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  • Some Oracle VM 3 updates

    - by wcoekaer
    Today we did another patch set update for Oracle VM 3 (3.0.3-build 227). This can be downloaded from My Oracle Support as patch ID 14736185. There are quite a few updates in here and I highly recommend any Oracle VM 3 customer or user to install this update. This patch can be installed on top of Oracle VM 3.0 versions 3.0.2 and 3.0.3. The patch is cumulative for 3.0.3. So if you already installed patch update 1 (3.0.3-150) then this will just be incremental on top of that and brings you to 3.0.3-build 227. There is a readme file which contains the patchlist in the patch info. The following patches are released on ULN for Oracle VM server 3.0 : initscripts-8.45.30-2.100.18.el5.x86_64 The inittab file and the /etc/init.d scripts. kernel-ovs-2.6.32.21-45.6.x86_64 The Linux kernel kernel-ovs-firmware-2.6.32.21-45.6.x86_64 Firmware files used by the Linux kernel osc-oracle-ocfs2-0.1.0-35.el5.noarch Oracle Storage Connect ocfs2 Plugin osc-plugin-manager-1.2.8-9.el5.3.noarch Oracle Storage Connect Plugin Infrastructure osc-plugin-manager-devel-1.2.8-9.el5.3.noarch Oracle Storage Connect Plugin Development ovs-agent-3.0.3-41.6.x86_64 Agent for Oracle VM xen-4.0.0-81.el5.1.x86_64 Xen is a virtual machine monitor xen-devel-4.0.0-81.el5.1.x86_64 Development libraries for Xen tools xen-tools-4.0.0-81.el5.1.x86_64 Various tooling for the manipulation of Xen instances Errata emails will be sent in the next few days with details on the above updates. Or you will find them here. I also did an update of my Oracle VM utilities to 0.4.0. They are also available from My Oracle Support, patch ID 14736239. These utils can be unzipped and installed on the server running Oracle VM Manager. Typically in /u01/app/oracle/ovm-manager-3/ovm_utils. There is a set of man pages in /u01/app/oracle/ovm-manager-3/ovm_utils/man/man8. There now are 6 commands : ovm_vmcontrol : VM level operations ovm_servercontrol : server level operations ovm_vmdisks : virtual disk/physical location mapping for VM disks ovm_vmmessage : message passing utility between the manager and the VM tools (in the Oracle VM templates) ovm_repocontrol : repository level operations ovm_poolcontrol : pool level operations Some of the new changes : at a pool level, acknowledge events and cascade to servers and virtual machines with outstanding events at a pool level, do a rescan of the storage for fibrechannel/iscsi disks if you add new devices (it does this operation then on every running server) at a repository level, fixup a device if it had a failed create repository at a repository level, refresh the repository and this will update the free space in the UI for ocfs2 repositories at a server level, acknowledge server events and cascade to virtual machines if needed at a VM level, acknowledge VM events at a VM level, bind vcpus to cores with vcpuset/vcpuget Please see the man pages and remember that these tools are just written As Is - no SRs... (per the documentation) Hopefully they are useful.

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  • User generated content: a basic yet simple to use OR a complex yet powerful solution?

    - by ne5tebiu
    As stated above, which solution is better for a game based on user generated content? The simple solution (in-game editor) is great for gamers without experience in coding and etc. In this way every player could populate the game with content. But the content would be very limited. The complex solution would allow the content to be with almost no limitation but casual gamers probably couldn't make hardly any content at all. If both solutions are used, the quality behind the second solution would be more valuable than the first solution's quantity. However, making a powerful in-game editor could even take more time and manpower than the actual game and every gamer would have to learn how to use the new complex tool, understand it, and master it if he or she wants to make quality content.

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  • Want to develop my own primitive physics engine, don't know how to start with it's high-level architecture. Suggestions?

    - by Violet Giraffe
    Few years ago I tried to make a simple 3D game - billiards. Completed like 50%, stuck with physics. Basically, I only need to calculate balls rolling over flat surface, but it would be nice to make something more flexible. I know all the formulas and laws (most of them, anyway). the problem is I have no idea of how to make good physics engine architecture-wise. I tried google and other forums but didn't find what I was looking for. The only suggestion was to look at open-source engine, but I'm not that good a programmer to make heads or tails out of it...

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  • Resolution Independent 2D Rendering in XNA

    - by AttackingHobo
    I am trying to figure out the best way to render a 2d game at any resolution. I am currently rendering the game at 1920x1200. I am trying scale the game to any user selected resolution without changing the way I am rendering, or game logic. What is the best way to scale a game to any arbitrary resolution? Edit: I am trying to achieve this: http://www.david-amador.com/2010/03/xna-2d-independent-resolution-rendering/ but I think the code he has is for a different version of XNA because I cannot find that method overload he uses.

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  • How can i change focus when game locks it?

    - by GrizzLy
    I am playing wolfenstein:enemy territory, and if i play it in windowed mode, i can't change focus from game to something else (alt+tab doesnt work). EDIT1: As far as i could try, only ctrl+alt+Fx works (x is one number, for example F1 will switch to terminal). Could i somehow capture this kind of shortcut somewhere on X level and then send it to compiz to change focus (minimize currently focused window)? EDIT2: I found one other way, it works for Wolf:ET, it may help with other games too, if you turn on gameconsole (usually tilde key) game will release mouse lock (in windowed mode).

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  • What stack of technologies should I use for my online game?

    - by Vee Bee
    I built a TicTacToe game to learn the .Net MVC3 framework. The basic functionality works (display board, make a move, detect winning move etc.) What I'd like to do is make it a "real" application - well-architected and using the right technology at the right layer. For instance, I'm currently saving every move to the database via a service call, which feels klugey and may become a bottleneck if this was an MMO game. How do you determine a good architecture (or right set of technologies) to use in a situation like this? I'd like to learn not just what to do, but why certain decisions are better than others. I noticed a similar thread here but it just offered opinions without explaining WHY something would be better (e.g. why Node instead of MVC3, etc.)

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  • Which creative framework can create these games? [closed]

    - by Rahil627
    I've used a few game frameworks in the past and have run into limitations. This lead me to "creative frameworks". I've looked into many, but I cannot determine the limitations of some of them. Selected frameworks ordered from highest to lowest level: Flash, Unity, MonoGame, OpenFrameworks (and Cinder), SFML. I want to be able to: create a game that handles drawing on an iPad create a game that uses computer vision from a webcam create a multi-device iOS game create a game that uses input from Kinect Can all of the frameworks handle this? What is the highest level framework that can handle all of them?

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  • What are the pros/cons of using a 3d engine for 2d games?

    - by mrohlf
    What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started in indie game development, though I have dabbled a bit with Game Maker, Flash, and XNA in the past. I've heard a lot of positive things about Unity, and its cross-platform nature makes it appealing, but as I understand, it's a 3d engine at its core. For a strictly 2d game, are there any compelling reasons to work with a 3d engine like Unity? Or would it just add unneeded complexity to my initial learning experience?

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  • Will low level programms become obsolete once the "post-performance" world arives? [closed]

    - by nbv4
    With the new iPhone 5 being as powerful as the supercomputers of the 1980s, its only a matter of time when the latest phones will be powerful enough to run a twitter-scale web application from within my pocket. When that time comes, performance will no longer be something programmers need to care about. Will low level languages still have a place? Or will everyone move to dynamic languages like Python?

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  • What's the difference between a "Release" Xbox 360 build and a "Debug" one?

    - by Sebastian Gray
    I've got a build of my game that works on Windows under a release and debug build as expected. When I deploy the debug version of the game to the Xbox, it works as expected and runs the same as on Windows - however when I deploy the release version to the XBOX I get different behaviour within the game. I'm using a 3rd party library for the collisions (which is where I am seeing differences between the release and debug versions of my game); so I can't see what's actually different but I suspect they have some compiler directive for Debug on the Xbox to the Release version on the Xbox. As such, I'm thinking that I may need to release my game with the Debug build instead of the Release build but I want to know what issues I can expect by doing so? Are there any significant performance issues between the two build profiles?

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  • Observer Pattern Implementation

    - by user17028
    To teach myself basic game programming, I am going to program a clone of Pong. I will use the Observer design pattern, with an interface between the input and the game engine. However, I'm not sure what the interface should do. One idea I had was for the input interface to tell the game engine that (e.g.) the screen was clicked, then to let the game engine decide what to do with that information (shoot a bullet, for example). Another idea I had was for the input interface, having caught the mouse click, to tell the game engine to shoot a bullet. Which method would be better for me to use?

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  • How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

    - by Grigory Javadyan
    So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double buffering). Didn't worry about it all too much because most of the time the game grabs the entire screen, windowed mode is just for debugging. Anyway, yesterday I updated my nVidia drivers and tearing disappeared, the game runs smooth and looks nice in windowed mode too. I can see how the problem may be in the graphics driver, but this leads to a question. Obviously, professional game developers have to deal with a lot of different hardware/software configurations. What are the techniques they use to make sure the game looks the roughly the same on different graphics cards or even the same model of graphics card, but with different driver versions?

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  • XNA stopped compiling my model x files

    - by HuseyinUslu
    So I've a 3d game project I'm working on and I'm using 2 model files (SkyBlock.x and AimedBlock.x). So until now everything was all good and my models files were compiled all okay and I was able to use them within my game. With the latest changes (which I don't know what caused it really) - XNA stopped compiling my model files and instead only outputs files; AimedBlockxnb - 1kb SkyDome.xnb - 1kb SkyDomeTexture.xnb - 1389 kb SkyDomeTexture_0.xnb - 419 kb So I created a test XNA game project and moved all my asset's to new solution content project's and tried compiling them and saw that they're all good. AimedBlockxnb - 2kb SkyDome.xnb - 13kb SkyDomeTexture.xnb - 4097 kb SkyDomeTexture_0.xnb - 683 kb So I guess my main project sucks there but I couldn't came with a solution. I even tried overwriting my game's content project with new game's content project (which was all okay) but it didn't work. Anybody had similar issues?

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  • In some games, we just let the main() loop be the Player object or Table object?

    - by ????
    I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for Blackjack or as the person giving hints for MasterMind). And then there should be a Player object, and the way to play one game is aPlayer.playGame but I noticed that a book was just using the main() loop to act as the player (or as the Controller of the game), calling the Dealer methods to dealer the cards, ask for player's action, etc... 1) Is this just a lazy way to model all the proper objects? 2) If more objects are to be added, who should call the aDealer.dealCards and then ask for aPlayer.askForAction? (because it is strange to let the Player handle all the logical steps). Should there be a Table object that handle all these logic and then to play one round of game, use aTable.playGame? What is a good object design for such game?

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  • How much work advanced level developer performs during the day, week or month? [closed]

    - by user1866998
    I have never worked in the large IT-corporations, and it is very interesting for me of how much work advanced level developer has to perform during the period of, for example, a week or month. So what is the average performance and intensity of work of such a high class professionals expected by employers? I understand that the question is a bit abstract and the result depends on the set of different factors in every particular case, but I think that it is possibly to do the average and rough estimation or to give an example.

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  • remove tomcat excesive logging (org.apache.catalina.session.ManagerBase )

    - by santiagozky
    Hello, We have a tomcat 5.5 which is logging a lot of messages like these: 2010-05-20 14:07:04,242 DEBUG [org.apache.catalina.session.ManagerBase] - End expire sessions StandardManager processingTime 1 expired sessions: 0 2010-05-20 14:07:04,242 DEBUG [org.apache.catalina.session.ManagerBase] - Start expire sessions StandardManager at 1274382424242 sessioncount 0 2010-05-20 14:07:04,242 DEBUG [org.apache.catalina.session.ManagerBase] - End expire sessions StandardManager processingTime 0 expired sessions: 0 2010-05-20 14:08:04,394 DEBUG [org.apache.catalina.session.ManagerBase] - Start expire sessions StandardManager at 1274382484394 sessioncount 0 2010-05-20 14:08:04,394 DEBUG [org.apache.catalina.session.ManagerBase] - End expire sessions StandardManager processingTime 0 expired sessions: 0 2010-05-20 14:08:04,395 DEBUG [org.apache.catalina.session.ManagerBase] - Start expire sessions StandardManager at 1274382484394 sessioncount 0 I have modified the logging.properties file to set the levels to ERROR and SEVERE but the logging still appears: handlers = 1catalina.org.apache.juli.FileHandler, 2localhost.org.apache.juli.FileHandler, 3manager.org.apache.juli.FileHandler, 4admin.org.apache.juli.FileHandler, 5host-manager.org.apache.juli.FileHandler, java.util.logging.ConsoleHandler .handlers = 1catalina.org.apache.juli.FileHandler, java.util.logging.ConsoleHandler 1catalina.org.apache.juli.FileHandler.level = ERROR 1catalina.org.apache.juli.FileHandler.directory = ${catalina.base}/logs 1catalina.org.apache.juli.FileHandler.prefix = catalina. 2localhost.org.apache.juli.FileHandler.level = ERROR 2localhost.org.apache.juli.FileHandler.directory = ${catalina.base}/logs 2localhost.org.apache.juli.FileHandler.prefix = localhost. 3manager.org.apache.juli.FileHandler.level = ERROR 3manager.org.apache.juli.FileHandler.directory = ${catalina.base}/logs 3manager.org.apache.juli.FileHandler.prefix = manager. 4admin.org.apache.juli.FileHandler.level = ERROR 4admin.org.apache.juli.FileHandler.directory = ${catalina.base}/logs 4admin.org.apache.juli.FileHandler.prefix = admin. 5host-manager.org.apache.juli.FileHandler.level = ERROR 5host-manager.org.apache.juli.FileHandler.directory = ${catalina.base}/logs 5host-manager.org.apache.juli.FileHandler.prefix = host-manager. java.util.logging.ConsoleHandler.level = ERROR java.util.logging.ConsoleHandler.formatter = java.util.logging.SimpleFormatter org.apache.catalina.core.ContainerBase.[Catalina].[localhost].level = ERROR org.apache.catalina.core.ContainerBase.[Catalina].[localhost].handlers = 2localhost.org.apache.juli.FileHandler org.apache.catalina.core.ContainerBase.[Catalina].[localhost].[/manager].level = ERROR org.apache.catalina.core.ContainerBase.[Catalina].[localhost].[/manager].handlers = 3manager.org.apache.juli.FileHandler org.apache.catalina.core.ContainerBase.[Catalina].[localhost].[/admin].level = ERROR org.apache.catalina.core.ContainerBase.[Catalina].[localhost].[/admin].handlers = 4admin.org.apache.juli.FileHandler org.apache.catalina.core.ContainerBase.[Catalina].[localhost].[/host-manager].level = ERROR org.apache.catalina.core.ContainerBase.[Catalina].[localhost].[/host-manager].handlers = 5host-manager.org.apache.juli.FileHandler org.apache.catalina.startup.ContextConfig.level = SEVERE org.apache.catalina.startup.HostConfig.level = SEVERE org.apache.catalina.session.ManagerBase.level = SEVERE I don't know what is wrong in the configuration. Any ideas to shut them off?

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  • Java applet loading images from external jars

    - by Mathias
    I have a jar on a server, and users should be able to develop extensions for it. Therefore the jars main class should be extended and some resources should be added to a second user created jar which will be loaded from another server or locally. Now I have problems accessing the resources (images) from the user loaded jars. Heres is the structure: My Server: game.jar containing game.class images.class ... image1.png (...) Local: user.jar containing: user.class extends game userimage.png The extension is loaded via Greasemonkey, it modifies the "archive" attribute to "/home/username/user.jar, game.jar" and the "code" attribute to "user.class". The user should be able to overwrite already defined images. If the image does not exist in game.jar, it is loaded correctly from user.jar. But the images loaded early in the game are always loaded from the game.jar, others seem to be overwritten correctly by the user. Is there a way to make sure they are always loaded in the correct order? This might be because of some caching mechanism. Because Greasemonkey removes the game from the page, changes the archive and code and reinsert it, the game is loaded without a mod for a brief second. In that time, images are loaded as expected from game jar, but those are the ones not being overwritable by the user. But how to avoid it? Another thing: If I overwrite the "run" method in user.class, the game is unable to load any image at all. Not from the user.jar and not from the game.jar. Java doesn't find the image, as the URL object "getClass().getResource(imagename)" returns with null. I tried to overwrite the image.class, but that doesn't fix the problem, unless I overwrite every class from game.class involved into calling the image.class

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  • Javascript storing properties and functions in variables

    - by richard
    Hello, I'm having trouble with my programming style and I hope to get some feedback here. I recently bought Javascript: The Good Parts and while I find this a big help, I'm still having trouble designing this application. Especially when it comes to writing function and methods. Example: I have a function that let's the user switches games in my app. This function updates game-specific information in the current view. var games = { active: Titanium.App.Properties.getString('active_game'), gameswitcher_positions: { 'Game 1': 0, 'Game 2': 1, 'Game 3': 2, 'Game 4': 3, 'Game 5': 4 }, change: function(game) { if (active_game !== game) { gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage.replace('_selected', ''); gameswitcher.children[this.gameswitcher_positions[game]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[game]].backgroundImage.replace('.png', '_selected.png'); events.update(game); this.active = game; } }, init: function() { gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage.replace('.png', '_selected.png'); events.update(this.active); } }; gameswitcher is a container view which contains buttons to switch games. I am not satisfied with this approach but I cannot think of a better one. Should I place the gameswitcher_positions outside of the variable in a seperate variable instead of as a property? And what about the active game? Please give me feedback, what am I doing wrong?

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  • How to reorder table rows (drag-and-drop) along with their sub rows

    - by Eirik Johansen
    I have a table which looks like this (simplified for the example): <table> <tr class="lvl_1"> <td> Level 1 </td> </tr> <tr class="lvl_2"> <td> Level 2 </td> </tr> <tr class="lvl_3"> <td> Level 3 </td> </tr> <tr class="lvl_1"> <td> Level 1 </td> </tr> <tr class="lvl_2"> <td> Level 2 </td> </tr> <tr class="lvl_3"> <td> Level 3 </td> </tr> The content in the rows with the lvl_3 class are children of the previous lvl_2 row, and the lvl_2 rows are children of the previous lvl_1. Had the data been a list, it would have looked something like this: Level 1 -- Level 2 ---- Level 3 Level 1 -- Level 2 ---- Level 3 I'm not looking to implement drag-and-drop sorting functionality, make it possible to rearrange the level 1 and two rows. The tricky part is that once I start moving a row, the corresponding children (and grand-children, if any) should move along with it. Is this even possible with the current markup, or do I have to rearrange the code? Thanks in advance !

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  • Why do I start at privilege level 1 when logging into a Cisco ASA 5510?

    - by Alain O'Dea
    I have created a test user that is set to privilege 15 in the config: username test password **************** encrypted privilege 15 When I log in to the ASA 5510 I am in privilege 1 according to sh curpriv: login as: test [email protected]'s password: Type help or '?' for a list of available commands. asa> sh curpriv Username : test Current privilege level : 1 Current Mode/s : P_UNPR Attempting enable fails even though I know I have the correct enable password: asa> en Password: ************************* Password: ************************* Password: ************************* Access denied. Logging in from unprivileged puts me on privilege 15 and I can do as a please: asa> login Username : test Pasword: ************************* asa> sh curpriv Current privilege level : 15 Current Mode/s : P_PRIV asa> The only thing I can track this to is a configuration change I made where I removed a VPN user we no longer needed. Why do I start at privilege level 1 when logging into a Cisco ASA 5510?

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  • Oracle WebCenter Partner Program

    - by kellsey.ruppel
    In competitive marketplaces, your company needs to quickly respond to changes and new trends, in order to open opportunities and build long-term growth. Oracle has a variety of next-generation services, solutions and resources that will leverage the differentiators in your offerings. Name your partnering needs: Oracle has the answer. This week we’d like to focus on Partners and the value your organization can gain from working with the Oracle PartnerNetwork. The Oracle PartnerNetwork will empower your company with exceptional resources to distinguish your offerings from the competition, seize opportunities, and increase your sales. We’re happy to welcome Christine Kungl, and Brian Buzzell, from Oracle’s World Wide Alliances & Channels (WWA&C) WebCenter Partner Enablement team, as today’s guests on the Oracle WebCenter blog. Q: What is the Oracle PartnerNetwork (OPN)?A: Christine: Oracle’s PartnerNetwork (OPN) is a collaborative partnership which allows registered companies specific added value resources to help differentiate themselves from their competition. Through OPN programs it provides companies the ability to seize and target opportunities, educate and train their teams, and leverage unparalleled opportunity given Oracle’s large market footprint. OPN’s multi-level programs are targeted at different levels allowing companies to grow and evolve with Oracle based on their business needs.  As part of their OPN memberships partners are encouraged to become OPN Specialized allowing those partners additional differentiation in Oracle’s Partner Network Community.  Q: What is an OPN Specialization and what resources are available for Specialized Partners?A: Brian: Oracle wanted a better way for our partners to differentiate their special skills and expertise, as well a more effective way to communicate that difference to customers.  Oracle’s expanding product portfolio demanded that we be able to identify partners with significant product knowledge—those who had made an investment in Oracle and a continuing commitment to deliver Oracle solutions. And with more than 30,000 Oracle partners around the world, Oracle needed a way for our customers to choose the right partner for their business. So how did Oracle meet this need? With the new partner program:  Oracle PartnerNetwork (OPN) Specialized. In this new program, Oracle partners are: Specialized :  Differentiating themselves from the competition with expertise that set them apart Recognized:  Being acknowledged for investing in becoming Oracle experts in specialized areas. Preferred :  Connecting with potential customers who are seeking  value-added solutions for their business OPN Specialized provides all partners with educational opportunities, training, and tools specially designed to build competency and grow business.  Partners can serve their customers better through key resources:OPN Specialized Knowledge Zones – Located on the updated and enhanced OPN portal— provide a single point of entry for all education and training information for Oracle partners. Enablement 2.0 Resources —Enablement 2.0 helps Oracle partners build their competencies and skills through a variety of educational opportunities and expanded training choices. These resources include: Enablement 2.0 “Boot camps” provide three-tiered learning levels that help jump-start partner training The role-based training covers Oracle’s application and technology products and offers a combination of classroom lectures, hands-on lab exercises, and case studies. Enablement 2.0 Interactive guided learning paths (GLPs) with recommendations on how to achieve specialization Upgraded partner solution kits Enhanced, specialized business centers available 24/7 around the globe on the OPN portal OPN Competency Center—Tracking ProgressThe OPN Competency Center keeps track as a partner applies for and achieves specialization in selected areas. You start with an assessment that compares your organization’s current skills and experience with the requirements for specialization in the area you have chosen. The OPN Competency Center then provides a roadmap that itemizes the skills and the knowledge you need to earn specialized status. In summary, OPN Specialization not only includes key training resources but a way to track and show progression for your partner organization. Q: What is are the OPN Membership Levels and what are the benefits?A:  Christine: The base OPN membership levels are: Remarketer: At the Remarketer level, retailers can choose to resell select Oracle products with the backing of authorized, regionally located, value-added distributors (VADs). The Remarketer level has no fees and no partner agreement with Oracle, but does offer online training and sales tools through the OPN portal.Program Details: RemarketerSilver Level: The Silver level is for Oracle partners who are focused on reselling and developing business with products ordered through the Oracle 1-Click Ordering Program. The Silver level provides a cost-effective, yet scalable way for partners to start an OPN Specialized membership and offers a substantial set of benefits that lets partners increase their competitive positioning. Program Details: SilverGold Level: Gold-level partners have the ability to specialize, helping them grow their business and create differentiation in the marketplace. Oracle partners at the Gold level can develop, sell, or implement the full stack of Oracle solutions and can apply to resell Oracle Applications.Program Details: GoldPlatinum Level: The Platinum level is for Oracle partners who want the highest level of benefits and are committed to reaching a minimum of five specializations. Platinum partners are recognized for their expertise in a broad range of products and technology, and receive dedicated support from Oracle.Program Details: PlatinumIn addition we recently introduced a new level:Diamond Level: This level is the most prestigious level of OPN Specialized. It allows companies to differentiate further because of their focused depth and breadth of their expertise. Program Details: DiamondSo as you can see there are various levels cost effective ways that Partners can get assistance, differentiation through OPN membership. Q: What role does the Oracle's World Wide Alliances & Channels (WWA&C), Partner Enablement teams and the WebCenter Community play?  A: Brian: Oracle’s WWA&C teams are responsible for manage relationships, educating their teams, creating go-to-market solutions and fostering communities for Oracle partners worldwide.  The WebCenter Partner Enablement Middleware Team is tasked to create, manage and distribute Specialization resources for the WebCenter Partner community. Q: What WebCenter Specializations are currently available?A: Christine:  As of now here are the following WebCenter Specializations and their availability: Oracle WebCenter Portal Specialization (Oracle WebCenter Portal): Available NowThe Oracle WebCenter Specialization provides insight into the following products: WebCenter Services, WebCenter Spaces, and WebLogic Portal.Oracle WebCenter Specialized Partners can efficiently use Oracle WebCenter products to create social applications, enterprise portals, communities, composite applications, and Internet or intranet Web sites on a standards-based, service-oriented architecture (SOA). The suite combines the development of rich internet applications; a multi-channel portal framework; and a suite of horizontal WebCenter applications, which provide content, presence, and social networking capabilities to create a highly interactive user experience. Oracle WebCenter Content Specialization: Available NowThe Oracle WebCenter Content Specialization provides insight into the following products; Universal Content Management, WebCenter Records Management, WebCenter Imaging, WebCenter Distributed Capture, and WebCenter Capture.Oracle WebCenter Content Specialized Partners can efficiently build content-rich business applications, reuse content, and integrate hundreds of content services with other business applications. This allows our customers to decrease costs, automate processes, reduce resource bottlenecks, share content effectively, minimize the number of lost documents, and better manage risk. Oracle WebCenter Sites Specialization: Available Q1 2012Oracle WebCenter Sites is part of the broader Oracle WebCenter platform that provides organizations with a complete customer experience management solution.  Partners that align with the new Oracle WebCenter Sites platform allow their customers organizations to: Leverage customer information from all channels and systems Manage interactions across all channels Unify commerce, merchandising, marketing, and service across all channels Provide personalized, choreographed consumer journeys across all channels Integrate order orchestration, supply chain management and order fulfillment Q: What criteria does the Partner organization need to achieve Specialization? What about individual Sales, PreSales & Implementation Specialist/Technical consultants?A: Brian: Each Oracle WebCenter Specialization has unique Business Criteria that must be met in order to achieve that Specialization.  This includes a unique number of transactions (co-sell, re-sell, and referral), customer references and then unique number of specialists as part of a partner team (Sales, Pre-Sales, Implementation, and Support).   Each WebCenter Specialization provides training resources (GLPs, BootCamps, Assessments and Exams for individuals on a partner’s staff to fulfill those requirements.  That criterion can be found for each Specialization on the Specialize tab for each WebCenter Knowledge Zone.  Here are the sample criteria, recommended courses, exams for the WebCenter Portal Specialization: WebCenter Portal Specialization Criteria Q: Do you have any suggestions on the best way for partners to get started if they would like to know more?A: Christine:   The best way to start is for partners is look at their business and core Oracle team focus and then look to become specialized in one or more areas.  Once you have selected the Specializations that are right for your business, you need to follow the first 3 key steps described below. The fourth step outlines the additional process to follow if you meet the criteria to be Advanced Specialized. Note that Step 4 may not be done without first following Steps 1-3.1. Join the Knowledge Zone(s) where you want to achieve Specialized status Go to the Knowledge Zone lick on the "Why Partner" tab Click on the "Join Knowledge Zone" link 2. Meet the Specialization criteria - Define and implement plans in your organization to achieve the competency and business criteria targets of the Specialization. (Note: Worldwide OPN members at the Gold, Platinum, or Diamond level and their Associates at the Gold, Platinum, or Diamond level may count their collective resources to meet the business and competency criteria required for specialization in this area.) 3. Apply for Specialization – when you have met the business and competency criteria required, inform Oracle by completing the following steps: Click on the "Specialize" tab in the Knowledge Zone Click on the "Apply Now" button Complete the online application form Oracle will validate the information provided, and once approved, you will receive notification from Oracle of your awarded Specialized status. Need more information? Access our Step by Step Guide (PDF) 4. Apply for Advanced Specialization (Optional) – If your company has on staff 50 unique Certified Implementation Specialists in your company's approved Specialization's product set, let Oracle know by following these steps: Ensure that you have 50 or more unique individuals that are Certified Implementation Specialists in the specific Specialization awarded to your company If you are pooling resources from another Associate or Worldwide entity, ensure you know that company’s name and country Have your Oracle PRM Administrator complete the online Advanced Specialization Application Oracle will validate the information provided, and once approved, you will receive notification from Oracle of your awarded Advanced Specialized status. There are additional resources on OPN as well as the broader WebCenter Community: v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Should I continue reading Frank Luna's Introduction to 3D Game Programming with DirectX 11 book after D3DX and XNA Math Library have been deprecated? [on hold]

    - by milindsrivastava1997
    I recently started learning DirectX 11 (C++) by reading Frank Luna's Introduction to 3D Game Programming with DirectX 11. In that the author uses D3DX and XNA Math Library. Since they have been deprecated should I continue using that book? If yes, should I use the deprecated libraries or should I switch some other libraries? If no, which book should I consult for up-to-date content with no use of deprecated library? Thanks!

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  • Online scoreboard in Python?

    - by CorundumGames
    So my friend and I are working on an arcade-style game in Python and Pygame. We're beginning to look at the feasibility of an online leaderboard, given our current programming backgrounds. Such a leaderboard would have the following requirements/features; The ability to search through demographics like region, country, platform, game mode, recentness ("best scores this month") and difficulty. (e.g. to make it possible for someone to say "I'm the best player in Italy!" or "I'm the best Linux player in South America!") Our game will not have online multiplayer, so no need to worry about that. We don't expect the game to be a million-dollar hit. We want the scores to be accessible both from in-game and the website. We would like some semblance of security to make sure no one plugs fake scores into the system. This is our present situation; Neither I nor my friend have any network programming background. All I really know is that sockets are low-level, HTTP is high-level. I happen to know that the Google App Engine might be useful for something like this, and I'm really thinking about going with that. We're not sure how we would store all the high score data. Our game will be free and open source (though we might keep the components that submit the high scores closed-source). Aside from all of this, we don't really have any idea where to begin. Any thoughts?

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  • General directions on developing a server side control system for JS/Canvas Action RPG

    - by Billy Ninja
    Well, yesterday I asked on anti-cheat JS, and confirmed what I kind of already knew that it's just not possible. Now I wanna measure roughly how hard it is to implement a server side checking that is agnostic to client input, that does not mess with the game experience so much. I don't wanna waste to much resource on this matter, since it's going to be initially a single player game, that I may or would like to introduce some kind of ranking, trading system later on. I'd rather deliver better more cool game features instead. I don't wanna have to guarantee super fast server response to keep the game going lag free. I'd rather go with more loose discrete control of key variables and instances. Like store user's action on a fifo buffer on the client, and push that actions to the server gradually. I'd love to see a elegant, generic solution that I could plug into my client game logic root (not having to scatter treatments everywhere in my client js) - and have few classes on Node.js server that could handle that - without having to mirror/describe all of my game entities a second time on the server.

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  • What is a good way to store tilemap data?

    - by Stephen Tierney
    I'm developing a 2D platformer with some uni friends. We've based it upon the XNA Platformer Starter Kit which uses .txt files to store the tile map. While this is simple it does not give us enough control and flexibility with level design. Some examples: for multiple layers of content multiple files are required, each object is fixed onto the grid, doesn't allow for rotation of objects, limited number of characters etc. So I'm doing some research into how to store the level data and map file. This concerns only the file system storage of the tile maps, not the data structure to be used by the game while it is running. The tile map is loaded into a 2D array, so this question is about which source to fill the array from. Reasoning for DB: From my perspective I see less redundancy of data using a database to store the tile data. Tiles in the same x,y position with the same characteristics can be reused from level to level. It seems like it would simple enough to write a method to retrieve all the tiles that are used in a particular level from the database. Reasoning for JSON/XML: Visually editable files, changes can be tracked via SVN a lot easier. But there is repeated content. Do either have any drawbacks (load times, access times, memory etc) compared to the other? And what is commonly used in the industry? Currently the file looks like this: .................... .................... .................... .................... .................... .................... .................... .........GGG........ .........###........ .................... ....GGG.......GGG... ....###.......###... .................... .1................X. #################### 1 - Player start point, X - Level Exit, . - Empty space, # - Platform, G - Gem

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