Search Results

Search found 5292 results on 212 pages for 'gwt compiler'.

Page 127/212 | < Previous Page | 123 124 125 126 127 128 129 130 131 132 133 134  | Next Page >

  • How can I know when QProcess wants to read input?

    - by mpcabd
    I'm implementing a compiler in my Compilers class, I'm using Qt & C++. After I have generated the machine code from the source code, I'm executing the virtual machine that will execute the call. I'm facing a problem here, I'm using readyRead() signal to get output from the virtual machine, but how can I know that the virtual machine wants to read data from the user? I wanna show the user an input dialog each time the machine asks for input.

    Read the article

  • binary operator "<"

    - by md004
    Consider this expression as a "selection" control structure on integer "x": 0 < x < 10, with the intention that the structure returns TRUE if "x" is in the range 1..9. Explain why a compiler should not accept this expression. (In particular, what are the issues regarding the binary operator "<"? Explain how a prefix operator could be introduced so the expression can be successfully processed.

    Read the article

  • Creating an instance within the Class itself

    - by didxga
    What's going on when the assignment statement executed at Line 4, does compiler ignore the new operator and keep the foo variable being null or something else happen to handle this awkward moment? public class Foo { // creating an instance before its constructor has been invoked, suppose the "initializing" // gets printed in constructor as a result of the next line, of course it will not print it private Foo foo = new Foo();//Line 4 public Foo() { System.out.println("initializing"); } }

    Read the article

  • Is it OK to put a standard, pure C header #include directive inside a namespace?

    - by mic_e
    I've got a project with a class log in the global namespace (::log). So, naturally, after #include <cmath>, the compiler gives an error message each time I try to instantiate an object of my log class, because <cmath> pollutes the global namespace with lots of three-letter methods, one of them being the logarithm function log(). So there are three possible solutions, each having their unique ugly side-effects. Move the log class to it's own namespace and always access it with it's fully qualified name. I really want to avoid this because the logger should be as convenient as possible to use. Write a mathwrapper.cpp file which is the only file in the project that includes <cmath>, and makes all the required <cmath> functions available through wrappers in a namespace math. I don't want to use this approach because I have to write a wrapper for every single required math function, and it would add additional call penalty (cancelled out partially by the -flto compiler flag) The solution I'm currently considering: Replace #include <cmath> by namespace math { #include "math.h" } and then calculating the logarithm function via math::log(). I have tried it out and it does, indeed, compile, link and run as expected. It does, however, have multiple downsides: It's (obviously) impossible to use <cmath>, because the <cmath> code accesses the functions by their fully qualified names, and it's deprecated to use in C++. I've got a really, really bad feeling about it, like I'm gonna get attacked and eaten alive by raptors. So my question is: Is there any recommendation/convention/etc that forbid putting include directives in namespaces? Could anything go wrong with diferent C standard library implementations (I use glibc), different compilers (I use g++ 4.7, -std=c++11), linking? Have you ever tried doing this? Are there any alternate ways to banish the math functions from the global namespace? I've found several similar questions on stackoverflow, but most were about including other C++ headers, which obviously is a bad idea, and those that weren't made contradictory statements about linking behaviour for C libraries. Also, would it be beneficial to additionally put the #include <math.h> inside extern "C" {}?

    Read the article

  • How to make an private property?

    - by mystify
    I tried to make a private property in my *.m file: @interface MyClass (Private) @property (nonatomic, retain) NSMutableArray *stuff; @end @implementation MyClass @synthesize stuff; // not ok Compiler claims that there's no stuff property declared. But there's a stuff. Just in an anonymous category. Let me guess: Impossible. Other solutions?

    Read the article

  • Are 'const' variables precomputed by default in C++?

    - by Gunnar
    Suppose I have variables for positions like const float latitude = 51.+11./60.+33.0461/3600.; const float longitude = 12.+50./60.+31.9369/3600.; and use them frequently in the program. Does the compiler precompute that? (This example should not produce much overhead, but you get the point.) Bonus point for pointing out location. ;) TIA

    Read the article

  • Any reason to clean up unused imports in Java, other than reducing clutter?

    - by Kip
    Is there any good reason to avoid unused import statements in Java? As I understand it, they are there for the compiler, so lots of unused imports won't have any impacts on the compiled code. Is it just to reduce clutter and to avoid naming conflicts down the line? (I ask because Eclipse gives a warning about unused imports, which is kind of annoying when I'm developing code because I don't want to remove the imports until I'm pretty sure I'm done designing the class.)

    Read the article

  • is const (c++) optional?

    - by Dr Deo
    according to some tutorials i read a while back, the "const" declaration makes a variable "constant" ie it cannot change later. But i find this const declaration abit inconveniencing since the compiler sometimes gives errors like "cannot convert const int to int" or something like that. and i find myself cheating by removing it anyway. question: assuming that i am careful about not changing a variable in my source code, can i happily forget about this const stuff? Thanks in advance

    Read the article

  • Scala Unit type

    - by portoalet
    I use opencsv to parse csv files, and my code is while( (line = reader.readNext()) != null ) { .... } I got a compiler warning saying: comparing values of types Unit and Null using `!=' will always yield true [warn] while( (aLine = reader.readNext()) != null ) { How should I do the while loop?

    Read the article

  • .NET coupled with MATLAB or R?

    - by Peter
    I'm writing a program in .NET that will need to utilize the statistical and data analysis functions of R or MATLAB. I have used R but am now contemplating moving to MATLAB since it has a .Net compiler while R can only interface via COM objects. Can anyone recommend going either way? I know MATLAB is infinitely more expensive than R (since R is free) but I'm thinking that may translate to an easier development cycle?

    Read the article

  • [C++] Is it possible to roll a significantly faster version of sqrt

    - by John
    In an app I'm profiling, I found that in some scenarios this functions are able to take over 10% of total execution time. I've seen discussion over the years of faster sqrt implementations using sneaky floating-point trickery, but I don't know if such things are outdated on modern CPUs. MSVC++ 2008 compiler is being used, for reference... though I'd assume sqrt is not going to add much overhead though.

    Read the article

  • Why use Visual Studio 6 for C++

    - by robUK
    Hello, I am just wondering why programmers who program in C++ for windows always use Visual Studio 6 instead of Visual Studio 2008? Isn't the compiler in 2008 much better than the one in VS6? The reason I ask as I have used many sdk's that are always written in VS6? Many thanks, Steve

    Read the article

  • Code blocks not linking extension SDL Libraries

    - by Code Learner
    CodeBlocks is not linking extension SDL Libraries like SDL_mixer and SDL_image? I followed Lazy Foo's tutorial for SDL 1.2 but I am compiling my program in SDL 2.0. The compiler is showing an error with the linking of the libraries though without the mixer library it is working. My linker setting look like this. //This is working -lmingw32 -lSDL2main -lSDL2 //But with the additional mixer library it is not working -lmingw32 -lSDL2main -lSDL2 -lSDL_mixer Please help!

    Read the article

  • c++ template and its element type

    - by David
    This is my template matrix class: template<typename T> class Matrix { public: .... Matrix<T> operator / (const T &num); } However, in my Pixel class, I didn't define the Pixel/Pixel operator at all! Why in this case, the compiler still compiles?

    Read the article

  • How can I check for unused import in many Python files?

    - by Thierry Lam
    I remember when I was developing in C++ or Java, the compiler usually complains for unused methods, functions or imports. In my Django project, I have a bunch of Python files which have gone through a number of iterations. Some of those files have a few lines of import statement at the top of the page and some of those imports are not used anymore. Is there a way to locate those unused imports besides eyeballing each one of them in each file? All my imports are explicit, I don't usually write from blah import *

    Read the article

  • AIX- Does not install shared lib

    - by kadeshpa
    I am able to build the shared object successfully using the holy native compiler "xlc" on AIX.It does build the shared object library but does not install the shared object library. Configure command is: ./configure --prefix=/PATH/to/install --exec-prefix=/PATH/to/install --enable-shared --enable-static=no --enable-module=so --build=powerpc-ibm-aix5.3.0.0 --host=powerpc-ibm-aix5.3.0.0 LDFLAGS="-G -shared" Any help would be appreciated?

    Read the article

  • how do i avoid this linking error ?

    - by Yogesh
    if i have defined a global variable(with initialization) in header file, and included this file in two file and try to compile and link, compiler gives linking error ----------------- >>headers.h #ifndef __HEADERS #define __HEADERS int x = 10; #endif >>1.c #include "headers.h" main () { } --------------------- >>2.c #include "headers.h" fun () {}

    Read the article

  • How initialize array of classes? (C++)

    - by Kra
    Hello, I have this class constructor: Pairs (int Pos, char *Pre, char *Post, bool Attach = true); How can I initialize array of Pairs classes? I tried: Pairs Holder[3] = { {Input.find("as"), "Pre", "Post"}, {Input.find("as"), "Pre", "Post"}, {Input.find("as"), "Pre", "Post"} }; Apparently it's not working, I also tried to use () brackets instead of {} but compiler keeps moaning all the time. Sorry if it is lame question, I googled quite hard but wasn't able to find answer :/ Thanks.

    Read the article

  • Unicode escaping in C/C++

    - by Geo
    Hi guys! I'm having a dispute with a colleague of mine. She says that the following: char* a = "\x000aaxz"; will/can be seen by the compiler as "\x000aa". I do not agree with her, as I think you can have a maximum number of 4 hex characters after the \x. Can you have more than 4 hex chars? Who is right here?

    Read the article

  • What are the latest tools that I can use to write a DSL (Domain-specific language) in 2009 Sep?

    - by servicesxiaodai
    I looked into Logix and EasyExtend for Python. Logix hasn't been around for a while and it failed to install on Python 2.6. EasyExtend's tutorial is hopeless, the code in the tutorial doesn't even work. I am looking for something so I can write my DSL. My DSL will be used as a research tool. And I don't want to spend time learning all that parsing and compiler theory.

    Read the article

  • Use Network Services for FDT

    - by WillDonohoe
    Hi everybody, I've recently started using FDT, for a while I was using FlashDevelop, it had a really handy feature in Compiler options where you can set UseNetworkServices to false which would stop the compiled swf from connecting to the internet and became very useful for running standalone flash apps without security warnings when loading in an external xml file etc. Does anybody know if FDT has a similar function? If there isn't a way, then no worries, I can compile the project in Flash Develop, however it would be best if I can do it from FDT. Cheers guys, Will

    Read the article

< Previous Page | 123 124 125 126 127 128 129 130 131 132 133 134  | Next Page >