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  • Is there a way to automaticly call all versions of an inherited method?

    - by Eric
    I'm writing a plug-in for a 3D modeling program. I have a custom class that wraps instances of elements in the 3D model, and in turn derives it's properties from the element it wraps. When the element in the model changes I want my class(es) to update their properties based on the new geometry. In the simplified example below. I have classes AbsCurveBasd, Extrusion, and Shell which are all derived from one another. Each of these classes implement a RefreshFromBaseShape() method which updates specific properties based on the current baseShape the class is wrapping. I can call base.RefreshFromBaseShape() in each implementation of RefreshFromBaseShape() to ensure that all the properties are updated. But I'm wondering if there is a better way where I don't have to remember to do this in every implementation of RefershFromBaseShape()? For example because AbsCurveBased does not have a parameterless constructor the code wont even compile unless the constructors call the base class constructors. public abstract class AbsCurveBased { internal Curve baseShape; double Area{get;set;} public AbsCurveBased(Curve baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public virtual void RefreshFromBaseShape() { //sets the Area property from the baseShape } } public class Extrusion : AbsCurveBased { double Volume{get;set;} double Height{get;set;} public Extrusion(Curve baseShape):base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public override void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets the Volume property based on the area and the height } } public class Shell : Extrusion { double ShellVolume{get;set;} double ShellThickness{get;set;} public Shell(Curve baseShape): base(baseShape) { this.baseShape = baseShape; RefreshFromBaseShape(); } public void RefreshFromBaseShape() { base.RefreshFromBaseShape(); //sets this Shell Volume from the Extrusion properties and ShellThickness property } }

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  • wordpress extended_valid_elements for script tag?

    - by John
    Can someone tell me how to tell Wordpress' tinymce editor to NOT strip out script tags? I looked in wp-admin/includes/post.php and added 'extended_valid_elements'=>'script[charset|defer|language|src|type]', to the $initArray. When I do a view source on the CMS post editor, I see taht it does show up like so: <script type="text/javascript"> /* <![CDATA[ */ tinyMCEPreInit = { base : "http://dev.esolar.ca/wp-includes/js/tinymce", suffix : "", query : "ver=327-1235", mceInit : {mode:"specific_textareas", editor_selector:"theEditor", width:"100%", theme:"advanced", skin:"wp_theme", theme_advanced_buttons1:"bold,italic,strikethrough,|,bullist,numlist,blockquote,|,justifyleft,justifycenter,justifyright,|,link,unlink,wp_more,|,spellchecker,fullscreen,wp_adv", theme_advanced_buttons2:"formatselect,underline,justifyfull,forecolor,|,pastetext,pasteword,removeformat,|,charmap,|,outdent,indent,|,undo,redo,wp_help", theme_advanced_buttons3:"", theme_advanced_buttons4:"", language:"en", spellchecker_languages:"+English=en,Danish=da,Dutch=nl,Finnish=fi,French=fr,German=de,Italian=it,Polish=pl,Portuguese=pt,Spanish=es,Swedish=sv", theme_advanced_toolbar_location:"top", theme_advanced_toolbar_align:"left", theme_advanced_statusbar_location:"bottom", theme_advanced_resizing:"1", theme_advanced_resize_horizontal:"", dialog_type:"modal", relative_urls:"", remove_script_host:"", convert_urls:"", apply_source_formatting:"", remove_linebreaks:"1", gecko_spellcheck:"1", entities:"38,amp,60,lt,62,gt", accessibility_focus:"1", tabfocus_elements:"major-publishing-actions", media_strict:"", paste_remove_styles:"1", paste_remove_spans:"1", paste_strip_class_attributes:"all", wpeditimage_disable_captions:"", plugins:"safari,inlinepopups,spellchecker,paste,wordpress,media,fullscreen,wpeditimage,wpgallery,tabfocus"}, load_ext : function(url,lang){var sl=tinymce.ScriptLoader;sl.markDone(url+'/langs/'+lang+'.js');sl.markDone(url+'/langs/'+lang+'_dlg.js');} }; /* ]]> */ </script> But for some reason ,my editor still doesn't save <script> tags. What am I doing wrong?

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  • IIS7 integrated mode MVC deploy 404 not found on some actions

    - by majkinetor
    Hello. Once deployed parts of my web-application stop working. Index-es on each controller do work, and one form posting via Ajax, other then that yields 404. I understand that nothing particular should be done in integrated mode. One interesting thing is that 1 AJAX action is working. I don't know how to proceed with troubleshooting. Some info: App is using default app pool set to integrated mode. WebApp is done in net framework 3.5. I use default routing model. Along web.config in root there is web.config in /View folder referencing HttpNotFoundHandler. OS is Windows Server 2008. Admins issued aspnet_regiis.exe -i IIS 7 Any help is appreciated. Thx. EDIT: Noticed one very strange thing. One ajax call works, other ajax call doesn't works as I login, but when I move to ther page and return to that one it starts working ?! Small video of the problem is available here

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  • What is the best approach to 2D collision detection on the iPhone?

    - by Magic Bullet Dave
    Been working on this problem of collision detection and there appears to be 3 main approaches I could take: Sprite and mask approach. (AND the overlap of the sprites and check for a non-zero number in the resulting sprite pixel data). Bounding circles, rectangles or polygons. (Create one or more shapes that enclose the sprites and do the basic maths to check for overlaps). Use an existing sprite library. The first approach, even though it would have been the way I would have done it in the old days of 16x16 sprite blocks, it appears that there just isn’t an easy way of getting at the individual image pixel data and/or alpha channel within Quartz (or OPENGL for that matter). Detecting the overlap of the bounding box is easy, but then creating a 3rd image from the overlap and then testing it for pixels is complicated and my gut feel is that even if we could get it to work would be slow. Am I missing something neat here? The second approach involves dividing up our sprites into several polygons and testing them for overlaps. The more polygons the more accurate the collision detection. The benefit is that it is fast, and can be accurate. The downside is it makes the sprite creation more complicated. i.e., we have to create the polygons for each sprite. For speed the best approach is to create a tree of polygons. The 3rd approach I’m not sure about as it involves buying code (or using an open source licence). I am not sure what the best library to use is or whether this would make life easier or give us a problem integrating this into our app. So in short I am favouring the polygon and tree approach and would appreciate you views on this before I go and write lots of code. Best regards Dave

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  • Using the contents of an array to set individual pixels in a Quartz bitmap context

    - by Magic Bullet Dave
    I have an array that contains the RGB colour values for each pixel in a 320 x 180 display. I would like to be able to set individual pixel values in the a bitmap context of the same size offscreen then display the bitmap context in a view. It appears that I have to create 1x1 rects and either put a stroke on them or a line of length 1 at the point in question. Is that correct? I'm looking for a very efficient way of getting the array data onto the graphics context as you can imagine this is going to be an image buffer that cycles at 25 frames per second and drawing in this way seems inefficient. I guess the other question is should I use OPENGL ES instead? Thoughts/best practice would be much appreciated. Regards Dave OK, have come a short way, but can't make the final hurdle and I am not sure why this isn't working: - (void) displayContentsOfArray1UsingBitmap: (CGContextRef)context { long bitmapData[WIDTH * HEIGHT]; // Build bitmap int i, j, h; for (i = 0; i < WIDTH; i++) { for (j = 0; j < HEIGHT; j++) { h = frameBuffer01[i][j]; bitmapData[i * j] = h; } } // Blit the bitmap to the context CGDataProviderRef providerRef = CGDataProviderCreateWithData(NULL, bitmapData,4 * WIDTH * HEIGHT, NULL); CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGImageRef imageRef = CGImageCreate(WIDTH, HEIGHT, 8, 32, WIDTH * 4, colorSpaceRef, kCGImageAlphaFirst, providerRef, NULL, YES, kCGRenderingIntentDefault); CGContextDrawImage(context, CGRectMake(0.0, HEIGHT, WIDTH, HEIGHT), imageRef); CGImageRelease(imageRef); CGColorSpaceRelease(colorSpaceRef); CGDataProviderRelease(providerRef); }

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  • Which Stroustrup book should I use?

    - by Chris Simmons
    I'm a C# programmer that is looking to branch out. I'm bored of writing business software and want to start getting into graphics programming and games/simulators. So I figured, although writing that stuff isn't impossible in managed code, the "right" way to do that would be to look to C++, of course focussing on the language first, then getting into OpenGL or DirectX (or whatever). Way way back ('98? '99?) I had tried and failed to really grasp Stroustrup's The C++ Programming Language. I know that this book is often not recommended for the beginner. Anyway, I picked it back up (in a much more recent printing) and I'm actually getting it and enjoying it. I also have a copy of his textbook, Programming: Principles and Practice Using C++, which, as I understand it, is really geared toward teaching programming, not necessarily C++. I'm certainly not arrogant enough to claim I don't have anything more to learn about programming, data structures, algoriths, etc., however I'm not a novice there either. So my question is, with the goal of gaining the broader and more real-world-useful understanding of C++ and given my background, on which should I focus? The denser (as I perceive it) TCPPPL or the gentler Programming? EDIT: I thank everyone for the responses. However, I've got a personal choice here to make between these two books. Granted there are other very good books out there, but I'm already a good length into both of the books I mention and I'd like to finish one. So, can anyone respond on which would be the better and why? Time is not an issue; I'm not looking (at this point) at an "accelerated" read.

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  • VB6 Game Development

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "near-zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do suggest solutions with good performance and as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) UPDATE: Here is a screen shot of GearHead Garage. This picture ought to describe what i was attempting in words above... :) Thank You

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  • Flash doesn't connect to socket even though policy allows it

    - by Bart van Heukelom
    In my Flash app, I'm connecting to my server like this: Security.loadPolicyFile("xmlsocket://example.com:12860"); socket = new Socket("example.com", 12869); socket.writeByte(...); ... socket.flush(); At port 12860 I'm running a socket policy server, which (according to this document) correctly serves up my policy like this: 00000000 3c 70 6f 6c 69 63 79 2d 66 69 6c 65 2d 72 65 71 <policy- file-req 00000010 75 65 73 74 2f 3e 00 uest/>. 00000000 3c 63 72 6f 73 73 2d 64 6f 6d 61 69 6e 2d 70 6f <cross-d omain-po 00000010 6c 69 63 79 3e 3c 73 69 74 65 2d 63 6f 6e 74 72 licy><si te-contr 00000020 6f 6c 20 70 65 72 6d 69 74 74 65 64 2d 63 72 6f ol permi tted-cro 00000030 73 73 2d 64 6f 6d 61 69 6e 2d 70 6f 6c 69 63 69 ss-domai n-polici 00000040 65 73 3d 22 6d 61 73 74 65 72 2d 6f 6e 6c 79 22 es="mast er-only" 00000050 20 2f 3e 3c 61 6c 6c 6f 77 2d 61 63 63 65 73 73 /><allo w-access 00000060 2d 66 72 6f 6d 20 64 6f 6d 61 69 6e 3d 22 2a 22 -from do main="*" 00000070 20 74 6f 2d 70 6f 72 74 73 3d 22 31 32 38 36 39 to-port s="12869 00000080 22 20 2f 3e 3c 2f 63 72 6f 73 73 2d 64 6f 6d 61 " /></cr oss-doma 00000090 69 6e 2d 70 6f 6c 69 63 79 3e 00 in-polic y>. I get no security warnings, which I used to get before the policy server was in place. Still, the connection to port 12869 doesn't work. It's made (I can see with Wireshark and on the server), but no data is sent by Flash. It might be worth knowing that the SWF itself is served from example.com as well.

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  • WCF Web Service - Service Unavaiable

    - by born to hula
    I have a WCF Web Service which is kept under an Application Pool on IIS. Lately I've been getting "Service Unavaiable" when I'm trying to make calls to this Web Service. The first thing I tried to do was restarting the Application Pool. I did it and after a couple of seconds, it crashed and stopped. Looking at the Event Viewer, I found these messages, which by the moment couldn't help me to find where the problem is. A process serving application pool 'X' reported a failure. The process id was '11616'. The data field contains the error number. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. After getting a couple of these, I got this one: Application pool 'X' is being automatically disabled due to a series of failures in the process(es) serving that application pool. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. I've already checked permissions and Application Pool configurations but everything seems to be OK. Have anyone been through this? Thanks in advance.

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  • How to create platform independent 3D video on 3D TV via HDMI 1.4?

    - by artif
    I am writing a real-time, interactive 3D visualization program and at each point in the program, I can compute 2 images (bitmaps) that are meant to look 3D together by means of stereoscopy. How do I get my program to display the image pairs such that they look 3D on a 3D TV? Is there a platform independent way of accomplishing it? (By platform I mean independent of GPU brand, operating system, 3D TV vendor, etc.) If not, which is preferable-- to lock in by GPU, OS, or 3D TV? I suppose I need to be using an HDMI 1.4 cable with the 3D TV? HDMI 1.4 can encode stereoscopy via side-by-side method. But how do I send such an encoded signal to the monitor? What kind of libraries do I use for this sort of thing? Windows DirectShow? If DirectShow is correct, is there a cross platform equivalent available? If anyone asks, yes I have seen this question: http://stackoverflow.com/questions/2811350/generating-3d-tv-stereoscopic-output-programmatically. However, correct me if I am wrong, it does not appear to be what I'm looking for. I do not have an OpenGL or Direct3D program that generates polygons, for which a Nvidia card can do ad-hoc impromptu stereoscopy simply by rendering the scene from 2 slightly offset points of view and then displaying those 2 images on the monitor-- my program already has those image pairs and needs to display them (and they are not the result of rendering polygons). Btw, I have never done any major multimedia programming before and know very little about HDMI, Direct Show, 3D TVs, etc so pardon me if any parts of this question did not make any sense at all.

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  • OpenAL not playing on Max OS X 10.6

    - by Grimless
    I've been working on getting a basic audio engine running on my Mac using OpenAL. It seems relatively straightforward after working with OpenGL for a while. However, despite the fact that I believe I have everything in place, my sound will not play. Here is the order of things I am doing: //Creating a new device ALCdevice* device = alcOpenDevice(NULL); //Create a new context with the device ALCcontext* context = alcCreateContext(device, NULL); //Make that context current alcMakeContextCurrent(context); //Do lots of loading stuff to bring in an AIFF... voodooAIFF = myAIFFLoader("name"); //Then use that data ALuint buf; alGenBuffers(1, &buf); //Check for errors, but none happen... //Bind buffer data. alBufferData(buf, voodooAIFF.format, voodooAIFF.data, voodooAIFF.sizeInBytes, voodooAIFF.frequency); //Check for errors, none here either... //Create Source ALuint src; alGenSources(1, &src); //Error check again, no errors. //Bind source to buffer alSourcei(src, AL_BUFFER, buf); //Set reference distance alSourcei(sourceID, AL_REFERENCE_DISTANCE, 1); //Set source attributes including gain and pitch to 1 (direction set to 0,0,0) //Check for errors, nothing... //Set up listener attributes. //Check for errors, no errors. //Begin playing. alSourcePlay(src); Observe silence... Any insight, what steps am I missing here?

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  • about c# OBJECTS and the Possibilties it has.

    - by user527825
    As a novice programmer and i always wonder about c# capabilities.i know it is still early to judge that but all i want to know is can c# do complex stuffs or something outside windows OS. 1- I think c# is a proprietary language (i don't know if i said that right) meaning you can't do it outside visual studio or windows. 2-also you cant create your own controller(called object right?) like you are forced to use these available in toolbox and their properties and methods. 3-can c# be used with openGL API or DirectX API . 4-Finally it always bothers me when i think i start doing things in visual studio, i know it sounds arrogant to say but sometimes i feel that i don't like to be forced to use something even if its helpful, like i feel (do i have the right to feel?) that i want to do all things by myself? don't laugh i just feel that this will give me a better understanding. 5- is visual c# is like using MaxScript inside 3ds max in that c# is exclusive to do windows and forms and components that are windows related and maxscript is only for 3d editing and manipulation for various things in the software. If it is too difficult for a beginner i hope you don't answer the fourth question as i don't have enough motivation and i want to keep the little i have. thank you for your time. Note: 1-sorry for my English, i am self taught and never used the language with native speakers so expect so errors. 2-i have a lot of questions regarding many things, what is the daily ratio you think for asking (number of questions) that would not bother the admins of the site and the members here. thank you for your time.

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  • NASM - Load code from USB Drive

    - by new123456
    Hola, Would any assembly gurus know the argument (register dl) that signifies the first USB drive? I'm working through a couple of NASM tutorials, and would like to get a physical boot (I can get a clean one with qemu). This is the section of code that loads the "kernel" data from disk: loadkernel: mov si, LMSG ;; 'Loading kernel',13,10,0 call prints ;; ex puts() mov dl, 0x00 ;; The disk to load from mov ah, 0x02 ;; Read operation mov al, 0x01 ;; Sectors to read mov ch, 0x00 ;; Track mov cl, 0x02 ;; Sector mov dh, 0x00 ;; Head mov bx, 0x2000 ;; Buffer end mov es, bx mov bx, 0x0000 ;; Buffer start int 0x13 jc loadkernel mov ax, 0x2000 mov ds, ax jmp 0x2000:0x00 If it makes any difference, I'm running a stock Dell Inspiron 15 BIOS. Apparently, the correct value for me is 0x80. The BIOS loads the hard drives and labels them starting at 0x80 according to this answer. My particular BIOS decides to load the USB drive up as the first, for some reason, so I can boot from there.

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  • Leveraging hobby experience to get a job

    - by Bernard
    Like many other's I began programming at an early age. I started when I was 11 and I learned C when I was 14 (now 26). While most of what I did were games just to entertain myself I did everything from low level 2D graphics, and binary I/O, to interfacing with free API's, custom file systems, audio, 3D animations, OpenGL, web sites, etc. I worked on a wide variety of things trying to make various games. Because of this experience I have tested out of every college level C/C++ programming course I have ever been offered. In the classes I took, my classmates would need a week to do what I finished in class with an hour or two of work. I now have my degree now and I have 2 years of experience working full time as a web developer however I would like to get back into C++ and hopefully do simulation programming. Unfortunately I have yet to do C++ as a job, I have only done it for testing out of classes and doing my senior project in college. So most of what I have in C++ is still hobby experience and I don't know how to best convey that so that I don't end up stuck doing something too low level for me. Right now I see a job offer that requires 2 years of C++ experience, but I have at least 9 (I didn't do C++ everyday for the last 14 years). How do I convey my experience? How much is it truly worth? and How do I get it's full value? The best thing that I can think of is a demo and a portfolio, however that only comes into play after an interview has been secured. I used a portfolio to land my current job. All answers and advice are appreciated.

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  • 32/64 bit problems with Eclipse CDT on Ubuntu

    - by waffleShirt
    I have just recently started running Linux on my PC and I am trying to start learning OpenGL. I am using the latest version of Eclipse CDT as my IDE, and my system is Ubuntu 10.10, 64 bit version. The problem I am having is that whenever I try to run a build from within the IDE I get the error message "Launch Failed. Binary Not Found." Ive done a lot of looking around on the internet but I still cant solve the problem. I know for a fact that the binary is built, it can be run from a terminal window. According to posts I have seen the problem is that Eclipse tries to run a 32 bit binary, but GCC 4.4.5 defaults to 64 bit binaries on a 64 bit system. Ive seen a lot of information about using the -m32 flag in makefiles, but then I still get the following output in Eclipse: make all g++ -o HelloWorld2 main.o /usr/bin/ld: i386 architecture of input file `main.o' is incompatible with i386:x86-64 output /usr/bin/ld: final link failed: Invalid operation collect2: ld returned 1 exit status make: *** [HelloWorld2] Error 1 What I would like to know is how to either get Eclipse to launch the 64 bit binaries, or have Eclipse correctly compile 32 bit binaries.

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  • I dont know how or where to add the correct encoding code to this iPhone code...

    - by BC
    Ok, I understand that using strings that have special characters is an encoding issue. However I am not sure how to adjust my code to allow these characters. Below is the code that works great for text that contains no special characters, but can you show me how and where to change the code to allow for the special characters to be used. Right now those characters crash the app. enter code here - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{ if (buttonIndex == 1) { //iTunes Audio Search NSString *stringURL = [NSString stringWithFormat:@"http://phobos.apple.com/WebObjects/MZSearch.woa/wa/search?WOURLEncoding=ISO8859_1&lang=1&output=lm&term=\"%@\"",currentSong.title]; stringURL = [stringURL stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; NSURL *url = [NSURL URLWithString:stringURL]; [[UIApplication sharedApplication] openURL:url]; } } And this: -(IBAction)launchLyricsSearch:(id)sender{ WebViewController * webView = [[WebViewController alloc] initWithNibName:@"WebViewController" bundle:[NSBundle mainBundle]]; webView.webURL = [NSString stringWithFormat:@"http://www.google.com/m/search?hl=es&q=\"%@\"+letras",currentSong.title]; webView.webTitle = @"Letras"; [self.navigationController pushViewController:webView animated:YES]; } Please show me how and where to do this for these two bits of code.

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  • How to seek to a specific time in a RTP stream?

    - by Cipi
    I am streaming a prerecorded H264 video that has the following structure: [I] [x] [x] [x] [I] [x] [x] [x] [I]... In between the IDR (I-s in my structure) I have 32 (only 3 presented here) other frames (all other stuff that is not IDR like SEI, SPS, PPS... X-es) Now, let assume that the timing of my frames is such: TIME: 1 2 3 4 5 6 7 8 9 FRAME: [I] [x] [x] [x] [I] [x] [x] [x] [I]... Now i want to seek to the time 4. If I seek to that frame, and send it, the picture gets messed up because the decoder needs a IDR to decode it properly, so I resorted to finding the appropriate IDR (in this case one with the time 1) and sending it as the frame with the time 4. So now the picture is decoded properly, all is well... but... If my GOV is 32, and I need to send the non IDR frame that has the index 31, and if the time span between it and the corresponding IDR is 3 seconds, I actually get 3 seconds earlier then the time I want. Now, this is not precise, because I cannot seek to the half of the GOV time span. Also, I cant set smaller GOV, so I want other ideas... My other idea was to send the last known IDR, and then send all other non IDR frames that come before the one I want, only I would set for all of them RTP-TIME to be the same as the corresponding IDR. In this case the picture gets decoded perfectly, but now in the above case, 3 seconds that follow non IDR frame with the wanted time get fast paced in the decoder/player (there is no instantaneous seek)... Any ideas? Or I can only seek to IDR-s and not the frames in between?

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  • multi-shop orders table and sequential order numbers based on shop

    - by imanc
    Hey, I am looking at building a shop solution that needs to be scalable. Currently it retrieves 1-2000 orders on average per day across multiple country based shops (e.g. uk, us, de, dk, es etc.) but this order could be 10x this amount in two years. I am looking at either using separate country-shop databases to store the orders tables, or looking to combine all into one order table. If all orders exist in one table with a global ID (auto num) and country ID (e.g uk,de,dk etc.), each countries orders would also need to have sequential ordering. So in essence, we'd have to have a global ID and a country order ID, with the country order ID being sequential for countries only, e.g. global ID = 1000, country = UK, country order ID = 1000 global ID = 1001, country = DE, country order ID = 1000 global ID = 1002, country = DE, country order ID = 1001 global ID = 1003, country = DE, country order ID = 1002 global ID = 1004, country = UK, country order ID = 1001 THe global ID would be DB generated and not something I would need to worry about. But I am thinking that I'd have to do a query to get the current country order based ID+1 to find the next sequential number. Two things concern me about this: 1) query times when the table has potentially millions of rows of data and I'm doing a read before a write, 2) the potential for ID number clashes due to simultaneous writes/reads. With a MyISAM table the entire table could be locked whilst the last country order + 1 is retrieved, to prevent ID number clashes. I am wondering if anyone knows of a more elegant solution? Cheers, imanc

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  • export a JOGL applet and embedd into a html page

    - by nkint
    hi guys it is some time that i'm testing opengl with java and JOGL. now i have good result and i wanto to pubblish it on web. but i have some problem. i'm in eclipse, and i'm testing an Applet with JOGL. first of all i have this run time error (but the program works correctly): java.lang.IllegalArgumentException: adding a window to a container at java.awt.Container.checkNotAWindow(Container.java:431) at java.awt.Container.addImpl(Container.java:1039) at java.awt.Container.add(Container.java:365) at AppletHelloWorld.init(AppletHelloWorld.java:30) at sun.applet.AppletPanel.run(AppletPanel.java:424) at java.lang.Thread.run(Thread.java:619) then i found this incredibly clear page and i do what is said, i open html with the browser, the libs are downloaded but it stops at "Starting applet AppletHelloWorld" that is the name i gave to my applet. mayebe i miss something like main function or exporting well the jar? this is my main code: public class AppletHelloWorld extends Applet { public static void main(String[] args) { JFrame fr=new JFrame(); fr.setBounds(0,0,1015,600); fr.add(new AppletHelloWorld()); fr.setVisible(true); } public void init() { setLayout(null); MyJOGLProject canvas = new MyJOGLProject(); //MyJOGLProject extends JFrame canvas.run(); Container c = new Container(); c.add(canvas); add(c); } //....

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  • implementing gravity to projectile - delta time issue

    - by Murat Nafiz
    I'm trying to implement a simple projectile motion in Android (with openGL). And I want to add gravity to my world to simulate a ball's dropping realistically. I simply update my renderer with a delta time which is calculated by: float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); In my screen.update(deltaTime) method: if (isballMoving) { golfBall.updateLocationAndVelocity(deltaTime); } And in golfBall.updateLocationAndVelocity(deltaTime) method: public final static double G = -9.81; double vz0 = getVZ0(); // Gets initial velocity(z) double z0 = getZ0(); // Gets initial height double time = getS(); // gets total time from act begin double vz = vz0 + G * deltaTime; // calculate new velocity(z) double z = z0 - vz0 * deltaTime- 0.5 * G * deltaTime* deltaTime; // calculate new position time = time + deltaTime; // Update time setS(time); //set new total time Now here is the problem; If I set deltaTime as 0.07 statically, then the animation runs normally. But since the update() method runs as faster as it can, the length and therefore the speed of the ball varies from device to device. If I don't touch deltaTime and run the program (deltaTime's are between 0.01 - 0.02 with my test devices) animation length and the speed of ball are same at different devices. But the animation is so SLOW! What am I doing wrong?

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  • What technology should I use to write my game?

    - by Alon
    I have a great idea for a 3D network game, and I've concluded that it is possible to write it in Java as an applet which will live under the web browser, just like a full software in C++. And it will look and feel the same. The main advantage of Java on C++ is that with Java you can play without downloading any software. I have already thought about the download of the graphics, sound, etc but I found a solution for it. RuneScape just proves that it is possible. So my first question is, should my game live on a web browser or on the operating system? I think that in a web browser it is much more portable, although you need install Java and stuff. But the fact is, that most MMO games are currently not in the web. If you suggest in a software so please suggest a language either - C++ or something more productive like Python or C#? So after choosing a language, I need a graphics solution. Should I write directly with OpenGL/DirectX or use a game engine? What game engine should I use? Ogre? jMonkeyEngine? What's your opinion? Thank you! P.S: Please don't use answers like "Use what you know".

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  • Same session and session ID for different subdomains in Grails project - How can I do that?

    - by fluxon
    I am currently working on a project that supports multiple languages. In order to be seo friendly, I am trying to redirect users subdomains corresponding to their locale (or their preferred language). I.e., my projects's url is mydomain.com and I work with the subdomains en.mydomain.com, es.mydomain.com, de.mydomain.com, fr.mydomain.com ... you get the idea. All subdomains are served by the same grails app for now. What happens is that my grails project maintains different sessions (as seen by the session ids) for every single subdomain, hence information is lost, when a user switches between languages. I had not forseen that. :( How can I explicitly set the session identifier? I would like it to be based on just mydomain.com. I got the hint that Apache Tomcat offers something like <Context sessionCookiePath="/" sessionCookieDomain=".mydomain.com"> , but that does not help for the devel environment etc. Any hints? Have you tried storing session information in the DB? This is sometimes used for load-balancing purposes and might help here as well?! Help is highly appreciated (as always)! Cheers!

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  • Can Win32_NetworkAdapterConfiguration.EnableStatic() be used to set more than one IP address?

    - by Andrew J. Brehm
    I ran into this problem in a Visual Basic program that uses WMI but could confirm it in PowerShell. Apparently the EnableStatic() method can only be used to set one IP address, despite taking two parameters IP address(es) and subnetmask(s) that are arrays. I.e. $a=get-wmiobject win32_networkadapterconfiguration -computername myserver This gets me an array of all network adapters on "myserver". After selecting a specific one ($a=$a[14] in this case), I can run $a.EnableStatic() which has this signature System.Management.ManagementBaseObject EnableStatic(System.String[] IPAddress, System.String[] SubnetMask) I thought this implies that I could set several IP addresses like this: $ips="192.168.1.42","192.168.1.43" $a.EnableStatic($ips,"255.255.255.0") But this call fails. However, this call works: $a.EnableStatic($ips[0],"255.255.255.0") It looks to me as if EnableStatic() really takes two strings rather than two arrays of strings as parameters. In Visual Basic it's more complicated and arrays must be passed but the method appears to take into account only the first element of each array. Am I confused again or is there some logic here?

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  • Where do objects merge/join data in a 3-tier model?

    - by BerggreenDK
    Its probarbly a simple 3-tier problem. I just want to make sure we use the best practice for this and I am not that familiary with the structures yet. We have the 3 tiers: GUI: ASP.NET for Presentation-layer (first platform) BAL: Business-layer will be handling the logic on a webserver in C#, so we both can use it for webforms/MVC + webservices DAL: LINQ to SQL in the Data-layer, returning BusinessObjects not LINQ. DB: The SQL will be Microsoft SQL-server/Express (havent decided yet). Lets think of setup where we have a database of [Persons]. They can all have multiple [Address]es and we have a complete list of all [PostalCode] and corresponding citynames etc. The deal is that we have joined a lot of details from other tables. {Relations}/[tables] [Person]:1 --- N:{PersonAddress}:M --- 1:[Address] [Address]:N --- 1:[PostalCode] Now we want to build the DAL for Person. How should the PersonBO look and when does the joins occure? Is it a business-layer problem to fetch all citynames and possible addressses pr. Person? or should the DAL complete all this before returning the PersonBO to the BAL ? Class PersonBO { public int ID {get;set;} public string Name {get;set;} public List<AddressBO> {get;set;} // Question #1 } // Q1: do we retrieve the objects before returning the PersonBO and should it be an Array instead? or is this totally wrong for n-tier/3-tier?? Class AddressBO { public int ID {get;set;} public string StreetName {get;set;} public int PostalCode {get;set;} // Question #2 } // Q2: do we make the lookup or just leave the PostalCode for later lookup? Can anyone explain in what order to pull which objects? Constructive criticism is very welcome. :o)

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  • How do I controll clipping with non-opaque graphics-item's in Qt?

    - by JJacobsson
    I have a bunch of QGraphicsSvgItem's in a QGraphicsScene that are drawn connected by QGraphicsLineItem's. This show's a graph of a tree-structure. What I want to do is provide a feature where everything but a selected sub-tree becomes transparent. A kind of "highlight this sub-tree" feature. That part was easy, but the results are ugly because now the lines can be seen through the semi-transparent svg's. I am looking for some way to still clip other QGraphicsItem's in the scene to the svg item's, giving the effect that the svg's are semi-transparent windows to the background. I know this code does not use svg's but I figure you can replace that yourself if you are so inclined. int main(int argc, char *argv[]) { QApplication app(argc, argv); QGraphicsScene scene; for( int i = 0; i < 10; ++i ) { QGraphicsLineItem* line = new QGraphicsLineItem; line->setLine( i * 25.0 + 1.0, 0, i * 25.0 + 23.0, 0 ); scene.addItem( line ); } for( int i = 0; i < 11; ++i ) { QGraphicsEllipseItem* ellipse = new QGraphicsEllipseItem; ellipse->setRect( (i * 25.0) - 9.0, -9.0, 18.0, 18.0f ); ellipse->setBrush( QBrush( Qt::green, Qt::SolidPattern ) ); ellipse->setOpacity( 0.5 ); scene.addItem( ellipse ); } QGraphicsView view( &scene ); view.show(); return app.exec(); } I would like the line's to not be seen behind the circle's. I have tried fiddling with the depth-buffer and the stencil buffer using opengl rendering to no avail. How do I get the QGraphicsSvgItem's (or QGraphicsEllipseItem's in the example code) to still clip the lines even though they are semi-transparent?

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