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  • glReadPixels and save to image

    - by Julius Petraška
    I have app, where user drags and drops image, and it is being redrawn with OpenGL for some aviable processing. Everything works. And when user wants to save his image it works like that: glReadPixels -> NSBitmapImageRep -> NSData -> Write to file This works too. Almost. With some images it is not working as it should work. For example: .png when I open and save this image: I get: And if I open and save this image: I get: .jpg If I open and save: I get: And when I open and save: I get: So sometimes images saves badly. Why is it happening?

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  • My object becomes NSCFArray when running on iPhone

    - by cagreen
    I'm really scratching my head on this one: I have an object (MyObject) which I instantiate, and this object has an NSArray member variable. The following simple code working in the sim: MyObject *myObj = [[MyObject alloc] init]; NSArray *arr = [myObj myMemberArray]; When I hover over myObj in XCode the tooltip reads "MyObject". Good! But when I debug it on the device (OS 3.1.3) I get: "[NSCFArray myMemberArray]: unrecognized selector sent to instance ... " When I hover over myObj, sure enough it reads "NSCFArray". Can anyone give me some pointers on where to go next with this? Thanks.

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  • presentModalViewController NOT animating when showing a TTMessageController

    - by wgpubs
    I have a subclass of TTMessageController that shows ... BUT it is not animated even though it should be. The code that displays the modal view looks like this (where PostToWebMessageController is the subclass of TTMessageController: if (self.toWebMsgController == nil) { self.toWebMsgController = [[PostToWebMessageController alloc] init]; } UINavigationController *navController = [[UINavigationController alloc] init]; [navController pushViewController:self.toWebMsgController animated:NO]; [self presentModalViewController:navController animated:YES]; What happens though is this: The screen goes black ... the keyboard scrolls up into view ... and THEN the TTMessageController view shows up (not animated). When I dismiss the view via a Cancel button the screen goes black and then just disappears (no animation again). Any ideas why this is happening? I've this with a number of other TT* controllers and I can't get one to animate right with showing modally. Thanks

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  • Beat Detection on iPhone with wav files and openal

    - by Dmacpro
    Using this website i have tried to make a beat detection engine. http://www.gamedev.net/reference/articles/article1952.asp { ALfloat energy = 0; ALfloat aEnergy = 0; ALint beats = 0; bool init = false; ALfloat Ei[42]; ALfloat V = 0; ALfloat C = 0; ALshort *hold; hold = new ALshort[[myDat length]/2]; [myDat getBytes:hold length:[myDat length]]; ALuint uiNumSamples; uiNumSamples = [myDat length]/4; if(alDatal == NULL) alDatal = (ALshort *) malloc(uiNumSamples*2); if(alDatar == NULL) alDatar = (ALshort *) malloc(uiNumSamples*2); for (int i = 0; i < uiNumSamples; i++) { alDatal[i] = hold[i*2]; alDatar[i] = hold[i*2+1]; } energy = 0; for(int start = 0; start<(22050*10); start+=512){ //detect for 10 seconds of data for(int i = start; i<(start+512); i++){ energy+= fabs(alDatal[i]) + fabs(alDatar[i]); } aEnergy = 0; for(int i = 41; i>=0; i--){ if(i ==0){ Ei[0] = energy; } else { Ei[i] = Ei[i-1]; } if(start >= 21504){ aEnergy+=Ei[i]; } } aEnergy = aEnergy/43.f; if (start >= 21504) { for(int i = 0; i<42; i++){ V += (Ei[i]-aEnergy); } V = V/43.f; C = (-0.0025714*V)+1.5142857; init = true; if(energy >(C*aEnergy)) beats++; } } } alDatal and alDatar are (short*) type; myDat is NSdata that holds the actual audio data of a wav file formatted to 22050 khz and 16 bit stereo. This doesn't seem to work correctly. If anyone could help me out that would be amazing. I've been stuck on this for 3 days.

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  • Problem while adding new Object to CoreData App

    - by elementsense
    Hi Another Day, another CoreData problem,...but hopefully the last one now. Ok here is a copy of what I have : I have a List of Hotel Guests that stay in one Room and have Preferences. Once ready the user should select a guest and see the data and should also be able to add new guest, select the room (maintained also by application) and select their preferences (where the user can also add new preferences). The guest can have no or many preferences. So here is what I have so far. I created 3 Entities : - Rooms with roomnumber - Preferences with name - GuestInfo with name - with these Relationships room (Destination Rooms) and prefs (Destination Preferences with "To-Many Relationship") The prefs is a NSSet when you create a Managed Object Class. Now I created a UITableViewController to display all the data. I also have an edit and add mode. When I add a new Guest and just fill out the name, everything works fine. But when I want to add the prefs or the room number I get this error : Illegal attempt to establish a relationship 'room' between objects in different contexts Now, what confuses me is that when I add a guest and enter just the name, save it, go back and edit it and select the prefs and room number it works ? I have this line in both ViewControllers to select the room or prefs : [editedObject setValue:selectedRoom forKey:editedFieldKey]; with this .h : NSManagedObject *editedObject; NSString *editedFieldKey; NSString *editedFieldName; Again, it works on the editing mode but not when I want to add a fresh object. And to be sure, this is what I do for adding an new Guest : - (IBAction)addNewItem { AddViewController *addViewController = [[AddViewController alloc] initWithStyle:UITableViewStyleGrouped]; addViewController.delegate = self; addViewController.context = _context; // Create a new managed object context for the new book -- set its persistent store coordinator to the same as that from the fetched results controller's context. NSManagedObjectContext *addingContext = [[NSManagedObjectContext alloc] init]; self.addingManagedObjectContext = addingContext; [addingContext release]; [addingManagedObjectContext setPersistentStoreCoordinator:[[_fetchedResultsController managedObjectContext] persistentStoreCoordinator]]; GuestInfo *info = (GuestInfo *)[NSEntityDescription insertNewObjectForEntityForName:@"GuestInfo" inManagedObjectContext:addingContext]; addViewController.info = info; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:addViewController]; [self.navigationController presentModalViewController:navController animated:YES]; [addViewController release]; [navController release]; } Anything I have to do to initialize the Room or Prefs ? Hope someone can help me out. Thanks

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  • @synthesize with UITabBarController?

    - by fuzzygoat
    I am curious if there is a good reason I should / should not be using @synthesize for the tabBarController below, or does it not matter? @implementation ScramAppDelegate @synthesize window; @synthesize tabBarController; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self setTabBarController:[[UITabBarController alloc] init]]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [self setTabBarController: nil]; [window release]; [super dealloc]; } OR @implementation ScramAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { tabBarController = [[UITabBarController alloc] init]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } cheers Gary

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  • iPhone: Use a view as a transparent overlay with closing button

    - by axooh
    I've got a map with three bar buttons for different markers to show up in the map. If I click on a bar button, the specific markers are shown in the map, which already works great. Now I would like to show a transparent overlay (popup window) with the description of the markers after I clicked on a bar button with a button to close the overlay again and show the markers (which are set in the background). The function of the bar button: - (IBAction)routeTwo:(id)sender { // The code for the overlay // ... // remove any annotations that exist [map removeAnnotations:map.annotations]; // Add any annotations which belongs to route 2 [map addAnnotation:[self.mapAnnotations objectAtIndex:2]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:3]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:4]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:5]]; } I tried the following possibilities: 1. Using a modal view controller RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self presentModalViewController:routeDescriptionView animated:YES]; [routeDescriptionView release]; Works great, but the problem is: The map view in the background is not visible anymore (configuring alpha values of the modal view doesn't change anything). 2. Add RouteDescriptionView as a subview RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self.view addSubview:routeDescriptionView.view]; [routeDescriptionView release]; Works great as well, but the problem here is: I can't configure a close button on the subview to close/remove the subview (RouteDescriptionView). 3. Using UIAlertView Would work as expected, but the UIAlert is not really customizable and therefore not suitable for my needs. Any ideas how to achieve this?

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  • Object in Array is not recognised as having "methods"

    - by kevin Mendoza
    I got my application working Awhile back, but after completely and accidentally deleting it, I have tried to create it from square one. unfortunately my rewritten program is a bit cranky; does anyone see or know the possible sources of error? Also, my if statements are acting up. -(void)loadAnnotations { CLLocationCoordinate2D workingCoordinate; iProspectLiteAppDelegate *appDelegate = (iProspectLiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray *mines =[[NSMutableArray alloc] initWithArray:(NSMutableArray *) appDelegate.mines]; BOOL gold = [[NSUserDefaults standardUserDefaults] boolForKey:@"goldControl"]; BOOL silver = [[NSUserDefaults standardUserDefaults] boolForKey:@"silverControl"]; BOOL copper = [[NSUserDefaults standardUserDefaults] boolForKey:@"copperControl"]; for(id mine in mines) { NSLog(@"in the loop"); workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectLiteAnnotation *tempMine = [[iProspectLiteAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTite:[mine mineName]]; if ([[mine commodity] isEqualToString:@"Gold"] && [gold == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeGold]; [mapView addAnnotation:tempMine]; } if([[mine commodity] isEqualToString:@"Silver"] && [silver == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeSilver]; } if([[mine commodity] isEqualToString:@"Copper"] && [copper == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeCopper]; } } [mines dealloc]; } where the workingCoordinate.latitude = [[mine latitudeInitial] doubleValue], as well as the longitude, and [mine mineName],it says " No '-latitudeInitiallongitudeInitial' method found" or the mineName/LongitudeInitial. also, it complains about : before ] at all the if statement lines. I don't see any errors, do you?

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  • NSString potencial leak

    - by VansFannel
    Hello. When I build and analyze my project on XCode, I obtain a 'warning' on the following line: NSString *contactEmail = (NSString *)ABMultiValueCopyValueAtIndex(emailInfo, 0); The message is: Potencial leak on object allocated on line ... and stored into contactEmail. Is there any error on that line?

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  • Does NSKeyedUnarchiver autorelease?

    - by Lee Probert
    I'm doing some archiving to a property list and when I unarchive my data using NSKeyedUnarchiver I find that my app crashes if I release the object afterward. I was wondering if the finishDecoding message also autoreleases the object. Seems weird that it crashes when I release it.

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  • iPhone memory management

    - by Prazi
    I am newbie to iPhone programming. I am not using Interface Builder in my programming. I have some doubt about memory management, @property topics in iPhone. Consider the following code @interface LoadFlag : UIViewController { UIImage *flag; UIImageView *preview; } @property (nonatomic, retain) UIImageView *preview; @property (nonatomic, retain) UIImage *flag; @implementation @synthesize preview; @synthesize flag; - (void)viewDidLoad { flag = [UIImage imageNamed:@"myImage.png"]]; NSLog(@"Preview: %d\n",[preview retainCount]); //Count: 0 but shouldn't it be 1 as I am retaining it in @property in interface file preview=[[UIImageView alloc]init]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 preview.frame=CGRectMake(0.0f, 0.0f, 100.0f, 100.0f); preview.image = flag; [self.view addSubview:preview]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 2 [preview release]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 } When & Why(what is the need) do I have to set @property with retain (in above case for UIImage & UIImageView) ? I saw this statement in many sample programs but didn't understood the need of it. When I declare @property (nonatomic, retain) UIImageView *preview; statement the retain Count is 0. Why doesn't it increase by 1 inspite of retaining it in @property. Also when I declare [self.view addSubview:preview]; then retain Count increments by 1 again. In this case does the "Autorelease pool" releases for us later or we have to take care of releasing it. I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. Now, after the [preview release]; statement my count is 1. Now I don't need UIImageView anymore in my program so when and where should I release it so that the count becomes 0 and the memory gets deallocated. Again, I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. What will happen if I release it in -(void) dealloc method In the statement - flag = [UIImage imageNamed:@"myImage.png"]]; I haven't allocated any memory to flag but how can I still use it in my program. In this case if I do not allocate memory then who allocates & deallocates memory to it or is the "flag" just a reference pointing to - [UIImage imageNamed:@"myImage.png"]];. If it is a reference only then do i need to release it. Thanks in advance.

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  • iPhone: Error when using -(id)initWithNibName

    - by Nic Hubbard
    I am trying to use the following code, but I always get an error that I can find little information about: - (id)initWithNibName:@"MyRidesListView" bundle:nil { if ((self = [super initWithNibName:@"MyRidesListView" bundle:nil])) { // Custom initialization } return self; } Error: expected identifier before 'OBJC_STRING' token This seems like a simple method to be calling. This is for a UINavigationController. Ideas?

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  • How to convert Unicode strings (\u00e2, etc) into NSString for display?

    - by karlbecker_com
    I am trying to support arbitrary unicode from a variety of international users. They have already put a bunch of data into sqlite databases on their iPhones, and now I want to capture the data into a database, then send it back to their device. Right now I am using a php page that is sending data back to from an internet mysql database. The data is saved in the mysql database properly, but when it's sent back it comes out as unicode text, such as Frank\u00e2\u0080\u0099s iPad instead of just Frank's iPad where the apostrophe should really be a curly apostrophe. The answer posted to another question indicates that there is no built-in Cocoa methods to convert the "\u00e2\u0080\u0099" portion of the unicode string from the webserver to an NSString object. Is this correct? That seems really surprising (and scarily disappointing), since Cocoa definitely allows input from many different Unicode characters, and I need to support any arbitrary language that I have never heard of, and all of the possible characters. I save them to and from the local sqlite database just fine now, but once I send it to a web server, then perhaps pull down different data, I want to ensure the data pulled from the web server is correctly formatted.

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  • Releasing instance if service not enabled?

    - by fuzzygoat
    I would just like to check if I have this right, I am creating an instance of CCLocationManager and then checking if location services are enabled. If it is not enabled I then report an error, release the instance and carry on, does that look/sound right? locationManager = [[CLLocationManager alloc] init]; BOOL supportsService = [locationManager locationServicesEnabled]; if(supportsService) { [locationManager setDelegate:self]; [locationManager setDistanceFilter:kCLDistanceFilterNone]; [locationManager setDesiredAccuracy:kCLLocationAccuracyBest]; [locationManager startUpdatingLocation]; } else { NSLog(@"Location services not enabled."); [locationManager release]; } ... ... ... more code cheers gary

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  • UIButton and UIControlEventState issue

    - by Typeoneerror
    I'm having a very specific "bug" in my iPhone application. I'm setting two images for the highlighted and normal states of a button. It works as expected when you "press" and then "touch up" at a slow pace, but if you click/tap it quickly, there's a noticeable flicker between states. Is this a known bug or am I setting the states incorrectly? Here's the code that creates the buttons: UIImage *normalImage = [[UIImage imageNamed:@"btn-small.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; UIImage *highlightedImage = [[UIImage imageNamed:@"btn-small-down.png"] stretchableImageWithLeftCapWidth:10.0f topCapHeight:0.0f]; [self setBackgroundColor:[UIColor clearColor]]; [self setBackgroundImage:normalImage forState:UIControlStateNormal]; [self setBackgroundImage:highlightedImage forState:UIControlStateDisabled]; [self setBackgroundImage:highlightedImage forState:UIControlStateHighlighted]; [self setAdjustsImageWhenDisabled:FALSE]; [self setAdjustsImageWhenHighlighted:FALSE]; When a button is tapped it simply disables itself and enables the other button: - (IBAction)aboutButtonTouched:(id)sender { aboutButton.enabled = FALSE; rulesButton.enabled = TRUE; } - (IBAction)rulesButtonTouched:(id)sender { rulesButton.enabled = FALSE; aboutButton.enabled = TRUE; } Any thoughts on this quick-click flicker?

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  • iPhone: Strange Movement of Two UIImageView "Sprites"

    - by David Pollak
    I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates. This is my movement code for the first imageView: - (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the second imageview: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } Why causes this strange behavior? Thanks for your help. I am a newbie.

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  • iPhone: Using dispatch_after to mimick NSTimer

    - by Joseph Tura
    Don't know a whole lot about blocks. How would you go about mimicking a repeating NSTimer with dispatch_after? My problem is that I want to "pause" a timer when the app moves to the background, but subclassing NSTimer does not seem to work. I tried something which seems to work. I cannot judge its performance implications or whether it could be greatly optimized. Any input is welcome. #import "TimerWithPause.h" @implementation TimerWithPause @synthesize timeInterval; @synthesize userInfo; @synthesize invalid; @synthesize invocation; + (TimerWithPause *)scheduledTimerWithTimeInterval:(NSTimeInterval)aTimeInterval target:(id)aTarget selector:(SEL)aSelector userInfo:(id)aUserInfo repeats:(BOOL)aTimerRepeats { TimerWithPause *timer = [[[TimerWithPause alloc] init] autorelease]; timer.timeInterval = aTimeInterval; NSMethodSignature *signature = [[aTarget class] instanceMethodSignatureForSelector:aSelector]; NSInvocation *aInvocation = [NSInvocation invocationWithMethodSignature:signature]; [aInvocation setSelector:aSelector]; [aInvocation setTarget:aTarget]; [aInvocation setArgument:&timer atIndex:2]; timer.invocation = aInvocation; timer.userInfo = aUserInfo; if (!aTimerRepeats) { timer.invalid = YES; } [timer fireAfterDelay]; return timer; } - (void)fireAfterDelay { dispatch_time_t delay = dispatch_time(DISPATCH_TIME_NOW, self.timeInterval * NSEC_PER_SEC); dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_after(delay, queue, ^{ [invocation performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:NO]; if (!invalid) { [self fireAfterDelay]; } }); } - (void)invalidate { invalid = YES; [invocation release]; invocation = nil; [userInfo release]; userInfo = nil; } - (void)dealloc { [self invalidate]; [super dealloc]; } @end

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  • Load a UIView from a NIB

    - by Winder
    I have been using UIViewControllers and initWithNibName with much success, basically using them as a convenient way to design the view with Interface Builder. Unfortunately I have built a hierarchy of views before noticing this line in the UIViewController documentation: Note: You should not use view controllers to manage views that fill only a part of their window My question is this: Having a very simple NIB that only has a UIView in addition to the default First Responder and Owning Object, what is the simplest way to load the UIView into my code? I have not been able to get loadNibNamed:owner:options: to work at this point, but suspect the answer will involve it somehow.

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  • addObjectsFromArray

    - by derek.lo
    I have a question about memory management when using the addObjectsFromArray method. Basically, I have 2 arrays defined in the appDelegate. I need these 2 arrays for the duration of my application's runtime. I therefore release them in my appDelegate's dealloc method. When I go to use these two arrays in a class, I want one array to store the values from the other, so that the other can have it's contents removed, but still stick around for use. Something like this: [appDelegate.arrayTwo addObjectsFromArray:appDelegate.arrayOne]; [appDelegate.arrayOne removeAllObjects]; I'm getting the compiler error: EXC_BAD_ACCESS because of a pointer issue? retaining issue? Any help would be greatly appreciated! Thanks

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  • Comparing against NSLocalizedString safe?

    - by George
    Hi, Sometimes I need to compare interface elements to other objects. At the moment I'm doing it by comparing their titles against a localized string. Am I right that I better compare my objects against IBOutlets? Tags are out of the question because I'm using NSMenu.

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  • Should I return an NSMutableString in a method that returns NSString

    - by Casey Marshall
    Ok, so I have a method that takes an NSString as input, does an operation on the contents of this string, and returns the processed string. So the declaration is: - (NSString *) processString: (NSString *) str; The question: should I just return the NSMutableString instance that I used as my "work" buffer, or should I create a new NSString around the mutable one, and return that? So should I do this: - (NSString *) processString: (NSString *) str { NSMutableString *work = [NSMutableString stringWithString: str]; // process 'work' return work; } Or this: - (NSString *) processString: (NSString *) str { NSMutableString *work = [NSMutableString stringWithString: str]; // process 'work' return [NSString stringWithString: work]; // or [work stringValue]? } The second one makes another copy of the string I'm returning, unless NSString does smart things like copy-on-modify. But the first one is returning something the caller could, in theory, go and modify later. I don't care if they do that, since the string is theirs. But are there valid reasons for preferring the latter form over the former? And, is either stringWithString or stringValue preferred over the other?

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  • How to upload image to remote server in iphone?

    - by Atulkumar V. Jain
    Hi Everybody, I am trying to upload a image which i am clicking with the help of the camera. I am trying the following code to upload the image to the remote server. -(void)searchAction:(UIImage*)theImage { UIDevice *dev = [UIDevice currentDevice]; NSString *uniqueId = dev.uniqueIdentifier; NSData * imageData = UIImagePNGRepresentation(theImage); NSString *postLength = [NSString stringWithFormat:@"%d",[imageData length]]; NSString *urlString = [@"http://www.amolconsultants.com/im.jsp?" stringByAppendingString:@"imagedata=iPhoneV0&mcid="]; urlString = [urlString stringByAppendingString:uniqueId]; urlString = [urlString stringByAppendingString:@"&lang=en_US.UTF-8"]; NSLog(@"The URL of the image is :- %@", urlString); NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setHTTPBody:imageData]; NSURLConnection *conn=[[NSURLConnection alloc] initWithRequest:request delegate:self]; if (conn == nil) { NSLog(@"Failed to create the connection"); } } But nothing is getting posted. Nothing comes in the console window also. I am calling this method in the action sheet. When the user clicks on the 1st button of the action sheet this method is called to post the image. Can anyone help me with this... Any code will be very helpful... Thanx in advance...

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