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  • How to upload images from iPhone

    - by Karthik.K
    Hi, I;m new to iPhone application development. I need to design an app to upload images from my iPhone to a HTTP Server. I tried following this http://stackoverflow.com/questions/125306/how-can-i-upload-a-photo-to-a-server-with-the-iphone/2528575#2528575, but did not taste success. Please help me out. :) Thanks! :)

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  • iPhone OpenGL ES missing functions should be there - glBlendFuncSeparate etc

    - by quixoto
    I'm using OpenGL ES 1.1 on the iPhone, and I'd like to use the following functions: glBlendFuncSeparate glBlendColor With their related constants. These didn't exist in early iPhone GL implementations, but according to this page: http://developer.apple.com/iphone/library/releasenotes/General/iPhone30APIDiffs/index.html they should be there in 3.0+, which I'm building for. But I'm getting "implicit definition" warnings. What do I need to do to get those functions? Thanks!

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  • Apple iPhone 3GS 8GB now available for Rs 19,990

    - by samsudeen
    Well it is almost 2 years after the original launch, Apple has re-launched its  iPhone 3GS 8GB model for a much cheaper price of Rs.19,990 in India. This is an quite interesting move by Apple to wow the Indian smart phone market which is dominated by the cheaper android phones from Samsung , HTC and others. These are the specifications of the iPhone 3GS version ( just in case you have forgotten as it is too old) 3.5″ capacitive display with pixel dimensions of 320×480 3 MP camera with auto focus High speed connectivity up to 7.2 Mbps on 3G HSDPA 600 MHz  processor speed iOS 4.3 unlocked and upgradable to iOS 5.0 Hardware support for 3D graphics Millions of apps which are unique to iPhone. With only few months left for release of the much anticipated “iPhone 5″ and a market which is already loaded with a wide range of cheaper & feature rich smart phones the competition is going to be tougher for Apple This article titled,Apple iPhone 3GS 8GB now available for Rs 19,990, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • iPhone & iPad versions of same app?

    - by 4thSpace
    I have an iPhone app and would like to create iPad version of it. What is the best way to setup the project when you want an iPhone and iPad version of the app? I don't see that I'm able to use the same code base since the iPad version will have features in it that the iPhone version doesn't. It seems as though maintenance is going to go up with two similar code bases for the same app.

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  • does the accelerometer work for the iphone/ipad simulator?

    - by Mark
    From what I can tell, my app should be firing accelerometer events while Im using the iPad simulator in XCode, but its not. I have googled around and it somewhat seems that the accelerometer is not implemented in the simulator, is this correct? If so, why on earth would they have a "Hardware-Shake Gesture" menu option? My code is as follows: .h file: @interface MyViewController : UIViewController <UIPickerViewDataSource, UIPickerViewDelegate, UIAccelerometerDelegate>{ UIAccelerometer *accelerometer; //...other stuff } @property (nonatomic, retain) UIAccelerometer *accelerometer; @end then the .m file: @implementation MyViewController @synthesize accelerometer; - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { NSLog(@"%@", [NSString stringWithFormat:@"%@%f", @"X: ", acceleration.x]); NSLog(@"%@", [NSString stringWithFormat:@"%@%f", @"Y: ", acceleration.y]); NSLog(@"%@", [NSString stringWithFormat:@"%@%f", @"Z: ", acceleration.z]); } - (void)viewDidLoad { [super viewDidLoad]; self.accelerometer = [UIAccelerometer sharedAccelerometer]; self.accelerometer.updateInterval = .1; self.accelerometer.delegate = self; } @end Does this look right?

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  • how to send sms programmatically in iphone 2.0

    - by MaheshBabu
    Hi folks, I need to send email programmatically in iphone os 2.0. some where i found NSString *url = [NSString stringWithString: @"mailto:[email protected][email protected]&subject=Greetings%20from%20Cupertino!&body=Wish%20you%20were%20here!"]; [[UIApplication sharedApplication] openURL: [NSURL URLWithString: url]]; is this is code work on iphone os 2.0. similarly i need to send sms in iphone 2.0 and make a call. i found it is not possible in sending sms in iphone 2.0 and making call. is there any third party tools to send sms. can any one pls help me. Thank u in advance.

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  • iPhone GPS Development - Tips + Tricks

    - by Keith Fitzgerald
    Hello - I'm looking for some feedback, blog links, etc that offer some tips and tricks for iPhone GPS development. I've read and understand the API, I have my demo app up and running, etc but I have run into some "quirks" with gps on iphone. For example, it seems that you you will receive a lot less location updates when your iphone enters "power save" mode. I've read that you can combat this by playing music in your application [not sure if this is true]. It also seems that, terms of making a reasonable pedometer, you should filter out any reading with horizontal accuracies less than 20 meters. Does this sound right? Is there any kind of checklist out on the web for iphone gps gotchas? Thanks in advance.

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  • iPhone - facebook connect on iPhone to get contents of an application's wall?

    - by lostInTransit
    Hi I would like to get the contents of my FB app's wall into my iPhone app. The contents on the wall are directly posted there by me and not obtained from any database. Can someone please point me to the documentation where I can get the information for accessing these messages/their comments from my iPhone app? I searched on the Facebook wiki, but it takes me to the github page for FB-Connect on iPhone, nothing where I can see all the API calls possible. Thanks.

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  • UIEvent for iPhone locking & unlocking?

    - by Jason
    I am building an iPhone app in which I want to time user activity. However, I don't want to count time when the iPhone was locked (or when the user received a phone call) when calculating the times. What is the best way to do this? Is there a UIEvent which my app can receive (and act upon) when the iPhone locks or unlocks?

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  • Architecting iPhone Views - seeking help on a specific issue + general advice

    - by Ev
    Hi there, I am a web developer (rails, python) that is new to iPhone development. I've done some desktop development in the past within the MS environment (C#). I'm trying to build a really simple iPhone application and I am confused by the way that views work in general. If someone can provide advice for my particular problem, along with some resources where I can learn how to architect iPhone views in the future, that would be awesome. I feel like a lot of the Apple documentation that I've come across is too specific - I am lacking a fundamental understanding of how views work on the iPhone. My particular problem looks like this: I need one view that displays some downloaded text content. This is the view that shows when the app loads, and it is pretty straightforward. Then I need a settings area (I've already decided I don't want to use the iPhone settings area). The settings area main page will have some text fields on it. It will also have a 2-row grouped table. Each cell in that table will take you to another view which also has a grouped table used for multi-select. I suspect that I can reuse the same view for these two final "detailed setting" views. In summary: home page settings main page detailed setting 1 detailed setting 2 Any help and advice appreciated.

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  • Why in landscape orientation in simulator all the subviews appear out of order?

    - by wolverine
    I was doing a sample app in ipad. I added about 4 to 5 imageviews to the left side of the view vertically. This view will appear when we select the corresponding entry in the splitviewcontroller. In ipad simulator too, all the images were loading and all are working fine in portrait orientation. But when I rotate the simulator to landscape orientation, these imageviews doesnt appear where i placed them. Some of them overlapping each other, some have half of their part in the navigation bar and all. Has gone completely out of order. I am confused why is all this happening. Can anyone help me solve this issue?

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  • Creating an iphone book application

    - by ennuikiller
    I have some experience creating iphone applications and would now like to create an iphone book application. Browsing the Book category in iTunes it seems to there is a standard format for building these apps, however, googling for how to build an iphone book app produces no useful results. This type of application is also not addressed in any of the iphone development books I've seen. Is there a standard method fot building these book applications? Or is it simply copying the text is some format (pdf, txt, html?) and then writing a document handling api? It seems there already must exist apis for doing this. Can anyone point me in the right direction. Thanks in advance!

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  • Noting happens when I connect my Iphone 3G to my laptop

    - by Allwar
    Hi, how do i connect my iphone to my laptop (ubuntu 10.04) so that i can sync music and be able to look at it as a usb stick? (this is what I want to do but there is a problem.) When i connect it to my laptop nothing happens, it doesn't show up as an ikon or as a mass storage device. My Iphone runs 4.2.1 it's an Iphone 3G and it's not jailbroken for the moment, is that a problem? My laptop is an Asus 1201n ubuntu 10.04 (64-bits) Bus 002 Device 005: ID 05ac:1292 Apple, Inc. iPhone 3G I connected my Ipod Video (30 gb) and that one doesn't appear as well So I'm kind of stuck now. The problem probably lies in the system, because the usb port is working. Bus 002 Device 006: ID 05ac:1209 Apple, Inc. iPod Video

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  • Why is iphone Simulator not rendering HTML5 page correctly?

    - by user364978
    hello all, I have a page I am developing in .net using HTML5 intended for a WebView in an iphone App. The page looks just fine in Safari. When I load it in the iphone Simulator it is rendering as plain text, no styles or js loading. I thought it might be an issue with .net, but seeing as it works in Safari i am stumped. When I use the XHTML doctype it works just fine in the Simulator. Any ideas why this is occurring and what the fix may be? Thanks!

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  • Play music on iPhone through computer

    - by Kyle Cronin
    Now that I've had my iPhone for a few months, I'm trying an experiment to see if I can't replace the laptop I carry around with my iPhone + internet connected computer. To this end, I've been trying to find a program that will let me play the music on my iPhone through the hardware and software on the host computer. If I recall correctly this was possible a few years ago with the iPod - Linux software like Rhythmbox and Banshee was able to read the music off an iPod and play it through the speakers. I even thought I recalled iTunes itself being capable of this at one time. Now, however, iTunes greys out/disables the music on my iPhone and I can't find any documented support for the iPhone in any other music program. Is this really no longer possible? Am I limited to using the headphone jack to get music to play? (note: I am using an iPhone 3G with the 3.0 software. I am attempting to play music on computers other than the one I sync with) Several replies mention that I should check "manually manage" to do this. I just tried this on a computer that I don't sync my iPhone to and it asked me to erase and sync, which is obviously something I don't want to do. update: OK, I checked the "Manually manage music and videos" box on a computer that I didn't sync to (now known as "Computer A"), and it told me that I needed to erase & sync to cause the changes to have effect, so I did. At this point I'm guessing that my iPhone thinks that it's syncing with that computer. I copied over a few songs using the autofill feature. At this point, Computer A sees the maybe 10 or so songs I've copied using autofill. I then plug my iPhone into my Macbook ("Computer B") which I've been syncing with. At this point, I'm pretty sure that it still thought that all my synced content was still on my iPhone. The "manually manage music and videos" checkbox isn't checked, so I check it and go through a similar process where iTunes erases the synced content and I copy over a playlist. At this point, there's no trace of the songs that I copied over from Computer A. So I plug my iPhone into Computer A - in the Music section are the handful of songs that I had copied over earlier, greyed out and unplayable. To make sure that this wasn't some sort of caching issue, I plugged my iPhone into my sister's Macbook ("Computer C") and it lists the same few, greyed out songs that I had copied over from Computer A. Plugging into Computer B doesn't reveal these songs at all, only the songs that it copied over (these are playable). A few things: This inconsistent behavior is driving me insane. Why would my iPhone report two versions of its contents to different computers? Is there a way to get a computer to completely forget about an iPhone and just resync everything to get everything into a consistent state? Even if I get the phone into a consistent state, I still can't play the files on my phone anywhere but the computer I sync with, which was my original goal. What am I doing wrong? maybe I should read the fine print before I mess with my iPhone So going over this thread with a fine-toothed comb again yields this lovely tidbit in the Apple docs: Note: Even when manually managing, some content may only be available from one library at time. This includes all content on iPhone and video content on iPods. OK, so manually managing is a dead end on the iPhone. Are there any other options? Any unofficial third-party programs or drivers that will work?

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  • Image "moves" when varying heightForRowAtIndexPath in UITableViewCell.

    - by Kalle
    I have a table view with varying height, as defined in the heightForRowAtIndexPath. For some very odd reason, the image is "indented" to the right based on the height; if the height is low enough, the image is stuck to the left side of the cell, but as the height increases, the image for said cell is shifted rightward compared to other rows. The result of this is a very poor looking list, with images floppily laid out in a zig-zag pattern depending on the height of each individual row. The problem is revealed by this simple example: - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return (indexPath.row+1) * 50; } Each cell is set up (simplified) as a "Subtitle" style cell with: // ... cell.textLabel.text = @"foo"; cell.detailTextLabel.text = @"bar"; cell.imageView.backgroundColor = [UIColor redColor]; // for debugging; i have images with transparent bg cell.imageView.image = anImageThatIs55x50pixelsBig; return cell; Any ideas? My head bleeds from the wall-love-affair. Edit: uploaded a screen which displays this. The "image" is just a screenshot of a tiny area of the screen which makes it look a little weird, but you get the picture I'm sure: http://img28.imageshack.us/img28/549/screenshot20100311at172.png

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  • Array of ImageView

    - by Viral
    hi, I m making a Shooting game, in that I want an array of ImageViews , so that for each new level the bullets can be Disappear and the view will be shown from the initial level. SO if Any one know how to store imageviews in an array kindly tell me... regards viral..

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  • which touch event to use to slide an image??

    - by hemant
    i am using the following function to move a ball from one location to another wherever user touches the screen..right now i dont have an i-phone to test my application and i am new to i-phone application programming so i wanted to know does this event will also make the ball slide from one point to another wen user maintains the touch?? -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch=[[event allTouches] anyObject]; CGPoint location=[touch locationInView:touch.view]; fball.center=location; }

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  • Using system Sound to play sounds

    - by Shoaibi
    Here is the code: -(void)stop { NSLog(@"Disposing Sounds"); AudioServicesDisposeSystemSoundID (soundID); //AudioServicesRemoveSystemSoundCompletion (soundID); } static void completionCallback (SystemSoundID mySSID, void* myself) { NSLog(@"completion Callback"); } - (void) playall: (id) sender { [self stop]; AudioServicesAddSystemSoundCompletion (soundID,NULL,NULL, completionCallback, (void*) self); OSStatus err = kAudioServicesNoError; NSString *aiffPath = [[NSBundle mainBundle] pathForResource:@"slide1" ofType:@"m4a"]; NSURL *aiffURL = [NSURL fileURLWithPath:aiffPath]; err = AudioServicesCreateSystemSoundID((CFURLRef) aiffURL, &soundID); AudioServicesPlaySystemSound (soundID); NSLog(@"Done Playing"); } Output: Disposing Sounds Done Playing In actual no sound gets play at all and completion call back isn't called as well. Any idea what could be wrong here? I want to stop any previous sound before playing current.

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  • Two view App with root template view

    - by Tieman
    Hi I was wanted to do Application witch have a root template view with a nice logo on top or something adn load other views just below (here is what I have right now: Test App ) But I have a little problem. If I'll remove a comment in file TestAppDelegate.m on line 58 //[currentView release]; Application will crash with bunch of errors when I try to switch views. But if I comment this line Project analyzer is telling me that I have a potential leak with currentView variable. Can somebody spare some time and see in that code what I did wrong?

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