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  • Windows Media Center 6 Development on Vista

    - by Clever Human
    I have two development machines -- one is Windows 7, the other is Windows Vista. Depending on where I am in my house is which machine I use. I am writing a Windows Media Center 6 (which ships as part of Windows 7) application. I installed the WMC6 SDK on my Windows 7 machine with no issues. However, when I try and install it on my Vista machine, I am told the WMC6 SDK cannot be installed on Vista. So my questions are: How can I develop a WMC6 app on Vista? If I use the Vista version of the SDK (WMC5.3 SDK) will I be able to edit / compile and test the same application from each machine. I imagine the answer to the second question is "no" because the API changed between those two versions. So can I only work on this application from my Windows 7 machine? That really sucks if it is true!

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  • Best Practices for Working with Multiple Monitors in Visual Studio 2010

    - by Clever Human
    Now that Visual Studio 2010 has support for multiple monitors, I am curious how other people have their environments arranged. I have yet to come up with an arrangement that I am really satisfied with. The current best I have come up with for my 2 monitor system is to have all code windows detached. Then, on my primary monitor, I am able to have two code windows side by side (using the Windows 7 keyboard shortcuts WinKey+LeftArrow and WinKey+RightArrow.) On my secondary monitor I put the rest of the IDE with all of the tool windows that are normally on the bottom (errors list, find window, call stack, etc...) docked where the code windows normally go. I've also tried having all those things detached and having almost nothing in the IDE proper. The problems with this layout are: Newly opened code windows always open in the IDE, not on top of one of the detached windows. Detached code windows do not remember their exact placement from session to session (they are slightly off, having me to use the winkey + arrow key shortcut again and again for each window. There seems to be no way to have the code panes aware that they are on top of one another (IE -- multiple tabs.) The CTRL+TAB shortcut always displays on top of the IDE proper. The Code Panes are always "on top" of (children of) the IDE. So clicking on any code pane brings the IDE to the foreground, even when I care only about that code pane, and not the IDE. Other more minor issues... What would go a long way to making this better is having the code panes detach such that they are tab strips that can have other code panes docked within them. The new multi-monitor support in VS2010 is good, but it still seems really lacking. Can these issues be solved with an add-in? If so, is anyone aware of one? Is there a better way to work with the IDE on multiple monitors than what I am doing? NOTE: While this question is subjective (there is certainly no "this is the best way and that's final" answer) I'd really like to know possibly better methods of working with the IDE than what I have come up with. The intent is not to start a "mine's best" flame war.

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  • Expanding list of databases in SQL Server 2008 Management Studio Takes Longer than SQL Server 2005

    - by Clever Human
    Is it just me, or does expanding the list of databases in SQL Server 2008 Management Studio take significantly more time than expanding the list of databases in SQL Server 2005 Management Studio? If it isn't just me, is there an explanation for this behavior? Whatever it is doing in the background that makes it take longer, can we turn that off? Is it configurable? I know, it seems trivial, but I am perpetually being surprised at how long this takes.

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  • PLINQO Not Naming Entities Correctly

    - by Clever Human
    I have my CSP file set up to use TableNaming and EntityNaming as Singular: <TableNaming>Singular</TableNaming> <EntityNaming>Singular</EntityNaming> Yet the generated entities are plural. For instance, I have a table called Companies. The generated name is "Companies" I expected "Company" (like LinqToSql did -- I am upgrading a project.) I have a table named EntityStorageItems (no relation to these entities.) The generated name is "EntityStorageItems" I expected the entity name to be "EntityStorageItem" IOW, it is creating plural names. And I need them to be singular (to work with existing code.) Am I doing something wrong?

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  • Grails: GGTS not running on Amazon AWS EC2 anyone else successful?

    - by Anonymous Human
    Im just curious if anyone has had success trying to run the Groovy Grails tool suite on an Amazon AWS EC2 instance with its display exported into your windows machine. If so, I wanted to know which flavor of linux was used on the EC2. I am not having much success with it on the Amazon Linux but haven't tried their Ubuntu instances yet. I got all the way to getting GGTS installed and getting the display exported but when I launch GGTS I get log errors about libraries missing. This is most likely because I didn't use yum to install it so I am probably missing dependencies but I didn't have a choice its not offered as a yum package. Here are my log file errors when I try to launch GGTS: !SESSION 2014-06-08 03:08:04.873 ----------------------------------------------- eclipse.buildId=3.5.1.201405030657-RELEASE-e43 java.version=1.7.0_55 java.vendor=Oracle Corporation Framework arguments: -product org.springsource.ggts.ide Command-line arguments: -os linux -ws gtk -arch x86_64 -product org.springsourc e.ggts.ide !ENTRY org.eclipse.osgi 4 0 2014-06-08 03:08:12.116 !MESSAGE Application error !STACK 1 java.lang.UnsatisfiedLinkError: Could not load SWT library. Reasons: /home/ec2-user/ggts_sh/ggts-3.5.1.RELEASE/configuration/org.eclipse.osgi /bundles/704/1/.cp/libswt-pi-gtk-4335.so: libgtk-x11-2.0.so.0: cannot open share d object file: No such file or directory no swt-pi-gtk in java.library.path /home/ec2-user/.swt/lib/linux/x86_64/libswt-pi-gtk-4335.so: libgtk-x11-2 .0.so.0: cannot open shared object file: No such file or directory Can't load library: /home/ec2-user/.swt/lib/linux/x86_64/libswt-pi-gtk.s o at org.eclipse.swt.internal.Library.loadLibrary(Library.java:331) at org.eclipse.swt.internal.Library.loadLibrary(Library.java:240) at org.eclipse.swt.internal.gtk.OS.<clinit>(OS.java:45) at org.eclipse.swt.internal.Converter.wcsToMbcs(Converter.java:63) at org.eclipse.swt.internal.Converter.wcsToMbcs(Converter.java:54) at org.eclipse.swt.widgets.Display.<clinit>(Display.java:133) at org.eclipse.ui.internal.Workbench.createDisplay(Workbench.java:679) at org.eclipse.ui.PlatformUI.createDisplay(PlatformUI.java:162) at org.eclipse.ui.internal.ide.application.IDEApplication.createDisplay( IDEApplication.java:154) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEAppli cation.java:96) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandl e.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runAppli cation(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(Ec lipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.ja va:354) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.ja va:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl. java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcces sorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:636) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:591) at org.eclipse.equinox.launcher.Main.run(Main.java:1450) at org.eclipse.equinox.launcher.Main.main(Main.java:1426)

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  • How can I sort du -h output by size

    - by Tom Feiner
    I need to get a list of human readable du output. However, du does not have a "sort by size" option, and piping to "sort" doesn't work with the human readable flag. For example, running: du | sort -n -r Outputs a sorted disk usage by size (descending): du |sort -n -r 65108 . 61508 ./dir3 2056 ./dir4 1032 ./dir1 508 ./dir2 However, running it with the human readable flag, does not sort properly: du -h | sort -n -r 508K ./dir2 64M . 61M ./dir3 2.1M ./dir4 1.1M ./dir1 Does anyone know of a way to sort du -h by size?

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  • Why is IaaS important in Azure&hellip;

    - by Steve Loethen
    Three weeks ago, Microsoft released the next phase of Azure.  I have had several clients waiting on this release.  The fact that they have been waiting and are now more receptive to looking at the cloud.  Customers expressed fear of the unknown.  And a fear of lack of control, even when that lack of control also means a huge degree of flexibility to innovate with concerns about the underlying infrastructure.  I think IaaS will be that “gateway drug” to get customers who have been hesitant to take another look at the cloud.  The dialog can change from the cloud being this big scary unknown to a resource for workloads.  The conversations should have always been, and can know be even stronger, geared toward the following points: 1) The cloud is not unicorns and glitter, the cloud is resources.  Compute, storage, db’s, services bus, cache…..  Like many of the resources we have on-premise.  Not magic, just another resource with advantages and obstacles like any other resource. 2) The cloud should be part of the conversation for any new project.  All of the same criteria should be applied, on-premise or off.  Cost, security, reliability, scalability, speed to deploy, cost of licenses, need to customize image, complex workloads.  We have been having these discussions for years when we talk about on-premise projects.  We make decisions on OS’s, Databases, ESB’s, configuration and products based on a myriad of factors.  We use the same factors but now we have a additional set of resources to consider in our process. 3) The cloud is a great solution looking for some interesting problems.  It is our job to recognize the right problems that fit into the cloud, weigh the factors and decide what to do. IaaS makes this discussion easier, offers more choices, and often choices that many enterprises will find more better than PaaS.  Looking forward to helping clients realize the power of the cloud.

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  • Partner Webcast - Rethink HR! Introducing New Fusion HCM - 05 July 2012

    - by Thanos
    Introducing New Cloud Applications from the Leader in Human Capital Management Customers are constantly looking for better ways to manage talent, develop leaders, engage with employees, and strategically plan their workforce. To meet these challenges, you need modern applications that can efficiently deliver analytical insights, collaborative tools, and a personalized user experience. That's why Oracle has rethought the business of HR to provide value to the entire organization—from HR professionals to employees to managers. With Oracle Fusion Human Capital Management, you can: Do things your way with a role-centric user experience that can be personalized to the way you work Know your people better with the most complete HR business intelligence capabilities Work as a team by quickly finding and connecting with peers and experts to deliver concrete results Leverage enterprise-grade software as a service (SaaS) to get up and running fast and securely Our speaker, Csaba Fehér, HCM Senior Sales Consultant, will share how Oracle Fusion Human Capital Management can deliver immediate business value with new techniques and the latest innovations to address your toughest concerns, including how to: Align compensation and performance Organize and calibrate critical talent Predict key workforce trends and risks Delivery FormatThis FREE online LIVE eSeminar will be delivered over the Web. Registrations received less than 24hours prior to start time may not receive confirmation to attend. Duration: 1 hour Register Now! For any questions please contact us at [email protected]

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  • Is there such thing as a "theory of system integration"?

    - by Jeff
    There is a plethora of different programs, servers, and in general technologies in use in organizations today. We, programmers, have lots of different tools at our disposal to help solve various different data, and communication challenges in an organization. Does anyone know if anyone has done an serious thinking about how systems are integrated? Let me give an example: Hypothetically, let's say I own a company that makes specialized suits a'la Iron Man. In the area of production, I have CAD tools, machining tools, payroll, project management, and asset management tools to name a few. I also have nice design space, where designers show off their designs on big displays, some touch, some traditional. Oh, and I also have one of these new fangled LEED Platinum buildings and it has number of different computer controlled systems, like smart window shutters that close when people are in the room, a HVAC system that adjusts depending on the number of people in the building, etc. What I want to know is if anyone has done any scientific work on trying to figure out how to hook all these pieces together, so that say my access control system is hooked to my payroll system, and my phone system allowing my never to swipe a time card, and to have my phone follow me throughout the building. This problem is also more than a technology challenge. Every technology implementation enables certain human behaviours, so the human must also be considered as a part of the system. Has anyone done any work in how effectively weave these components together? FYI: I am not trying to build a system. I want to know if anyone has thoroughly studied the process of doing a large integration project, how they develop their requirements, how they studied the human behaviors, etc.

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  • HCM: North America: Year End Knowledge Content References

    - by CaroleB
    As we all know, the next couple of months will be busy ones for the Payroll and IT department in relation to preparing for Year End,as a means of assisting you to find documented knowledge in reference to North American (NA) Year End, the following reference guide has been put together: General Knowledge: Doc ID 404478.1 Americas (US, CA, MX) HCM High Priority Alert Doc ID 1577601.1 North American Year End 2013 / 2014 Year Begin Patch Information and Useful Links. Monitor this note as it will be updated as new information becomes available NA Year End Processing: Document 255466.1 - End of Year Processing Using Oracle HRMS (US)  Document 260344.1 - End Of Year Processing Using Oracle HRMS (Canada) Document 395622.1 - End Of Year Processing Using Oracle HRMS (Mexican) Patching : Document 216109.1 - Oracle Human Resources (HRMS) Payroll North America Annual Patching Schedule Document 1160507.1 - Oracle E-Business Suite - Consolidated HRMS Mandatory Patch List Document 1144633.1 - US Year End Patch Flow Advisor: E-Business Suite (EBS) Human Capital Management (HCM) for US Legislation patching 2013 YE Phase I Readme's US Document 1584795.1 Release 11i   - 2013 US Payroll Year End Phase 1 Readme Document 1584796.1 Release 12.0 - 2013 US Payroll Year End Phase 1 Readme Document 1584797.1 Release 12.1 - 2013 US Payroll Year End Phase 1 Readme CA Document 1585365.1 2013 Canadian Payroll Year End Phase 1 Readme Release 11i Document 1585366.1 2013 Canadian Payroll Year End Phase 1 Readme Release 12.0 Document 1585367.1 2013 Canadian Payroll Year End Phase 1 Readme Release 12.1 Known Issues / How To: Document 1527958.2 - Information Center: Oracle HRMS (US) (All Application Versions) Look specifically at the US- Year End Tab for information on: Year End Pre-Processor 1099R Federal, State, and Local Magnetic Media W-2 Paper Reports W-2 PDF W-2 Register Additional Resources: Webcast: Document 1455851.1 - Advisor Webcasts for Oracle E-Business Suite- Human Capital Management (HCM) Document 1592483.1 - Webcast: EBS North American Payroll Year End Process Flow November 20, 2013 at 3:30 pm ET, 2:30 pm CT, 1:30 pm MT, 12:30 pm PT Communities: Payroll – EBS HCM - EBS Community E-Business Patching Community

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  • Model a chain with different elements in Unity 3D

    - by Alex
    I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands. I've not tried to implement it yet as i've no idea on what could be a good way to do it. In the game i've to manage a lot of chains of people... maybe also 100 chains composed of 11-15 people. The chain will be pretty simple and there won't be much interaction... Probabily some animation of the people one at time for each chain and some physic reaction (for example pushing a people in a chain should slightle flex the chain) the very problem of this work is that in the chain each object is composed by flexible parts (arms) and rigid parts (the body) and that the connection should remain firm... just like when people handshake... hands are firm and are the wrists to move. i can use C4D to model the meshes. i know this number may cause performance problems, but it's also true i will use low-poly versions of human. (for the real it won't be human, but very simple toonish characters that have harms and legs). So actually i'm trying to find a way to manage this in a way it can work, the performance will be a later problem that i can solve. If there is not a fast 'best-practiced' solution and you have any link/guide/doc that could help me in finding a way to realize this is, it would be very appreciated anyway if you post it. thanks

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  • Enablement 2.0 Get Specialized!

    - by mseika
    Enablement 2.0 Get Specialized! Oracle PartnerNetwork Specialized program is releasing new certifications on our latest products, and partners are invited to be the first candidates.  Oracle Fusion Customer Relationship Management 11g Sales Essentials Exam (1Z0-456) – now in Production! All Beta exam participants will receive their exam scores as of September 24, 2012. The successful candidates will receive their certificates starting mid-October, 2012. Oracle Fusion Human Capital Management 11g Human Resources Essentials Exam (1Z0-584) – now in Production! All Beta exam participants will receive their exam scores as of September 27, 2012. The successful candidates will receive their certificates starting mid-October, 2012. Oracle Fusion Human Capital Management 11g Talent Management Essentials Exam (1Z0-585) – now in Production! All Beta exam participants will receive their exam scores as of September 27, 2012. The successful candidates will receive their certificates starting mid-October, 2012.  Contact UsPlease direct any inquiries you may have to Oracle Partner Enablement team at [email protected].

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  • Enablement 2.0 Get Specialized!

    - by mseika
    Enablement 2.0 Get Specialized! Oracle PartnerNetwork Specialized program is releasing new certifications on our latest products, and partners are invited to be the first candidates.  Oracle Fusion Customer Relationship Management 11g Sales Essentials Exam (1Z0-456) – now in Production! All Beta exam participants will receive their exam scores as of September 24, 2012. The successful candidates will receive their certificates starting mid-October, 2012. Oracle Fusion Human Capital Management 11g Human Resources Essentials Exam (1Z0-584) – now in Production! All Beta exam participants will receive their exam scores as of September 27, 2012. The successful candidates will receive their certificates starting mid-October, 2012. Oracle Fusion Human Capital Management 11g Talent Management Essentials Exam (1Z0-585) – now in Production! All Beta exam participants will receive their exam scores as of September 27, 2012. The successful candidates will receive their certificates starting mid-October, 2012.  Contact UsPlease direct any inquiries you may have to Oracle Partner Enablement team at [email protected].

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  • Best way to calculate unit deaths in browser game combat?

    - by MikeCruz13
    My browser game's combat system is written and mechanically functioning well. It's written in PHP and uses a SQL database. I'm happy with the unit balance in relation to one another. I am, however, a little worried about how I'm calculating unit deaths when one player attacks another because the deaths seem to pile up a little fast for my taste. For this system, a battle doesn't just trigger, calculate winner, and end. Instead, it is allowed to go for several rounds (say one round every 15 mins.) until one side passes a threshold of being too strong for the other player and allows players to send reinforcements between rounds. Each round, units pair up and attack each other. Essentially what I do is calculate the damage: AP = Attack Points HP = Hit Points Units AP * Quantity * Random Factors * other factors (such as attrition) I take that and divide by the defending unit's HP to find the number of casualties of defending units. So, for example (simplified to take out some factors), if I have: 500 attackers with 50 AP vs 1000 defenders with 100 HP = 250 deaths. I wonder if that last step could be handled better to reduce the deaths piling up. Some ideas: I just change all the units with more HP? I make sure to set the Attacking unit's AP to be a max of the defender's HP to make sure they only kill 1 unit. (is that fair if I have less huge units vs many small units?) I spread the damage around more by including the defending unit's quantity more? i.e. in that scenario some are dead and some are 50% damage. (How would I track this every round?) Other better mathematical approaches?

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  • Ranking players depending on decision making during a game

    - by tabchas
    How would I go about a ranking system for players that play a game? Basically, looking at video games, players throughout the game make critical decisions that ultimately impact the end game result. Is there a way or how would I go about a way to translate some of those factors (leveling up certain skills, purchasing certain items, etc.) into something like a curve that can be plotted on a graph? This game that I would like to implement this is League of Legends. Example: Player is Level 1 in the beginning. Gets a kill very early in the game (he gets gold because of the kill and it increases his "power curve"), and purchases attack damage (gives him more damage which also increases his "power curve". However, the player that he killed (Player 2), buys armor (counters attack damage). This slightly increases Player 2's own power curve, and reduces Player 1's power curve. There's many factors I would like to take into account. These relative factors (example: BECAUSE Player 2 built armor, and I am mainly attack damage, it lowers my OWN power curve) seem the hardest to implement. My question is this: Is there a certain way to approach this task? Are there similar theoretical concepts behind ranking systems that I should read up on? I've seen the ELO system, but it doesn't seem what I want since it simply takes into account wins and losses.

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  • Enablement 2.0 Get Specialized!

    - by mseika
    Enablement 2.0 Get Specialized! Oracle PartnerNetwork Specialized program is releasing new certifications on our latest products, and partners are invited to be the first candidates.  Oracle Fusion Customer Relationship Management 11g Sales Essentials Exam (1Z0-456) – now in Production! All Beta exam participants will receive their exam scores as of September 24, 2012. The successful candidates will receive their certificates starting mid-October, 2012. Oracle Fusion Human Capital Management 11g Human Resources Essentials Exam (1Z0-584) – now in Production! All Beta exam participants will receive their exam scores as of September 27, 2012. The successful candidates will receive their certificates starting mid-October, 2012. Oracle Fusion Human Capital Management 11g Talent Management Essentials Exam (1Z0-585) – now in Production! All Beta exam participants will receive their exam scores as of September 27, 2012. The successful candidates will receive their certificates starting mid-October, 2012.  Contact UsPlease direct any inquiries you may have to Oracle Partner Enablement team at [email protected].

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  • Enablement 2.0 Get Specialized!

    - by mseika
    Enablement 2.0 Get Specialized! Oracle PartnerNetwork Specialized program is releasing new certifications on our latest products, and partners are invited to be the first candidates. Oracle Fusion Customer Relationship Management 11g Sales Essentials Exam (1Z0-456) – now in Production! All Beta exam participants will receive their exam scores as of September 24, 2012. The successful candidates will receive their certificates starting mid-October, 2012. Oracle Fusion Human Capital Management 11g Human Resources Essentials Exam (1Z0-584) – now in Production! All Beta exam participants will receive their exam scores as of September 27, 2012. The successful candidates will receive their certificates starting mid-October, 2012. Oracle Fusion Human Capital Management 11g Talent Management Essentials Exam (1Z0-585) – now in Production! All Beta exam participants will receive their exam scores as of September 27, 2012. The successful candidates will receive their certificates starting mid-October, 2012. Contact UsPlease direct any inquiries you may have to Oracle Partner Enablement team at [email protected].

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  • Dark Sun Dispatch 001

    - by Chris Williams
    If you aren't into tabletop (aka pen & paper) RPGs, you might as well click to the next post now... Still here? Awesome. I've recently started running a new D&D 4.0 Dark Sun campaign. If you don't know anything about Dark Sun, here's a quick intro: The campaign take place on the world of Athas, formerly a lush green world that is now a desert wasteland. Forests are rare in the extreme, as is water and metal. Coins are made of ceramic and weapons are often made of hardened wood, bone or obsidian. The green age of Athas was centuries ago and the current state was brought about through the reckless use of sorcerous magic. (In this world, you can augment spells by drawing on the life force of the world & people around you. This is called defiling. Preserving magic draws upon the casters life force and does not damage the surrounding world, but it isn't as powerful.) Humans are pretty much unchanged, but the traditional fantasy races have changed quite a bit. Elves don't live in the forest, they are shifty and untrustworthy desert traders known for their ability to run long distances through the wastes. Halflings are not short, fat, pleasant little riverside people. Instead they are bloodthirsty feral cannibals that roam the few remaining forests and ride reptilians beasts akin to raptors. Gnomes are extinct, as are orcs. Dwarves are mostly farmers and gladiators, and live out in the sun instead of staying under the mountains. Goliaths are half-giants, not known for their intellect. Muls are a Dwarf & Human crossbreed that displays the best traits of both races (human height and dwarven stoutness.) Thri-Kreen are sentient mantis people that are extremely fast. Most of the same character classes are available, with a few new twists. There are no divine characters (such as Priests, Paladins, etc) because the gods are gone. Nobody alive today can remember a time when they were still around. Instead, some folks worship the elemental forces (although they don't give out spells.) The cities are all ruled by Sorcerer King tyrants (except one city: Tyr) who are hundreds of years old and still practice defiling magic whenever they please. Serving the Sorcerer Kings are the Templars, who are also defilers and psionicists. Crossing them is as bad, in many cases, as crossing the Kings themselves. Between the cities you have small towns and trading outposts, and mostly barren desert with sometimes 4-5 days on foot between towns and the nearest oasis. Being caught out in the desert without adequate supplies and protection from the elements is pretty much a death sentence for even the toughest heroes. When you add in the natural (and unnatural) predators that roam the wastes, often in packs, most people don't last long alone. In this campaign, the adventure begins in the (small) trading fortress of Altaruk, a couple weeks walking distance from the newly freed city of Tyr. A caravan carrying trade goods from Altaruk has not made it to Tyr and the local merchant house has dispatched the heroes to find out what happened and to retrieve the goods (and drivers) if possible. The unlikely heroes consist of a human shaman, a thri-kreen monk, a human wizard, a kenku assassin and a (void aspect) genasi swordmage. Gathering up supplies and a little liquid courage, they set out into the desert and manage to find the northbound tracks of the wagon. Shortly after finding the tracks, they are ambushed by a pack of silt-runners (small lizard people with very large teeth and poisoned pointy spears.) The party makes short work of the creatures, taking a few minor wounds in the process. Proceeding onward without resting, they find the remains of the wagon and manage to sneak up on a pack of Kruthiks picking through the rubble and spilled goods. Unfortunately, they failed to take advantage of the opportunity and had a hard fight ahead of them. The party defeated the kruthiks, but took heavy damage (and almost lost a couple of their own) in the process. Once the kruthiks were dispatched, they followed a set of tracks further north to a ruined tower...

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  • how to better (inambiguaously) use the terms CAPTCHA and various types of interactions?

    - by vgv8
    I am working on survey of state-of-the-art and trends of spam prevention techniques. I observe that non-intrusive, transparent to visitor spam prevention techniques (like context-based filtering or honey traps) are frequently called non-captcha. Is it correct understanding of term CAPTCHA which is "type of challenge-response [ 2 ]test used in computing to ensure that the response is not generated by a compute" [ 1 ] and challenge-response does not seem to imply obligatory human involvement. So, which understanding (definition) of term and classification I'd better to stick with? How would I better call CAPTCHA without direct human interaction in order to avoid ambiguity and confusion of terms understnding? How would I better (succinctly and unambiguously) coin the term for captchas requiring human interaction but without typing into textbox? How would I better (succinctly and unambiguously) coin the terms to mark the difference between human interaction with images (playing, drag&dropping, rearranging, clicking with images) vs. just recognizing them (and then typing into a textbox the answer without interaction with images)? PS. The problem is that recognition of a wiggled word in an image or typing the answer to question is also interaction and when I start to use the terms "interaction", "interactive", "captcha", "protection", "non-captcha", "non-interactive", "static", "dynamic", "visible", "hidden" the terms overlap ambiguously with which another (especailly because the definitions or their actual practice of usage are vague or contradictive). [ 1 ] http://en.wikipedia.org/wiki/CAPTCHA

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  • Software Architecture: Quality Attributes

    Quality is what all software engineers should strive for when building a new system or adding new functionality. Dictonary.com ambiguously defines quality as a grade of excellence. Unfortunately, quality must be defined within the context of a situation in that each engineer must extract quality attributes from a project’s requirements. Because quality is defined by project requirements the meaning of quality is constantly changing base on the project. Software architecture factors that indicate the relevance and effectiveness The relevance and effectiveness of architecture can vary based on the context in which it was conceived and the quality attributes that are required to meet. Typically when evaluating architecture for a specific system regarding relevance and effectiveness the following questions should be asked.   Architectural relevance and effectiveness questions: Does the architectural concept meet the needs of the system for which it was designed? Out of the competing architectures for a system, which one is the most suitable? If we look at the first question regarding meeting the needs of a system for which it was designed. A system that answers yes to this question must meet all of its quality goals. This means that it consistently meets or exceeds performance goals for the system. In addition, the system meets all the other required system attributers based on the systems requirements. The suitability of a system is based on several factors. In order for a project to be suitable the necessary resources must be available to complete the task. Standard Project Resources: Money Trained Staff Time Life cycle factors that affect the system and design The development life cycle used on a project can drastically affect how a system’s architecture is created as well as influence its design. In the case of using the software development life cycle (SDLC) each phase must be completed before the next can begin.  This waterfall approach does not allow for changes in a system’s architecture after that phase is completed. This can lead to major system issues when the architecture for the system is not as optimal because of missed quality attributes. This can occur when a project has poor requirements and makes misguided architectural decisions to name a few examples. Once the architectural phase is complete the concepts established in this phase must move on to the design phase that is bound to use the concepts and guidelines defined in the previous phase regardless of any missing quality attributes needed for the project. If any issues arise during this phase regarding the selected architectural concepts they cannot be corrected during the current project. This directly has an effect on the design of a system because the proper qualities required for the project where not used when the architectural concepts were approved. When this is identified nothing can be done to fix the architectural issues and system design must use the existing architectural concepts regardless of its missing quality properties because the architectural concepts for the project cannot be altered. The decisions made in the design phase then preceded to fall down to the implementation phase where the actual system is coded based on the approved architectural concepts established in the architecture phase regardless of its architectural quality. Conversely projects using more of an iterative or agile methodology to implement a system has more flexibility to correct architectural decisions based on missing quality attributes. This is due to each phase of the SDLC is executed more than once so any issues identified in architecture of a system can be corrected in the next architectural phase. Subsequently the corresponding changes will then be adjusted in the following design phase so that when the project is completed the optimal architectural and design decision are applied to the solution. Architecture factors that indicate functional suitability Systems that have function shortcomings do not have the proper functionality based on the project’s driving quality attributes. What this means in English is that the system does not live up to what is required of it by the stakeholders as identified by the missing quality attributes and requirements. One way to prevent functional shortcomings is to test the project’s architecture, design, and implementation against the project’s driving quality attributes to ensure that none of the attributes were missed in any of the phases. Another way to ensure a system has functional suitability is to certify that all its requirements are fully articulated so that there is no chance for misconceptions or misinterpretations by all stakeholders. This will help prevent any issues regarding interpreting the system requirements during the initial architectural concept phase, design phase and implementation phase. Consider the applicability of other architectural models When considering an architectural model for a project is also important to consider other alternative architectural models to ensure that the model that is selected will meet the systems required functionality and high quality attributes. Recently I can remember talking about a project that I was working on and a coworker suggested a different architectural approach that I had never considered. This new model will allow for the same functionally that is offered by the existing model but will allow for a higher quality project because it fulfills more quality attributes. It is always important to seek alternatives prior to committing to an architectural model. Factors used to identify high-risk components A high risk component can be defined as a component that fulfills 2 or more quality attributes for a system. An example of this can be seen in a web application that utilizes a remote database. One high-risk component in this system is the TCIP component because it allows for HTTP connections to handle by a web server and as well as allows for the server to also connect to a remote database server so that it can import data into the system. This component allows for the assurance of data quality attribute and the accessibility quality attribute because the system is available on the network. If for some reason the TCIP component was to fail the web application would fail on two quality attributes accessibility and data assurance in that the web site is not accessible and data cannot be update as needed. Summary As stated previously, quality is what all software engineers should strive for when building a new system or adding new functionality. The quality of a system can be directly determined by how closely it is implemented when compared to its desired quality attributes. One way to insure a higher quality system is to enforce that all project requirements are fully articulated so that no assumptions or misunderstandings can be made by any of the stakeholders. By doing this a system has a better chance of becoming a high quality system based on its quality attributes

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  • measuring of network reliability

    - by xpugur
    Hi, i have a exam to do at home but there is a question that i can't solve :S ... can anybody help me about that question (( i google it with diffrent ways but can't found anything as answer)) question: how the network reliability can be measured(write at least 4 factors)? explain 3 of the factors in details with their advantages and disadvantages?

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  • How should I choose my DNS?

    - by Jader Dias
    When I have to choose my DNS I think that I should consider: Speed Reliability Privacy Control (reports and stats) The main options that come to my mind, and how I weigh them according to the above factors, are: My ISP = faster (closer to me) but less privacy (they can associate my DNS requests to myself) OpenDNS and such = more control and more privacy (all they have is one of my e-mail addresses) Google = less privacy (they can associate my DNS requests to my Google Account and my searches) What weighting factors, or other options, have I missed?

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  • Which method should I use to give the perception the computer is thinking in programming?

    - by Roy
    I want to create a simple game like tic tac toe where the human user is playing against the computer. The computer function takes a couple of milliseconds to run but I would like to make the computer take 5 seconds to make a move. Which method should I use? 1) Create two memory threads. One for the computer and one for the human user. When the computer is taking 5 seconds to imitate thinking, the human user thread is paused for 5 seconds. 2) Disable input devices for 5 seconds using timer or dispatchertimer 3) Any better methods you can think of Thanks!

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