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  • Real tortoises keep it slow and steady. How about the backups?

    - by Maria Zakourdaev
      … Four tortoises were playing in the backyard when they decided they needed hibiscus flower snacks. They pooled their money and sent the smallest tortoise out to fetch the snacks. Two days passed and there was no sign of the tortoise. "You know, she is taking a lot of time", said one of the tortoises. A little voice from just out side the fence said, "If you are going to talk that way about me I won't go." Is it too much to request from the quite expensive 3rd party backup tool to be a way faster than the SQL server native backup? Or at least save a respectable amount of storage by producing a really smaller backup files?  By saying “really smaller”, I mean at least getting a file in half size. After Googling the internet in an attempt to understand what other “sql people” are using for database backups, I see that most people are using one of three tools which are the main players in SQL backup area:  LiteSpeed by Quest SQL Backup by Red Gate SQL Safe by Idera The feedbacks about those tools are truly emotional and happy. However, while reading the forums and blogs I have wondered, is it possible that many are accustomed to using the above tools since SQL 2000 and 2005.  This can easily be understood due to the fact that a 300GB database backup for instance, using regular a SQL 2005 backup statement would have run for about 3 hours and have produced ~150GB file (depending on the content, of course).  Then you take a 3rd party tool which performs the same backup in 30 minutes resulting in a 30GB file leaving you speechless, you run to management persuading them to buy it due to the fact that it is definitely worth the price. In addition to the increased speed and disk space savings you would also get backup file encryption and virtual restore -  features that are still missing from the SQL server. But in case you, as well as me, don’t need these additional features and only want a tool that performs a full backup MUCH faster AND produces a far smaller backup file (like the gain you observed back in SQL 2005 days) you will be quite disappointed. SQL Server backup compression feature has totally changed the market picture. Medium size database. Take a look at the table below, check out how my SQL server 2008 R2 compares to other tools when backing up a 300GB database. It appears that when talking about the backup speed, SQL 2008 R2 compresses and performs backup in similar overall times as all three other tools. 3rd party tools maximum compression level takes twice longer. Backup file gain is not that impressive, except the highest compression levels but the price that you pay is very high cpu load and much longer time. Only SQL Safe by Idera was quite fast with it’s maximum compression level but most of the run time have used 95% cpu on the server. Note that I have used two types of destination storage, SATA 11 disks and FC 53 disks and, obviously, on faster storage have got my backup ready in half time. Looking at the above results, should we spend money, bother with another layer of complexity and software middle-man for the medium sized databases? I’m definitely not going to do so.  Very large database As a next phase of this benchmark, I have moved to a 6 terabyte database which was actually my main backup target. Note, how multiple files usage enables the SQL Server backup operation to use parallel I/O and remarkably increases it’s speed, especially when the backup device is heavily striped. SQL Server supports a maximum of 64 backup devices for a single backup operation but the most speed is gained when using one file per CPU, in the case above 8 files for a 2 Quad CPU server. The impact of additional files is minimal.  However, SQLsafe doesn’t show any speed improvement between 4 files and 8 files. Of course, with such huge databases every half percent of the compression transforms into the noticeable numbers. Saving almost 470GB of space may turn the backup tool into quite valuable purchase. Still, the backup speed and high CPU are the variables that should be taken into the consideration. As for us, the backup speed is more critical than the storage and we cannot allow a production server to sustain 95% cpu for such a long time. Bottomline, 3rd party backup tool developers, we are waiting for some breakthrough release. There are a few unanswered questions, like the restore speed comparison between different tools and the impact of multiple backup files on restore operation. Stay tuned for the next benchmarks.    Benchmark server: SQL Server 2008 R2 sp1 2 Quad CPU Database location: NetApp FC 15K Aggregate 53 discs Backup statements: No matter how good that UI is, we need to run the backup tasks from inside of SQL Server Agent to make sure they are covered by our monitoring systems. I have used extended stored procedures (command line execution also is an option, I haven’t noticed any impact on the backup performance). SQL backup LiteSpeed SQL Backup SQL safe backup database <DBNAME> to disk= '\\<networkpath>\par1.bak' , disk= '\\<networkpath>\par2.bak', disk= '\\<networkpath>\par3.bak' with format, compression EXECUTE master.dbo.xp_backup_database @database = N'<DBName>', @backupname= N'<DBName> full backup', @desc = N'Test', @compressionlevel=8, @filename= N'\\<networkpath>\par1.bak', @filename= N'\\<networkpath>\par2.bak', @filename= N'\\<networkpath>\par3.bak', @init = 1 EXECUTE master.dbo.sqlbackup '-SQL "BACKUP DATABASE <DBNAME> TO DISK= ''\\<networkpath>\par1.sqb'', DISK= ''\\<networkpath>\par2.sqb'', DISK= ''\\<networkpath>\par3.sqb'' WITH DISKRETRYINTERVAL = 30, DISKRETRYCOUNT = 10, COMPRESSION = 4, INIT"' EXECUTE master.dbo.xp_ss_backup @database = 'UCMSDB', @filename = '\\<networkpath>\par1.bak', @backuptype = 'Full', @compressionlevel = 4, @backupfile = '\\<networkpath>\par2.bak', @backupfile = '\\<networkpath>\par3.bak' If you still insist on using 3rd party tools for the backups in your production environment with maximum compression level, you will definitely need to consider limiting cpu usage which will increase the backup operation time even more: RedGate : use THREADPRIORITY option ( values 0 – 6 ) LiteSpeed : use  @throttle ( percentage, like 70%) SQL safe :  the only thing I have found was @Threads option.   Yours, Maria

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  • Recommendation for PHP-FPM pm.max_children, PHP-FPM pm.start_servers and others

    - by jaypabs
    I have the following server: Intel® Xeon® E3-1270 v2 Single Processor - Quad Core Dedicated Server CPU Speed: 4 x 3.5 Ghz w/ 8MB Smart Cache Motherboard: SuperMicro X9SCM-F Total Cores: 4 Cores + 8 Threads RAM: 32 GB DDR3 1333 ECC Hard Drive: 120GB Smart Cache: 8MB I am using ubuntu 12.04 - nginx, php, mysql with ISPConfig 3. Under ISPConfig 3 website settings: I have this default value: PHP-FPM pm.max_children = 10 PHP-FPM pm.start_servers = 2 PHP-FPM pm.min_spare_servers = 1 PHP-FPM pm.max_spare_servers = 5 PHP-FPM pm.max_requests = 0 My question is what is the recommended settings for the above variable? Because I found some using a different settings.

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  • Which part of the computer needs all the power from the PSU?

    - by Xeoncross
    A couple years ago I was building a new Core 2 Quad system and after reading all the reviews was convinced that I would need at least a 400 watt power supply unit (PSU). I bought a 500W Antec EarthWatts However, last year I bought a Kill-A-Watt power meter to test some things around our house and found that my PC was only using 80W of power while idle! (C2Q, 4GB RAM, SATA HD, & DVD burner) Well, here I am building another computer with a 65watt Core 2 CPU in it and I'm wondering if I can skimp out this time and get a 300watt or so unit since my usage doesn't seem to be what everyone claims it is. I'm sure that the people in the reviews who exhausted 500watt PSU weren't lying - so what is it that uses all that? The high-end dual SLI video cards? Lots of SATA drives? Overclocking?

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  • Bank Interleave Requested but not enabled

    - by wbeard52
    I have a ECS A770M-A motherboard with a 2.2GHz Phenom 64 Quad Core processor with 4 gigs of ram. I also have a 1GB DDR3 Zotac GeForce 9500GT video card installed in the computer. I believe the main memory is DDR2. The problem I am having is that I get a "Bank Interleave Requested but not Enabled" error on startup. The computer boots up fine (no error) with the 4gigs of ram if I replace the video card with the previous 256MB video card. I have also tried placing a single gig of ram in the computer with the Zotac video card and still get the error. My question is what would typically cause this error and would a DDR3 video ram be compatible with DDR2 system ram? Thanks

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  • core temperature vs CPU temperature

    - by Karl Nicoll
    I have recently installed a new heat sink & fan combination on my Core 2 Quad since my CPU was hitting about 70C under load. This has managed reduce temperatures while running Prime95 to about 54C, which I'm taking as a win (this is ~30 minutes after fitting). I'm a little confused though. The temperature readings given above are for CORE temperatures, but HWMonitor is showing a 5th "CPU" temperature (4 temperatures being the individual core temps) which is showing 21C idle, when idle temperatures for the cores vary between 37C and 42C. I guess there are two questions here: Are my CPU/Core temperatures decent, and is it safe to overclock when these are stock clock temperatures? I gather that the maximum safe operating temperature for a C2Q is ~70C, so which temperature should I measure against, the core temperatures (which are higher), or the CPU temperature reading?

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  • Mac OS X Server 10.6 - Apple's software mirrored RAID worth it?

    - by Arko
    Hi, I am installing an Intel Xserve (Quad core Xeon) with Snow Leopard Server (10.6) on two 80Gb 7200rpm SATA HDs. I created a mirrored RAID set using Disk Utility with those two drives, all went fine. I was then asking myself if this is really a good idea. I know that an hardware RAID system would be better, but what about this software RAID? Have you any feedback on this? Will it work fine if one HD breaks down? Does this affect performance? [UPDATE] In short: Hardware RAID is better than software RAID which is better than none. Thank you all for the answers, they were very helpful. Especially Gordon's script to monitor failures. As Apple's software RAID is pretty silent about a drive failure.

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  • Implementing fog of war in opengl es 2.0 game

    - by joxnas
    Hi game development community, this is my first question here! ;) I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an efficient and somewhat nice looking fog of war to incorporate in it. My experience with OpenGL or Android is not vast by any means, but I think it is sufficient for what I'm asking here. So far I have thought in some solutions: Draw white circles to a dark background, corresponding to the units visibility, then render to a texture, and then drawing a quad with that texture with blend mode set to multiply. Will this approach be efficient? Will it take too much memory? (I don't know how to render to texture and then use the texture. Is it too messy?) Have a grid object with a vertex shader which has an array of uniforms having the coordinates of all units, and another array which has their visibility range. The number of units will very probably never be bigger then 100. The vertex shader needs to test for each considered vertex, if there is some unit which can see it. In order to do this it, will have to loop the array with the coordinates and do some calculations based on distance. The efficiency of this is inversely proportional to the looks of it. A more dense grid will result in a more beautiful fog of war... but will require a greater amount of vertexes to be checked. Is it possible to find a nice compromise or is this a bad solution from the start? Which solution is the best? Are there better alternatives? Which ones? Thank you for your time.

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  • CentOS 5.5 APIC issue on ESX 4.1 & ML115

    - by Adnan
    Hi, I've just installed vSphere 4.1 on an HP ProLiant ML115 G5 Quad-core and am trying to install CentOS 5.5 as a guest system. However, when the guest boots up I get a calibrate_APIC_clock warning and a kernel panic message. I've come across this knowledge base article on the vmware website which suggests moving the guest onto another Intel based host (!). Funnily enough I don't have a collection of spare host servers sitting around, so can anyone suggest another solution? Alternatively, would installing an earlier version of CentOS get around this issue, or would a yum update put me back to square one? How about BIOS settings, could anything be tweaked there? Thanks.

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  • Dell OpenManage Causing Periodic Slowness

    - by Zorlack
    Today we diagnosed the cause of a Periodic slowness issue: see here. Dell OpenManage Server Administrator seems to have been causing hourly slowness. It would occasionally peg one of the CPUs for upwards of two minutes. Disabling it drastically improved the performance of the SQL Server. The server hardware: Dell R710 Dual Quad Core 2.9GHz Processors 96GB Memory 2 Disk RAID 1 SAS System Disk (Internal) 4 Disk RAID 10 SAS Log Disk (Internal) 14 Disk RAID 10 SAS Data Disk (External DAS MD1000) Windows 2008 Enterprise R2 x64 We installed the OS using Dell OpenManage Server Assistant, so I assume that it was correctly configured. For now we have disabled OMSA to alleviate the performance issues it was causing, but I'd like to be able to re-enable it. Has anyone had a similar experience that can shed a little light on the nature of this problem?

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  • Post build events using ROBOCOPY instead of XCOPY

    - by Vizioz Limited
    I don't know about you, but for a long time I have used XCOPY statements in my Visual Studio post build events to copy my Umbraco files from the project folders to the local version of the website associated with the project.For the last few months we have been building a website framework for a client, who has subsequently sold the site to 5 clients, each with a different skin and some variations in their functional requirements.So, we now have a single source solutions, that builds and copies the site files into 5 seperate local websites, which enables us to easily test them all, what we had found was that this process was starting to slow up our build process and was reaching 30-45 seconds on a high spec Quad core machine (and slower on others)Today I asked Colin to create seperate Solution Configurations within Visual Studio so that while we were developing we could target a single site, and when we wanted to test all sites, we could target "ALL" and the Post Build script would then copy the files to all sites.This worked well, and with a couple of other optimisations, our build was now taking about 10 seconds for a single site.Then Colin came across ROBOCOPY and suggested that maybe this would be a suitable alternative to XCOPY, well, I had not heard of it.. (shock horror some of you shout, some I am sure like me, are also wondering what it is!)ROBOCOPY is new in Windows Vista & Windows 7 (you can also download it for XP & Windows 2003) and it has a lot of additional features, the two that were most interesting to us were:/MIR = Mirror a folder tree/XD = Exclude Directories/NP = No Progress (i.e. it does not give you a chart of it's results, which just fills up your Output window!)So, we set about implementing ROBOCOPY, we decided to use the /MIR switch on all folders that we knew were always stored in our project folders:- images- css- masterpages- xsltAnd for other files we just used the straight robocopy functionality.We also decided to exclude all the .SVN directories using the /XD switch and finally we added the /NP switch as mentioned above.The beauty of all of this, is the /MIR functionality, as this means that only files that have changed will be copied across which greatly speeds up the process, especially on the images folders which previously copied across on every build, now, if we add a new image to the project it will be copied across automatically and then never again, unless we change it of course!The build time now for all sites is approximately 4 seconds and for a single site, 2 seconds, I would highly recommend the time to make the same optimisations to your build processes if you have not done so already.

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  • Continuous Physics Engine's Collision Detection Techniques

    - by Griffin
    I'm working on a purely continuous physics engine, and I need to choose algorithms for broad and narrow phase collision detection. "Purely continuous" means I never do intersection tests, but instead want to find ways to catch every collision before it happens, and put each into "planned collisions" stack that is ordered by TOI. Broad Phase The only continuous broad-phase method I can think of is encasing each body in a circle and testing if each circle will ever overlap another. This seems horribly inefficient however, and lacks any culling. I have no idea what continuous analogs might exist for today's discrete collision culling methods such as quad-trees either. How might I go about preventing inappropriate and pointless broad test's such as a discrete engine does? Narrow Phase I've managed to adapt the narrow SAT to a continuous check rather than discrete, but I'm sure there's other better algorithms out there in papers or sites you guys might have come across. What various fast or accurate algorithm's do you suggest I use and what are the advantages / disatvantages of each? Final Note: I say techniques and not algorithms because I have not yet decided on how I will store different polygons which might be concave, convex, round, or even have holes. I plan to make a decision on this based on what the algorithm requires (for instance if I choose an algorithm that breaks down a polygon into triangles or convex shapes I will simply store the polygon data in this form).

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  • OpenGL: Where shoud I place shaders?

    - by mivic
    I'm trying to learn OpenGL ES 2.0 and I'm wondering what is the most common practice to "manage" shaders. I'm asking this question because in the examples I've found (like the one included in the API Demo provided with the android sdk), I usually see everything inside the GLRenderer class and I'd rather separate things so I can have, for example, a GLImage object that I can reuse whenever I want to draw a textured quad (I'm focusing on 2D only at the moment), just like I had in my OpenGL ES 1.0 code. In almost every example I've found, shaders are just defined as class attributes. For example: public class Square { public final String vertexShader = "uniform mat4 uMVPMatrix;\n" + "attribute vec4 aPosition;\n" + "attribute vec4 aColor;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " gl_Position = uMVPMatrix * aPosition;\n" + " vColor = aColor;\n" + "}\n"; public final String fragmentShader = "precision mediump float;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " gl_FragColor = vColor;\n" + "}\n"; // ... } I apologize in advance if some of these questions are dumb, but I've never worked with shaders before. 1) Is the above code the common way to define shaders (public final class properties)? 2) Should I have a separate Shader class? 3) If shaders are defined outside the class that uses them, how would I know the names of their attributes (e.g. "aColor" in the following piece of code) so I can bind them? colorHandle = GLES20.glGetAttribLocation(program, "aColor");

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  • Dedicated NIC or dedicated port for iSCSI?

    - by Newt
    When spec'ing and configuring a machine that will utilise shared iSCSI storage, I've read a lot of documentation which suggests a dedicated network adapter should be used for iSCSI communication. That makes a lot of sense and I have no problem with it. The question I do have, is this - should that suggestion be taken to mean that a separate physical NIC should be used, or will a dedicated port/ports on a dual/quad port NIC be just as good? My suspicion is that simply using dedicated port(s) on a shared NIC would be just as good. Any input greatly appreciated.

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  • Suggest me a good php-fpm configuartion

    - by Werulz
    I am configuring a server for a friend.The server has the following specs 8GB RAM Quad Core processor 1 TB HDD 100 mbps port However all php files are loadking very slowly.I did a speedtest and server takes 16 secs to Load FIRST byte.I strongly believe its my php-fpm configuration.Server uses nginx and php only , no mysql etc... My current php-fpm configuration pm.max_children = 50 pm.start_servers = 10 pm.min_spare_servers = 5 pm.max_spare_servers = 35 Server load and ram usage are perfectly fine Please suggest me a good configuration for this server UPDATE: This configuration works fine pm.max_children = 20 pm.start_servers = 7 pm.min_spare_servers = 5 pm.max_spare_servers = 10 pm.max_requests = 100 The problem with first byte load time is solved.However after like 15-20 hours First byte load time increase gradually. I have to reload php-fpm to get small load time Based on my conf above what i modify to it so that first byte load time remain small and i don't have to restart it:P

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  • Dell Latitude e6520 gaming capabilities?

    - by user1072185
    I am purchasing a very reduced Dell Latitude e6520 from a friend and was wondering what kinds of games I could play on it and what resolutions. I'm not buying it for gaming purposes, but I am curious. The specs are as follows: Intel® Core™ i7-2720QM (2.20GHz, 6M cache) with Turbo BoostTechnology 2.0 nVidia® NVS™ 4200M 512MB DDR3 Discrete Graphics for Quad Core upon further research, the CPU requires this graphic card. 4.0GB, DDR3-1333MHz SDRAM 500GB 7200rpm Hard Drive I may upgrade to 8GB memory, depending if I am bogged down, what do you guys think?

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  • What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?

    - by Jim Buck
    I posted this on StackOverlow, but of course it should be posted here. I am maintaining a multiplatform codebase for Xbox360 and WinXP. I am seeing an issue on the XP side that appears to be related to D3DRS_VIEWPORTENABLE on the Xbox360 version not having an equivalent on WinXP D3D9. This article had an interesting idea, but the only way to construct an identity matrix is to supply negative numbers to D3DVIEWPORT9::X and D3DVIEWPORT9::Height, but they are unsigned numbers. (I tried to put in negative numbers anyway, but nothing interesting happened.) So, how does one emulate the behavior of D3DRS_VIEWPORTENABLE under WinXP/D3D9? (For clarity, the result I'm seeing is that a 2d screen-aligned quad works fine on Xbox360 but is offset/stretched on WinXP. In fact, the (0, 0) starts in the center of the screen on WinXP instead of in the lower-left corner like on the Xbox360 as a result of applying the viewport transform.) Update: I didn't have an Xbox360 devkit at the time I wrote up this question, but I've since gotten one. I commented out the disabling of the D3DRS_VIEWPORTENABLE state, and the exact same behavior resulted on the Xbox360 as on the WinXP build. So, there must be some DirectX magic to bridge the gap here for emulating D3DRS_VIEWPORTENABLE being turned off on WinXP.

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  • FreeNX is very unresponsive compare to VNC when using over LAN

    - by Phuong Nguyen
    I find FreeNX is quite unresponsive compare to VNC when using over LAN. I run Netbeans inside a Quad Core Server and remote desktop to it through both NX & VNC. For VNC, the screen will be nicely updated as I scroll the Netbean IDE For FreeNX, flickering happened and the mouse cursor become unresponsive as I tried to do the samething. Have anyone encountered the same? I don't like VNC because when VNC doesnot correctly understand the "Windows" key (interpreted as Super L instead of Mod) Is there any adjustment that can avoid that annoyance? I have tried both FreeNX-Server and NeatX-Server and both resulted in the same unresponsiveness.

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  • How can I run the pixel shader effect?

    - by Yashwinder
    Stated below is the code for my pixel shader which I am rendering after the vertex shader. I have set the wordViewProjection matrix in my program but I don't know to set the progress variable i.e in my pixel shader file which will make the image displayed by the help of a quad to give out transition effect. Here is the code for my pixel shader program::: As my pixel shader is giving a static effect and now I want to use it to give some effect. So for this I have to add a progress variable in my pixel shader and initialize to the Constant table function i.e constantTable.SetValue(D3DDevice,"progress",progress ); I am having the problem in using this function for progress in my program. Anybody know how to set this variable in my program. And my new pixel shader code is float progress : register(C0); sampler2D implicitInput : register(s0); sampler2D oldInput : register(s1); struct VS_OUTPUT { float4 Position : POSITION; float4 Color : COLOR0; float2 UV : TEXCOORD 0; }; float4 Blinds(float2 uv) { if(frac(uv.y * 5) < progress) { return tex2D(implicitInput, uv); } else { return tex2D(oldInput, uv); } } // Pixel Shader { return Blinds(input.UV); }

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  • ESXi and Networking Devices

    - by EsxiUser
    I have two intel pro 1000 pt nics. One quad and one dual port. I want to assign all nic ports to a VM. I enabled PCI passthrough on all devices but ESXi will only allow me to add two nic ports until it tells me the maximum number of pci devices have been added. I have also tried setting up a virtual switch but it didn't seem like this would give full access to the nics. What is the best way to setup the nics to the VM has direct access to them? This is for a firewall VM.

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  • Postfix performance

    - by Brian G
    Running postfix on ubuntu, sending alot of mail ( ~ 1 million messages ) per day. loads are extremly high but not much in terms of cpu and memory load. Anyone in a similiar situation and know how to remove the bottleneck? All mail on this server is outbound. I would have to assume the bottleneck is disk. Just an update, here is what iostat looks like: avg-cpu: %user %nice %system %iowait %steal %idle 0.00 0.00 0.12 99.88 0.00 0.00 Device: rrqm/s wrqm/s r/s w/s rsec/s wsec/s avgrq-sz avgqu-sz await svctm %util sda 0.00 12.38 0.00 2.48 0.00 118.81 48.00 0.00 0.00 0.00 0.00 sdb 1.49 22.28 72.28 42.57 629.70 1041.58 14.55 135.56 834.31 8.71 100.00 Are these numbers in line with the performance you would expect from a single disk? sdb is dedicated to postfix. I think it is queue shuffling, from incoming-active-deferred More details from questions: Server: Quad core Xeon(R) CPU E5405 @ 2.00GH with 4 GB ram Load average: 464.88, 489.11, 483.91, 4 cores. but the memory utilization and cpu is minimal Postfix instances between 16 - 32

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  • Ubuntu Studio Audio Issue with Alsa - No sound

    - by ddragon
    Spec: OS: Ubuntu Studio 13.10 64bit CPU: AMD FX 4100 Quad Core Memory: 6GB DDR3 Video: Radeon HD 4250 (embedded on the mobo) Sound: Delta 66 PCI Issue: I just installed Ubuntu Studio and found out that the streaming audio on a few common website such as Youtube had no sound, and also my CD/DVDs via a player. Thus, in the terminal, I entered: sudo alsa force-reload It actually worked but the sound/audio output was MONO and NOT Stereo (the sources are set to stereo stereo), and it seemed I was not able to locate any settings that can switch the output sound to stereo at all. I went through many forums and eventually "autoremove" pulseaudio since many said I would not be able to utilize both pulseaudio and alsa in this case. Now, I have no audio whatsoever. Does this version of Ubuntu only offer mono sound/audio no matter what I do? Then, I may just need to ditch the whole thing and go back to Windows, which I don't want to since Ubuntu Studio offers many great apps, soundfonts etc.. I have also installed restricted extra, but even after rebooting, it did not resolve the issue. In the terminal mode, I pulled "alsamixer" and unmuted almost everything. But still no sound after a reboot. Just an FYI, I have no saved data under this version of Ubuntu Studio yet, so please feel free to let me know whether I need to install Studio 12.10 instead or mess with some installing/uninstalling apps/plug-ins, etc... If it breaks at some point, all I need to do is to re-install it, which I do not mind at all. Or, if you can provide me a step by step instruction to get this work, I do not mind clean install the Studio 13.10 then wait for your instruction AT ALL!

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  • SQL Performance Problem IA64

    - by Vendoran
    We’ve got a performance problem in production. QA and DEV environments are 2 instances on the same physical server: Windows 2003 Enterprise SP2, 32 GB RAM, 1 Quad 3.5 GHz Intel Xeon X5270 (4 cores x64), SQL 2005 SP3 (9.0.4262), SAN Drives Prod: Windows 2003 Datacenter SP2, 64 GB RAM, 4 Dual Core 1.6 GHz Intel Family 80000002, Model 6 Itanium (8 cores IA64), SQL 2005 SP3 (9.0.4262), SAN Drives, Veritas Cluster I am seeing excessive Signal Wait Percentages ( 250%) and Page Reads /s (50) and Page Writes /s (25) are both high occasionally. I did test this query on both QA and PROD and it has the same execution plan and even the same stats: SELECT top 40000000 * INTO dbo.tmp_tbl FROM dbo.tbl GO Scan count 1, logical reads 429564, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. As you can see it’s just logical reads, however: QA: 0:48 Prod: 2:18 So It seems like a processor related issue, however I’m not sure where to go next, any ideas? Thanks, Aaron

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  • Xeon X5550 vs Six-core Opteron for database server

    - by gregmac
    I'm specing out a database server, and the price works out to be reasonably close between an Intel X5550 Quad-core and an AMD 2425HE (2.1Ghz) Six-core Opteron. I've been looking for some comparisons between the two, but the only thing useful I've found is an AnandTech Review of the 2435 which compares it to Intel Xeons, but concludes they both have their place. My load is MS SQL Server 2008, with an OLTP database that has about an equal amount of reading/writing (and it's a reasonably heavy load). So my question is, what is going to work better in this situation, assuming the drives are the same: Xeon X5550, with 16GB 1333Mhz RAM (Dell R510) or an Opteron 2425HE (2.1Ghz) or 2439SE (2.8Ghz) with 16GB of 800Mhz RAM? (Dell 2970) Note: the 2439 adds $500, but the overall pricing works out that it's not that much more than the R510. Using the 2425HE, the Dell 2970 server is slightly less than the similarly-equipped R510). If it adds a decent amount of performance, it's worthwhile to go faster. (single CPU, in both cases).

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  • Mecer laptop gives me a white screen when I close the screen

    - by Dane Rossenrode
    I'm having a very strange hardware issue with my Mecer m770u laptop with intel i7 quad core, etc... I'm wondering if anyone has had this issue with any other brand/model of laptop, and what I should fix/replace to solve it...? Basically when I close the screen of the laptop, the screen often goes completely white. If I open it slowly and smoothly again, the screen returns to normal. But if I close the screen when the computer is off, and then switch it on, it boots with a white screen, and opening it slowly/smoothly doesn't help. I have to then switch it on and off a few times before it returns to normal. Makes travelling with my laptop really difficult! Any suggestions?

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  • Hyper-Threading and Dual-Core, What's the Difference?

    - by Josh Stodola
    In a conversation with the network administator, I mentioned that my machine was a dual-core. He told me it was not. I brought up the task manager, went to the perfomance tab, and showed him that there are two separate CPU usage graphs. I have a quad-core machine at home and it has four graphs. He told there were two graphs on this particular machine because of hyper-threading. I used to have a hyper-thread pentium 4 processor back in the day, but I never fully understood what it meant. So what is the difference between hyper threading and dual-core? And how do you tell which one you have?

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