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  • What is a good way to measure game virality?

    - by Chris Garrett
    I have added some social features to an iPhone game (Lexitect if you're curious), such as email, Twitter, and Facebook integration for sharing high scores. Along with these features, I am measuring how many times users make it to each step. The goal of these features are to make the game more viral, and I am trying to get to a measure of game virality. I would think that a game virality metric would produce a number based on 1.0, where 1.0 = zero viral growth, and 1.01 would represent 1% viral growth over some unit of time. How is virality normally measured, and in what units? How is time capped on the metric? i.e. if I gave each player a year to determine how many recommendations they make, I wouldn't get any real numbers for a year from the time I start tracking it. Are there any standards for tracking virality in a meaningful way?

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  • Quality Backlinks - A Key to Search Engine Optimization

    Backlinks are the links which are going to your blogs, sites or articles. Backlinks are the most important and single very significant factors to give the page rank to your site or blogs.They are great technique and way to find a proper and a decent place in the goggle or any of the major search engines. There are many other aspects of SEO but quality back links are the most appropriate way to find a great way in terms of search engine optimization. Now it is the time to take a look at the components which are very important about backlinks.

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  • Is it possible to run locally JRuby on Google App Engine without restarting server on every change?

    - by elado
    Unfortunately, GAE requires restart of the server on each code change. Is it possible to prevent it and have immediate feedback after code save? Or, can I import Google App Engine's API into my ruby code and run it on Sinatra server? Tried this but it fails on "import com.google.appengine.api" (it doesn't know what 'com' is). For Sinatra, I use "Rerun" ( http://github.com/alexch/rerun ) which restarts server immediately after a change with minimum wait. Thanks.

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  • How could I apply a genetic algorithm to a simple game that follows rollercoaster tracks?

    - by Chris
    I have free-rein over what I do on a final assignment for school, with respect to modifying a simple direct-x game that currently just has the camera follow some rollercoaster rails. I've developed an interest in genetic algorithms and would like to take this opportunity to apply one and learn something about them. However, I can't think of any way I could possibly apply one in this case. What are some options available to me?

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  • Why don't C++ Game Developers use the boost library?

    - by James
    So if you spend any time viewing / answering questions over on Stack Overflow under the C++ tag, you will quickly notice that just about everybody uses the boost library; some would even say that if you aren't using it, you're not writing "real' C++ (I disagree, but that's not the point). But then there is the game industry, which is well known for using C++ and not using boost. I can't help but wonder why that is. I don't care to use boost because I write games (now) as a hobby, and part of that hobby is implementing what I need when I am able to and using off-the-shelf libraries when I can't. But that is just me. Why don't game developers, in general, use the boost library? Is it performance or memory concerns? Style? Something Else? I was about to ask this on stack overflow, but I figured the question is better asked here. EDIT : I realize I can't speak for all game programmers and I haven't seen all game projects, so I can't say game developers never use boost; this is simply my experience. Allow me to edit my question to also ask, if you do use boost, why did you choose to use it?

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  • Designing a Business Rule Engine

    - by Nisha_Roy
    I have a requirement where there are 10 Rules to be applied on data in excel. If Rule 1 and Rule 2 fails rest of the rules are not checked. But if Rule 1 and Rule 2 passes the rest of all the Rules should be verified and if any errors found- they should be logged. Is there any design pattern which I can use to keep this Rule Engine flexible for adding these 10 rules and Closed for any additional chains in the Current Rule. I was thinking of something like a Decorator Pattern. Will this help me achieve that?

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  • Google I/O 2012 - App Engine Overview

    Google I/O 2012 - App Engine Overview Doug Orr, Jesse Jiang, Alexander Power Be the first to hear about the exciting new platform products which you can use to work better in the cloud. Discover how the Google Cloud Platform is expanding to meet your current and future needs. Learn how the over 150k developers in startups and businesses building mobile, games and modern web apps are already enjoying the benefits of the platform. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1781 16 ratings Time: 54:04 More in Science & Technology

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  • Any technical references for game-oriented icons and symbols?

    - by willc2
    To make localizing easier, I'm using icons to show in-game information like achievements and bonuses. Coming up with good designs isn't easy, especially when it has to be integrated into the rest of the game's art style. Can I do better than looking at some random selection of existing games? Are there any reference books or sites that cover game graphics specifically? I'm looking for more theory and best-practices rather than pre-made graphics.

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  • How to use Google app engine with my own domain (not subdomain)?

    - by Mark
    Hi all, After hours of reading about and experimenting with DNS records I can access my Google app engine app via these URLs: myappid.appspot.com www.myappid.myowndomain.com What does not work: myowndomain.com www.myowndomain.com I want to be able to serve my app directly off my domain and not a subdomain. I've seen apps that do this. Is there any way to do this without a URL redirect? Thanks, Mark

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  • Making a mobile app from a board game. Copyright infringement?

    - by Claudio Coelho
    Me and a friend got hooked on a board game and soon realized that we didn't need the board game to play, instead we could play it with pen and paper with extreme ease and satisfaction. The next step was to develop a simple android app to play it. We have been using this to play and it's fun, and we are interested in publishing it, but we are worried eventual copyright issues. The concept of the game - itself very simple, merely a type of trivia game, where each round has different rules - is the same, the name is different as is all the art. Does anybody know if we infringe copyrights if we were to publish it? Thanks

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  • Implementation of a Rules Engine in Your Business Applicaitons

    - by enonu
    I'm for an experience driven answer from a few software engineers who have implemented a rules engine in their internal business applications. How has it affected your business in the following ways: Ability to launch and iterate over business driven logic Ability to have "business users" perform the actual modification of those rules rather than developers. Ability to comprehend the business rules in general. Quality of the software releases. More or less bugs from the end-user's POV? Speed of the applications. If you had to do it all over again, what would you do differently? Lastly, I'm looking for a qualification of your answer w/ respect to the architecture. Would you do the same thing if you were deploying to a 1-machine setup vs. your architecture vs. a multi-tier cloud-based distributed architecture using 1000s of machines? How would it be different? Thanks!

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  • What is the best language to use for building a fulfillment engine [on hold]

    - by John Stapleton
    I asked this on stack overflow and was suggested to move it here. I do understand it is a matter of opinion which is exactly what I aim to achieve here... I wanted to know what you think is the best language to write a fulfillment engine in? I cannot provide much detail but I am trying to build a control interface for servers and i wanted to build a program daemon that would process data on the authoritative server and the slave servers( the backbone of the network) with their own daemons running would check regularly(every 5 minutes or so) with the authoritative server and process the commands(securely) I am trying to build this with a minimal footprint(cpu and ram wise for the slaves, authoritative is going to be scalable) and to make it automated so that the user does not have to configure the daemon(installation is automated by the authoritative server) I am leaning away from my usual php set up for simplicity sake. Edit: I am not an expert in any particular language but flexible enough and willing to learn another.

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  • Mix2010: Search Engine Optimization (SEO) for Microsoft Silverlight

    I had a great time today in my Mix2010 session on SEO for Silverlight.   You can find all the slides (more than I was able to cover in the talk) here.  and the the full play-by-play of the demo (include a link to the completed solution).    I started off talking why SEO matters Then I talked about three tips   You can view the site live by using Bing for my foodie Explorer Cooking Class with Joe.. or the other guys search engine equally well. ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How do game companies handle programming for multiple platforms?

    - by stormist
    You often see that a new game will be released on Xbox 360, PS3 and Windows PC. How do gaming companies do this? Is it a common source code compiled using different compilers? Are actual different source codes required? example news article announcing this: http://www.gameranx.com/updates/id/502/article/dungeon-siege-3-announced-to-be-developed-by-obsidian/

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  • How do I get Phusion Passenger to work with Django for App Engine?

    - by Mike
    I'm having a devil of a time getting Phusion Passenger to work with django-nonrel for Google's App Engine. I can seem to get it to work for GoogleAppEngineLauncher and for the production server but not Passenger; or for Passenger and GoogleAppEngineLauncher but not the production server; or for Passenger and the production server but not GoogleAppEngineLauncher. How do I get my app to deploy on all three?

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  • How should I store a Game Database on Android?

    - by Liam
    I'm looking at creating a game for Android and while I have most of the ins and outs worked out, the one thing I'm struggling with is how to store data for the game. Ultimately, the game will be based off of a lot of pre-defined data and statistics so the obvious choice to me would be something like SQLite, but as I'm pretty new to the realm of Android and Game Development, I'm not 100% certain if this is the right route to follow. The data will be general pre-defined data as well as player data (along the lines of careers stats - what place finished, etc). I was wondering if there was a better/best practice solution that wasn't SQLite and that would provide said functionality and if so, could you point me in the right direction?

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  • Is there a typical career path to learn game development "on the job"?

    - by mac
    The extended version of the question is: what is the typical career paths that a developer without specific experience in game development should take if he/she wishes to work in the game development industry? In other words, what are the positions such a programmer might aspire to get hired for, in the game industry? I am asking because it seems to me that - even without direct experience with 3D modelling, physics engines, shaders, etc... - for as much complex as these topics might be - they are still "just" top layers one can learn "on the job" if he/she has already good programming skills and experience in software design (for example during peer-programming sessions). I have no knowledge whatsoever of the game industry, so maybe I am being naïve here, but for all the other programming jobs I previously took, I learnt most of the specificities while working on concrete projects... so I wonder if there is a chance to do the same with game development. Thanks for your time and advice! :) PS: I don't know if this is important or not for answering the question, but scripting languages are the languages I am more proficient in. /mac

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