Search Results

Search found 6745 results on 270 pages for 'objective'.

Page 132/270 | < Previous Page | 128 129 130 131 132 133 134 135 136 137 138 139  | Next Page >

  • How to make NSView not clip its bounding area?

    - by Jeremy L
    I created an empty Cocoa app on Xcode for OS X, and added: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { self.view = [[NSView alloc] initWithFrame:NSMakeRect(100, 100, 200, 200)]; self.view.wantsLayer = YES; self.view.layer = [CALayer layer]; self.view.layer.backgroundColor = [[NSColor yellowColor] CGColor]; self.view.layer.anchorPoint = CGPointMake(0.5, 0.5); self.view.layer.transform = CATransform3DMakeRotation(30 * M_PI / 180, 1, 1, 1); [self.window.contentView addSubview:self.view]; } But the rotated layer's background is clipped by the view's bounding area: I thought since some version of OS X and iOS, the view won't clip the content of its subviews and will show everything inside and outside? On iOS, I do see that behavior, but I wonder why it shows up like that and how to make everything show? (I am already using the most current Xcode 4.4.1 on Mountain Lion). (note: if you try the code above, you will need to link to Quartz Core, and possibly import the quartz core header, although I wonder why I didn't import the header and it still compiles perfectly)

    Read the article

  • How does the NSAutoreleasePool autorelease pool work?

    - by jsumners
    As I understand it, anything created with an alloc, new, or copy needs to be manually released. For example: int main(void) { NSString *string; string = [[NSString alloc] init]; /* use the string */ [string release]; } My question, though, is wouldn't this be just as valid?: int main(void) { NSAutoreleasePool *pool; pool = [[NSAutoreleasePool alloc] init]; NSString *string; string = [[[NSString alloc] init] autorelease]; /* use the string */ [pool drain]; }

    Read the article

  • iPod library song path access

    - by Narendra Kumar
    I studied a lot but did not find any good answer. My problem is i am calculating beats per minute of song.I used Bass api for that, now problem is i am able to get bpm of a file which i have in my resource folder but i have to get bpm of all songs of iPod library. I am getting path of song from MPMediaItemPropertyAssetURL property of MpMediaItem but when passing this one in api api is saying stream cant load BASS_StreamCreateFile(). In my point of view i am not getting right path of song. How can we access valid path? Did any one access ipod library song with external api? Please help me . Thanks CODE IS THIS NSURL *assetURL = [song valueForProperty:MPMediaItemPropertyAssetURL]; NSString *respath = [NSString stringWithFormat:@"%@",[assetURL absoluteString]]; BASS_SetConfig(BASS_CONFIG_IOS_MIXAUDIO, 0); // Disable mixing. To be called before BASS_Init. if (HIWORD(BASS_GetVersion()) != BASSVERSION) { NSLog(@"An incorrect version of BASS was loaded"); } // Initialize default device. if (!BASS_Init(-1, 44100, 0, NULL, NULL)) { //textView.text = [NSString stringWithFormat:@"%@ CAN'T Load Stream",textView.text]; } DWORD chan1; if(!(chan1=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_SAMPLE_LOOP))) { NSLog(@"Can't load stream!"); textView.text = [NSString stringWithFormat:@"%@ not loading...",textView.text]; } mainStream=BASS_StreamCreateFile(FALSE, [respath cStringUsingEncoding:NSUTF8StringEncoding], 0, 0, BASS_SAMPLE_FLOAT|BASS_STREAM_PRESCAN|BASS_STREAM_DECODE); float playBackDuration=BASS_ChannelBytes2Seconds(mainStream, BASS_ChannelGetLength(mainStream, BASS_POS_BYTE)); NSLog(@"Play back duration is %f",playBackDuration); HSTREAM bpmStream=BASS_StreamCreateFile(FALSE, [respath UTF8String], 0, 0, BASS_STREAM_PRESCAN|BASS_SAMPLE_FLOAT|BASS_STREAM_DECODE); //BASS_ChannelPlay(bpmStream,FALSE); BpmValue= BASS_FX_BPM_DecodeGet(bpmStream,0.0, playBackDuration, MAKELONG(45,256), BASS_FX_BPM_MULT2| BASS_FX_BPM_MULT2 | BASS_FX_FREESOURCE, (BPMPROCESSPROC*)proc); textView.text = [NSString stringWithFormat:@"%@ %f",textView.text,BpmValue];

    Read the article

  • Issue with UITextView in an animation block

    - by collin
    I'm having an issue with a UITextView inside another UIView whose frame is manipulated in an animation block when the keyboard displays. During the animation block the UIView scales beautifully and as expected, but the UITextView jumps out of it's superview(the UIView being animated) at the start of the animation. By the end of the animation, the UITextView ends up in the right place... what gives? Can anybody explain why the UITextView is jumping out of it's container view at the start of the animation? Thanks in advance.

    Read the article

  • Simplest way to use NSTableView?

    - by Nick Brooks
    Can I use NSTableView like I've used ListView in Windows? By that I mean JUST adding rows to the view. I need to display a very simple two columned table and I don't want to write all this data related crap. Can I just 'add' stuff to a table view? If not what is the simplest way to do what I'm trying to do (preferably without data sources)?

    Read the article

  • TTThumbView/TTPhotoView no autorotation

    - by ludo
    Hi, In my app I try to use the TTphotoView, so in a ViewController I push the TTphotoView with my navigationController like this: if(self.photoViewController == nil { PhotoViewController *viewController = [[PhotoViewController alloc] init]; self.photoViewController = viewController; viewController.hidesBottomBarWhenPushed = YES; [viewController release]; } [self.navigationController pushViewController:self.photoViewController animated:YES]; [self.navigationController  dismissModalViewControllerAnimated:YES] the problem is when the user rotate the device on the PhotoViewController nothing happen. EDIT : I can't believe people didn't have the same problem. If someone use the photoView in his application with his own navigation and not the TTNavigation can he tell me how did he push the ViewController?

    Read the article

  • Pressing UIBarButtonItem on a NavigationController

    - by john
    Hey I've added a button the my navigation bar like so: UIBarButtonItem *anotherButton = [[UIBarButtonItem alloc] initWithTitle:@"Edit" style:UIBarButtonItemStylePlain target:self action:@selector(methodtocall:)]; self.navigationItem.rightBarButtonItem = anotherButton; [anotherButton release]; However when I press this I get a InvalidArgumentException. This is in a brand new navigation project. Does anyone know why I get this behaviour?

    Read the article

  • Tinting iPhone application screen red

    - by btschumy
    I'm trying to place a red tint on all the screens of my iPhone application. I've experimented on a bitmap and found I get the effect I want by compositing a dark red color onto the screen image using Multiply (kCGBlendModeMultiply). So the question is how to efficiently do this in real time on the iPhone? One dumb way might be to grab a bitmap of the current screen, composite into the bitmap and then write the composited bitmap back to the screen. This seems like it would almost certainly be too slow. In addition, I need some way of knowing when part of the screen has been redrawn so I can update the tinting. I can almost get the effect I want by putting a red, translucent, fullscreen UIView above everything. That tints everything red within further intervention on my part, but the effect is much "muddier" than results from the composite. So do any wizards out there know of some mechanism I can use to automatically composite the red over the app in similar fashion to what the translucent red UIView does?

    Read the article

  • Popping multiple levels in UITableViewController

    - by LavaSlider
    I would like to be able to pop multiple views from a UITableViewController stack. For example in the Apple DrillDownSave example, when viewing Level 3 to go back to Level 1 or when viewing an Item to go back to Level 2 when a button is pushed. I tried: [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; [self.navigationController popViewControllerAnimated: NO]; and [self.navigationController popViewControllerAnimated: NO]; [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; but these leave me the same place as just a single popViewControllerAnimated:. Is there an easy way to do this?

    Read the article

  • Cocoa - NSFileManager removeItemAtPath Not Working

    - by Kevin
    Hey there everyone, I am trying to delete a file, but somehow nsfilemanager will not allow me to do so. I do use the file in one line of code, but once that action has been ran, I want the file deleted. I have logged the error code and message and I get error code: 4 and the message: "text.txt" could not be removed Is there a way to fix this error "cleanly" (without any hacks) so that apple will accept this app onto their Mac App Store? EDIT: This is what I am using: [[NSFileManager defaultManager] removeItemAtPath:filePath error:NULL]; Thanks, kevin

    Read the article

  • Core Data: Overkill for simple, static UITableView-based iPhone App?

    - by David Foster
    Hello! I have a rather simple iPhone app consisting of numerous views containing a single, grouped table view. These views are held together in navigation controllers which are grouped in a tab bar. Simple stuff. My table views do little more than list text (like "Dog", "Cat" and "Weasel") and this data is being served from a collection of plists. It's perhaps worth mentioning too that these tables are 'static' in the sense that their data is pre-determined and will only ever be amended—and if so, very rarely indeed—by the developer (in this case, moi). This rudimentary approach has reached its limits though, and I think I'm going to need something a bit more relational. I have worked a tad with Core Data in the past, but only with apps whose data is determined by user input. I have four closely related questions: Is Core Data overkill for an app consisting mainly of a selection of simple table views? Do you recommend using Core Data to manage data which is predetermine and extremely unlikely to ever change? Can one lock Core Data down so that its data can't change, thereby relinquishing my responsibility as the developer to handle the editing and saving of the managed object context? How do I go about giving Core Data my predetermined data, and in a format I know that it can work with? Thanks a bunch guys.

    Read the article

  • Changing a custom accessoryView in a uitableviewcell?

    - by cannyboy
    I'm trying to change the custom accessoryView of a uitableviewcell immediately after the user clicks on the cell. How would I do this? For the record, I'm using Matt Gallagher' custom table view tutorial: http://cocoawithlove.com/2009/04/easy-custom-uitableview-drawing.html Download link for source: http://projectswithlove.com/projects/EasyCustomTable.zip

    Read the article

  • initializer not constant?

    - by fuzzygoat
    Quick question if I may: I am just curious about the following (see below) Xcode says "initializer element is not constant" why this does not work, I guess its the NSArray ... static NSArray *stuffyNames = [NSArray arrayWithObjects:@"Ted",@"Dog",@"Snosa",nil]; and this does ... static NSString *stuffyNames[3] = {@"Ted",@"Dog",@"Snosa"}; gary

    Read the article

  • which iphone data model to choose?

    - by Tronic
    i need to get some data somewhere to put in a timeline. the data strcture is like this: - Item - Name - Year - ShortInfo (mainly keywords and short texts) - LongInfo (much text with videos/audios (urls) a friend of mine told me i should you a plist and get all that stuff in there, but what about a sqlite database? any advice? regards

    Read the article

  • What's an easy way to set up object communication in Obj-C?

    - by seaworthy
    I am trying to send a slider value from a controller object to a method of a model object. The later is implemented in the separate file and I have appropriate headers. I think the problem is that I am not sure how to instantiate the receiver in order to produce a working method for the controller. Here is the controller's method. -(IBAction)setValue:(id)slider {[Model setValue:[slider floatValue]];} @implementation Model -(void)setValue:(float)n{ printf("%f",n); } @end What I get is 'Model' may not respond to '+setValue' warning and no output in my console. Any insight is appreciated.

    Read the article

  • iPhone SDK: Switching to one view then back to previous view errors

    - by Nic Hubbard
    I have a UITabBarConroller that I use to switch between 3 different views. This all works perfectly. On one of my tabs, I added a button at the to called "Add", I have added an outlet to this, as well as an IBAction method which looks like the following: // Method used to load up view where we can add a new ride - (IBAction)showAddNewRideView { MyRidesViewController *controller = [[MyRidesViewController alloc] initWithNibName:@"AddNewRide" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:controller animated:YES]; [controller release]; }//end showAddNewRideView This currently works fine, and loads up my AddNewRide nib file. But, once that view loads, I have a cancel button, which, when clicked, I want to return to the previous view. So, I figured I would just do the reverse of the above, using the following method which would load back my previous nib: - (IBAction)cancelAddingNewRide { MyRidesViewController *controller = [[MyRidesViewController alloc] initWithNibName:@"MainWindow" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:controller animated:YES]; [controller release]; }//end cancelAddingNewRide But, which trying to load the MainWindow nib, the program crashes, and I get the following error: 2010-05-05 20:24:37.211 Ride[6032:207] *** -[MyRidesViewController cancelAddingNewRide]: unrecognized selector sent to instance 0x501e450 2010-05-05 20:24:37.213 Ride[6032:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[MyRidesViewController cancelAddingNewRide]: unrecognized selector sent to instance 0x501e450' So, I am a little lost as to why it would work one way, but not the other.

    Read the article

  • Implementing scroll view that is much larger than the screen view with random images

    - by pulegium
    What I'm trying to do is to implement something like the fruit machine scroll view. Basically I have a sequence of images (randomly generated on the fly) and I want to allow the users to scroll through this line. There can fit approx 10 images on the screen, but the line is virtually unlimited. My question is what would be the best approach in implementing this? So far I've thought of having a UIImageView going across the screen (with width equal to the sum of 10 images) and the image associated with it would be a combination of 12 or so images, with two images falling out of the visible area, this would allow for smooth scrolling. If the user scrolls further, then I would reconstruct the image associated with the view so the new images are appended and the old one's are discarded. This image reconstruction business sounds bit complicated, so I was wondering if there's a more logical way to implement this. There's one more thing, I want to have two lines crossing each other with images, bit like conveyor belts crossing. If that makes any sense... Bit like below: V1 V2 H1 H2 H3 H4 H5 V4 V5 So if the vertical belt is moved it'd be like: V2 H3 H1 H2 V4 H4 H5 V5 V6 H1-H5, V1-V6 being automatically generated images. I'm not asking for the implementation code, just the thoughts on the principles how to implement this. Thanks!! :)

    Read the article

  • NSLinguisticTagger on the contents of an NSTextStorage- crashing bug

    - by Remy Porter
    I'm trying to use an NSLinguisticTagger to monitor the contents of an NSTextStorage and provide some contextual information based on what the user types. To that end, I have an OverlayManager object, which wires up this relationship: -(void) setView:(NSTextView*) view { _view = view; _layout = view.layoutManager; _storage = view.layoutManager.textStorage; //get the TextStorage from the view [_tagger setString:_storage.string]; //pull the string out, this grabs the mutable version [self registerForNotificationsOn:self->_storage]; //subscribe to the willProcessEditing notification } When an edit occurs, I make sure to trap it and notify the tagger (and yes, I know I'm being annoyingly inconsistent with member access, I'm rusty on Obj-C, I'll fix it later): - (void) textStorageWillProcessEditing:(NSNotification*) notification{ if ([self->_storage editedMask] & NSTextStorageEditedCharacters) { NSRange editedRange = [self->_storage editedRange]; NSUInteger delta = [self->_storage changeInLength]; [_tagger stringEditedInRange:editedRange changeInLength:delta]; //should notify the tagger of the changes [self highlightEdits:self]; } } The highlightEdits message delegates the job out to a pool of "Overlay" objects. Each contains a block of code similar to this: [tagger enumerateTagsInRange:range scheme:NSLinguisticTagSchemeLexicalClass options:0 usingBlock:^(NSString *tag, NSRange tokenRange, NSRange sentenceRange, BOOL *stop) { if (tag == PartOfSpeech) { [self applyHighlightToRange:tokenRange onStorage:storage]; } }]; And that's where the problem is- the enumerateTagsInRange method crashes out with a message: 2014-06-04 10:07:19.692 WritersEditor[40191:303] NSMutableRLEArray replaceObjectsInRange:withObject:length:: Out of bounds This problem doesn't occur if I don't link to the mutable copy of the underlying string and instead do a [[_storage string] copy], but obviously I don't want to copy the entire backing store every time I want to do tagging. This all should be happening in the main run loop, so I don't think this is a threading issue. The NSRange I'm enumerating tags on exists both in the NSTextStorage and in the NSLinguisticTagger's view of the string. It's not even the fact that the applyHighlightToRange call adds attributes to the string, because it crashes before even reaching that line. I attempted to build a test case around the problem, but can't replicate it in those situations: - (void) testEdit { NSAttributedString* str = [[NSMutableAttributedString alloc] initWithString:@"Quickly, this is a test."]; text = [[NSTextStorage alloc] initWithAttributedString:str]; NSArray* schemes = [NSLinguisticTagger availableTagSchemesForLanguage:@"en"]; tagger = [[NSLinguisticTagger alloc] initWithTagSchemes:schemes options:0]; [tagger setString:[text string]]; [text beginEditing]; [[text mutableString] appendString:@"T"]; NSRange edited = [text editedRange]; NSUInteger length = [text changeInLength]; [text endEditing]; [tagger stringEditedInRange:edited changeInLength:length]; [tagger enumerateTagsInRange:edited scheme:NSLinguisticTagSchemeLexicalClass options:0 usingBlock:^(NSString *tag, NSRange tokenRange, NSRange sentenceRange, BOOL *stop) { //doesn't matter, this should crash }]; } That code doesn't crash.

    Read the article

  • iOS 6&7: Storyboard, master detail ViewController when detailViewController is dynamic

    - by Cam
    I'm building an app for iPhone, I want to use storyboard in XCode to do a simple selection from a tableView (let's call it master table view controller with couple rows) then through navigation it goes to next page and shows a detail view for that selection. I have in my code a base class representing my detailViewController, and have 2-3 driver classes of this base class representing what I want to show in detail view controller in second page, can someone give me an idea how to set destination viewController (detailViewController) dynamically to one of my child class based on the selected row in master view controller using storyboard? Usually you assign a class to destination class in storyboard for your detail view controller with using segue, but since my destination class could be a different (child class) how you set this in storyboard? Thank you, Kam

    Read the article

  • Modifying NSDate to represent 1 month from today

    - by bmalicoat
    I'm adding repeating events to a Cocoa app I'm working on. I have repeat every day and week fine because I can define these mathematically (3600*24*7 = 1 week). I use the following code to modify the date: [NSDate dateWithTimeIntervalSinceNow:(3600*24*7*(weeks))] I know how many months have passed since the event was repeated but I can't figure out how to make an NSDate object that represents 1 month/3 months/6 months/9 months into the future. Ideally I want the user to say repeat monthly starting Oct. 14 and it will repeat the 14th of every month.

    Read the article

< Previous Page | 128 129 130 131 132 133 134 135 136 137 138 139  | Next Page >