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  • onDraw() triggered but results don't show

    - by Don
    I have the following routine in a subclass of view: It calculates an array of points that make up a line, then erases the previous lines, then draws the new lines (impact refers to the width in pixels drawn with multiple lines). The line is your basic bell curve, squeezed or stretched by variance and x-factor. Unfortunately, nothing shows on the screen. A previous version with drawPoint() and no array worked, and I've verified the array contents are being loaded correctly, and I can see that my onDraw() is being triggered. Any ideas why it might not be drawn? Thanks in advance! protected void drawNewLine( int maxx, int maxy, Canvas canvas, int impact, double variance, double xFactor, int color) { // impact = 2 to 8; xFactor between 4 and 20; variance between 0.2 and 5 double x = 0; double y = 0; int cx = maxx / 2; int cy = maxy / 2; int mu = cx; int index = 0; points[maxx<<1][1] = points[maxx<<1][0]; for (x = 0; x < maxx; x++) { points[index][1] = points[index][0]; points[index][0] = (float) x; Log.i(DEBUG_TAG, "x: " + x); index++; double root = 1.0 / (Math.sqrt(2 * Math.PI * variance)); double exponent = -1.0 * (Math.pow(((x - mu)/maxx*xFactor), 2) / (2 * variance)); double ePow = Math.exp(exponent); y = Math.round(cy * root * ePow); points[index][1] = points[index][0]; points[index][0] = (float) (maxy - y - OFFSET); index++; } points[maxx<<1][0] = (float) impact; for (int line = 0; line < points[maxx<<1][1]; line++) { for (int pt = 0; pt < (maxx<<1); pt++) { pointsToPaint[pt] = points[pt][1]; } for (int skip = 1; skip < (maxx<<1); skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(Color.BLACK); canvas.drawLines(pointsToPaint, bLinePaint); // draw over old lines w/blk } for (int line = 0; line < points[maxx<<1][0]; line++) { for (int pt = 0; pt < maxx<<1; pt++) { pointsToPaint[pt] = points[pt][0]; } for (int skip = 1; skip < maxx<<1; skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(color); canvas.drawLines(pointsToPaint, myLinePaint); / new color } } update: Replaced the drawLines() with drawPoint() in loop, still no joy for (int p = 0; p<pointsToPaint.length; p = p + 2) { Log.i(DEBUG_TAG, "x " + pointsToPaint[p] + " y " + pointsToPaint[p+1]); canvas.drawPoint(pointsToPaint[p], pointsToPaint[p+1], myLinePaint); } /// canvas.drawLines(pointsToPaint, myLinePaint);

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  • Using my custom colormap in Java for images

    - by John
    Hi everyone! I've got a question concering a colormapping via index. I tried this code found on http://www.podgoretsky.pri.ee/ftp/Docs/Java/Tricks%20of%20the%20Java%20Programming%20Gurus/ch12.htm // Gradient.java // Imports import java.applet.Applet; import java.awt.; import java.awt.image.; public class Gradient extends Applet { final int colors = 32; final int width = 200; final int height = 200; Image img; public void init() { // Create the color map byte[] rbmap = new byte[colors]; byte[] gmap = new byte[colors]; for (int i = 0; i < colors; i++) gmap[i] = (byte)((i * 255) / (colors - 1)); // Create the color model int bits = (int)Math.ceil(Math.log(colors) / Math.log(2)); IndexColorModel model = new IndexColorModel(bits, colors, rbmap, gmap, rbmap); // Create the pixels int pixels[] = new int[width * height]; int index = 0; for (int y = 0; y < height; y++) for (int x = 0; x < width; x++) pixels[index++] = (x * colors) / width; // Create the image img = createImage(new MemoryImageSource(width, height, model, pixels, 0, width)); } public void paint(Graphics g) { g.drawImage(img, 0, 0, this); } } It worked great but I tried to load a custom image jpeg mapped on my own colormap but it didnt work right. I saw only a bunch of green and blue pixels drawn on a white background. My custom color map method here: public void inintByteArrays() { double[][] c = // basic color map { { 0.0000, 0.0000, 0.5625 }, { 0.0000, 0.0000, 0.6250 }, { 0.0000, 0.0000, 0.6875 }, { 0.0000, 0.0000, 0.6875 }, { 0.0000, 0.0000, 0.7500 }, { 0.0000, 0.0000, 0.8125 }, { 0.0000, 0.0000, 0.8750 }, { 0.0000, 0.0000, 0.9375 }, { 0.0000, 0.0000, 1.0000 }, { 0.0000, 0.0625, 1.0000 }, { 0.0000, 0.1250, 1.0000 }, { 0.0000, 0.1875, 1.0000 }, { 0.0000, 0.2500, 1.0000 }, { 0.0000, 0.3125, 1.0000 }, { 0.0000, 0.3750, 1.0000 }, { 0.0000, 0.4375, 1.0000 }, { 0.0000, 0.5000, 1.0000 }, { 0.0000, 0.5625, 1.0000 }, { 0.0000, 0.6250, 1.0000 }, { 0.0000, 0.6875, 1.0000 }, { 0.0000, 0.7500, 1.0000 }, { 0.0000, 0.8125, 1.0000 }, { 0.0000, 0.8750, 1.0000 }, { 0.0000, 0.9375, 1.0000 }, { 0.0000, 1.0000, 1.0000 }, { 0.0625, 1.0000, 0.9375 }, { 0.1250, 1.0000, 0.8750 }, { 0.1875, 1.0000, 0.8125 }, { 0.2500, 1.0000, 0.7500 }, { 0.3125, 1.0000, 0.6875 }, { 0.3750, 1.0000, 0.6250 }, { 0.4375, 1.0000, 0.5625 }, { 0.5000, 1.0000, 0.5000 }, { 0.5625, 1.0000, 0.4375 }, { 0.6250, 1.0000, 0.3750 }, { 0.6875, 1.0000, 0.3125 }, { 0.7500, 1.0000, 0.2500 }, { 0.8125, 1.0000, 0.1875 }, { 0.8750, 1.0000, 0.1250 }, { 0.9375, 1.0000, 0.0625 }, { 1.0000, 1.0000, 0.0000 }, { 1.0000, 0.9375, 0.0000 }, { 1.0000, 0.8750, 0.0000 }, { 1.0000, 0.8125, 0.0000 }, { 1.0000, 0.7500, 0.0000 }, { 1.0000, 0.6875, 0.0000 }, { 1.0000, 0.6250, 0.0000 }, { 1.0000, 0.5625, 0.0000 }, { 1.0000, 0.5000, 0.0000 }, { 1.0000, 0.4375, 0.0000 }, { 1.0000, 0.3750, 0.0000 }, { 1.0000, 0.3125, 0.0000 }, { 1.0000, 0.2500, 0.0000 }, { 1.0000, 0.1875, 0.0000 }, { 1.0000, 0.1250, 0.0000 }, { 1.0000, 0.0625, 0.0000 }, { 1.0000, 0.0000, 0.0000 }, { 0.9375, 0.0000, 0.0000 }, { 0.8750, 0.0000, 0.0000 }, { 0.8125, 0.0000, 0.0000 }, { 0.7500, 0.0000, 0.0000 }, { 0.6875, 0.0000, 0.0000 }, { 0.6250, 0.0000, 0.0000 }, { 0.5625, 0.0000, 0.0000 }, { 0.5000, 0.0000, 0.0000 } }; for (int i = 0; i < c.length; i++) { for (int j = 0; j < c[i].length; j++) { if (j == 0) r[i] = (byte) ((byte) c[i][j]*255); if (j == 1) g[i] = (byte) ((byte) c[i][j]*255); if (j == 2) b[i] = (byte) ((byte) c[i][j]*255); } } My question is how I can use my colormap for any image I want to load and map in the right way. Thank you very much! Greetings, protein1.

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  • submit a form and get json response

    - by ruhit
    I have made an application to convert text to image formate and its workingout well. Now I want json response when i fill the form of the html page, my html page is given below...Please help me to do this <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"> <html lang="en"> <head> <title>kandarpa</title> </head> <div> <form action="img.php" method="get"><b>enter your text here:</b><br/> <textarea id="text" name="text" style=" background-color:inherit" cols="50" rows="10"></textarea><br/><br/> <input type="submit" value="Text to Image" name="submit"> </div><br/> <div> <tr> <td>Font Size</td> <td><select name="size"> <option value="8">8</option> <option value="12">12</option> <option value="18">18</option> <option value="24">24</option> <option value="32" selected="selected">32</option> <option value="48">48</option> <option value="64">64</option> </select></td> </tr> </div><br/> <div> <td>Font </td> <td><select name="font" id="font"> <option value="Fonts/arial.ttf">Arial</option> <option value="Fonts/times.ttf">Times New Roman</option> <option value="Fonts/tahoma.ttf">Tahoma</option> <option value="Fonts/Grand Stylus.ttf">Grand Stylus</option> <option value="Fonts/GARAIT.ttf">G</option> </select></td> </tr> </div><br/> <div> <td>Choose your Color </td> <td><select name="color" id="color"> <option value="white">white</option> <option value="black">black</option> <option value="grey">grey</option> <option value="red">red</option> </select></td> </tr> </div> <br/> <div> <td>Height </td> <input type="text" id="height" name="height"> </td><br/><br/> <td>Width</td> <input type="text" id="width" name="width"> </div> </form> </body> </html>

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  • Why html frame behave differently in Firefox and IE8 ?

    - by Frank
    I use html frame on my webiste, it's been running for I while, usually I only use Firefox to surf the net, my site looks and functions ok, but today I suddenly found IE8 has a problem with the frame on my site, if I click on the top menu items, it's supposed to display the content in the lower part of the frame, it does this correctly in Firefox, but in IE8, it displays the content in the upper part of the frame and replaces the menu items. In order to give more details, I'll include a simplified version of my html pages, at the top level there are two items, an index.html page and a file directory, all the pages except the index.html are in the directory, so it looks like this : index.html Dir_Docs 00_Home.html 00_Install_Java.html 00_Top_Menu.html 01_Home_Menu.html 01_Install_Java_Menu.html 10_Home_Welcome.html 10_How_To_Install_Java.html [ index.html ] <Html> <Head><Title>Java Applications : Tv_Panel, Java_Sound, Biz Manager and Web Academy</Title></Head> <Frameset Rows="36,*" Border=5 Bordercolor=#006B9F> <Frame Src=Dir_Docs/00_Top_Menu.html Frameborder=YES Scrolling=no Marginheight=1 Marginwidth=1> <Frame Src=Dir_Docs/00_Home.html Name=lower_frame Marginheight=1 Marginwidth=1> </Frameset> </Html> [ 00_Home.html ] <Html> <Head><Title>NMJava Application Development</Title></Head> <Frameset Cols="217,*" Align=center BorderColor="#006B9F"> <Frame Src=01_Home_Menu.html Frameborder=YES Name=side_menu Marginheight=1 Marginwidth=1> <Frame Src=10_Home_Welcome.html Name=content Marginheight=1 Marginwidth=1> </Frameset> </Html> [ 00_Install_Java.html ] <Html> <Head> <Title>Install Java</Title> </Head> <Frameset Cols="217,*" Align=center BorderColor="#006B9F"> <Frame Src=01_Install_Java_Menu.html Frameborder=YES Name=side_menu Marginheight=1 Marginwidth=1> <Frame Src=10_How_To_Install_Java.html Name=content Marginheight=1 Marginwidth=1> </Frameset> </Html> [ 00_Top_Menu.html ] <Html> <Head>Top Menu</Head> <Body> <Center> <Base target=lower_frame> <Table Border=1 Cellpadding=3 Width=100%> <Tr> <Td Align=Center Bgcolor=#3366FF><A Href=00_Home.html><Font Size=4 Color=White>Home</Font></A></Td> <Td Align=Center Bgcolor=#3366FF><A Href=00_Install_Java.html><Font Size=4 Color=White>Install Java</Font></A></Td> </Tr> </Table> </Center> </Body> </Html> [ 01_Home_Menu.html ] <Html> <Head><Title>Home Menu</Title></Head> <Base Target=content> <Body Bgcolor=#7799DD> <Center> <Table Border=1 Width=100%> <Tr><Td Align=center Bgcolor=#66AAFF><A Href=10_Home_Welcome.html>Welcome</A></Td></Tr> </Table> </Center> </Body> </Html> [ 01_Install_Java_Menu.html ] <Html> <Head><Title>Install Java</Title></Head> <Base Target=content> <Body Bgcolor=#7799DD> <Center> <Table Border=1 Width=100%> <Tr><Td Align=Center Bgcolor=#66AAFF><A Href=10_How_To_Install_Java.html>How To Install Java ?</A></Td></Tr> </Table> </Center> </Body> </Html> [ 10_Home_Welcome.html ] <Html> <Head><Title>NMJava For Software Development</Title></Head> <Body> <Center> <P> <Font Size=5 Color=blue>Welcome To NMJava For Software Development</Font> <P> </Center> </Body> </Html> [ 10_How_To_Install_Java.html ] <Html> <Head> <Title>Install Java</Title> </Head> <Body> <Center> <Br> <Font Size=5 Color=#0022AE><A Href=http://java.com/en/download/index.jsp>How To Install Java ?</A></Font> <Br> <P> <Table Width=90% Cellspacing=5 Cellpadding=5> <Tr><Td><Font Color=#0022AE> You need JRE 6 (Java Runtime Environment) to run the programs on this site. You may or may not have Java already installed on your PC, you can find out by going to the following site, if you don't have the latest version, you can install/upgrade it, it's free from Sun/Oracle at :<Font Size=4> <A Href=http://java.com/en/download/index.jsp>http://java.com/en/download/index.jsp</A></Font>.<P> </Font></Td></Tr> </Table> </Center> </Body> </Html> What's wrong with them, why the two browsers behave differently, and how to fix this ? My site is at : http://nmjava.com , in case you want to see more details. Frank

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  • Network Data Packet connectivity intent

    - by Rakesh
    I am writing an Android application which can enable and disable the Network Data packet connection. I am also using one broadcast receiver to check the Network Data packet connection. I have registered broadcast receiver and provided required permission in Manifest file. But when I run this application it changes the connection state and after that it crashes. But when I don't include this broadcast receiver it works fine. I am not able to see any kind of log which can provide some clue. Here is my code for broadcast receiver. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.rakesh.simplewidget" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="10" /> <!-- Permissions --> <uses-permission android:name="android.permission.CHANGE_NETWORK_STATE" /> <uses-permission android:name="android.permission.MODIFY_PHONE_STATE" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".SimpleWidgetExampleActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <!-- <receiver android:name=".ExampleAppWidgetProvider" android:label="Widget ErrorBuster" > <intent-filter> <action android:name="android.appwidget.action.APPWIDGET_UPDATE" /> </intent-filter> <meta-data android:name="android.appwidget.provider" android:resource="@xml/widget1_info" /> </receiver> --> <receiver android:name=".ConnectivityReceiver" > <intent-filter> <action android:name="android.net.conn.CONNECTIVITY_CHANGE" /> </intent-filter> </receiver> </application> </manifest> My Broadcast receiver class is as following. import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.net.ConnectivityManager; import android.net.NetworkInfo; import android.util.Log; public class ConnectivityReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { NetworkInfo info = (NetworkInfo)intent.getParcelableExtra(ConnectivityManager.EXTRA_NETWORK_INFO); if(info.getType() == ConnectivityManager.TYPE_MOBILE){ if(info.isConnectedOrConnecting()){ Log.e("RK","Mobile data is connected"); }else{ Log.e("RK","Mobile data is disconnected"); } } } } my Main activity file. package com.rakesh.simplewidget; import java.lang.reflect.Field; import java.lang.reflect.Method; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.graphics.Color; import android.net.ConnectivityManager; import android.os.Bundle; import android.telephony.TelephonyManager; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.Toast; public class SimpleWidgetExampleActivity extends Activity { private Button btNetworkSetting; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); btNetworkSetting = (Button)findViewById(R.id.btNetworkSetting); if(checkConnectivityState(getApplicationContext())){ btNetworkSetting.setBackgroundColor(Color.GREEN); }else{ btNetworkSetting.setBackgroundColor(Color.GRAY); } } public void openNetworkSetting(View view){ Method dataConnSwitchmethod; Class telephonyManagerClass; Object ITelephonyStub; Class ITelephonyClass; Context context = view.getContext(); boolean enabled = !checkConnectivityState(context); final ConnectivityManager conman = (ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE); try{ final Class conmanClass = Class.forName(conman.getClass().getName()); final Field iConnectivityManagerField = conmanClass.getDeclaredField("mService"); iConnectivityManagerField.setAccessible(true); final Object iConnectivityManager = iConnectivityManagerField.get(conman); final Class iConnectivityManagerClass = Class.forName(iConnectivityManager.getClass().getName()); final Method setMobileDataEnabledMethod = iConnectivityManagerClass.getDeclaredMethod("setMobileDataEnabled", Boolean.TYPE); setMobileDataEnabledMethod.setAccessible(true); setMobileDataEnabledMethod.invoke(iConnectivityManager, enabled); if(enabled){ Toast.makeText(view.getContext(), "Enabled Network Data", Toast.LENGTH_LONG).show(); view.setBackgroundColor(Color.GREEN); } else{ Toast.makeText(view.getContext(), "Disabled Network Data", Toast.LENGTH_LONG).show(); view.setBackgroundColor(Color.LTGRAY); } }catch(Exception e){ Log.e("Error", "some error"); Toast.makeText(view.getContext(), "It didn't work", Toast.LENGTH_LONG).show(); } } private boolean checkConnectivityState(Context context){ final TelephonyManager telephonyManager = (TelephonyManager) context .getSystemService(Context.TELEPHONY_SERVICE); ConnectivityManager af ; return telephonyManager.getDataState() == TelephonyManager.DATA_CONNECTED; } } Log file: java.lang.RuntimeException: Unable to instantiate receiver com.rakesh.simplewidget.ConnectivityReceiver: java.lang.ClassNotFoundException: com.rakesh.simplewidget.ConnectivityReceiver in loader dalvik.system.PathClassLoader[/data/app/com.rakesh.simplewidget-2.apk] E/AndroidRuntime(26094): at android.app.ActivityThread.handleReceiver(ActivityThread.java:1777) E/AndroidRuntime(26094): at android.app.ActivityThread.access$2400(ActivityThread.java:117) E/AndroidRuntime(26094): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:985) E/AndroidRuntime(26094): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime(26094): at android.os.Looper.loop(Looper.java:130) E/AndroidRuntime(26094): at android.app.ActivityThread.main(ActivityThread.java:3691) E/AndroidRuntime(26094): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime(26094): at java.lang.reflect.Method.invoke(Method.java:507) E/AndroidRuntime(26094): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:907) E/AndroidRuntime(26094): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:665) E/AndroidRuntime(26094): at dalvik.system.NativeStart.main(Native Method) It seems Android is not able to recognize file Broadcast Receiver class. Any idea why I am getting this error? PS: Some information about Android environment and platform. - Android API 10. - Running on Samsung Galaxy II which has android 2.3.6 Edit: my broadcast receiver file ConnectivityReceiver.java was present in default package and it was not being recognized by Android. Android was looking for this file in current package i.e com.rakesh.simplewidget; I just moved connectivityReciever.java file to com.rakesh.simplewidget package and problem was solved.

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  • IE7 doesn't render part of page until the window resizes or switch between tabs

    - by BlackMael
    I have a problem with IE7. I have a fixed layout for keeping the header and a sidepanel fixed on a page leaving only the "main content" area switch can happily scroll it's content. This layout works perfectly fine for IE6 and IE8, but sometimes one page may start "hiding" the content that should be showing in the "main content" area. The page finishes loading just fine. For a split second IE7 will render the main content just fine and then it will immediately hide it from view.. somewhere.. It would also seem that it only experiences this problem when there is enough content to force the "main content" area to scroll. By resizing the window or switching to another open tab and back again will cause IE7 to show the page as it was intended. Note the same problem does occur with IE8 in compatibility mode, but the page is rendered correctly in IE8 mode. If need be I can attach the basic CSS styling I use, but I first want to see if this is a known issue with IE7. Does IE7 have issues with positioned layout and overflow scrolling that is sometimes likes to forgot to finish rendering the page correctly until some window redraw event forces to finish rendering? Please remember, this exact same layout is used across multiple pages in the site as it is set up in a master page. It is just (in this case) one page that is experiencing this problem. Other pages with the exact same layout do render correctly. Even if the main content is full enough to also scroll. UPDATE: A related question which doesn't have an answer at this point. LATE UPDATE: Adding example masterpage and css Please note this same layout is the same for all the pages in the application. My problem with IE7 only occurs on one such page. All other pages have happily render correctly in IE7. Just one page, using the exact same layout, has issues where it sometimes hides the content in the "work-space" div. The master page <%@ Master Language="VB" CodeFile="MasterPage.master.vb" Inherits="shared_templates_MasterPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <link rel="Stylesheet" type="text/css" href="~/common/yui/2.7.0/build/reset-fonts/reset-fonts.css" runat="server" /> <link rel="Stylesheet" type="text/css" href="~/shared/css/layout.css" runat="server" /> <asp:ContentPlaceHolder ID="head" runat="server" /> </head> <body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server" /> <div id="app-header"> </div> <div id="side-panel"> </div> <div id="work-space"> <asp:ContentPlaceHolder ID="WorkSpaceContentPlaceHolder" runat="server" /> </div> <div id="status-bar"> <asp:ContentPlaceHolder ID="StatusBarContentPlaceHolder" runat="server" /> </div> </form> </body> </html> The layout.css html { overflow: hidden; } body { overflow: hidden; padding: 0; margin: 0; width: 100%; height: 100%; background-color: white; } body, table, td, th, select, textarea, input { font-family: Tahoma, Arial, Sans-Serif; font-size: 9pt; } p { padding-left: 1em; margin-bottom: 1em; } #app-header { position: absolute; top: 0; left: 0; width: 100%; height: 80px; background-color: #dcdcdc; border-bottom: solid 4px #000; } #side-panel { position: absolute; top: 84px; left: 0px; bottom: 0px; overflow: auto; padding: 0; margin: 0; width: 227px; background-color: #AABCCA; border-right: solid 1px black; background-repeat: repeat-x; padding-top: 5px; } #work-space { position: absolute; top: 84px; left: 232px; right: 0px; padding: 0; margin: 0; bottom: 22px; overflow: auto; background-color: White; } #status-bar { position: absolute; height: 20px; left: 228px; right: 0px; padding: 0; margin: 0; bottom: 0px; border-top: solid 1px #c0c0c0; background-color: #f0f0f0; } The Default.aspx <%@ Page Title="Test" Language="VB" MasterPageFile="~/shared/templates/MasterPage.master" AutoEventWireup="false" CodeFile="Default.aspx.vb" Inherits="_Default" %> <asp:Content ID="WorkspaceContent" ContentPlaceHolderID="WorkSpaceContentPlaceHolder" Runat="Server"> Workspace <asp:ListView ID="DemoListView" runat="server" DataSourceID="DemoObjectDataSource" ItemPlaceholderID="DemoPlaceHolder"> <LayoutTemplate> <table style="border: 1px solid #a0a0a0; width: 600px"> <colgroup> <col width="80" /> <col /> <col width="80" /> <col width="120" /> </colgroup> <tbody> <asp:PlaceHolder ID="DemoPlaceHolder" runat="server" /> </tbody> </table> </LayoutTemplate> <ItemTemplate> <tr> <th><%#Eval("ID")%></th> <td><%#Eval("Name")%></td> <td><%#Eval("Size")%></td> <td><%#Eval("CreatedOn", "{0:yyyy-MM-dd HH:mm:ss}")%></td> </tr> </ItemTemplate> </asp:ListView> <asp:ObjectDataSource ID="DemoObjectDataSource" runat="server" OldValuesParameterFormatString="original_{0}" SelectMethod="GetData" TypeName="DemoLogic"> <SelectParameters> <asp:Parameter Name="path" Type="String" /> </SelectParameters> </asp:ObjectDataSource> </asp:Content> <asp:Content ID="StatusContent" ContentPlaceHolderID="StatusBarContentPlaceHolder" Runat="Server"> Ready OK. </asp:Content>

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  • Detect bugs in this asp.net VB master page , default.aspx and detail.aspx page codes. [closed]

    - by ITGURU2011
    please help me in detecting some bugs, cosmetic issues, information design issues, programming issues in the Below code of master page and default.aspx page and detail.aspx page. also suggest me some way to make it work better. i seprated all the three pages with the names. Master Page <%@ Master Language="VB" CodeFile="Limo.master.vb" Inherits="Limo" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Untitled Page</title> <asp:ContentPlaceHolder id="ContentPlaceHolder2" runat="server"> </asp:ContentPlaceHolder> <link href="StyleSheet.css" rel="stylesheet" type="text/css" /> <style type="text/css"> .style3 { color: #0000CC; font-family: Constantia; font-size: xx-large; font-weight: normal; } </style> </head> <body> <form id="form1" runat="server"> <div class="ExternalDiv"> <div class="HeaderDiv"> <h1 class="style3"> Limousines</h1> <p class="style3"> &nbsp;</p> <div class="MenuDiv"> </div> <div class="ContentDiv"> <asp:ContentPlaceHolder id="ContentPlaceHolder1" runat="server"> </asp:ContentPlaceHolder> </div> </div> </div> </form> </body> </html> default.aspx page <%@ Page Language="VB" MasterPageFile="~/Limo.master" AutoEventWireup="false" CodeFile="default.aspx.vb" Inherits="list" title="List" %> <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder2" Runat="Server"> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <div style="height: 1343px; width: 727px"> <asp:GridView ID="GridView1" runat="server" AllowSorting="True" AutoGenerateColumns="False" DataSourceID="SqlDataSource2" style="top: 134px; left: 12px; position: absolute; height: 1337px; width: 531px"> <Columns> <asp:BoundField DataField="Limo_Types" HeaderText="Limo_Types" SortExpression="Limo_Types" /> <asp:HyperLinkField DataNavigateUrlFields="Limo_Types" DataNavigateUrlFormatString="Details.aspx?tag={0}" DataTextField="Limo_Types" HeaderText="Click for Detail" /> <asp:ImageField DataImageUrlField="Images" DataImageUrlFormatString="images/{0}" HeaderImageUrl="~/images/6.jpg" HeaderText="Thumbnail"> <ControlStyle Height="200px" Width="200px" /> <HeaderStyle Height="200px" Width="200px" /> <ItemStyle Height="200px" Width="200px" /> </asp:ImageField> </Columns> </asp:GridView> <asp:SqlDataSource ID="SqlDataSource1" runat="server"></asp:SqlDataSource> <asp:SqlDataSource ID="SqlDataSource2" runat="server" ConnectionString="<%$ ConnectionStrings:ConnectionString5 %>" ProviderName="<%$ ConnectionStrings:ConnectionString5.ProviderName %>" SelectCommand="SELECT [Limo_Types], [Images] FROM [tag]"> </asp:SqlDataSource> </div> </asp:Content> details.aspx page <%@ Page Language="VB" MasterPageFile="~/Limo.master" AutoEventWireup="false" CodeFile="Details.aspx.vb" Inherits="Details" title="Details Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="False" DataSourceID="SqlDataSource1" AllowSorting="True" BackColor="White" BorderColor="#999999" BorderStyle="Solid" BorderWidth="1px" CellPadding="3" ForeColor="Black" GridLines="Vertical"> <Columns> <asp:BoundField DataField="Limo_Types" HeaderText="Limo_Types" SortExpression="Limo_Types" /> <asp:BoundField DataField="Name" HeaderText="Name" SortExpression="Name" /> <asp:BoundField DataField="Price" HeaderText="Price" SortExpression="Price" /> <asp:BoundField DataField="Description" HeaderText="Description" SortExpression="Description" /> <asp:BoundField DataField="Color" HeaderText="Color" SortExpression="Color" /> <asp:ImageField DataImageUrlField="Image" DataImageUrlFormatString="images/{0}" HeaderImageUrl="~/App_Data/images/1.jpg" HeaderText="Image" AccessibleHeaderText="Image" AlternateText="Image"> <ControlStyle Height="300px" Width="300px" /> </asp:ImageField> </Columns> <FooterStyle BackColor="#CCCCCC" /> <PagerStyle BackColor="#999999" ForeColor="Black" HorizontalAlign="Center" /> <SelectedRowStyle BackColor="#000099" Font-Bold="True" ForeColor="White" /> <HeaderStyle BackColor="Black" Font-Bold="True" ForeColor="White" /> <AlternatingRowStyle BackColor="#CCCCCC" /> </asp:GridView> <asp:SqlDataSource ID="SqlDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:ConnectionString %>" ProviderName="<%$ ConnectionStrings:ConnectionString.ProviderName %>" SelectCommand="SELECT [Limo_Types], [Name], [Price], [Image], [Description], [Color] FROM [Query1] WHERE ([Limo_Types] = ?)"> <SelectParameters> <asp:QueryStringParameter Name="Limo_Types" QueryStringField="tag" Type="String" /> </SelectParameters> </asp:SqlDataSource> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder2" Runat="Server"> </asp:Content>

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  • Jquery Slidetoggle open 1 div and close another

    - by Stephen
    I'm trying to close one div when clicking on another div . Currently, it opens multiple divs at one time. JQUERY: $(document).ready(function() { $(".dropdown dt a").click(function() { var dropID = $(this).closest("dl").attr("id"); $("#"+dropID+" dd ul").slideToggle(200); return false; }); $(".dropdown dd ul li a").click(function() { var dropID = $(this).closest("dl").attr("id"); var text = $(this).html(); var selVal = $(this).find(".dropdown_value").html(); $("#"+dropID+" dt a").html(text); $("#"+dropID+" dd ul").hide(); return false; }); $("dl[class!=dropdown]").click(function() { $(".dropdown dd ul").hide(); return false; }); $("id!=quotetoolContainer").click(function() { $(".dropdown dd ul").hide(); return false; }); $('body').click(function() { $(".dropdown dd ul").hide(); return false; }); $('.productSelection').children().hover(function() { $(this).siblings().stop().fadeTo(200,0.5); }, function() { $(this).siblings().stop().fadeTo(200,1); }); }); HTML: <div id="quotetoolContainer"> <div class="top"></div> <div id="quotetool"> <h2>Instant Price Calculator</h2> <p>Document Type</p> <dl id="docType" class="dropdown"> <dt><a href="#"><span>Select a Document Type</span></a></dt> <dd> <ul> <li><a href="#" id="1">Datasheets<span class="value">Datasheets</span></a></li> <li><a href="#">Manuals<span class="value">Manuals</span></a></li> <li><a href="#">Brochures<span class="value">Brochures</span></a></li> <li><a href="#">Newsletters<span class="value">Newsletters</span></a></li> <li><a href="#">Booklets<span class="value">Booklets</span></a></li> </ul> </dd> </dl> <p>Flat Size</p> <dl id="flatSize" class="dropdown"> <dt><a href="#">8.5" x 11"<span class="value">8.5" x 11"</span></a></dt> <dd> <ul> <li><a href="#">8.5" x 11"<span class="value">8.5" x 11"</span></a></li> <li><a href="#">11" x 17"<span class="value">11" x 17"</span></a></li> </ul> </dd> </dl> <p>Full Color or Black &amp; White?</p> <dl id="color" class="dropdown"> <dt><a href="#">Full Color<span class="value">Full Color</span></a></dt> <dd> <ul> <li><a href="#">Full Color<span class="value">Full Color</span></a></li> <li><a href="#">Black &amp; White<span class="value">Black &amp; White</span></a></li> </ul> </dd> </dl> <p>Paper</p> <dl id="paper" class="dropdown"> <dt><a href="#">Value White Paper (20 lb.)<span class="value">Value White Paper (20 lb.)</span></a></dt> <dd> <ul> <li><a href="#">Value White Paper (20 lb.)<span class="value">Value White Paper (20 lb.)</span></a></li> <li><a href="#">Premium White Paper (28 lb.)<span class="value">Premium White Paper (28 lb.)</span></a></li> <li><a href="#">Glossy White Text (80 lb.) - Recycled<span class="value">Glossy White Text (80 lb.) - Recycled</span></a></li> <li><a href="#">Glossy White Cover (80 lb.) - Recycled<span class="value">Glossy White Cover (80 lb.) - Recycled</span></a></li> </ul> </dd> </dl> <p>Folding</p> <dl id="folding" class="dropdown"> <dt><a href="#">Fold in Half<span class="value">Fold in Half</span></a></dt> <dd> <ul> <li><a href="#">Fold in Half<span class="value">Fold in Half</span></a></li> <li><a href="#">Tri-Fold<span class="value">Tri-Fold</span></a></li> <li><a href="#">Z-Fold<span class="value">Z-Fold</span></a></li> <li><a href="#">Double-Parallel Fold<span class="value">Double-Parallel Fold</span></a></li> </ul> </dd> </dl> <p>Three-Hole Drill</p> <dl id="drill" class="dropdown"> <dt><a href="#">No<span class="value">No</span></a></dt> <dd> <ul> <li><a href="#">No<span class="value">No</span></a></li> <li><a href="#">Yes<span class="value">Yes</span></a></li> </ul> </dd> </dl> <p>Qty</p> <dl id="quantity" class="dropdown"> <dt><a href="#">50<span class="value">50</span></a></dt> <dd> <ul> <li><a href="#">50<span class="value">50</span></a></li> <li><a href="#">100<span class="value">100</span></a></li> <li><a href="#">150<span class="value">150</span></a></li> <li><a href="#">200<span class="value">200</span></a></li> <li><a href="#">250<span class="value">250</span></a></li> <li><a href="#">500<span class="value">500</span></a></li> <li><a href="#">750<span class="value">750</span></a></li> <li><a href="#">1,000<span class="value">1,000</span></a></li> <li><a href="#">1,500<span class="value">1,500</span></a></li> <li><a href="#">2,000<span class="value">2,000</span></a></li> <li><a href="#">2,500<span class="value">2,500</span></a></li> <li><a href="#">3,000<span class="value">3,000</span></a></li> <li><a href="#">3,500<span class="value">3,500</span></a></li> <li><a href="#">4,000<span class="value">4,000</span></a></li> <li><a href="#">4,500<span class="value">4,500</span></a></li> <li><a href="#">5,000<span class="value">5,000</span></a></li> <li><a href="#">5,500<span class="value">5,500</span></a></li> <li><a href="#">6,000<span class="value">6,000</span></a></li> <li><a href="#">6,500<span class="value">6,500</span></a></li> <li><a href="#">7,000<span class="value">7,000</span></a></li> <li><a href="#">7,500<span class="value">7,500</span></a></li> <li><a href="#">8,000<span class="value">8,000</span></a></li> <li><a href="#">8,500<span class="value">8,500</span></a></li> <li><a href="#">9,000<span class="value">9,000</span></a></li> <li><a href="#">9,500<span class="value">9,500</span></a></li> <li><a href="#">10,000<span class="value">10,000</span></a></li> <li><a href="#">12,500<span class="value">12,500</span></a></li> <li><a href="#">15,000<span class="value">15,000</span></a></li> <li><a href="#">17,500<span class="value">17,500</span></a></li> <li><a href="#">20,000<span class="value">20,000</span></a></li> </ul> </dd> </dl> <div id="priceTotal"> <div class="priceText">Your Price:</div> <div class="price">$29.00</div> <div class="clear"></div> </div> <div id="buttonQuoteStart"><a href="#" title="Start Printing">Start Printing</a></div> </div> <div class="bottom"></div> </div>

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  • Rails link to PDF version of show.html.erb

    - by Danny McClelland
    Hi Everyone, I have created a pdf version of our rails application using the Prawn plugin, the page in question is part of the Kase model - the link to the kase is /kases/1 and the link to the pdf version is /kases/1.pdf. How can I add a link within the show.html.erb to the PDF file so whichever page is being viewed it updates the URL to the correct case id? <% content_for :header do -%> <%=h @kase.jobno %> | <%=h @kase.casesubject %> <% end -%> <!-- #START SIDEBAR --> <% content_for :sidebar do -%> <% if @kase.avatar.exists? then %> <%= image_tag @kase.avatar.url %> <% else %> <p style="font-size:smaller"> You can upload an icon for this case that will display here. Usually this would be for the year number icon for easy recognition.</p> <% end %> <% end %> <!-- #END SIDEBAR --> <ul id="kases_showlist"> <li>Date Instructed: <span><%=h @kase.dateinstructed %></span></li> <li>Client Company: <span><%=h @kase.clientcompanyname %></span></li> <li>Client Reference: <span><%=h @kase.clientref %></span></li> <li>Case Subject: <span><%=h @kase.casesubject %></span></li> <li>Transport<span><%=h @kase.transport %></span></li> <li>Goods<span><%=h @kase.goods %></span></li> <li>Case Status: <span><%=h @kase.kase_status %></span></li> <li>Client Company Address: <span class="address"><%=h @kase.clientcompanyaddress %></span></li> <li>Client Company Fax: <span><%=h @kase.clientcompanyfax %></span></li> <li>Case Handler: <span><%=h @kase.casehandlername %></span></li> <li>Case Handler Tel: <span><%=h @kase.casehandlertel %></span></li> <li>Case Handler Email: <span><%=h @kase.casehandleremail %></span></li> <li>Claimant Name: <span><%=h @kase.claimantname %></span></li> <li>Claimant Address: <span class="address"><%=h @kase.claimantaddress %></span></li> <li>Claimant Contact: <span><%=h @kase.claimantcontact %></span></li> <li>Claimant Tel: <span><%=h @kase.claimanttel %></span></li> <li>Claiment Mob: <span><%=h @kase.claimantmob %></span></li> <li>Claiment Email: <span><%=h @kase.claimantemail %></span></li> <li>Claimant URL: <span><%=h @kase.claimanturl %></span></li> <li>Comments: <span><%=h @kase.comments %></span></li> </ul> <!--- START FINANCE INFORMATION --> <div id="kase_finances"> <div class="js_option"> <h2>Financial Options</h2><p class="finance_showhide"><%= link_to_function "Show","Element.show('finance_showhide');" %> / <%= link_to_function "Hide","Element.hide('finance_showhide');" %></p> </div> <div id="finance_showhide" style="display:none"> <ul id="kases_new_finance"> <li>Invoice Number<span><%=h @kase.invoicenumber %></span></li> <li>Net Amount<span><%=h @kase.netamount %></span></li> <li>VAT<span><%=h @kase.vat %></span></li> <li>Gross Amount<span><%=h @kase.grossamount %></span></li> <li>Date Closed<span><%=h @kase.dateclosed %></span></li> <li>Date Paid<span><%=h @kase.datepaid %></span></li> </ul></div> </div> <!--- END FINANCE INFORMATION --> <%= link_to 'Edit Case', edit_kase_path(@kase) %> | <%= link_to 'Back', kases_path %> | <a href="#">Top</a> <div style="width:120%; height: 50px; background-color: black; margin: 10px 0 0 -19px; padding: 0; background-color: #d4d4d4;">&nbsp;</div> <div class="js_option_kaseemails"> <%= link_to_function "Show", "Element.show('newinstructionemail1');" %> / <%= link_to_function "Hide", "Element.hide('newinstructionemail1');" %> </div> <h3>New Instruction Email</h3> <div id="newinstructionemail1" style="display:none"> <p class="kase_email_output"> Hi,<br /> <br /> Many thanks for your instructions in the subject matter.<br /> <br /> We have allocated reference number <%=h @kase.jobno %> to the above claim.<br /> <br /> We have started our inquiries and will be in touch.<br /> <br /> Best Regards,<br /> <br /> <strong><%=h current_user.name %></strong> <br /> McClelland &amp; Co<br /> PO Box 149<br /> Southport<br /> PR8 4GZ<br /> <br /> Tel: +(0) 1704 569871<br /> Fax: +(0) 1704 562234<br /> Mob: <%=h current_user.mobile %><br /> E-mail: <%= current_user.email %><br /> <br /> This e-mail and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you receive this e-mail in error please notify the originator of the message. <br /><br /> McClelland &amp; Co has taken every reasonable precaution to ensure that any attachment to this e-mail has been checked for viruses but it is strongly recommended that you carry out your own virus check before opening any attachment. McClelland &amp; Co cannot accept liability for any damage sustained as a result of software virus infection. </p> <%= link_to 'Edit Case', edit_kase_path(@kase) %> | <%= link_to 'Back', kases_path %> | <a href="#">Top</a> </div> <div style="width:120%; height: 20px; background-color: black; margin: 10px 0 0 -19px; padding: 0; background-color: #d4d4d4;">&nbsp;</div> <div class="js_option_kaseemails"> <%= link_to_function "Show", "Element.show('newinstructionemail');" %> / <%= link_to_function "Hide", "Element.hide('newinstructionemail');" %> </div> <h3>New Instruction Email</h3> <div id="newinstructionemail" style="display:none"> <p class="kase_email_output"> Hi,<br /> <br /> Many thanks for your instructions in the subject matter.<br /> <br /> We have allocated reference number <%=h @kase.jobno %> to the above claim.<br /> <br /> We have started our inquiries and will be in touch.<br /> <br /> Best Regards,<br /> <br /> <strong><%=h current_user.name %></strong> <br /> McClelland &amp; Co<br /> PO Box 149<br /> Southport<br /> PR8 4GZ<br /> <br /> Tel: +(0) 1704 569871<br /> Fax: +(0) 1704 562234<br /> Mob: <%=h current_user.mobile %><br /> E-mail: <%= current_user.email %><br /> <br /> This e-mail and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you receive this e-mail in error please notify the originator of the message. <br /><br /> McClelland &amp; Co has taken every reasonable precaution to ensure that any attachment to this e-mail has been checked for viruses but it is strongly recommended that you carry out your own virus check before opening any attachment. McClelland &amp; Co cannot accept liability for any damage sustained as a result of software virus infection. </p> <%= link_to 'Edit Case', edit_kase_path(@kase) %> | <%= link_to 'Back', kases_path %> | <a href="#">Top</a> </div> <div style="width:120%; height: 20px; background-color: black; margin: 10px 0 0 -19px; padding: 0; background-color: #d4d4d4;">&nbsp;</div> <div class="js_option_kaseemails"> <%= link_to_function "Show", "Element.show('newinstructionemail2');" %> / <%= link_to_function "Hide", "Element.hide('newinstructionemail2');" %> </div> <h3>New Instruction Email</h3> <div id="newinstructionemail2" style="display:none;"> <p class="kase_email_output"> Hi,<br /> <br /> Many thanks for your instructions in the subject matter.<br /> <br /> We have allocated reference number <%=h @kase.jobno %> to the above claim.<br /> <br /> We have started our inquiries and will be in touch.<br /> <br /> Best Regards,<br /> <br /> <strong><%=h current_user.name %></strong> <br /> McClelland &amp; Co<br /> PO Box 149<br /> Southport<br /> PR8 4GZ<br /> <br /> Tel: +(0) 1704 569871<br /> Fax: +(0) 1704 562234<br /> Mob: <%=h current_user.mobile %><br /> E-mail: <%= current_user.email %><br /> <br /> This e-mail and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you receive this e-mail in error please notify the originator of the message. <br /><br /> McClelland &amp; Co has taken every reasonable precaution to ensure that any attachment to this e-mail has been checked for viruses but it is strongly recommended that you carry out your own virus check before opening any attachment. McClelland &amp; Co cannot accept liability for any damage sustained as a result of software virus infection. </p> <%= link_to 'Edit Case', edit_kase_path(@kase) %> | <%= link_to 'Back', kases_path %> | <a href="#">Top</a> </div> Thanks, Danny

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  • Internet Explorer 8 Standards Mode Results In Broken Blank Page

    - by Agent_9191
    I'm running into a weird issue that I'm struggling to figure out what's causing the page to break. I have an internal website that's still under development (thus no link to the page) that works great in Firefox and Internet Explorer 8 in IE 7 Standards mode. But when I force it to IE 8 Standards mode the page will only display the title text in the browser tab and an otherwise completely blank page. It seems so broken that the blank page doesn't even have a context menu. The page generally looks like this: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="IE=8" http-equiv="X-UA-Compatible" /> <title>Page Title</title> <link rel="shortcut icon" href="/Images/favicon.ico" type="image/x-icon" /> <link href="/Style/main.less" rel="stylesheet" type="text/css" /> </head> <body> ... </body> </html> You may notice the .less extension for the stylesheet. This is an ASP.NET MVC application and I'm making use of DotLess. I have the HttpHandler hooked up for it in the web.config. Of course there's some additional info on the page, but (in theory) it shouldn't be causing this issue. I've run the CSS and the HTML through the W3C validators and both have come back as completely valid. I'm trying the arduous task of removing/re-adding elements until it displays, but any insight into what could cause this would help. EDIT: it appears to be something related to the DotLess stylesheet. The resulting CSS is valid according to the W3C CSS validator. EDIT 2: Digging further, and making use of IE's Developer Tools to control the styles, it appears that IE is reading a single statement twice even though it only occurs once in the output. Here's the output of the Less file: a, abbr, acronym, address, applet, b, big, caption, center, cite, code, dd, dfn, div, dl, dt, em, fieldset, font, form, html, i, iframe, img, kbd, label, legend, li, object, pre, s, samp, small, span, strike, strong, sub, sup, tbody, td, tfoot, th, thead, tr, tt, u, var { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; } blockquote, q { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; quotes: none; } body { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; line-height: 1; width: 100%; background: #efebde; min-width: 600px; } del { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; text-decoration: line-through; } h1 { border: 0; outline: 0; vertical-align: baseline; background: transparent; font-size: 2em; margin: .8em 0 .2em 0; padding: 0; } h2 { border: 0; outline: 0; vertical-align: baseline; background: transparent; font-size: 1.8em; margin: .8em 0 .2em 0; padding: 0; } h3 { border: 0; outline: 0; vertical-align: baseline; background: transparent; font-size: 1.6em; margin: .8em 0 .2em 0; padding: 0; } h4 { margin: 0; padding: 0; border: 0; outline: 0; vertical-align: baseline; background: transparent; font-size: 1.4em; } h5 { margin: 0; padding: 0; border: 0; outline: 0; vertical-align: baseline; background: transparent; font-size: 1.2em; } h6 { margin: 0; padding: 0; border: 0; outline: 0; vertical-align: baseline; background: transparent; font-size: 1em; } ins { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; text-decoration: none; } ol, ul { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; list-style: none; } p { border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; margin: .4em 0 .8em 0; padding: 0; } table { margin: 0; padding: 0; border: 0; outline: 0; font-size: 100%; vertical-align: baseline; background: transparent; border-collapse: collapse; border-spacing: 0; } blockquote:before, blockquote:after, q:before, q:after { content: none; } :focus { outline: 0; } .bold { font-weight: bold; } .systemFont { font-family: Arial; } .labelled { font-style: italic; } .groovedBorder { border-color: #adaa9c; border-style: groove; border-width: medium; } #header, #footer { clear: both; float: left; width: 100%; } #header p, #header h1, #header h2 { padding: .4em 15px 0 15px; margin: 0; } #header ul { clear: left; float: left; width: 100%; list-style: none; margin: 10px 0 0 0; padding: 0; } #header ul li { display: inline; list-style: none; margin: 0; padding: 0; } #header ul li a { background: #eeeeee; display: block; float: left; left: 15px; line-height: 1.3em; margin: 0 0 0 1px; padding: 3px 10px; position: relative; text-align: center; text-decoration: none; } #header ul li a span { display: block; } #header ul li a:hover { background: #336699; } #header ul li a.active, #header ul li a.active:hover { background: black; font-weight: bold; } #header #logindisplay { float: right; padding-top: .5em; padding-bottom: .5em; padding-right: 1em; padding-left: 1em; } #title h1 { font-family: Arial; font-style: italic; font-size: 175%; text-align: center; margin-top: 1%; } .col1 { font-family: Arial; border-color: #adaa9c; border-style: groove; border-width: medium; min-height: 350px; float: left; overflow: hidden; position: relative; padding-top: 0; padding-bottom: 1em; padding-left: 0; padding-right: 0; } .col1 div.logo { text-align: center; } .col3 { font-family: Arial; border-color: #adaa9c; border-style: groove; border-width: medium; float: left; overflow: hidden; position: relative; } #layoutdims { clear: both; background: #eeeeee; margin: 0; padding: 6px 15px !important; text-align: right; } #company { padding-left: 10px; padding-top: 10px; margin: 0; } #company span { display: block; padding-left: 1em; } #version { padding-right: 1em; padding-top: 1em; text-align: center; } #menu li { padding: 6px; border-color: #adaa9c; border-style: groove; border-width: medium; min-width: 108px; } #menu li a.ciApp { text-decoration: none; font-size: 112.5%; font-weight: bold; font-family: Arial; color: black; } #menu li a.ciApp span { vertical-align: top; } .welcomemessage { font-size: 60.95%; } .newFeatures { overflow-y: scroll; max-height: 300px; } #newsfeed div .newsLabel { color: red; font-size: 60.95%; font-style: italic; } /************************************************************************************** This statement appears twice in Developer Tools. Disabling one disables both. Disabling it also causes the page to render. Turning it on and the page disappears again **************************************************************************************/ #newsfeed div .newFeatures { margin-left: 1em; margin-right: 1em; font-size: 60.95%; } /************************************************************************************** **************************************************************************************/ .colmask { clear: both; float: left; position: relative; overflow: hidden; width: 100%; } .colright, .colmid, .colleft { float: left; position: relative; width: 100%; } .col2 { float: left; overflow: hidden; position: relative; padding-top: 0; padding-bottom: 1em; padding-left: 0; padding-right: 0; } .threecol .colmid { right: 33%; } .threecol .colleft { right: 34%; } .threecol .col1 { width: 33%; left: 100%; } .threecol .col2 { width: 32%; left: 34%; } .threecol .col3 { width: 32%; left: 68.5%; } Notice the #newsfeed div .newFeatures identifier near the end. I don't know what's causing that as it's only appearing once in the output stream. Here's an image of it too: EDIT 3: It appears that even though it duplicates that particular selector, if I change the font-size to a whole number like 61% instead of the current 60.95% (that specific to defaultly match the existing desktop app as closely as possible) it works fine. So something specific to IE duplicating that selector block and the font-size being a percentage specific to two decimal places appears to kill IE8 Standards mode completely.

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  • How do I ensure that a JPanel Shrinks when the parent frame is resized?

    - by dah
    I have a basic notes panel that I'm looking to shrink the width of when the parent jframe is resized but it isn't happening. I'm using nested gridbaglayouts. package com.protocase.notes.views; import com.protocase.notes.controller.NotesController; import com.protocase.notes.model.Subject; import com.protocase.notes.model.Note; import com.protocase.notes.model.database.PMSNotesAdapter; import java.awt.Color; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import javax.swing.BorderFactory; import javax.swing.JButton; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JScrollPane; /** * @author DavidH */ public class NotesViewer extends JPanel { // <editor-fold defaultstate="collapsed" desc="Attributes"> private Subject subject; private NotesController controller; //</editor-fold> // <editor-fold defaultstate="collapsed" desc="Getters N' Setters"> /** * Gets back the current subject. * @return */ public Subject getSubject() { return subject; } public NotesController getController() { return controller; } public void setController(NotesController controller) { this.controller = controller; } /** * Should clear the panel of the current subject and load the details for * the other object. * @param subject */ public void setSubject(Subject subject) { this.subject = subject; } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="Constructor"> /** * -- Sets up a note viewer with a subject and a controller. Likely this * would be the constructor used if you were passing off from another * NoteViewer or something else that used a notes adapter or controller. * @param subject * @param controller */ public NotesViewer(Subject subject, NotesController controller) { this.subject = subject; this.controller = controller; initComponents(); } /** * -- Sets up a note view with a subject and creates a new controller. This * would be the constructor typically chosen if choosing notes was * infrequent and only one or two notes needs to be displayed. * @param subject */ public NotesViewer(Subject subject) { this(subject, new NotesController(new PMSNotesAdapter())); } /** * -- Sets up a note view without a subject and creates a new controller. * This would be for a note viewer without any notes, perhaps populating * as you choose values in another form. * @param subject */ public NotesViewer() { this(null); } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="initComponents()"> /** * Sets up the view for the NotesViewer */ private void initComponents() { // -- Make a new panel for the header JPanel panel = new JPanel(); panel.setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); c.gridx = 0; c.fill = GridBagConstraints.HORIZONTAL; c.gridy = 0; c.weightx = .5; //c.anchor = GridBagConstraints.NORTHWEST; JLabel label = new JLabel("Viewing Notes for [Subject]"); label.setAlignmentX(JLabel.LEFT_ALIGNMENT); label.setBorder(BorderFactory.createLineBorder(Color.YELLOW)); panel.add(label); JButton newNoteButton = new JButton("New"); c = new GridBagConstraints(); // c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 0; c.weightx = .5; c.anchor = GridBagConstraints.EAST; panel.add(newNoteButton, c); // -- NotePanels c = new GridBagConstraints(); c.fill = GridBagConstraints.HORIZONTAL; c.weightx = 1; c.weighty = 1; c.gridx = 0; c.gridwidth = 2; int y = 1; for (Note n : subject.getNotes()) { c.gridy = y++; panel.add(new NotesPanel(n, controller), c); } this.setLayout(new GridBagLayout()); GridBagConstraints pc = new GridBagConstraints(); pc.gridx = 0; pc.gridy = 0; pc.weightx = 1; pc.weighty = 1; pc.fill = GridBagConstraints.BOTH; panel.setBackground(Color.blue); JScrollPane scroll = new JScrollPane(); scroll.setViewportView(panel); //scroll.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_NEVER); this.add(scroll, pc); //this.add(panel, pc); // -- Add it all to the layout } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="private methods"> //</editor-fold> } package com.protocase.notes.views; import com.protocase.notes.controller.NotesController; import com.protocase.notes.model.Note; import java.awt.CardLayout; import java.awt.Color; import java.awt.Component; import java.awt.Dimension; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.text.DateFormat; import java.text.SimpleDateFormat; import javax.swing.BorderFactory; import javax.swing.JButton; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JScrollPane; import javax.swing.JTextArea; import javax.swing.JTextField; import javax.swing.border.BevelBorder; import javax.swing.border.Border; import javax.swing.border.MatteBorder; /** * @author dah01 */ public class NotesPanel extends JPanel { // <editor-fold defaultstate="collapsed" desc="Attributes"> private Note note; private NotesController controller; private CardLayout cardLayout; private JTextArea viewTextArea; private JTextArea editTextArea; //</editor-fold> // <editor-fold defaultstate="collapsed" desc="Getters N' Setters"> public NotesController getController() { return controller; } public void setController(NotesController controller) { this.controller = controller; } public Note getNote() { return note; } public void setNote(Note note) { this.note = note; } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="Constructor"> /** * Sets up a note panel that shows everything about the note. * @param note */ public NotesPanel(Note note, NotesController controller) { this.note = note; cardLayout = new CardLayout(); this.setLayout(cardLayout); // -- Setup the layout manager. this.setBackground(new Color(199, 187, 192)); this.setBorder(new BevelBorder(BevelBorder.RAISED)); // -- ViewPanel this.add("ViewPanel", initViewPanel()); this.add("EditPanel", initEditPanel()); } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="EditPanel"> private JPanel initEditPanel() { JPanel editPanel = new JPanel(); editPanel.setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); c.fill = GridBagConstraints.HORIZONTAL; c.gridy = 0; c.weightx = 1; c.weighty = 0.3; editPanel.add(initCreatorLabel(), c); c.gridy++; editPanel.add(initEditTextScroll(), c); c.gridy++; c.anchor = GridBagConstraints.WEST; c.fill = GridBagConstraints.NONE; editPanel.add(initEditorLabel(), c); c.gridx++; c.anchor = GridBagConstraints.EAST; editPanel.add(initSaveButton(), c); return editPanel; } private JScrollPane initEditTextScroll() { this.editTextArea = new JTextArea(note.getContents()); editTextArea.setLineWrap(true); editTextArea.setWrapStyleWord(true); JScrollPane scrollPane = new JScrollPane(editTextArea); scrollPane.setAlignmentX(JScrollPane.LEFT_ALIGNMENT); Border b = scrollPane.getViewportBorder(); MatteBorder mb = BorderFactory.createMatteBorder(2, 2, 2, 2, Color.BLUE); scrollPane.setBorder(mb); return scrollPane; } private JButton initSaveButton() { final CardLayout l = this.cardLayout; final JPanel p = this; final NotesController c = this.controller; final Note n = this.note; final JTextArea noteText = this.viewTextArea; final JTextArea textToSubmit = this.editTextArea; ActionListener al = new ActionListener() { @Override public void actionPerformed(ActionEvent e) { //controller.saveNote(n); noteText.setText(textToSubmit.getText()); l.next(p); } }; JButton saveButton = new JButton("Save"); saveButton.addActionListener(al); saveButton.setPreferredSize(new Dimension(62, 26)); return saveButton; } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="ViewPanel"> private JPanel initViewPanel() { JPanel viewPanel = new JPanel(); viewPanel.setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); c.fill = GridBagConstraints.HORIZONTAL ; c.gridy = 0; c.weightx = 1; c.weighty = 0.3; viewPanel.add(initCreatorLabel(), c); c.gridy++; viewPanel.add(this.initNoteTextArea(), c); c.fill = GridBagConstraints.NONE; c.anchor = GridBagConstraints.WEST; c.gridy++; viewPanel.add(initEditorLabel(), c); c.gridx++; c.anchor = GridBagConstraints.EAST; viewPanel.add(initEditButton(), c); return viewPanel; } private JLabel initCreatorLabel() { DateFormat formatter = new SimpleDateFormat("yyyy-MM-dd"); if (note != null) { String noteBy = "Note by " + note.getCreator(); String noteCreated = formatter.format(note.getDateCreated()); JLabel creatorLabel = new JLabel(noteBy + " @ " + noteCreated); creatorLabel.setAlignmentX(JLabel.LEFT_ALIGNMENT); return creatorLabel; } else { System.out.println("NOTE IS NULL"); return null; } } private JScrollPane initNoteTextArea() { // -- Setup the notes area. this.viewTextArea = new JTextArea(note.getContents()); viewTextArea.setEditable(false); viewTextArea.setLineWrap(true); viewTextArea.setWrapStyleWord(true); JScrollPane scrollPane = new JScrollPane(viewTextArea); scrollPane.setAlignmentX(JScrollPane.LEFT_ALIGNMENT); return scrollPane; } private JLabel initEditorLabel() { // -- Setup the edited by label. JLabel editorLabel = new JLabel(" -- Last edited by " + note.getLastEdited() + " at " + note.getDateModified()); editorLabel.setAlignmentX(Component.LEFT_ALIGNMENT); return editorLabel; } private JButton initEditButton() { final CardLayout l = this.cardLayout; final JPanel p = this; ActionListener ar = new ActionListener() { @Override public void actionPerformed(ActionEvent e) { l.next(p); } }; JButton editButton = new JButton("Edit"); editButton.setPreferredSize(new Dimension(62,26)); editButton.addActionListener(ar); return editButton; } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="Grow Width When Resized"> @Override public Dimension getPreferredSize() { int fw = this.getParent().getSize().width; int fh = super.getPreferredSize().height; return new Dimension(fw,fh); } //</editor-fold> }

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  • Best WordPress Video Themes for a Video Blog

    - by Matt
    WordPress has made blogging so easy & fun, there are plenty of video blog themes that you can pick from. However there is always rarity in quality. We at JustSkins have gathered some high quality, tested, tried video themes list. We tried to find some WordPress themes for vloggers, we knew all along that there are very few yet some of them are just brilliant premium wordpress themes. More on that later, let’s find out some themes which you can install on your vlog right now. On Demand 2.0 A fully featured video WordPress premium theme from Press75. Includes  theme options panel for personal customization and content management options, post thumbnails, drop down navigation menu, custom widgets and lots more. Demo | Price: $75 | DOWNLOAD VideoZoom An outstanding premium WordPress video theme from WPZoom featuring standard video integration plus additionally it lets you play any video from all the popular video websites. VideoZoom theme also includes a featured video slider on the homepage, multiple post layout options, theme options panel, WordPress 3.0 menus, backgrounds etc. Demo | Price Single: $69, Developer: $149 | DOWNLOAD Vidley Press75′s easy to use premium WordPress video theme. This theme is full of great features, it can be a perfect choice if you intend to make it a portal someday..it is scalable to shape like a news portal or portfolios. The Theme is widget ready. It has ability to place Featured Content and Featured Category section on homepage. The drop down menus on this theme are nifty! Demo | Price $75 |  DOWNLOAD Live A video premium WordPress theme designed for streaming video, and live event broadcasting. You can embed live video broadcasts from third party services like Ustream etc, and features a prominent timer counting down to the next broadcast, rotating bumper images, Facebook and twitter integration for viewer interaction, theme admin options panel and more make this theme one of its kind. Demo | Price: $99, Support License: $149| DOWNLOAD Groovy Video Woo Themes is pioneer in making beautiful wordpress themes,  One such theme that is built by keeping the video blogger in mind. The Groovy Theme is very colourful video blog premium WordPress theme. Creating video posts is quick and easy with just a copy / paste of the video’s embed code. The theme enables automatic video resizing, plenty of widgets. Also allows you to pick color of your choice. Price: Single Use $70, Developer Price : $150 | DOWNLOAD Video Flick Another exciting Video blogging theme by Press75 is the Video Flick theme. Video Flick is compatible with any video service that provides embed code, or if you want to host your own videos, Video Flick is also compatible with FLV (Flash Video) and Quicktime formats. This theme allows you to either keep standard Blog and/or have Video posts. You can pick a light or dark color option. Demo | Price : $75 | DOWNLOAD Woo Tube An excellent video premium WordPress theme from Woothemes, the WooTube theme is a very easy video blog platform, as it comes with  automatic video resizing, a completely widgetised sidebar and 7 different colour schemes to choose from. The theme  has the ability to be used as a normal blog or a gallery. A very wise choice! Price: Single Use $70, Developer Price : $150 | DOWNLOAD eVid Theme One of the nicest WordPress theme designed specifically for the video bloggers. Simple to integrate videos from video hosts such as Youtube, Vimeo, Veoh, MetaCafe etc. Demo | Price: $19 | DOWNLOAD Tubular A video premium WordPress theme from StudioPress which can also be used as a used a simple website or a blog. The theme is also available in a light color version. Demo | Price: $59.95 | DOWNLOAD Video Elements 2.0 Another beautiful video premium WordPress theme from Press75. Video Elements 2.0 has been re-designed to include the features you need to easily run and maintain a video blog on WordPress. Demo | Price: $75 | DOWNLOAD TV Elements 3.0 The theme includes a featured video carousel on the homepage which can display any number of videos, a featured category section which displays up to 12 channels, creates automatic thumbnails and a lots more… Demo | Price: $75 | DOWNLOAD Wave A beautiful premium video wordpress theme, Flexible & Super cool looking. The Design has very earthy feel to it. The theme has featured video area & latest listing on the homepage. All in all a simple design no fancy features. Demo | Price: $35 | Download

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  • Using the new CSS Analyzer in JavaFX Scene Builder

    - by Jerome Cambon
    As you know, JavaFX provides from the API many properties that you can set to customize or make your components to behave as you want. For instance, for a Button, you can set its font, or its max size.Using Scene Builder, these properties can be explored and modified using the inspector. However, JavaFX also provides many other properties to have a fine grained customization of your components : the css properties. These properties are typically set from a css stylesheet. For instance, you can set a background image on a Button, change the Button corners, etc... Using Scene Builder, until now, you could set a css property using the inspector Style and Stylesheet editors. But you had to go to the JavaFX css documentation to know the css properties that can be applied to a given component. Hopefully, Scene Builder 1.1 added recently a very interesting new feature : the CSS Analyzer.It allows you to explore all the css properties available for a JavaFX component, and helps you to build your css rules. A very simple example : make a Button rounded Let’s take a very simple example:you would like to customize your Buttons to make them rounded. First, enable the CSS Analyzer, using the ‘View->Show CSS Analyzer’ menu. Grow the main window, and the CSS Analyzer to get more room: Then, drop a Button from the Library to the ContentView: the CSS Analyzer is now showing the Button css properties: As you can see, there is a ‘-fx-background-radius’ css property that allow to define the radius of the background (note that you can get the associated css documentation by clicking on the property name). You can then experiment this by setting the Button style property from the inspector: As you can see in the css doc, one can set the same radius for the 4 corners by a simple number. Once the style value is applied, the Button is now rounded, as expected.Look at the CSS Analyzer: the ‘-fx-background-radius’ property has now 2 entries: the default one, and the one we just entered from the Style property. The new value “win”: it overrides the default one, and become the actual value (to highlight this, the cell background becomes blue). Now, you will certainly prefer to apply this new style to all the Buttons of your FXML document, and have a css rule for this.To do this, save you document first, and create a css file in the same directory than the new document.Create an empty css file (e.g. test.css), and attach it the the root AnchorPane, by first selecting the AnchorPane, then using the Stylesheets editor from the inspector: Add the corresponding css rule to your new test.css file, from your preferred editor (Netbeans for me ;-) and save it. .button { -fx-background-radius: 10px;} Now, select your Button and have a look at the CSS Analyzer. As you can see, the Button is inheriting the css rule (since the Button is a child of the AnchorPane), and still have its inline Style. The Inline style “win”, since it has precedence on the stylesheet. The CSS Analyzer columns are displayed by precedence order.Note the small right-arrow icons, that allow to jump to the source of the value (either test.css, or the inspector in this case).Of course, unless you want to set a specific background radius for this particular Button, you can remove the inline Style from the inspector. Changing the color of a TitledPane arrow In some cases, it can be useful to be able to select the inner element you want to style directly from the Content View . Drop a TitledPane to the Content View. Then select from the CSS Analyzer the CSS cursor (the other cursor on the left allow you to come back to ‘standard’ selection), that will allow to select an inner element: height: 62px;" align="LEFT" border="0"> … and select the TitledPane arrow, that will get a yellow background: … and the Styleable Path is updated: To define a new css rule, you can first copy the Styleable path : .. then paste it in your test.css file. Then, add an entry to set the -fx-background-color to red. You should have something like: .titled-pane:expanded .title .arrow-button .arrow { -fx-background-color : red;} As soon as the test.css is saved, the change is taken into account in Scene Builder. You can also use the Styleable Path to discover all the inner elements of TitledPane, by clicking on the arrow icon: More details You can see the CSS Analyzer in action (and many other features) from the Java One BOF: BOF4279 - In-Depth Layout and Styling with the JavaFX Scene Builder presented by my colleague Jean-Francois Denise. On the right hand, click on the Media link to go to the video (streaming) of the presa. The Scene Builder support of CSS starts at 9:20 The CSS Analyzer presentation starts at 12:50

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  • Changing enum in a different class for screen

    - by user2434321
    I'm trying to make a start menu for my game and my code uses Enum's to moniter the screen state. Now i want to change the screenstate declared in the main class, in my Background class Screen screen = new Screen(); is declared in the Game1 class Background(ref screen); This is in the update method for the Background Class KeyboardState keystate = Keyboard.GetState(); switch (screen) { case Screen.Start: if (isPressed && keystate.IsKeyUp(Keys.Up) && keystate.IsKeyUp(Keys.Down) && keystate.IsKeyUp(Keys.Enter)) { isPressed = false; } if (keystate.IsKeyDown(Keys.Down) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Credits; if (menuState == MenuState.Play) menuState = MenuState.Options; isPressed = true; } if (keystate.IsKeyDown(Keys.Up) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Play; if (menuState == MenuState.Credits) menuState = MenuState.Options; isPressed = true; } switch (menuState) { case MenuState.Play: arrowRect.X = 450; arrowRect.Y = 220; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Play; break; case MenuState.Options: arrowRect.X = 419; arrowRect.Y = 340; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Options; break; case MenuState.Credits: arrowRect.X = 425; arrowRect.Y = 460; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Credits; break; } break; } } For some reason when I play this and I hit the enter button the Background class's screen is changed but the main class's screen isn't how can i change this? EDIT 1* class Background { private Texture2D background; private Rectangle backgroundRect; private Texture2D arrow; private Rectangle arrowRect; private Screen screen; private MenuState menuState; private bool isPressed = false; public Screen getScreenState(ref Screen screen) { this.screen = screen; return this.screen; } public Background(ref Screen screen) { this.screen = screen; } public void Update() { KeyboardState keystate = Keyboard.GetState(); switch (screen) { case Screen.Start: if (isPressed && keystate.IsKeyUp(Keys.Up) && keystate.IsKeyUp(Keys.Down) && keystate.IsKeyUp(Keys.Enter)) { isPressed = false; } if (keystate.IsKeyDown(Keys.Down) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Credits; if (menuState == MenuState.Play) menuState = MenuState.Options; isPressed = true; } if (keystate.IsKeyDown(Keys.Up) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Play; if (menuState == MenuState.Credits) menuState = MenuState.Options; isPressed = true; } switch (menuState) { case MenuState.Play: arrowRect.X = 450; arrowRect.Y = 220; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Play; break; case MenuState.Options: arrowRect.X = 419; arrowRect.Y = 340; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Options; break; case MenuState.Credits: arrowRect.X = 425; arrowRect.Y = 460; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Credits; break; } break; case Screen.Pause: break; case Screen.Over: break; } } public void LoadStartContent(ContentManager Content, GraphicsDeviceManager graphics) { background = Content.Load<Texture2D>("startBackground"); arrow = Content.Load<Texture2D>("arrow"); backgroundRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); arrowRect = new Rectangle(450, 225, arrow.Width, arrow.Height); screen = Screen.Start; } public void LoadPlayContent(ContentManager Content, GraphicsDeviceManager graphics) { background = Content.Load<Texture2D>("Background"); backgroundRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); screen = Screen.Play; } public void LoadOverContent(ContentManager Content, GraphicsDeviceManager graphics) { } public void Draw(SpriteBatch spritebatch) { if (screen == Screen.Start) { spritebatch.Draw(background, backgroundRect, Color.White); spritebatch.Draw(arrow, arrowRect, Color.White); } else spritebatch.Draw(background, backgroundRect, Color.White); } } Thats my background class!

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  • GLSL Atmospheric Scattering Issue

    - by mtf1200
    I am attempting to use Sean O'Neil's shaders to accomplish atmospheric scattering. For now I am just using SkyFromSpace and GroundFromSpace. The atmosphere works fine but the planet itself is just a giant dark sphere with a white blotch that follows the camera. I think the problem might rest in the "v3Attenuation" variable as when this is removed the sphere is show (albeit without scattering). Here is the vertex shader. Thanks for the time! uniform mat4 g_WorldViewProjectionMatrix; uniform mat4 g_WorldMatrix; uniform vec3 m_v3CameraPos; // The camera's current position uniform vec3 m_v3LightPos; // The direction vector to the light source uniform vec3 m_v3InvWavelength; // 1 / pow(wavelength, 4) for the red, green, and blue channels uniform float m_fCameraHeight; // The camera's current height uniform float m_fCameraHeight2; // fCameraHeight^2 uniform float m_fOuterRadius; // The outer (atmosphere) radius uniform float m_fOuterRadius2; // fOuterRadius^2 uniform float m_fInnerRadius; // The inner (planetary) radius uniform float m_fInnerRadius2; // fInnerRadius^2 uniform float m_fKrESun; // Kr * ESun uniform float m_fKmESun; // Km * ESun uniform float m_fKr4PI; // Kr * 4 * PI uniform float m_fKm4PI; // Km * 4 * PI uniform float m_fScale; // 1 / (fOuterRadius - fInnerRadius) uniform float m_fScaleDepth; // The scale depth (i.e. the altitude at which the atmosphere's average density is found) uniform float m_fScaleOverScaleDepth; // fScale / fScaleDepth attribute vec4 inPosition; vec3 v3ELightPos = vec3(g_WorldMatrix * vec4(m_v3LightPos, 1.0)); vec3 v3ECameraPos= vec3(g_WorldMatrix * vec4(m_v3CameraPos, 1.0)); const int nSamples = 2; const float fSamples = 2.0; varying vec4 color; float scale(float fCos) { float x = 1.0 - fCos; return m_fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { gl_Position = g_WorldViewProjectionMatrix * inPosition; // Get the ray from the camera to the vertex and its length (which is the far point of the ray passing through the atmosphere) vec3 v3Pos = vec3(g_WorldMatrix * inPosition); vec3 v3Ray = v3Pos - v3ECameraPos; float fFar = length(v3Ray); v3Ray /= fFar; // Calculate the closest intersection of the ray with the outer atmosphere (which is the near point of the ray passing through the atmosphere) float B = 2.0 * dot(m_v3CameraPos, v3Ray); float C = m_fCameraHeight2 - m_fOuterRadius2; float fDet = max(0.0, B*B - 4.0 * C); float fNear = 0.5 * (-B - sqrt(fDet)); // Calculate the ray's starting position, then calculate its scattering offset vec3 v3Start = m_v3CameraPos + v3Ray * fNear; fFar -= fNear; float fDepth = exp((m_fInnerRadius - m_fOuterRadius) / m_fScaleDepth); float fCameraAngle = dot(-v3Ray, v3Pos) / fFar; float fLightAngle = dot(v3ELightPos, v3Pos) / fFar; float fCameraScale = scale(fCameraAngle); float fLightScale = scale(fLightAngle); float fCameraOffset = fDepth*fCameraScale; float fTemp = (fLightScale + fCameraScale); // Initialize the scattering loop variables float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * m_fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; // Now loop through the sample rays vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); vec3 v3Attenuate; for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(m_fScaleOverScaleDepth * (m_fInnerRadius - fHeight)); float fScatter = fDepth*fTemp - fCameraOffset; v3Attenuate = exp(-fScatter * (m_v3InvWavelength * m_fKr4PI + m_fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } vec3 first = v3FrontColor * (m_v3InvWavelength * m_fKrESun + m_fKmESun); vec3 secondary = v3Attenuate; color = vec4((first + vec3(0.25,0.25,0.25) * secondary), 1.0); // ^^ that color is passed to the frag shader and is used as the gl_FragColor } Here is also an image of the problem image

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  • openGL migration from SFML to glut, vertices arrays or display lists are not displayed

    - by user3714670
    Due to using quad buffered stereo 3D (which i have not included yet), i need to migrate my openGL program from a SFML window to a glut window. With SFML my vertices and display list were properly displayed, now with glut my window is blank white (or another color depending on the way i clear it). Here is the code to initialise the window : int type; int stereoMode = 0; if ( stereoMode == 0 ) type = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH; else type = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STEREO; glutInitDisplayMode(type); int argc = 0; char *argv = ""; glewExperimental = GL_TRUE; glutInit(&argc, &argv); bool fullscreen = false; glutInitWindowSize(width,height); int win = glutCreateWindow(title.c_str()); glutSetWindow(win); assert(win != 0); if ( fullscreen ) { glutFullScreen(); width = glutGet(GLUT_SCREEN_WIDTH); height = glutGet(GLUT_SCREEN_HEIGHT); } GLenum err = glewInit(); if (GLEW_OK != err) { fprintf(stderr, "Error: %s\n", glewGetErrorString(err)); } glutDisplayFunc(loop_function); This is the only code i had to change for now, but here is the code i used with sfml and displayed my objects in the loop, if i change the value of glClearColor, the window's background does change color : glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClearColor(255.0f, 255.0f, 255.0f, 0.0f); glLoadIdentity(); sf::Time elapsed_time = clock.getElapsedTime(); clock.restart(); camera->animate(elapsed_time.asMilliseconds()); camera->look(); for (auto i = objects->cbegin(); i != objects->cend(); ++i) (*i)->draw(camera); glutSwapBuffers(); Is there any other changes i should have done switching to glut ? that would be great if someone could enlighten me on the subject. In addition to that, i found out that adding too many objects (that were well handled before with SFML), openGL gives error 1285: out of memory. Maybe this is related. EDIT : Here is the code i use to draw each object, maybe it is the problem : GLuint LightID = glGetUniformLocation(this->shaderProgram, "LightPosition_worldspace"); if(LightID ==-1) cout << "LightID not found ..." << endl; GLuint MaterialAmbientID = glGetUniformLocation(this->shaderProgram, "MaterialAmbient"); if(LightID ==-1) cout << "LightID not found ..." << endl; GLuint MaterialSpecularID = glGetUniformLocation(this->shaderProgram, "MaterialSpecular"); if(LightID ==-1) cout << "LightID not found ..." << endl; glm::vec3 lightPos = glm::vec3(0,150,150); glUniform3f(LightID, lightPos.x, lightPos.y, lightPos.z); glUniform3f(MaterialAmbientID, MaterialAmbient.x, MaterialAmbient.y, MaterialAmbient.z); glUniform3f(MaterialSpecularID, MaterialSpecular.x, MaterialSpecular.y, MaterialSpecular.z); // Get a handle for our "myTextureSampler" uniform GLuint TextureID = glGetUniformLocation(shaderProgram, "myTextureSampler"); if(!TextureID) cout << "TextureID not found ..." << endl; glActiveTexture(GL_TEXTURE0); sf::Texture::bind(texture); glUniform1i(TextureID, 0); // 2nd attribute buffer : UVs GLuint vertexUVID = glGetAttribLocation(shaderProgram, "color"); if(vertexUVID==-1) cout << "vertexUVID not found ..." << endl; glEnableVertexAttribArray(vertexUVID); glBindBuffer(GL_ARRAY_BUFFER, color_array_buffer); glVertexAttribPointer(vertexUVID, 2, GL_FLOAT, GL_FALSE, 0, 0); GLuint vertexNormal_modelspaceID = glGetAttribLocation(shaderProgram, "normal"); if(!vertexNormal_modelspaceID) cout << "vertexNormal_modelspaceID not found ..." << endl; glEnableVertexAttribArray(vertexNormal_modelspaceID); glBindBuffer(GL_ARRAY_BUFFER, normal_array_buffer); glVertexAttribPointer(vertexNormal_modelspaceID, 3, GL_FLOAT, GL_FALSE, 0, 0 ); GLint posAttrib; posAttrib = glGetAttribLocation(shaderProgram, "position"); if(!posAttrib) cout << "posAttrib not found ..." << endl; glEnableVertexAttribArray(posAttrib); glBindBuffer(GL_ARRAY_BUFFER, position_array_buffer); glVertexAttribPointer(posAttrib, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elements_array_buffer); glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_INT, 0); GLuint error; while ((error = glGetError()) != GL_NO_ERROR) { cerr << "OpenGL error: " << error << endl; } disableShaders();

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  • Bring Office 2003 Menus Back to 2010 with UBitMenu

    - by Matthew Guay
    Are you having trouble getting used to the Ribbon interface in Office 2010?  Here’s how you can roll back the clock a bit and bring back the familiar menus and toolbars from 2003. The Office 2007 Ribbon was both praised and criticized.  While many users felt they were more productive with the new interface, others felt frustrated searching for commands they had memorized in older versions of Office.  Now, with Office 2010, the ribbon interface has been brought to every app in the Office suite, and is integrated into many newer programs from Microsoft. If you’re moving from Office 2003, using UBitMenu allows you to add the old familiar menus back along with the new Ribbon interface for an easier learning curve. Also, with the customizability of Office 2010, we can strip away the extra Ribbon tabs to make it more like 2003. Get the 2003 Menus and Toolbars Back in Office 2010 Download UBitMenu (link below), and install as normal.  Make sure all of your Office programs are closed during the installation.  This handy utility is very small, and installed amazingly quick. Open Word, Excel, or PowerPoint and there’s now a new Menu tab beside Home in the Ribbon.  Now you can access all of your favorite old Office commands in the familiar menus, and access many of the newer Office features such as SmartArt.   Here’s a close-up of the toolbar.  Notice that the layout is very similar to that of Word 2003. You can access all of the new Transitions in PowerPoint 2010 from the menu bar.   The menu in Excel even included support for the new PivotTable and PivotCharts Wizard. One problem we noticed was that the toolbars were condensed to a drop-down menu if the Office window was less than 870px wide.  This may be a frustration to users with low-resolution displays, and you might want to use the Office Apps maximized. Get Rid of the Ribbon Now that you’ve got the old menus back, you can get rid of the extra ribbon tabs if you’d like.  Office 2010 lets you customize your ribbon and remove tabs, so let’s get rid of all the other tabs except for our new Menu tab.  In our example we’re using Word, but you can do it in Excel or PowerPoint the same way. Click the File tab and select Options. Alternately, in the Menu tab, select Tools and then Word Options. Select Customize Ribbon on the left sidebar, then uncheck the boxes beside all the ribbon tabs you want to hide on the right.  Click Ok when you’re finished. While you’re at it, you can change the default color scheme as well. Note: The color change will automatically change the color scheme in all of the Office apps, so you’ll only need to do that once. Now the ribbon only has 2 tabs…the File tab for the new Backstage View, and the UBitMenu tab we just installed.  It almost has the appearance Word 2003, but with the new features of Word 2010!  You’ll need to repeat these steps in Excel and PowerPoint if you want to customize their ribbon the same.   Conclusion If you’ve been having a hard time getting used to Office 2010, UBitMenu is a great way to get familiar with the new interface, or simply stay productive with your old tricks.  We do wish it supported the other Office applications like OneNote and Outlook. That doesn’t make it a deal breaker though, it can make the learning curve easier in Word, PowerPoint, and Excel. UBitMenu is free for personal use, and available at a very reasonable price for businesses. If you’re using Office 2007 and not a fan of the Ribbon, UBitMenu works for it as well. Download UBitMenu Similar Articles Productive Geek Tips How To Bring Back the Old Menus in Office 2007Upgrade Office 2003 to 2010 on XP or Run them Side by SideHow to Find Office 2003 Commands in Office 2010Make Word 2007 Always Save in Word 2003 FormatMake Excel 2007 Always Save in Excel 2003 Format TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Speed Up Windows With ReadyBoost Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets

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  • Yet another blog about IValueConverter

    - by codingbloke
    After my previous blog on a Generic Boolean Value Converter I thought I might as well blog up another IValueConverter implementation that I use. The Generic Boolean Value Converter effectively converters an input which only has two possible values to one of two corresponding objects.  The next logical step would be to create a similar converter that can take an input which has multiple (but finite and discrete) values to one of multiple corresponding objects.  To put it more simply a Generic Enum Value Converter. Now we already have a tool that can help us in this area, the ResourceDictionary.  A simple IValueConverter implementation around it would create a StringToObjectConverter like so:- StringToObjectConverter using System; using System.Windows; using System.Windows.Data; using System.Linq; using System.Windows.Markup; namespace SilverlightApplication1 {     [ContentProperty("Items")]     public class StringToObjectConverter : IValueConverter     {         public ResourceDictionary Items { get; set; }         public string DefaultKey { get; set; }                  public StringToObjectConverter()         {             DefaultKey = "__default__";         }         public virtual object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             if (value != null && Items.Contains(value.ToString()))                 return Items[value.ToString()];             else                 return Items[DefaultKey];         }         public virtual object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             return Items.FirstOrDefault(kvp => value.Equals(kvp.Value)).Key;         }     } } There are some things to note here.  The bulk of managing the relationship between an object instance and the related string key is handled by the Items property being an ResourceDictionary.  Also there is a catch all “__default__” key value which allows for only a subset of the possible input values to mapped to an object with the rest falling through to the default. We can then set one of these up in Xaml:-             <local:StringToObjectConverter x:Key="StatusToBrush">                 <ResourceDictionary>                     <SolidColorBrush Color="Red" x:Key="Overdue" />                     <SolidColorBrush Color="Orange" x:Key="Urgent" />                     <SolidColorBrush Color="Silver" x:Key="__default__" />                 </ResourceDictionary>             </local:StringToObjectConverter> You could well imagine that in the model being bound these key names would actually be members of an enum.  This still works due to the use of ToString in the Convert method.  Hence the only requirement for the incoming object is that it has a ToString implementation which generates a sensible string instead of simply the type name. I can’t imagine right now a scenario where this converter would be used in a TwoWay binding but there is no reason why it can’t.  I prefer to avoid leaving the ConvertBack throwing an exception if that can be be avoided.  Hence it just enumerates the KeyValuePair entries to find a value that matches and returns the key its mapped to. Ah but now my sense of balance is assaulted again.  Whilst StringToObjectConverter is quite happy to accept an enum type via the Convert method it returns a string from the ConvertBack method not the original input enum type that arrived in the Convert.  Now I could address this by complicating the ConvertBack method and examining the targetType parameter etc.  However I prefer to a different approach, deriving a new EnumToObjectConverter class instead. EnumToObjectConverter using System; namespace SilverlightApplication1 {     public class EnumToObjectConverter : StringToObjectConverter     {         public override object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             string key = Enum.GetName(value.GetType(), value);             return base.Convert(key, targetType, parameter, culture);         }         public override object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             string key = (string)base.ConvertBack(value, typeof(String), parameter, culture);             return Enum.Parse(targetType, key, false);         }     } }   This is a more belts and braces solution with specific use of Enum.GetName and Enum.Parse.  Whilst its more explicit in that the a developer has to  choose to use it, it is only really necessary when using TwoWay binding, in OneWay binding the base StringToObjectConverter would serve just as well. The observant might note that there is actually no “Generic” aspect to this solution in the end.  The use of a ResourceDictionary eliminates the need for that.

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  • How to label a cuboid?

    - by usha
    Hi this is how my 3dcuboid looks, I have attached the complete code. I want to label this cuboid using different names across sides, how is this possible using opengl on android? public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • Introducing jLight &ndash; Talking to the DOM using Silverlight and jQuery.

    - by Timmy Kokke
    Introduction With the recent news about Silverlight on the Windows Phone and all the great Out-Of-Browser features in the upcoming Silverlight 4 you almost forget Silverlight is a browser plugin. It most often runs in a web browser and often as a control. In many cases you need to communicate with the browser to get information about textboxes, events or details about the browser itself. To do this you can use JavaScript from Silverlight. Although Silverlight works the same on every browser, JavaScript does not and it won’t be long before problems arise. To overcome differences in browser I like to use jQuery. The only downside of doing this is that there’s a lot more code needed that you would normally use when you write jQuery in JavaScript. Lately, I had to catch changes is the browser scrollbar and act to the new position. I also had to move the scrollbar when the user dragged around in the Silverlight application. With jQuery it was peanuts to get and set the right attributes, but I found that I had to write a lot of code on Silverlight side.  With a few refactoring I had a separated out the plumbing into a new class and could call only a few methods on that to get the same thing done. The idea for jLight was born. jLight vs. jQuery The main purpose of jLight is to take the ease of use of jQuery and bring it into Silverlight for handling DOM interaction. For example, to change the text color of a DIV to red, in jQuery you would write: jQuery("div").css("color","red"); In jLight the same thing looks like so: jQuery.Select("div").Css("color","red");   Another example. To change the offset in of the last SPAN you could write this in jQuery : jQuery("span:last").offset({left : 10, top : 100});   In jLight this would do the same: jQuery.Select("span:last").Offset(new {left = 10, top = 100 });   Callbacks Nothing too special so far. To get the same thing done using the “normal” HtmlPage.Window.Eval, it wouldn’t require too much effort. But to wire up a handler for events from the browser it’s a whole different story. Normally you need to register ScriptMembers, ScriptableTypes or write some code in JavaScript. jLight takes care of the plumbing and provide you with an simple interface in the same way jQuery would. If you would like to handle the scroll event of the BODY of your html page, you’ll have to bind the event using jQuery and have a function call back to a registered function in Silverlight. In the example below I assume there’s a method “SomeMethod” and it is registered as a ScriptableObject as “RegisteredFromSilverlight” from Silverlight.   jQuery("body:first").scroll(function() { var sl = document.getElementbyId("SilverlightControl"); sl.content.RegisteredFromSilverlight.SomeMethod($(this)); });       Using jLight  in Silverlight the code would be even simpler. The registration of RegisteredFromSilverlight  as ScriptableObject can be omitted.  Besides that, you don’t have to write any JavaScript or evaluate strings with JavaScript.   jQuery.Select("body:first").scroll(SomeMethod);   Lambdas Using a lambda in Silverlight can make it even simpler.  Each is the jQuery equivalent of foreach in C#. It calls a function for every element found by jQuery. In this example all INPUT elements of the text type are selected. The FromObject method is used to create a jQueryObject from an object containing a ScriptObject. The Val method from jQuery is used to get the value of the INPUT elements.   jQuery.Select("input:text").Each((element, index) => { textBox1.Text += jQueryObject.FromObject(element).Val(); return null; });   Ajax One thing jQuery is often used for is making Ajax calls. Making calls to services to external services can be done from Silverlight, but as easy as using jQuery. As an example I would like to show how jLight does this. Below is the entire code behind. It searches my name on twitter and shows the result. This example can be found in the source of the project. The GetJson method passes a Silverlight JsonValue to a callback. This callback instantiates Twit objects and adds them to a ListBox called TwitList.   public partial class DemoPage2 : UserControl { public DemoPage2() { InitializeComponent(); jQuery.Load(); }   private void CallButton_Click(object sender, RoutedEventArgs e) { jQuery.GetJson("http://search.twitter.com/search.json?lang=en&q=sorskoot", Done); }   private void Done(JsonValue arg) { var tweets = new List<Twit>(); foreach (JsonObject result in arg["results"]) { tweets.Add(new Twit() { Text = (string)result["text"], Image = (string)result["profile_image_url"], User = (string)result["from_user"] } ); } TwitList.ItemsSource = tweets; } }   public class Twit { public string User { get; set; } public string Image { get; set; } public string Text { get; set; } }   Conclusion Although jLight is still in development it can be used already.There isn’t much documentation yet, but if you know jQuery jLight isn’t very hard to use.  If you would like to try it, please let me know what you think and report any problems you run in to. jLight can be found at:   http://jlight.codeplex.com

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  • WPF Databinding- Part 2 of 3

    - by Shervin Shakibi
    This is a follow up to my previous post WPF Databinding- Not your fathers databinding Part 1-3 you can download the source code here  http://ssccinc.com/wpfdatabinding.zip Example 04   In this example we demonstrate  the use of default properties and also binding to an instant of an object which is part of a collection bound to its container. this is actually not as complicated as it sounds. First of all, lets take a look at our Employee class notice we have overridden the ToString method, which will return employees First name , last name and employee number in parentheses, public override string ToString()        {            return String.Format("{0} {1} ({2})", FirstName, LastName, EmployeeNumber);        }   in our XAML we have set the itemsource of the list box to just  “Binding” and the Grid that contains it, has its DataContext set to a collection of our Employee objects. DataContext="{StaticResource myEmployeeList}"> ….. <ListBox Name="employeeListBox"  ItemsSource="{Binding }" Grid.Row="0" /> the ToString in the method for each instance will get executed and the following is a result of it. if we did not have a ToString the list box would look  like this: now lets take a look at the grid that will display the details when someone clicks on an Item, the Grid has the following DataContext DataContext="{Binding ElementName=employeeListBox,            Path=SelectedItem}"> Which means its bound to a specific instance of the Employee object. and within the gird we have textboxes that are bound to different Properties of our class. <TextBox Grid.Row="0" Grid.Column="1" Text="{Binding Path=FirstName}" /> <TextBox Grid.Row="1" Grid.Column="1" Text="{Binding Path=LastName}" /> <TextBox Grid.Row="2" Grid.Column="1" Text="{Binding Path=Title}" /> <TextBox Grid.Row="3" Grid.Column="1" Text="{Binding Path=Department}" />   Example 05   This project demonstrates use of the ObservableCollection and INotifyPropertyChanged interface. Lets take a look at Employee.cs first, notice it implements the INotifyPropertyChanged interface now scroll down and notice for each setter there is a call to the OnPropertyChanged method, which basically will will fire up the event notifying to the value of that specific property has been changed. Next EmployeeList.cs notice it is an ObservableCollection . Go ahead and set the start up project to example 05 and then run. Click on Add a new employee and the new employee should appear in the list box.   Example 06   This is a great example of IValueConverter its actuall a two for one deal, like most of my presentation demos I found this by “Binging” ( formerly known as g---ing) unfortunately now I can’t find the original author to give him  the credit he/she deserves. Before we look at the code lets run the app and look at the finished product, put in 0 in Celsius  and you should see Fahrenheit textbox displaying to 32 degrees, I know this is calculating correctly from my elementary school science class , also note the color changed to blue, now put in 100 in Celsius which should give us 212 Fahrenheit but now the color is red indicating it is hot, and finally put in 75 Fahrenheit and you should see 23.88 for Celsius and the color now should be black. Basically IValueConverter allows us different types to be bound, I’m sure you have had problems in the past trying to bind to Date values . First look at FahrenheitToCelciusConverter.cs first notice it implements IValueConverter. IValueConverter has two methods Convert and ConvertBack. In each method we have the code for converting Fahrenheit to Celsius and vice Versa. In our XAML, after we set a reference in our Windows.Resources section. and for txtCelsius we set the path to TxtFahrenheit and the converter to an instance our FahrenheitToCelciusConverter converter. no need to repeat this for TxtFahrenheit since we have a convert and ConvertBack. Text="{Binding  UpdateSourceTrigger=PropertyChanged,            Path=Text,ElementName=txtFahrenheit,            Converter={StaticResource myTemperatureConverter}}" As mentioned earlier this is a twofer Demo, in the second demo, we basically are converting a double datatype to a brush. Lets take a look at TemperatureToColorConverter, notice we in our Covert Method, if the value is less than our cold temperature threshold we return a blue brush and if it is higher than our hot temperature threshold we return a redbrush. since we don’t have to convert a brush to double value in our example the convert back is not being implemented. Take time and go through these three examples and I hope you have a better understanding   of databinding, ObservableCollection  and IValueConverter . Next blog posting we will talk about ValidationRule, DataTemplates and DataTemplate triggers.

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  • Centered Content using panelGridLayout

    - by Duncan Mills
    A classic layout conundrum,  which I think pretty much every ADF developer may have faced at some time or other, is that of truly centered (centred) layout. Typically this requirement comes up in relation to say displaying a login type screen or similar. Superficially the  problem seems easy, but as my buddy Eduardo explained when discussing this subject a couple of years ago it's actually a little more complex than you might have thought. If fact, even the "solution" provided in that posting is not perfect and suffers from a several issues (not Eduardo's fault, just limitations of panelStretch!) The top, bottom, end and start facets all need something in them The percentages you apply to the topHeight, startWidth etc. are calculated as part of the whole width.  This means that you have to guestimate the correct percentage based on your typical screen size and the sizing of the centered content. So, at best, you will in fact only get approximate centering, and the more you tune that centering for a particular browser size the more it will fail if the user resizes. You can't attach styles to the panelStretchLayout facets so to provide things like background color or fixed sizing you need to embed another container that you can apply styles to, typically a panelgroupLayout   For reference here's the code to print a simple 100px x 100px red centered square  using the panelStretchLayout solution, approximately tuned to a 1980 x 1080 maximized browser (IDs omitted for brevity): <af:panelStretchLayout startWidth="45%" endWidth="45%"                        topHeight="45%"  bottomHeight="45%" >   <f:facet name="center">     <af:panelGroupLayout inlineStyle="height:100px;width:100px;background-color:red;"                          layout="vertical"/>   </f:facet>   <f:facet name="top">     <af:spacer height="1" width="1"/>   </f:facet>   <f:facet name="bottom">     <af:spacer height="1" width="1"/>   </f:facet>   <f:facet name="start">     <af:spacer height="1" width="1"/>   </f:facet>   <f:facet name="end">     <af:spacer height="1" width="1"/>    </f:facet> </af:panelStretchLayout>  And so to panelGridLayout  So here's the  good news, panelGridLayout makes this really easy and it works without the caveats above.  The key point is that percentages used in the grid definition are evaluated after the fixed sizes are taken into account, so rather than having to guestimate what percentage will "more, or less", center the content you can just say "allocate half of what's left" to the flexible content and you're done. Here's the same example using panelGridLayout: <af:panelGridLayout> <af:gridRow height="50%"/> <af:gridRow height="100px"> <af:gridCell width="50%" /> <af:gridCell width="100px" halign="stretch" valign="stretch"  inlineStyle="background-color:red;"> <af:spacer width="1" height="1"/> </af:gridCell> <af:gridCell width="50%" /> </af:gridRow> <af:gridRow height="50%"/> </af:panelGridLayout>  So you can see that the amount of markup is somewhat smaller (as is, I should mention, the generated DOM structure in the browser), mainly because we don't need to introduce artificial components to ensure that facets are actually observed in the final result.  But the key thing here is that the centering is no longer approximate and it will work as expected as the user resizes the browser screen.  By far this is a more satisfactory solution and although it's only a simple example, it will hopefully open your eyes to the potential of panelGridLayout as your number one, go-to layout container. Just a reminder though, right now, panelGridLayout is only available in 11.1.2.2 and above.

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  • How to Inspect Javascript Object

    - by Madhan ayyasamy
    You can inspect any JavaScript objects and list them as indented, ordered by levels.It shows you type and property name. If an object property can't be accessed, an error message will be shown.Here the snippets for inspect javascript object.function inspect(obj, maxLevels, level){  var str = '', type, msg;    // Start Input Validations    // Don't touch, we start iterating at level zero    if(level == null)  level = 0;    // At least you want to show the first level    if(maxLevels == null) maxLevels = 1;    if(maxLevels < 1)             return '<font color="red">Error: Levels number must be > 0</font>';    // We start with a non null object    if(obj == null)    return '<font color="red">Error: Object <b>NULL</b></font>';    // End Input Validations    // Each Iteration must be indented    str += '<ul>';    // Start iterations for all objects in obj    for(property in obj)    {      try      {          // Show "property" and "type property"          type =  typeof(obj[property]);          str += '<li>(' + type + ') ' + property +                  ( (obj[property]==null)?(': <b>null</b>'):('')) + '</li>';          // We keep iterating if this property is an Object, non null          // and we are inside the required number of levels          if((type == 'object') && (obj[property] != null) && (level+1 < maxLevels))          str += inspect(obj[property], maxLevels, level+1);      }      catch(err)      {        // Is there some properties in obj we can't access? Print it red.        if(typeof(err) == 'string') msg = err;        else if(err.message)        msg = err.message;        else if(err.description)    msg = err.description;        else                        msg = 'Unknown';        str += '<li><font color="red">(Error) ' + property + ': ' + msg +'</font></li>';      }    }      // Close indent      str += '</ul>';    return str;}Method Call:function inspect(obj [, maxLevels [, level]]) Input Vars * obj: Object to inspect * maxLevels: Optional. Number of levels you will inspect inside the object. Default MaxLevels=1 * level: RESERVED for internal use of the functionReturn ValueHTML formatted string containing all values of inspected object obj.

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  • how to label a cuboid using open gl?

    - by usha
    hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • Better way to load level content in XNA?

    - by user2002495
    Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how I load my main assets into the main class: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); plane = new Player(Content.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; lvl1 = new Level1(Content.Load<Texture2D>(@"Levels/bgLvl1"), Content.Load<Texture2D>(@"Levels/bgLvl1-other"), new Vector2(0, 0), new Vector2(0, -600)); CommonBullet.LoadContent(Content); CommonEnemyBullet.LoadContent(Content); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); plane.Update(gameTime); lvl1.Update(gameTime); foreach (CommonEnemy ce in cel) { if (ce.CollidesWith(plane)) { ce.hasSpawn = false; } foreach (CommonBullet b in plane.commonBulletList) { if (b.CollidesWith(ce)) { ce.hasSpawn = false; } } ce.Update(gameTime); } LoadCommonEnemy(); base.Update(gameTime); } private void LoadCommonEnemy() { int randY = rand.Next(-600, -10); int randX = rand.Next(0, 750); if (cel.Count < 3) { cel.Add(new CommonEnemy(Content.Load<Texture2D>(@"Enemy/Common/commonEnemySprite"), 7, 2, "left", randX, randY)); } for (int i = 0; i < cel.Count; i++) { if (!cel[i].hasSpawn) { cel.RemoveAt(i); i--; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); lvl1.Draw(spriteBatch); plane.Draw(spriteBatch); foreach (CommonEnemy ce in cel) { ce.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); } I wish to load my players, enemies, all in Level1 class. However, when I move my player & enemy code into the Level1 class, the gameTime returns null. Here is my Level1 class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using SpaceShooter_Beta.Animation.PlayerCollection; using SpaceShooter_Beta.Animation.EnemyCollection.Common; namespace SpaceShooter_Beta.Levels { public class Level1 { public Texture2D bgTexture1, bgTexture2; public Vector2 bgPos1, bgPos2; public float speed = 5f; Player plane; public Level1(Texture2D texture1, Texture2D texture2, Vector2 pos1, Vector2 pos2) { this.bgTexture1 = texture1; this.bgTexture2 = texture2; this.bgPos1 = pos1; this.bgPos2 = pos2; } public void LoadContent(ContentManager cm) { plane = new Player(cm.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; } public void Draw(SpriteBatch sb) { sb.Draw(bgTexture1, bgPos1, Color.White); sb.Draw(bgTexture2, bgPos2, Color.White); plane.Draw(sb); } public void Update(GameTime gt) { bgPos1.Y += speed; bgPos2.Y += speed; if (bgPos1.Y >= 600) { bgPos1.Y = -600; } if (bgPos2.Y >= 600) { bgPos2.Y = -600; } plane.Update(gt); } } } Of course when I did this, I delete all my player's code in the main Game class. All of that works fine (no errors) except that the game cannot start. The debugger says that plane.Update(gt); in Level 1 class has null GameTime, same thing with the Draw method in the Level class. Please help, I appreciate for the time. [EDIT] I know that using switch in the main class can be a solution. But I prefer a cleaner solution than that, since using switch still means I need to load all the assets through the main class, the code will be A LOT later on for each levels

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