv $strFile $strFile".bakup" 33 mv temp_file $strFile 34 35 sed "s/session_register('\(.*\)')/$_SESSION['\1']=$\1/g" $strFile > temp_file 36 mv $strFile $strFile".bakup" 37 mv temp_file $strFile 38 39 sed "s/session_unregister('\(.*\)')/$_SESSION['\1']=''/g" $strFile > temp_file 40 mv $strFile $strFile".bakup" 41 mv temp_file $strFile 42 43 done However, when I run this script I am getting an error saying: sed: -e expression #1, char 60: invalid reference \2 on `s' command's RHS sed: -e expression #1, char 52: invalid reference \2 on `s' command's RHS sed: -e expression #1, char 50: invalid reference \2 on `s' command's RHS sed: -e expression #1, char 51: invalid reference \2 on `s' command's RHS I am unable to figure out whats going wrong. Someone please help me. Regards.

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  • Two different assembly versions "The located assembly's manifest definition does not match the assem

    - by snicker
    I have a project that I am working on that requires the use of the Mysql Connector for NHibernate, (Mysql.Data.dll). I also want to reference another project (Migrator.NET) in the same project. The problem is even though Migrator.NET is built with the reference to MySql.Data with specific version = false, it still tries to reference the older version of MySql.Data that the library was built with instead of just using the version that is there.. and I get the exception listed in the title: ---- System.IO.FileLoadException : Could not load file or assembly 'MySql.Data, Version=1.0.10.1, Culture=neutral, PublicKeyToken=c5687fc88969c44d' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040) The version I am referencing in the main assembly is 6.1.3.0. How do I get the two assemblies to cooperate? Edit: For those of you specifying Assembly Binding Redirection, I have set this up: <?xml version="1.0" encoding="utf-8" ?> <configuration> <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <dependentAssembly> <assemblyIdentity name="MySql.Data" publicKeyToken="c5687fc88969c44d" culture="neutral"/> <bindingRedirect oldVersion="0.0.0.0-6.1.3.0" newVersion="6.1.3.0"/> </dependentAssembly> </assemblyBinding> </runtime> </configuration> I am referencing this the main assembly in another project and still getting the same errors. If my main assembly is copied local to be used in the other assembly, will it use the settings in app.config or does this information have to be included with every application or assembly that references my main assembly?

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  • Circular file references not allowed

    - by Program.X
    Hi, I am having a problem in building my solution in VS2008. Normally, it compiles fine in the environment. Sometimes, it fails with: /xxx_WEB/secure/CMSManagedTargetPage.aspx(1): error ASPPARSE: Circular file references are not allowed. I rebuild and it works fine. Now, however, I am in the middle of setting up a CruiseControl.NET system and am testing my checked out code with MSBuild before I integrate the build into CC. Now, everytime I MSBuild, I get: "Q:\cc\xxx\checked out from svn\xxx.sln" (default target) (1) -> (xxx_WEB target) -> /xxx_WEB/secure/CMSManagedTargetPage.aspx(1): error ASPPARSE: Circular file references are not allowed. Problem is, I can't see where this reference is. I have searched for the reference across the entire solution and canf ind no references to the page itself (CMSManagedTargetPage) anywhere other than in the page or its codebehind, or within a string, eg: C:\dev2008\xxx\IWW.xxx.ASPNET\AspxHttpHandler.cs(82): inputFile = context.Server.MapPath("~/secure/CMSManagedTargetPage.aspx"); C:\dev2008\xxx\IWW.xxx.ASPNET\AspxHttpHandler.cs(83): virtualPath = "~/secure/CMSManagedTargetPage.aspx"; My assembly references are also fine (as far as I know). My Web Application is at the "top" of the dependencies, and nothing references it and therefore the faulting page so cannot cause a circular reference. Of course, the page itself may reference something such as a UserControl within the same assembly/web site, but as mentioned earlier, a search on CMSManagedTargetPage yielded no results so this is not happening. Changing the batch attribute in web.config had no effect on MSBuild. I find it very odd that it "sometimes" fails in VS and always fails in MSBuild. Am I missing some subtlety?

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  • N-Tier Architecture - Structure with multiple projects in VB.NET

    - by focus.nz
    I would like some advice on the best approach to use in the following situation... I will have a Windows Application and a Web Application (presentation layers), these will both access a common business layer. The business layer will look at a configuration file to find the name of the dll (data layer) which it will create a reference to at runtime (is this the best approach?). The reason for creating the reference at runtime to the data access layer is because the application will interface with a different 3rd party accounting system depending on what the client is using. So I would have a separate data access layer to support each accounting system. These could be separate setup projects, each client would use one or the other, they wouldn't need to switch between the two. Projects: MyCompany.Common.dll - Contains interfaces, all other projects have a reference to this one. MyCompany.Windows.dll - Windows Forms Project, references MyCompany.Business.dll MyCompany.Web.dll - Website project, references MyCompany.Business.dll MyCompany.Busniess.dll - Business Layer, references MyCompany.Data.* (at runtime) MyCompany.Data.AccountingSys1.dll - Data layer for accounting system 1 MyCompany.Data.AccountingSys2.dll - Data layer for accounting system 2 The project MyCompany.Common.dll would contain all the interfaces, each other project would have a reference to this one. Public Interface ICompany ReadOnly Property Id() as Integer Property Name() as String Sub Save() End Interface Public Interface ICompanyFactory Function CreateCompany() as ICompany End Interface The project MyCompany.Data.AccountingSys1.dll and MyCompany.Data.AccountingSys2.dll would contain the classes like the following: Public Class Company Implements ICompany Protected _id As Integer Protected _name As String Public ReadOnly Property Id As Integer Implements MyCompany.Common.ICompany.Id Get Return _id End Get End Property Public Property Name As String Implements MyCompany.Common.ICompany.Name Get Return _name End Get Set(ByVal value as String) _name = value End Set End Property Public Sub Save() Implements MyCompany.Common.ICompany.Save Throw New NotImplementedException() End Sub End Class Public Class CompanyFactory Implements ICompanyFactory Public Function CreateCompany() As ICompany Implements MyCompany.Common.ICompanyFactory.CreateCompany Return New Company() End Function End Class The project MyCompany.Business.dll would provide the business rules and retrieve data form the data layer: Public Class Companies Public Shared Function CreateCompany() As ICompany Dim factory as New MyCompany.Data.CompanyFactory Return factory.CreateCompany() End Function End Class Any opinions/suggestions would be greatly appreciated.

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  • Objective-C memory model

    - by TofuBeer
    I am attempting to wrap my head around one part of the Objective-C memory model (specifically on the iPhone, so no GC). My background is C/C++/Java, and I am having an issue with the following bit of code (also wondering if I am doing this in an "Objective-C way" or not): - (NSSet *) retrieve { NSMutableSet *set; set = [NSMutableSet new]; // would normally fill the set in here with some data return ([set autorelease]); } - (void) test { NSSet *setA; NSSet *setB; setA = [self retrieve]; setB = [[self retrieve] retain]; [setA release]; [setB release]; } start EDIT Based on comments below, the updated retrieve method: - (NSSet *) retrieve { NSMutableSet *set; set = [[[NSMutableSet alloc] initWithCapacity:100] autorelease]; // would normally fill the set in here with some data return (set); } end EDIT The above code gives a warning for [setA release] "Incorrect decrement of the reference count of an object is not owned at this point by the caller". I though that the "new" set the reference count to 1. Then the "retain" call would add 1, and the "release" call would drop it by 1. Given that wouldn't setA have a reference count of 0 at the end and setB have a reference count of 1 at the end? From what I have figured out by trial and error, setB is correct, and there is no memory leak, but I'd like to understand why that is the case (what is wrong with my understanding of "new", "autorelease", "retain", and "release").

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  • configure.in: AM_DISABLE_SHARED doesn't change my Makefile

    - by t2k32316
    I'm extremely new to using Makefiles and autoconf. I'm using the Camellia image library and trying to statically link my code against their libraries. When I run "make" on the Camellia image library, I get libCamellia.a, .so, .la, and .so.0.0.0 files inside my /usr/local/lib directory. This is the command I use to compile my code with their libraries: gcc -L/usr/local/lib -lCamellia -o myprogram myprogram.c This works fine, but when I try to statically link, this is what I get: gcc -static -L/usr/local/lib -lCamellia -o myprogram myprogram.c /tmp/cck0pw70.o: In function `main': myprogram.c:(.text+0x23): undefined reference to `camLoadPGM' myprogram.c:(.text+0x55): undefined reference to `camAllocateImage' myprogram.c:(.text+0x97): undefined reference to `camZoom2x' myprogram.c:(.text+0x104): undefined reference to `camSavePGM' collect2: ld returned 1 exit status I want to statically link because I'm trying to modify the Camellia source code and I want to compare my version against theirs. So after some googling, I tried adding AM_DISABLE_SHARED into the configure.in file. But after running ./configure, I still get the exact same Makefile. After I "make install", I still get the same results above. What is an easy way to get two versions of my code, one with the original Camellia source code compiled and one with my modified version? I think static libraries should work. There is an easy way to get static libraries working or are there other simple solutions to my problem? I just don't want to re-"make" and re-"make install" everytime I want to compare my version against the original.

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  • Regex with optional part doesn't create backreference

    - by padraigf
    I want to match an optional tag at the end of a line of text. Example input text: The quick brown fox jumps over the lazy dog {tag} I want to match the part in curly-braces and create a back-reference to it. My regex looks like this: ^.*(\{\w+\})? (somewhat simplified, I'm also matching parts before the tag): It matches the lines ok (with and without the tag) but doesn't create a back-reference to the tag. If I remove the '?' character, so regex is: ^.*(\{\w+\}) It creates a back-reference to the tag but then doesn't match lines without the tag. I understood from http://www.regular-expressions.info/refadv.html that the optional operator wouldn't affect the backreference: Round brackets group the regex between them. They capture the text matched by the regex inside them that can be reused in a backreference, and they allow you to apply regex operators to the entire grouped regex. but must've misunderstood something. How do I make the tag part optional and create a back-reference when it exists?

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  • Can I copy/clone a function in JavaScript?

    - by Craig Stuntz
    I'm using jQuery with the validators plugin. I would like to replace the "required" validator with one of my own. This is easy: jQuery.validator.addMethod("required", function(value, element, param) { return myRequired(value, element, param); }, jQuery.validator.messages.required); So far, so good. This works just fine. But what I really want to do is call my function in some cases, and the default validator for the rest. Unfortunately, this turns out to be recursive: jQuery.validator.addMethod("required", function(value, element, param) { // handle comboboxes with empty guids if (someTest(element)) { return myRequired(value, element, param); } return jQuery.validator.methods.required(value, element, param); }, jQuery.validator.messages.required); I looked at the source code for the validators, and the default implementation of "required" is defined as an anonymous method at jQuery.validator.messages.required. So there is no other (non-anonymous) reference to the function that I can use. Storing a reference to the function externally before calling addMethod and calling the default validator via that reference makes no difference. What I really need to do is to be able to copy the default required validator function by value instead of by reference. But after quite a bit of searching, I can't figure out how to do that. Is it possible? If it's impossible, then I can copy the source for the original function. But that creates a maintenance problem, and I would rather not do that unless there is no "better way."

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  • Question about WeakReferences

    - by Impz0r
    Hey there, I've got a question regarding WeakReferences. I'm right now in the process of writing a "Resource Manager" who hast to keep references to created texture objects. I have a Dictionary like: Dictionary<uint, WeakReference> Where the first is, as you allready may guessed, the Resource Id and the second param is a WeakReference to the Resource itself. Right now my Resources do have a method to free themselfes from their Owner (i.e. Resource Manager). They do so in calling a method at the Resource Manger while passing a this reference to it. The ResMgr does lookup if it is a resource he keeps bookmark of and if so, does something like this: WeakReference result; if (m_Resources.TryGetValue(ResourceId, out result)) { if (result.IsAlive) return; (result.Target as Resource).free(); // free for good m_Resources.Remove(ResourceId); } The Problem I'm having is that the part after: if (result.IsAlive) is never reached because there are still leftover references to the Resource. The thing is, I do only have one Reference of the Resource in question and it releases itself like: resource.free(); // calls internally its owner (i.e. ResMgr) resource = null; I guess the left over reference would be the "resource" variable, but I cannot set it to null, because I do have to call free first. Quite a dilema... Well what I wanted to achive with this is a Resource Manager who keeps references to its owning Resources and release them ONLY if there is no reference left to not screw up something. Any idea how I may solve this in a clean fashion? Thanks in advance! Mfg Imp

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  • How can I use a class with the same name from another namespace in my class?

    - by Beau Simensen
    I have two classes with the same name in different namespaces. I want one of these classes to reference the other class. The reason is that I am migrating to some newer code and I want to update the old code to simply pass through to the newer code. Here is a super basic example: namespace project { namespace legacy { class Content { public: Content(const string& url) : url_(url) { } string url() { return url_; } private: string url_; }; }} // namespace project::legacy; namespace project { namespace current { class Content { public: Content(const string& url) : url_(url) {} string url() { return url_; } private: string url_; }} // namespace project::current; I expected to be able to do the following to project::legacy::Content, but I am having trouble with some linker issues. Is this an issue with how I'm trying to do this, or do I need to look more closely at my project files to see if I have some sort of weird dependency issues? #include "project/current/Content.h" namespace project { namespace legacy { class Content { public: Content(const string& url) : actualContent_(url) { } string url() { return actualContent_.url(); } private: project::current::Content actualContent_; }; }} // namespace project::legacy; The test application compiles fine if I try to reference an instance of project::current::Content but if I try to reference project::current::Content from project::legacy::Content I get an: undefined reference to `project::current::Content::Content(...)` UPDATE As it turns out, this was a GNU Autotoolset issue and was unrelated to the actual topic. Thanks to everyone for their help and suggestions!

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  • Why does this Object wonk out & get deleted ?

    - by brainydexter
    Stepping through the debugger, the BBox object is okay at the entry of the function, but as soon as it enters the function, the vfptr object points to 0xccccc. I don't get it. What is causing this ? Why is there a virtual table reference in there when the object is not derived from other class. (Though, it resides in GameObject from which my Player class inherits and I retrieve the BBox from within player. But, why does the BBox have the reference ? Shouldn't it be player who should be maintained in that reference ?) For 1; some code for reference: A. I retrieve the bounding box from player. This returns a bounding box as expected. I then send its address to GetGridCells. const BoundingBox& l_Bbox = l_pPlayer-GetBoundingBox(); boost::unordered_set < Cell*, CellPHash & l_GridCells = GetGridCells ( &l_Bbox ); B. This is where a_pBoundingBox goes crazy and gets that garbage value. boost::unordered_set< Cell*, CellPHash CollisionMgr::GetGridCells(const BoundingBox *a_pBoundingBox) { I think the following code is also pertinent, so I'm sticking this in here anyways: const BoundingBox& Player::GetBoundingBox(void) { return BoundingBox( &GetBoundingSphere() ); } const BoundingSphere& Player::GetBoundingSphere(void) { BoundingSphere& l_BSphere = m_pGeomMesh-m_BoundingSphere; l_BSphere.m_Center = GetPosition(); return l_BSphere; } // BoundingBox Constructor BoundingBox(const BoundingSphere* a_pBoundingSphere); Can anyone please give me some idea as to why this is happening? Also, if you want me to post more code, please do let me know. Thanks!

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  • Excel::Shape object getting released automatically after the count reaches 18 in List<T>

    - by A9S6
    I have a Excel addin written in C# 2.0 in which I am experiencing a strange behavior.Please note that this behavior is only seen in Excel 2003 and NOT in Excel 2007 or 2010. Issue: When the user clicks an import command button, a file is read and a number of Shapes are created/added to the worksheet using Worksheet::Shapes::AddPicture() method. A reference to these Shape objects are kept in a generic list: List<Excel.Shape> list = new List<Excel.Shape>(); Everything works fine till the list has less than 18 references. When the count reaches 18, and a new Shape reference is added, the first one i.e. @ index [0] is released. I am unable to call any method or property on that reference and calling a method/property throws a COMException (0x800A1A8) i.e. Object Required. If I add one more, then the reference @ [1] is not accessible and so on. Strange enough... this happens with Shape object only i.e. If I add one Shape and then 17 nulls to the list then this wont happen until 17 more Shape objects are added. Does anyone has an idea why it happens after the count reaches 18? I thought it might be something with the List's default capacity. Something like relocating the references during which they get released so I initialized it with a capacity of 1000 but still no luck. List<Excel.Shape> list = new List<Excel.Shape>(1000); Any Idea??

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