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  • Box2d: Maximum possible linear velocity?

    - by Rosarch
    I think I've configured Box2d to have some sort of maximum velocity for any body, but I'm not sure. I apply an impulse like (100000000, 100000000), and the body moves just as fast as (100, 100) - which is not that fast at all. My game is a top-down 2d. Here is some code that may be relevant: private readonly Vector2 GRAVITY = new Vector2(0, 0); public void initializePhysics(ContactReporter contactReporter) { world = new World(GRAVITY, true); IContactListener contactListener = contactReporter; world.ContactListener = contactListener; } public void Update(GameTime gameTime) { // ... worldState.PhysicsWorld.Step((float)gameTime.ElapsedGameTime.TotalSeconds, 10, 10); //... }

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  • Is there a 2d sprite library for webgl?

    - by Devon
    I am looking to build a 2d game using WebGL. I want the hardware acceleration that WebGL provides and I cannot get this from the 2D canvas context in the canvas tag. With that said, is there a tutorial on creating 2D sprites using webGL? Or, better yet, is there a 2D sprite library for WebGL? Ideally, I'm looking for something like cocos2d ported to WebGL. Not surprisingly, all of the demos, tutorials and libraries I have found for WebGL focus on 3D manipulation. Are there any WebGL libraries that support 2D sprites?

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  • Logic / Probability Question: Picking from a bag

    - by Rosarch
    I'm coding a board game where there is a bag of possible pieces. Each turn, players remove randomly selected pieces from the bag according to certain rules. For my implementation, it may be easier to divide up the bag initially into pools for one or more players. These pools would be randomly selected, but now different players would be picking from different bags. Is this any different? If one player's bag ran out, more would be randomly shuffled into it from the general stockpile.

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  • Data structure for Settlers of Catan map?

    - by templatetypedef
    Hello all- A while back someone asked me if I knew of a nice way to encode the information for the game Settlers of Catan. This would require storing a hexagonal grid in a way where each hex can have data associated with it. More importantly, though, I would need some way of efficiently looking up vertices and edges on the sides of these hexagons, since that's where all the action is. My question is this: is there a good, simple data structure for storing a hexagonal grid while allowing for fast lookup of hexagons, edges between hexagons, and vertices at the intersections of hexagons? I know that general structures like a winged-edge or quad-edge could do this, but that seems like massive overkill. Thanks!

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  • Algorithm to detect no movable pieces in Stratego.

    - by maleki
    I am creating a Stratego Game and am having trouble creating an algorithm that can detect when there are no more possible moves because all your pieces are gone or the remaining pieces are unmovable or trapped by forbidden squares, unmovable pieces, or other trapped pieces. For simplicity you can think of the board as an array of Squares which can contain pieces. Square[][] gameBoard = new Square[10][10] Squares have easily checkable state such as hasPiece(), hasEnemyPiece(), hasUnMovablePiece(), hasMoveablePiece(), isBlocked(). It would also probably be nice if this algorithm wasn't run every time a player moved but maybe checked in the beginning and then only certain conditions were checked when the player moved.

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  • Java IndexOutOfBoundsException

    - by Meko
    Hi all ... I made an little shoot em up game..It works normal but I want also implement if fires intersects they will disappear. I have two list for Player bullets and for computer bullets ...But if I have more bullets from computer or reverse .Here my loop for (int i = 0; i < cb.size(); i++) { for (int j = 0; j < b.size(); j++) { if (b.get(j).rect.intersects(cb.get(i).rect)) { cb.remove(i); b.remove(j); continue; } if (cb.get(i).rect.intersects(b.get(j).rect)) { b.remove(j); cb.remove(i); continue; } } }

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  • PhysX for massive performance via GPU ?

    - by devdude
    I recently compared some of the physics engine out there for simulation and game development. Some are free, some are opensource, some are commercial (1 is even very commercial $$$$). Havok, Ode, Newton (aka oxNewton), Bullet, PhysX and "raw" build-in physics in some 3D engines. At some stage I came to conclusion or question: Why should I use anything but NVidia PhysX if I can make use of its amazing performance (if I need it) due to GPU processing ? With future NVidia cards I can expect further improvement independent of the regular CPU generation steps. The SDK is free and it is available for Linux as well. Of course it is a bit of vendor lock-in and it is not opensource. Whats your view or experience ? If you would start right now with development, would you agree with the above ? cheers

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  • GameQuery Collision Detection

    - by Pez Cuckow
    I am having a problem with GameQuery (jQuery) collision detection Tthey just never seem to fire?!? I have checked all the .arrow's exist and the same for the .bot's but it just never seems to call the function I have the below code in my main callback: $(".bot").each(function(){ $(this).collision(".arrow").each(function(){ alert("Test"); }); }); Do you have any idea why this would just simply be doing nothing? The bot walks (has it's x value) moved right over the arrow. Current revision online at http://labs.pezcuckow.com/solveit/game.html (no where near finished) if anyone doesn't mine having a look! Many thanks,

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  • Why is my masm32 program crashing whenever I try using interrupts?

    - by incrediman
    Here's the code: .386 ;target for maximum compatibility .model small,stdcall ;model .code main: int 20h END main Result: http://img705.imageshack.us/img705/3738/resultom.png "test.exe has stopped working" - always right when it reaches the interrupt. This is the interrupt I'm trying to use. It should simply exit the program. Others I've tried include character input/output, etc.. Nothing works. I'm on windows 7, using masm32 with the WinAsm IDE. There are so many cool things it seems I should be able to do with interrupts... however, it crashes whenever I try to use an interrupt - always the same way. This seems related and possibly useful: http://stackoverflow.com/questions/1414260/dos-interrupt-in-masm-x86-assembly-crashing ...but I haven't really been able to figure anything out from it. Any suggestions?

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  • ASP.NET Menu: how to build custom menu

    - by Turi
    hi all, i have this situation: i have to build a menu with datasource from the db, because i have to filter them among the user that is loged in. i have tried building a menu using repeater, and all this works fine till i realized that i wanted the menu with more than two levels. i have also tried with treeview, but i really don't want this solution (problem with the style and the treeview doesn't have a pretty view). Could anyone give me just the idea ? thnx in advance.

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  • batch file that detects keystrokes. how?

    - by daniel11
    im designing a collection of video games for the command line (such as deal or no deal, tic tac toe, racing, maze puzzle, connect four, wack a mole, etc.) however it would really make things easier for me if i could make it so that when the user makes a selection (such as what direction to move in the game) , that as soon as they press the arrow keys then it carries out the IF statements that follow. Instead of having to press enter after each selection. something like... :one1 set /p direction1= : IF %direction1%== {ARROW KEY LEFT} goto two2 IF %direction1%== {ARROW KEY RIGHT} goto three3 IF %direction1%== {ARROW KEY UP} goto four4 IF %direction1%== {ARROW KEY DOWN} goto five5 goto one1 Any Ideas?

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  • Locking a table for getting MAX in LINQ

    - by Hossein Margani
    Hi Every one! I have a query in LINQ, I want to get MAX of Code of my table and increase it and insert new record with new Code. just like the IDENTITY feature of SQL Server, but here my Code column is char(5) where can be alphabets and numeric. My problem is when inserting a new row, two concurrent processes get max and insert an equal Code to the record. my command is: var maxCode = db.Customers.Select(c=>c.Code).Max(); var anotherCustomer = db.Customers.Where(...).SingleOrDefault(); anotherCustomer.Code = GenerateNextCode(maxCode); db.SubmitChanges(); I ran this command cross 1000 threads and each updating 200 customers, and used a Transaction with IsolationLevel.Serializable, after two or three execution an error occured: using (var db = new DBModelDataContext()) { DbTransaction tran = null; try { db.Connection.Open(); tran = db.Connection.BeginTransaction(IsolationLevel.Serializable); db.Transaction = tran; . . . . tran.Commit(); } catch { tran.Rollback(); } finally { db.Connection.Close(); } } error: Transaction (Process ID 60) was deadlocked on lock resources with another process and has been chosen as the deadlock victim. Rerun the transaction. other IsolationLevels generates this error: Row not found or changed. Please help me, thank you.

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  • Collision detection, alternatives to "push out"

    - by LaZe
    I'm moving a character (ellipsoid) around in my physics engine. The movement must be constrained by the static geometry, but should slide on the edges, so it won't be stuck. My current approach is to move it a little and then push it back out of the geometry. It seems to work, but I think it's mostly because of luck. I fear there must be some corner cases where this method will go haywire. For example a sharp corner where two walls keeps pushing the character into each other. How would a "state of the art" game engine solve this?

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  • How to make enemies?

    - by Meko
    Hi..I made shoot em up like game.But I have only one ememy which fallows me on screen.But I want to make lots of enemys like each 10 second they will across on screen together 5 or 10 enemys. ArrayList<Enemies> enemy = new ArrayList<Enemies>(); for (Enemies e : enemy) { e.draw(g); } is it good creating array list and then showing on screen? And Do I have to make some planing movements thoose enemies in my code ? I want that they vill appear not on same pozition.Like First 5 enemies will come top of screen then the other 5 or 10 enemies will come from left side.. so on.What is best solution for this?

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  • Python Solitaire

    - by Kevin
    This is more of a thought i had awhile rather than an actual problem to solve, maybe more a discussion, but i was wondering if it would be possible to design the game of solitaire and be abkle to play it in the python GUI or some other form of iterface? I know you can get a deck of cards fairly easily and i know yuo can play simple games like snap and so on but i thought solitaire would be more challenging and fun because there is alot more logic behind it than just laying out the cards randomly. Any ideas? (I would be intrested to hear about or see any solutions if anyone had any links etc..)

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  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

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  • 2D Spaceship movement math

    - by YAS
    Hi, I'm new here. I'm trying to make a top-down spaceship game and I want the movement to somewhat realistic. 360 degrees with inertia, gravity, etc. My problem is I can make the ship move 360 with inertia with no problem, but what I need to do is impose a limit for how fast the engines can go while not limiting other forces pushing/pulling the ship. So, if the engines speed is a maximum of 500 and the ship is going 1000 from a gravity well, the ship is not going to go 1500 when it's engines are on, but if is pointing away from the angle is going then it could slow down. For what it's worth, I'm using Construct (www.scirra.com), and all I need is the math of it. Thanks for any help, I'm going bald from trying to figure this out.

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  • Ogg/Vorbis: _ov_fopen cannot be found

    - by knight666
    I'm trying to use Ogg/Vorbis with OpenAL to get sound in my game. Right now I'm simply trying to load a .ogg file and read its data, I'm not actually doing anything with it. I first tried using ov_open, however, the documentation said I should really be using ov_fopen on Windows. However, when I try to use that I get the following: 1>AudioManager.obj : error LNK2019: unresolved external symbol _ov_fopen referenced in function "private: static struct SomeGame::SoundData * __cdecl SomeGame::AudioManager::LoadOGG(char *)" (?LoadOGG@AudioManager@SomeGame@@CAPAUSoundData@2@PAD@Z) ...and when I Google "unresolved external symbol _ov_fopen", I get exactly one result. And it's in Japanese. So I tried downloading the ogg and vorbis source and compiling it, and inserting those in the project, but it still gives me the same error. Basically, how do I load in an Ogg/Vorbis file to be used with OpenAL on Windows? Thanks in advance.

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  • 2D World design question

    - by Maciek
    I'm facing a problem which is probably extremely common in game-design. Let's assume that we've got a 2D world The world's size is M x N rect The world may contain some items in it The items have (x,y) coords The world can be browsed via a window that is physically (m x n) large. The browser window can be zoomed in / out The browser window can be panned up/down + left right, while in the extents of the world's rect. How should I go about implementing this? I'm especially concerned about the browser window. Can anyone recommend any good reads ? This is not a homework - it's more of a task which I've set myself to complete.

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  • Bejeweled Blitz - How does it assert there is always a move?

    - by EvilTeach
    I have been playing Bejeweled Blitz for a while now. Yes, it is an addiction. In thinking about the game, I have observed that on some boards, the bottom runs dry (no moves) leaving only the top part of the board playable. Frequently that part of the board drys up, and one is left with moves in area cleared by the last move. The board never runs completely dry, so clearly the program is doing some sorts of calculation that allows it to choose what to drop to prevent it from running dry. I have noticed in this 'mode' that it is very common for the algorithm to drop jewels which causes more non-dry area to appear in the horizontal area. Perhaps less frequent is a drop which seems designed to open up the bottom part of the board again. So my question is "How would one go about designing an algorithm guarantee that there is always a move available.?"

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  • How does a portable Thread Specific Storage Mechanism's Naming Scheme Generate Thread Relative Uniqu

    - by Hassan Syed
    A portable thread specific storage reference/identity mechanism, of which boost/thread/tss.hpp is an instance, needs a way to generate a unique keys for itself. This key is unique in the scope of a thread, and is subsequently used to retrieve the object it references. This mechanism is used in code written in a thread neutral manner. Since boost is a portable example of this concept, how specifically does such a mechanism work ?

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  • Why WCAG made 3 level "A", "AA" and "AAA"?

    - by jitendra
    What is the purpose of making 3 priority level by WCAG? is it like? If client not paying extra or if we don't have much time then go for A If client paying then or if we have time to make site compatible go for at least AA If client paying and needed according to govt. rules then go for AAA If we are making site then which level we should we try to achieve, or we should do only on client request? Although i found these definitions on this site but these are confusing for me • Priority 1: For all users to access the Web content and for Web developers to attain Conformance level “A”, these requirements must be satisfied. • Priority 2: These requirements should be satisfied by the Web developers so that no group finds it difficult to access the Web content and so as to attain Conformance level “AA”. • Priority 3: These requirements may be satisfied by the Web developers to facilitate access to Web content for some groups and attain Conformance level “AAA”.

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  • Advice needed: What tech expertise do I need to accomplish my goal?

    - by quaternion
    I have a business plan & money to hire a developer - the essentials involve simple online games for children (played via traditional computer over the internet) such that their scores are uploaded to a database that can be viewed via a nice portal. What I don't know is: what technologies I would want my developer to know (the only somewhat unusual requirement I have is that the games have relatively accurate timing of keypresses/mouse presses) how much I should expect to pay (in general, what is the appropriate range) how many hours a program of the complexity of a simple tower defense -type game should take to develop (to be clear, the idea is not to implement TD, but rather other games of similar complexity) whether I should go with capable acquaintances, some online kind of online web-dev bidding site, or just try to find a capable undergraduate at the local university who I can wow with his/her first big paycheck, how I should communicate the software's specifications to my hired developer... Is there a standard I should be using? whether I should hire a webdev consultant for a few hours to help me answer these questions, instead of asking stackoverflow Thanks for any advice!

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