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  • does such a c++ tool exist? [I dont know what to call it]

    - by VSC
    Hello, I am going through the process of trying to figure out how a library of code works. I would like some sort of tool that would analyze the program that I run off of the library and tells me what functions are called in what order by each thread. Does such a tool exist? What google terms would I use to find such a program? Note: Using VS2008/Win7/C++

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  • Unable to decide weather to continue or quit and start a new carrier

    - by latif mohammad khan
    I am working in a small company. I have joined here for java developer ,but they told as i am fresher so work as Android developer . Then i asked one of my lecturer about Android developement.then he replied why going for mobile developement which is not standard(as nokia's symbain lost , mobile os changes quickly ) its better to get job as Java Developer. By listening his words i was bit not satisfied with my job and thought of leaving Job and search as java developer. But i dont have much confidence to search a job at that time(because i got job after 1 and half years after i passed out), i have decided to work as android developer(as learning new technology and practice java at home). On the first day they introduced me to team leads and they assigned under him. After few days i came to know that my team lead is having only 1 year experience. He(my team lead) joined here as a fresher and done r&d now is my Team lead. If i ask any doubt to him , he just search in internet and reply's my question (some times he explains wrongly) i correct it by myself by searching in net.In my company they don't use latest technologies,they dont follow any design patterns because they dont know them. They provide me very less pay and more work, i dont bother about pay because i am fresher but i bother about work which is not use(I feel like that because they dont use latest technologies,no design patterns,no proper team lead) What i thought was to learn from the company, Team leads how the project done. But there I feel like, i am wasting my time.If i go for another interview in future they ask latest technologies. Now i dont know what to do weather to quit the job and learn another language which have good demand like sap abap or to continue here. please provide me advice Thanks.

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  • Implementing a runtime Look Up Table in C#

    - by Yarok
    Hey all, I'm currently working on a robot interface GUI, using C#. The robot has two sensors, and two powered wheels. I need to let the user the option to load a Look Up Table (LUT) during runtime, one for each sensor, that will tell the robot what to do according to the sensor's reading. I think the best way to do it is using a .csv file, formatted like so: index , right wheel order, left wheel order the index is an int between 0-1023 and is actually the sensor's reading. the orders for the right and left wheel are integers, between -500 - 500. Example - left sensor's readings: 1,10,20 meaning: sensor reads 1 -- left wheel 10 rpm right wheel 20 rpm So my question is this: what is the best way to implement it? using a dataset?(if so, how?) using an array? (if so, how do I load it during runtime?) Any help would be much appreciated, Yarok

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  • PHPUnit installed but class PHPUnit_TestCase not found

    - by Greg K
    Talk about falling at the first hurdle. My test script: <?php require_once('PHPUnit/Framework.php'); class TransferResponseTest extends PHPUnit_TestCase { ... } Running my test case: $ phpunit TransferResponseTest Fatal error: Class 'PHPUnit_TestCase' not found in /Volumes/Data/greg/code/syndicate/tests/TransferResponseTest.php on line 5 $ php -i | grep include_path include_path => .:/usr/lib/php => .:/usr/lib/php $ ls -l /usr/lib/php/PHPUnit/ total 8 drwxr-xr-x 16 root wheel 544 27 Mar 19:03 Extensions drwxr-xr-x 28 root wheel 952 27 Mar 19:03 Framework -rw-r--r-- 1 root wheel 3193 27 Mar 19:03 Framework.php drwxr-xr-x 8 root wheel 272 27 Mar 19:03 Runner drwxr-xr-x 5 root wheel 170 27 Mar 19:03 TextUI drwxr-xr-x 32 root wheel 1088 27 Mar 19:03 Util I copied /etc/php.ini-default to /etc/php.ini and explicitly specified the include path as /usr/lib/php/ with an end / but still no success. $ php -i | grep include_path include_path => .:/usr/lib/php/ => .:/usr/lib/php/ $ phpunit TransferResponseTest.php PHP Fatal error: Class 'PHPUnit_TestCase' not found in /Volumes/Data/greg/code/syndicate/tests/TransferResponseTest.php on line 5 $ phpunit --version PHPUnit 3.4.11 by Sebastian Bergmann. Any ideas?

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  • What is user/owner 24561?

    - by ralphthemagician
    So, I just installed the node.js package from nodejs.org and I was poking around to see what it installed. Over in /usr/local/bin I saw this owner 24561. I see it in a few other places too. What is this? What does it mean? Should it be root like everything else? lrwxr-xr-x 1 root wheel 66 Jun 23 13:02 mate -> /Applications/TextMate.app/Contents/SharedSupport/Support/bin/mate -rwxr-xr-x 1 24561 wheel 18865984 Jun 29 09:32 node -rwxr-xr-x 1 24561 wheel 355 Jun 29 09:32 node-waf lrwxr-xr-x 1 root wheel 38 Jul 3 12:15 npm -> ../lib/node_modules/npm/bin/npm-cli.js What was curious is that I couldn't find any other information about this user by Googling. Using OS X Lion 10.7.4 with Xcode installed if that makes any difference.

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  • Troubleshooting sudoers via ldap

    - by dafydd
    The good news is that I got sudoers via ldap working on Red Hat Directory Server. The package is sudo-1.7.2p1. I have some LDAP/Kerberos users in an LDAP group called wheel, and I have this entry in LDAP: # %wheel, SUDOers, example.com dn: cn=%wheel,ou=SUDOers,dc=example,dc=com cn: %wheel description: Members of group wheel have access to all privileges. objectClass: sudoRole objectClass: top sudoCommand: ALL sudoHost: ALL sudoUser: %wheel So, members of group wheel have administrative privileges via sudo. This has been tested and works fine. Now, I have this other sudo privilege set up to allow members of a group called Administrators to perform two commands as the non-root owner of those commands. # %Administrators, SUDOers, example.com dn: cn=%Administrators,ou=SUDOers,dc=example,dc=com sudoRunAsGroup: appGroup sudoRunAsUser: appOwner cn: %Administrators description: Allow members of the group Administrators to run various commands . objectClass: sudoRole objectClass: top sudoCommand: appStop sudoCommand: appStart sudoCommand: /path/to/appStop sudoCommand: /path/to/appStart sudoUser: %Administrators Unfortunately, members of Administrators are still refused permission to run appStart or appStop: -bash-3.2$ sudo /path/to/appStop [sudo] password for Aaron: Sorry, user Aaron is not allowed to execute '/path/to/appStop' as root on host.example.com. -bash-3.2$ sudo -u appOwner /path/to/appStop [sudo] password for Aaron: Sorry, user Aaron is not allowed to execute '/path/to/appStop' as appOwner on host.example.com. /var/log/secure shows me these two sets of messages for the two attempts: Oct 31 15:02:36 host sudo: pam_unix(sudo:auth): authentication failure; logname=Aaron uid=0 euid=0 tty=/dev/pts/3 ruser= rhost= user=Aaron Oct 31 15:02:37 host sudo: pam_krb5[1508]: TGT verified using key for 'host/[email protected]' Oct 31 15:02:37 host sudo: pam_krb5[1508]: authentication succeeds for 'Aaron' ([email protected]) Oct 31 15:02:37 host sudo: Aaron : command not allowed ; TTY=pts/3 ; PWD=/auto/home/Aaron ; USER=root ; COMMAND=/path/to/appStop Oct 31 15:02:52 host sudo: pam_unix(sudo:auth): authentication failure; logname=Aaron uid=0 euid=0 tty=/dev/pts/3 ruser= rhost= user=Aaron Oct 31 15:02:52 host sudo: pam_krb5[1547]: TGT verified using key for 'host/[email protected]' Oct 31 15:02:52 host sudo: pam_krb5[1547]: authentication succeeds for 'Aaron' ([email protected]) Oct 31 15:02:52 host sudo: Aaron : command not allowed ; TTY=pts/3 ; PWD=/auto/home/Aaron ; USER=appOwner; COMMAND=/path/to/appStop The questions: Does sudo have some sort of verbose or debug mode where I can actually watch it capture the sudoers privilege list and determine whether or not Aaron should have the privilege to run this command? (This question is probably independent of where the sudoers database is kept.) Does sudo work with some background mechanism that might have a log level I could turn up? Right now, I can't fix a problem I can't identify. Is this an LDAP search failure? Is this a group member matching failure? Identifying why the command fails will help me identify the fix... Next step: Recreate the privilege in /etc/sudoers, and see if it works locally... Cheers!

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  • Le W3C travaille sur les applications Web et les terminaux tactiles pour standardiser la manière d'interpréter les actions des utilisateurs

    Le W3C travaille sur les applications Web et les terminaux tactiles Pour standardiser la manière d'interpréter les actions des utilisateurs Le W3C se lance dans la définition d'un nouveau standard (baptisé « Touch Events Specification ») pour les applications Web spécialement conçues pour les téléphones mobiles et autres équipements à écran tactile (dont les tablettes) Les travaux, dont un « brouillon » (une pré-version du document) vient d'être publié par Doug Schepers - membre du W3C, ont pour but de définir une base commune sur la façon dont les navigateurs interprèteront les différentes actions des utilisateurs. Le brouillon présente par exemple comment on peut définir ...

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  • Activesupport::JSON.decode crashes on this,

    - by Waheedi
    I wonder why i cant decode this json string, all what i want is to convert this to a proper Ruby hash, anyone have an idea? i think the array of objects is cracking it ? Parameters: {"{\"origins\":"=>{"{\"origin\":\"this\"},{\"origin\":\"dont\"},{\"origin\":\"dont me please\"},{\"origin\":\"and me please\"},{\"origin\":\"dont\"},{\"origin\":\"dont\"},{\"origin\":\"dont\"},{\"origin\":\"okay\"},{\"origin\":\"dont\"},{\"origin\":\"go\"},{\"origin\":\"go\"}"=>{",\"url\":\"file:///Users/waheed/Desktop/untitled.html\",\"apik\":\"helloapik\",\"host\":\"http://localhost:3000/\"}"=>nil}}} now in my javascript im doing this //this is the object im trying to send over xmlhttprequest and im using JSON.org library which has the stringify method function tObject(origins,url,apik){ this.origins=origins; //this is an array of string this.url=url; this.apik=apik; } var t = new tObject(myStringArr,"www.foo.com","welcome guys"); ajax = new Ajax(); //this is an xhcon class you dont worry about it url here http://xkr.us/code/javascript/XHConn/ ajax.connect("http://localhost:3000/","POST",JSON.stringify(t), callback); in my rails app the parameters that has been posted looks like this: Parameters: {"{\"origins\":"={"{\"origin\":\"this\"},{\"origin\":\"yo yo\"},{\"origin\":\" me please\"},{\"origin\":\"and me please\"},{\"origin\":\"here\"},{\"origin\":\"and again\"},{\"origin\":\"again\"},{\"origin\":\"okay\"},{\"origin\":\"yes\"},{\"origin\":\"go\"},{\"origin\":\"go\"}"={",\"url\":\"www.foo.com\",\"apik\":\"welcome guys\"}"=nil}}} why it results with nil at the last ? i've tried to decode it but it could not work because it blame the string is not json string ?!!? TIA, waheedi

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  • Box2D Static-Dynamic body joint eliminates collisions

    - by andrewz
    I have a static body A, and a dynamic body B, and a dynamic body C. A is filtered to not collide with anything, B and C collide with each other. I wish to create a joint between B and A. When I create a joint (ex. revolute), B no longer collides with C - C passes through it as if it does not exist. What am I doing wrong? How can adding a joint prevent a body from colliding with another body it used to? EDIT: I want to join B with A, and have B collide with C, but not A collide with C. In realistic terms, I'm trying to create a revolute joint between a wheel (B) and a wall (A), and have a box (C) hit the wheel and the wheel would then rotate. EDIT: I create a the simplest revolute joint I can with these parameters (C++): b2RevoluteJointDef def; def.Initialize(A, B, B -> GetWorldCenter()); world -> CreateJoint(&def);

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  • Friction not working for Vehicle in BulletPhysics

    - by Manmohan Bishnoi
    I am creating a vehicle using bullet-physics engine (v 2.82). I created a ground ( btBoxShape ), a box and a vehicle (following the demo). But friction between ground and vehicle wheels seems not working. As soon as the vehicle is placed in 3d world, it starts moving forward. START : Steering works for the vehicle, but engineForce and brakingForce does not work (i.e. I cannot speed-up or stop the vehicle) : I create physics world like this : void initPhysics() { broadphase = new btDbvtBroadphase(); collisionConfiguration = new btDefaultCollisionConfiguration(); dispatcher = new btCollisionDispatcher(collisionConfiguration); solver = new btSequentialImpulseConstraintSolver(); dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); dynamicsWorld->setGravity(btVector3(0, -9.81, 0)); // Debug Drawer bulletDebugugger.setDebugMode(btIDebugDraw::DBG_DrawWireframe); dynamicsWorld->setDebugDrawer(&bulletDebugugger); //groundShape = new btStaticPlaneShape(btVector3(0, 1, 0), 1); groundShape = new btBoxShape(btVector3(50, 3, 50)); fallShape = new btBoxShape(btVector3(1, 1, 1)); // Orientation and Position of Ground groundMotionState = new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1), btVector3(0, -3, 0))); btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0, groundMotionState, groundShape, btVector3(0, 0, 0)); groundRigidBody = new btRigidBody(groundRigidBodyCI); dynamicsWorld->addRigidBody(groundRigidBody); /////////////////////////////////////////////////////////////////////// // Vehicle Setup /////////////////////////////////////////////////////////////////////// vehicleChassisShape = new btBoxShape(btVector3(1.f, 0.5f, 2.f)); vehicleBody = new btCompoundShape(); localTrans.setIdentity(); localTrans.setOrigin(btVector3(0, 1, 0)); vehicleBody->addChildShape(localTrans, vehicleChassisShape); localTrans.setOrigin(btVector3(3, 0.f, 0)); vehicleMotionState = new btDefaultMotionState(localTrans); //vehicleMotionState = new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1), btVector3(3, 0, 0))); btVector3 vehicleInertia(0, 0, 0); vehicleBody->calculateLocalInertia(vehicleMass, vehicleInertia); btRigidBody::btRigidBodyConstructionInfo vehicleRigidBodyCI(vehicleMass, vehicleMotionState, vehicleBody, vehicleInertia); vehicleRigidBody = new btRigidBody(vehicleRigidBodyCI); dynamicsWorld->addRigidBody(vehicleRigidBody); wheelShape = new btCylinderShapeX(btVector3(wheelWidth, wheelRadius, wheelRadius)); { vehicleRayCaster = new btDefaultVehicleRaycaster(dynamicsWorld); vehicle = new btRaycastVehicle(vehicleTuning, vehicleRigidBody, vehicleRayCaster); // never deactivate vehicle vehicleRigidBody->setActivationState(DISABLE_DEACTIVATION); dynamicsWorld->addVehicle(vehicle); float connectionHeight = 1.2f; bool isFrontWheel = true; vehicle->setCoordinateSystem(rightIndex, upIndex, forwardIndex); // 0, 1, 2 // add wheels // front left btVector3 connectionPointCS0(CUBE_HALF_EXTENT-(0.3*wheelWidth), connectionHeight, 2*CUBE_HALF_EXTENT-wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); // front right connectionPointCS0 = btVector3(-CUBE_HALF_EXTENT+(0.3*wheelWidth), connectionHeight, 2*CUBE_HALF_EXTENT-wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); isFrontWheel = false; // rear right connectionPointCS0 = btVector3(-CUBE_HALF_EXTENT+(0.3*wheelWidth), connectionHeight, -2*CUBE_HALF_EXTENT+wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); // rear left connectionPointCS0 = btVector3(CUBE_HALF_EXTENT-(0.3*wheelWidth), connectionHeight, -2*CUBE_HALF_EXTENT+wheelRadius); vehicle->addWheel(connectionPointCS0, wheelDirectionCS0, wheelAxleCS, suspensionRestLength, wheelRadius, vehicleTuning, isFrontWheel); for (int i = 0; i < vehicle->getNumWheels(); i++) { btWheelInfo& wheel = vehicle->getWheelInfo(i); wheel.m_suspensionStiffness = suspensionStiffness; wheel.m_wheelsDampingRelaxation = suspensionDamping; wheel.m_wheelsDampingCompression = suspensionCompression; wheel.m_frictionSlip = wheelFriction; wheel.m_rollInfluence = rollInfluence; } } /////////////////////////////////////////////////////////////////////// // Orientation and Position of Falling body fallMotionState = new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1), btVector3(-1, 5, 0))); btScalar mass = 1; btVector3 fallInertia(0, 0, 0); fallShape->calculateLocalInertia(mass, fallInertia); btRigidBody::btRigidBodyConstructionInfo fallRigidBodyCI(mass, fallMotionState, fallShape, fallInertia); fallRigidBody = new btRigidBody(fallRigidBodyCI); dynamicsWorld->addRigidBody(fallRigidBody); } I step physics world like this : // does not work vehicle->applyEngineForce(maxEngineForce, WHEEL_REARLEFT); vehicle->applyEngineForce(maxEngineForce, WHEEL_REARRIGHT); // these also do not work vehicle->setBrake(gBreakingForce, WHEEL_REARLEFT); vehicle->setBrake(gBreakingForce, WHEEL_REARRIGHT); // this works vehicle->setSteeringValue(gVehicleSteering, WHEEL_FRONTLEFT); vehicle->setSteeringValue(gVehicleSteering, WHEEL_FRONTRIGHT); dynamicsWorld->stepSimulation(1 / 60.0f, 10); However If I apply brakingForce to all 4 wheels (i.e. including WHEEL_FRONTLEFT and WHEEL_FRONTRIGHT), then my vehicle stops, but keeps sliding/moving forward very very slowly. How do I fix this ?

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  • How do I implement smooth movement in a Box2D platform game?

    - by Romeo
    I have implemented a character in JBox2D which moves with the help of a wheel rotating at the bottom of it. The movement is the best result I've had 'till now but it's a little glitchy when the character stands on the edge. So I am thinking should I use five smaller wheels instead of a big wheel. The wheel/wheels will not be visible in the finished product, now they are drawn for debugging. Here is a video. Is there a better way to do this using JBox2D?

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  • Alt Key + Mouse Scroll is the New Text Zoom In/Out in NetBeans

    - by Geertjan
    When the text zoom in/out, via "Ctrl Key + Mouse Wheel", was introduced in editors in a recent version of NetBeans IDE, many people cheered. Others booed because the combination "Ctrl Key + Mouse Wheel" is often pressed accidentally, especially when the user scrolls in the editor while intending to use some Ctrl shortcut, such as paste, which is Ctrl-v. So, in NetBeans IDE 7.2, the text zoom in/out is now "Alt Key + Mouse Wheel": http://netbeans.org/bugzilla/show_bug.cgi?id=212484 Remember that the text change only persists for as long as the file is open. So, if you've accidentally resized the text (i.e., in the current situation, prior to 7.2, where unintended side effects may happen because of Ctrl key usage), you can just close the file and reopen it to get the text size back to the way it was before.

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  • How can I assign actions to all my mouse buttons?

    - by torbengb
    I have a mouse with lots of buttons, but it's not a mainstream make like Logitech. For Windows, I have a driver that lets me assign actions like close-window (Ctrl+W) or next-tab (Ctrl+Tab), but I don't have a Linux driver. Since Linux is so flexible, I thought perhaps there is a general way to do this, regardless of brand? Update: Based on input from Cyrex, I installed and ran sudo apt-get install btnx which found several but not all mouse buttons. Found: left, right, wheel, wheelclick, thumb fwd, thumb back. Not found: wheel left, wheel right, thumb middle button. Vendor ID is 0x04d9, Model ID is 0xa015.

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  • Logitech G700 mouse scrollwheel is way too sensitive, how can I configure it?

    - by Snir Hassidim
    I am trying to migrate my brother to use Ubuntu. However, his Logitech G700 mouse's scroll wheel is extremely sensitive. By sensitive, I mean that, due to the fact that it uses high-resolution scrolling, every minor nudge is interpreted as a scroll attempt. I have no way to configure this in Ubuntu - I want the OS to ignore every few events from the mouse scroll wheel to make it work properly. xev in a terminal is going crazy whenever I even lay a finger on the scroll wheel. How can I fix this issue?

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  • Problem with loading webpage in firefox

    - by user107735
    I'm using ubuntu 12.04 and I always keep my pc up to date. For last 4 or 5 weeks, I noticed in firefox, the page displays enough data but spinner in the tab doesn't stop. Not only that, Some page load very quickly and wheel still speaning. Some are very very slow and wheel is as always speaning. Some websites (ex. google analytics) takes more than 5 minutes to load. Some websites load but slider doesnt load and wheel is speaning (ex. blenderdesh.com) I'm facing lot of problems for this. Please help me.....

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  • i dont understand error while connecting php and mysql? user denied ? plz help me out to solve. ?

    - by user309381
    class MySQLDatabase { public $connection; function _construct() { $this->open_connection();} public function open_connection() {$this->connection = mysql_connect(DB_SERVER,DB_USER,DB_PASS); if(!$this->connection){die("Database Connection Failed" . mysql_error());} else{$db_select = mysql_select_db(DB_NAME,$this->connection); if(!$db_select){die("Database Selection Failed" . mysql_error()); } }} public function close_connection({ if(isset($this->connection)){ mysql_close($this->connection); unset($this->connection);}} public function query(/*$sql*/){ $sql = "SELECT*FROM users where id = 1"; $result = mysql_query($sql); $this->confirm_query($result); //return $result;while( $found_user = mysql_fetch_assoc($result)) { echo $found_user ['username']; } } private function confirm_query($result) { if(!$result) { die("The Query has problem" . mysql_error()); } } } $database = new MySQLDatabase(); $database->open_connection(); $database->query(); $database->close_connection(); I am getting error like denied for user system@locahost(using password no).i have also other database but it runs fine and i dont also i have set the password after encountered the error what else can do to solve plz help ?

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  • iPhone Datepicker plays 'tick' sound

    - by DecodingSand
    Hey guys, Does any of you know what event I can tap into on the DatePicker when the wheel moves. I want to play a sound (got sound code) as the wheel spin. Just like the timer set picker in Apple's clock app. All that is there is a single event for ValueChanges which only fires once, at the end of a wheel spin. Thanks in advance

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  • CodeDOM: Adding DebuggerStepThroughAttribute to property

    - by Dont Ask
    I know how to add a DebuggerStepThroughAttribute to a method or a constructor, usually you add it to the CustomAttributes collection of a code member. But I don't see a way to do this for the setter and getter of a C# property, because neither of them provides this collection where you add the attributes. Does anyone have a clue?

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  • UIPickerView didSelectRow delay

    - by Rob Bonner
    Hello all, I have a UIPickerView implemented in one of my pages that depends on the didSelectRow delegate method. An odd behavior I have noticed is when the user moves a wheel and leaves it between selections, then the wheel will move very slowly to the closest selection. The didSelectRow event will not fire until this is complete, sometimes 3 seconds later. Is there a way to speed this up, or detect when the wheel is being moved, so I can freeze my interface during this time?

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  • Access property using its name in vb.net

    - by Aleksey
    For example: Sub Test() Dim car as new MyCar car.chassis.wheel.radius = 15 Console.WriteLine(car.chassis.wheel.radius) End Sub So question is. Is it possible to access the property using its string name like Something("car.chassis.wheel.radius") = 15?

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  • Lucene: Fastest way to return the document occurance of a phrase?

    - by dont say the kid's name
    Hi Guys, I am trying to use Lucene (actually PyLucene!) to find out how many documents contain my exact phrase. My code currently looks like this... but it runs rather slow. Does anyone know a faster way to return document counts? phraseList = ["some phrase 1", "some phrase 2"] #etc, a list of phrases... countsearcher = IndexSearcher(SimpleFSDirectory(File(STORE_DIR)), True) analyzer = StandardAnalyzer(Version.LUCENE_CURRENT) for phrase in phraseList: query = QueryParser(Version.LUCENE_CURRENT, "contents", analyzer).parse("\"" + phrase + "\"") scoreDocs = countsearcher.search(query, 200).scoreDocs print "count is: " + str(len(scoreDocs))

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  • sql query without subquery

    - by user1285737
    I need to rewrite this query and I'm not allowed to use a subquery. I need to select the name and color of the parts that are heavier than the wheel. SELECT name, color FROM parts WHERE weight > (SELECT weight FROM parts WHERE name="wheel"); This is the table: PARTS ID NAME COLOR WEIGHT 1 wheel black 100 2 tire black 50 3 gear red 20 Thanks in advance

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  • How to correctly pass a float from C# to C++ (dll)

    - by RavelT
    I'm getting huge differences when I pass a float from C# to C++. I'm passing a dynamic float wich changes over time. With a debuger I get this: c++ lonVel -0.036019072 float c# lonVel -0.029392920 float I did set my MSVC++2010 floating point model to /fp:fast wich should be the standard in .NET if I'm not mistaken, but this didnt help. Now I cant give out the code but I can show a fraction of it. From C# side it looks like this: namespace Example { public class Wheel { public bool loging = true; #region Members public IntPtr nativeWheelObject; #endregion Members public Wheel() { this.nativeWheelObject = Sim.Dll_Wheel_Add(); return; } #region Wrapper methods public void SetVelocity(float lonRoadVelocity,float latRoadVelocity){Sim.Dll_Wheel_SetVelocity(this.nativeWheelObject,lonRoadVelocity,latRoadVelocity);} #endregion Wrapper methods } internal class Sim { #region PInvokes [DllImport(pluginName, CallingConvention=CallingConvention.Cdecl)] public static extern void Dll_Wheel_SetVelocity(IntPtr wheel,float lonRoadVelocity,float latRoadVelocity); #endregion PInvokes } } And in C++ side @ exportFunctions.cpp: EXPORT_API void Dll_Wheel_SetVelocity(CarWheel* wheel,float lonRoadVelocity,float latRoadVelocity){ wheel->SetVelocity(lonRoadVelocity,latRoadVelocity);} So any sugestions on what I should do in order to get 1:1 results or atleast 99% correct results.

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  • Visual Studio 2010 Zooming – Keyboard Commands, Global Zoom

    - by Jon Galloway
    One of my favorite features in Visual Studio 2010 is zoom. It first caught my attention as a useful tool for screencasts and presentations, but after getting used to it I’m finding that it’s really useful when I’m developing – letting me zoom out to see the big picture, then zoom in to concentrate on a few lines of code. Zooming without the scroll wheel The common way you’ll see this feature demonstrated is with the mouse wheel – you hold down the control key and scroll up or down to change font size. However, I’m often using this on my laptop, which doesn’t have a mouse wheel. It turns out that there are other ways to control zooming in Visual Studio 2010. Keyboard commands You can use Control+Shift+Comma to zoom out and Control+Shift+Period to zoom in. I find it’s easier to remember these by the greater-than / less-than signs, so it’s really Control+> to zoom in and Control+< to zoom out. Like most Visual Studio commands, you can change those the keyboard buttons. In the tools menu, select Options / Keyboard, then either scroll down the list to the three View.Zoom commands or filter by typing View.Zoom into the “Show commands containing” textbox. The Scroll Dropdown If you forget the keyboard commands and you don’t have a scroll wheel, there’s a zoom menu in the text editor. I’m mostly pointing it out because I’ve been using Visual Studio 2010 for months and never noticed it until this week. It’s down in the lower left corner. Keeping Zoom In Sync Across All Tabs Zoom setting is per-tab, which is a problem if you’re cranking up your font sizes for a presentation. Fortunately there’s a great new Visual Studio Extension called Presentation Zoom. It’s a nice, simple extension that just does one thing – updates all your editor windows to keep the zoom setting in sync. It’s written by Chris Granger, a Visual Studio Program Manager, in case you’re worried about installing random extensions. See it in action Of course, if you’ve got Visual Studio 2010 installed, you’ve hopefully already been zooming like mad as you read this. If not, you can watch a 2 minute video by the Visual Studio showing it off.

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  • Box2D Bicycle Wheels Motor Problem - Flash 2.1a

    - by Craig
    I have made a bicycle with Box2D using several polygons for the frame at different angles connected using weld joints, and I have revolute joints on the wheels with a motor. I have made some basic terrain (straight ground and a small ramp) and added keyboard input to control the bicycle with torque to balance it. All of this is done in with Box2D's Debug Draw. When the bicycle is on its back wheel but diagonally forward (kinda like this position - /) the motors just cause it go spinning backwards over when in reality it should either stay on its back wheel or go down onto both wheels. Here's my code the revolute joints: //Front Wheel Joint var frontWheelJointDef:b2RevoluteJointDef = new b2RevoluteJointDef(); frontWheelJointDef.Initialize(frontWheelBody, secondFrameBody, frontWheelBody.GetWorldCenter()); frontWheelJointDef.enableMotor=true; frontWheelJointDef.maxMotorTorque=10000; frontWheelJoint = _world.CreateJoint(frontWheelJointDef) as b2RevoluteJoint; //Rear Wheel Joint var rearWheelJointDef:b2RevoluteJointDef = new b2RevoluteJointDef(); rearWheelJointDef.Initialize(rearWheelBody, firstFrameBody, rearWheelBody.GetWorldCenter()); rearWheelJointDef.enableMotor=true; rearWheelJointDef.maxMotorTorque=10000; rearWheelJoint = _world.CreateJoint(rearWheelJointDef) as b2RevoluteJoint; And here's the relevant part of my update function: // up and down control wheels motor if (up) { motorSpeed-=0.5; } if (down) { motorSpeed += 0.5; } // left and right control cart torque if (left) { middleCentreFrameBody.ApplyTorque( -3); gearBody.ApplyTorque( -3); firstFrameBody.ApplyTorque( -3); secondFrameBody.ApplyTorque( -3); rearWheelToChainBody.ApplyTorque( -3); chainToFrontFrameBody.ApplyTorque( -3); topMiddleFrameBody.ApplyTorque( -3); } if (right) { middleCentreFrameBody.ApplyTorque( 3); gearBody.ApplyTorque( 3); firstFrameBody.ApplyTorque( 3); secondFrameBody.ApplyTorque( 3); rearWheelToChainBody.ApplyTorque( 3); chainToFrontFrameBody.ApplyTorque( 3); topMiddleFrameBody.ApplyTorque( 3); } // motor friction motorSpeed*=0.99; // motor max speed if (motorSpeed>100) { motorSpeed=100; } rearWheelJoint.SetMotorSpeed(motorSpeed); frontWheelJoint.SetMotorSpeed(motorSpeed); Any ideas what might be causing this? Thanks

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