Search Results

Search found 54098 results on 2164 pages for 'something broken'.

Page 127/2164 | < Previous Page | 123 124 125 126 127 128 129 130 131 132 133 134  | Next Page >

  • Cant install wine1.5 13.04

    - by Drew S
    So I tried to install wine 1.5 a few times, I got 1.4 installed, and 1.6 installed oddly enough, I completely removed and purged all wine and still nothing. I installed ia32-lib and still nothing, tried installing from synaptic, ubuntu software center, and apt-get method. I get this error from apt-get in the terminal Reading package lists... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help resolve the situation: The following packages have unmet dependencies: wine1.5 : Depends: wine1.6 but it is not going to be installed E: Unable to correct problems, you have held broken packages. The particular windows program I want to install is confirmed working in 1.5(have it working on laptop)

    Read the article

  • How to debug KMail Search after upgrade

    - by Unapiedra
    I added KDE backported packages recently to gain access to a more stable version of KDevelop. However, now, Kontact/Kmail's search doesn't work anymore. Where do I start to find out what's wrong? The problem manifests itself that when in the Inbox folder, I type something in the search bar, no Emails will be shown. (Yes, searching for something where the email is definitely there.) Kubuntu 12.04 LTS. Kontact version 4.13. What I tried. akonadiconsole as suggested here. But I couldn't find a feeder as mentioned. More generally, isn't there a checklist or a general approach to debugging akonadi, nepomuk and Kontact?

    Read the article

  • what exactly is system programming?

    - by kentjh
    I have never understood what system programming meant. The usual definition given is "...doing something close to the Os or extending Os features...". Does using Windows API directly rather than some libraries to say do file i/o make it system programming? Was writing Android OS system programming? If I write something that would expose linux kernel through a console like app on Android am I doing system programming? If I am writing software to control a washing machine am I writing system programming? I am a beginner in programming and this is confusing me to no end. Please explain contrasting it with "application programming".

    Read the article

  • After upgrading to 13.04 Unity interface is not showing

    - by ?????? ?????
    I've upgraded to Raring last night. The upgrade itself went okay, no errors. But when I rebooted the computer afterwards and logged in to my Unity session, all I could see was the Desktop background (together with Desktop icons), and no Unity interface. The Super button shortcut wasn't showing the Dash, there was no top panel etc. Please see the screenshot. As a hint, I'm suspecting it's got something to do with my switchable graphics. I'm running Ubuntu on Acer Aspire AS5830TG with nVidia GT540M and an Intel integrated card. In 12.10 I was using Bumblebee to manage the graphic card switching. During the upgrade I saw something related to nvidia had to be uninstalled, but didn't pay much attention to it. I can't be sure if it has anything to do with my problem though. What could possibly go wrong?

    Read the article

  • EaseFunction in LoopEntityModifier

    - by Siddharth
    For my game, I need EaseFunction in LoopEntityModifier. In my game, I am rotating ball over certain object. For giving effect I want to use EaseFunction. I want to rotate ball around an object take around 4 to 5 round that was already rotating but I want add some effect so that it looks good. For this I have to use EaseFunction which suits my needs. But if I put EaseFunction in rotation modifier then each round rotation modifier apply an effect of EaseFunction that I want only one time occur either starting or ending time. So if I can able to provide EaseFunction in LoopEntityModifier then it will good for me or something similar also work for me. At present my code is something similar like this. new LoopEntityModifier(new RotationModifier(...)); I hope someone has some idea on this.

    Read the article

  • Introduction to Microsoft SQL Azure: Free self-paced Microsoft class

    - by Jim Duffy
    Here is a wonderful opportunity to take advantage of some FREE Microsoft Learning content on SQL Azure. This self-paced 2 hour class is broken down into 4 segments each with a self test at the end. Class Segments 1) Understanding the SQL Azure Platform 2) Designing Applications for SQL Azure 3) Migrating Applications to SQL Azure 4) Achieving Scale with SQL Azure If you’re getting started with Windows Azure or have been working with it for a while and need to take advantage of the storage capabilities offered by SQL Azure this is going to be a great place for you to start learning. Have a day. :-|

    Read the article

  • Cocos2d Tiled Dynamic Object Layer

    - by Rodrigo Camargo
    I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will become an event when the 'hero' pass over it. I know how to build an object layer in tiled but it seems that is for fixed positions and what I want is a dynamic action position based on what the user can select. For instance, the user can drag a rock into a tile and when the character hit that rock he may die, or something. I'm a little lost about how to make it work. Do you have any idea of what should I use or what should I look for? Thanks in advance!

    Read the article

  • Using a back-end mechanism to copy files to DB and notify the application

    - by BDotA
    This Scenario: User copies large files to a local folder. I want to watch that folder and when a new file is dropped then go and copy it to Database, so later when coping is done I can actually use it in my application. ( A C# WinForms App). It would be awesome to also find a way to somehow get notified in the Application that hey copying the file to DB is finished and ready for use... I am using C#.net, Windows... What solutions/architecture do you suggest for this? For example having a windows service running all the time watching that folder, when something copied goes and write it to DB ... then how about getting notified? MSMQ is something I can use? don't know much about it yet. Thanks.

    Read the article

  • Pragmas and exceptions

    - by Darryl Gove
    The compiler pragmas: #pragma no_side_effect(routinename) #pragma does_not_write_global_data(routinename) #pragma does_not_read_global_data(routinename) are used to tell the compiler more about the routine being called, and enable it to do a better job of optimising around the routine. If a routine does not read global data, then global data does not need to be stored to memory before the call to the routine. If the routine does not write global data, then global data does not need to be reloaded after the call. The no side effect directive indicates that the routine does no I/O, does not read or write global data, and the result only depends on the input. However, these pragmas should not be used on routines that throw exceptions. The following example indicates the problem: #include <iostream extern "C" { int exceptional(int); #pragma no_side_effect(exceptional) } int exceptional(int a) { if (a==7) { throw 7; } else { return a+1; } } int a; int c=0; class myclass { public: int routine(); }; int myclass::routine() { for(a=0; a<1000; a++) { c=exceptional(c); } return 0; } int main() { myclass f; try { f.routine(); } catch(...) { std::cout << "Something happened" << a << c << std::endl; } } The routine "exceptional" is declared as having no side effects, however it can throw an exception. The no side effects directive enables the compiler to avoid storing global data back to memory, and retrieving it after the function call, so the loop containing the call to exceptional is quite tight: $ CC -O -S test.cpp ... .L77000061: /* 0x0014 38 */ call exceptional ! params = %o0 ! Result = %o0 /* 0x0018 36 */ add %i1,1,%i1 /* 0x001c */ cmp %i1,999 /* 0x0020 */ ble,pt %icc,.L77000061 /* 0x0024 */ nop However, when the program is run the result is incorrect: $ CC -O t.cpp $ ./a.out Something happend00 If the code had worked correctly, the output would have been "Something happened77" - the exception occurs on the seventh iteration. Yet, the current code produces a message that uses the original values for the variables 'a' and 'c'. The problem is that the exception handler reads global data, and due to the no side effects directive the compiler has not updated the global data before the function call. So these pragmas should not be used on routines that have the potential to throw exceptions.

    Read the article

  • Beginners Guide to Visual Studio LightSwitch makes it easy to take a closer look

    - by Jim Duffy
    Following up on my most recent post about LightSwitch I thought I’d keep you in the loop on a valuable LightSwitch resource. The Beginners Guide to Visual Studio LightSwitch provides a jump start to get you and the department-level-typical-Access-application-developing-power-user rolling with LightSwitch in no time. The guide is broken down into 4 easy to follow parts. Beginners Guide to Visual Studio LightSwitch (Part – 1) – Working with New Data Entry Screen Beginners Guide to Visual Studio LightSwitch (Part – 2) – Working with Search Screen Beginners Guide to Visual Studio LightSwitch (Part – 3) – Working with Editable DataGrid Screen Beginners Guide to Visual Studio LightSwitch (Part – 4) – Working with List and Details Screen I mentioned it in my prior post but don’t forget to check out Beth Massi’s blog for additional information on Visual Studio LightSwitch. Have a day.

    Read the article

  • "Imprinting" as a language feature?

    - by MKO
    Idea I had this idea for a language feature that I think would be useful, does anyone know of a language that implements something like this? The idea is that besides inheritance a class can also use something called "imprinting" (for lack of better term). A class can imprint one or several (non-abstract) classes. When a class imprints another class it gets all it's properties and all it's methods. It's like the class storing an instance of the imprinted class and redirecting it's methods/properties to it. A class that imprints another class therefore by definition also implements all it's interfaces and it's abstract class. So what's the point? Well, inheritance and polymorphism is hard to get right. Often composition gives far more flexibility. Multiple inheritance offers a slew of different problems without much benefits (IMO). I often write adapter classes (in C#) by implementing some interface and passing along the actual methods/properties to an encapsulated object. The downside to that approach is that if the interface changes the class breaks. You also you have to put in a lot of code that does nothing but pass things along to the encapsulated object. A classic example is that you have some class that implements IEnumerable or IList and contains an internal class it uses. With this technique things would be much easier Example (c#) [imprint List<Person> as peopleList] public class People : PersonBase { public void SomeMethod() { DoSomething(this.Count); //Count is from List } } //Now People can be treated as an List<Person> People people = new People(); foreach(Person person in people) { ... } peopleList is an alias/variablename (of your choice)used internally to alias the instance but can be skipped if not needed. One thing that's useful is to override an imprinted method, that could be achieved with the ordinary override syntax public override void Add(Person person) { DoSomething(); personList.Add(person); } note that the above is functional equivalent (and could be rewritten by the compiler) to: public class People : PersonBase , IList<Person> { private List<Person> personList = new List<Person>(); public override void Add(object obj) { this.personList.Add(obj) } public override int IndexOf(object obj) { return personList.IndexOf(obj) } //etc etc for each signature in the interface } only if IList changes your class will break. IList won't change but an interface that you, someone in your team, or a thirdparty has designed might just change. Also this saves you writing a whole lot of code for some interfaces/abstract classes. Caveats There's a couple of gotchas. First we, syntax must be added to call the imprinted classes's constructors from the imprinting class constructor. Also, what happends if a class imprints two classes which have the same method? In that case the compiler would detect it and force the class to define an override of that method (where you could chose if you wanted to call either imprinted class or both) So what do you think, would it be useful, any caveats? It seems it would be pretty straightforward to implement something like that in the C# language but I might be missing something :) Sidenote - Why is this different from multiple inheritance Ok, so some people have asked about this. Why is this different from multiple inheritance and why not multiple inheritance. In C# methods are either virtual or not. Say that we have ClassB who inherits from ClassA. ClassA has the methods MethodA and MethodB. ClassB overrides MethodA but not MethodB. Now say that MethodB has a call to MethodA. if MethodA is virtual it will call the implementation that ClassB has, if not it will use the base class, ClassA's MethodA and you'll end up wondering why your class doesn't work as it should. By the terminology sofar you might already confused. So what happens if ClassB inherits both from ClassA and another ClassC. I bet both programmers and compilers will be scratching their heads. The benefit of this approach IMO is that the imprinting classes are totally encapsulated and need not be designed with multiple inheritance in mind. You can basically imprint anything.

    Read the article

  • Apple New Year alarm bug cause

    - by StasM
    As many people know, Apple has a bug in their iPhone that prevented alarms from going off at 1st and 2nd of January 2011. What is strange is how that bug might happen - i.e., as far as I know this bug happens in all timezones and nobody is switching off DST on Jan 1st, so it's not timezone or DST-related. Also, Jan 1st seems to be nothing special as a UNIX timestamp, so something like sign change or integer overflow can't be the reason. It is highly improbably that alarm code has something like if(date == JANUARY_1_2011 || date == JANUARY_2_2011) turn_alarms_off(); - that would be a sabotage and not a bug. So the question is - could you imagine and describe a bug that would cause the alarm to fail exactly at Jan 1st and 2nd everywhere while letting it work otherwise, without specifically referring to those exact dates? Of course, if somebody knows the real cause, that would be a definite answer, but if nobody knows it - I think it is interesting to think what might be the cause of such strange bug.

    Read the article

  • What approaches can I take to lower the odds of introducing new bugs in a complex legacy app?

    - by m.edmondson
    Where I work I often have to develop (and bug fix) in an old system (.NET 1) whos code is complete spaghetti - with little thought given to variable names, program structure nor comments. Because of this it takes me ages to understand what bits need changed, and I often 'break' the existing software because I've made a modification. I really really want to spend a couple of months (with colleagues) going through it to refactor but existing developers both can't see the need - nor think theres time for this (the system is massive). I dread having to work on its code as it takes days to fix something only to find out I've broken something else. This obviously makes me look incompetent - so how can I deal with this?

    Read the article

  • Apt-get take long time to update\upgrade

    - by ShockwaveNN
    On my work network any apt-get (or aptitude) commands take a very long time, it's look's like admins blocked some port for it (for unknown reason). For example sudo apt-get update take like 2 days and all I get - a very long list of responses like Get: 36 http://security.ubuntu.com precise-security/universe amd64 Packages [11.6 kB] Get: 37 http://security.ubuntu.com precise-security/universe amd64 Packages [11.6 kB] Get: 38 http://security.ubuntu.com precise-security/universe amd64 Packages [11.6 kB] Get: 39 http://security.ubuntu.com precise-security/universe amd64 Packages [11.6 kB] Get: 40 http://security.ubuntu.com precise-security/universe amd64 Packages [11.6 kB] Same situation then I try to download software Get:1 http://archive.ubuntu.com/ubuntu/ precise/main dash i386 0.5.7-2ubuntu2 [85.8 kB] Get:2 http://archive.ubuntu.com/ubuntu/ precise/main dash i386 0.5.7-2ubuntu2 [85.8 kB] Get:3 http://archive.ubuntu.com/ubuntu/ precise/main dash i386 0.5.7-2ubuntu2 [85.8 kB] Get:4 http://archive.ubuntu.com/ubuntu/ precise/main dash i386 0.5.7-2ubuntu2 [85.8 kB] Get:5 http://archive.ubuntu.com/ubuntu/ precise/main dash i386 0.5.7-2ubuntu2 [85.8 kB] Is there something I can do to change port for apt-get or something else

    Read the article

  • gnome-shell, gnome 3, unity, cinnamon, mate confusion

    - by Bryan
    I am thinking about adding something besides unity into my ubuntu 12.04. My questions are this: -If I add cinnamon, mate, gnome2/3, could I still call it it Ubuntu, or would it be Mint? -Why not just add Mint instead of cinnamon, or mate, into Ubuntu? -Or is Mint just those at the core, and not the other way around? -I had terrible battery drain using Mint. Something was wrong with the kernel with my laptop type. If I add cinnamon, would I get that battery drain again? -And lastly, would I be able to get that awesome HUD if I add the other things? I realize these questions are a bit confusing, or at least they are for me.

    Read the article

  • What's the difference between 'killall' and 'pkill'?

    - by jgbelacqua
    After using just plain kill <some_pid> on Unix systems for many years, I learned pkill from a younger Linux-savvy co-worker colleague1. I soon accepted the Linux-way, pgrep-ing and pkill-ing through many days and nights, through slow-downs and race conditions. This was all well and good. But now I see nothing but killall . How-to's seem to only mention killall, and I'm not sure if this is some kind of parallel development, or if killall is a successor to pkill, or something else. It seems to function as more targeted pkill, but I'm sure I'm missing something. Can an Ubuntu/Debian-savvy person explain when (or why) killall should be used, especially if it should be used in preference to pkill (when pkill often seems easier, because I can be sloppier with name matching, at least by default). 1 'colleague' is free upgrade from 'co-worker', so might as well.

    Read the article

  • Book (or resource) on Java bytecode

    - by Andrea
    I am looking for some resources on the JVM bytecode. Ideally I would for a short book; something more than a blog post but not a 800 pages tome. If it is relevant, I am a Scala developer, not a Java one, although I know Java just fine. I would like something that allowed me to read JVM bytecode and answer questions such as: Why does the bytecode has to know about high level construct such as classes? Are subtyping relations still visible in bytecode? How does type erasure work exactly? How do Oracle and Dalvik bytecode differ, and what consequences does this have for, say, developing Android apps with Scala? How does the JVM manage the stack, and why exactly this creates issues with tail call elimination? and so on.

    Read the article

  • Current state of the art for holographic displays?

    - by kamziro
    In another thread I was asking about independent arcade system development, and partly it was because I'm interested in using available 3D holographic technology for the displays. I saw one which involved a rotating mirror at very high speeds, so that's probably not going to be too feasible (I'd hate to think of what happens when something goes wrong). However, I looked around for videos from trade shows, and I found this: http://www.youtube.com/watch?v=Vl0EIngM-RA But information is scarce, and I'm led to believe it's just using mirrors and reflections, and does not convey true 3D depth like the one using rotating mirrors at high speed: http://www.youtube.com/watch?v=YKCUGQ-uo8c So yeah, does anyone know if there's something better available today?

    Read the article

  • Several New Hints

    - by Ondrej Brejla
    Hi all! Today we would like to introduce you some of our new experimental hints for NetBeans 7.2. They are called: Unused Use Statement and Immutable Variables. Unused Use Statement This hint is quite simple. It highlights (underlines) your use statements, which are not used. Typical use case is after some refactoring, when you forgot to remove some obsolete use statements. This hint warns you on them and allows you to remove them easily. Just click on the hint bulb in the gutter and select Remove Unused Use Statement. And of course, it works in multiple use statements combined too. Immutable Variables The next one is the hint which checks too many assignments into a variable. And why? That's simple. Mostly you should use just one assignment into one variable. But sometimes you are lazy and you do something like: But it's quite wrong, because what you really do is: And that's exactly the case, when our new hint warns you, that Too many assignments (2) into variable $foo occured. Nothing more. Yes, we know that there are some cases, where could be more assignments and no warning should occur, e.g.: Because maybe one likes longer increment syntax more than the short one. So we tried to handle these cases to don't bother you if it's not a need. Note: We are almost sure that this hint doesn't cover all your use cases, because there are a lot of them. So if you find something strange, write it into our bugzilla so we can handle it better for you. Thanks for your patience! And the last thing is, that you can set the number of allowed assignments in Tools -> Options -> Editor -> Hints -> PHP: Immutable Variables. Note: This hint works just for a common variables, not for fields. We have an enhancement request for that and it should be implemented in next version of NetBeans (probably 7.3). And that's all for today and as usual, please test it and if you find something strange, don't hesitate to file a new issue (product php, component Editor). Thanks.

    Read the article

  • New EFI Laptop: After restart, Ubuntu boots to black screen?

    - by Henson S
    So, I've got this new laptop (Acer Aspire 5560 15") that's doing a funny thing.. If I cold booth the machine, everything is great! I see the grub menu, and Ubuntu 12.04 loads just fine. If I reboot within Ubuntu, I see the BIOS screen, but then nothing. No grub menu, no hard drive activity except for just a blip. I noticed that when installing Ubuntu this time, I had to create an EFI boot partition -- something I'm not used to. And I'm guessing that it has something to do with the issue. Could be totally wrong. Any ideas?

    Read the article

  • Errors when attempting to install vim on Ubuntu 12.04

    - by Anup
    I have installed Ubuntu 12.04 in my computer few days back. from then i tried to install few programs through Ubuntu software center but it showed that no internet connection even though i was connected to internet. Then i came to know that vi editor will be required to set the system configuration in which i will be able to save my password and proxy. apart from that i also tried to install the programs through terminal but still same problem occurred as it says this is not a candidate for install. i tried to install Vim using command sudo apt-get instal Vim-nox but it shows that broken package and showed many failures. please help me out of this.... thank you

    Read the article

  • Dealing with coworkers when developing, need advice [closed]

    - by Yippie-Kai-Yay
    I developed our current project architecture and started developing it on my own (reaching something like, revision 40). We're developing a simple subway routing framework and my design seemed to be done extremely well - several main models, corresponding views, main logic and data structures were modeled "as they should be" and fully separated from rendering, algorithmic part was also implemented apart from the main models and had a minor number of intersection points. I would call that design scalable, customizable, easy-to-implement, interacting mostly based on the "black box interaction" and, well, very nice. Now, what was done: I started some implementations of the corresponding interfaces, ported some convenient libraries and wrote implementation stubs for some application parts. I had the document describing coding style and examples of that coding style usage (my own written code). I forced the usage of more or less modern C++ development techniques, including no-delete code (wrapped via smart pointers) and etc. I documented the purpose of concrete interface implementations and how they should be used. Unit tests (mostly, integration tests, because there wasn't a lot of "actual" code) and a set of mocks for all the core abstractions. I was absent for 12 days. What do we have now (the project was developed by 4 other members of the team): 3 different coding styles all over the project (I guess, two of them agreed to use the same style :), same applies to the naming of our abstractions (e.g CommonPathData.h, SubwaySchemeStructures.h), which are basically headers declaring some data structures. Absolute lack of documentation for the recently implemented parts. What I could recently call a single-purpose-abstraction now handles at least 2 different types of events, has tight coupling with other parts and so on. Half of the used interfaces now contain member variables (sic!). Raw pointer usage almost everywhere. Unit tests disabled, because "(Rev.57) They are unnecessary for this project". ... (that's probably not everything). Commit history shows that my design was interpreted as an overkill and people started combining it with personal bicycles and reimplemented wheels and then had problems integrating code chunks. Now - the project still does only a small amount of what it has to do, we have severe integration problems, I assume some memory leaks. Is there anything possible to do in this case? I do realize that all my efforts didn't have any benefit, but the deadline is pretty soon and we have to do something. Did someone have a similar situation? Basically I thought that a good (well, I did everything that I could) start for the project would probably lead to something nice, however, I understand that I'm wrong. Any advice would be appreciated, sorry for my bad english.

    Read the article

  • How do you remember where in your code you want to continue next time?

    - by bitbonk
    When you interrupt the work on some code (be it because you have to work on something else or go on vacation or simply because it is the end of the day), once you close that Visual Studio project, what is your preferred way to remember what you want to do next when you start working on that code again. Do you set a Visual Studio bookmark or do write down something like // TODO: continue here next time? Maybe you have a special tag like // NEXT:? Do you put a sticky note on your monitor? Do you use a cool tool or Visual Studio plugin I should know? Do you have any personal trick that helps you find the place in your code where you left off the last time you worked on your code?

    Read the article

  • asp.net website development component / APIs

    - by Haseeb Asif
    I have been assigned a new website project to work on in my organization where my role demand to finalize all the tools/technologies/controls/api etc. That website will something like online store, where every user has his online store as subdomain e.g. user1.myprojectdomain.com I have been researching a number of things to use and need your suggestions in following levels ASP.NET web forms vs Asp.net MVC: Prefering asp.net webforms due to following reason with N Tier Architecture Rapid application Development large set of Toolbox/controls And mainly due to our team skill set Errorlogging Elmah seems to be a nice library Forums Forums Yetanotherforums On line Live Chat still looking for something (Working on SignalR) Signups with Social Media Engage by Janrain And I need help that how can Manage sub domains. Do we create a Virtual Directory/application for every user in the IIS on runtime or we can do some thing else

    Read the article

  • Any good web frameworks for asynchronous multiplayer games?

    - by Steven Stadnicki
    I'm trying to craft a site for web-based (original) board games, and my client (currently written in Actionscript, but that's highly fungible) works fine - I can play solitaire games in the client - but it has nothing to connect to. What I'm looking for is a server framework for handling accounts/authentication and game tracking: something that would let players log in, show them a list of their current games, let them invite friends to new games, let them make moves in the games they have open, etc. I'm flexible on language; obviously I'm going to have to write a lot of server code to handle the actual game logic, but that should be straightforward enough. I'm more concerned with how to handle the user (and game) DBs, though suggestions for a good server framework for communicating with the DBs (and serving up, most likely, JSON for client communications) are also welcome. Right now my leaning is towards Ruby (probably with Rails) but as far as I can determine it would be a pretty good chunk of effort to set up the necessary databases, so having something even higher-level would be really useful to me.

    Read the article

< Previous Page | 123 124 125 126 127 128 129 130 131 132 133 134  | Next Page >