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  • Error 22 no such partition on adding a SSD

    - by Clodoaldo
    I'm trying to add a second SSD to a Centos 6 system. But I get the error 22 no such partition at boot. The system already has a single SSD (sdb) and a pair of HDDs (sd{a,c}) in a RAID 1 array from where it boots. It is as if the new SSD assumes one of the devices of the RAID array. Is it? How to avoid that or rearrange the setup? # cat fstab UUID=967b4035-782d-4c66-b22f-50244fe970ca / ext4 defaults 1 1 UUID=86fd06e9-cdc9-4166-ba9f-c237cfc43e02 /boot ext4 defaults 1 2 UUID=72552a7a-d8ae-4f0a-8917-b75a6239ce9f /ssd ext4 discard,relatime 1 2 UUID=8000e5e6-caa2-4765-94f8-9caeb2bda26e swap swap defaults 0 0 tmpfs /dev/shm tmpfs defaults 0 0 devpts /dev/pts devpts gid=5,mode=620 0 0 sysfs /sys sysfs defaults 0 0 proc /proc proc defaults 0 0 # ll /dev/disk/by-id/ total 0 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 ata-OCZ-VERTEX3_OCZ-43DSRFTNCLE9ZJXX -> ../../sdb lrwxrwxrwx. 1 root root 10 Jun 15 23:50 ata-OCZ-VERTEX3_OCZ-43DSRFTNCLE9ZJXX-part1 -> ../../sdb1 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 ata-ST3500413AS_5VMT49E3 -> ../../sdc lrwxrwxrwx. 1 root root 10 Jun 15 23:50 ata-ST3500413AS_5VMT49E3-part1 -> ../../sdc1 lrwxrwxrwx. 1 root root 10 Jun 15 23:50 ata-ST3500413AS_5VMT49E3-part2 -> ../../sdc2 lrwxrwxrwx. 1 root root 10 Jun 15 23:50 ata-ST3500413AS_5VMT49E3-part3 -> ../../sdc3 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 ata-ST3500413AS_5VMTJNAJ -> ../../sda lrwxrwxrwx. 1 root root 10 Jun 15 23:50 ata-ST3500413AS_5VMTJNAJ-part1 -> ../../sda1 lrwxrwxrwx. 1 root root 10 Jun 15 23:50 ata-ST3500413AS_5VMTJNAJ-part2 -> ../../sda2 lrwxrwxrwx. 1 root root 10 Jun 15 23:50 ata-ST3500413AS_5VMTJNAJ-part3 -> ../../sda3 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 md-name-localhost.localdomain:0 -> ../../md0 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 md-name-localhost.localdomain:1 -> ../../md1 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 md-name-localhost.localdomain:2 -> ../../md2 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 md-uuid-a04d7241:8da6023e:f9004352:107a923a -> ../../md1 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 md-uuid-a22c43b9:f1954990:d3ddda5e:f9aff3c9 -> ../../md0 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 md-uuid-f403a2d0:447803b5:66edba73:569f8305 -> ../../md2 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 scsi-SATA_OCZ-VERTEX3_OCZ-43DSRFTNCLE9ZJXX -> ../../sdb lrwxrwxrwx. 1 root root 10 Jun 15 23:50 scsi-SATA_OCZ-VERTEX3_OCZ-43DSRFTNCLE9ZJXX-part1 -> ../../sdb1 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 scsi-SATA_ST3500413AS_5VMT49E3 -> ../../sdc lrwxrwxrwx. 1 root root 10 Jun 15 23:50 scsi-SATA_ST3500413AS_5VMT49E3-part1 -> ../../sdc1 lrwxrwxrwx. 1 root root 10 Jun 15 23:50 scsi-SATA_ST3500413AS_5VMT49E3-part2 -> ../../sdc2 lrwxrwxrwx. 1 root root 10 Jun 15 23:50 scsi-SATA_ST3500413AS_5VMT49E3-part3 -> ../../sdc3 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 scsi-SATA_ST3500413AS_5VMTJNAJ -> ../../sda lrwxrwxrwx. 1 root root 10 Jun 15 23:50 scsi-SATA_ST3500413AS_5VMTJNAJ-part1 -> ../../sda1 lrwxrwxrwx. 1 root root 10 Jun 15 23:50 scsi-SATA_ST3500413AS_5VMTJNAJ-part2 -> ../../sda2 lrwxrwxrwx. 1 root root 10 Jun 15 23:50 scsi-SATA_ST3500413AS_5VMTJNAJ-part3 -> ../../sda3 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 wwn-0x5000c500383621ff -> ../../sdc lrwxrwxrwx. 1 root root 10 Jun 15 23:50 wwn-0x5000c500383621ff-part1 -> ../../sdc1 lrwxrwxrwx. 1 root root 10 Jun 15 23:50 wwn-0x5000c500383621ff-part2 -> ../../sdc2 lrwxrwxrwx. 1 root root 10 Jun 15 23:50 wwn-0x5000c500383621ff-part3 -> ../../sdc3 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 wwn-0x5000c5003838b2e7 -> ../../sda lrwxrwxrwx. 1 root root 10 Jun 15 23:50 wwn-0x5000c5003838b2e7-part1 -> ../../sda1 lrwxrwxrwx. 1 root root 10 Jun 15 23:50 wwn-0x5000c5003838b2e7-part2 -> ../../sda2 lrwxrwxrwx. 1 root root 10 Jun 15 23:50 wwn-0x5000c5003838b2e7-part3 -> ../../sda3 lrwxrwxrwx. 1 root root 9 Jun 15 23:50 wwn-0x5e83a97f592139d6 -> ../../sdb lrwxrwxrwx. 1 root root 10 Jun 15 23:50 wwn-0x5e83a97f592139d6-part1 -> ../../sdb1 # fdisk -l Disk /dev/sdb: 120.0 GB, 120034123776 bytes 255 heads, 63 sectors/track, 14593 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x79298ec9 Device Boot Start End Blocks Id System /dev/sdb1 1 14594 117219328 83 Linux Disk /dev/sdc: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000d99de Device Boot Start End Blocks Id System /dev/sdc1 1 1275 10240000 fd Linux raid autodetect /dev/sdc2 * 1275 1339 512000 fd Linux raid autodetect /dev/sdc3 1339 60802 477633536 fd Linux raid autodetect Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000b3327 Device Boot Start End Blocks Id System /dev/sda1 1 1275 10240000 fd Linux raid autodetect /dev/sda2 * 1275 1339 512000 fd Linux raid autodetect /dev/sda3 1339 60802 477633536 fd Linux raid autodetect Disk /dev/md0: 10.5 GB, 10484641792 bytes 2 heads, 4 sectors/track, 2559727 cylinders Units = cylinders of 8 * 512 = 4096 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/md0 doesn't contain a valid partition table Disk /dev/md2: 489.1 GB, 489095557120 bytes 2 heads, 4 sectors/track, 119408095 cylinders Units = cylinders of 8 * 512 = 4096 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/md2 doesn't contain a valid partition table Disk /dev/md1: 524 MB, 524275712 bytes 2 heads, 4 sectors/track, 127997 cylinders Units = cylinders of 8 * 512 = 4096 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/md1 doesn't contain a valid partition table # cat /etc/grub.conf default=0 timeout=5 splashimage=(hd2,1)/grub/splash.xpm.gz hiddenmenu title CentOS (2.6.32-220.17.1.el6.x86_64) root (hd2,1) kernel /vmlinuz-2.6.32-220.17.1.el6.x86_64 ro root=UUID=967b4035-782d-4c66-b22f-50244fe970ca rd_MD_UUID=f403a2d0:447803b5:66edba73:569f8305 rd_MD_UUID=a22c43b9:f1954990:d3ddda5e:f9aff3c9 rd_NO_LUKS rd_NO_LVM rd_NO_DM LANG=en_US.UTF-8 SYSFONT=latarcyrheb-sun16 KEYBOARDTYPE=pc KEYTABLE=br-abnt2 crashkernel=auto rhgb quiet initrd /initramfs-2.6.32-220.17.1.el6.x86_64.img

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  • Square character

    - by John
    I have to write x/100000 with square character: x*10-5 ,but the '-5' should be above 10 so it is known that it is x/10/10/10/10/10. How do I do that?

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  • Is it possible to use Indy 10.5.8.0 with Delphi XE?

    - by jachguate
    The case I'm trying to update the INDY to the latest version for my Delphi XE (Update 1), so I downloaded the latest INDY10 file (Indy_4545.zip) from indy.fulgan.com/ZIP. The packages compiles successfully and I can now even see the new version 10.5.8.0 on the about box dialog, but after a IDE restart I got a message saying: No se encuentra el punto de entrada del procedimiento @Idhttp@TIdCustomHTTP@GetRequestHeaders$qqrv en la biblioteca de vínculos dinámicos IndyProtocols150.bpl. My free translation to English: Entry point not found for procedure @Idhttp@TIdCustomHTTP@GetRequestHeaders$qqrv not found on the dynamic link library IndyProtocols150.bpl. After a quick comparision of old and new IdHTTP.pas I found a lot of changes on the TIdCustomHttp class, including the rename of some methods GetResponseHeaders to GetResponse GetRequestHeaders to GetRequest SetRequestHeaders to SetRequest Along with changed public/published method firms in this and other and classes interfaces. After the update, I got a lot of packages failing to load, including dclcxPivotGridOLAPD15.bpl, which in turns depends on dclDataSnapServer150.bpl which encounters the missing method on the bpl. AFAIK I can't recompile the dclDataSnapServer150.bpl (and maybe other failing packages, I just stopped here). DataSnap and DevExpress support on the IDE is a must for my day to day so The questions Is there a safe pre-established path to update to the newest INDY for Delphi XE? If not, am I on the safe side by just parching the source code by creating the old public methods and call the new ones on the implementation part? am I missing something else or am I really stuck with INDY 10.5.7 until the next Delphi minor/major release?

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  • Why can't I install psycopg2? (Python 2.6.4, PostgreSQL 8.4, OS X 10.6.3)

    - by cojadate
    UPDATE: After updating all my software, the error message has changed. Now, when I run "python setup.py install" I get the following: Warning: Unable to find 'pg_config' filebuilding 'psycopg2._psycopg' extension gcc-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 -DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o followed by a very long list of other error messages. After running python setup.py install I get the following: Warning: Unable to find 'pg_config' filebuilding 'psycopg2._psycopg' extension gcc-4.0 -arch ppc -arch i386 -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 - DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o unable to execute gcc-4.0: No such file or directory error: command 'gcc-4.0' failed with exit status 1 There's probably something screamingly obvious there to anyone who knows the first thing about back-end web programming, but unfortunately it's all gobbledegook to me. The psycopg2 documentation was not helpful.

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  • Qt: How to use QTimer to print a message to a QTextBrowser every 10 seconds?

    - by Aaron McKellar
    Hello, I have working at this for hours and cannot figure it out nor can I find any help online that works. Basically the gist of what I am trying to accomplish is to have a Qt GUI with a button and a QTextBrowser. When I push the button I want it to diplay a message and then keep printing this message every 10 seconds. I figured I would use QTimer because it makes sense to have a timer to diplay the message every 10 seconds. When I originally implemented this into my buttonClicked() SLOT it caused the program to freeze. I looked online for a solution and found QApplication::processEvents(). So basically in my function I had something like this: while(1) { QTimer *timer; connect(...) //omitted parameters for this example timer.start(10000); ui->diplay->append("Message"); while(timer.isActive()) { QApplication::processEvents() } } I figured it would break out of the timer.isActive() while loop but it won't it simply stays in there. So I figured this is a threading issue. So I figured out how to use QThreads but I still can't get it to work. Basically when I create a thread with a timer on it and the thread tells the timer to start, the program closes and the console says "The program has unexpectedly finished". There has to be an easy way to do this but my track record with Qt has always been that th

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  • Why is Apache ignoring VirtualHost directive for first name in hosts file?

    - by Peter Taylor
    Standard pre-emptive disclaimer: host names, IP addresses, and directories are anonymised. Problem We have a server with Apache 2.2 (WAMP) listening on one IP and IIS listening on another. An ASP.Net application running under IIS needs to do some simple GETs from the PHP applications running under Apache to build a unified search results page. This is a virtual server, so the internal IPs are mapped somehow to external ones. The internal DNS system doesn't resolve the publicly published names under which the applications are accessed externally, so the obvious solution was to add them to etc/hosts with the internal IP address: 127.0.0.1 localhost # 10.0.1.17 is the IP address Apache listens on 10.0.1.17 phpappone.example.com 10.0.1.17 phpapptwo.example.com After restarting Apache, phpappone.example.com stopped working. Instead of returning pages from that app, Apache was returning pages from the default site. The other PHP apps worked fine. Relevant configuration httpd.conf, summarised, says: ServerAdmin [email protected] ServerRoot "c:/server/Apache2" ServerName www.example.com Listen 10.0.1.17:80 Listen 10.0.1.17:443 # Not obviously related config options elided # Nothing obviously astandard # If you want more details, post a comment DocumentRoot "c:/server/Apache2/htdocs" <Directory /> Options FollowSymLinks AllowOverride None Order deny,allow Deny from all </Directory> # Fallback for unknown host names <Directory "c:/server/Apache2/htdocs"> Options Indexes FollowSymLinks AllowOverride None Order allow,deny Allow from all </Directory> # PHP apps common config <Directory "C:/Inetpub/wwwroot/phpapps"> Options FollowSymLinks -Indexes +ExecCGI AllowOverride All Order Allow,Deny Allow from All </Directory> # Virtual hosts NameVirtualHost 10.0.1.17:80 NameVirtualHost 10.0.1.17:443 <VirtualHost _default_:80> </VirtualHost> <VirtualHost _default_:443> SSLEngine On SSLCertificateFile "certs/example.crt" SSLCertificateKeyFile "certs/example.key" </VirtualHost> Include conf/vhosts/*.conf and the vhosts files are e.g. <VirtualHost 10.0.1.17:80> ServerName phpappone.example.com DocumentRoot "c:/Inetpub/wwwroot/phpapps/phpappone" </VirtualHost> <VirtualHost 10.0.1.17:443> ServerName phpappone.example.com DocumentRoot "c:/Inetpub/wwwroot/phpapps/phpappone" SSLEngine On SSLCertificateFile "certs/example.crt" SSLCertificateKeyFile "certs/example.key" </VirtualHost> Buggy behaviour or our misunderstanding? The documentation for name-based virtual hosts says that Now when a request arrives, the server will first check if it is using an IP address that matches the NameVirtualHost. If it is, then it will look at each <VirtualHost> section with a matching IP address and try to find one where the ServerName or ServerAlias matches the requested hostname. If it finds one, then it uses the configuration for that server. If no matching virtual host is found, then the first listed virtual host that matches the IP address will be used. Yet that isn't what we observe. It seems that if the hostname is the first hostname listed against the IP address in etc/hosts then it uses the configuration from the main server and skips the virtual host lookup. Workarounds The workaround we've put in place for the time being is to add a fake line to the hosts file: 127.0.0.1 localhost # 10.0.1.17 is the IP address Apache listens on 10.0.1.17 fakename.example.com 10.0.1.17 phpappone.example.com 10.0.1.17 phpapptwo.example.com This fixes the problem, but it's not very elegant. In addition, it seems a bit brittle: reordering lines in the hosts file (or deleting the nonsense value) can break it. The other obvious workaround is to make the main server configuration match that of the troublesome virtual host, but that is equally brittle. A third option, which is just ugly, would be to change the ASP.Net code to take separate config items for the IP address and the hostname and to implement HTTP manually. Ugh. The question Is there a good solution to this problem which localises any "Do not touch this!" explanations to the Apache config files?

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  • Can't connect to WCF service on Android

    - by illvm
    I am trying to connect to a .NET WCF service in Android using kSOAP2 (v 2.1.2), but I keep getting a fatal exception whenever I try to make the service call. I'm having a bit of difficulty tracking down the error and can't seem to figure out why it's happening. The code I am using is below: package org.example.android; import org.ksoap2.SoapEnvelope; import org.ksoap2.serialization.PropertyInfo; import org.ksoap2.serialization.SoapObject; import org.ksoap2.serialization.SoapSerializationEnvelope; import org.ksoap2.transport.HttpTransport; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; public class ValidateUser extends Activity { private static final String SOAP_ACTION = "http://tempuri.org/mobile/ValidateUser"; private static final String METHOD_NAME = "ValidateUser"; private static final String NAMESPACE = "http://tempuri.org/mobile/"; private static final String URL = "http://192.168.1.2:8002/WebService.Mobile.svc"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.validate_user); Intent intent = getIntent(); Bundle extras = intent.getExtras(); if (extras == null) { this.finish(); } String username = extras.getString("username"); String password = extras.getString("password"); Boolean validUser = false; try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); PropertyInfo uName = new PropertyInfo(); uName.name = "userName"; PropertyInfo pWord = new PropertyInfo(); pWord.name = "passWord"; request.addProperty(uName, username); request.addProperty(pWord, password); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.dotNet = true; envelope.setOutputSoapObject(request); HttpTransport androidHttpTransport = new HttpTransport(URL); androidHttpTransport.call(SOAP_ACTION, envelope); // error occurs here Integer userId = (Integer)envelope.getResponse(); validUser = (userId != 0); } catch (Exception ex) { } } private void exit () { this.finish(); } } EDIT: Remove the old stack traces. In summary, the first problem was the program being unable to open a connection due to missing methods or libraries due to using vanilla kSOAP2 rather than a modified library for Android (kSOAP2-Android). The second issue was a settings issue. In the Manifest I did not add the following setting: <uses-permission android:name="android.permission.INTERNET" /> I am now having an issue with the XMLPullParser which I need to figure out. 12-23 10:58:06.480: ERROR/SOCKETLOG(210): add_recv_stats recv 0 12-23 10:58:06.710: WARN/System.err(210): org.xmlpull.v1.XmlPullParserException: unexpected type (position:END_DOCUMENT null@1:0 in java.io.InputStreamReader@433fb070) 12-23 10:58:06.710: WARN/System.err(210): at org.kxml2.io.KXmlParser.exception(KXmlParser.java:243) 12-23 10:58:06.720: WARN/System.err(210): at org.kxml2.io.KXmlParser.nextTag(KXmlParser.java:1363) 12-23 10:58:06.720: WARN/System.err(210): at org.ksoap2.SoapEnvelope.parse(SoapEnvelope.java:126) 12-23 10:58:06.720: WARN/System.err(210): at org.ksoap2.transport.Transport.parseResponse(Transport.java:63) 12-23 10:58:06.720: WARN/System.err(210): at org.ksoap2.transport.HttpTransportSE.call(HttpTransportSE.java:100) 12-23 10:58:06.730: WARN/System.err(210): at org.example.android.ValidateUser.onCreate(ValidateUser.java:68) 12-23 10:58:06.730: WARN/System.err(210): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1122) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2104) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2157) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.access$1800(ActivityThread.java:112) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1581) 12-23 10:58:06.730: WARN/System.err(210): at android.os.Handler.dispatchMessage(Handler.java:88) 12-23 10:58:06.730: WARN/System.err(210): at android.os.Looper.loop(Looper.java:123) 12-23 10:58:06.730: WARN/System.err(210): at android.app.ActivityThread.main(ActivityThread.java:3739) 12-23 10:58:06.730: WARN/System.err(210): at java.lang.reflect.Method.invokeNative(Native Method) 12-23 10:58:06.730: WARN/System.err(210): at java.lang.reflect.Method.invoke(Method.java:515) 12-23 10:58:06.730: WARN/System.err(210): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) 12-23 10:58:06.730: WARN/System.err(210): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) 12-23 10:58:06.730: WARN/System.err(210): at dalvik.system.NativeStart.main(Native Method)

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  • SlimDX Device.Reset crashes with a "D3DERR_INVALIDCALL: Invalid call (-2005530516)" error

    - by ofarooq
    Hi All, We recently upgraded from 2005 to VS 2008 (Windows XP). We use SlimDx in one of our projects. All was working ok after the upgrade, except my "Recover" function, which gets called on devicelost/device reset which crashes with D3DERR_INVALIDCALL: Invalid call (-2005530516) I use Ctrl-Alt-Del and then "Escape" to simulate device lost. void Recover() { try { if (res.Code == D3DERR_DEVICENOTRESET) { res = m_device.Reset(m_presentParams); //Crashes on this. if (res.IsSuccess) { m_deviceLost = false; } } } catch(Exception e) {} } Is this something to do with VS2008, as it used to work nicely with 2005 Thanks for your help.

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  • error C2146: syntax error : missing ';' before identifier 'vertices'

    - by numerical25
    I would usually search for this error. But in VS C++ Express, this error comes up for just about every mistake you do. Any how I recieve this error below error C2146: syntax error : missing ';' before identifier 'vertices' everytime I add the following code at the top of my document // Create vertex buffer SimpleVertex vertices[] = { D3DXVECTOR3( 0.0f, 0.5f, 0.5f ), D3DXVECTOR3( 0.5f, -0.5f, 0.5f ), D3DXVECTOR3( -0.5f, -0.5f, 0.5f ), }; below is the code in it's entirety. Cant figure out whats wrong. thanks // include the basic windows header file #include "D3Dapp.h" class MyGame: public D3Dapp { public: bool Init3d(); }; MyGame game; // Create vertex buffer SimpleVertex vertices[] = { D3DXVECTOR3( 0.0f, 0.5f, 0.5f ), D3DXVECTOR3( 0.5f, -0.5f, 0.5f ), D3DXVECTOR3( -0.5f, -0.5f, 0.5f ), }; // the entry point for any Windows program int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { game.InitWindow(hInstance , nCmdShow); return game.Run(); } bool MyGame::Init3d() { D3Dapp::Init3d(); return true; }

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  • How to send native texture ptr from Unity web player to a browser plug-in?

    - by user2928039
    I have written an NPAPI browser plug-in (using Firebreath) that Unity uses to access Kinect camera. I can retrieve skeleton data from Unity through JavaScript easily since it isn't too big but the problem is in retrieving color image data. Is it possible to send a native texture pointer (GetNativeTexturePtr) from Unity through JavaScript into the C++ plug-in so that it can write the texture data directly? (tested in standalone version and it works) Any other suggestions on how to transfer image data from browser plug-ins to Unity web player are very welcome. Thanks.

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  • error C2440: 'initializing' : cannot convert from 'const wchar_t [9]' to 'LPCSTR'

    - by numerical25
    When I add the following to my code. // Define the input layout D3D10_INPUT_ELEMENT_DESC layout[] = { { L"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 }, }; UINT numElements = sizeof(layout)/sizeof(layout[0]); I get the following error 1>c:\users\numerical25\desktop\intro todirectx\msdntutorials\tutorial0\tutorial\tutorial\main.cpp(43) : error C2440: 'initializing' : cannot convert from 'const wchar_t [9]' to 'LPCSTR' The error points straight to that line of code. if i remove the code, everything compiles correctly.

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  • Using mem_fun_ref with boost::shared_ptr

    - by BlueRaja
    Following the advice of this page, I'm trying to get shared_ptr to call IUnknown::Release() instead of delete: IDirectDrawSurface* dds; ... //Allocate dds return shared_ptr<IDirectDrawSurface>(dds, mem_fun_ref(&IUnknown::Release)); error C2784: 'std::const_mem_fun1_ref_t<_Result,_Ty,_Arg std::mem_fun_ref(Result (_thiscall _Ty::* )(_Arg) const)' : could not deduce template argument for 'Result (_thiscall _Ty::* )(Arg) const' from 'ULONG (_cdecl IUnknown::* )(void)' error C2784: 'std::const_mem_fun_ref_t<_Result,_Ty std::mem_fun_ref(Result (_thiscall _Ty::* )(void) const)' : could not deduce template argument for 'Result (_thiscall _Ty::* )(void) const' from 'ULONG (__cdecl IUnknown::* )(void)' error C2784: 'std::mem_fun1_ref_t<_Result,_Ty,_Arg std::mem_fun_ref(Result (_thiscall _Ty::* )(_Arg))' : could not deduce template argument for 'Result (_thiscall _Ty::* )(Arg)' from 'ULONG (_cdecl IUnknown::* )(void)' error C2784: 'std::mem_fun_ref_t<_Result,_Ty std::mem_fun_ref(Result (_thiscall _Ty::* )(void))' : could not deduce template argument for 'Result (_thiscall _Ty::* )(void)' from 'ULONG (__cdecl IUnknown::* )(void)' error C2661: 'boost::shared_ptr::shared_ptr' : no overloaded function takes 2 arguments I have no idea what to make of this. My limited template/functor knowledge led me to try typedef ULONG (IUnknown::*releaseSignature)(void); shared_ptr<IDirectDrawSurface>(dds, mem_fun_ref(static_cast<releaseSignature>(&IUnknown::Release))); But to no avail. Any ideas?

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  • XNA Reach profile with VMWare - Vertex Buffers not working?

    - by Nektarios
    Running XNA app, using Reach profile, in VMWare Fusion host OS Mac OSX, VM is Windows XP SP 3 (my dual-boot OS). Running on MacBook Pro w/NVidia 320M graphics card When I am booted in to XP natively, my code works. The code is drawing cubes that are set up using vertex buffers When another friend runs this same code on Windows 7, it also works for him just fine When I am running my code in the VM, it doesn't work. I have billboarding sprites running in a shader program and this part displays fine. I get no crashing or errors, the geometry just doesn't appear. I tried Debug and Release. This is very basic operation so I'm thinking VMWare isn't the problem, but it's my code.... My init code: var vertexArray = verts.ToArray(); var indexArray = indices.ToArray(); indexBuffer = new IndexBuffer(GraphicsDevice, typeof(Int16), indexArray.Length, BufferUsage.WriteOnly); indexBuffer.SetData(indexArray); vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionColor), vertexArray.Length, BufferUsage.WriteOnly); vertexBuffer.SetData(vertexArray); My Draw code: // problem isn't here, tried no cull GraphicsDevice.RasterizerState = RasterizerState.CullClockwise; GraphicsDevice.BlendState = BlendState.AlphaBlend; GraphicsDevice.DepthStencilState = new DepthStencilState() { DepthBufferEnable = true }; // Update View and Projection TileEffect.View = ((Game1)Game).Camera.View; TileEffect.Projection = ((Game1)Game).Camera.Projection; TileEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.SetVertexBuffer(vertexBuffer); GraphicsDevice.Indices = indexBuffer; GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, indices.Count, 0, indices.Count / 3); For LoadContent: TileEffect = new BasicEffect(GraphicsDevice) { World = Matrix.Identity, View = ((Game1)Game).Camera.View, Projection = ((Game1)Game).Camera.Projection, VertexColorEnabled = true };

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  • Pixel shader wierd compilation error

    - by ytrewq
    hi, I'm experiencing with shaders a bit and I keep getting this weird compilation error that's driving me crazy! the following pixel shader code snippet: DirectionVector = normalize(f3LightPosition[i] - PixelPos); LightVec = PixelNormal - DirectionVector; // Get the light strenght factor LightStrFactor = float(abs((LightVec.x + LightVec.y + LightVec.z) / 3.0f)); // TEST!!! LightStrFactor = 1.0f; // Add this light to the total light on this pixel LightVal += f4Light[i] * LightStrFactor; works perfectly, but as soon as i remove the "LightStrFactor = 1.0f;" line, i.e. letting 'LightStrFactor ' value be the result of the calculation above, it fails to compile the shader. LightStrFactor is a float LightVal & f4Light[i] are float4 All the rest are float3. my question is, besides why it doesn't compile, is how come DX compiler cares about the value of a float? even if my values are incorrect, shouldn't it be run-time? the shader compilation code is this: /* Compile the bitch */ if (FAILED(D3DXCompileShaderFromFile(fileName, NULL, NULL, "PS_MAIN", "ps_2_0", 0, &this->m_pCode, NULL, &this->m_constantTable))) GraphicException("Failed to compile pixel shader!"); // <-- gets here :( if (FAILED(g_D3dDevice->CreatePixelShader( (DWORD*)this->m_pCode->GetBufferPointer(), &this->m_hPixelShader ))) GraphicException("Failed to create pixel shader!"); this->m_fLoaded = true; any help is appreciated thanks!!! :]

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  • Projecting a targetting ring using direct3d

    - by JohnB
    I'm trying to draw a "targetting ring" on the ground below a "unit" in a hobby 3d game I'm working on. Basically I want to project a bright red patterned ring onto the ground terrain below the unit. The only approach I can think of is this - Draw the world once as normal Draw the world a second time but in my vertex shader I have the world x,y,z coordinates of the vertex and I can pass in the coordinates of the highlighted unit - so I can calculate what the u,v coordinates in my project texture should be at that point in the world for that vertex. I'd then use the pixel shader to pick pixels from the target ring texture and blend them into the previously drawn world. I believe that should be easy, and should work but it involves me drawing the whole visible world twice as it's hard to determine exactly which polygons the targetting ring might fall onto. It seems a big overhead to draw the whole world twice, once for the normal lit textured ground, and then again just to draw the targetting ring. Is there a better approach that I'm missing?

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  • tangent of two circles

    - by harryovers
    Hello, I am trying to write some code that that will draw the line which is a tangent between 2 circles. so far i have been able to draw multiple circles, and lines between the centers. i have a class which stores the values used in drawing the circles (radius, position). what i need is a method in this class to find all posible tangents between 2 circles. any help would be great. this is what i have so far (it could very well be a load of rubbish) public static Vector2[] Tangents(circle c1, circle c2) { if (c2.radius > c1.radius) { circle temp = c1; c1 = c2; c2 = temp; } circle c0 = new circle(c1.radius - c2.radius, c1.center); Vector2[] tans = new Vector2[2]; Vector2 dir = _point - _center; float len = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y)); float angle = (float)Math.Atan2(dir.X, dir.Y); float tan_length = (float)Math.Sqrt((len * len) - (_radius * _radius)); float tan_angle = (float)Math.Asin(_radius / len); tans[0] = new Vector2((float)Math.Cos(angle + tan_angle), (float)Math.Sin(angle + tan_angle)); tans[1] = new Vector2((float)Math.Cos(angle - tan_angle), (float)Math.Sin(angle - tan_angle)); Vector2 dir0 = c0.center - tans[0]; Vector2 dir1 = c0.center - tans[1]; Vector2 tan00 = Vector2.Add(Vector2.Multiply(tans[0], (float)c2.radius), c1.center); Vector2 tan01 = c2.center; Vector2 tan10 = Vector2.Add(Vector2.Multiply(tans[1], (float)c2.radius), c1.center); Vector2 tan11 = c2.center; }

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  • Unable to Start Activity ComponentInfo when Starting a New Activity

    - by Timtim17
    {I know there's already a whole bunch of questions like this, but I can't see any problems that related to my program.} I have an Android App that is supposed to take a name from a EditText and put it in a TextView in another activity. It previously worked, but then I wanted it to start another activity if the EditText's value was equal to "ANDROID". However, now the app crashes whenever I try to start either activity. First Activity: package net.timtim17.dev.android.fun.nametag; import android.os.Bundle; import android.app.Activity; import android.content.Intent; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final EditText et = (EditText) findViewById(R.id.editText1); Button submit = (Button) findViewById(R.id.button1); submit.setOnClickListener(new OnClickListener(){ @Override public void onClick(View v) { String text = et.getText().toString(); if(text.equals("ANDROID")){ Intent android = new Intent(MainActivity.this, AndroidNameTag.class); startActivity(android); }else{ Intent intent = new Intent(MainActivity.this, NameTag.class); intent.putExtra("name", text); startActivity(intent); } } }); } } NameTag Activity: package net.timtim17.dev.android.fun.nametag; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class NameTag extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_tag); TextView tv = (TextView) findViewById(R.id.textView2); tv.setText(getIntent().getExtras().getString("name")); } } AndroidNameTag Activity: package net.timtim17.dev.android.fun.nametag; import android.app.Activity; import android.graphics.drawable.AnimationDrawable; import android.os.Bundle; import android.widget.ImageView; public class AndroidNameTag extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_android); ImageView iv = (ImageView) findViewById(R.id.imageView1); iv.setBackgroundResource(R.anim.animation); AnimationDrawable anim = (AnimationDrawable) iv.getBackground(); anim.start(); } } LogCat Error: 10-26 11:26:35.602: E/AndroidRuntime(2900): FATAL EXCEPTION: main 10-26 11:26:35.602: E/AndroidRuntime(2900): java.lang.RuntimeException: Unable to start activity ComponentInfo{net.timtim17.dev.android.fun.nametag/net.timtim17.dev.android.fun.nametag.NameTag}: java.lang.NullPointerException 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2211) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2261) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.ActivityThread.access$600(ActivityThread.java:141) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1256) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.os.Handler.dispatchMessage(Handler.java:99) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.os.Looper.loop(Looper.java:137) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.ActivityThread.main(ActivityThread.java:5103) 10-26 11:26:35.602: E/AndroidRuntime(2900): at java.lang.reflect.Method.invokeNative(Native Method) 10-26 11:26:35.602: E/AndroidRuntime(2900): at java.lang.reflect.Method.invoke(Method.java:525) 10-26 11:26:35.602: E/AndroidRuntime(2900): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:737) 10-26 11:26:35.602: E/AndroidRuntime(2900): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 10-26 11:26:35.602: E/AndroidRuntime(2900): at dalvik.system.NativeStart.main(Native Method) 10-26 11:26:35.602: E/AndroidRuntime(2900): Caused by: java.lang.NullPointerException 10-26 11:26:35.602: E/AndroidRuntime(2900): at net.timtim17.dev.android.fun.nametag.NameTag.onCreate(NameTag.java:15) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.Activity.performCreate(Activity.java:5133) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087) 10-26 11:26:35.602: E/AndroidRuntime(2900): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2175) 10-26 11:26:35.602: E/AndroidRuntime(2900): ... 11 more MainActivity Layout: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context=".MainActivity" > <TextView android:id="@+id/textView1" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_alignParentTop="true" android:layout_marginTop="16dp" android:text="@string/main_text" android:textAppearance="?android:attr/textAppearanceMedium" /> <Button android:id="@+id/button1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignRight="@+id/textView1" android:layout_below="@+id/textView1" android:layout_marginTop="14dp" android:text="@string/submit_button" /> <EditText android:id="@+id/editText1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/textView1" android:layout_alignTop="@+id/button1" android:ems="10" android:inputType="textPersonName" > <requestFocus /> </EditText>

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  • A RenderTargetView cannot be created from a NULL Resource

    - by numerical25
    I am trying to create my render target view but I get this error from direct X A RenderTargetView cannot be created from a NULL Resource To my knowledge it seems that I must fill the rendertarget pointer with data before passing it. But I am having trouble figure out how. Below is my declaration and implementation declaration #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void Present(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; my implementation bool RenderEngine::InitDirectX() { //potential error. You did not set to zero memory and you did not set the scaling property DXGI_MODE_DESC bd; bd.Width = m_screenRect.right; bd.Height = m_screenRect.bottom; bd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; bd.RefreshRate.Numerator = 60; bd.RefreshRate.Denominator = 1; DXGI_SAMPLE_DESC sd; sd.Count = 1; sd.Quality = 0; DXGI_SWAP_CHAIN_DESC swapDesc; ZeroMemory(&swapDesc, sizeof(swapDesc)); swapDesc.BufferDesc = bd; swapDesc.SampleDesc = sd; swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapDesc.OutputWindow = m_hWnd; swapDesc.BufferCount = 1; swapDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD, swapDesc.Windowed = true; swapDesc.Flags = 0; HRESULT hr; hr = D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_DEBUG, D3D10_SDK_VERSION , &swapDesc, &m_pSwapChain, &m_pDevice); if(FAILED(hr)) return false; // Create a render target view hr = m_pDevice->CreateRenderTargetView( m_pBackBuffer, NULL, &m_pRenderTargetView); // FAILS RIGHT HERE // if(FAILED(hr)) return false; return true; }

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  • Handling inverse kinematics: animation blending or math?

    - by meds
    I've been working for the past four days on inverse kinematics for my game engine. I'm working on a game with a shoestring budget so when the idea of inverse kinematics came up I knew I had to make it such that the 3D models bones would be mathematically changed to appear to be stepping on objects. This is causing some serious problems with my animation, after it was technically implemented the animations started looking quite bad when the character was wlaking up inclines or steps even though mathematically the stepping was correct and was even smoothly interpolating. So I was wondering, is it actually possible to get a smooth efficient inverse kinematic system based exclusively on math where bones are changed or is this just a wild goose chase and I should either solve the inverse kinematics problem with animation blending or don't do it at all?

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