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  • New EFI Laptop: After restart, Ubuntu boots to black screen?

    - by Henson S
    So, I've got this new laptop (Acer Aspire 5560 15") that's doing a funny thing.. If I cold booth the machine, everything is great! I see the grub menu, and Ubuntu 12.04 loads just fine. If I reboot within Ubuntu, I see the BIOS screen, but then nothing. No grub menu, no hard drive activity except for just a blip. I noticed that when installing Ubuntu this time, I had to create an EFI boot partition -- something I'm not used to. And I'm guessing that it has something to do with the issue. Could be totally wrong. Any ideas?

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  • Besides macros, are there any other metaprogramming techniques?

    - by mhr
    I'm making a programming language, and, having spent some time in Lisp/Scheme, I feel that my language should be malleable. Should I use macros, or is there something else I might/should use? Is malleable syntax even a good idea? Is it perhaps too powerful a concept? EDIT: In doing some research, I found fexprs. I don't really understand what these are. Help with that in an answer too please. EDIT2: Is it possible to have a language with macros/something-of-a-similar-nature without having s-expressions?

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  • EaseFunction in LoopEntityModifier

    - by Siddharth
    For my game, I need EaseFunction in LoopEntityModifier. In my game, I am rotating ball over certain object. For giving effect I want to use EaseFunction. I want to rotate ball around an object take around 4 to 5 round that was already rotating but I want add some effect so that it looks good. For this I have to use EaseFunction which suits my needs. But if I put EaseFunction in rotation modifier then each round rotation modifier apply an effect of EaseFunction that I want only one time occur either starting or ending time. So if I can able to provide EaseFunction in LoopEntityModifier then it will good for me or something similar also work for me. At present my code is something similar like this. new LoopEntityModifier(new RotationModifier(...)); I hope someone has some idea on this.

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  • Basics of drawing in 2d with OpenGL 3 shaders

    - by davidism
    I am new to OpenGL 3 and graphics programming, and want to create some basic 2d graphics. I have the following scenario of how I might go about drawing a basic (but general) 2d rectangle. I'm not sure if this is the correct way to think about it, or, if it is, how to implement it. In my head, here's how I imagine doing it: t = make_rectangle(width, height) build general VBO, centered at 0, 0 optionally: t.set_scale(2) optionally: t.set_angle(30) t.draw_at(x, y) calculates some sort of scale/rotate/translate matrix (or matrices), passes the VBO and the matrix to a shader program Something happens to clip the world to the view visible on screen. I'm really unclear on how 4 and 5 will work. The main problem is that all the tutorials I find either: use fixed function pipeline, are for 3d, or are unclear how to do something this "simple". Can someone provide me with either a better way to think of / do this, or some concrete code detailing performing the transformations in a shader and constructing and passing the data required for this shader transformation?

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  • Know Thy Operating System?

    - by AdityaGameProgrammer
    As developers how much time, or do you spend time, In learning the hidden features tricks of your operating system ? How important do you feel is this for productivity in day to day programming? tasks. What do you mean when you list knowledge of an OS in your resume? What are your favorite hidden -less known features For example: A common problem of How can i open the cmd window in a specific location a do it yourself solution in say xp and what to do if something breaks Are these something you look into as and when you find the need to do so?

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  • What would most games benefit from having?

    - by Phil
    I think I've seen "questions" like this on stackoverflow but sorry if I'm overstepping any bounds. Inspired by my recent question and all the nice answers (Checklist for finished game?) I think every gamedev out there has something he/she thinks that almost every game should have. That knowledge is welcome here! So this is probably going to be an inspirational subjective list of some sorts and the point is that anyone reading this question will see a point or two that they've overlooked in their own development and might benefit from adding. I think a good example might be: "some sort of manual or help section. Of course it should be proportional to how advanced the game is. Some users won't need it and won't go looking for it but the other ones that do will become very frustrated if they can't remember how to do something specific that should be in the manual". A bad example might be "good gameplay". Of course every game benefits from this but the answer is not very helpful.

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  • Where can I get resources to design a website like this? [closed]

    - by Jhon Andrew
    I have a project. To make a CMS for an online game. Can anyone suggest me where I can get resources that I can use like vintage borders, seamless old papers or any vintage like patterns, etc. I would like to come up with something like this website for example: http://www.gamezaion.com/ I hope someone would suggest and/or give me ideas, inspirations, and examples how I can come up to something like it. P.S.: I am getting a hard time designing, because I define my self as a developer not a designer.. Lol.

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  • Using a back-end mechanism to copy files to DB and notify the application

    - by BDotA
    This Scenario: User copies large files to a local folder. I want to watch that folder and when a new file is dropped then go and copy it to Database, so later when coping is done I can actually use it in my application. ( A C# WinForms App). It would be awesome to also find a way to somehow get notified in the Application that hey copying the file to DB is finished and ready for use... I am using C#.net, Windows... What solutions/architecture do you suggest for this? For example having a windows service running all the time watching that folder, when something copied goes and write it to DB ... then how about getting notified? MSMQ is something I can use? don't know much about it yet. Thanks.

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  • Increase motivation in Our Project's Wiki with achievements?

    - by ZoolWay
    We are currently running a mediawiki for our developers and most developers are not adding entries if they find something to document. Instead the mail it so a list containing all developers and most often I add the entries. I just thought adding something like score, achievements, badges or similar could add motivation but I cannot find a extension for media wiki. Is there such an extension? Is one of these recommended? Funny fact: Currently I think the StackExchange system would fit much better but we need it internally ;)

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  • asp.net website development component / APIs

    - by Haseeb Asif
    I have been assigned a new website project to work on in my organization where my role demand to finalize all the tools/technologies/controls/api etc. That website will something like online store, where every user has his online store as subdomain e.g. user1.myprojectdomain.com I have been researching a number of things to use and need your suggestions in following levels ASP.NET web forms vs Asp.net MVC: Prefering asp.net webforms due to following reason with N Tier Architecture Rapid application Development large set of Toolbox/controls And mainly due to our team skill set Errorlogging Elmah seems to be a nice library Forums Forums Yetanotherforums On line Live Chat still looking for something (Working on SignalR) Signups with Social Media Engage by Janrain And I need help that how can Manage sub domains. Do we create a Virtual Directory/application for every user in the IIS on runtime or we can do some thing else

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  • Them and us

    - by Plip
    As much as we try and create inclusive societies throughout the globe time and time again we revert to our tribal and clan origins back in the distant past, be those line split across the obvious like  Nationality, Religion or even the Football teams we follow. Microsoft to me has always been a “them”. I was always on the outside looking in, free to say as I wished and have an external objective viewpoint. Now, after my first week (well four days but who’s counting) Microsoft is an “us” for me. So when I look up in the Atrium of Building 1 at Microsoft’s UK headquarters I see banners like the one above and I already genuinely feel a part of this much bigger community. I looked up at that and I felt a sense of pride to be part of something bigger, something which is out there touching peoples lives everywhere (for the good and the bad). My objectivity has made me who I am today. I’m open to other ideas and concepts, I’ve worked hard to be understanding across the board be it from technology through to cultural differences in my life and it’s vital to me that I preserve that so I now have to learn how I balance the “them” of Microsoft to the “us” of Microsoft and maintain the objectivity. It’s my job to advise people on the best way to do things, which won’t always mean “Use Microsoft Technology X”, sometimes it’ll be my responsibility to say “Don’t use Microsoft Technology X”. My first and foremost responsibility is to the customer, to give them the best advice that I can and I want to maintain that. Yeah, I’m sure I’ll be tarred by some as a Microsoft guy, for many years I’ve had just that, but those out there in the non Microsoft communities I’ve engaged in I think know that I’m the first to say when I think something is a bit naff. So, here’s my ask to you ‘the community’. Keep me honest. If I start to sound like a fanboi I want you to find me and give me a slap. It’s all too easy to forget reality sometimes and I want to make sure I stay well and truly routed in that reality. Also, no matter how much I embed myself within Microsoft I fear I will never understand Microsoft’s marketing team. In the Gents just under the WP7 banner shown above I was faced with this. Draw your own conclusions on what it’s message is.

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  • What are the recommended resources for learning about the Actor model of concurrent systems?

    - by Larry OBrien
    The Actor concurrency model is clearly gaining favor. Is there a good book that presents the patterns and pitfalls of the model? I am thinking about something that would discuss, for instance, the problems of consistency and correctness in the context of hundreds or thousands of independent Actors. It would be okay if it were associated with a specific language (Erlang, I would imagine, since that seems universally regarded as the proven implementation of Actors), but I am hoping for something more than an introductory chapter or two. I'm actually most interested in Actors as they are implemented in Scala, if there are any such resources available.

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  • How do you remember where in your code you want to continue next time?

    - by bitbonk
    When you interrupt the work on some code (be it because you have to work on something else or go on vacation or simply because it is the end of the day), once you close that Visual Studio project, what is your preferred way to remember what you want to do next when you start working on that code again. Do you set a Visual Studio bookmark or do write down something like // TODO: continue here next time? Maybe you have a special tag like // NEXT:? Do you put a sticky note on your monitor? Do you use a cool tool or Visual Studio plugin I should know? Do you have any personal trick that helps you find the place in your code where you left off the last time you worked on your code?

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  • Any good web frameworks for asynchronous multiplayer games?

    - by Steven Stadnicki
    I'm trying to craft a site for web-based (original) board games, and my client (currently written in Actionscript, but that's highly fungible) works fine - I can play solitaire games in the client - but it has nothing to connect to. What I'm looking for is a server framework for handling accounts/authentication and game tracking: something that would let players log in, show them a list of their current games, let them invite friends to new games, let them make moves in the games they have open, etc. I'm flexible on language; obviously I'm going to have to write a lot of server code to handle the actual game logic, but that should be straightforward enough. I'm more concerned with how to handle the user (and game) DBs, though suggestions for a good server framework for communicating with the DBs (and serving up, most likely, JSON for client communications) are also welcome. Right now my leaning is towards Ruby (probably with Rails) but as far as I can determine it would be a pretty good chunk of effort to set up the necessary databases, so having something even higher-level would be really useful to me.

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  • "Imprinting" as a language feature?

    - by MKO
    Idea I had this idea for a language feature that I think would be useful, does anyone know of a language that implements something like this? The idea is that besides inheritance a class can also use something called "imprinting" (for lack of better term). A class can imprint one or several (non-abstract) classes. When a class imprints another class it gets all it's properties and all it's methods. It's like the class storing an instance of the imprinted class and redirecting it's methods/properties to it. A class that imprints another class therefore by definition also implements all it's interfaces and it's abstract class. So what's the point? Well, inheritance and polymorphism is hard to get right. Often composition gives far more flexibility. Multiple inheritance offers a slew of different problems without much benefits (IMO). I often write adapter classes (in C#) by implementing some interface and passing along the actual methods/properties to an encapsulated object. The downside to that approach is that if the interface changes the class breaks. You also you have to put in a lot of code that does nothing but pass things along to the encapsulated object. A classic example is that you have some class that implements IEnumerable or IList and contains an internal class it uses. With this technique things would be much easier Example (c#) [imprint List<Person> as peopleList] public class People : PersonBase { public void SomeMethod() { DoSomething(this.Count); //Count is from List } } //Now People can be treated as an List<Person> People people = new People(); foreach(Person person in people) { ... } peopleList is an alias/variablename (of your choice)used internally to alias the instance but can be skipped if not needed. One thing that's useful is to override an imprinted method, that could be achieved with the ordinary override syntax public override void Add(Person person) { DoSomething(); personList.Add(person); } note that the above is functional equivalent (and could be rewritten by the compiler) to: public class People : PersonBase , IList<Person> { private List<Person> personList = new List<Person>(); public override void Add(object obj) { this.personList.Add(obj) } public override int IndexOf(object obj) { return personList.IndexOf(obj) } //etc etc for each signature in the interface } only if IList changes your class will break. IList won't change but an interface that you, someone in your team, or a thirdparty has designed might just change. Also this saves you writing a whole lot of code for some interfaces/abstract classes. Caveats There's a couple of gotchas. First we, syntax must be added to call the imprinted classes's constructors from the imprinting class constructor. Also, what happends if a class imprints two classes which have the same method? In that case the compiler would detect it and force the class to define an override of that method (where you could chose if you wanted to call either imprinted class or both) So what do you think, would it be useful, any caveats? It seems it would be pretty straightforward to implement something like that in the C# language but I might be missing something :) Sidenote - Why is this different from multiple inheritance Ok, so some people have asked about this. Why is this different from multiple inheritance and why not multiple inheritance. In C# methods are either virtual or not. Say that we have ClassB who inherits from ClassA. ClassA has the methods MethodA and MethodB. ClassB overrides MethodA but not MethodB. Now say that MethodB has a call to MethodA. if MethodA is virtual it will call the implementation that ClassB has, if not it will use the base class, ClassA's MethodA and you'll end up wondering why your class doesn't work as it should. By the terminology sofar you might already confused. So what happens if ClassB inherits both from ClassA and another ClassC. I bet both programmers and compilers will be scratching their heads. The benefit of this approach IMO is that the imprinting classes are totally encapsulated and need not be designed with multiple inheritance in mind. You can basically imprint anything.

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  • Tomboy won't start

    - by torbengb
    I've just discovered Tomboy and like it. I added it to the startup applications, and on next boot Tomboy won't start. It then also won't start when I select it manually from the menu. I unchecked its entry in the startup applications and rebooted, but it still won't start. I uninstalled it and installed it again in order to perhaps fix some broken file or setting, but it didn't help. I saw this question and added the Applet. But the applet says "Tomboy Notes" has quit unexpectedly and a reload doesn't work; the message appears again. How can I determine (and fix!) what's wrong?

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  • url mod_rewrite

    - by Pritam Borkar
    I had an e-commerce website hosted on http://mydomain.com/beta for more than a year, eventually I decided to move the website to root http://mydomain.com I had done quite a lot of link postings to forums etc, when my site used to be hosted in the sub-dir /beta . Is there any way to do a mod_rewrite by which all the old links that I have posted do not return as broken links since now longer the site is hosted in /beta and is now hosted on the site root. I did read that mod_rewrite can help resolve this issue, but also read about that this has to be done with care. Just a tip that this site is using Friendl URL.

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  • migrating from struts2, looking for a new framework

    - by adhg
    We are supposed to start a relatively big project that will require lots of computation and analysis. Presentation (UI) for the end user is very crucial (graphs, tabels...) So far we've been using struts2. It's ok+. It has some drawbacks (specially if you work with tiles and all that XML) but if you get the lingo - you're ok. One option on the table is to continue using struts2 with jquery and all the other stuff that we've been doing for so long. Alternatively, I think we have an opportunity to learn something new and maybe a bit better then struts2. My question is this: Anyone has migrated from struts2 to something new and can share the experience. Or had some great experience witha particular java framework. Many thanks for any pointers.

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  • How to emulate Mode 13h in a modern 3D renderer?

    - by David Gouveia
    I was indulging in nostalgia and remembered the first game I created, which used Mode 13h. This mode was really simple to work with, since it was essentially just an array of bytes with an element for each pixel on the screen (using an indexed color scheme). So I thought it might be fun to create something nowadays under these restrictions, but on modern hardware. The API could be as simple as: public class Mode13h { public byte[] VideoMemory = new byte[320 * 200]; public Color[] Palette = new Color[256]; } Now I'm wondering what would be the best way to get this data on the screen, using something like XNA / DirectX / OpenGL. The only solution I could think of was to create a texture with the same size as the VideoMemory array, write the contents of VideoMemory to it every frame, then render that texture in a full screen quad with the correct aspect ratio and using point texture filtering for that retro look. Is there a better way?

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  • HP Envy Beats Edition can play CDs, but not DVDs

    - by Grayson
    After a fresh install, and various other tests (troubleshooting), I have concluded that my laptop (an HP Envy 14 - Beats Edtion) will not play DVDs, however it will play CDs. When I first got the laptop, up until recently it played DVDs perfectly, I doubt there is a hardware issue sees as it loads the DVDs and can view the files in them, but not play them, as well as read and work with CDs perfectly. Was there an update or something of the like that may have caused this? If so, is there a fix? I typically use this laptop 's HDMI out with my TV as a DVD player... so it would be very beneficial if there was a solution to this problem. There was a similar issue with the touchpad that there was a fix for... so I'm hoping that this is something similar

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  • Java Developers: Is Ant still in the "main stream" for builds? Do we push new developers to learn it?

    - by Sam Goldberg
    We have been slowly replacing batch command files (windows .bat) which were simply jarring up the classes compiled in the developers IDE, with more comprehensive Ant builds (i.e. get from CVS, clean compile, jar, archive, email, etc.) I've spent a lot of time learning (and debugging issues) with Ant, so I'm most comfortable using it for these tasks. But I wonder if Ant is still in as wide usage as it was when I first started learning, or whether "the world has moved on" to something newer (and maybe slicker). (I've started to see more Maven build stuff distributed, which I've never used, for example.) The practical import of this question, is whether I push new developers to learn Ant, or whether they should be learning something else for builds? I'm never too on top of the trends, so it would be great to hear from other Java developers what they think is the best build tool, and what they think new developers should be learning.

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  • Turning off XON/XOFF when SSHing via PuTTY

    - by Oddthinking
    I have a fresh install of Ubuntu 9.10 on a rented dedicated server. When I ssh to it using PuTTY (on a Windows machine), I find it responds to Ctrl+S and Ctrl+Q as XON/XOFF transmission control (i.e. the terminal freezes everytime I type Ctrl+S until I type Ctrl + Q). This hasn't been a problem on other remote servers, and I realise I don't really have much idea about how this is determined. Is this something that is negotiated at the start of the terminal session, something that is set by the choice of terminal emulation (TERM=xterm, if that helps) or - as I suspect - some setting on the server I am not aware of. How do I tell Ubuntu that it is 2011, and no-one has terminals that rely on XON/XOFF any more?

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  • If you had two projects with the same specification and only one was developed using TDD how could you tell?

    - by Andrew
    I was asked this question in an interview and it has been bugging me ever since. You have two projects, both with the same specification but only one of these projects was developed using Test Driven Development. You are given the source for both but with the tests removed from the TDD project. How can you tell which was developed using TDD? All I was able to muster up was something about the classes being more 'broken up' in to smaller chunks and having more visible APIs, not my proudest moment. I would be very interested to hear a good answer to this question.

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  • What's the difference between 'killall' and 'pkill'?

    - by jgbelacqua
    After using just plain kill <some_pid> on Unix systems for many years, I learned pkill from a younger Linux-savvy co-worker colleague1. I soon accepted the Linux-way, pgrep-ing and pkill-ing through many days and nights, through slow-downs and race conditions. This was all well and good. But now I see nothing but killall . How-to's seem to only mention killall, and I'm not sure if this is some kind of parallel development, or if killall is a successor to pkill, or something else. It seems to function as more targeted pkill, but I'm sure I'm missing something. Can an Ubuntu/Debian-savvy person explain when (or why) killall should be used, especially if it should be used in preference to pkill (when pkill often seems easier, because I can be sloppier with name matching, at least by default). 1 'colleague' is free upgrade from 'co-worker', so might as well.

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  • Split screen and other issues on Ubuntu 11.10 with ATI graphics card

    - by garus
    Ever since updating my Ubuntu 11.04 to 11.10 I experience issues with graphics. The biggest is the "split screen" effect where my desktop is shifted to the right, resulting in having Unity bar in the middle of the screen. As shown here: http://i.imgur.com/I8nmZ.jpg This changes from boot to boot, sometimes it's on the left, sometimes in the middle. What I tried: Removing fglrx drivers completely Installing post-update version of them, but installation is broken ATM in the Ubuntu, so no go. No one is even trying to fix it (bug report https://bugs.launchpad.net/ubuntu/+source/nvidia-common/+bug/873058 and a couple of duplicates out there) Also using the open source "radeon" driver results in the same (I have a better successful boot ratio with this one, proprietary rarely lets me boot) Other artifacts are: serious screen tearing weird lines flickering in random places lagginess Did anyone experience that? My specs: Ubuntu 11.10 AMD Radeon HD 6950 1GB

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