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  • OpenGL ES, orthopgraphics projection and viewport

    - by DarkDeny
    I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That tutorial is quite good, but I miss some parts of a puzzle. Ray creates orthographic projection using some magic numbers like 480 and 320. It is not clear to me why did he take these numbers, and as far as I can see - sprite is not mapped to the ipad simulator screen one-to-one pixel. I tried to play with parameters with which ortho matrix is created, but I cannot figure out what math is here. How can I calculate numbers (bottom, top, left, right, close, far) which will be parameters to orthographic projection matrix creation and have sprite on the screen shown in its original size?

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Is it possible to create a virtual drive and share via USB?

    - by Matthew
    My question is kind of hard to follow, but I'm asking if it's possible to make a virtual flash drive and sync it to another device with a USB to USB cable? To make things more clear, think of a typical flash drive. You connect it to a laptop and it shows up as a removable disk. Is it possible to make a computer a host of a "Virtual Drive" that would be connected to a USB cord on one end, and the other end connecting to another device such as a Xbox 360, or another computer.

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  • how to convince other we should move to hadoop?

    - by Ramy
    Everything I've read about Hadoop seems like exactly the technology we need to make our enterprise more scalable. We have terabytes of raw data that is in non-relational form (text files of some kind). We're quickly approaching the upper limits of what our centralized file server can handle and everyone is aware of this. Most people on the tech team, especially the more junior members of the tech team are all in favor of moving from the central file system to HDFS. The problem is, there is one key (most senior, etc.) member of the team who is resisting this change and every time Hadoop comes up, he tells us that we could simply add another file server and be in the clear. So, my question (and yes, it's really subjective, but I need more help with this than any of my other questions) is what steps can we take to get upper management to move forward with Hadoop despite the hesitation of one member of the team?

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  • Bridge made out of blocks at an angle

    - by Pozzuh
    I'm having a bit of trouble with the math behind my project. I want the player to be able to select 2 points (vectors). With these 2 points a floor should be created. When these points are parallel to the x-axis it's easy, just calculate the amount of blocks needed by a simple division, loop through that amount (in x and y) and keep increasing the coordinate by the size of that block. The trouble starts when the 2 vectors aren't parallel to an axis, for example at an angle of 45 degrees. How do I handle the math behind this? If I wasn't completely clear, I made this awesome drawing in paint to demonstrate what I want to achieve. The 2 red dots would be the player selected locations. (The blocks indeed aren't square.) http://i.imgur.com/pzhFMEs.png.

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  • How should I structure my turn based engine to allow flexibility for players/AI and observation?

    - by Reefpirate
    I've just started making a Turn Based Strategy engine in GameMaker's GML language... And I was cruising along nicely until it came time to handle the turn cycle, and determining who is controlling what player, and also how to handle the camera and what is displayed on screen. Here's an outline of the main switch happening in my main game loop at the moment: switch (GameState) { case BEGIN_TURN: // Start of turn operations/routines break; case MID_TURN: switch (PControlledBy[Turn]) { case HUMAN: switch (MidTurnState) { case MT_SELECT: // No units selected, 'idle' UI state break; case MT_MOVE: // Unit selected and attempting to move break; case MT_ATTACK: break; } break; case COMPUTER: // AI ROUTINES GO HERE break; case OBSERVER: // OBSERVER ROUTINES GO HERE break; } break; case END_TURN: // End of turn routines/operations, and move Turn to next player break; } Now, I can see a couple of problems with this set-up already... But I don't have any idea how to go about making it 'right'. Turn is a global variable that stores which player's turn it is, and the BEGIN_TURN and END_TURN states make perfect sense to me... But the MID_TURN state is baffling me because of the things I want to happen here: If there are players controlled by humans, I want the AI to do it's thing on its turn here, but I want to be able to have the camera follow the AI as it makes moves in the human player's vision. If there are no human controlled player's, I'd like to be able to watch two or more AI's battle it out on the map with god-like 'observer' vision. So basically I'm wondering if there are any resources for how to structure a Turn Based Strategy engine? I've found lots of writing about pathfinding and AI, and those are all great... But when it comes to handling the turn structure and the game states I am having trouble finding any resources at all. How should the states be divided to allow flexibility between the players and the controllers (HUMAN, COMPUTER, OBSERVER)? Also, maybe if I'm on the right track I just need some reassurance before I lay down another few hundred lines of code...

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  • /var/lib/dpkg/lock.....help!

    - by Pycnopodia
    I had to reinstall the entire OS a little while ago and I have been trying to reinstall all of the programs I had before but I got a bit a of a problem now. I was trying to download dropbox from synaptic but it cannot finish the process and as a result I cannot update anything anymore. The line that comes out is: E: Could not get lock /var/lib/dpkg/lock - open (11: Resource temporarily unavailable) E: Unable to lock the administration directory (/var/lib/dpkg/), is another process using it? I have tried: sudo apt-get install -f sudo apt-get -f install sudo rm /var/lib/dpkg/lock sudo apt-get -f update sudo dpkg --clear-selections sudo dpkg --configure -a But nothing seems to work. So is there a way to solve this?? Thanks

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  • What are MPEG I, P and B frames?

    - by Fasih Khatib
    I was recently going over MPEG articles and videos to understand how it works. I understand what I, P and B frames do but I do not understand how the prediction is calculated. Assume that I want to record a video of a ball falling from the sky to the ground and then bouncing a couple of times before finally coming to a halt. Also, I am not clear with the concept of the 16x16 macroblock. Please tell me: how prediction is calulated what is macroblock and how it helps in MPEG encoding My references: MPEG Prediction Video on MPEG conversion

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  • Good, simple reasons for having multiple environments

    - by smp7d
    Throughout my career I had worked at companies that had a collection of different environments for different purposes. We always had more or less our desktop environment, a test environment, a QA environment, a staging environment and a production environment. This went for both servers/applications and any data sources we were using. When I started at my current company I found that 90% of the apps were either developed on a desktop environment against production data sources or developed directly on the production server depending on the platform. I wasn't fazed because I was hired in part to make changes to improve the way the development team functioned, which was clear from my interview process. We slowly started to turn the philosophy and pretty soon, most of the apps could be run in either a desktop, test or production environment. Not too long after that staging came around as well. Now most of our developers see the benefit of this methodology and defend it vigilantly. However, we have a number of legacy apps that never got migrated. We also have a number of legacy programmers who think of this as a waste of time. Unfortunately, we got lip service but never full buy-in from management. We got what we thought was a commitment to invest substantially in this about a year ago, but nothing materialized despite the considerable planning that we put into it. Now we are finding that we need more and more environments. We need help from the server/network administration teams for setup and we need participation from the business stakeholders to support the release cycle. We are at a place now where a project can function what I consider "normally" only if you have the right people on the project and the time to set up the proper environments. I'd love to present a complete argument, but management really has no time and interest in hearing me out until there is a critical issue. I can't really articulate the benefits simply as it always just seemed second nature to me. I was wondering if there are any good, simple, irrefutable reasons for the separation of environments that would get managers with no development experience to get behind this idea. Are there any good resources/literature on the topic?

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  • Dealing with technical debt

    - by Desolate Planet
    This is a question that I often ask myself when working with developers. I've worked at four companies so far, and I've noticed a lack of attention to keeping code clean and dealing with technical debt that hinders future progress in a software app. For example, the first company I worked for had written a database from scratch rather than take something like MySQL and that created hell for the team when refacoring or extending the app. I've always tried to be honest and clear with my manager when he discusses projections, but management doesn't seem interested in fixing what's already there and it's horrible to see the impact it has on team morale and in their attitude towards others. What are your thoughts on the best way to tackle this problem? What I've seen is people packing up and leaving and the company becomes a revolving door with developers coming and and out and making the code worse. How do you communicate this to management to get them interested in sorting out technical debt?

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  • Do you want to be an officially certified Oracle ADF Developer?

    - by Grant Ronald
    We have just released an official certification exam for Oracle ADF Development.  This exam is aimed that those who are already getting hands-on with ADF and would like an official certification of their development skills. I was involved in writing some of the exam questions and this was an interesting experience.  We were looking to test not only a knowledge of the framework, but also a practical application of that knowledge.  Trying to do that in a clear question which related to multiple choice questions was sometimes difficult but I think we’ve produced a testing exam which, if you pass, shows a strong practical knowledge of ADF. Enjoy!

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  • What would be the most efficient use of e-mail addresses for ecommerce

    - by user18323
    I am not sure if this is exactly the right section. What do you find the most efficient, clear and reachable use of e-mail addresses to use for the customer? I thought a standard 'sales, 'support' might work but it might look a little samey. Do users respond well when e-mails are replied by staff with named e-mail addresses such as [email protected] or a generic one? I am currently developing a small scale ecommerce website to gain some hands on insight into web retail. Any additional advice would be brilliant.

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  • Salting a public hash

    - by Sathvik
    Does it make any sense at all to salt a hash which might be available publicly? It doesn't really make sense to me, but does anyone actually do that? UPDATE - Some more info: An acquaintance of mine has a common salted-hash function which he uses throughout his code. So I was wondering if it made any sense at-all, to do so. Here's the function he used: hashlib.sha256(string+SALT).hexdigest() Update2: Sorry if it wasn't clear. By available publicly I meant, that it is rendered in the HTML of the project (for linking, etc) & can thus be easily read by a third party. The project is a python based web-app which involves user-created pages which are tracked using their hashes like myproject.com/hash so thus revealing the hash publicly. So my question is, whether in any circumstances would any sane programmer salt such a hash? Question: Using hashlib.sha256(string+SALT).hexdigest() vs hashlib.sha256(string).hexdigest() , when the hash isn't a secret.

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  • Non-Full-Screen Application Launcher in Gnome 3?

    - by Jeff
    I'm trying out Gnome Shell in 11.04. You can push the "activities" key to get into the overview where you can launch applications. I like the idea of the overview as an aid in switching focus, but it's too slow for just launching an application. Is Gnome Shell going to implement, or does it have, a way to launch applications (besides the alt-f2 command launcher) that is as quick as Gnome-do? edit: To be clear, I'm aware of several Gnome application launchers. I'm curious about the Gnome Shell and any packages it includes (not add-ons like Gnome-do or Synapse).

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  • Is imposing the same code format for all developers a good idea?

    - by Stijn Geukens
    We are considering to impose a single standard code format in our project (auto format with save actions in Eclipse). The reason is that currently there is a big difference in the code formats used by several (10) developers which makes it harder for one developer to work on the code of another developer. The same Java file sometimes uses 3 different formats. So I believe the advantage is clear (readability = productivity) but would it be a good idea to impose this? And if not, why? UPDATE We all use Eclipse and everyone is aware of the plan. There already is a code format used by most but it is not enforced since some prefer to stick to their own code format. Because of the above reasons some would prefer to enforce it.

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  • Generating AdSense ad impression?

    - by Danny
    I owned two website. Let's say as example www.first.com and www.second.com. I have two apps in Google chrome-store whose app URL is: app1 URL = www.first.com/currency_converter.php app2 URL = www.first.com/currency_converter.php respectively. Currently if user lunch/click on first app URL then I am forwarding them to my first website homepage (www.first.com), where I have AdSense code with currency converter app. In this way I am generating Google ad impression and traffic for my first website (i.e www.first.com). So is this valid way? Does I am violating any Google AdSense rule? Please provide your reply or suggestions. P.S.: Please comment, if my question is not clear, I will try to write it in some other way.

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  • Banshee keeps copying the same music files to my portable player over and over

    - by Dave M G
    I have Banshee 2.6.0, and I connect my Android phone by USB to sync my music collection of about 1500 songs. For the most part, it works reliably. However, on every sync, it deletes, and then recopies the same 62 songs each time. After that, everything works, and the sync completes successfully. As far as I can tell, these 62 songs are mostly recent additions to my collection, but not all of them, and I can't see any other commonality of significance. This is only a problem because the transfer speed when working within Banshee is quite slow, so this is eating up time. Sometimes I need to make a transfer and go, but I can't, because I'll have to wait for progress bars take their sweet time. I have tried to completely clear out the music files on the phone and resync. I have tried rescanning the music collection. What do I do to fix this irritation?

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  • What does Enable/Disable mean in Bing's URL Normalization feature?

    - by DisgruntledGoat
    I'm in Bing Webmaster Tools, under Index URL Normalization. Many parameters are listed in the table with 3 other columns: Status, Source, Date. The "Source" column says "Webmaster" where I have added parameters, and "Bing" where I assume the parameter has been auto-detected. "Date" is probably the last date it detected the parameter. I've tried searching the help files but I can't find what the Status column means. The top of the page says: This feature allows you to specify query parameters for Bing’s crawler to ignore. But it's not clear whether "Enable" or "Disable" is related to this, and if so what happens in each case. Does anyone know?

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  • Your Cinnamon Roll & Morning Coffee: Powered by Oracle Enterprise Manager

    - by Ruma Sanyal
    1024x768 Truth be told, as I was getting my morning coffee today, I was pondering the recent election results more than Oracle [there, I said it]. But then an email from Glen Hawkins from the Enterprise Management team hit my Inbox and I started viewing this video. It was about the world’s largest convenience store chain, 7-Eleven, focusing on creating the best Digital Guest Experience (DGE) for their customers. Turns out that Oracle Enterprise Manager (OEM) powers 7-Eleven’s DGE Middleware Platform as a Service solution that consists of Oracle SOA Suite, Exalogic, and Exadata. “We need to present a consistent view of 7-Eleven across all our endpoints: 10,000 stores & various digital entities like our websites and apps”, said Ronald Clanton, the DGE Program Director for 7-Eleven. As 7-Eleven was rolling out a loyalty program with mobile support across multiple geos, it had many complex business & technical requirements, including supporting a wide variety of different apps, 10M guests in NA alone, ability to support high speed transactions, and very aggressive timelines. A key requirement was shortening the cycle for provisioning new environments. Whereas with other vendors this would take a few weeks, Oracle consulting showed them how with OEM provisioning new environments would take half a day, which was quite impressive. 7-Eleven has started to roll out this new program and are delighted to report that some provisioning cycles are as low as 10 minutes which includes provisioning the full Oracle SOA suite, Exalogic and more. They are delighted with OEM’s reporting capabilities and customization thereof. Watch the video to see for yourself. Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}

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  • Corona sdk events dispatched with dispatchEvent() are handled directly upon call. Why so?

    - by Amoxus
    I noticed to my surprise that an event created with dispatchEvent(event) gets handled directly when called, and not together with other events at a specific phase of the frame loop. Two main reasons of having an event system are: so that you can call code B from code A, but still want to prioritize code A. to make sure there are no freaky loopedy loops where code A calls code B calls code A ... I wonder what Ansca's rationale behind having events being handled directly this way is. And does Corona handle loopedy loops and other such pitfalls gracefully? The following code demonstrates dispatchEvent(): T= {} Z = display.newRect(100,100,100,100) function T.doSomething() print("T.doSomething: begun") local event = { name="myEventType", target=T } Z:dispatchEvent( event ) print("T.doSomething: ended") end function Z.sayHello(event) print("Z.sayHello: begun and ended") end Z:addEventListener("myEventType", Z.sayHello) print("Main: begun") T.doSomething() print("Main: ended") However Ansca claims the contrary at http://developer.coronalabs.com/reference/index/objectdispatchevent Can anyone clear this up a little? ( Using Corona simulator V 2012.840 )

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  • Language Design: Are languages like phyton and coffescript really more comprehendable?

    - by kittensatplay
    the "Verbally Readable !== Quicker Comprehension" arguement on http://ryanflorence.com/2011/case-against-coffeescript/ is really potent and interesting. i and im sure other would be very interested in evidence arguing against this. there's clear evidence for this and i believe it. ppl naturally think in images, not words, so we should be designing languages dissimilar to human language like english, french, whatever. being "readable" is quicker comprehension. most articles on wikipedia are not readable as they are long, boring, dry, sluggish, very very wordy, and because wikipedia documents a ton of info, is not especially helpful when compared to much more helpful sites with more practical, useful, and relevant info. but languages like phyton and coffescript are "verbally readable" in that they are closer to the english language syntax, and programming firstly and mainly in python, im not so sure this is really a good thing. the second interesting argument is that coffeescript is an intermediator so thereby another step between to ends, which may increase chances of bugs. while coffeescript has other practical benefits, this question is focused specifically on evidence showing support for the counter-case of language "readability"

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  • HTTP Session Invalidation in Servlet/GlassFish

    - by reza_rahman
    HTTP session invalidation is something most of us take for granted and don't think much about. However for security and performance sensitive applications it is helpful to have at least a basic understanding of how it works in Servlets. In a brief code centric blog post Servlet specification lead Shing Wai Chan introduces the APIs for session invalidation and explains how you can fine tune the underlying reaper thread for session invalidation when it is needed in GlassFish 4. Don't hesitate to post a question here if the blog is not clear, this is a relatively esoteric topic...

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  • Microsoft Deal of the Day - 19/June/2012 - HTML5 Step by Step

    - by TATWORTH
    At http://shop.oreilly.com/product/0790145302083.do?code=MSDEAL, Microsoft Press are offering the HTML5 Step by Step e-book at 50% off."Experience learning made easy—and quickly teach yourself how to create Web pages with the HTML5 specification. With Step by Step, you set the pace—building and practicing the skills you need, just when you need them! Use a division-based layout to structure your Web pagesInclude menu bars and hyperlinks for clear navigationApply colors, font sizes, and other formatting with CSSAdd graphics, sound, and video to your pagesUse the Canvas tag to render visual images on the flyBuild user-input forms with buttons, boxes, and menus"

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  • What does a node.js web application's setup look like on a real production server?

    - by joe
    Being new to node js magic world, i'm wondering how does a web application's setup look like on a real production server? So far all tutorials, create the js file that is started from a console...and that's it. Anyone has created a real world web app that uses node js in the back end? Can you please describe how is it setup, and how reliable this infrastructure is ? I'm coming from the asp.net and php world that require heavy web servers...and can't have a clear idea about node stuff.

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  • Where to hire a scenario writer for a small interactive story game?

    - by Alexander Gladysh
    I need a scenario for a small dialog-based game / interactive story. The game would be used as an example for a middleware tool we're developing. I would like to buy an existing story (it should be dynamic of course — with branching dialogs etc.), or hire someone to write a new one. Please advise, where to go to find such person / service? We're based in Russia, so getting a talented enough native English writer locally is a bit of a problem. Update: To be extra clear: We must get all necessary rights to reuse the story and make a derived work (i.e. the game we're talking about) from it. This is a commercial product. Borrowing someone else's work at random and using it just not going to work.

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