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  • Where should I catch WM_HIBERNATE and WM_CLOSE in Windows Mobile/WinCE?

    - by afriza
    I have read about Windows Mobile's X button's behaviour, WM_HIBERNATE, and WM_CLOSE on Low Memory Situation. MSDN on WM_HIBERNATE: This message is sent to an application when system resources are running low. An application should attempt to release as many resources as possible when sent this message by unloading dialog boxes, destroying windows, or freeing up as much local storage as possible without changing the internal state. MSDN on WM_CLOSE: This message is sent as a signal that a window or an application should terminate. Where should I catch the message? in the main message pump? in every window? or only some windows? If I am using MFC, where should I catch it?

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  • WM_NOTIFY and superclass chaining issue in Win32

    - by DasMonkeyman
    For reference I'm using the window superclass method outlined in this article. The specific issue occurs if I want to handle WM_NOTIFY messages (i.e. for custom drawing) from the base control in the superclass I either need to reflect them back from the parent window or set my own window as the parent (passed inside CREATESTRUCT for WM_(NC)CREATE to the base class). This method works fine if I have a single superclass. If I superclass my superclass then I run into a problem. Now 3 WindowProcs are operating in the same HWND, and when I reflect WM_NOTIFY messages (or have them sent to myself from the parent trick above) they always go to the outermost (most derived) WindowProc. I have no way to tell if they're messages intended for the inner superclass (base messages are supposed to go to the first superclass) or messages intended for the outer superclass (messages from the inner superclass are intended for the outer superclass). These messages are indistinguishable because they all come from the same HWND with the same control ID. Is there any way to resolve this without creating a new window to encapsulate each level of inheritance? Sorry about the wall of text. It's a difficult concept to explain. Here's a diagram. single superclass: SuperA::WindowProc() - Base::WindowProc()---\ ^--------WM_NOTIFY(Base)--------/ superclass of a superclass: SuperB::WindowProc() - SuperA::WindowProc() - Base::WindowProc()---\ ^--------WM_NOTIFY(Base)--------+-----------------------/ ^--------WM_NOTIFY(A)-----------/ The WM_NOTIFY messages in the second case all come from the same HWND and control ID, so I cannot distinguish between the messages intended for SuperA (from Base) and messages intended for SuperB (from SuperA). Any ideas?

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  • How to change a Window Owner using its handle

    - by Ricky AH
    I want to make a .NET Form as a TopMost Form for another external App (not .NET related, pure Win32) so it stays above that Win32App, but not the rest of the apps running. I Have the handle of the Win32App (provided by the Win32App itself), and I've tried Win32 SetParent() function, via P/Invoke in C#, but then my .NET Form gets confined into the Win32App and that's not what I want.

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  • How I can get information about the scrollbars of an Webbrowser control instance or the IE Webrowser?

    - by Salvador
    I need to get information about the scrollbars (position, size, visibility) of a Webbrowser control of an external application, I tried using the GetScrollBarInfo function from my previous question, but the function always return false, I checked this function with another applications and works fine , but not with the IE or the Webbrowser control. So how I can get information about the scrollbars of an Webbrowser control instance or the IE Webbrowser?

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  • Concept of WNDCLASSEX, good programming habits and WndProc for system classes

    - by luiscubal
    I understand that the Windows API uses "classes", relying to the WNDCLASS/WNDCLASSEX structures. I have successfully gone through windows API Hello World applications and understand that this class is used by our own windows, but also by Windows core controls, such as "EDIT", "BUTTON", etc. I also understand that it is somehow related to WndProc(it allows me to define a function for it) Although I can find documentation about this class, I can't find anything explaining the concept. So far, the only thing I found about it was this: A Window Class has NOTHING to do with C++ classes. Which really doesn't help(it tells me what it isn't but doesn't tellme what it is). In fact, this only confuses me more, since I'd be tempted to associate WNDCLASSEX to C++ classes and think that "WNDCLASSEX" represents a control type . So, my first question is What is it? In second place, I understand that one can define a WndProc in a class. However, a window can also get messages from the child controls(or windows, or whatever they are called in the Windows API). How can this be? Finally, when is it a good programming practise to define a new class? Per application(for the main frame), per frame, one per control I define(if I create my own progress bar class, for example)? I know Java/Swing, C#/Windows.Form, C/GTK+ and C++/wxWidgets, so I'll probably understand comparisons with these toolkits.

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  • Deallocation doesn't free mem. in Windows/C++ Application

    - by Paul Baumer
    Hi, My Windows/C++ application allocates ~1Gb of data in memory with the new operator and processes this data. The data is deleted after processing. I noticed that if I run the processing again without exiting the application, the second call to "new" operator to allocate ~1gb of data fails. I would expect Windows to deliver back the memory again. Could this be managed in a better way with some other win32 calls etc. ? Thanks, Paul

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  • Per-process CPU usage on Win95 / Win98 / WinME

    - by Hugh Allen
    How can you programmatically measure per-process (or better, per-thread) CPU usage under windows 95, windows 98 and windows ME? If it requires the DDK, where can you obtain that? Please note the Win9x requirement. It's easy on NT. EDIT: I tried installing the Win95/98 version of WMI, but Win32_Process.KernelModeTime and Win32_Process.UserModeTime return Null (as do most Win32_Process properties under win9x).

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  • High-level languages for out-of-the-box GUI desktop application programming

    - by Omeoe
    After I discontinued programming in C++ while entering into web authoring I was spoilt by PHP's high level constructs like hash tables or its dynamic, weak typing. I remembered the angst of C/C++ pointers and the maze of low-level Win32 API handles and message loops and that prevented me from utilizing environments like Code::Blocks for desktop applications. I am also not very fond of bulky, statically-typed C#/.NET environment. Any other ideas?

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  • create an independent hidden process

    - by Jessica
    I'm creating an application with its main window hidden by using the following code: STARTUPINFO siStartupInfo; PROCESS_INFORMATION piProcessInfo; memset(&siStartupInfo, 0, sizeof(siStartupInfo)); memset(&piProcessInfo, 0, sizeof(piProcessInfo)); siStartupInfo.cb = sizeof(siStartupInfo); siStartupInfo.dwFlags = STARTF_USESHOWWINDOW | STARTF_FORCEOFFFEEDBACK | STARTF_USESTDHANDLES; siStartupInfo.wShowWindow = SW_HIDE; if(CreateProcess(MyApplication, "", 0, 0, FALSE, 0, 0, 0, &siStartupInfo, &piProcessInfo) == FALSE) { // blah return 0; } Everything works correctly except my main application (the one calling this code) window loses focus when I open the new program. I tried lowering the priority of the new process but the focus problem is still there. Is there anyway to avoid this? furthermore, is there any way to create another process without using CreateProcess (or any of the API's that call CreateProcess like ShellExecute)? My guess is that my app is losing focus because it was given to the new process, even when it's hidden. To those of you curious out there that will certainly ask the usual "why do you want to do this", my answer is because I have a watchdog process that cannot be a service and it gets started whenever I open my main application. Satisfied? Thanks for the help. Code will be appreciated. Jess.

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  • What can be the reason for Windows error ERROR_DISK_FULL (112) when opening a NTFS alternate data st

    - by ur
    My application writes some bytes of data to an alternate data stream. This works fine on all but one machine (Windows Server 2003 SP2). Instead, CreateFile returns ERROR_DISK_FULL when I try to create an alternate data stream (on the root directory). I don't find the reason for this result, because... There's plenty of space on that drive. The drive is NTFS formatted (due to GetVolumeInformation). The drive supports altenate data streams (due to GetVolumeInformation). Edit: I can provide some more information about what the reason not is: I added many streams on a test system which didn't show the error and wondered if the error might occur. It didn't. Instead after about 2000 Streams with long file names another error occurred and persisted: 1450 (ERROR_NO_SYSTEM_RESOURCES). EDIT: Here is an example for one of the used file names: char szStreamFileName[] = "C:\\:abcdefghijklmnopqrstuvwxyz1234567890abcdefghijklmnoqrstuvwxyz012345"; EDIT: Our customer uses some corporate antivirus software from Avira on this server. Maybe this is the reason (Alternate data streams can be abused by malware).

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  • Get specific process memory space

    - by Saul Rennison
    Hi, I have a pointer (void *) to a function and I want to know which process this function belongs to. I have no idea which way to go about it, but I think it's possible by using some form of VirtualQuery trickery. Any help would be appreciated. Thanks in advance,

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  • SwapBuffers calls itself

    - by user146780
    I'm making a Win32 application with OpenGL in the main window (not using GLUT). I have my drawing code in WM_PAINT right now when I call swapBuffers it must be invalidating itself because it is constantly rerendering and using lots of cpu resources. How can I make it only render when it honestly receives WM_PAINT like when using GDI? Thanks

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  • SwapBuffers causes redraw

    - by user146780
    I'm making a Win32 application with OpenGL in the main window (not using GLUT). I have my drawing code in WM_PAINT right now when I call swapBuffers it must be invalidating itself because it is constantly rerendering and using lots of cpu resources. How can I make it only render when it honestly receives WM_PAINT like when using GDI? Thanks

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  • Using SetParent to steal the main window of another process but keeping the message loops separate

    - by insta
    Background: My coworker and I are maintaining a million-line legacy application we inherited. Its frontend is written in VB6, and as we're devoting almost all of our resources to converting it to C#, we are looking for quick & dirty solutions to our specific problem. The application behaves in a plugin-ish manner. There are up to 20ish separate ActiveX controls that can be loaded at once in a grid-style layout. The problem is that the ActiveX controls do all of their processing on their own UI thread, and as a lot of it is blocking waiting on network access, the UI gets very soupy. When our hosting C# app loads these controls, it becomes unresponsive because of how many controls are chewing up UI resources doing nothing. To top it off, the controls are fragile and will crash at the slightest provocation. When they are hosted in the main C# app, it creates serious instability. The best my coworker and I have come up with so far is starting a process per ActiveX control. This process, which we call the proxy, is another winforms app. It uses named pipes to communicate with the hosting process. The hosting process creates a window, loads an ActiveX control of our choice (via some reflections & AxHost magic), and tells the main process what its window handle is via the named pipe. The main process uses a combination of SetParent, and SetWindowPos to move the proxy application into itself to emulate a plugin. Size updates are sent via the named pipe. This works well enough until the ActiveX application does some sort of lengthy process and we click around on the main window while it's working. For awhile the main window is responsive, but eventually it becomes unresponsive as the child window waits for its UI thread. How can we keep the child windows on their own complete thread while still getting the benefits of SetParent? (please let me know if anything isn't clear!)

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  • App no longer working - any ideas

    - by hamishmcn
    I am out of ideas as to why my app has suddenly stopped working - perhaps the collective mind of the SO community can help... Background: I have a large application that has been working up until recently. Now when ever I try and run it I get the error "The application failed to initialize properly (0xc0000005)" This happens before the app gets to _tmain(). It happens in both release and debug builds. I have tried cleaning and rebuilding the projects and rebooted my PC. The call stack just shows entries for kernel32.dll and ntdll.dll The output window shows: First-chance exception at 0x00532c13 in a.exe: 0xC0000005: Access violation reading location 0xabababdb. First-chance exception at 0x7c964ed1 in a.exe: 0xC0000005: Access violation. Unhandled exception at 0x7c964ed1 in a.exe: 0xC0000005: Access violation. Any ideas? Edit: Okay - found the problem - it was dll related my app uses shared dlls a.dll and b.dll (and others) a.dll hardly every changes (and uses b.dll) b.dll was changed by another developer this morning and a.dll was not rebuilt. Depends.exe did not show any missing dlls, however a.dll no longer works because of the change to b.dll

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  • Login to a remote machine & accessing network resources

    - by calvin
    Hi, I want to access a file on remote machine(win2k3, 10.10.20.30), but i couldn't understand how to login to that machine in my program. is there any simple win api that takes network path, credentials and returns the handle? i just want to access \10.10.20.30\c$\test.txt, WNetAddConnection2, WNetAddConnection3 are little confusing. Any suggestion will be helpful.

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  • Removing WS_BORDER and WS_CAPTION from windows styles doesn't work

    - by lordfrikk
    Hello, I created a small app in C# that removes border and caption from window, then it sets size to the user's resolution and centers it. It's a utility for me to use when I want to play games in windowed mode without being annoyed by the borders. Everything works fine with most games, but I tried to use it on a recently released game Alpha Protocol and it doesn't work. I could almost say that the game reverts my changes, but I'm not sure how to tell if that's true or not. I'm using imported API functions MoveWindow, SetWindowLong and SetWindowPos. Snippet: Win32.MoveWindow(hWnd, 0, 0, Convert.ToInt32(sizeXText.Text), Convert.ToInt32(sizeYText.Text), true); Win32.SetWindowLong(hWnd, GWL_STYLE, Win32.GetWindowLong(hWnd, GWL_STYLE) & ~WS_CAPTION & ~WS_BORDER); Win32.SetWindowPos(hWnd, 0, 0, 0, 0, SWP_NOZORDER|SWP_NOMOVE|SWP_NOSIZE|SWP_NOACTIVATE|SWP_DRAWFRAME);

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