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  • chess AI for GAE

    - by Richard
    I am looking for a Chess AI that can be run on Google App Engine. Most chess AI's seem to be written in C and so can not be run on the GAE. It needs to be strong enough to beat a casual player, but efficient enough that it can calculate a move within a single request (less than 10 secs). Ideally it would be written in Python for easier integration with existing code. I came across a few promising projects but they don't look mature: http://code.google.com/p/chess-free http://mariobalibrera.com/mics/ai.html

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  • DataSource for Tomcat web app, Spring and Hibernate

    - by EugeneP
    Web app runs on Tomcat. Datasource is configured with Spring configuration, and is used by Hibernate. If we cannot use JNDI, what would you suggest to use as a DataSource? org.springframework.jdbc.datasource.DriverManagerDataSource will be ok? It's not very good, but sincerely speaking, it can be used on production server, right? Just a bit of headache with too frequent connection reopening. Also, we can use BasicDataSource from Apache. It's much better of course, but here's the question. IF WE DON'T USE JNDI, THEN: If every instance of an app will create its own copy of a DataSource, and every DataSource can have 5 open connections, what do we get? Num_of_running_apps * Num_of_max_active_connections = max active open connection on a DB for this user? Second question: from the perspective of Hibernate, is there any difference about what datasource implementation is used? Will it work with no matter what datasource perfectly and in a stable way?

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  • App or apps like NetLimiter Monitor for Linux

    - by Nathaniel
    I find NetLimiter Monitor quite handy on Windows both for the realtime per-process bandwidth monitoring and the recorded data usage. What tool or tools can I use to replicate this functionality in Linux? I am okay using two separate apps for the bandwidth and the usage monitoring, but the usage monitoring is a must have.

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  • App submitted to Amazon AppStore is both "Status: Incomplete" and "Cannot edit application while in review"

    - by Nicolas Raoul
    Yesterday I submitted my application to the Amazon AppStore. I did not upload a video, because I haven't made one and it seemed optional, because I was able to submit the app without one. Today I checked the app's status, it says "Status: Incomplete (Missing Multimedia)" with a link to the multimedia section whose video field says "Video < none uploaded ". So I made a video, but I can not add it because it says "Cannot edit application while in review." I used the "Feeback" link to send a message to Amazon, I might even get a reply, but do anyone already know a solution to this problem?

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  • iPhone App not saving values to .plist file

    - by Trent
    Hey everyone. I am working on an app that displays a modal the first time the consumer uses it. I have a .plist file that will store the information I request once the Save button is pressed. I can read from the .plist file fine and when I run my save method it SEEMS to work fine but the .plist file is not updating. I'm not so sure of the problem here. I show the modal like this. - (void) getConsumerInfo { NSString *filePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"consumer.plist"]; NSMutableDictionary *plistConsumerInfo = [[NSMutableDictionary alloc] initWithContentsOfFile:filePath]; NSString *hasAppeared = [plistConsumerInfo objectForKey:@"HasAppeared"]; if(hasAppeared != kHasAppeared) { ConsumerInfoViewController *tmpConsumerInfoVC = [[ConsumerInfoViewController alloc] initWithNibName:@"ConsumerInfoView" bundle:nil]; self.consumerInfoViewController = tmpConsumerInfoVC; [self presentModalViewController:consumerInfoViewController animated:YES]; [tmpConsumerInfoVC release]; } } This is called by the viewDidLoad method in the first view phone when the app is started. Within the consumerInfoViewController I have textfields that have data entered and when the Save button is pressed it calls this method. - (IBAction)saveConsumerInfo:(id)sender { NSString *filePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"consumer.plist"]; NSMutableDictionary *plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:filePath]; NSString *tmpDiversName = txtDiversName.text; NSString *tmpLicenseType = txtLicenseType.text; NSString *tmpLicenseNum = txtLicenseNumber.text; NSString *tmpHasAppeared = @"1"; NSString *tmpNumJumps = @"3"; [plistDict setValue:[[NSString alloc] initWithFormat:@"%@", tmpDiversName] forKey:@"ConsumerName"]; [plistDict setValue:[[NSString alloc] initWithFormat:@"%@", tmpLicenseType] forKey:@"LicenseType"]; [plistDict setValue:[[NSString alloc] initWithFormat:@"%@", tmpLicenseNum] forKey:@"LicenseNumb"]; [plistDict setValue:[[NSString alloc] initWithFormat:@"%@", tmpNumJumps] forKey:@"NumJumps"]; [plistDict setValue:[[NSString alloc] initWithFormat:@"%d", tmpHasAppeared] forKey:@"Show"]; [plistDict writeToFile:filePath atomically: YES]; NSLog([[NSString alloc] initWithContentsOfFile:filePath]); [self dismissModalViewControllerAnimated:YES]; } This all runs fine with no hiccups but the file is never updated. I would like it to update so I can use this information throughout the app and update the flag so it will not show the view again once the data is entered. Please let me know if there is anymore information you need. Thanks in advance!

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  • Seek app to find dupes based on jpg metadata

    - by justSteve
    I'm dealing with a decade's worth of digital photos where I want to be sure i have one and only one of every .jpg is stored in my new master picture repository. I'm aggregating lots of backup CDs as archival hard drives - this means i can't trust the file date when checking for dupes. I need something that's able to look into the metadata within the jpg itself. thx

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  • Django version in GAE

    - by Alex
    I'm tring to use Django 1.1 in GAE, But when I uncomment use_library('django', '1.1') in this script import os os.environ['DJANGO_SETTINGS_MODULE'] = 'settings' from google.appengine.dist import use_library #use_library('django', '1.1') # Google App Engine imports. from google.appengine.ext.webapp import util # Force Django to reload its settings. from django.conf import settings settings._target = None import django.core.handlers.wsgi import django.core.signals import django.db import django.dispatch.dispatcher # Unregister the rollback event handler. django.dispatch.dispatcher.disconnect( django.db._rollback_on_exception, django.core.signals.got_request_exception) def main(): # Create a Django application for WSGI. application = django.core.handlers.wsgi.WSGIHandler() # Run the WSGI CGI handler with that application. util.run_wsgi_app(application) if __name__ == "__main__": main() I receives AttributeError: 'module' object has no attribute 'disconnect' What is going on?

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  • How to check if datetime is older than 20 seconds.

    - by Jelle
    Hello! This is my first time here so I hope I post this question at the right place. :) I need to build flood control for my script but I'm not good at all this datetime to time conversions with UTC and stuff. I hope you can help me out. I'm using the Google App Engine with Python. I've got a datetimeproperty at the DataStore database which should be checked if it's older than 20 seconds, then proceed. Could anybody help me out? So in semi-psuedo: q = db.GqlQuery("SELECT * FROM Kudo WHERE fromuser = :1", user) lastplus = q.get() if lastplus.date is older than 20 seconds: print"Go!"

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  • Excluding child processes from ps

    - by stefpet
    Background: To reload app configuration I need to kill -HUP the parent processes' PIDs. To find PIDs I currently use ps auxf | grep gunicorn with the following example output: $ ps auxf | grep gunicorn stpe 4222 0.0 0.2 64524 11668 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4225 0.0 0.4 76920 16332 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4226 0.0 0.4 76932 16340 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4227 0.0 0.4 76940 16344 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4228 0.0 0.4 76948 16344 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4229 0.0 0.4 76960 16356 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4230 0.0 0.4 76972 16368 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4231 0.0 0.4 78856 18644 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4232 0.0 0.4 76992 16376 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 5685 0.0 0.0 22076 908 pts/1 S+ 11:50 0:00 | \_ grep --color=auto gunicorn stpe 5012 0.0 0.2 64512 11656 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5021 0.0 0.4 77656 17156 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5022 0.0 0.4 77664 17156 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5023 0.0 0.4 77672 17164 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5024 0.0 0.4 77684 17196 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5025 0.0 0.4 77692 17200 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5026 0.0 0.4 77700 17208 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5027 0.0 0.4 77712 17220 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5028 0.0 0.4 77720 17220 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py Based on the above I see that it is 4222 and 5012 I need to HUP. Question: How can I exclude the child processes and only get the parent process (please note however that the processes I want do also have a parent (e.g. bash) that I'm uninterested with)? Using a regexp with grep on how much indentation there is in the ascii tree feels dirty. Is there a better way? Example: The desired output would be something like this. stpe 4222 0.0 0.2 64524 11668 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 5012 0.0 0.2 64512 11656 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py This would be easily parseable to be able to automatically find the PIDs in a script that does the HUPing which is the goal.

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  • modalViewController present when app opens

    - by Sam Jarman
    Hey im trying to display a modal view controller as soon as my tab bar controller app opens. There is something wrong with the code below, and im 99% sure its the code for this. what do i put for the thing im calling it on? [self presentModalViewController:promt animated:YES]; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after app launch. //Displays the password prompt modally PasswordPromViewController *promt = [[PasswordPromViewController alloc] initWithNibName:@"PasswordPromViewController" bundle:nil]; promt.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:promt animated:YES]; [promt release]; return YES; } any ideas would be helful! Cheers

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  • Making large toolbars like the iPod app

    - by andybee
    I am trying to create a toolbar programatically (rather than via IB) very similar to the toolbar featured in the iPhone app. Currently I've been experimenting with the UIToolbar class, but I'm not sure how (and if?) you can make the toolbar buttons centrally aligned and large like that in the iPod app. Additionally, regardless of size, the gradient/reflection artwork never correctly respects the size and is stuck as if the object is the default smaller size. If this cannot be done with a standard UIToolbar, I guess I need to create my own view. In this case, can the reflection/gradient be created programmatically or will it require some clever alpha tranparency Photoshopped artwork?

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  • Smooth mousover images inside scaled Flex App?

    - by Josh Handel
    I have a flex app I am scaling using systemManager.stage.scaleMode=StageScaleMode.NO_BORDER; for the most part it works well except for my bitmap data (mostly png's from the designers). I can set the mx:image tags to smoothBitmapContent=true and that works great for everything except my mouseover objects. When I do a mouseover, the source is being changed from one embedded image to another embedded image. I have tried several (many) online "smoothimage" classes, and tried to write my own, I have tried to reset smoothBitmapContent every chance I get but still no dice. It seems to mee that because I am scaling at the app level, that the flopped out bitmap is not getting smoothed when it renders. Does anyone have any suggestions on how to keep things smooth (perhaps there is a flag to tell Flex to smooth stuff when it scales it?). Thanks Josh

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  • Stream video from one app to another in OS X (Software video input device)

    - by Josh
    Is there any way to take a video stream from one application, for example VLC Media Player, and present that video stream to other applications as a video input source? For example, could I broadcast a video file from my hard disk to a website that allows video conferencing using a Flash applet? Basically, I'm looking for something like Soundflower, but for video streams. Is this possible?

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  • Show UIAlertView that is same as UIRemoteNotification when app is running in foreground

    - by Sidwyn Koh
    I understand that we can handle push notifications via the method: - (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo and we can check if the app was running in the foreground: if (application.applicationState == UIApplicationStateActive ) { ... } How do we show the exact same notification with localisation? NSString *message = [[[userInfo valueForKey:@"aps"] valueForKey:@"alert"] valueForKey:@"loc-key"]; NSString *trueMessage = NSLocalizedString(message, nil); UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"Alert" message:trueMessage cancelButtonItem:@"OK" otherButtonItems:@"Show", nil]; [alertView show]; This shows the raw unlocalized text, e.g. "You have a new alert from %1@ on %2@." My question is, how can we place the loc-args inside the UIAlertView as well, when the app is running in the foreground?

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  • Find package name for Android apps to use Intent to launch Market app from web

    - by eom
    I'm creating a mobile website that will include a page from which people can download relevant apps that we recommend. I've found instructions for creating the links to launch the Market but this assumes that you are the developer of the app in question and know the exact package name. Is there any way to get the package name, other than just contacting the developers and asking? Also, it turns out that those instructions don't really work for creating web hyperlinks. They only give you a URI to reference in a string of Java code in another Android app. Our site is in Drupal, so Java is not going to work. For the iPhone, I found easy instructions for getting the URL/link style I need from the iTunes store, so I'm looking for info like that.

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  • How to generate a stacktrace when my gcc C++ app crashes

    - by KPexEA
    When my c++ app crashes I would like to generate a stacktrace. I already asked this but I guess I needed to clarify my needs. My app is being run by many different users and it also runs on Linux, Windows and Macintosh ( all versions are compiled using gcc ). I would like my program to be able to generate a stack trace when it crashes and the next time the user run's it, it will ask them if it is ok to send the stack trace to me so I can track down the problem. I can handle the sending the info to me but I don't know how to generate the trace string. Any ideas?

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  • Cocoa App with Python extension which use Scipy -> ImportError: No module named scipy

    - by Snej
    Hi: I have installed Scipy (via macports) for Python on my Mac and it runs fine when running Python scripts. But now I'm using Scipy (via PyObjc) for calculations embedded in a Cocoa App frontend. The following error occurs: ImportError: No module named scipy I am using the "Python.framework" in XCode. Does anybody know why Scipy module is not found? I even added it manually to the module search path via sys.path.append("/opt/local/var/macports/software/py26-scipy/0.7.1_0+gcc43/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/") EDIT: I found the problem myself. The path should be without "/scipy" at the end. But now I got an architecture problem: ImportError: dlopen(/opt/local/var/macports/software/py26-scipy/0.7.1_0+gcc43/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/fftpack/_fftpack.so, 2): no suitable image found. Did find: /opt/local/var/macports/software/py26-scipy/0.7.1_0+gcc43/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/fftpack/_fftpack.so: mach-o, but wrong architecture EDIT 2: I checked the architectures: Yes, sure it is an architecture problem. But when I run: file /opt/local/var/macports/software/py26-scipy/0.7.1_0+gcc43/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/fftpack/_fftpack.so I get a result Mach-O 64-bit bundle x86_64. And the Mac OS 10.6 PYTHON is: Mach-O universal binary with 3 architectures /usr/bin/python (for architecture x86_64): Mach-O 64-bit executable x86_64 /usr/bin/python (for architecture i386): Mach-O executable i386 /usr/bin/python (for architecture ppc7400): Mach-O executable ppc I build the XCode project as x86_64.

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  • The .NET ActiveX component with WPF content can't be loaded by non MFC app

    - by lonelyflyer
    I have a legacy delphi program and want to add some content implemented with WPF. So I encapsulate the WPF control with a .NET/ActiveX interop technology. That means something like: [ComRegisterFunction()] public static void RegisterClass(string key); [ComUnregisterFunction()] public static void UnregisterClass(string key); The activeX component is a WinForms User Control and the WPF materials are attached to an ElemenHost in this User Control. It works fine if the host app of this ActiveX is a MFC program even without /clr switch. But my legacy app is a delphi program, and it always throw a stackoverflow exception within the constructor of my WPF user control as the program be started. I have no clue, Google is no help. and it has puzzled me for days.

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  • productsRequest response method is not calling

    - by jeeva
    Hi i am implementing in app purchase i am sending request to apple store through - (void) requestProductData { SKProductsRequest *request= [[SKProductsRequest alloc] initWithProductIdentifiers: [NSSet setWithObjects: featureAId,featureBId,nil]]; // add any other product here request.delegate = self; [request start]; } the response method - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { [purchasableObjects addObjectsFromArray:response.products]; } is not getting call at all. only once it called out of ten attempts i tried. any idea regarding this..? thanks in advance

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  • Play Sound while UIImageView animating crashes the app?

    - by Rahul Vyas
    Hello all, I am having a strange problem in my app. I am creating a app in which i have 9 buttons on the view i want to play sound and animation same time. I am using UIImageview for this but i am having starnge behaviour sometimes sound play early and then animation runs.So how do i play them at same time? I am also having crash on device on a specific animation in which i have 60 jpg files. So what's the best way to do this?

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  • InApp Purchase supported content types

    - by Chandan Shetty SP
    In InApp purchase guide i saw these are the supported content types - Digital Books,Virtual poker chips current games, In-game tool or accessory, etc... And non-supported - Physical books, Virtual poker chips for other games, In-game credits for virtual goods, etc... I didn't understand "In-game credits for virtual goods" what is this? In my game i am using some credits to skip certain levels, if credits are not available user can buy credits through inApp purchase then he can skip level... Is it valid supported content type for In-App purchase?

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  • iphone app too read text files.

    - by bandito40
    Hi, Need to edit some of the local text files on my iphone but so far all the apps I have downloaded do not navigate the OS3 file tree for me to load and edit them. I need to do this on my iphone as I can no longer access via ssh or with the iphone cable. One of the files to edit is a ssh config file which is what is not allowing ssh connections. Any ideas on apps or other methods that I could use.

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