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  • Using SHFileOperation: What errors are occuring

    - by Sascha
    Hello I am using the function SHFileOperation() to send a file to the recycling bin. And I am getting 2 errors that I do not know what they mean because with this function the error codes are not GetLastError() values. Now when the function SHFileOperation() fails the return values are 0x57 (decimal 87) & 0x2 (decimal 2). Can you help me discover the definitions of these errors (expecially when you consider with this function, the errors are not part of the GetLastError() codes). Some important information: • I am using Windows 7 (& I know that MSDN says to use IFileOperation instead of SHFileOperation but I want to make my app backwards compatable which is why I am using SHFileOperation). If the error is occuring because I am using SHFileOperation on Windows 7 what solution could I use to make this work on all versions of windows from 2000 & up? • I have debugged extensively & as far as I know my SHFILEOPSTRUCT is correct (correct flags used, .pFrom is a double-null ended string). One thing I know for sure is that my path to the file is correct (leads to a real file & it correctly formatted). • About 2/5 times the SHFileOperation() works, meaning it sends the file to the recycle bin & does not returns an error BOOL result; SHFILEOPSTRUCT fileStruct; fileStruct.hwnd = hwnd; fileStruct.wFunc = FO_DELETE; fileStruct.pFrom = dest.c_str(); fileStruct.fFlags = FOF_FILESONLY; // FOF_ALLOWUNDO fileStruct.fAnyOperationsAborted = result; // Call operation(delete file) int success = SHFileOperation( &fileStruct ); // if delete was successful if ( success != 0 ) { printf( "%s \t %X %d \n", dest.c_str(), success, success ); cout << result << endl; MessageBox( hwnd, "Failed to delete file", "Error", MB_OK|MB_ICONERROR ); return; }

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  • Semaphores in unmanaged code

    - by Dororo
    I've been using the Semaphore class to create semaphores. However, the examples use managed code (requires /clr), and I need to use unmanaged code because it seems FreeType doesn't like working with managed code. How can I create two simple threads which use a semaphore in unmanaged code?

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  • C++ Draw things on riched32.dll

    - by genesys
    Hi! I'm using riched32.dll to display and edit rich text. now I would like to draw some custom markings to the text, like for example the red underline in office word displaying wrong spelling. or text marking boxes with rounded corners or something like this. Of course those markings should scroll properly with the text. How can I do that? Thanks!

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  • How to genrate a monochrome bit mask for a 32bit bitmap

    - by Mordachai
    Under Win32, it is a common technique to generate a monochrome bitmask from a bitmap for transparency use by doing the following: SetBkColor(hdcSource, clrTransparency); VERIFY(BitBlt(hdcMask, 0, 0, bm.bmWidth, bm.bmHeight, hdcSource, 0, 0, SRCCOPY)); This assumes that hdcSource is a memory DC holding the source image, and hdcMask is a memory DC holding a monochrome bitmap of the same size (so both are 32x32, but the source is 4 bit color, while the target is 1bit monochrome). However, this seems to fail for me when the source is 32 bit color + alpha. Instead of getting a monochrome bitmap in hdcMask, I get a mask that is all black. No bits get set to white (1). Whereas this works for the 4bit color source. My search-foo is failing, as I cannot seem to find any references to this particular problem. I have isolated that this is indeed the issue in my code: i.e. if I use a source bitmap that is 16 color (4bit), it works; if I use a 32 bit image, it produces the all-black mask. Is there an alternate method I should be using in the case of 32 bit color images? Is there an issue with the alpha channel that overrides the normal behavior of the above technique? Thanks for any help you may have to offer! ADDENDUM: I am still unable to find a technique that creates a valid monochrome bitmap for my GDI+ produced source bitmap. I have somewhat alleviated my particular issue by simply not generating a monochrome bitmask at all, and instead I'm using TransparentBlt(), which seems to get it right (but I don't know what they're doing internally that's any different that allows them to correctly mask the image). It might be useful to have a really good, working function: HBITMAP CreateTransparencyMask(HDC hdc, HBITMAP hSource, COLORREF crTransparency); Where it always creates a valid transparency mask, regardless of the color depth of hSource. Ideas?

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  • Why does this crash?

    - by Adam Driscoll
    I've been banging my head...I can't pretend to be a C++ guy... TCHAR * pszUserName = userName.GetBuffer(); SID sid; SecureZeroMemory(&sid, sizeof(sid)); SID_NAME_USE sidNameUse; DWORD cbSid = sizeof(sid); pLog->Log(_T("Getting the SID for user [%s]"), 1, userName); if (!LookupAccountName(NULL, (LPSTR)pszUserName, &sid, &cbSid, NULL, 0, &sidNameUse)) { pLog->Log(_T("Failed to look up user SID. Error code: %d"),1, GetLastError()); return _T(""); } pLog->Log(_T("Converting binary SID to string SID")); The message 'Getting the SID for user [x] is written' but then the app crashes. I'm assuming is was the LookupAccountName call. EDIT: Whoops userName is a MFC CString

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  • Adding an host programmatically (name resolution under Windows)

    - by Tanelorn
    I would like to programmatically add to Windows a name / IP association so that this name can be resolved locally. This does not have to be persisted between reboots. The only way I now is to add an entry to the "hosts" file, but this feels hacky especially since I would like to automate this. Is there any way to do this using a command-line tool or a Win32 API? Perhaps by addind an entry to Windows DNS cache or something similar? Oh, and please state if this solution is Vista-compatible. Regards. Edit : Thanks, guy. Sadly, all of your answers indeed involve DNS or other servers. I was looking for a purely local solution which would work on a "standard" Windows installation. Such a thing does not seem to exist, though.

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  • How can I make a child window topmost?

    - by Colen
    Hi, I have a parent form, with some child windows (not forms - just windows, for example label controls) inside it. Under certain circumstances, I want one of those child windows to be drawn "above" the others, to display a message over the entire main form. I've tried setting HWND_TOPMOST and HWND_TOP on the child windows, but it doesn't seem to have any effect at all. Am I doing something wrong, or do HWND_TOPMOST and HWND_TOP only work on forms, as opposed to controls within forms? Thanks.

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  • Have to find if some window name has some string on it with python

    - by Shady
    First of all, I get the name of the current window win32gui.GetWindowText(win32gui.GetForegroundWindow()) k, no problem with that... But now, how can I make an if with the result for having an specific string on it... For example, the result gave me C:/Python26/ How can I make an True of False for the result containing the word, 'python' ? I'm trying with re.search, but I'm not being able to make it do it

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  • Making an owner-draw button transparent against its arbitrary background in WINCE

    - by EndsOfInvention
    Hi I am trying to place an owner-draw button transparently onto a background. I have no trouble doing this when the background is a solid colour but if the background is an image I cannot seem to get the correct HDC (handle to device context) to Bitblt() the area that button covers. The HDC that is passed as part of the DRAWITEMSTRUCT gives me a button-default-grey area. If I attempt to get the parent of the HWND and then the device context of that i.e pdc = GetDC(GetParent(hWnd)); then the background that gets BitBlt'd is the background of the last painted window. I hope this question makes sense. this is the code I have: pdis = (LPDRAWITEMSTRUCT)(lParam); hdc = pdis->hDC; button = pdis->CtlID - IDC_BUTOFFSET; //pdc = GetDC((hWnd)); pdc = GetDC(GetParent(hWnd)); hbm = CreateCompatibleBitmap(pdc, Buttons_[button]->bc.Size.cx, Buttons_[button]->bc.Size.cy); SelectObject(hdc, hbm); BitBlt(hdc, 0, 0, Buttons_[button]->bc.Size.cx, Buttons_[button]->bc.Size.cy, pdc, Buttons_[button]->bc.Position.x, Buttons_[button]->bc.Position.y, SRCCOPY); TIA Best regards Ends

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  • Applications result affected by another running application.

    - by Jamie Keeling
    This is a follow on from my previous question although this is about something else. I've been having a problem where for some reason my message that I pass from one process to another only displays the first letter, in this case "M". My application is based on a MSDN sample so to make sure I hadn't missed something I create a separate solution, added the MSDN sample (without any changes for my needs) and unsurprisingly it works fine. Now for the weird bit, when I run the MSDN sample running (as in debugging) and have my own application running, the text prints out fine without any problems. The second I run my on its own without the original MSDN sample being open, and it fails to work and only shows an "M". I've looked in the debugger and don't seem to notice anything suspicious (it's a slightly dated picture, I've fixed the data type inconsistency). Can anyone provide a solution for this? I've never encountered anything like this before. To look at my source code it's easier to just look at the link I posted at the top of the question, there's no point in me posting it twice. Thank you for any help.

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  • Google Chrome selected text

    - by Gaby
    I am trying to get selected text from browsers(ie,opera, firefox..) using my C# application. I tried SendKeys.Send("^c") then reading the selected value from clipboard this method works fine with ie and Firefox.., but it doesn't work with Google Chrome. How can I get the selected text from Google Chrome and why SendKeys.Send("^c") doesn’t work?

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  • Java Speech recognition api

    - by jaymin
    HI, i am currently developing an android application where i am required to implement speech recognition...could u suggest a link where i could find a java speech recognition API...? Thanks

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  • Scaling mouse coordinates for GlScale?

    - by user146780
    Right now I have a GL context that is set up with a top left coordinate system. I made my mouse so that its 0,0 is the top left of the Open GL frame. If I apply GlScalef(2,2,2) for example to my scene, how would I have to change my mouse so that drawing stil maps out correctly. Thanks

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  • Win32 api call via C# fails!

    - by user434186
    Hi. I have a C++ function exported as api like this: #define WIN322_API __declspec(dllexport) WIN322_API char* Test(LPSTR str); WIN322_API char* Test(LPSTR str) { return "hello"; } the function is exported as API correctly by the .DEF file, cause i can see it in Dependency Walker tool. Now i have a C# tester program: [DllImport("c:\\win322.dll")] public static extern string Test([MarshalAs(UnmanagedType.LPStr)] String str); private void Form1_Load(object sender, EventArgs e) { string _str = "0221"; Test(_str); // runtime error here! } on calling the Test() method i get the error: "A call to PInvoke function 'MyClient!MyClient.Form1::Test' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature." i tried many other data types and marshalings, but got nothing! plz help me!

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  • Using the Proxy pattern with C++ iterators

    - by Billy ONeal
    Hello everyone :) I've got a moderately complex iterator written which wraps the FindXFile apis on Win32. (See previous question) In order to avoid the overhead of constructing an object that essentially duplicates the work of the WIN32_FIND_DATAW structure, I have a proxy object which simply acts as a sort of const reference to the single WIN32_FIND_DATAW which is declared inside the noncopyable innards of the iterator. This is great because Clients do not pay for construction of irrelevant information they will probably not use (most of the time people are only interested in file names), and Clients can get at all the information provided by the FindXFile APIs if they need or want this information. This becomes an issue though because there is only ever a single copy of the object's actual data. Therefore, when the iterator is incrememnted, all of the proxies are invalidated (set to whatever the next file pointed to by the iterator is). I'm concerned if this is a major problem, because I can think of a case where the proxy object would not behave as somebody would expect: std::vector<MyIterator::value_type> files; std::copy(MyIterator("Hello"), MyIterator(), std::back_inserter(files)); because the vector contains nothing but a bunch of invalid proxies at that point. Instead, clients need to do something like: std::vector<std::wstring> filesToSearch; std::transform( DirectoryIterator<FilesOnly>(L"C:\\Windows\\*"), DirectoryIterator<FilesOnly>(), std::back_inserter(filesToSearch), std::mem_fun_ref(&DirectoryIterator<FilesOnly>::value_type::GetFullFileName) ); Seeing this, I can see why somebody might dislike what the standard library designers did with std::vector<bool>. I'm still wondering though: is this a reasonable trade off in order to achieve (1) and (2) above? If not, is there any way to still achieve (1) and (2) without the proxy?

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  • code optimization; switch versus if's

    - by KaiserJohaan
    Hello, I have a question about whether to use 'case' or 'ifs' in a function that gets called quite alot. Here's the following as it is now, in 'ifs'; the code is self-explanatory: int identifyMsg(char* textbuff) { if (!strcmp(textbuff,"text")) { return 1; } if (!strcmp(textbuff,"name")) { return 2; } if (!strcmp(textbuff,"list")) { return 3; } if (!strcmp(textbuff,"remv")) { return 4; } if (!strcmp(textbuff,"ipad")) { return 5; } if (!strcmp(textbuff,"iprm")) { return 6; } return 0; } My question is: Would a switch perform better? I know if using ifs, I can place the most likely options at the top.

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  • Porting - Shared Memory x32 & x64 processes

    - by dpb
    A 32 bit host Windows application setups shared memory (using memory mapped file / CreateFileMapping() API), and then other 32 bit client processes use this shared memory to communicate with each other. I am planning to port the host application to 64 bit platform and once it is ready, I intend that both 32 bit and 64 bit client processes should be able to use the shared memory setup by the main 64 bit host application. The original code written for host x32 application uses "size_t" almost everywhere, since this differs from 4 bytes to 8 bytes as we move from x32 to x64, I am looking for replacing it. I intend to replace "size_t" by "unsigned long long", so that its size will be same on 32 bit & 64 bit. Can you please suggest me better alternative? Also, will the use of "unsigned long long" have performance impact on x32 app .. i guess yes? Research Done - Found very useful articles - a) 20 issue in porting from 32 bit to 64 bit (www.viva64.com) b) No way to restrict/change "size_t" on x64 platform to 4 bytes using compiler flags or any hooks/crooks since it is typedef

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  • How to build a C++ Dll wrapper that catches all exceptions?

    - by bart de vries
    Like the title says, we’re looking for a way to catch all exceptions from a piece of C++ code, and wrap this in a dll. This way we can shield of the application that uses this dll, from any errors occurring in this dll. However, this does not seem possible with C++ under Windows. Example: void function() { try { std::list<int>::iterator fd_it; fd_it++; } catch(...) {} } The exception that occurs is not caught by the standard C++ try/catch block, nor by any SEH translator function set by _set_se_translator(). Instead, the DLL crashes, and the program that uses the DLL is aborted. We compiled with Visual C++ 2005, with the option /SHa. Does anyone know if it’s possible in C++/Win32 to catch these kind of problems and make a rocksolid DLL wrapper?

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  • Where should I catch WM_HIBERNATE and WM_CLOSE in Windows Mobile/WinCE?

    - by afriza
    I have read about Windows Mobile's X button's behaviour, WM_HIBERNATE, and WM_CLOSE on Low Memory Situation. MSDN on WM_HIBERNATE: This message is sent to an application when system resources are running low. An application should attempt to release as many resources as possible when sent this message by unloading dialog boxes, destroying windows, or freeing up as much local storage as possible without changing the internal state. MSDN on WM_CLOSE: This message is sent as a signal that a window or an application should terminate. Where should I catch the message? in the main message pump? in every window? or only some windows? If I am using MFC, where should I catch it?

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  • Windows API calls from assembly while minimizing program size

    - by takteek
    I'm trying to write a program in assembly and make the resulting executable as small as possible. Some of what I'm doing requires windows API calls to functions such as WriteProcessMemory. I've had some success with calling these functions, but after compiling and linking, my program comes out in the range of 14-15 KB. (From a source of less than 1 KB) I was hoping for much, much less than that. I'm very new to doing low level things like this so I don't really know what would need to be done to make the program smaller. I understand that the exe format itself takes up quite a bit of space. Can anything be done to minimize that? I should mention that I'm using NASM and GCC but I can easily change if that would help.

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  • WM_NOTIFY and superclass chaining issue in Win32

    - by DasMonkeyman
    For reference I'm using the window superclass method outlined in this article. The specific issue occurs if I want to handle WM_NOTIFY messages (i.e. for custom drawing) from the base control in the superclass I either need to reflect them back from the parent window or set my own window as the parent (passed inside CREATESTRUCT for WM_(NC)CREATE to the base class). This method works fine if I have a single superclass. If I superclass my superclass then I run into a problem. Now 3 WindowProcs are operating in the same HWND, and when I reflect WM_NOTIFY messages (or have them sent to myself from the parent trick above) they always go to the outermost (most derived) WindowProc. I have no way to tell if they're messages intended for the inner superclass (base messages are supposed to go to the first superclass) or messages intended for the outer superclass (messages from the inner superclass are intended for the outer superclass). These messages are indistinguishable because they all come from the same HWND with the same control ID. Is there any way to resolve this without creating a new window to encapsulate each level of inheritance? Sorry about the wall of text. It's a difficult concept to explain. Here's a diagram. single superclass: SuperA::WindowProc() - Base::WindowProc()---\ ^--------WM_NOTIFY(Base)--------/ superclass of a superclass: SuperB::WindowProc() - SuperA::WindowProc() - Base::WindowProc()---\ ^--------WM_NOTIFY(Base)--------+-----------------------/ ^--------WM_NOTIFY(A)-----------/ The WM_NOTIFY messages in the second case all come from the same HWND and control ID, so I cannot distinguish between the messages intended for SuperA (from Base) and messages intended for SuperB (from SuperA). Any ideas?

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