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  • Which Open Source Licenses can address concerns for an Open Source Game Engine?

    - by Chris
    I am on a team that is looking to open source an engine we are building. It's intended as an engine for Online RPG style games. We're writing it to work on both desktops and android platforms. I've been over to the OSI http://opensource.org/licenses/category to check out the most common licenses. However, this will be my first time going into an open source project and I wanted to know if the community had some insight into which licenses might be best suited. Key licensing concerns: Removing or limiting our liability (most already seem to cover this, but stating for completeness). We want other developers to be able to take part or all of our project and use it in their own projects with proper accreditation to our project. Licensing should not hinder someone's ability to quickly use the engine. They should be able to download a release and start using it without needing to wait on licensing issues. Game content (gfx, sound, etc.) that is not part of the engine should be allowed to be licensed separately. If someone is using our engine, they can retain full copy right of their content, including engine generated data. Our primary goal is exposure, which is why we're going open source to start with. Both for the project and for the individuals developing it. Are there any licenses that can require accreditation visible to players? While I'd put our primary goal as exposure, for licensing the accreditation is less of a concern. From what I've read through (and have been able to understand) it doesn't seem like any of the licenses cover anything that is produced by the licensed software. Are there any that state this specifically, or does simply not mentioning it leave it open for other licensing? Are there any other concerns that we should consider? Has anyone had any issues using any of these licenses?

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  • How do I implement movement in a WPF Adventure game?

    - by ZeroPhase
    I'm working on making a short WPF adventure game. The only major hurdle I have right now is how to animate objects on the screen correctly. I've experimented with DoubleAnimation and ThicknessAnimation both enable movement of the character, but the speed is a bit erratic. The objects I'm trying to move around are labels in a grid, I'm checking the mouse's position in terms of the canvas I have the grid in. Does anyone have any suggestions for coding the movement, while still allowing mouse clicks to pick up items when needed? It would be nice if I could continue using the Visual Studio GUI Editor. By the way, I'm fine with scrapping labels in a grid for a more ideal object to manipulate. Here's my movement code: ThicknessAnimation ta = new ThicknessAnimation(); The event handling movement: private void Hansel_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { ta.FillBehavior = FillBehavior.HoldEnd; ta.From = Hansel.Margin; double newX = Mouse.GetPosition(PlayArea).X; double newY = Mouse.GetPosition(PlayArea).Y; if (newX < Convert.ToDouble(Hansel.Margin.Left)) { //newX = -1 * newX; ta.To = new Thickness(0, newY, newX, 0); } else if (newY < Convert.ToDouble(Hansel.Margin.Top)) { newY = -1 * newY; } else { ta.To = new Thickness(newX, newY, 0, 0); } ta.Duration = new Duration(TimeSpan.FromSeconds(2)); Hansel.BeginAnimation(Grid.MarginProperty, ta); } ScreenShot with annotations: http://i1118.photobucket.com/albums/k608/sealclubberr/clickToMove_zps9d4a33cc.png ScreenShot with example movement: http://i1118.photobucket.com/albums/k608/sealclubberr/clickToMove_zps51f2359f.jpg

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  • Is there an open source clone of a game in the Total War Series?

    - by sinekonata
    I loved Shogun:Total War gameplay and then later on spent weeks re-enacting historical wars and battles with Europa Barbarorum. It's a mod for Rome:TW that focuses on historical accuracy in the peoples, units, sounds, visuals, everything from macro mechanics to actual battles (e.g. a lot more missiles). Since that time I kind of turned my back on Windows cause it sucks and use Linux cause Mac sucks even worse. So as I miss that game (Eur. Barb.) and consider it the most realistic RTS to date, I'd like to know if there are any free and open source alternatives to it because ever since I'm under linux, I became addicted to FOSS so I also turned my back on paying (even kickstarters) for closed source, pay to play games. I have found a clone/alternative for everyone of the best games like Minecraft, CSS, Natural Selection, TA/SupCom etc... It's kind of the last one I need. The Spring engine is amazing for example, is there another open source project of the source in current development? Or would Spring itself be enough (it certainly looks capable) to make it? Thanks in advance guys...

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  • What's the best way to compare blocks in a matching game that can be multiple colors?

    - by Ryan Detzel
    I have a match 3-4 game and the blocks can be one of 7 colors. There are an addition 7 blocks that are a mix of the original 7 colors so for example there is a red and blue block and there is also a red/blue block which can be matched with either the red or the blue. My original thought is just to use binary operations so. int red = 0x000000001; int blue = 0x000000010; int redblue = 0x000000011; Then just do an & operation so see if they match. Does this sound like a decent plan or am I over complicating it? edit: Better yet so it's more readable. int red = 1; int blue = 2; int red_blue = 3; int yellow = 4; int red_yellow = 5; maybe as defines or static vars?

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  • How to code Time Stop or Bullet Time in a game?

    - by David Miler
    I am developing a single-player RPG platformer in XNA 4.0. I would like to add an ability that would make the time "stop" or slow down, and have only the player character move at the original speed(similar to the Time Stop spell from the Baldur's Gate series). I am not looking for an exact implementation, rather some general ideas and design-patterns. EDIT: Thanks all for the great input. I have come up with the following solution public void Update(GameTime gameTime) { GameTime newGameTime = new GameTime(gameTime.TotalGameTime, new TimeSpan(gameTime.ElapsedGameTime.Ticks / DESIRED_TIME_MODIFIER)); gameTime = newGameTime; or something along these lines. This way I can set a different time for the player component and different for the rest. It certainly is not universal enough to work for a game where warping time like this would be a central element, but I hope it should work for this case. I kinda dislike the fact that it litters the main Update loop, but it certainly is the easiest way to implement it. I guess that is essentialy the same as tesselode suggested, so I'm going to give him the green tick :)

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  • How to Create a Grid for a 2D Game?

    - by SoulBeaver
    So I'm currently writing the engine for my videogame. I've almost integrated Tiled (I think) so I should have a map-creator here soon. My question is, how do I actually make the grid? I'm really confused here. If I create a large map with, say, 20x20 grids the size of 32x32 (screen size 640x640), then what do I do with it? Let's say I have the code for creating a window, and then place a player sprite that I can move with input, that's fine. If I use one map that's as big as the screen, then every pixel on the map is also a pixel on the game screen. The mapping is exact. Now what happens if I have a 2000x2000 map, for example? My character would have to keep moving and move the map around (or rather the camera focused on the player moves). Then I can no longer say that the screen maps exactly to the pixel position of the map. I tried making a Grid class that maps out the screen area to 32x32 tiles, but I'm not sure if that makes any sense. Once the map moves each tile would have to update its information, or something. I'm just really confused here. How do I actually make the tiles and a grid and map them to the data I get from tiled, or that I make myself? Are there any good examples of source code that I could look at?

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  • How do I draw a 2d plane and rotate camara (To be a board) in a 3d XNA game?

    - by Mech0z
    I am trying to create a simple board game, but the 3d part of this is really killing me. From what I can gather I have created a plane, but it never moves even though I turn the camara, but that partially makes sense as I only turn the camara with a 3d model, but in my head that makes 0 sense, in my head if I turn the camara it should affect ALL my models? But with this code the camara only "cares" about the 3d cylinder, the plane is just completely still private void OnDraw(object sender, GameTimerEventArgs e) { SharedGraphicsDeviceManager.Current.GraphicsDevice.Clear(Color.CornflowerBlue); foreach (ModelMesh mesh in cylinderModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { //effect.World = Matrix.CreateRotationX((float)e.TotalTime.TotalSeconds * 2); effect.View = Matrix.CreateLookAt(cameraPosition, Vector3.Zero, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); effect.EnableDefaultLighting(); } mesh.Draw(); } //cameraPosition.Z -= 5.0f; _effect.World = Matrix.CreateRotationZ((MathHelper.ToRadians(((float)e.TotalTime.Milliseconds / 2) % 360))); foreach (EffectPass pass in _effect.CurrentTechnique.Passes) { pass.Apply(); SharedGraphicsDeviceManager.Current.GraphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleStrip, _vertices, 0, 1, VertexPositionColor.VertexDeclaration); } } Is there a way to get the camara to affect all models?

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  • Best way to calculate unit deaths in browser game combat?

    - by MikeCruz13
    My browser game's combat system is written and mechanically functioning well. It's written in PHP and uses a SQL database. I'm happy with the unit balance in relation to one another. I am, however, a little worried about how I'm calculating unit deaths when one player attacks another because the deaths seem to pile up a little fast for my taste. For this system, a battle doesn't just trigger, calculate winner, and end. Instead, it is allowed to go for several rounds (say one round every 15 mins.) until one side passes a threshold of being too strong for the other player and allows players to send reinforcements between rounds. Each round, units pair up and attack each other. Essentially what I do is calculate the damage: AP = Attack Points HP = Hit Points Units AP * Quantity * Random Factors * other factors (such as attrition) I take that and divide by the defending unit's HP to find the number of casualties of defending units. So, for example (simplified to take out some factors), if I have: 500 attackers with 50 AP vs 1000 defenders with 100 HP = 250 deaths. I wonder if that last step could be handled better to reduce the deaths piling up. Some ideas: I just change all the units with more HP? I make sure to set the Attacking unit's AP to be a max of the defender's HP to make sure they only kill 1 unit. (is that fair if I have less huge units vs many small units?) I spread the damage around more by including the defending unit's quantity more? i.e. in that scenario some are dead and some are 50% damage. (How would I track this every round?) Other better mathematical approaches?

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  • Space Invaders-type game: Keeping the enemies aligned with each other as they turn around?

    - by CorundumGames
    OK, so here's the lowdown of the problem I'm trying to solve. I'm developing a game in PyGame that's a cross between Space Invaders and Columns. I'm trying to make the motion of the enemies similar to that of the aliens in Space Invaders; that is, they're all clustered in a grid, and if even one hits the side of the screen, the entire formation moves down and turns around. However, the motion of these aliens is continuous (as continuous as a monitor can be, anyway), not on a discrete grid like in the original. The enemies are instances of an Enemy class, and in turn they're held by a 2D array in a enemysquadron module (which, if you don't use Python, is in this case essentially a singleton due to the way Python modules work). Inside the Enemy class I have a class-scope velocity vector that is reversed every time an Enemy object touches the edge of the screen. This won't do, though, because as time goes on the enemies just become disorganized and jumbled (i.e. not in a grid as planned). I haven't implemented the Enemies going downward yet, so let's not worry about that right now. Any tips?

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  • Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased

    - by XD_dued
    I've been trying to make a pretty simple space shooter game with C++, and I have been having a lot of trouble trying to use lists to store enemies and bullets. Basically I followed the post here almost exactly to store my bullets: SDL Bullet Movement I've done something similar to store my enemies. However, when I call bullets.erase(it++), for some reason the bullet is not erased. When the bullet movement is run for the next frame, it tries to re delete the bullet and segfaults the program. When I comment out the erase line, it runs fine, but the bullets are then never erased from the list... Is there any reason why the elements of the list aren't being deleted? I also set it up to print the number of elements in the list for every iteration, and it does not go down after deleting. Thanks! EDIT: Here's the specific code I'm using to store my enemies and having them act: std::list<Grunt*> doGrunts(std::list<Grunt*> grunts) { for(std::list<Grunt*>::iterator it = grunts.begin(); it != grunts.end();) { if((*it)->getHull() == 0) { delete * it; grunts.erase(it++); } else { (**it).doUnit(grunts, it); ++it; } } } Grunt is my enemy class, and the list grunts is a global variable. Is that my problem? When I pass the global into the function it becomes local? I assumed lists would be a reference type so thought this wouldn't be a problem. Sorry if this was a dumb question, I'm very new to C++, this is the first major thing I'm working on.

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  • What's a good way to check that a player has clicked on an object in a 3D game?

    - by imja
    I'm programming a 3D game (using C++ and OpenGL), and I have a few 3D objects in the scene, we can say they are boxes for this example. I want to let the player click on those boxes to select them (ie. they might change color) with the typical restriction like if more than one box is located where the user clicked, only the one closest to the camera would get selected. What would be the best way to do this? The fact that these objects go through several transforms before getting to window coordinates is what makes this a bit tricky. One approach I thought about was that if the player clicks on the screen, I could normalize the x,y coordinates of mouse click and then transform the bounding box coordinates of the objects into clip-space so that I could compare then to the normalized mouse coordinates. I guess I could then do some sort of ray-box collision test to see if any objects lie as the path of the mouse click. I'm afraid I might be over complicating it. Any better methods out there?

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  • How to gun shots sounds right in game development?

    - by G3tinmybelly
    So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as a gun shoots sometimes the previous sound is playing still. public void shoot(float x, float y, float direction){ if(empty){ PlayHUD.message = "No more bullets!"; return; } if(reloading){ return; } if(System.currentTimeMillis() - lastShot < fireRate){ //AssetsLoader.lmgSound.stop(); return; } float dx = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); float dx1 = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy1 = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); PlayState.effects.add(new MuzzleFlashEffect(x + dx1, y + dy1, (float) Math.toDegrees(-direction))); PlayState.projectiles.add(new Bullet(this, x + dx, y + dy, (float) (direction + (Math.toRadians(MathUtils.random(-accuracy, accuracy)))))); if(OptionState.soundOn){ AssetsLoader.lmgSound.play(OptionState.volume); } bulletsInClip--; lastShot = System.currentTimeMillis(); } Here is the code for where the sound plays. Every time this method is called the sound is called but it happens so often in this case that there is this terrible echoing. Any idea on how to fix this?

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  • How should a team share/store game content during development?

    - by irwinb
    Other than Dropbox, what out there has been especially useful for storing and sharing game content like images during development (similar feature set to Dropbox like working offline, automatic syncing and support for windows/osx)? We are looking into hosting our own SharePoint server but it seems to be really focused on documents... Maybe Box.net would work? EDIT For code, we are using Git. To be more precise, I was looking for an easy, automatic way for content produced by artists/audio engineers to be available to everyone. Features like approvals of assets don't hurt either. Following the answer linked by Tetrad, Alienbrain looked pretty interesting but..is way out of our budget (may be something to invest in in the future). What ended up doing... We were going to go with Box.net but downloading the sync apps for desktop use required us to wait to be contacted by them for some reason. We did not have much time to wait so we ended up going with Dropbox Teams. Box.net has a nice feature set but we never really felt held back without them. Thanks for the help :).

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  • Should I be worrying about limiting the number of textures in my game?

    - by Donutz
    I am working on a GUI in XNA 4.0 at the moment. (Before you point out that there are many GUIs already in existance, this is as much a learning exercise as a practical project). As you may know, controls and dialogs in Windows actually consist of a number of system-level windows. For instance, a dialog box may consist of a window for the whole dialog, a child window for the client area, another window (barely showing) for the frame, and so on. This makes detecting mouse hits and doing clipping relatively easy. I'd like to design my XNA GUI along the same lines, but using overlapping Textures instead of windows obviously. My question (yes, there's actually a question in this drivel) is: am I at risk of adversely affecting game performance and/or running low in resources if I get too nuts with the creating of many small textures? I haven't been able to find much information on how resource-tight the XNA environment actually is. I grew up in the days of 64K ram so I'm used to obsessing about resources and optimization. Anyway, any feedback appreciated.

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  • Please help! Every Post link links to the most recent post Wordpress

    - by kwek-kwek
    I got the site up on time, with one blog post up. Later I added another one and tested it. Big problem! Any link that used to take you to the old post (ie: side-bar "Recent Posts" links) now takes you to the newest one. I tested it by adding a third post, and got the same result. This is a custom wordpress theme and I have a, page.php <?php get_header(); ?> <?php if (have_posts()) : while (have_posts()) : the_post(); ?> <div id="BodyWrap"> <!--MAIN CONT--> <div id="mainCont"> <?php get_sidebar(); ?> <?php if (is_page(array('home'))) { ;?> <div id="rotateBanner"> <div id="slide-holder"> <div id="slide-runner"> <img id="slide-img-1" src="<?php bloginfo('template_url'); ?>/images/banner/testimonial2.jpg" class="slide" alt="" /> <img id="slide-img-5" src="<?php bloginfo('template_url'); ?>/images/banner/testimonial5.jpg" class="slide" alt="" /> <img id="slide-img-2" src="<?php bloginfo('template_url'); ?>/images/banner/testimonial1.jpg" class="slide" alt="" /> <img id="slide-img-6" src="<?php bloginfo('template_url'); ?>/images/banner/testimonial6.jpg" class="slide" alt="" /> <img id="slide-img-3" src="<?php bloginfo('template_url'); ?>/images/banner/testimonial3.jpg" class="slide" alt="" /> <img id="slide-img-7" src="<?php bloginfo('template_url'); ?>/images/banner/testimonial7.jpg" class="slide" alt="" /> <img id="slide-img-4" src="<?php bloginfo('template_url'); ?>/images/banner/testimonial4.jpg" class="slide" alt="" /> <img id="slide-img-8" src="<?php bloginfo('template_url'); ?>/images/banner/testimonial8.jpg" class="slide" alt="" /> <div id="slide-controls"> <p id="slide-client" class="text" style="display:none;"><span></span></p> <p id="slide-desc" class="text" style="display:none;"></p> <p id="slide-nav" style="display:none;"></p> </div> </div> <script type="text/javascript"> if(!window.slider) var slider={};slider.data=[{"id":"slide-img-1","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-5","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-2","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-6","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-3","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-7","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-4","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-8","client":"nature beauty","desc":"nature beauty photography"}]; 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?>/images/banner/testimonial8-fr.jpg" class="slide" alt="" /> <div id="slide-controls"> <p id="slide-client" class="text" style="display:none;"><span></span></p> <p id="slide-desc" class="text" style="display:none;"></p> <p id="slide-nav" style="display:none;"></p> </div> </div> <script type="text/javascript"> if(!window.slider) var slider={};slider.data=[{"id":"slide-img-1","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-5","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-2","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-6","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-3","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-7","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-4","client":"nature beauty","desc":"nature beauty photography"},{"id":"slide-img-8","client":"nature beauty","desc":"nature beauty photography"}]; 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You'll need to download this plugin, and follow the instructions: http://binarybonsai.com/wordpress/time-since/ */ /* $entry_datetime = abs(strtotime($post->post_date) - (60*120)); echo time_since($entry_datetime); echo ' ago'; */ ?> on <?php the_time('l, F jS, Y') ?> at <?php the_time() ?> and is filed under <?php the_category(', ') ?>. You can follow any responses to this entry through the <?php post_comments_feed_link('RSS 2.0'); ?> feed. <?php if ( comments_open() && pings_open() ) { // Both Comments and Pings are open ?> You can <a href="#respond">leave a response</a>, or <a href="<?php trackback_url(); ?>" rel="trackback">trackback</a> from your own site. <?php } elseif ( !comments_open() && pings_open() ) { // Only Pings are Open ?> Responses are currently closed, but you can <a href="<?php trackback_url(); ?> " rel="trackback">trackback</a> from your own site. <?php } elseif ( comments_open() && !pings_open() ) { // Comments are open, Pings are not ?> You can skip to the end and leave a response. Pinging is currently not allowed. <?php } elseif ( !comments_open() && !pings_open() ) { // Neither Comments, nor Pings are open ?> Both comments and pings are currently closed. <?php } edit_post_link('Edit this entry','','.'); ?> </small> </p>--> </div> </div> <?php comments_template(); ?> <?php endwhile; else: ?> <p>Sorry, no posts matched your criteria.</p> <?php endif; ?> </div> </div> </div> </div> <?php get_footer(); ?> index.php <?php get_header(); ?> <!--MAIN WRAP--> <div id="BodyWrap"> <!--MAIN CONT--> <div id="mainCont"> <?php get_sidebar(); ?> <div id="mainCopy"> <div id="content"> <?php if ( have_posts() ) : while ( have_posts() ) : the_post(); ?> <div id="BGHeadTitle"><h2><a href="<?php the_permalink() ?>"><?php the_title(); ?></a></h2></div> <?php the_content(); ?> <p><?php the_time('F j, Y'); ?> at <?php the_time('g:i a'); ?> | <?php the_category(', '); ?> | <?php comments_number('No comment', '1 comment', '% comments'); ?></p> <?php comments_template(); // Get wp-comments.php template ?> <?php endwhile; else: ?> <h2>Woops...</h2> <p>Sorry, no posts we're found.</p> <?php endif; ?> <p align="center"><?php posts_nav_link(); ?></p> </div> </div> </div> </div> <?php get_footer(); ?> my recent post code : <ul> <?php query_posts('cat=3,4,5&posts_per_page=5&order=ASC&orderby=date'); if ( have_posts() ) : while ( have_posts() ) : the_post()?> <li> <span class="date"><?php the_time('M j') ?></span> <a href="<?php the_permalink(); ?>" title="<?php the_title(); ?>"><?php the_title(); ?></a> </li> <?php endwhile; ?> <?php rewind_posts(); ?> </ul> I am really stuck the site went live and when I was working on the testserver I only noticed it.view the site here »

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  • Facebook Game Development - Which Programming languages?

    - by Ben
    Hi folks, I am going to develop a facebook game as topic for my thesis. I am wondering which programming languages i should choice. I am used to programming in .NET. But i am also comfortable in C++ and Java. I don't want to use Flash as the graphical frontend since i don't like it. So i guess i'll go with ASP.NET + Silverlight. What do you think?

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  • C# process restart loop

    - by Andrej
    Hi, I'm trying to make a console app that would monitor some process and restart it if it exits. So, the console app is always on, it's only job is to restart some other process. I posted my code below.. it basically works but just for one process restart... I would appriciate any help!! Thanks in advance! { System.Diagnostics.Process[] p = System.Diagnostics.Process.GetProcessesByName(SOME_PROCESS); p[0].Exited += new EventHandler(Startup_Exited); while (!p[0].HasExited) { p[0].WaitForExit(); } //Application.Run(); } private static void Startup_Exited(object sender, EventArgs e) { System.Diagnostics.Process.Start(AGAIN_THAT_SAME_PROCESS); }

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  • Javascript For-Each Loop Syntax Help

    - by radrew
    Hey guys, I've got a complex block of PHP/Javascript that isn't functioning. I'm trying to manipulate a form that contains 4 dropdown select lists. Each dropdown is dependent upon what was selected in the one above it. I apologize for the huge amount of code, but I was hoping someone might be able to spot a syntax error or something else simple that I'm missing. The form in question is located in the right sidebar of the following site: http://www.buyautocovers.com $Manufacturer_array[] = array('id' => 'all', 'text' => $this->__('Choose Make')); $Model_array[] = array('id' = 'all', 'text' = $this-('Choose Model')); $Number_array[] = array('id' = 'all', 'text' = $this-('Choose Year')); $Body_array[] = array('id' = 'all', 'text' = $this-__('Choose Body Type')); $javascript = ' // var a = new Array(); var b = new Array(); var c = new Array(); var d = new Array();'; $M_a = array(); foreach ($rows as $r) { if (!isset($M_a [$r['manufacturer']])) $Manufacturer_array[] = array('id' = $r['manufacturer'], 'text' = $r['manufacturer']); $M_a [$r['manufacturer']][$r['model']][$r['number']][$r['body']] = 1; } $i = 0; foreach ($M_a as $k =$v){ $javascript .= 'a['.$i.']="'.$k.'";b['.$i.'];c['.$i.'];=new Array('; $ii = 0; $s = ''; foreach ($M_a[$k] as $kk =$vv){ $javascript .= ($ii != 0 ? ',' : '').'"'.$kk.'"'; $ss = ''; $iii = 0; foreach ($M_a[$k][$kk] as $kkk = $vvv){ $javascript .= ($iii != 0 ? ',' : '').'"'.$kkk.'"'; $sss = ''; $iiii = 0; foreach ($M_a[$k][$kk][$kkk] as $kkkk = $vvvv){ $sss .= ($iiii != 0 ? ',' : '').'"'.$kkkk.'"'; $iiii++; } $ss .= 'd['.$i.']['.$ii.']['.$iii.']=new Array('.$sss.');'; $iii++; } $s .= 'd['.$i.']['.$ii.']=new Array('.$ss.');'; $ii++; } $javascript .= ');d['.$i.']=new Array();'.$s; $i++; } $javascript .= ' function pop_model(){ var o ="' . $this-('Choose Model') . '"; var sv = $(\'mmn_manufacturer\').value; if(sv != "all"){ var v = a.length; while(v--) if(sv == a[v]) break; for(var i = 0; i < b[v].length; i++) o+=""+b[v][i]+""; } o+=""; $(\'model_select\').innerHTML= o; $(\'number_select\').innerHTML= "' . $this-('Choose Year') . '"; } function pop_number(){ var o ="' . $this-('Choose Year') . '"; var sv = $(\'mmn_manufacturer\').value; if(sv != "all"){ var v = a.length; while(v--) if(sv == a[v]) break; var sv2 = $(\'mmn_model\').value; if(sv2 != "all"){ var v2 = b[v].length; while(v2--) if(sv2 == b[v][v2]) break; for(var i = 0; i < c[v][v2].length; i++) o+=""+c[v][v2][i]+""; } } o+=""; $(\'number_select\').innerHTML= o; $(\'body_select\').innerHTML= "' . $this-('Choose Body Type') . '"; } function pop_body(){ var o ="' . $this-__('Choose Body Type') . '"; var sv = $(\'mmn_manufacturer\').value; if(sv != "all"){ var v = a.length; while(v--) if(sv == a[v]) break; var sv2 = $(\'mmn_model\').value; if(sv2 != "all"){ var v2 = b[v].length; while(v2--) if(sv2 == b[v][v2]) break; var sv3 = $(\'mmn_number\').value; if(sv3 != "all"){ var v3 = c[v].length; while(v3--) if(sv3 == b[v]c[v2][v3]) break; for(var i = 0; i < d[v]c[v2][v3].length; i++) o+=""+d[v]c[v2][v3][i]+""; } } } o+=""; $(\'number_select\').innerHTML= o; } //]] '; $expire = time()+60*60*24*90; if (isset($_GET['Manufacturer'])){ setcookie("Manufacturer_selected", $_GET['Manufacturer'], $expire,'/'); if ($_GET['Manufacturer'] != 'all') $Manufacturer_selected_var = $_GET['Manufacturer']; } elseif (isset($_COOKIE['Manufacturer_selected']) && $_COOKIE['Manufacturer_selected'] != 'all') $Manufacturer_selected_var = $_COOKIE['Manufacturer_selected']; if (isset($_GET['Model'])){ setcookie("Model_selected", $_GET['Model'], $expire,'/'); if ($_GET['Model'] != 'all') $Model_selected_var = $_GET['Model']; } elseif (isset($_COOKIE['Model_selected']) && $_COOKIE['Model_selected'] != 'all') $Model_selected_var = $_COOKIE['Model_selected']; if (isset($_GET['Number'])){ setcookie("Number_selected", $_GET['Number'], $expire,'/'); if ($_GET['Number'] != 'all') $Number_selected_var = $_GET['Number']; } elseif (isset($_COOKIE['Number_selected']) && $_COOKIE['Number_selected'] != 'all') $Number_selected_var = $_COOKIE['Number_selected']; if (isset($_GET['Body'])){ setcookie("Body_selected", $_GET['Body'], $expire,'/'); if ($_GET['Body'] != 'all') $Body_selected_var = $_GET['Body']; } elseif (isset($_COOKIE['Body_selected']) && $_COOKIE['Body_selected'] != 'all') $Body_selected_var = $_COOKIE['Body_selected']; if (isset($Manufacturer_selected_var) && isset($M_a[$Manufacturer_selected_var])) foreach ($M_a[$Manufacturer_selected_var] as $k => $v) $Model_array[] = array('id' = $k, 'text' = $k); if (isset($Manufacturer_selected_var) && isset($Model_selected_var) && isset($M_a[$Manufacturer_selected_var][$Model_selected_var])) foreach ($M_a[$Manufacturer_selected_var][$Model_selected_var] as $k = $v) $Number_array[] = array('id' = $k, 'text' = $k); if (isset($Manufacturer_selected_var) && isset($Model_selected_var) && isset($Number_selected_var) && isset($M_a[$Manufacturer_selected_var][$Model_selected_var][$Number_selected_var])) foreach ($M_a[$Manufacturer_selected_var][$Model_selected_var][$Number_selected_var] as $k = $v) $Body_array[] = array('id' = $k, 'text' = $k); echo $javascript;

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  • jQuery Horizontal Ticker with Continuous loop

    - by Dkong
    I am using a jQuery ticker which is pretty cool. It works well with predefined content, but I want to build my tags dynamically by getting the data from a feed via the $.ajax method. http://progadv.uuuq.com/jStockTicker/ The problem is when I do this the ticker wont work, as it looks like the function might be loading before my page content has loaded. Can anbody think of a way around this? $(function() { $("#ticker").jStockTicker({interval: 45}); });

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  • Redirect with htaccess for images onto another server without redirect looping

    - by Jeff
    Hey guys, I currently have a host where my main site is hosted on. I have set up nginx on another server to mirror/cache files being requested if it doesn't have it already, in particular images and flv videos. For example: www.domain.com is my main site. www.domain.com/video/video.flv www.domain.com/images/1.png I would like to ask apache to redirect it to imgserv.domain.com (imgserv.domain.com points to another server IP) imgserv.domain.com/video/video.flv imgserv.domain.com/images/1.png Basically redirect everything with certain filetypes and preserving the structure of the URL, like flv etc. I tried something but I am getting a redirect looping error. Could someone help me out? Thank you!

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  • Why do I get garbage output when printing an int[]?

    - by Kat
    My program is suppose to count the occurrence of each character in a file ignoring upper and lower case. The method I wrote is: public int[] getCharTimes(File textFile) throws FileNotFoundException { Scanner inFile = new Scanner(textFile); int[] lower = new int[26]; char current; int other = 0; while(inFile.hasNext()){ String line = inFile.nextLine(); String line2 = line.toLowerCase(); for (int ch = 0; ch < line2.length(); ch++) { current = line2.charAt(ch); if(current >= 'a' && current <= 'z') lower[current-'a']++; else other++; } } return lower; } And is printed out using: for(int letter = 0; letter < 26; letter++) { System.out.print((char) (letter + 'a')); System.out.println(": " + ts.getCharTimes(file)); } Where ts is a TextStatistic object created earlier in my main method. However when I run my program, instead of printing out the number of how often the character occurs it prints: a: [I@f84386 b: [I@1194a4e c: [I@15d56d5 d: [I@efd552 e: [I@19dfbff f: [I@10b4b2f And I don't know what I'm doing wrong.

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  • Batch break up after call other batch file

    - by Sven Arno Jopen
    i have the problem, that my batch process breaking up each time after call a other batch file. The batch files are used to run a make process out from IBM Rhapsody. There convert the call from Rhapsody to the Visual Studio tools. So nmake will be called from the batch after make different settings. The scripts aren’t written completely from me, I only adapt theme to run under both windows architecture versions, x86 and x64. The first script (vs2005_make.bat) will be called from Rhapsody and run to the “call” statement. The second script (Vcvars_VisualStudio2005.bat) runs to the end. But the first script isn’t resume working, at this point the process break up without a error message. I'm not very familiar with batch files, this is the first time I make more than simple console commands in a batch file. So I hope I have given all information’s which needed, otherwise ask me. Here the start script (vs2005_make.bat): :: parameter 1 - Makefile which should be used :: parameter 2 - The make target mark @echo off IF "%2"=="" set target=all IF "%2"=="all" set target=all IF "%2"=="build" set target=all IF "%2"=="rebuild" set target=clean all IF "%2"=="clean" set target=clean set RegQry="HKLM\Hardware\Description\System\CentralProcessor\0" REG.exe Query %RegQry% > checkOS.txt Find /i "x86" < CheckOS.txt > StringCheck.txt IF %ERRORLEVEL%==0 ( set arch=x86 ) ELSE ( set arch=x64 ) call "%ProgramFiles%\IBM\Rhapsody752\Share\etc\Vcvars_VisualStudio2005.bat" %arch% IF %ERRORLEVEL%==0 ( set makeflags= nmake /nologo /S /F %1 %target% ) del checkOS.txt del StringCheck.txt exit and here the called script (Vcvars_VisualStudio2005.bat): :: param 1 - Processor architecture @echo off ECHO param 1 = %1 IF %1==x86 ( SET ProgrammPath=%ProgramFiles% ) ELSE IF %1==x64 ( SET ProgrammPath=%ProgramFiles(x86)% ) ELSE ( ECHO Unknowen architectur EXIT /B 1 ) SET VSINSTALLDIR="%ProgrammPath%\Microsoft Visual Studio 8\Common7\IDE" SET VCINSTALLDIR="%ProgrammPath%\Microsoft Visual Studio 8" SET FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework SET FrameworkVersion=v2.0.50727 SET FrameworkSDKDir="%ProgrammPath%\Microsoft Visual Studio 8\SDK\v2.0" rem Root of Visual Studio common files. IF %VSINSTALLDIR%=="" GOTO Usage IF %VCINSTALLDIR%=="" SET VCINSTALLDIR=%VSINSTALLDIR% rem rem Root of Visual Studio ide installed files. rem SET DevEnvDir=%VSINSTALLDIR% rem rem Root of Visual C++ installed files. rem SET MSVCDir=%VCINSTALLDIR%\VC SET PATH=%DevEnvDir%;%MSVCDir%\BIN;%VCINSTALLDIR%\Common7\Tools;%VCINSTALLDIR%Common7 \Tools\bin\prerelease;%VCINSTALLDIR%\Common7\Tools\bin;%FrameworkSDKDir%\bin;%FrameworkDir%\%FrameworkVersion%;%PATH%; SET INCLUDE=%MSVCDir%\ATLMFC\INCLUDE;%MSVCDir%\INCLUDE;%MSVCDir%\PlatformSDK\include\gl;%MSVCDir%\PlatformSDK\include;%FrameworkSDKDir%\include;%INCLUDE% SET LIB=%MSVCDir%\ATLMFC\LIB;%MSVCDir%\LIB;%MSVCDir%\PlatformSDK\lib;%FrameworkSDKDir%\lib;%LIB% GOTO end :Usage ECHO. VSINSTALLDIR variable is not set. ECHO. ECHO SYNTAX: %0 GOTO end :end Here the console output, what I not understand here and find very suspicious is that after the “IF %ERRORLEVEL%” Statement in the first script all will be put out regardless the echo is set to off… Executing: "C:\Programme\IBM\Rhapsody752\Share\etc\vs2005_make.bat" Simulation.mak build IF %ERRORLEVEL%==0 ( Mehr? set arch=x86 Mehr? ) ELSE ( Mehr? set arch=x64 Mehr? ) call "%ProgramFiles%\IBM\Rhapsody752\Share\etc\Vcvars_VisualStudio2005.bat" %arch% :: param 1 - Processor architecture @echo off ECHO param 1 = %1 param 1 = x86 IF %1==x86 ( Mehr? SET ProgrammPath=%ProgramFiles% Mehr? ) ELSE IF %1==x64 ( Mehr? SET ProgrammPath=%ProgramFiles(x86)% Mehr? ) ELSE ( Mehr? ECHO Unknowen architectur Mehr? EXIT /B 1 Mehr? ) SET VSINSTALLDIR="%ProgrammPath%\Microsoft Visual Studio 8\Common7\IDE" SET VCINSTALLDIR="%ProgrammPath%\Microsoft Visual Studio 8" SET FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework SET FrameworkVersion=v2.0.50727 SET FrameworkSDKDir="%ProgrammPath%\Microsoft Visual Studio 8\SDK\v2.0" rem Root of Visual Studio common files. IF %VSINSTALLDIR%=="" GOTO Usage IF %VCINSTALLDIR%=="" SET VCINSTALLDIR=%VSINSTALLDIR% rem rem Root of Visual Studio ide installed files. rem SET DevEnvDir=%VSINSTALLDIR% rem rem Root of Visual C++ installed files. rem SET MSVCDir=%VCINSTALLDIR%\VC SET PATH=%DevEnvDir%;%MSVCDir%\BIN;%VCINSTALLDIR%\Common7\Tools;%VCINSTALLDIR%\Common7\Tools\bin\prerelease;%VCINSTALLDIR%\Common7\Tools\bin;%FrameworkSDKDir%\bin;%FrameworkDir%\%FrameworkVersion%;%PATH%; SET INCLUDE=%MSVCDir%\ATLMFC\INCLUDE;%MSVCDir%\INCLUDE;%MSVCDir%\PlatformSDK\include\gl;%MSVCDir%\PlatformSDK\include;%FrameworkSDKDir%\include;%INCLUDE% SET LIB=%MSVCDir%\ATLMFC\LIB;%MSVCDir%\LIB;%MSVCDir%\PlatformSDK\lib;%FrameworkSDKDir%\lib;%LIB% GOTO end Build Done I hope someone have an idea, i work now since two days and don't find the error... thanking you in anticipation. Note: The word “Mehr?” in the text output is german and means “more”. I don't know were it comes from and it is possible that it is a bad translation from the English output to german.

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  • How do you draw like a Crayon?

    - by Simucal
    Crayon Physics Deluxe is a commercial game that came out recently. Watch the video on the main link to get an idea of what I'm talking about. It allows you to draw shapes and have them react with proper physics. The goal is to move a ball to a star across the screen using contraptions and shapes you build. While the game is basically a wrapper for the popular Box2D Physics Engine, it does have one feature that I'm curious about how it is implemented. Its drawing looks very much like a Crayon. You can see the texture of the crayon and as it draws it varies in thickness and darkness just like an actual crayon drawing would look like. The background texture is freely available here. Close up of crayon drawing - Note the varying darkness What kind of algorithm would be used to render those lines in a way that looks like a Crayon? Is it a simple texture applied with a random thickness and darkness or is there something more going on?

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  • What's slowing for loops/assignment vs. C?

    - by Lee
    I have a collection of PHP scripts that are extremely CPU intensive, juggling millions of calculations across hundreds of simultaneous users. I'm trying to find a way to speed up the internals of PHP variable assignment, and looping sequences vs C. Although PHP is obviously loosely typed, is there any way/extension to specifically assign type (assign, not cast, which seems even more expensive) in a C-style fashion? Here's what I mean. This is some dummy code in C: #include <stdio.h> int main() { unsigned long add=0; for(unsigned long x=0;x<100000000;x++) { add = x*59328409238; } printf("x is %ld\n",add); } Pretty self-explanatory -- it loops 100 million times, multiples each iteration by an arbitrary number of some 59 billion, assigns it to a variable and prints it out. On my Macbook, compiling it and running it produced: lees-macbook-pro:Desktop lee$ time ./test2 x is 5932840864471590762 real 0m0.266s user 0m0.253s sys 0m0.002s Pretty darn fast! A similar script in PHP 5.3 CLI... <?php for($i=0;$i<100000000;$i++){ $a=$i*59328409238; } echo $a."\n"; ?> ... produced: lees-macbook-pro:Desktop lee$ time /Applications/XAMPP/xamppfiles/bin/php test3.php 5.93284086447E+18 real 0m22.837s user 0m22.110s sys 0m0.078s Over 22 seconds vs 0.2! I realize PHP is doing a heck of a lot more behind the scenes than this simple C program - but is there any way to make the PHP internals to behave more 'natively' on primitive types and loops?

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  • endless loop / StackOverflowError when using Apache MyFaces 2.0

    - by MRalwasser
    Hello, I just like to give JSF 2.0 (MyFaces 2.0) a try using Tomcat 6.0. I am completely new to JSF. I just put a completely static xhtml as test.jsf in the application root. When request the URL, a stackoverflowerror will always be thrown: java.lang.StackOverflowError at org.apache.catalina.core.ApplicationHttpRequest$AttributeNamesEnumerator.(ApplicationHttpRequest.java:904) at org.apache.catalina.core.ApplicationHttpRequest.getAttributeNames(ApplicationHttpRequest.java:243) at org.apache.catalina.core.ApplicationHttpRequest$AttributeNamesEnumerator.(ApplicationHttpRequest.java:905) at org.apache.catalina.core.ApplicationHttpRequest.getAttributeNames(ApplicationHttpRequest.java:243) at org.apache.catalina.core.ApplicationHttpRequest$AttributeNamesEnumerator.(ApplicationHttpRequest.java:905) (repeated many times, but then:) at org.apache.catalina.core.ApplicationHttpRequest$AttributeNamesEnumerator.(ApplicationHttpRequest.java:905) at org.apache.catalina.core.ApplicationHttpRequest.getAttributeNames(ApplicationHttpRequest.java:243) at org.apache.myfaces.context.servlet.RequestMap.getAttributeNames(RequestMap.java:66) at org.apache.myfaces.util.AbstractAttributeMap.isEmpty(AbstractAttributeMap.java:100) at org.apache.myfaces.renderkit.ErrorPageWriter._writeVariables(ErrorPageWriter.java:558) at org.apache.myfaces.renderkit.ErrorPageWriter._writeVariables(ErrorPageWriter.java:538) at org.apache.myfaces.renderkit.ErrorPageWriter.debugHtml(ErrorPageWriter.java:259) at org.apache.myfaces.renderkit.ErrorPageWriter.debugHtml(ErrorPageWriter.java:221) at org.apache.myfaces.renderkit.ErrorPageWriter.handleThrowable(ErrorPageWriter.java:384) at org.apache.myfaces.lifecycle.LifecycleImpl.execute(LifecycleImpl.java:102) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:189) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:646) at org.apache.catalina.core.ApplicationDispatcher.processRequest(ApplicationDispatcher.java:436) at org.apache.catalina.core.ApplicationDispatcher.doForward(ApplicationDispatcher.java:374) at org.apache.catalina.core.ApplicationDispatcher.forward(ApplicationDispatcher.java:302) at org.apache.myfaces.context.servlet.ServletExternalContextImpl.dispatch(ServletExternalContextImpl.java:439) at org.apache.myfaces.view.jsp.JspViewDeclarationLanguage.buildView(JspViewDeclarationLanguage.java:115) at org.apache.myfaces.lifecycle.RenderResponseExecutor.execute(RenderResponseExecutor.java:103) at org.apache.myfaces.lifecycle.LifecycleImpl.render(LifecycleImpl.java:207) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:191) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:646) at org.apache.catalina.core.ApplicationDispatcher.processRequest(ApplicationDispatcher.java:436) at org.apache.catalina.core.ApplicationDispatcher.doForward(ApplicationDispatcher.java:374) at org.apache.catalina.core.ApplicationDispatcher.forward(ApplicationDispatcher.java:302) at org.apache.myfaces.context.servlet.ServletExternalContextImpl.dispatch(ServletExternalContextImpl.java:439) at org.apache.myfaces.view.jsp.JspViewDeclarationLanguage.buildView(JspViewDeclarationLanguage.java:115) at org.apache.myfaces.lifecycle.RenderResponseExecutor.execute(RenderResponseExecutor.java:103) at org.apache.myfaces.lifecycle.LifecycleImpl.render(LifecycleImpl.java:207) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:191) (also repeated many times...) What did I made wrong? Thank you and best regards, M. Ralwasser

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