Search Results

Search found 5292 results on 212 pages for 'gwt compiler'.

Page 126/212 | < Previous Page | 122 123 124 125 126 127 128 129 130 131 132 133  | Next Page >

  • Is there a C# equivalent of typeof for properties/methods/members?

    - by David
    A classes Type metadata can be obtained in several ways. Two of them are: var typeInfo = Type.GetType("MyClass") and var typeInfo = typeof(MyClass) The advantage of the second way is that typos will be caught by the compiler, and the IDE can understand what I'm talking about (allowing features like refactoring to work without silently breaking the code) Does there exist an equivalent way of strongly referencing members/properties/methods for metadata and reflection? Can I replace: var propertyInfo = typeof(MyClass).GetProperty("MyProperty") with something like: var propertyInfo = property(MyClass.MyProperty)

    Read the article

  • Where does Flash Builder Plugin seaches for dotted namespace names?

    - by Suzan Cioc
    I have the following text in my MXLM sample: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:ns1="com.infrared5.asmf.controls.flex.data.*" xmlns:ns2="com.infrared5.asmf.controls.flex.video.*" xmlns:ns3="com.infrared5.asmf.controls.flex.net.*" xmlns:ns4="jedai.controls.flex.data.*" xmlns:ns5="jedai.controls.flex.video.*" xmlns:ns6="jedai.controls.flex.net.*"> Last 6 namespaces are defined as some "dotted" name pathes. Where does compiler look for them and in which order?

    Read the article

  • Design a mini script language

    - by radi
    hi , my project this year is to develop a text mining tool (with new features) so we need a mini script language in this tool to add annotation to texts this language should be simple and like lisp grammars (left and right side) . what i need is how to design this language ,i know how to constract the compiler , but how to write language grammars ? , and i want to use some mini open source language or any language bnf please advice me and if there is a language i can use and customize to meet my needs ? thanks

    Read the article

  • [game] How is it possible to legally write ::: in C++ and ??? in C#?

    - by daveny
    These questions are a kind of game, and I did not find the solution for them. It is possible to write ::: in C++ without using quotes or anything like this and the compiler will accept it (macros are prohibited too). And the same is true for C# too, but in C#, you have to write ???. I think C++ will use the :: scope operator and C# will use ? : , but I do not know the answers to them. Any idea?

    Read the article

  • does passing __m128i objects by reference to inline function cause these objects to be moved to stac

    - by ~buratinas
    Hello, I'm writing transpose function for 8x16bit vectors with SSE2 intrinsics. Since there are 8 arguments for that function (a matrix of 8x8x16bit size), I can't do anything but pass them by reference. Will that be optimized by the compiler (I mean, will these __m128i objects be passed in registers instead of stack)? Code snippet: inline void transpose (__m128i &a0, __m128i &a1, __m128i &a2, __m128i &a3, __m128i &a4, __m128i &a5, __m128i &a6, __m128i &a7) { .... }

    Read the article

  • Generic overloading tells me this is the same function. Not agree.

    - by serhio
    base class: Class List(Of T) Function Contains(ByVal value As T) As Boolean derived class: Class Bar : List(Of Exception) ' Exception type as example ' Function Contains(Of U)(ByVal value As U) As Boolean compiler tells me that that two are the same, so I need to declare Overloads/new this second function. But I want use U to differentiate the type (one logic) like NullReferenceException, ArgumentNull Exception, etc. but want to leave the base function(no differentiation by type - other logic) as well.

    Read the article

  • Why -use-network=false

    - by dejaninic
    Hi guys. Dose anyone knows why I have to use -use-network=false in my Flex Builder?!?!?! This is set inside the Project Properties and is Additional compiler argument. This is only when I want to read in a external file like XML. Others in my team doesn't have to have -use-network=false ????

    Read the article

  • How do I bit shift a long by more than 32 bits?

    - by mach7
    It seems like I should be able to perform bit shift in C/C++ by more than 32 bits provided the left operand of the shift is a long. But this doesn't seem to work, at least with the g++ compiler. Example: unsigned long A = (1L << 37) gives A = 0 which isn't what I want. Am I missing something or is this just not possible? -J

    Read the article

  • Why don't web browsers have built in validators?

    - by August Karlstrom
    As far as I know there is no web browser with built in validators for HTML, CSS and JavaScript. Developing web pages without validation is like using a compiler that doesn't do syntax analysis. Even Firefox with its excellent plugins aimed at developers like Firebug lacks plugins for CSS and JavaScript validation. Wouldn't it be useful to have these plugins? Am I missing something?

    Read the article

  • Make sure bad patterns don't come back after refactoring

    - by Let_Me_Be
    I'm refactoring an old C code. The code has absolutely no layered architecture (everything is being accessed by everything) and I'm trying to change that. I would like to cut direct access to structure members (at least write for now) and only allow access through access functions. Is there some tool (or perhaps directly the compiler) that could check this rule for me? I need this since I'm maintaining a fork and the upstream isn't very concerned with code quality.

    Read the article

  • What is DEFAULT_CC in function declaration?

    - by humoeba
    I'm relatively new to C, and am curious what this syntax means in a function declaration: int DEFAULT_CC foo(void) where DEFAULT_CC is probably defined somewhere else as: #define DEFAULT_CC "cc" Is this a direction to use a certain compiler or something?

    Read the article

  • Declare a Dictionary inside a static class

    - by Ngu Soon Hui
    How to declare a static dictionary object inside a static class? I tried public static class ErrorCode { public const IDictionary<string , string > ErrorCodeDic =new Dictionary<string, string>() { {"1","User name or password problem"} }; } But the compiler complains that "A const field of a reference type other than string can only be initialized with null".

    Read the article

  • Do you know of some performances test of the different ways to get thread local storage in C++?

    - by Vicente Botet Escriba
    I'm doing a library that makes extensive use of a thread local variable. Can you point to some benchmarks that test the performances of the different ways to get thread local variables in C++: C++0x thread_local variables compiler extension (Gcc __thread, ...) boost::threads_specific_ptr pthread Windows ... Does C++0x thread_local performs much better on the compilers providing it?

    Read the article

  • Switching 2003 SRV to 2008 caused Asp.net application not to Import Dll

    - by Tom
    Switching aged 2003 SRV to 2008 caused my Asp.net 2 application fail: The application is no more loading the required library DLL from /bin/ folder anymore. What should I change in my code or web.config to make this webapp load OK also in new 2008 server? Now I receive this error when I access the application: This type is in IMPORTS ( Dll ). Compiler Error Message: BC30002: Type 'Facebook.Entity.User' is not defined.

    Read the article

  • crt0.o and crt1.o -- What's the difference?

    - by Earlz
    Hello, recently I've been trying to debug some low level work and I could not find the crt0.S for the compiler(avr-gcc) but I did find a crt1.S (and the same with the corresponding .o files) What is the difference between these two files? Is crt1 something completely different or what? They both seem to have to do with something for bootstrapping(setting up stack frame and such), but why the distinction?

    Read the article

  • Class Template Instantiation: any way round this circular reference?

    - by TimYorke34
    I have two classes that I'm using to represent some hardware: A Button and an InputPin class which represent a button that will change the value of an IC's input pin when it's pressed down. A simple example of them is: template <int pinNumber> class InputPin { static bool IsHigh() { return ( (*portAddress) & (1<<pinNumber) ); } }; template <typename InputPin> class Button { static bool IsPressed() { return !InputPin::IsHigh(); } }; This works beautifully and by using class templates, the condition below will compile as tightly as if I'd handwritten it in assembly (a single instruction). Button < InputPin<1> > powerButton; if (powerButton.IsPressed()) ........; However, I am extending it to deal with interrupts and have got a problem with circular references. Compared to the original InputPin, a new InputPinIRQ class has an extra static member function that will be called automatically by the hardware when the pin value changes. I'd like it to be able to notify the Button class of this, so that the Button class can then notify the main application that it has been pressed/released. I am currently doing this with function pointers to callbacks. In order for the callback code to be inlined by the compiler, I need to pass the function pointers as template parameters. So now, both of the new classes have an extra template parameter that is a pointer to a callback function. Unfortunately this gives me a circular reference because to instantiate a ButtonIRQ class I now have to do something like this: ButtonIRQ< InputPinIRQ< A1, ButtonIRQ<....>::OnPinChange, OnButtonChange > pB; where the <...... represents the circular reference. Does anyone know how I can avoid this circular reference? I am new to templates, so might be missing something really simple. It's important that the compiler knows exactly what code will be run when the interrupt occurs as it then does some very useful optimisation - it is able to inline the callback function and literally inserts the callback function's code at the exact address that is called on a h/w interrupt.

    Read the article

  • [C++] Is it possible to roll a significantly faster version of sqrt

    - by John
    In an app I'm profiling, I found that in some scenarios this functions are able to take over 10% of total execution time. I've seen discussion over the years of faster sqrt implementations using sneaky floating-point trickery, but I don't know if such things are outdated on modern CPUs. MSVC++ 2008 compiler is being used, for reference... though I'd assume sqrt is not going to add much overhead though.

    Read the article

< Previous Page | 122 123 124 125 126 127 128 129 130 131 132 133  | Next Page >